X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd-pet.c;h=222fe6dcf1c4a0512ad46a8062883af3ee6b01d2;hb=refs%2Fheads%2Fmaster;hp=945827ef6e9a77f3509a05978da89f5735c035c3;hpb=b15ecfa8769ac4094409e6ab2a0063451ec8ef56;p=hengband%2Fhengband.git diff --git a/src/cmd-pet.c b/src/cmd-pet.c deleted file mode 100644 index 945827ef6..000000000 --- a/src/cmd-pet.c +++ /dev/null @@ -1,1170 +0,0 @@ -#include "angband.h" -#include "melee.h" -#include "sort.h" -#include "player-status.h" - -/*! -* @brief プレイヤーの騎乗/下馬処理判定 -* @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ -* @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理 -* @return 可能ならばTRUEを返す -*/ -bool player_can_ride_aux(cave_type *c_ptr, bool now_riding) -{ - bool p_can_enter; - bool old_character_xtra = character_xtra; - MONSTER_IDX old_riding = p_ptr->riding; - bool old_riding_ryoute = p_ptr->riding_ryoute; - bool old_old_riding_ryoute = p_ptr->old_riding_ryoute; - bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE; - - /* Hack -- prevent "icky" message */ - character_xtra = TRUE; - - if (now_riding) p_ptr->riding = c_ptr->m_idx; - else - { - p_ptr->riding = 0; - p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; - } - - p_ptr->update |= PU_BONUS; - handle_stuff(); - - p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN); - - p_ptr->riding = old_riding; - if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE); - else p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = old_riding_ryoute; - p_ptr->old_riding_ryoute = old_old_riding_ryoute; - - p_ptr->update |= PU_BONUS; - handle_stuff(); - - character_xtra = old_character_xtra; - - return p_can_enter; -} - - -/*! -* @brief ペットになっているモンスターをソートするための比較処理 -* @param u モンスターの構造体配列 -* @param v 未使用 -* @param a 比較対象のモンスターID1 -* @param b 比較対象のモンスターID2 -* @return 2番目が大ならばTRUEを返す -*/ -static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b) -{ - u16b *who = (u16b*)(u); - - int w1 = who[a]; - int w2 = who[b]; - - monster_type *m_ptr1 = &m_list[w1]; - monster_type *m_ptr2 = &m_list[w2]; - monster_race *r_ptr1 = &r_info[m_ptr1->r_idx]; - monster_race *r_ptr2 = &r_info[m_ptr2->r_idx]; - - /* Unused */ - (void)v; - - if (w1 == p_ptr->riding) return TRUE; - if (w2 == p_ptr->riding) return FALSE; - - if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE; - if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE; - - if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE; - if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE; - - if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE; - if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE; - - if (r_ptr1->level > r_ptr2->level) return TRUE; - if (r_ptr2->level > r_ptr1->level) return FALSE; - - if (m_ptr1->hp > m_ptr2->hp) return TRUE; - if (m_ptr2->hp > m_ptr1->hp) return FALSE; - - return w1 <= w2; -} - - -/*! -* @brief ペットの維持コスト計算 -* @return 維持コスト(%) -*/ -int calculate_upkeep(void) -{ - s32b old_friend_align = friend_align; - MONSTER_IDX m_idx; - bool have_a_unique = FALSE; - s32b total_friend_levels = 0; - - total_friends = 0; - friend_align = 0; - - for (m_idx = m_max - 1; m_idx >= 1; m_idx--) - { - monster_type *m_ptr; - monster_race *r_ptr; - - m_ptr = &m_list[m_idx]; - if (!m_ptr->r_idx) continue; - r_ptr = &r_info[m_ptr->r_idx]; - - if (is_pet(m_ptr)) - { - total_friends++; - if (r_ptr->flags1 & RF1_UNIQUE) - { - if (p_ptr->pclass == CLASS_CAVALRY) - { - if (p_ptr->riding == m_idx) - total_friend_levels += (r_ptr->level + 5) * 2; - else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING)) - total_friend_levels += (r_ptr->level + 5) * 7 / 2; - else - total_friend_levels += (r_ptr->level + 5) * 10; - have_a_unique = TRUE; - } - else - total_friend_levels += (r_ptr->level + 5) * 10; - } - else - total_friend_levels += r_ptr->level; - - /* Determine pet alignment */ - if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level; - if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level; - } - } - if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS); - if (total_friends) - { - int upkeep_factor; - upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div))); - if (upkeep_factor < 0) upkeep_factor = 0; - if (upkeep_factor > 1000) upkeep_factor = 1000; - return upkeep_factor; - } - else - return 0; -} - -/*! -* @brief ペットを開放するコマンドのメインルーチン -* @return なし -*/ -void do_cmd_pet_dismiss(void) -{ - monster_type *m_ptr; - bool all_pets = FALSE; - MONSTER_IDX pet_ctr; - int i; - int Dismissed = 0; - - MONSTER_IDX *who; - u16b dummy_why; - int max_pet = 0; - bool_hack cu, cv; - - cu = Term->scr->cu; - cv = Term->scr->cv; - Term->scr->cu = 0; - Term->scr->cv = 1; - - /* Allocate the "who" array */ - C_MAKE(who, max_m_idx, MONSTER_IDX); - - /* Process the monsters (backwards) */ - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - if (is_pet(&m_list[pet_ctr])) - who[max_pet++] = pet_ctr; - } - - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_pet_dismiss; - ang_sort_swap = ang_sort_swap_hook; - - ang_sort(who, &dummy_why, max_pet); - - /* Process the monsters (backwards) */ - for (i = 0; i < max_pet; i++) - { - bool delete_this; - GAME_TEXT friend_name[MAX_NLEN]; - bool kakunin; - - /* Access the monster */ - pet_ctr = who[i]; - m_ptr = &m_list[pet_ctr]; - - delete_this = FALSE; - kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname)); - monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE); - - if (!all_pets) - { - /* Hack -- health bar for this monster */ - health_track(pet_ctr); - handle_stuff(); - - msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i); - - if (m_ptr->ml) - move_cursor_relative(m_ptr->fy, m_ptr->fx); - - while (TRUE) - { - char ch = inkey(); - - if (ch == 'Y' || ch == 'y') - { - delete_this = TRUE; - - if (kakunin) - { - msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name); - ch = inkey(); - if (ch != 'Y' && ch != 'y') - delete_this = FALSE; - } - break; - } - - if (ch == 'U' || ch == 'u') - { - all_pets = TRUE; - break; - } - - if (ch == ESCAPE || ch == 'N' || ch == 'n') - break; - - bell(); - } - } - - if ((all_pets && !kakunin) || (!all_pets && delete_this)) - { - if (record_named_pet && m_ptr->nickname) - { - GAME_TEXT m_name[MAX_NLEN]; - - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name); - } - - if (pet_ctr == p_ptr->riding) - { - msg_format(_("%sから降りた。", "You have got off %s. "), friend_name); - - p_ptr->riding = 0; - - p_ptr->update |= (PU_BONUS | PU_MONSTERS); - p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH); - } - - /* HACK : Add the line to message buffer */ - msg_format(_("%s を放した。", "Dismissed %s."), friend_name); - p_ptr->window |= (PW_MESSAGE); - handle_stuff(); - - delete_monster_idx(pet_ctr); - Dismissed++; - } - } - - Term->scr->cu = cu; - Term->scr->cv = cv; - Term_fresh(); - - C_KILL(who, max_m_idx, MONSTER_IDX); - -#ifdef JP - msg_format("%d 体のペットを放しました。", Dismissed); -#else - msg_format("You have dismissed %d pet%s.", Dismissed, - (Dismissed == 1 ? "" : "s")); -#endif - if (Dismissed == 0 && all_pets) - msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount.")); -} - - - -/*! -* @brief ペットから騎乗/下馬するコマンドのメインルーチン / -* @param force 強制的に騎乗/下馬するならばTRUE -* @return 騎乗/下馬できたらTRUE -*/ -bool do_riding(bool force) -{ - POSITION x, y; - DIRECTION dir = 0; - cave_type *c_ptr; - monster_type *m_ptr; - - if (!get_direction(&dir, FALSE, FALSE)) return FALSE; - y = p_ptr->y + ddy[dir]; - x = p_ptr->x + ddx[dir]; - c_ptr = &cave[y][x]; - - if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE); - - if (p_ptr->riding) - { - /* Skip non-empty grids */ - if (!player_can_ride_aux(c_ptr, FALSE)) - { - msg_print(_("そちらには降りられません。", "You cannot go to that direction.")); - return FALSE; - } - - if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE; - - if (c_ptr->m_idx) - { - p_ptr->energy_use = 100; - - msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!")); - - py_attack(y, x, 0); - return FALSE; - } - - p_ptr->riding = 0; - p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; - } - else - { - if (cmd_limit_confused(p_ptr)) return FALSE; - - m_ptr = &m_list[c_ptr->m_idx]; - - if (!c_ptr->m_idx || !m_ptr->ml) - { - msg_print(_("その場所にはモンスターはいません。", "Here is no monster.")); - return FALSE; - } - if (!is_pet(m_ptr) && !force) - { - msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet.")); - return FALSE; - } - if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING)) - { - msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding.")); - return FALSE; - } - - if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE; - - if (!player_can_ride_aux(c_ptr, TRUE)) - { - /* Feature code (applying "mimic" field) */ - feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)]; -#ifdef JP - msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name, - ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) || - (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ? - "中" : "上"); -#else - msg_format("This monster is %s the %s.", - ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) || - (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ? - "in" : "on", f_name + f_ptr->name); -#endif - - return FALSE; - } - if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20))) - { - msg_print(_("うまく乗れなかった。", "You failed to ride.")); - p_ptr->energy_use = 100; - return FALSE; - } - - if (MON_CSLEEP(m_ptr)) - { - GAME_TEXT m_name[MAX_NLEN]; - monster_desc(m_name, m_ptr, 0); - (void)set_monster_csleep(c_ptr->m_idx, 0); - msg_format(_("%sを起こした。", "You have waked %s up."), m_name); - } - - if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE); - - p_ptr->riding = c_ptr->m_idx; - - /* Hack -- remove tracked monster */ - if (p_ptr->riding == p_ptr->health_who) health_track(0); - } - - p_ptr->energy_use = 100; - - /* Mega-Hack -- Forget the view and lite */ - p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE); - p_ptr->update |= (PU_BONUS); - p_ptr->redraw |= (PR_MAP | PR_EXTRA); - p_ptr->redraw |= (PR_UHEALTH); - - (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON); - - return TRUE; -} - -/*! -* @brief ペットに名前をつけるコマンドのメインルーチン -* @return なし -*/ -static void do_name_pet(void) -{ - monster_type *m_ptr; - char out_val[20]; - GAME_TEXT m_name[MAX_NLEN]; - bool old_name = FALSE; - bool old_target_pet = target_pet; - - target_pet = TRUE; - if (!target_set(TARGET_KILL)) - { - target_pet = old_target_pet; - return; - } - target_pet = old_target_pet; - - if (cave[target_row][target_col].m_idx) - { - m_ptr = &m_list[cave[target_row][target_col].m_idx]; - - if (!is_pet(m_ptr)) - { - msg_print(_("そのモンスターはペットではない。", "This monster is not a pet.")); - return; - } - if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE) - { - msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!")); - return; - } - monster_desc(m_name, m_ptr, 0); - - msg_format(_("%sに名前をつける。", "Name %s."), m_name); - msg_print(NULL); - - /* Start with nothing */ - strcpy(out_val, ""); - - /* Use old inscription */ - if (m_ptr->nickname) - { - /* Start with the old inscription */ - strcpy(out_val, quark_str(m_ptr->nickname)); - old_name = TRUE; - } - - /* Get a new inscription (possibly empty) */ - if (get_string(_("名前: ", "Name: "), out_val, 15)) - { - if (out_val[0]) - { - /* Save the inscription */ - m_ptr->nickname = quark_add(out_val); - if (record_named_pet) - { - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name); - } - } - else - { - if (record_named_pet && old_name) - { - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name); - } - m_ptr->nickname = 0; - } - } - } -} - - -/*! -* @brief ペットに関するコマンドリストのメインルーチン / -* Issue a pet command -* @return なし -*/ -void do_cmd_pet(void) -{ - COMMAND_CODE i = 0; - int num; - int powers[36]; - concptr power_desc[36]; - bool flag, redraw; - char choice; - char out_val[160]; - int pet_ctr; - monster_type *m_ptr; - - PET_COMMAND_IDX mode = 0; - - char buf[160]; - char target_buf[160]; - - int menu_line = use_menu ? 1 : 0; - - num = 0; - - if(p_ptr->wild_mode) return; - - power_desc[num] = _("ペットを放す", "dismiss pets"); - powers[num++] = PET_DISMISS; - -#ifdef JP - sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)", - (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし")); -#else - sprintf(target_buf, "specify a target of pet (now:%s)", - (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing")); -#endif - power_desc[num] = target_buf; - powers[num++] = PET_TARGET; - power_desc[num] = _("近くにいろ", "stay close"); - - if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num; - powers[num++] = PET_STAY_CLOSE; - power_desc[num] = _("ついて来い", "follow me"); - - if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num; - powers[num++] = PET_FOLLOW_ME; - power_desc[num] = _("敵を見つけて倒せ", "seek and destroy"); - - if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num; - powers[num++] = PET_SEEK_AND_DESTROY; - power_desc[num] = _("少し離れていろ", "give me space"); - - if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num; - powers[num++] = PET_ALLOW_SPACE; - power_desc[num] = _("離れていろ", "stay away"); - - if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num; - powers[num++] = PET_STAY_AWAY; - - if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) - { - power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)"); - } - else - { - power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)"); - } - powers[num++] = PET_OPEN_DOORS; - - if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) - { - power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)"); - } - else - { - power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)"); - } - powers[num++] = PET_TAKE_ITEMS; - - if (p_ptr->pet_extra_flags & PF_TELEPORT) - { - power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)"); - } - else - { - power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)"); - } - powers[num++] = PET_TELEPORT; - - if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) - { - power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)"); - } - else - { - power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)"); - } - powers[num++] = PET_ATTACK_SPELL; - - if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) - { - power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)"); - } - else - { - power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)"); - } - powers[num++] = PET_SUMMON_SPELL; - - if (p_ptr->pet_extra_flags & PF_BALL_SPELL) - { - power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)"); - } - else - { - power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)"); - } - powers[num++] = PET_BALL_SPELL; - - if (p_ptr->riding) - { - power_desc[num] = _("ペットから降りる", "get off a pet"); - } - else - { - power_desc[num] = _("ペットに乗る", "ride a pet"); - } - powers[num++] = PET_RIDING; - power_desc[num] = _("ペットに名前をつける", "name pets"); - powers[num++] = PET_NAME; - - if (p_ptr->riding) - { - if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) && - object_allow_two_hands_wielding(&inventory[INVEN_RARM])) || - (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) && - object_allow_two_hands_wielding(&inventory[INVEN_LARM]))) - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) - { - power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet"); - } - else - { - power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon"); - } - - powers[num++] = PET_RYOUTE; - } - else - { - switch (p_ptr->pclass) - { - case CLASS_MONK: - case CLASS_FORCETRAINER: - case CLASS_BERSERKER: - if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) - { - power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet"); - } - else - { - power_desc[num] = _("両手で格闘する", "use both hands for melee"); - } - - powers[num++] = PET_RYOUTE; - } - else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) - { - power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet"); - } - else - { - power_desc[num] = _("格闘を行う", "use one hand for melee"); - } - - powers[num++] = PET_RYOUTE; - } - break; - } - } - } - - if (!(repeat_pull(&i) && (i >= 0) && (i < num))) - { - /* Nothing chosen yet */ - flag = FALSE; - - /* No redraw yet */ - redraw = FALSE; - - if (use_menu) - { - screen_save(); - - /* Build a prompt */ - strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu.")); - } - else - { - /* Build a prompt */ - strnfmt(out_val, 78, - _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "), - I2A(0), I2A(num - 1)); - } - - choice = (always_show_list || use_menu) ? ESCAPE : 1; - - /* Get a command from the user */ - while (!flag) - { - int ask = TRUE; - - if (choice == ESCAPE) choice = ' '; - else if (!get_com(out_val, &choice, TRUE)) break; - - if (use_menu && (choice != ' ')) - { - switch (choice) - { - case '0': - screen_load(); - return; - - case '8': - case 'k': - case 'K': - menu_line += (num - 1); - break; - - case '2': - case 'j': - case 'J': - menu_line++; - break; - - case '4': - case 'h': - case 'H': - menu_line = 1; - break; - - case '6': - case 'l': - case 'L': - menu_line = num; - break; - - case 'x': - case 'X': - case '\r': - case '\n': - i = menu_line - 1; - ask = FALSE; - break; - } - if (menu_line > num) menu_line -= num; - } - - /* Request redraw */ - if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask)) - { - /* Show the list */ - if (!redraw || use_menu) - { - byte y = 1, x = 0; - PET_COMMAND_IDX ctr = 0; - - /* Show list */ - redraw = TRUE; - if (!use_menu) screen_save(); - - prt("", y++, x); - - /* Print list */ - for (ctr = 0; ctr < num; ctr++) - { - /* Letter/number for power selection */ - if (use_menu) - sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " "); - else - sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr)); - - strcat(buf, power_desc[ctr]); - - prt(buf, y + ctr, x); - } - - prt("", y + MIN(ctr, 17), x); - } - - /* Hide the list */ - else - { - /* Hide list */ - redraw = FALSE; - screen_load(); - } - - /* Redo asking */ - continue; - } - - if (!use_menu) - { - /* Note verify */ - ask = (isupper(choice)); - - /* Lowercase */ - if (ask) choice = (char)tolower(choice); - - /* Extract request */ - i = (islower(choice) ? A2I(choice) : -1); - } - - /* Totally Illegal */ - if ((i < 0) || (i >= num)) - { - bell(); - continue; - } - - /* Verify it */ - if (ask) - { - /* Prompt */ - strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]); - - /* Belay that order */ - if (!get_check(buf)) continue; - } - - /* Stop the loop */ - flag = TRUE; - } - if (redraw) screen_load(); - - /* Abort if needed */ - if (!flag) - { - p_ptr->energy_use = 0; - return; - } - - repeat_push(i); - } - switch (powers[i]) - { - case PET_DISMISS: /* Dismiss pets */ - { - /* Check pets (backwards) */ - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - /* Player has pet */ - if (is_pet(&m_list[pet_ctr])) break; - } - - if (!pet_ctr) - { - msg_print(_("ペットがいない!", "You have no pets!")); - break; - } - do_cmd_pet_dismiss(); - (void)calculate_upkeep(); - break; - } - case PET_TARGET: - { - project_length = -1; - if (!target_set(TARGET_KILL)) pet_t_m_idx = 0; - else - { - cave_type *c_ptr = &cave[target_row][target_col]; - if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml)) - { - pet_t_m_idx = cave[target_row][target_col].m_idx; - p_ptr->pet_follow_distance = PET_DESTROY_DIST; - } - else pet_t_m_idx = 0; - } - project_length = 0; - - break; - } - /* Call pets */ - case PET_STAY_CLOSE: - { - p_ptr->pet_follow_distance = PET_CLOSE_DIST; - pet_t_m_idx = 0; - break; - } - /* "Follow Me" */ - case PET_FOLLOW_ME: - { - p_ptr->pet_follow_distance = PET_FOLLOW_DIST; - pet_t_m_idx = 0; - break; - } - /* "Seek and destoy" */ - case PET_SEEK_AND_DESTROY: - { - p_ptr->pet_follow_distance = PET_DESTROY_DIST; - break; - } - /* "Give me space" */ - case PET_ALLOW_SPACE: - { - p_ptr->pet_follow_distance = PET_SPACE_DIST; - break; - } - /* "Stay away" */ - case PET_STAY_AWAY: - { - p_ptr->pet_follow_distance = PET_AWAY_DIST; - break; - } - /* flag - allow pets to open doors */ - case PET_OPEN_DOORS: - { - if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS); - else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS); - break; - } - /* flag - allow pets to pickup items */ - case PET_TAKE_ITEMS: - { - if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) - { - p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS); - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - /* Access the monster */ - m_ptr = &m_list[pet_ctr]; - - if (is_pet(m_ptr)) - { - monster_drop_carried_objects(m_ptr); - } - } - } - else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS); - - break; - } - /* flag - allow pets to teleport */ - case PET_TELEPORT: - { - if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT); - else p_ptr->pet_extra_flags |= (PF_TELEPORT); - break; - } - /* flag - allow pets to cast attack spell */ - case PET_ATTACK_SPELL: - { - if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL); - else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL); - break; - } - /* flag - allow pets to cast attack spell */ - case PET_SUMMON_SPELL: - { - if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL); - else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL); - break; - } - /* flag - allow pets to cast attack spell */ - case PET_BALL_SPELL: - { - if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL); - else p_ptr->pet_extra_flags |= (PF_BALL_SPELL); - break; - } - - case PET_RIDING: - { - (void)do_riding(FALSE); - break; - } - - case PET_NAME: - { - do_name_pet(); - break; - } - - case PET_RYOUTE: - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - else p_ptr->pet_extra_flags |= (PF_RYOUTE); - p_ptr->update |= (PU_BONUS); - handle_stuff(); - break; - } - } -} - - -/*! -* @brief ペットの善悪属性に応じた維持コストの途中計算処理 -* @param m_ptr 計算基準となるモンスターの構造体参照ポインタ -* @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定 -* @return なし -*/ -void check_pets_num_and_align(monster_type *m_ptr, bool inc) -{ - s32b old_friend_align = friend_align; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - - if (inc) - { - total_friends++; - if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level; - if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level; - } - else - { - total_friends--; - if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level; - if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level; - } - - if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS); -} - - - -/*! -* @brief プレイヤーの落馬判定処理 -* @param dam 落馬判定を発した際に受けたダメージ量 -* @param force TRUEならば強制的に落馬する -* @return 実際に落馬したらTRUEを返す -*/ -bool rakuba(HIT_POINT dam, bool force) -{ - int i, y, x, oy, ox; - int sn = 0, sy = 0, sx = 0; - GAME_TEXT m_name[MAX_NLEN]; - monster_type *m_ptr = &m_list[p_ptr->riding]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - bool fall_dam = FALSE; - - if (!p_ptr->riding) return FALSE; - if (p_ptr->wild_mode) return FALSE; - - if (dam >= 0 || force) - { - if (!force) - { - int cur = p_ptr->skill_exp[GINOU_RIDING]; - int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING]; - int ridinglevel = r_ptr->level; - - /* 落馬のしやすさ */ - int rakubalevel = r_ptr->level; - if (p_ptr->riding_ryoute) rakubalevel += 20; - - if ((cur < max) && (max > 1000) && - (dam / 2 + ridinglevel) > (cur / 30 + 10)) - { - int inc = 0; - - if (ridinglevel > (cur / 100 + 15)) - inc += 1 + (ridinglevel - cur / 100 - 15); - else - inc += 1; - - p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc); - } - - /* レベルの低い乗馬からは落馬しにくい */ - if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10) - { - if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30)) - { - return FALSE; - } - } - } - - /* Check around the player */ - for (i = 0; i < 8; i++) - { - cave_type *c_ptr; - - /* Access the location */ - y = p_ptr->y + ddy_ddd[i]; - x = p_ptr->x + ddx_ddd[i]; - - c_ptr = &cave[y][x]; - - if (c_ptr->m_idx) continue; - - /* Skip non-empty grids */ - if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY)) - { - if (!player_can_ride_aux(c_ptr, FALSE)) continue; - } - - if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue; - - /* Count "safe" grids */ - sn++; - - /* Randomize choice */ - if (randint0(sn) > 0) continue; - - /* Save the safe location */ - sy = y; sx = x; - } - if (!sn) - { - monster_desc(m_name, m_ptr, 0); - msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name); - take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1); - return FALSE; - } - - oy = p_ptr->y; - ox = p_ptr->x; - - p_ptr->y = sy; - p_ptr->x = sx; - - /* Redraw the old spot */ - lite_spot(oy, ox); - - /* Redraw the new spot */ - lite_spot(p_ptr->y, p_ptr->x); - - /* Check for new panel */ - verify_panel(); - } - - p_ptr->riding = 0; - p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; - - p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS); - handle_stuff(); - - - p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); - p_ptr->redraw |= (PR_EXTRA); - - /* Update health track of mount */ - p_ptr->redraw |= (PR_UHEALTH); - - if (p_ptr->levitation && !force) - { - monster_desc(m_name, m_ptr, 0); - msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name); - } - else - { - take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1); - fall_dam = TRUE; - } - - if (sy && !p_ptr->is_dead) - (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON); - - return fall_dam; -} -