X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd%2Fcmd-activate.c;h=56ef3d723b326e88544093a75883151543522aeb;hb=8601160dbf33565c79884a7c0d064bc47ead8be4;hp=4bf735f0c81a134795db6e4346b8a21a866c8647;hpb=7ae4e2b73c97fe47c5cc9ba0009bde3e88c8d764;p=hengband%2Fhengband.git diff --git a/src/cmd/cmd-activate.c b/src/cmd/cmd-activate.c index 4bf735f0c..56ef3d723 100644 --- a/src/cmd/cmd-activate.c +++ b/src/cmd/cmd-activate.c @@ -7,37 +7,31 @@ */ #include "angband.h" -#include "util.h" +#include "main/sound-definitions-table.h" -#include "cmd-activate.h" -#include "cmd-item.h" -#include "cmd-basic.h" -#include "floor.h" +#include "cmd/cmd-activate.h" +#include "cmd/cmd-basic.h" +#include "cmd/cmd-save.h" #include "object-hook.h" #include "sort.h" #include "artifact.h" #include "avatar.h" -#include "spells.h" #include "spells-summon.h" #include "spells-status.h" #include "spells-object.h" #include "spells-floor.h" #include "player-effects.h" -#include "realm-hex.h" -#include "player-status.h" +#include "realm/realm-hex.h" #include "player-damage.h" #include "player-inventory.h" #include "monster-status.h" #include "files.h" -#include "objectkind.h" +#include "object/object-kind.h" #include "object-ego.h" -#include "grid.h" #include "targeting.h" -#include "realm-song.h" -#include "player-race.h" -#include "player-class.h" -#include "view-mainwindow.h" #include "world.h" +#include "effect/spells-effect-util.h" +#include "spell/spells-type.h" /*! * @brief 装備耐性に準じたブレス効果の選択テーブル / @@ -859,8 +853,8 @@ bool activate_artifact(player_type *user_ptr, object_type *o_ptr) { msg_format(_("あなたは%sに敵を締め殺すよう命じた。", "You order the %s to strangle your opponent."), name); if (!get_aim_dir(user_ptr, &dir)) return FALSE; - if (hypodynamic_bolt(user_ptr, dir, 100)) - break; + hypodynamic_bolt(user_ptr, dir, 100); + break; } case ACT_HYPODYNAMIA_2: @@ -1142,7 +1136,7 @@ bool activate_artifact(player_type *user_ptr, object_type *o_ptr) { if (o_ptr->name1 == ART_HYOUSIGI) { - msg_print(_("拍子木を打った。", "You beat Your wooden clappers.")); + msg_print(_("拍子木を打った。", "You beat your wooden clappers.")); } else { @@ -1539,7 +1533,7 @@ bool activate_artifact(player_type *user_ptr, object_type *o_ptr) case ACT_TELEPORT: { msg_print(_("周りの空間が歪んでいる...", "It twists space around you...")); - teleport_player(user_ptr, 100, 0L); + teleport_player(user_ptr, 100, TELEPORT_SPONTANEOUS); break; } @@ -1609,10 +1603,10 @@ bool activate_artifact(player_type *user_ptr, object_type *o_ptr) switch (randint1(13)) { case 1: case 2: case 3: case 4: case 5: - teleport_player(user_ptr, 10, 0L); + teleport_player(user_ptr, 10, TELEPORT_SPONTANEOUS); break; case 6: case 7: case 8: case 9: case 10: - teleport_player(user_ptr, 222, 0L); + teleport_player(user_ptr, 222, TELEPORT_SPONTANEOUS); break; case 11: case 12: (void)stair_creation(user_ptr); @@ -1665,7 +1659,7 @@ bool activate_artifact(player_type *user_ptr, object_type *o_ptr) case ACT_PHASE_DOOR: { - teleport_player(user_ptr, 10, 0L); + teleport_player(user_ptr, 10, TELEPORT_SPONTANEOUS); break; }