X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;ds=sidebyside;f=autopick_eng.txt;h=277262ad326c849f63da11b9697e01b1ff1129ce;hb=c9ae69fc940e86829baed7a9bcb5a54f03f1fb2e;hp=541dd03c6e86a637219ad5d29314ef65d51caca3;hpb=4ee44764bafa3029b4f35b4e24a282028f726aa2;p=hengband%2Fhengband.git diff --git a/autopick_eng.txt b/autopick_eng.txt index 541dd03c6..277262ad3 100644 --- a/autopick_eng.txt +++ b/autopick_eng.txt @@ -22,7 +22,11 @@ # ^B ^N ^P ^F : Move cursor (always) # ^I : Choose an item from inventry/equipment, then insert its name # ^S : Rotates action (pick up / destroy / leave on floor) -# ^U : Rotates idendify state (identified / unidentified / ...) +# ^U : Rotates identify state (identified / unidentified / ...) +# ^L : Insert name of the last auto-destroyed item. +# '/' : Search string, or search an item specified by ^I or ^L. +# 'n' : Search next +# 'N' : Search previous # # The preference will be saved in a file named # "pickpref-<>.prf" in your user directory; This will be @@ -45,11 +49,14 @@ # --------- # # Command letter: -# Each line determines the actions taken when you step over a kind -# of object. Starting a line with '!' indicates that you wish to destroy -# this kind of object. Starting a line with '~' indicates that you wish -# to leave this kind of object on the floor. Otherwise, your character -# will automatically attempt to pick up the object. +# Each line determines the actions taken when you step over +# a kind of object. Starting a line with '!' indicates that you +# wish to destroy this kind of object. Starting a line with '~' +# indicates that you wish to leave this kind of object on the +# floor. Starting a line with ';' indicates that you wish to +# force the game to ask you if you want to pick the item up or +# not. Otherwise, your character will automatically attempt to +# pick up the object. # There is an additional command letter '('. It indicates that # you don't wish this item to be displayed in full map. see below. # @@ -63,6 +70,7 @@ # # all : All items match. # collecting : Matches if you already have that same item. +# unaware : Items with unknown effects match. # unidentified : Unidentified items match. # identified : Identified items match. # *identified* : *Identified* items match. @@ -70,10 +78,13 @@ # more than N dice : Weapons with dice (dd * ds) better than +N match. # more bonus than N : Items which has more magical bonus than (+N) match. # worthless : Items which you cannot sell match. -# artifacts : Artifacts items match. +# artifacts : Artifact items match. # ego : Ego items match. +# good : {good} items match. # nameless : Non ego/non artifact items match. -# unaware : Items with unknown effects match. +# average : {average} items match. +# rare : Rare equipment such as Dragon armors etc. match. +# common : Any equipments except 'rare' equipment match. # wanted : Wanted monster's corpses or skeletons match. # unique monster's : Unique monster's corpses, skeletons or statues match. # human : Human corpses or skeletons match. @@ -93,8 +104,10 @@ # magical devices : Wands, staffs, rods and scrolls match. # lights : Light sources match. # junks : Junk items like Shard of Pottery or etc. match. +# corpses or skeletons : Corpses or skeletons of monsters match. # spellbooks : All books match. -# hafted weapons : Hafted weapons match. For priests. +# favorite weapons : Weapons suitable for your class (for Priest, Monk, +# BeastMaster, ForceTrainer, Cavalry, and Ninja) # # You may also use keywords which match specified kinds of equipment: # weapons, armors, missiles, magical devices, lights, junks, spellbooks, @@ -165,15 +178,18 @@ # # Strict syntax of each line is below. # -# [! ~ (] -# [[all] [collecting] [unidentified] [identified] [*identified*] +# [! ~ ; (] +# [[all] [collecting] +# [unaware] [unidentified] [identified] [*identified*] +# [artifact] [ego] [good] [nameless] [average] +# [worthless] [rare] [common] # [dice boosted] [more than N dice] [more bonus than N] -# [worthless] [artifact] [ego] [nameless] [unaware] # [wanted] [unique monster's] [human] [unreadable] # [first realm's] [second realm's] [first] [second] [third] [fourth] -# [items | weapons | armors | missiles | magical devices | -# lights | junks | spellbooks | hafted weapons | shields | bows | -# rings | amulets | suits | cloaks | helms | gloves | boots] :] +# [items | weapons | favorite weapons | armors | missiles | +# magical devices | lights | junks | corpses or skeletons | spellbooks | +# hafted weapons | shields | bows | rings | amulets | suits | cloaks | +# helms | gloves | boots] :] # [[^]part-of-item-name] [#auto-inscription-string] # # @@ -193,14 +209,13 @@ # %:filename # Read a file named 'filename' as a new pick-pref file. The file # must be in the user directory. -# Caution: Avoid naming the parent file, or the game might freeze up. # # - usage of operators # [EQU arg1 arg2 ...] -# If all args are same, returns "1", or else returns "0". +# If all args are the same as arg1, returns "1", or else returns "0". # [IOR arg1 arg2 ...] # [AND arg1 arg2 ...] -# IOR evaluates and returns all args' logical OR. IAND is logical AND. +# IOR evaluates and returns all args' logical OR. AND is logical AND. # [NOT arg] # Returns "0" if arg is "1", or else returns "1" # [LEQ arg1 arg2 ...] @@ -225,19 +240,22 @@ # Tourist, Imitator, BeastMaster, Sorcerer, Archer, # Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer, # Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master, -# Ninja +# Ninja, Sniper # # $PLAYER # Returns player name. # $REALM1 # Returns player's first magic realm -# none, Life, Sorcery, Nature, Chaos, Death, Trump Arcane, -# Craft, Daemon, Crusade, Music, Kendo +# none, Life, Sorcery, Nature, Chaos, Death, Trump, Arcane, +# Craft, Daemon, Crusade, Music, Kendo, Hex # $REALM2 # Returns player's second magic realm # $LEVEL # Returns player level as two-character string. # Ex. "01","09","10","50" etc. +# $MONEY +# Returns player money as 9 character string. +# Ex. "000012345" etc. # #------------------------------------------------------------------ # @@ -316,7 +334,7 @@ rod of staff of wand of ?:[EQU $CLASS Archer] -skeleton of +worthless skeleton ?:[EQU $CLASS Ninja] ~lights:darkness Iron Spike#@v0 @@ -342,8 +360,7 @@ Iron Spike#@v0 ?:1 # complex example; destroy needless food items. -?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]] -(!Satisfy Hunger +?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life Nature Craft] [EQU $REALM2 Life Nature Craft]]] (!food (!Slime Mold (!of Elvish Waybread @@ -405,15 +422,26 @@ collecting spellbooks ?:1 # pick up for experience -?:[IOR [EQU $CLASS Warrior] [EQU $CLASS Berserker] [AND [EQU $CLASS Paladin] [EQU $REALM1 Life]]] +?:[EQU $CLASS Warrior Berserker] +(~unreadable fourth spellbooks:arcane +unreadable fourth spellbooks (~unreadable third spellbooks:arcane +unreadable third spellbooks +?:1 +?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Crusade] [GEQ $LEVEL 30]] +(~unreadable fourth spellbooks:life +(~unreadable third spellbooks:life +?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Crusade]] (~unreadable fourth spellbooks:arcane unreadable fourth spellbooks +(~unreadable third spellbooks:arcane unreadable third spellbooks ?:1 ?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Death]] unreadable fourth spellbooks:life +unreadable fourth spellbooks:crusade unreadable third spellbooks:life +unreadable third spellbooks:crusade ?:1 # pick up for money