X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=lib%2Fhelp%2Fcommand.txt;h=c6ea6869a107c901ec9da9986f4a16b9af4cb4c3;hb=217a52ab8df736832924f95c934054f6607726d8;hp=41545e23b2c1030dc21f2672c196577b427de36a;hpb=7e8a8851ff2be65206745b82f3028916b0136415;p=hengband%2Fhengband.git diff --git a/lib/help/command.txt b/lib/help/command.txt index 41545e23b..c6ea6869a 100644 --- a/lib/help/command.txt +++ b/lib/help/command.txt @@ -1,12 +1,12 @@ -=== Bakabakaband Commands === +=== Hengband Commands === -Bakabakaband commands are entered as an "underlying command" (a single key) +Hengband commands are entered as an "underlying command" (a single key) plus a variety of optional or required arguments. You may choose how the "keyboard keys" are mapped to the "underlying commands" by choosing one of two standard "keynotes", the "original" keyset or the "roguelike" keyset. -For beginners, Bakabakaband provides the unified command menu that is very +For beginners, Hengband provides the unified command menu that is very easy to use, and can do every thing only with cursor keys, enter key and escape key. Simply press Enter to show up the command menu. The command menu can be disable/enabled by the option 'command_menu'. @@ -54,7 +54,7 @@ any) whose inscription contains "@#" or "@x#", where "x" is the current the command. Whenever an item inscription contains "!*" or "!x" (with "x" as above) you must verify its selection. -In Bakabakaband, there are items which occasionally teleport you away, +In Hengband, there are items which occasionally teleport you away, asking for permission first. The recurring "Teleport (y/n)?" can be annoying, and this behavior can be eliminated by inscribing the object which causes the teleportation with "." (or any inscription containing @@ -231,7 +231,7 @@ keys are control keys, and often, you can disable their special effects. If you are playing on a UNIX or similar system, then Ctrl-C will -interrupt Bakabakaband. The second and third interrupt will induce a +interrupt Hengband. The second and third interrupt will induce a warning bell, and the fourth will induce both a warning bell and a special message, since the fifth will quit the game, after killing your character. Also, Ctrl-Z will suspend the game, and return you to the @@ -249,7 +249,7 @@ Pressing backslash ("\") before a command will bypass all keymaps, and the next keypress will be interpreted as an "underlying command" key, unless it is a caret ("^"), in which case the keypress after that will be turned into a control-key and interpreted as a command in the -underlying Bakabakaband keyset. The backslash key is useful for creating +underlying Hengband keyset. The backslash key is useful for creating macro actions which are not affected by any keymap definitions that may be in force, for example, the sequence "\" + "." + "6" will always mean "run east", even if the "." key has been mapped to a different @@ -291,7 +291,7 @@ any character. This character is ignored, but it is safest to use a SPACE or ESCAPE which are always ignored as commands in case you type the command just after the count expires. -You can tell Bakabakaband to automatically use a repeat count of 99 with +You can tell Hengband to automatically use a repeat count of 99 with commands you normally want to repeat (open, disarm, tunnel, bash, alter, etc) by setting the "always_repeat" option. @@ -328,7 +328,7 @@ If you enter a number between 0 and 9, the first item engraved with if you have a shovel engraved with "@0" and you type "w" (for wield) and then 0, you will wield the shovel. This is very useful for macros (see below), since you can use this to select an object regardless of -its location in your pack. For example, Bakabakaband automatically defines +its location in your pack. For example, Hengband automatically defines a macro for the key "X" to do "w0". If you then engrave both your digging instrument and your primary weapon with @0, pressing X will wield whichever one is not being currently wielded (letting you quickly @@ -337,11 +337,11 @@ object; for example, if a sword is engraved with @1@0, then either "w1" or "w0" will wield it. Normally, you inscribe "@1@0" on your primary weapon, and "@2@0" on your digger or secondary weapon. Note that an inscription containing "@x#" will act like "@#" but only when the -current "Bakabakaband command" is "x". Thus you can put "@z4" on a rod and +current "Hengband command" is "x". Thus you can put "@z4" on a rod and "@u4" on a staff, and then use both "z4" and "u4" as desired. Note that any object containing "!x" in its inscription, where "x" is -the current "Bakabakaband command" (or containing "!*" ever) will induce +the current "Hengband command" (or containing "!*" ever) will induce "verification" whenever that object is "selected". Thus, inscribing, say, "!f!k!d" on an object will greatly reduce the odds of you "losing" it by accident, and inscribing "!*" on an object will allow you to be @@ -355,4 +355,4 @@ Updated : (2.7.6) by Russ Allbery (rra@cs.stanford.edu) Updated : (2.7.9) by Ben Harrison (benh@phial.com) Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann Updated : Zangband DevTeam -Updated : Bakabakaband 1.0.11 +Updated : Hengband 1.0.11