X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d9%2FBoneCombination.cpp;fp=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fdirect3d9%2FBoneCombination.cpp;h=0000000000000000000000000000000000000000;hb=d3453b257c2faf4db202d38666a872929ff220cd;hp=28284bc7a7daa06d413b4f1a46e846d584168c51;hpb=1c2eac207d4963c6bc170b3f7fbe0feeffcd17e0;p=dtxmania%2Fdtxmania.git diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BoneCombination.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BoneCombination.cpp deleted file mode 100644 index 28284bc7..00000000 --- a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BoneCombination.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "stdafx.h" -/* -* Copyright (c) 2007-2010 SlimDX Group -* -* Permission is hereby granted, free of charge, to any person obtaining a copy -* of this software and associated documentation files (the "Software"), to deal -* in the Software without restriction, including without limitation the rights -* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -* copies of the Software, and to permit persons to whom the Software is -* furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included in -* all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -* THE SOFTWARE. -*/ -#include -#include - -#include "BoneCombination.h" - -using namespace System; - -namespace SlimDX -{ -namespace Direct3D9 -{ - D3DXBONECOMBINATION BoneCombination::ToUnmanaged() - { - D3DXBONECOMBINATION result; - - result.AttribId = AttributeId; - result.FaceCount = FaceCount; - result.FaceStart = FaceStart; - result.VertexCount = VertexCount; - result.VertexStart = VertexStart; - - // Manual Allocation: ugly, but necessary - // this method is only called once, and it is properly cleaned up - // before the method returns - result.BoneId = new DWORD[BoneIds->Length]; - for( int i = 0; i < BoneIds->Length; i++ ) - result.BoneId[i] = BoneIds[i]; - - return result; - } - - BoneCombination^ BoneCombination::FromUnmanaged( const D3DXBONECOMBINATION &bone ) - { - BoneCombination^ bc = gcnew BoneCombination(); - bc->AttributeId = bone.AttribId; - bc->FaceCount = bone.FaceCount; - bc->FaceStart = bone.FaceStart; - bc->VertexCount = bone.VertexCount; - bc->VertexStart = bone.VertexStart; - - return bc; - } -} -} \ No newline at end of file