X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d11%2FEffectPassDescription11.h;fp=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d11%2FEffectPassDescription11.h;h=0000000000000000000000000000000000000000;hb=d3453b257c2faf4db202d38666a872929ff220cd;hp=80a91e628b840ae446e015cbeb8ada29e5628236;hpb=1c2eac207d4963c6bc170b3f7fbe0feeffcd17e0;p=dtxmania%2Fdtxmania.git
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectPassDescription11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectPassDescription11.h
deleted file mode 100644
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--- a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectPassDescription11.h
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@@ -1,144 +0,0 @@
-/*
-* Copyright (c) 2007-2010 SlimDX Group
-*
-* Permission is hereby granted, free of charge, to any person obtaining a copy
-* of this software and associated documentation files (the "Software"), to deal
-* in the Software without restriction, including without limitation the rights
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-* copies of the Software, and to permit persons to whom the Software is
-* furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included in
-* all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-* THE SOFTWARE.
-*/
-#pragma once
-
-#include "../math/Color4.h"
-
-#include "../d3dcompiler/ShaderSignatureDC.h"
-
-namespace SlimDX
-{
- namespace Direct3D11
- {
- ///
- /// Provides a description for effect passes.
- ///
- /// D3DX11_PASS_DESC
- public value class EffectPassDescription : System::IEquatable
- {
- private:
- System::String^ m_Name;
- int m_Annotations;
- SlimDX::D3DCompiler::ShaderSignature^ m_Signature;
- int m_StencilRef;
- int m_SampleMask;
- Color4 m_BlendFactor;
-
- internal:
- EffectPassDescription( const D3DX11_PASS_DESC& native );
-
- public:
- ///
- /// The name of the pass.
- ///
- property System::String^ Name
- {
- System::String^ get();
- }
-
- ///
- /// Number of annotations on this pass.
- ///
- property int AnnotationCount
- {
- int get();
- }
-
- ///
- /// Signature from the vertex shader or geometry shader (if there is no vertex shader) or null if neither exists.
- ///
- property SlimDX::D3DCompiler::ShaderSignature^ Signature
- {
- SlimDX::D3DCompiler::ShaderSignature^ get();
- }
-
- ///
- /// The stencil-reference value used in the depth-stencil state.
- ///
- property int StencilReference
- {
- int get();
- }
-
- ///
- /// The sample mask for the blend state.
- ///
- property int SampleMask
- {
- int get();
- }
-
- ///
- /// The per-component blend factors (RGBA) for the blend state.
- ///
- property Color4 BlendFactor
- {
- Color4 get();
- }
-
- ///
- /// Tests for equality between two objects.
- ///
- /// The first value to compare.
- /// The second value to compare.
- /// true if has the same value as ; otherwise, false.
- static bool operator == ( EffectPassDescription left, EffectPassDescription right );
-
- ///
- /// Tests for inequality between two objects.
- ///
- /// The first value to compare.
- /// The second value to compare.
- /// true if has a different value than ; otherwise, false.
- static bool operator != ( EffectPassDescription left, EffectPassDescription right );
-
- ///
- /// Returns the hash code for this instance.
- ///
- /// A 32-bit signed integer hash code.
- virtual int GetHashCode() override;
-
- ///
- /// Returns a value that indicates whether the current instance is equal to a specified object.
- ///
- /// Object to make the comparison with.
- /// true if the current instance is equal to the specified object; false otherwise.
- virtual bool Equals( System::Object^ obj ) override;
-
- ///
- /// Returns a value that indicates whether the current instance is equal to the specified object.
- ///
- /// Object to make the comparison with.
- /// true if the current instance is equal to the specified object; false otherwise.
- virtual bool Equals( EffectPassDescription other );
-
- ///
- /// Determines whether the specified object instances are considered equal.
- ///
- /// The first value to compare.
- /// The second value to compare.
- /// true if is the same instance as or
- /// if both are null references or if value1.Equals(value2) returns true; otherwise, false.
- static bool Equals( EffectPassDescription% value1, EffectPassDescription% value2 );
- };
- }
-};
\ No newline at end of file