X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d10%2FEffectMatrixVariable.cpp;fp=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d10%2FEffectMatrixVariable.cpp;h=0000000000000000000000000000000000000000;hb=d3453b257c2faf4db202d38666a872929ff220cd;hp=ffdb49f2e6ba932264e83bd7f071f9fe4087aae0;hpb=1c2eac207d4963c6bc170b3f7fbe0feeffcd17e0;p=dtxmania%2Fdtxmania.git diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/EffectMatrixVariable.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/EffectMatrixVariable.cpp deleted file mode 100644 index ffdb49f2..00000000 --- a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/EffectMatrixVariable.cpp +++ /dev/null @@ -1,60 +0,0 @@ -#include "stdafx.h" -/* -* Copyright (c) 2007-2010 SlimDX Group -* -* Permission is hereby granted, free of charge, to any person obtaining a copy -* of this software and associated documentation files (the "Software"), to deal -* in the Software without restriction, including without limitation the rights -* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -* copies of the Software, and to permit persons to whom the Software is -* furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included in -* all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -* THE SOFTWARE. -*/ - -#include -#include - -#include "Direct3D10Exception.h" - -#include "EffectMatrixVariable.h" - -using namespace System; - -namespace SlimDX -{ -namespace Direct3D10 -{ - EffectMatrixVariable::EffectMatrixVariable( ID3D10EffectMatrixVariable* pointer ) - : EffectVariable( pointer ) - { - m_Pointer = pointer; - } - - EffectMatrixVariable::EffectMatrixVariable( IntPtr pointer ) - : EffectVariable( pointer ) - { - m_Pointer = reinterpret_cast( pointer.ToPointer() ); - } - - Result EffectMatrixVariable::SetMatrix( Matrix matrix ) - { - return RECORD_D3D10( m_Pointer->SetMatrix( reinterpret_cast( &matrix ) ) ); - } - - Result EffectMatrixVariable::SetMatrix( array^ matrices ) - { - pin_ptr pinnedMatrices = &matrices[ 0 ]; - return RECORD_D3D10( m_Pointer->SetMatrixArray( reinterpret_cast( pinnedMatrices ), 0, matrices->Length ) ); - } -} -}