X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;ds=sidebyside;f=src%2Ffloors.c;h=67bb68510f0e7057c8dd19e4f07b2670ef551e5b;hb=8fc6a1c0803e0eb0122c3275a9b2ebc67963d9c9;hp=15146604a17380d329888b00eeeabb2edf0dc557;hpb=ac22ca30c94c957b8c9c69c7030956a41bb78625;p=hengband%2Fhengband.git diff --git a/src/floors.c b/src/floors.c index 15146604a..67bb68510 100644 --- a/src/floors.c +++ b/src/floors.c @@ -191,6 +191,9 @@ static void kill_saved_floor(saved_floor_type *sf_ptr) { char floor_savefile[1024]; + /* Paranoia */ + if (!sf_ptr) return; + /* Already empty */ if (!sf_ptr->floor_id) return; @@ -275,7 +278,8 @@ s16b get_new_floor_id(void) sf_ptr->lower_floor_id = 0; sf_ptr->visit_mark = latest_visit_mark++; - /* sf_ptr->dun_level is not yet decided */ + /* sf_ptr->dun_level may be changed later */ + sf_ptr->dun_level = dun_level; /* Increment number of floor_id */ @@ -330,9 +334,17 @@ static void build_dead_end(void) /* Give one square */ place_floor_bold(py, px); + + wipe_generate_cave_flags(); } +/* Maximum number of preservable pets */ +#define MAX_PARTY_MON 21 + +static monster_type party_mon[MAX_PARTY_MON]; + + /* * Preserve_pets */ @@ -389,7 +401,7 @@ static void preserve_pet(void) int dis = distance(py, px, m_ptr->fy, m_ptr->fx); /* Confused (etc.) monsters don't follow. */ - if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue; + if (MON_CONFUSED(m_ptr) || MON_STUNNED(m_ptr) || MON_CSLEEP(m_ptr)) continue; /* Pet of other pet don't follow. */ if (m_ptr->parent_m_idx) continue; @@ -432,7 +444,7 @@ static void preserve_pet(void) if (p_ptr->riding == i) continue; monster_desc(m_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_MOVED, m_name); } } @@ -547,7 +559,7 @@ static void place_pet(void) m_ptr->fy = cy; m_ptr->fx = cx; m_ptr->ml = TRUE; - m_ptr->csleep = 0; + m_ptr->mtimed[MTIMED_CSLEEP] = 0; /* Paranoia */ m_ptr->hold_o_idx = 0; @@ -594,7 +606,7 @@ static void place_pet(void) if (record_named_pet && m_ptr->nickname) { monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, 5, m_name); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_LOST_SIGHT, m_name); } /* Pre-calculated in precalc_cur_num_of_pet(), but need to decrease */ @@ -602,8 +614,8 @@ static void place_pet(void) } } - /* For accuracy of precalc_cur_num_of_pet() */ - C_WIPE(party_mon, MAX_PARTY_MON, monster_type); + /* For accuracy of precalc_cur_num_of_pet() */ + C_WIPE(party_mon, MAX_PARTY_MON, monster_type); } @@ -862,9 +874,6 @@ void leave_floor(void) { /* Get temporal floor_id */ p_ptr->floor_id = get_new_floor_id(); - - /* Record the dungeon level */ - get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level; } @@ -1031,9 +1040,6 @@ void leave_floor(void) { c_ptr->special = new_floor_id; } - - /* Record new dungeon level */ - get_sf_ptr(new_floor_id)->dun_level = dun_level; } /* Fix connection -- level teleportation or trap door */ @@ -1178,14 +1184,27 @@ void change_floor(void) } } + /* Break connection to killed floor */ + else + { + if (change_floor_mode & CFM_UP) + sf_ptr->lower_floor_id = 0; + else if (change_floor_mode & CFM_DOWN) + sf_ptr->upper_floor_id = 0; + } + /* Maintain monsters and artifacts */ if (loaded) { int i; - s32b absence_ticks = (turn - sf_ptr->last_visit) / TURNS_PER_TICK; + s32b tmp_last_visit = sf_ptr->last_visit; + s32b absence_ticks; int alloc_chance = d_info[dungeon_type].max_m_alloc_chance; int alloc_times; + while (tmp_last_visit > turn) tmp_last_visit -= TURNS_PER_TICK * TOWN_DAWN; + absence_ticks = (turn - tmp_last_visit) / TURNS_PER_TICK; + /* Maintain monsters */ for (i = 1; i < m_max; i++) { @@ -1200,23 +1219,13 @@ void change_floor(void) /* Restore HP */ m_ptr->hp = m_ptr->maxhp = m_ptr->max_maxhp; - /* Remove fear */ - m_ptr->monfear = 0; - - /* Remove invulnerability */ - m_ptr->invulner = 0; - - /* Remove fast status */ - m_ptr->fast = 0; - - /* Remove slow status */ - m_ptr->slow = 0; - - /* Remove stun */ - m_ptr->stunned = 0; - - /* Remove confusion */ - m_ptr->confused = 0; + /* Remove timed status (except MTIMED_CSLEEP) */ + (void)set_monster_fast(i, 0); + (void)set_monster_slow(i, 0); + (void)set_monster_stunned(i, 0); + (void)set_monster_confused(i, 0); + (void)set_monster_monfear(i, 0); + (void)set_monster_invulner(i, 0, FALSE); } /* Extract real monster race */ @@ -1258,7 +1267,7 @@ void change_floor(void) } } - place_quest_monsters(); + (void)place_quest_monsters(); /* Place some random monsters */ alloc_times = absence_ticks / alloc_chance; @@ -1321,19 +1330,13 @@ void change_floor(void) /* No stairs down from Quest */ if ((change_floor_mode & CFM_UP) && !quest_number(dun_level)) { - if (change_floor_mode & CFM_SHAFT) - c_ptr->feat = FEAT_MORE_MORE; - else - c_ptr->feat = FEAT_MORE; + c_ptr->feat = (change_floor_mode & CFM_SHAFT) ? feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair; } /* No stairs up when ironman_downward */ else if ((change_floor_mode & CFM_DOWN) && !ironman_downward) { - if (change_floor_mode & CFM_SHAFT) - c_ptr->feat = FEAT_LESS_LESS; - else - c_ptr->feat = FEAT_LESS; + c_ptr->feat = (change_floor_mode & CFM_SHAFT) ? feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair; } /* Paranoia -- Clear mimic */ @@ -1464,6 +1467,14 @@ void stair_creation(void) /* Extract current floor data */ sf_ptr = get_sf_ptr(p_ptr->floor_id); + /* Paranoia */ + if (!sf_ptr) + { + /* No floor id? -- Create now! */ + p_ptr->floor_id = get_new_floor_id(); + sf_ptr = get_sf_ptr(p_ptr->floor_id); + } + /* Choose randomly */ if (up && down) { @@ -1523,17 +1534,15 @@ void stair_creation(void) /* Create a staircase */ if (up) { - if (dest_sf_ptr->last_visit && dest_sf_ptr->dun_level <= dun_level - 2) - cave_set_feat(py, px, FEAT_LESS_LESS); - else - cave_set_feat(py, px, FEAT_LESS); + cave_set_feat(py, px, + (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level <= dun_level - 2)) ? + feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair); } else { - if (dest_sf_ptr->last_visit && dest_sf_ptr->dun_level >= dun_level + 2) - cave_set_feat(py, px, FEAT_MORE_MORE); - else - cave_set_feat(py, px, FEAT_MORE); + cave_set_feat(py, px, + (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level >= dun_level + 2)) ? + feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair); }