X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fmath%2FVector2.h;fp=SlimDXc_Jun2010%28VC%2B%2B2008%29%2Fsource%2Fmath%2FVector2.h;h=0000000000000000000000000000000000000000;hb=d3453b257c2faf4db202d38666a872929ff220cd;hp=0362dd5431431845e20c40a04a6c47c0af2a0ed3;hpb=1c2eac207d4963c6bc170b3f7fbe0feeffcd17e0;p=dtxmania%2Fdtxmania.git diff --git a/SlimDXc_Jun2010(VC++2008)/source/math/Vector2.h b/SlimDXc_Jun2010(VC++2008)/source/math/Vector2.h deleted file mode 100644 index 0362dd54..00000000 --- a/SlimDXc_Jun2010(VC++2008)/source/math/Vector2.h +++ /dev/null @@ -1,613 +0,0 @@ -/* -* Copyright (c) 2007-2010 SlimDX Group -* -* Permission is hereby granted, free of charge, to any person obtaining a copy -* of this software and associated documentation files (the "Software"), to deal -* in the Software without restriction, including without limitation the rights -* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -* copies of the Software, and to permit persons to whom the Software is -* furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included in -* all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -* THE SOFTWARE. -*/ -#pragma once - -#include "../design/Vector2Converter.h" - -#include "Vector4.h" - -using System::Runtime::InteropServices::OutAttribute; - -namespace SlimDX -{ - value class Quaternion; - value class Matrix; - value class Vector3; - value class Viewport; - - /// - /// Defines a two component vector. - /// - /// D3DXVECTOR2 - [System::Serializable] - [System::Runtime::InteropServices::StructLayout( System::Runtime::InteropServices::LayoutKind::Sequential, Pack = 4 )] - [System::ComponentModel::TypeConverter( SlimDX::Design::Vector2Converter::typeid )] - public value class Vector2 : System::IEquatable - { - public: - /// - /// Gets or sets the X component of the vector. - /// - /// The X component of the vector. - float X; - - /// - /// Gets or sets the Y component of the vector. - /// - /// The Y component of the vector. - float Y; - - property float default[int] - { - float get( int index ); - void set( int index, float value ); - } - - /// - /// Gets a with all of its components set to zero. - /// - /// A that has all of its components set to zero. - static property Vector2 Zero { Vector2 get() { return Vector2(0, 0); } } - - /// - /// Gets the X unit (1, 0). - /// - /// A that has a value of (1, 0). - static property Vector2 UnitX { Vector2 get() { return Vector2(1, 0); } } - - /// - /// Gets the Y unit (0, 1). - /// - /// A that has a value of (0, 1). - static property Vector2 UnitY { Vector2 get() { return Vector2(0, 1); } } - - /// - /// Gets the size of the type, in bytes. - /// - static property int SizeInBytes { int get() { return System::Runtime::InteropServices::Marshal::SizeOf(Vector2::typeid); } } - - /// - /// Initializes a new instance of the class. - /// - /// The value that will be assigned to all components. - Vector2( float value ); - - /// - /// Initializes a new instance of the class. - /// - /// Initial value for the X component of the vector. - /// Initial value for the Y component of the vector. - Vector2( float x, float y ); - - /// - /// Calculates the length of the vector. - /// - /// The length of the vector. - float Length(); - - /// - /// Calculates the squared length of the vector. - /// - /// The squared length of the vector. - float LengthSquared(); - - /// - /// Converts the vector into a unit vector. - /// - void Normalize(); - - /// - /// Adds two vectors. - /// - /// The first vector to add. - /// The second vector to add. - /// The sum of the two vectors. - static Vector2 Add( Vector2 left, Vector2 right ); - - /// - /// Adds two vectors. - /// - /// The first vector to add. - /// The second vector to add. - /// When the method completes, contains the sum of the two vectors. - static void Add( Vector2% left, Vector2% right, [Out] Vector2% result ); - - /// - /// Subtracts two vectors. - /// - /// The first vector to subtract. - /// The second vector to subtract. - /// The difference of the two vectors. - static Vector2 Subtract( Vector2 left, Vector2 right ); - - /// - /// Subtracts two vectors. - /// - /// The first vector to subtract. - /// The second vector to subtract. - /// When the method completes, contains the difference of the two vectors. - static void Subtract( Vector2% left, Vector2% right, [Out] Vector2% result ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// The scaled vector. - static Vector2 Multiply( Vector2 value, float scale ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// When the method completes, contains the scaled vector. - static void Multiply( Vector2% vector, float scale, [Out] Vector2% result ); - - /// - /// Modulates a vector by another. - /// - /// The first vector to modulate. - /// The second vector to modulate. - /// The modulated vector. - static Vector2 Modulate( Vector2 left, Vector2 right ); - - /// - /// Modulates a vector by another. - /// - /// The first vector to modulate. - /// The second vector to modulate. - /// When the moethod completes, contains the modulated vector. - static void Modulate( Vector2% left, Vector2% right, [Out] Vector2% result ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// The scaled vector. - static Vector2 Divide( Vector2 value, float scale ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// When the method completes, contains the scaled vector. - static void Divide( Vector2% vector, float scale, [Out] Vector2% result ); - - /// - /// Reverses the direction of a given vector. - /// - /// The vector to negate. - /// A vector facing in the opposite direction. - static Vector2 Negate( Vector2 value ); - - /// - /// Reverses the direction of a given vector. - /// - /// The vector to negate. - /// When the method completes, contains a vector facing in the opposite direction. - static void Negate( Vector2% value, [Out] Vector2% result ); - - /// - /// Returns a containing the 2D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle. - /// - /// A containing the 2D Cartesian coordinates of vertex 1 of the triangle. - /// A containing the 2D Cartesian coordinates of vertex 2 of the triangle. - /// A containing the 2D Cartesian coordinates of vertex 3 of the triangle. - /// Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in ). - /// Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in ). - /// A new containing the 2D Cartesian coordinates of the specified point. - static Vector2 Barycentric( Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2 ); - - /// - /// Returns a containing the 2D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle. - /// - /// A containing the 2D Cartesian coordinates of vertex 1 of the triangle. - /// A containing the 2D Cartesian coordinates of vertex 2 of the triangle. - /// A containing the 2D Cartesian coordinates of vertex 3 of the triangle. - /// Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in ). - /// Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in ). - /// When the method completes, contains the 2D Cartesian coordinates of the specified point. - static void Barycentric( Vector2% value1, Vector2% value2, Vector2% value3, float amount1, float amount2, [Out] Vector2% result ); - - /// - /// Performs a Catmull-Rom interpolation using the specified positions. - /// - /// The first position in the interpolation. - /// The second position in the interpolation. - /// The third position in the interpolation. - /// The fourth position in the interpolation. - /// Weighting factor. - /// A vector that is the result of the Catmull-Rom interpolation. - static Vector2 CatmullRom( Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount ); - - /// - /// Performs a Catmull-Rom interpolation using the specified positions. - /// - /// The first position in the interpolation. - /// The second position in the interpolation. - /// The third position in the interpolation. - /// The fourth position in the interpolation. - /// Weighting factor. - /// When the method completes, contains the result of the Catmull-Rom interpolation. - static void CatmullRom( Vector2% value1, Vector2% value2, Vector2% value3, Vector2% value4, float amount, [Out] Vector2% result ); - - /// - /// Restricts a value to be within a specified range. - /// - /// The value to clamp. - /// The minimum value. - /// The maximum value. - /// The clamped value. - static Vector2 Clamp( Vector2 value, Vector2 min, Vector2 max ); - - /// - /// Restricts a value to be within a specified range. - /// - /// The value to clamp. - /// The minimum value. - /// The maximum value. - /// When the method completes, contains the clamped value. - static void Clamp( Vector2% value, Vector2% min, Vector2% max, [Out] Vector2% result ); - - /// - /// Performs a Hermite spline interpolation. - /// - /// First source position vector. - /// First source tangent vector. - /// Second source position vector. - /// Second source tangent vector. - /// Weighting factor. - /// The result of the Hermite spline interpolation. - static Vector2 Hermite( Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount ); - - /// - /// Performs a Hermite spline interpolation. - /// - /// First source position vector. - /// First source tangent vector. - /// Second source position vector. - /// Second source tangent vector. - /// Weighting factor. - /// When the method completes, contains the result of the Hermite spline interpolation. - static void Hermite( Vector2% value1, Vector2% tangent1, Vector2% value2, Vector2% tangent2, float amount, [Out] Vector2% result ); - - /// - /// Performs a linear interpolation between two vectors. - /// - /// Start vector. - /// End vector. - /// Value between 0 and 1 indicating the weight of . - /// The linear interpolation of the two vectors. - /// - /// This method performs the linear interpolation based on the following formula. - /// start + (end - start) * amount - /// Passing a value of 0 will cause to be returned; a value of 1 will cause to be returned. - /// - static Vector2 Lerp( Vector2 start, Vector2 end, float amount ); - - /// - /// Performs a linear interpolation between two vectors. - /// - /// Start vector. - /// End vector. - /// Value between 0 and 1 indicating the weight of . - /// When the method completes, contains the linear interpolation of the two vectors. - /// - /// This method performs the linear interpolation based on the following formula. - /// start + (end - start) * amount - /// Passing a value of 0 will cause to be returned; a value of 1 will cause to be returned. - /// - static void Lerp( Vector2% start, Vector2% end, float amount, [Out] Vector2% result ); - - /// - /// Performs a cubic interpolation between two vectors. - /// - /// Start vector. - /// End vector. - /// Value between 0 and 1 indicating the weight of . - /// The cubic interpolation of the two vectors. - static Vector2 SmoothStep( Vector2 start, Vector2 end, float amount ); - - /// - /// Performs a cubic interpolation between two vectors. - /// - /// Start vector. - /// End vector. - /// Value between 0 and 1 indicating the weight of . - /// When the method completes, contains the cubic interpolation of the two vectors. - static void SmoothStep( Vector2% start, Vector2% end, float amount, [Out] Vector2% result ); - - /// - /// Calculates the distance between two vectors. - /// - /// The first vector. - /// The second vector. - /// The distance between the two vectors. - static float Distance( Vector2 value1, Vector2 value2 ); - - /// - /// Calculates the squared distance between two vectors. - /// - /// The first vector. - /// The second vector. - /// The squared distance between the two vectors. - /// Distance squared is the value before taking the square root. - /// Distance squared can often be used in place of distance if relative comparisons are being made. - /// For example, consider three points A, B, and C. To determine whether B or C is further from A, - /// compare the distance between A and B to the distance between A and C. Calculating the two distances - /// involves two square roots, which are computationally expensive. However, using distance squared - /// provides the same information and avoids calculating two square roots. - /// - static float DistanceSquared( Vector2 value1, Vector2 value2 ); - - /// - /// Calculates the dot product of two vectors. - /// - /// First source vector. - /// Second source vector. - /// The dot product of the two vectors. - static float Dot( Vector2 left, Vector2 right ); - - /// - /// Converts the vector into a unit vector. - /// - /// The vector to normalize. - /// The normalized vector. - static Vector2 Normalize( Vector2 vector ); - - /// - /// Converts the vector into a unit vector. - /// - /// The vector to normalize. - /// When the method completes, contains the normalized vector. - static void Normalize( Vector2% vector, [Out] Vector2% result ); - - /// - /// Transforms a 2D vector by the given . - /// - /// The source vector. - /// The transformation . - /// The transformed . - static Vector4 Transform( Vector2 vector, Matrix transformation ); - - /// - /// Transforms a 2D vector by the given . - /// - /// The source vector. - /// The transformation . - /// When the method completes, contains the transformed . - static void Transform( Vector2% vector, Matrix% transformation, [Out] Vector4% result ); - - /// - /// Transforms an array of 2D vectors by the given . - /// - /// The source vectors. - /// The transformation . - /// The transformed s. - static array^ Transform( array^ vectors, Matrix% transformation ); - - /// - /// Transforms a 2D vector by the given rotation. - /// - /// The vector to rotate. - /// The rotation to apply. - /// The transformed . - static Vector4 Transform( Vector2 vector, Quaternion rotation ); - - /// - /// Transforms a 2D vector by the given rotation. - /// - /// The vector to rotate. - /// The rotation to apply. - /// When the method completes, contains the transformed . - static void Transform( Vector2% vector, Quaternion% rotation, [Out] Vector4% result ); - - /// - /// Transforms an array of 2D vectors by the given rotation. - /// - /// The vectors to rotate. - /// The rotation to apply. - /// The transformed . - static array^ Transform( array^ vectors, Quaternion% rotation ); - - /// - /// Performs a coordinate transformation using the given . - /// - /// The coordinate vector to transform. - /// The transformation . - /// The transformed coordinates. - static Vector2 TransformCoordinate( Vector2 coordinate, Matrix transformation ); - - /// - /// Performs a coordinate transformation using the given . - /// - /// The coordinate vector to transform. - /// The transformation . - /// When the method completes, contains the transformed coordinates. - static void TransformCoordinate( Vector2% coordinate, Matrix% transformation, [Out] Vector2% result ); - - /// - /// Performs a coordinate transformation using the given . - /// - /// The coordinate vectors to transform. - /// The transformation . - /// The transformed coordinates. - static array^ TransformCoordinate( array^ coordinates, Matrix% transformation ); - - /// - /// Performs a normal transformation using the given . - /// - /// The normal vector to transform. - /// The transformation . - /// The transformed normal. - static Vector2 TransformNormal( Vector2 normal, Matrix transformation ); - - /// - /// Performs a normal transformation using the given . - /// - /// The normal vector to transform. - /// The transformation . - /// When the method completes, contains the transformed normal. - static void TransformNormal( Vector2% normal, Matrix% transformation, [Out] Vector2% result ); - - /// - /// Performs a normal transformation using the given . - /// - /// The normal vectors to transform. - /// The transformation . - /// The transformed normals. - static array^ TransformNormal( array^ normals, Matrix% transformation ); - - /// - /// Returns a vector containing the smallest components of the specified vectors. - /// - /// The first source vector. - /// The second source vector. - /// A vector containing the smallest components of the source vectors. - static Vector2 Minimize( Vector2 value1, Vector2 value2 ); - - /// - /// Returns a vector containing the smallest components of the specified vectors. - /// - /// The first source vector. - /// The second source vector. - /// When the method completes, contains an new vector composed of the smallest components of the source vectors. - static void Minimize( Vector2% value1, Vector2% value2, [Out] Vector2% result ); - - /// - /// Returns a vector containing the largest components of the specified vectors. - /// - /// The first source vector. - /// The second source vector. - /// A vector containing the largest components of the source vectors. - static Vector2 Maximize( Vector2 value1, Vector2 value2 ); - - /// - /// Returns a vector containing the smallest components of the specified vectors. - /// - /// The first source vector. - /// The second source vector. - /// When the method completes, contains an new vector composed of the largest components of the source vectors. - static void Maximize( Vector2% value1, Vector2% value2, [Out] Vector2% result ); - - /// - /// Adds two vectors. - /// - /// The first vector to add. - /// The second vector to add. - /// The sum of the two vectors. - static Vector2 operator + ( Vector2 left, Vector2 right ); - - /// - /// Subtracts two vectors. - /// - /// The first vector to subtract. - /// The second vector to subtract. - /// The difference of the two vectors. - static Vector2 operator - ( Vector2 left, Vector2 right ); - - /// - /// Reverses the direction of a given vector. - /// - /// The vector to negate. - /// A vector facing in the opposite direction. - static Vector2 operator - ( Vector2 value ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// The scaled vector. - static Vector2 operator * ( Vector2 vector, float scale ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// The scaled vector. - static Vector2 operator * ( float scale, Vector2 vector ); - - /// - /// Scales a vector by the given value. - /// - /// The vector to scale. - /// The amount by which to scale the vector. - /// The scaled vector. - static Vector2 operator / ( Vector2 vector, float scale ); - - /// - /// Tests for equality between two objects. - /// - /// The first value to compare. - /// The second value to compare. - /// true if has the same value as ; otherwise, false. - static bool operator == ( Vector2 left, Vector2 right ); - - /// - /// Tests for inequality between two objects. - /// - /// The first value to compare. - /// The second value to compare. - /// true if has a different value than ; otherwise, false. - static bool operator != ( Vector2 left, Vector2 right ); - - /// - /// Converts the value of the object to its equivalent string representation. - /// - /// The string representation of the value of this instance. - virtual System::String^ ToString() override; - - /// - /// Returns the hash code for this instance. - /// - /// A 32-bit signed integer hash code. - virtual int GetHashCode() override; - - /// - /// Returns a value that indicates whether the current instance is equal to a specified object. - /// - /// Object to make the comparison with. - /// true if the current instance is equal to the specified object; false otherwise. - virtual bool Equals( System::Object^ obj ) override; - - /// - /// Returns a value that indicates whether the current instance is equal to the specified object. - /// - /// Object to make the comparison with. - /// true if the current instance is equal to the specified object; false otherwise. - virtual bool Equals( Vector2 other ); - - /// - /// Determines whether the specified object instances are considered equal. - /// - /// The first value to compare. - /// The second value to compare. - /// true if is the same instance as or - /// if both are null references or if value1.Equals(value2) returns true; otherwise, false. - static bool Equals( Vector2% value1, Vector2% value2 ); - }; -}