X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d11%2FEffectResourceVariable11.h;fp=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d11%2FEffectResourceVariable11.h;h=0000000000000000000000000000000000000000;hb=d3453b257c2faf4db202d38666a872929ff220cd;hp=b2d74b686013a0b2e7f97c982d5d2068e66d6a9d;hpb=1c2eac207d4963c6bc170b3f7fbe0feeffcd17e0;p=dtxmania%2Fdtxmania.git
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectResourceVariable11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectResourceVariable11.h
deleted file mode 100644
index b2d74b68..00000000
--- a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectResourceVariable11.h
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@@ -1,96 +0,0 @@
-/*
-* Copyright (c) 2007-2010 SlimDX Group
-*
-* Permission is hereby granted, free of charge, to any person obtaining a copy
-* of this software and associated documentation files (the "Software"), to deal
-* in the Software without restriction, including without limitation the rights
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-* copies of the Software, and to permit persons to whom the Software is
-* furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included in
-* all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-* THE SOFTWARE.
-*/
-#pragma once
-
-#include "EffectVariable11.h"
-#include "ShaderResourceView11.h"
-
-namespace SlimDX
-{
- namespace Direct3D11
- {
- ///
- /// Represents a shader resource effect variable.
- ///
- /// ID3DX11EffectShaderResourceVariable
- public ref class EffectResourceVariable : public EffectVariable
- {
- private:
- ID3DX11EffectShaderResourceVariable* m_Pointer;
-
- internal:
- EffectResourceVariable( ID3DX11EffectShaderResourceVariable* pointer );
-
- public:
- ///
- /// Initializes a new instance of the class.
- ///
- /// A pointer to the unmanaged interface.
- EffectResourceVariable( System::IntPtr pointer );
-
- ///
- /// Gets the value of the variable.
- ///
- /// A view of the shader resource.
- ShaderResourceView^ GetResource();
-
- ///
- /// Gets an array of resource views from the variable.
- ///
- /// An array of resource views to hold the retrieved shader resources.
- /// A object describing the result of the operation.
- Result GetResourceArray(array^ views);
-
- ///
- /// Gets an array of resource views from the variable.
- ///
- /// An array of resource views to hold the retrieved shader resources.
- /// The offset into the array to begin storing values.
- /// The number of values to get.
- /// A object describing the result of the operation.
- Result GetResourceArray(array^ views, int offset, int count);
-
- ///
- /// Sets the value of the shader resource.
- ///
- /// A view of the resource to set.
- /// A object describing the result of the operation.
- Result SetResource( ShaderResourceView^ view );
-
- ///
- /// Sets an array of shader resource values.
- ///
- /// An array of resource views to set.
- /// A object describing the result of the operation.
- Result SetResourceArray( array^ views );
-
- ///
- /// Sets an array of shader resource values.
- ///
- /// An array of resource views to set.
- /// The offset into the array to begin setting values.
- /// The number of values to set.
- /// A object describing the result of the operation.
- Result SetResourceArray( array^ views, int offset, int count );
- };
- }
-};
\ No newline at end of file