X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd3.c;h=a80147b6c83e96527d198f76e23bf1f2eaaeb6f9;hb=04bf06e18d978b5f017608b0a25e687092595cc5;hp=8c160128892f95205f5aba4fbc84c2f039018da1;hpb=432bff4cc1fd59c17b34233593ae61c385b471d5;p=hengband%2Fhengband.git diff --git a/src/cmd3.c b/src/cmd3.c index 8c1601288..a80147b6c 100644 --- a/src/cmd3.c +++ b/src/cmd3.c @@ -1,21 +1,23 @@ -/* File: cmd3.c */ - -/* Purpose: Inventory commands */ - -/* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke +/*! + * @file cmd3.c + * @brief プレイヤーのアイテムに関するコマンドの実装1 / Inventory commands + * @date 2014/01/02 + * @author + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ + #include "angband.h" -/* - * Display inventory +/*! + * @brief 持ち物一覧を表示するコマンドのメインルーチン / Display inventory + * @return なし */ void do_cmd_inven(void) { @@ -45,14 +47,13 @@ void do_cmd_inven(void) item_tester_full = FALSE; #ifdef JP - sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ", - lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) , - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) -/ 2)); + sprintf(out_val, "持ち物: 合計 %3d.%1d kg (限界の%ld%%) コマンド: ", + (int)lbtokg1(p_ptr->total_weight) , (int)lbtokg2(p_ptr->total_weight) , + (long int)((p_ptr->total_weight * 100) / weight_limit())); #else sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ", (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10), - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2)); + (p_ptr->total_weight * 100) / weight_limit()); #endif @@ -88,8 +89,9 @@ void do_cmd_inven(void) } -/* - * Display equipment +/*! + * @brief 装備一覧を表示するコマンドのメインルーチン / Display equipment + * @return なし */ void do_cmd_equip(void) { @@ -120,14 +122,13 @@ void do_cmd_equip(void) /* Build a prompt */ #ifdef JP - sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ", - lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) , - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) -/ 2)); + sprintf(out_val, "装備: 合計 %3d.%1d kg (限界の%ld%%) コマンド: ", + (int)lbtokg1(p_ptr->total_weight) , (int)lbtokg2(p_ptr->total_weight) , + (long int)((p_ptr->total_weight * 100) / weight_limit())); #else sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ", (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10), - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2)); + (long int)((p_ptr->total_weight * 100) / weight_limit())); #endif @@ -163,8 +164,10 @@ void do_cmd_equip(void) } -/* - * The "wearable" tester +/*! + * @brief オブジェクトを防具として装備できるかの判定 / The "wearable" tester + * @param o_ptr 判定するオブジェクトの構造体参照ポインタ + * @return オブジェクトが防具として装備できるならTRUEを返す。 */ static bool item_tester_hook_wear(object_type *o_ptr) { @@ -179,6 +182,11 @@ static bool item_tester_hook_wear(object_type *o_ptr) } +/*! + * @brief オブジェクトがどちらの手にも装備できる武器かどうかの判定 + * @param o_ptr 判定するオブジェクトの構造体参照ポインタ + * @return 左右両方の手で装備できるならばTRUEを返す。 + */ static bool item_tester_hook_mochikae(object_type *o_ptr) { /* Check for a usable slot */ @@ -190,7 +198,11 @@ static bool item_tester_hook_mochikae(object_type *o_ptr) return (FALSE); } - +/*! + * @brief オブジェクトが右手か左手に装備できる武器かどうかの判定 + * @param o_ptr 判定するオブジェクトの構造体参照ポインタ + * @return 右手か左手の武器として装備できるならばTRUEを返す。 + */ static bool item_tester_hook_melee_weapon(object_type *o_ptr) { /* Check for a usable slot */ @@ -201,12 +213,15 @@ static bool item_tester_hook_melee_weapon(object_type *o_ptr) } -/* - * Wield or wear a single item from the pack or floor +bool select_ring_slot = FALSE; + +/*! + * @brief 装備するコマンドのメインルーチン / Wield or wear a single item from the pack or floor + * @return なし */ void do_cmd_wield(void) { - int i, item, slot; + OBJECT_IDX item, slot; object_type forge; object_type *q_ptr; @@ -219,6 +234,8 @@ void do_cmd_wield(void) cptr q, s; + OBJECT_IDX need_switch_wielding = 0; + if (p_ptr->special_defense & KATA_MUSOU) { set_action(ACTION_NONE); @@ -228,13 +245,8 @@ void do_cmd_wield(void) item_tester_hook = item_tester_hook_wear; /* Get an item */ -#ifdef JP - q = "¤É¤ì¤òÁõÈ÷¤·¤Þ¤¹¤«? "; - s = "ÁõÈ÷²Äǽ¤Ê¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£"; -#else - q = "Wear/Wield which item? "; - s = "You have nothing you can wear or wield."; -#endif + q = _("どれを装備しますか? ", "Wear/Wield which item? "); + s = _("装備可能なアイテムがない。", "You have nothing you can wear or wield."); if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; @@ -253,200 +265,183 @@ void do_cmd_wield(void) /* Check the slot */ slot = wield_slot(o_ptr); -#if 1 /* EASY_RING -- TNB */ - - if ((o_ptr->tval == TV_RING) && inventory[INVEN_LEFT].k_idx && - inventory[INVEN_RIGHT].k_idx) - { - /* Restrict the choices */ - item_tester_tval = TV_RING; - item_tester_no_ryoute = TRUE; - - /* Choose a ring from the equipment only */ -#ifdef JP -q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?"; -#else - q = "Replace which ring? "; -#endif - -#ifdef JP -s = "¤ª¤Ã¤È¡£"; -#else - s = "Oops."; -#endif - - if (!get_item(&slot, q, s, (USE_EQUIP))) - return; - } - -#endif /* EASY_RING -- TNB */ - if (((o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CARD) || (o_ptr->tval == TV_CAPTURE)) && - buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM)) + switch (o_ptr->tval) { - /* Restrict the choices */ - item_tester_hook = item_tester_hook_melee_weapon; - item_tester_no_ryoute = TRUE; - - /* Choose a weapon from the equipment only */ -#ifdef JP -q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?"; -#else - q = "Replace which weapon? "; -#endif + /* Shields and some misc. items */ + case TV_CAPTURE: + case TV_SHIELD: + case TV_CARD: + /* Dual wielding */ + if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM)) + { + /* Restrict the choices */ + item_tester_hook = item_tester_hook_melee_weapon; + item_tester_no_ryoute = TRUE; + + /* Choose a weapon from the equipment only */ + q = _("どちらの武器と取り替えますか?", "Replace which weapon? "); + s = _("おっと。", "Oops."); + if (!get_item(&slot, q, s, (USE_EQUIP))) return; + if (slot == INVEN_RARM) need_switch_wielding = INVEN_LARM; + } -#ifdef JP -s = "¤ª¤Ã¤È¡£"; -#else - s = "Oops."; -#endif + else if (buki_motteruka(INVEN_LARM)) slot = INVEN_RARM; - if (!get_item(&slot, q, s, (USE_EQUIP))) - return; - if (slot == INVEN_RARM) + /* Both arms are already used by non-weapon */ + else if (inventory[INVEN_RARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_RARM]) && + inventory[INVEN_LARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_LARM])) { - object_type *or_ptr = &inventory[INVEN_RARM]; - object_type *ol_ptr = &inventory[INVEN_LARM]; - object_type *otmp_ptr; - object_type object_tmp; - char ol_name[MAX_NLEN]; + /* Restrict the choices */ + item_tester_hook = item_tester_hook_mochikae; - otmp_ptr = &object_tmp; + /* Choose a hand */ + q = _("どちらの手に装備しますか?", "Equip which hand? "); + s = _("おっと。", "Oops."); + if (!get_item(&slot, q, s, (USE_EQUIP))) return; + } + break; + + /* Melee weapons */ + case TV_DIGGING: + case TV_HAFTED: + case TV_POLEARM: + case TV_SWORD: + /* Asking for dual wielding */ + if (slot == INVEN_LARM) + { + if (!get_check(_("二刀流で戦いますか?", "Dual wielding? "))) slot = INVEN_RARM; + } - object_desc(ol_name, ol_ptr, FALSE, 0); + else if (!inventory[INVEN_RARM].k_idx && buki_motteruka(INVEN_LARM)) + { + if (!get_check(_("二刀流で戦いますか?", "Dual wielding? "))) slot = INVEN_LARM; + } - object_copy(otmp_ptr, ol_ptr); - object_copy(ol_ptr, or_ptr); - object_copy(or_ptr, otmp_ptr); -#ifdef JP - msg_format("%s¤ò±¦¼ê¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", ol_name); -#else - msg_format("You wield %s at right hand.", ol_name); -#endif + /* Both arms are already used */ + else if (inventory[INVEN_LARM].k_idx && inventory[INVEN_RARM].k_idx) + { + /* Restrict the choices */ + item_tester_hook = item_tester_hook_mochikae; - slot = INVEN_LARM; + /* Choose a hand */ + q = _("どちらの手に装備しますか?", "Equip which hand? "); + s = _("おっと。", "Oops."); + + if (!get_item(&slot, q, s, (USE_EQUIP))) return; + if ((slot == INVEN_LARM) && !buki_motteruka(INVEN_RARM)) + need_switch_wielding = INVEN_RARM; } - } + break; - /* ÆóÅáή¤Ë¤¹¤ë¤«¤É¤¦¤« */ - if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) && (slot == INVEN_LARM)) - { -#ifdef JP - if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) -#else - if (!get_check("Dual wielding? ")) -#endif + /* Rings */ + case TV_RING: + /* Choose a ring slot */ + if (inventory[INVEN_LEFT].k_idx && inventory[INVEN_RIGHT].k_idx) { - slot = INVEN_RARM; + q = _("どちらの指輪と取り替えますか?", "Replace which ring? "); } - } + else + { + q = _("どちらの手に装備しますか?", "Equip which hand? "); + } + s = _("おっと。", "Oops."); - if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) && - inventory[INVEN_LARM].k_idx && - inventory[INVEN_RARM].k_idx) - { /* Restrict the choices */ - item_tester_hook = item_tester_hook_mochikae; - - /* Choose a ring from the equipment only */ -#ifdef JP -q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?"; -#else - q = "Equip which hand? "; -#endif - -#ifdef JP -s = "¤ª¤Ã¤È¡£"; -#else - s = "Oops."; -#endif + select_ring_slot = TRUE; + item_tester_no_ryoute = TRUE; if (!get_item(&slot, q, s, (USE_EQUIP))) + { + select_ring_slot = FALSE; return; + } + select_ring_slot = FALSE; + break; } /* Prevent wielding into a cursed slot */ - if (cursed_p(&inventory[slot])) + if (object_is_cursed(&inventory[slot])) { /* Describe it */ - object_desc(o_name, &inventory[slot], FALSE, 0); + object_desc(o_name, &inventory[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY)); /* Message */ #ifdef JP - msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£", - describe_use(slot) , o_name ); + msg_format("%s%sは呪われているようだ。", + describe_use(slot) , o_name ); #else msg_format("The %s you are %s appears to be cursed.", - o_name, describe_use(slot)); + o_name, describe_use(slot)); #endif - /* Cancel the command */ return; } - if (cursed_p(o_ptr) && confirm_wear && - (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE))) + if (confirm_wear && + ((object_is_cursed(o_ptr) && object_is_known(o_ptr)) || + ((o_ptr->ident & IDENT_SENSE) && + (FEEL_BROKEN <= o_ptr->feeling) && (o_ptr->feeling <= FEEL_CURSED)))) { char dummy[MAX_NLEN+80]; /* Describe it */ - object_desc(o_name, o_ptr, FALSE, 0); - -#ifdef JP -sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name); -#else - sprintf(dummy, "Really use the %s {cursed}? ", o_name); -#endif - + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); + sprintf(dummy, _("本当に%s{呪われている}を使いますか?", "Really use the %s {cursed}? "), o_name); - if (!get_check(dummy)) - return; + if (!get_check(dummy)) return; } - if ((o_ptr->name1 == ART_STONEMASK) && object_known_p(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID)) + if ((o_ptr->name1 == ART_STONEMASK) && object_is_known(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID)) { char dummy[MAX_NLEN+80]; /* Describe it */ - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); #ifdef JP -sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name); + sprintf(dummy, "%sを装備すると吸血鬼になります。よろしいですか?", o_name); #else msg_format("%s will transforms you into a vampire permanently when equiped.", o_name); sprintf(dummy, "Do you become a vampire?"); #endif - - if (!get_check(dummy)) - return; + if (!get_check(dummy)) return; } - /* Check if completed a quest */ - for (i = 0; i < max_quests; i++) + if (need_switch_wielding && !object_is_cursed(&inventory[need_switch_wielding])) { - if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) && - (quest[i].status == QUEST_STATUS_TAKEN) && - (quest[i].k_idx == o_ptr->name1)) - { - if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL); - quest[i].status = QUEST_STATUS_COMPLETED; - quest[i].complev = (byte)p_ptr->lev; -#ifdef JP -msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª"); -#else - msg_print("You completed the quest!"); -#endif + object_type *slot_o_ptr = &inventory[slot]; + object_type *switch_o_ptr = &inventory[need_switch_wielding]; + object_type object_tmp; + object_type *otmp_ptr = &object_tmp; + char switch_name[MAX_NLEN]; - msg_print(NULL); - } + object_desc(switch_name, switch_o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); + + object_copy(otmp_ptr, switch_o_ptr); + object_copy(switch_o_ptr, slot_o_ptr); + object_copy(slot_o_ptr, otmp_ptr); + + msg_format(_("%sを%sに構えなおした。", "You wield %s at %s hand."), switch_name, + (slot == INVEN_RARM) ? (left_hander ? _("左手", "left") : _("右手", "right")) : + (left_hander ? _("右手", "right") : _("左手", "left"))); + slot = need_switch_wielding; } - if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) identify_item(o_ptr); + check_find_art_quest_completion(o_ptr); + + if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) + { + identify_item(o_ptr); + + /* Auto-inscription */ + autopick_alter_item(item, FALSE); + } /* Take a turn */ - energy_use = 100; + p_ptr->energy_use = 100; /* Get local object */ q_ptr = &forge; @@ -484,151 +479,78 @@ msg_print(" /* Wear the new stuff */ object_copy(o_ptr, q_ptr); + /* Player touches it */ + o_ptr->marked |= OM_TOUCHED; + /* Increase the weight */ p_ptr->total_weight += q_ptr->weight; /* Increment the equip counter by hand */ equip_cnt++; - /* Where is the item now */ - if (slot == INVEN_RARM) - { - if((o_ptr->tval != TV_SHIELD) && (o_ptr->tval != TV_CAPTURE) && (o_ptr->tval != TV_CARD) && (empty_hands(FALSE) & 0x00000001) && ((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) -#ifdef JP - act = "¤òξ¼ê¤Ç¹½¤¨¤¿"; -#else - act = "You are wielding"; -#endif - else #ifdef JP - act = (left_hander ? "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿" : "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿"); +#define STR_WIELD_RARM "%s(%c)を右手に装備した。" +#define STR_WIELD_LARM "%s(%c)を左手に装備した。" +#define STR_WIELD_ARMS "%s(%c)を両手で構えた。" #else - act = "You are wielding"; +#define STR_WIELD_RARM "You are wielding %s (%c) in your right hand." +#define STR_WIELD_LARM "You are wielding %s (%c) in your left hand." +#define STR_WIELD_ARMS "You are wielding %s (%c) with both hands." #endif - } - else if (slot == INVEN_LARM) + /* Where is the item now */ + switch (slot) { -#ifdef JP - act = (left_hander ? "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿" : "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿"); -#else - act = "You are wielding"; -#endif + case INVEN_RARM: + if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && CAN_TWO_HANDS_WIELDING()) + act = STR_WIELD_ARMS; + else + act = (left_hander ? STR_WIELD_LARM : STR_WIELD_RARM); + break; - } - else if (slot == INVEN_BOW) - { -#ifdef JP - act = "¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿"; -#else - act = "You are shooting with"; -#endif + case INVEN_LARM: + if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && CAN_TWO_HANDS_WIELDING()) + act = STR_WIELD_ARMS; + else + act = (left_hander ? STR_WIELD_RARM : STR_WIELD_LARM); + break; - } - else if (slot == INVEN_LITE) - { -#ifdef JP - act = "¤ò¸÷¸»¤Ë¤·¤¿"; -#else - act = "Your light source is"; -#endif + case INVEN_BOW: + act = _("%s(%c)を射撃用に装備した。", "You are shooting with %s (%c)."); + break; - } - else - { -#ifdef JP - act = "¤òÁõÈ÷¤·¤¿"; -#else - act = "You are wearing"; -#endif + case INVEN_LITE: + act = _("%s(%c)を光源にした。", "Your light source is %s (%c)."); + break; + default: + act = _("%s(%c)を装備した。", "You are wearing %s (%c)."); + break; } /* Describe the result */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Message */ -#ifdef JP - msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act ); -#else - msg_format("%s %s (%c).", act, o_name, index_to_label(slot)); -#endif + msg_format(act, o_name, index_to_label(slot)); /* Cursed! */ - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { /* Warn the player */ -#ifdef JP - msg_print("¤¦¤ï¡ª ¤¹¤µ¤Þ¤¸¤¯Î䤿¤¤¡ª"); -#else - msg_print("Oops! It feels deathly cold!"); -#endif - - + msg_print(_("うわ! すさまじく冷たい!", "Oops! It feels deathly cold!")); chg_virtue(V_HARMONY, -1); /* Note the curse */ o_ptr->ident |= (IDENT_SENSE); } + /* The Stone Mask make the player turn into a vampire! */ if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID)) { - int h_percent; - if (p_ptr->prace < 32) - { - p_ptr->old_race1 |= 1L << p_ptr->prace; - } - else - { - p_ptr->old_race2 = 1L << (p_ptr->prace-32); - } - p_ptr->prace = RACE_VAMPIRE; -#ifdef JP - msg_format("¤¢¤Ê¤¿¤ÏµÛ·ìµ´¤ËÊѲ½¤·¤¿¡ª"); -#else - msg_format("You polymorphed into a vampire!"); -#endif - - rp_ptr = &race_info[p_ptr->prace]; - - /* Experience factor */ - p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp; - - /* Calculate the height/weight for males */ - if (p_ptr->psex == SEX_MALE) - { - p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht); - h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht); - p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100 - , (int)(rp_ptr->m_m_wt) * h_percent / 300 ); - } - - /* Calculate the height/weight for females */ - else if (p_ptr->psex == SEX_FEMALE) - { - p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht); - h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht); - p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100 - , (int)(rp_ptr->f_m_wt) * h_percent / 300 ); - } - - check_experience(); - - /* Hitdice */ - if (p_ptr->pclass == CLASS_SORCERER) - p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp; - else - p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp; - - do_cmd_rerate(FALSE); - - p_ptr->redraw |= (PR_BASIC); - - p_ptr->update |= (PU_BONUS); - - handle_stuff(); - lite_spot(py, px); + /* Turn into a vampire */ + change_race(RACE_VAMPIRE, ""); } /* Recalculate bonuses */ @@ -648,69 +570,73 @@ msg_print(" calc_android_exp(); } - +/*! + * @brief 持ち替え処理 + * @param item 持ち替えを行いたい装備部位ID + * @return なし + */ void kamaenaoshi(int item) { - object_type *o_ptr, *o2_ptr; + object_type *o_ptr, *new_o_ptr; char o_name[MAX_NLEN]; - if ((item == INVEN_RARM) && buki_motteruka(INVEN_LARM)) + if (item == INVEN_RARM) { - o_ptr = &inventory[INVEN_RARM]; - o2_ptr = &inventory[INVEN_LARM]; - object_copy(o_ptr, o2_ptr); - p_ptr->total_weight += o2_ptr->weight; - inven_item_increase(INVEN_LARM,-1); - inven_item_optimize(INVEN_LARM); - object_desc(o_name, o_ptr, TRUE, 3); - if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) -#ifdef JP - msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name ); -#else - msg_format("You are wielding %s with two-handed.", o_name ); -#endif - else -#ifdef JP - msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê")); -#else - msg_format("You are wielding %s with %s hand.", o_name, (left_hander ? "left":"right") ); -#endif + if (buki_motteruka(INVEN_LARM)) + { + o_ptr = &inventory[INVEN_LARM]; + object_desc(o_name, o_ptr, 0); + + if (!object_is_cursed(o_ptr)) + { + new_o_ptr = &inventory[INVEN_RARM]; + object_copy(new_o_ptr, o_ptr); + p_ptr->total_weight += o_ptr->weight; + inven_item_increase(INVEN_LARM, -((int)o_ptr->number)); + inven_item_optimize(INVEN_LARM); + if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING()) + msg_format(_("%sを両手で構えた。", "You are wielding %s with both hands."), o_name); + else + msg_format(_("%sを%sで構えた。", "You are wielding %s in your %s hand."), o_name, + (left_hander ? _("左手", "left") : _("右手", "right"))); + } + else + { + if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING()) + msg_format(_("%sを両手で構えた。", "You are wielding %s with both hands."), o_name); + } + } } - else if ((item == INVEN_LARM) && buki_motteruka(INVEN_RARM)) + else if (item == INVEN_LARM) { o_ptr = &inventory[INVEN_RARM]; - object_desc(o_name, o_ptr, TRUE, 3); - if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) -#ifdef JP - msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name ); -#else - msg_format("You are wielding %s with two-handed.", o_name ); -#endif - } - else if ((item == INVEN_LARM) && !(empty_hands(FALSE) & 0x0002)) - { - o_ptr = &inventory[INVEN_LARM]; - o2_ptr = &inventory[INVEN_RARM]; - object_copy(o_ptr, o2_ptr); - p_ptr->total_weight += o2_ptr->weight; - inven_item_increase(INVEN_RARM,-1); - inven_item_optimize(INVEN_RARM); - object_desc(o_name, o_ptr, TRUE, 3); -#ifdef JP - msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name ); -#else - msg_format("You switched hand of %s.", o_name ); -#endif + if (o_ptr->k_idx) object_desc(o_name, o_ptr, 0); + + if (buki_motteruka(INVEN_RARM)) + { + if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING()) + msg_format(_("%sを両手で構えた。", "You are wielding %s with both hands."), o_name); + } + else if (!(empty_hands(FALSE) & EMPTY_HAND_RARM) && !object_is_cursed(o_ptr)) + { + new_o_ptr = &inventory[INVEN_LARM]; + object_copy(new_o_ptr, o_ptr); + p_ptr->total_weight += o_ptr->weight; + inven_item_increase(INVEN_RARM, -((int)o_ptr->number)); + inven_item_optimize(INVEN_RARM); + msg_format(_("%sを持ち替えた。", "You switched hand of %s."), o_name); + } } } -/* - * Take off an item +/*! + * @brief 装備を外すコマンドのメインルーチン / Take off an item + * @return なし */ void do_cmd_takeoff(void) { - int item; + OBJECT_IDX item; object_type *o_ptr; @@ -724,8 +650,8 @@ void do_cmd_takeoff(void) item_tester_no_ryoute = TRUE; /* Get an item */ #ifdef JP - q = "¤É¤ì¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤Þ¤¹¤«? "; - s = "¤Ï¤º¤»¤ëÁõÈ÷¤¬¤Ê¤¤¡£"; + q = "どれを装備からはずしますか? "; + s = "はずせる装備がない。"; #else q = "Take off which item? "; s = "You are not wearing anything to take off."; @@ -747,16 +673,12 @@ void do_cmd_takeoff(void) /* Item is cursed */ - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER)) { /* Oops */ -#ifdef JP - msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£"); -#else - msg_print("Hmmm, it seems to be cursed."); -#endif + msg_print(_("ふーむ、どうやら呪われているようだ。", "Hmmm, it seems to be cursed.")); /* Nope */ return; @@ -764,11 +686,7 @@ void do_cmd_takeoff(void) if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && one_in_(7)) || one_in_(4)) { -#ifdef JP - msg_print("¼ö¤ï¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤·¤¿¡ª"); -#else - msg_print("You teared a cursed equipment off by sheer strength!"); -#endif + msg_print(_("呪われた装備を力づくで剥がした!", "You teared a cursed equipment off by sheer strength!")); /* Hack -- Assume felt */ o_ptr->ident |= (IDENT_SENSE); @@ -784,26 +702,18 @@ void do_cmd_takeoff(void) /* Window stuff */ p_ptr->window |= (PW_EQUIP); -#ifdef JP - msg_print("¼ö¤¤¤òÂǤÁÇˤä¿¡£"); -#else - msg_print("You break the curse."); -#endif + msg_print(_("呪いを打ち破った。", "You break the curse.")); } else { -#ifdef JP - msg_print("ÁõÈ÷¤ò³°¤»¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("You couldn't remove the equipment."); -#endif - energy_use = 50; + msg_print(_("装備を外せなかった。", "You couldn't remove the equipment.")); + p_ptr->energy_use = 50; return; } } /* Take a partial turn */ - energy_use = 50; + p_ptr->energy_use = 50; /* Take off the item */ (void)inven_takeoff(item, 255); @@ -816,12 +726,14 @@ void do_cmd_takeoff(void) } -/* - * Drop an item +/*! + * @brief アイテムを落とすコマンドのメインルーチン / Drop an item + * @return なし */ void do_cmd_drop(void) { - int item, amt = 1; + OBJECT_IDX item; + int amt = 1; object_type *o_ptr; @@ -835,8 +747,8 @@ void do_cmd_drop(void) item_tester_no_ryoute = TRUE; /* Get an item */ #ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤·¤Þ¤¹¤«? "; - s = "Íî¤È¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£"; + q = "どのアイテムを落としますか? "; + s = "落とせるアイテムを持っていない。"; #else q = "Drop which item? "; s = "You have nothing to drop."; @@ -858,16 +770,10 @@ void do_cmd_drop(void) /* Hack -- Cannot remove cursed items */ - if ((item >= INVEN_RARM) && cursed_p(o_ptr)) + if ((item >= INVEN_RARM) && object_is_cursed(o_ptr)) { /* Oops */ -#ifdef JP - msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£"); -#else - msg_print("Hmmm, it seems to be cursed."); -#endif - - + msg_print(_("ふーむ、どうやら呪われているようだ。", "Hmmm, it seems to be cursed.")); /* Nope */ return; } @@ -885,19 +791,25 @@ void do_cmd_drop(void) /* Take a partial turn */ - energy_use = 50; + p_ptr->energy_use = 50; /* Drop (some of) the item */ inven_drop(item, amt); - if ((item == INVEN_RARM) || (item == INVEN_LARM)) kamaenaoshi(item); - - if (item >= INVEN_RARM) calc_android_exp(); + if (item >= INVEN_RARM) + { + kamaenaoshi(item); + calc_android_exp(); + } p_ptr->redraw |= (PR_EQUIPPY); } - +/*! + * @brief オブジェクトが高位の魔法書かどうかを判定する + * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ + * @return オブジェクトが高位の魔法書ならばTRUEを返す + */ static bool high_level_book(object_type *o_ptr) { if ((o_ptr->tval == TV_LIFE_BOOK) || @@ -906,10 +818,11 @@ static bool high_level_book(object_type *o_ptr) (o_ptr->tval == TV_CHAOS_BOOK) || (o_ptr->tval == TV_DEATH_BOOK) || (o_ptr->tval == TV_TRUMP_BOOK) || - (o_ptr->tval == TV_ENCHANT_BOOK) || + (o_ptr->tval == TV_CRAFT_BOOK) || (o_ptr->tval == TV_DAEMON_BOOK) || - (o_ptr->tval == TV_HAJA_BOOK) || - (o_ptr->tval == TV_MUSIC_BOOK)) + (o_ptr->tval == TV_CRUSADE_BOOK) || + (o_ptr->tval == TV_MUSIC_BOOK) || + (o_ptr->tval == TV_HEX_BOOK)) { if (o_ptr->sval > 1) return TRUE; @@ -921,23 +834,24 @@ static bool high_level_book(object_type *o_ptr) } -/* - * Destroy an item +/*! + * @brief アイテムを破壊するコマンドのメインルーチン / Destroy an item + * @return なし */ void do_cmd_destroy(void) { - int item, amt = 1; - int old_number; - - bool force = FALSE; + OBJECT_IDX item; + QUANTITY amt = 1; + QUANTITY old_number; - object_type *o_ptr; - object_type forge; - object_type *q_ptr = &forge; + bool force = FALSE; - char o_name[MAX_NLEN]; + object_type *o_ptr; + object_type forge; + object_type *q_ptr = &forge; - char out_val[MAX_NLEN+40]; + char o_name[MAX_NLEN]; + char out_val[MAX_NLEN+40]; cptr q, s; @@ -952,8 +866,8 @@ void do_cmd_destroy(void) /* Get an item */ #ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²õ¤·¤Þ¤¹¤«? "; - s = "²õ¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£"; + q = "どのアイテムを壊しますか? "; + s = "壊せるアイテムを持っていない。"; #else q = "Destroy which item? "; s = "You have nothing to destroy."; @@ -973,6 +887,57 @@ void do_cmd_destroy(void) o_ptr = &o_list[0 - item]; } + /* Verify unless quantity given beforehand */ + if (!force && (confirm_destroy || (object_value(o_ptr) > 0))) + { + object_desc(o_name, o_ptr, OD_OMIT_PREFIX); + + /* Make a verification */ + sprintf(out_val, _("本当に%sを壊しますか? [y/n/Auto]", "Really destroy %s? [y/n/Auto]"), o_name); + msg_print(NULL); + + /* HACK : Add the line to message buffer */ + message_add(out_val); + p_ptr->window |= (PW_MESSAGE); + window_stuff(); + + /* Get an acceptable answer */ + while (TRUE) + { + char i; + + /* Prompt */ + prt(out_val, 0, 0); + + i = inkey(); + + /* Erase the prompt */ + prt("", 0, 0); + + + if (i == 'y' || i == 'Y') + { + break; + } + if (i == ESCAPE || i == 'n' || i == 'N') + { + /* Cancel */ + return; + } + if (i == 'A') + { + /* Add an auto-destroy preference line */ + if (autopick_autoregister(o_ptr)) + { + /* Auto-destroy it */ + autopick_alter_item(item, TRUE); + } + + /* The object is already destroyed. */ + return; + } + } /* while (TRUE) */ + } /* See how many items */ if (o_ptr->number > 1) @@ -988,40 +953,19 @@ void do_cmd_destroy(void) /* Describe the object */ old_number = o_ptr->number; o_ptr->number = amt; - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); o_ptr->number = old_number; - /* Verify unless quantity given */ - if (!force) - { - if (confirm_destroy || (object_value(o_ptr) > 0)) - { - /* Make a verification */ -#ifdef JP - sprintf(out_val, "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? ", o_name); -#else - sprintf(out_val, "Really destroy %s? ", o_name); -#endif - - if (!get_check(out_val)) return; - } - } - /* Take a turn */ - energy_use = 100; + p_ptr->energy_use = 100; /* Artifacts cannot be destroyed */ if (!can_player_destroy_object(o_ptr)) { - energy_use = 0; + p_ptr->energy_use = 0; /* Message */ -#ifdef JP - msg_format("%s¤ÏÇ˲õÉÔ²Äǽ¤À¡£", o_name); -#else - msg_format("You cannot destroy %s.", o_name); -#endif - + msg_format(_("%sは破壊不可能だ。", "You cannot destroy %s."), o_name); /* Done */ return; } @@ -1029,12 +973,7 @@ void do_cmd_destroy(void) object_copy(q_ptr, o_ptr); /* Message */ -#ifdef JP - msg_format("%s¤ò²õ¤·¤¿¡£", o_name); -#else - msg_format("You destroy %s.", o_name); -#endif - + msg_format(_("%sを壊した。", "You destroy %s."), o_name); sound(SOUND_DESTITEM); /* Reduce the charges of rods/wands */ @@ -1086,12 +1025,7 @@ void do_cmd_destroy(void) if (q_ptr->sval < 3) tester_exp /= 4; if (tester_exp<1) tester_exp = 1; -#ifdef JP -msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel more experienced."); -#endif - + msg_print(_("更に経験を積んだような気がする。", "You feel more experienced.")); gain_exp(tester_exp * amt); } if (high_level_book(q_ptr) && q_ptr->tval == TV_LIFE_BOOK) @@ -1122,15 +1056,14 @@ msg_print(" } -/* - * Observe an item which has been *identify*-ed +/*! + * @brief アイテムを調査するコマンドのメインルーチン / Observe an item which has been *identify*-ed + * @return なし */ void do_cmd_observe(void) { - int item; - + OBJECT_IDX item; object_type *o_ptr; - char o_name[MAX_NLEN]; cptr q, s; @@ -1138,8 +1071,8 @@ void do_cmd_observe(void) item_tester_no_ryoute = TRUE; /* Get an item */ #ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«? "; - s = "Ä´¤Ù¤é¤ì¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£"; + q = "どのアイテムを調べますか? "; + s = "調べられるアイテムがない。"; #else q = "Examine which item? "; s = "You have nothing to examine."; @@ -1163,54 +1096,38 @@ void do_cmd_observe(void) /* Require full knowledge */ if (!(o_ptr->ident & IDENT_MENTAL)) { -#ifdef JP - msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£"); -#else - msg_print("You have no special knowledge about that item."); -#endif - + msg_print(_("このアイテムについて特に知っていることはない。", "You have no special knowledge about that item.")); return; } /* Description */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Describe */ -#ifdef JP - msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name); -#else - msg_format("Examining %s...", o_name); -#endif - + msg_format(_("%sを調べている...", "Examining %s..."), o_name); /* Describe it fully */ -#ifdef JP - if (!identify_fully_aux(o_ptr)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£"); -#else - if (!identify_fully_aux(o_ptr)) msg_print("You see nothing special."); -#endif - + if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print(_("特に変わったところはないようだ。", "You see nothing special.")); } -/* - * Remove the inscription from an object - * XXX Mention item (when done)? +/*! + * @brief アイテムの銘を消すコマンドのメインルーチン + * Remove the inscription from an object XXX Mention item (when done)? + * @return なし */ void do_cmd_uninscribe(void) { - int item; - + OBJECT_IDX item; object_type *o_ptr; - cptr q, s; item_tester_no_ryoute = TRUE; /* Get an item */ #ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎÌäò¾Ã¤·¤Þ¤¹¤«? "; - s = "Ìäò¾Ã¤»¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£"; + q = "どのアイテムの銘を消しますか? "; + s = "銘を消せるアイテムがない。"; #else q = "Un-inscribe which item? "; s = "You have nothing to un-inscribe."; @@ -1233,22 +1150,12 @@ void do_cmd_uninscribe(void) /* Nothing to remove */ if (!o_ptr->inscription) { -#ifdef JP - msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ï¾Ã¤¹¤Ù¤­Ì䬤ʤ¤¡£"); -#else - msg_print("That item had no inscription to remove."); -#endif - + msg_print(_("このアイテムには消すべき銘がない。", "That item had no inscription to remove.")); return; } /* Message */ -#ifdef JP - msg_print("Ìäò¾Ã¤·¤¿¡£"); -#else - msg_print("Inscription removed."); -#endif - + msg_print(_("銘を消した。", "Inscription removed.")); /* Remove the incription */ o_ptr->inscription = 0; @@ -1259,512 +1166,30 @@ void do_cmd_uninscribe(void) /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */ + /* .や$の関係で, 再計算が必要なはず -- henkma */ p_ptr->update |= (PU_BONUS); } -/* - * Auto flag inscribe - */ - -typedef struct flag_insc_table -{ -#ifdef JP - char *japanese; -#endif - char *english; - u32b flag; - int num; - u32b except_flag; -} flag_insc_table; - -#ifdef JP -static flag_insc_table flag_insc_plus[] = -{ - { "¹¶", "At", TR1_BLOWS, 1, 0 }, - { "®", "Sp", TR1_SPEED, 1, 0 }, - { "ÏÓ", "St", TR1_STR, 1, 0 }, - { "ÃÎ", "In", TR1_INT, 1, 0 }, - { "¸­", "Wi", TR1_WIS, 1, 0 }, - { "´ï", "Dx", TR1_DEX, 1, 0 }, - { "ÂÑ", "Cn", TR1_CON, 1, 0 }, - { "Ì¥", "Ch", TR1_CHR, 1, 0 }, - { "±£", "Sl", TR1_STEALTH, 1, 0 }, - { "õ", "Sr", TR1_SEARCH, 1, 0 }, - { "ÀÖ", "If", TR1_INFRA, 1, 0 }, - { "·¡", "Dg", TR1_TUNNEL, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_immune[] = -{ - { "»À", "Ac", TR2_IM_ACID, 2, 0 }, - { "ÅÅ", "El", TR2_IM_ELEC, 2, 0 }, - { "²Ð", "Fi", TR2_IM_FIRE, 2, 0 }, - { "Îä", "Co", TR2_IM_COLD, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_resistance[] = -{ - { "»À", "Ac", TR2_RES_ACID, 2, TR2_IM_ACID }, - { "ÅÅ", "El", TR2_RES_ELEC, 2, TR2_IM_ELEC }, - { "²Ð", "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE }, - { "Îä", "Co", TR2_RES_COLD, 2, TR2_IM_COLD }, - { "ÆÇ", "Po", TR2_RES_POIS, 2, 0 }, - { "Á®", "Li", TR2_RES_LITE, 2, 0 }, - { "°Å", "Dk", TR2_RES_DARK, 2, 0 }, - { "ÇË", "Sh", TR2_RES_SHARDS, 2, 0 }, - { "ÌÕ", "Bl", TR2_RES_BLIND, 2, 0 }, - { "Íð", "Cf", TR2_RES_CONF, 2, 0 }, - { "¹ì", "So", TR2_RES_SOUND, 2, 0 }, - { "¹ö", "Nt", TR2_RES_NETHER, 2, 0 }, - { "°ø", "Nx", TR2_RES_NEXUS, 2, 0 }, - { "ÆÙ", "Ca", TR2_RES_CHAOS, 2, 0 }, - { "Îô", "Di", TR2_RES_DISEN, 2, 0 }, - { "¶²", "Fe", TR2_RES_FEAR, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_misc[] = -{ - { "ËâÎÏ", "Ma", TR3_DEC_MANA, 3, 0 }, - { "Åê", "Th", TR2_THROW, 2, 0 }, - { "È¿", "Rf", TR2_REFLECT, 2, 0 }, - { "Ëã", "Fa", TR2_FREE_ACT, 2, 0 }, - { "»ë", "Si", TR3_SEE_INVIS, 3, 0 }, - { "·Ð", "Hl", TR2_HOLD_LIFE, 2, 0 }, - { "´¶", "Esp", TR3_TELEPATHY, 3, 0 }, - { "ÃÙ", "Sd", TR3_SLOW_DIGEST, 3, 0 }, - { "³è", "Rg", TR3_REGEN, 3, 0 }, - { "Éâ", "Lv", TR3_FEATHER, 3, 0 }, - { "ÌÀ", "Lu", TR3_LITE, 3, 0 }, - { "·Ù", "Wr", TR3_WARNING, 3, 0 }, - { "ÇÜ", "Xm", TR3_XTRA_MIGHT, 3, 0 }, - { "¼Í", "Xs", TR3_XTRA_SHOTS, 3, 0 }, - { "ÅÜ", "Ag", TR3_AGGRAVATE, 3, 0 }, - { "½Ë", "Bs", TR3_BLESSED, 3, 0 }, -#if 0 - { "±Ê¼ö", "Pc", TR3_PERMA_CURSE, 3, 0 }, - { "¼ö", "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE }, - { "´÷", "Ty", TR3_TY_CURSE, 3, 0 }, -#endif - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_aura[] = -{ - { "±ê", "F", TR3_SH_FIRE, 3, 0 }, - { "ÅÅ", "E", TR3_SH_ELEC, 3, 0 }, - { "Îä", "C", TR3_SH_COLD, 3, 0 }, - { "Ëâ", "M", TR3_NO_MAGIC, 3, 0 }, - { "½Ö", "T", TR3_NO_TELE, 3, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_brand[] = -{ - { "»À", "A", TR1_BRAND_ACID, 1, 0 }, - { "ÅÅ", "E", TR1_BRAND_ELEC, 1, 0 }, - { "¾Æ", "F", TR1_BRAND_FIRE, 1, 0 }, - { "Åà", "Co", TR1_BRAND_COLD, 1, 0 }, - { "ÆÇ", "P", TR1_BRAND_POIS, 1, 0 }, - { "ÆÙ", "Ca", TR1_CHAOTIC, 1, 0 }, - { "µÛ", "V", TR1_VAMPIRIC, 1, 0 }, - { "¿Ì", "Q", TR1_IMPACT, 1, 0 }, - { "ÀÚ", "S", TR1_VORPAL, 1, 0 }, - { "Íý", "M", TR1_FORCE_WEAPON, 1, 0 }, - { NULL, NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_slay[] = -{ - { "¼Ù", "*", TR1_SLAY_EVIL, 1, 0 }, - { "¿Í", "p", TR3_SLAY_HUMAN, 3, 0 }, - { "ζ", "D", TR1_KILL_DRAGON, 1, 0 }, - { "ε", "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON }, - { "¥ª", "o", TR1_SLAY_ORC, 1, 0 }, - { "¥È", "T", TR1_SLAY_TROLL, 1, 0 }, - { "µð", "P", TR1_SLAY_GIANT, 1, 0 }, - { "¥Ç", "U", TR1_SLAY_DEMON, 1, 0 }, - { "»à", "L", TR1_SLAY_UNDEAD, 1, 0 }, - { "Æ°", "Z", TR1_SLAY_ANIMAL, 1, 0 }, - { NULL, NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_sust[] = -{ - { "ÏÓ", "St", TR2_SUST_STR, 2, 0 }, - { "ÃÎ", "In", TR2_SUST_INT, 2, 0 }, - { "¸­", "Wi", TR2_SUST_WIS, 2, 0 }, - { "´ï", "Dx", TR2_SUST_DEX, 2, 0 }, - { "ÂÑ", "Cn", TR2_SUST_CON, 2, 0 }, - { "Ì¥", "Ch", TR2_SUST_CHR, 2, 0 }, - { NULL, NULL, 0, 0, 0 } -}; - -#else -static flag_insc_table flag_insc_plus[] = -{ - { "At", TR1_BLOWS, 1, 0 }, - { "Sp", TR1_SPEED, 1, 0 }, - { "St", TR1_STR, 1, 0 }, - { "In", TR1_INT, 1, 0 }, - { "Wi", TR1_WIS, 1, 0 }, - { "Dx", TR1_DEX, 1, 0 }, - { "Cn", TR1_CON, 1, 0 }, - { "Ch", TR1_CHR, 1, 0 }, - { "Sl", TR1_STEALTH, 1, 0 }, - { "Sr", TR1_SEARCH, 1, 0 }, - { "If", TR1_INFRA, 1, 0 }, - { "Dg", TR1_TUNNEL, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_immune[] = -{ - { "Ac", TR2_IM_ACID, 2, 0 }, - { "El", TR2_IM_ELEC, 2, 0 }, - { "Fi", TR2_IM_FIRE, 2, 0 }, - { "Co", TR2_IM_COLD, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_resistance[] = -{ - { "Ac", TR2_RES_ACID, 2, TR2_IM_ACID }, - { "El", TR2_RES_ELEC, 2, TR2_IM_ELEC }, - { "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE }, - { "Co", TR2_RES_COLD, 2, TR2_IM_COLD }, - { "Po", TR2_RES_POIS, 2, 0 }, - { "Li", TR2_RES_LITE, 2, 0 }, - { "Dk", TR2_RES_DARK, 2, 0 }, - { "Sh", TR2_RES_SHARDS, 2, 0 }, - { "Bl", TR2_RES_BLIND, 2, 0 }, - { "Cf", TR2_RES_CONF, 2, 0 }, - { "So", TR2_RES_SOUND, 2, 0 }, - { "Nt", TR2_RES_NETHER, 2, 0 }, - { "Nx", TR2_RES_NEXUS, 2, 0 }, - { "Ca", TR2_RES_CHAOS, 2, 0 }, - { "Di", TR2_RES_DISEN, 2, 0 }, - { "Fe", TR2_RES_FEAR, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_misc[] = -{ - { "Ma", TR3_DEC_MANA, 3, 0 }, - { "Th", TR2_THROW, 2, 0 }, - { "Rf", TR2_REFLECT, 2, 0 }, - { "Fa", TR2_FREE_ACT, 2, 0 }, - { "Si", TR3_SEE_INVIS, 3, 0 }, - { "Hl", TR2_HOLD_LIFE, 2, 0 }, - { "Esp", TR3_TELEPATHY, 3, 0 }, - { "Sd", TR3_SLOW_DIGEST, 3, 0 }, - { "Rg", TR3_REGEN, 3, 0 }, - { "Lv", TR3_FEATHER, 3, 0 }, - { "Lu", TR3_LITE, 3, 0 }, - { "Wr", TR3_WARNING, 3, 0 }, - { "Xm", TR3_XTRA_MIGHT, 3, 0 }, - { "Xs", TR3_XTRA_SHOTS, 3, 0 }, - { "Ag", TR3_AGGRAVATE, 3, 0 }, - { "Bs", TR3_BLESSED, 3, 0 }, -#if 0 - { "Pc", TR3_PERMA_CURSE, 3, 0 }, - { "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE }, - { "Ty", TR3_TY_CURSE, 3, 0 }, -#endif -#if 0 - { "De", TR3_DRAIN_EXP, 3, 0 }, -#endif - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_aura[] = -{ - { "F", TR3_SH_FIRE, 3, 0 }, - { "E", TR3_SH_ELEC, 3, 0 }, - { "C", TR3_SH_COLD, 3, 0 }, - { "M", TR3_NO_MAGIC, 3, 0 }, - { "T", TR3_NO_TELE, 3, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_brand[] = -{ - { "A", TR1_BRAND_ACID, 1, 0 }, - { "E", TR1_BRAND_ELEC, 1, 0 }, - { "F", TR1_BRAND_FIRE, 1, 0 }, - { "Co", TR1_BRAND_COLD, 1, 0 }, - { "P", TR1_BRAND_POIS, 1, 0 }, - { "Ca", TR1_CHAOTIC, 1, 0 }, - { "V", TR1_VAMPIRIC, 1, 0 }, - { "Q", TR1_IMPACT, 1, 0 }, - { "S", TR1_VORPAL, 1, 0 }, - { "M", TR1_FORCE_WEAPON, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_slay[] = -{ - { "*", TR1_SLAY_EVIL, 1, 0 }, - { "p", TR3_SLAY_HUMAN, 3, 0 }, - { "D", TR1_KILL_DRAGON, 1, 0 }, - { "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON }, - { "o", TR1_SLAY_ORC, 1, 0 }, - { "T", TR1_SLAY_TROLL, 1, 0 }, - { "P", TR1_SLAY_GIANT, 1, 0 }, - { "U", TR1_SLAY_DEMON, 1, 0 }, - { "L", TR1_SLAY_UNDEAD, 1, 0 }, - { "Z", TR1_SLAY_ANIMAL, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_sust[] = -{ - { "St", TR2_SUST_STR, 2, 0 }, - { "In", TR2_SUST_INT, 2, 0 }, - { "Wi", TR2_SUST_WIS, 2, 0 }, - { "Dx", TR2_SUST_DEX, 2, 0 }, - { "Cn", TR2_SUST_CON, 2, 0 }, - { "Ch", TR2_SUST_CHR, 2, 0 }, - { NULL, 0, 0, 0 } -}; -#endif - -#define ADD_INSC(STR) (void)(strcat(ptr, (STR)), ptr += strlen(STR)) - -static char *inscribe_flags_aux(flag_insc_table *f_ptr, u32b flag[], bool kanji, char *ptr) -{ - while (f_ptr->num) - { - if ((flag[f_ptr->num-1] & f_ptr->flag) && - !(flag[f_ptr->num-1] & f_ptr->except_flag)) -#ifdef JP - ADD_INSC(kanji ? f_ptr->japanese : f_ptr->english); -#else - ADD_INSC(f_ptr->english); -#endif - f_ptr ++; - } - return ptr; -} - -static bool have_flag_of(flag_insc_table *f_ptr, u32b flag[]) -{ - while (f_ptr->num) - { - if ((flag[f_ptr->num-1] & f_ptr->flag) && - !(flag[f_ptr->num-1] & f_ptr->except_flag)) - return (TRUE); - f_ptr++; - } - - return (FALSE); -} - -s16b inscribe_flags(object_type *o_ptr, cptr out_val) -{ - char buff[1024]; - char *ptr = buff; - char *prev_ptr = buff; - int i; - - bool kanji = FALSE; - bool all = TRUE; - u32b flag[3]; - - /* not fully identified */ - if (!(o_ptr->ident & IDENT_MENTAL)) - return quark_add(out_val); - - /* Extract the flags */ - object_flags(o_ptr, &flag[0], &flag[1], &flag[2]); - - - *buff = '\0'; - for (i = 0; out_val[i]; i++) - { - if ('%' == out_val[i] ) - { - cptr start_percent = ptr; -#ifdef JP - if ('%' == out_val[i+1]) - { - i++; - kanji = FALSE; - } - else - { - kanji = TRUE; - } -#endif - if ('a' == out_val[i+1] && 'l' == out_val[i+2] && 'l' == out_val[i+3]) - { - all = TRUE; - i += 3; - } - else - { - all = FALSE; - } - - /* check for too long inscription */ - if (ptr >= buff + MAX_NLEN) continue; - - /* Remove obvious flags */ - if (!all) - { - object_kind *k_ptr = &k_info[o_ptr->k_idx]; - - /* Base object */ - flag[0] &= ~k_ptr->flags1; - flag[1] &= ~k_ptr->flags2; - flag[2] &= ~k_ptr->flags3; - - if (o_ptr->name1) - { - artifact_type *a_ptr = &a_info[o_ptr->name1]; - - flag[0] &= ~a_ptr->flags1; - flag[1] &= ~a_ptr->flags2; - flag[2] &= ~(a_ptr->flags3 & ~TR3_TELEPORT); - } - - if (o_ptr->name2) - { - ego_item_type *e_ptr = &e_info[o_ptr->name2]; - - flag[0] &= ~e_ptr->flags1; - flag[1] &= ~e_ptr->flags2; - flag[2] &= ~(e_ptr->flags3 & ~TR3_TELEPORT); - } - } - - - /* Plusses */ - if (have_flag_of(flag_insc_plus, flag)) - { - if (kanji) - ADD_INSC("+"); - } - ptr = inscribe_flags_aux(flag_insc_plus, flag, kanji, ptr); - - /* Immunity */ - if (have_flag_of(flag_insc_immune, flag)) - { - if (!kanji && ptr != prev_ptr) - { - ADD_INSC(";"); - prev_ptr = ptr; - } - ADD_INSC("*"); - } - ptr = inscribe_flags_aux(flag_insc_immune, flag, kanji, ptr); - - /* Resistance */ - if (have_flag_of(flag_insc_resistance, flag)) - { - if (kanji) - ADD_INSC("r"); - else if (ptr != prev_ptr) - { - ADD_INSC(";"); - prev_ptr = ptr; - } - } - ptr = inscribe_flags_aux(flag_insc_resistance, flag, kanji, ptr); - - /* Misc Ability */ - if (have_flag_of(flag_insc_misc, flag)) - { - if (ptr != prev_ptr) - { - ADD_INSC(";"); - prev_ptr = ptr; - } - } - ptr = inscribe_flags_aux(flag_insc_misc, flag, kanji, ptr); - - /* Aura */ - if (have_flag_of(flag_insc_aura, flag)) - { - ADD_INSC("["); - } - ptr = inscribe_flags_aux(flag_insc_aura, flag, kanji, ptr); - - /* Brand Weapon */ - if (have_flag_of(flag_insc_brand, flag)) - ADD_INSC("|"); - ptr = inscribe_flags_aux(flag_insc_brand, flag, kanji, ptr); - - /* Slay Weapon */ - if (have_flag_of(flag_insc_slay, flag)) - ADD_INSC("/"); - ptr = inscribe_flags_aux(flag_insc_slay, flag, kanji, ptr); - - /* Random Teleport */ - if (flag[2] & (TR3_TELEPORT)) - { - ADD_INSC("."); - } - - /* sustain */ - if (have_flag_of(flag_insc_sust, flag)) - { - ADD_INSC("("); - } - ptr = inscribe_flags_aux(flag_insc_sust, flag, kanji, ptr); - - if (ptr == start_percent) - ADD_INSC(" "); - } - else - { - *ptr++ = out_val[i]; - *ptr = '\0'; - } - } - - /* cut too long inscription */ - if (strlen(buff) >= MAX_NLEN-1) - { -#ifdef JP - int n; - for (n = 0; n < MAX_NLEN; n++) - if(iskanji(buff[n])) n++; - if (n == MAX_NLEN) n = MAX_NLEN-2; /* ºÇ¸å¤¬´Á»úȾʬ */ - buff[n] = '\0'; -#else - buff[MAX_NLEN-1] = '\0'; -#endif - } - - return quark_add(buff); -} - -/* +/*! + * @brief アイテムの銘を刻むコマンドのメインルーチン * Inscribe an object with a comment + * @return なし */ void do_cmd_inscribe(void) { - int item; - + OBJECT_IDX item; object_type *o_ptr; - char o_name[MAX_NLEN]; - char out_val[80]; - cptr q, s; item_tester_no_ryoute = TRUE; /* Get an item */ #ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? "; - s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£"; + q = "どのアイテムに銘を刻みますか? "; + s = "銘を刻めるアイテムがない。"; #else q = "Inscribe which item? "; s = "You have nothing to inscribe."; @@ -1785,15 +1210,10 @@ void do_cmd_inscribe(void) } /* Describe the activity */ - object_desc(o_name, o_ptr, TRUE, 2); + object_desc(o_name, o_ptr, OD_OMIT_INSCRIPTION); /* Message */ -#ifdef JP - msg_format("%s¤ËÌäò¹ï¤à¡£", o_name); -#else - msg_format("Inscribing %s.", o_name); -#endif - + msg_format(_("%sに銘を刻む。", "Inscribing %s."), o_name); msg_print(NULL); /* Start with nothing */ @@ -1807,14 +1227,10 @@ void do_cmd_inscribe(void) } /* Get a new inscription (possibly empty) */ -#ifdef JP - if (get_string("ÌÃ: ", out_val, 80)) -#else - if (get_string("Inscription: ", out_val, 80)) -#endif + if (get_string(_("銘: ", "Inscription: "), out_val, 80)) { /* Save the inscription */ - o_ptr->inscription = inscribe_flags(o_ptr, out_val); + o_ptr->inscription = quark_add(out_val); /* Combine the pack */ p_ptr->notice |= (PN_COMBINE); @@ -1822,15 +1238,18 @@ void do_cmd_inscribe(void) /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */ + /* .や$の関係で, 再計算が必要なはず -- henkma */ p_ptr->update |= (PU_BONUS); } } -/* +/*! + * @brief オブジェクトがランタンの燃料になるかどうかを判定する * An "item_tester_hook" for refilling lanterns + * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ + * @return オブジェクトがランタンの燃料になるならばTRUEを返す */ static bool item_tester_refill_lantern(object_type *o_ptr) { @@ -1846,12 +1265,14 @@ static bool item_tester_refill_lantern(object_type *o_ptr) } -/* +/*! + * @brief ランタンに燃料を加えるコマンドのメインルーチン * Refill the players lamp (from the pack or floor) + * @return なし */ static void do_cmd_refill_lamp(void) { - int item; + OBJECT_IDX item; object_type *o_ptr; object_type *j_ptr; @@ -1864,8 +1285,8 @@ static void do_cmd_refill_lamp(void) /* Get an item */ #ifdef JP - q = "¤É¤ÎÌý¤Ä¤Ü¤«¤éÃí¤®¤Þ¤¹¤«? "; - s = "Ìý¤Ä¤Ü¤¬¤Ê¤¤¡£"; + q = "どの油つぼから注ぎますか? "; + s = "油つぼがない。"; #else q = "Refill with which flask? "; s = "You have no flasks of oil."; @@ -1887,7 +1308,7 @@ static void do_cmd_refill_lamp(void) /* Take a partial turn */ - energy_use = 50; + p_ptr->energy_use = 50; /* Access the lantern */ j_ptr = &inventory[INVEN_LITE]; @@ -1896,40 +1317,23 @@ static void do_cmd_refill_lamp(void) j_ptr->xtra4 += o_ptr->xtra4; /* Message */ -#ifdef JP - msg_print("¥é¥ó¥×¤ËÌý¤òÃí¤¤¤À¡£"); -#else - msg_print("You fuel your lamp."); -#endif + msg_print(_("ランプに油を注いだ。", "You fuel your lamp.")); /* Comment */ if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) { j_ptr->xtra4 = 0; -#ifdef JP - msg_print("¥é¥ó¥×¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª"); -#else - msg_print("Your lamp has gone out!"); -#endif + msg_print(_("ランプが消えてしまった!", "Your lamp has gone out!")); } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) { j_ptr->xtra4 = 0; -#ifdef JP - msg_print("¤·¤«¤·¥é¥ó¥×¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£"); -#else - msg_print("Curiously, your lamp doesn't light."); -#endif + msg_print(_("しかしランプは全く光らない。", "Curiously, your lamp doesn't light.")); } else if (j_ptr->xtra4 >= FUEL_LAMP) { j_ptr->xtra4 = FUEL_LAMP; -#ifdef JP - msg_print("¥é¥ó¥×¤ÎÌý¤Ï°ìÇÕ¤À¡£"); -#else - msg_print("Your lamp is full."); -#endif - + msg_print(_("ランプの油は一杯だ。", "Your lamp is full.")); } /* Decrease the item (from the pack) */ @@ -1953,8 +1357,11 @@ static void do_cmd_refill_lamp(void) } -/* +/*! + * @brief オブジェクトが松明に束ねられるかどうかを判定する * An "item_tester_hook" for refilling torches + * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ + * @return オブジェクトが松明に束ねられるならばTRUEを返す */ static bool item_tester_refill_torch(object_type *o_ptr) { @@ -1967,12 +1374,14 @@ static bool item_tester_refill_torch(object_type *o_ptr) } -/* +/*! + * @brief 松明を束ねるコマンドのメインルーチン * Refuel the players torch (from the pack or floor) + * @return なし */ static void do_cmd_refill_torch(void) { - int item; + OBJECT_IDX item; object_type *o_ptr; object_type *j_ptr; @@ -1985,8 +1394,8 @@ static void do_cmd_refill_torch(void) /* Get an item */ #ifdef JP - q = "¤É¤Î¾¾ÌÀ¤ÇÌÀ¤«¤ê¤ò¶¯¤á¤Þ¤¹¤«? "; - s = "¾¤Ë¾¾ÌÀ¤¬¤Ê¤¤¡£"; + q = "どの松明で明かりを強めますか? "; + s = "他に松明がない。"; #else q = "Refuel with which torch? "; s = "You have no extra torches."; @@ -2008,7 +1417,7 @@ static void do_cmd_refill_torch(void) /* Take a partial turn */ - energy_use = 50; + p_ptr->energy_use = 50; /* Access the primary torch */ j_ptr = &inventory[INVEN_LITE]; @@ -2017,53 +1426,30 @@ static void do_cmd_refill_torch(void) j_ptr->xtra4 += o_ptr->xtra4 + 5; /* Message */ -#ifdef JP - msg_print("¾¾ÌÀ¤ò·ë¹ç¤·¤¿¡£"); -#else - msg_print("You combine the torches."); -#endif - + msg_print(_("松明を結合した。", "You combine the torches.")); /* Comment */ if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) { j_ptr->xtra4 = 0; -#ifdef JP - msg_print("¾¾ÌÀ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª"); -#else - msg_print("Your torch has gone out!"); -#endif + msg_print(_("松明が消えてしまった!", "Your torch has gone out!")); } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) { j_ptr->xtra4 = 0; -#ifdef JP - msg_print("¤·¤«¤·¾¾ÌÀ¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£"); -#else - msg_print("Curiously, your torche don't light."); -#endif + msg_print(_("しかし松明は全く光らない。", "Curiously, your torche don't light.")); } /* Over-fuel message */ else if (j_ptr->xtra4 >= FUEL_TORCH) { j_ptr->xtra4 = FUEL_TORCH; -#ifdef JP - msg_print("¾¾ÌÀ¤Î¼÷Ì¿¤Ï½½Ê¬¤À¡£"); -#else - msg_print("Your torch is fully fueled."); -#endif - + msg_print(_("松明の寿命は十分だ。", "Your torch is fully fueled.")); } /* Refuel message */ else { -#ifdef JP - msg_print("¾¾ÌÀ¤Ï¤¤¤Ã¤½¤¦ÌÀ¤ë¤¯µ±¤¤¤¿¡£"); -#else - msg_print("Your torch glows more brightly."); -#endif - + msg_print(_("松明はいっそう明るく輝いた。", "Your torch glows more brightly.")); } /* Decrease the item (from the pack) */ @@ -2087,8 +1473,10 @@ static void do_cmd_refill_torch(void) } -/* +/*! + * @brief 燃料を補充するコマンドのメインルーチン * Refill the players lamp, or restock his torches + * @return なし */ void do_cmd_refill(void) { @@ -2105,12 +1493,7 @@ void do_cmd_refill(void) /* It is nothing */ if (o_ptr->tval != TV_LITE) { -#ifdef JP - msg_print("¸÷¸»¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£"); -#else - msg_print("You are not wielding a light."); -#endif - + msg_print(_("光源を装備していない。", "You are not wielding a light.")); } /* It's a lamp */ @@ -2128,67 +1511,57 @@ void do_cmd_refill(void) /* No torch to refill */ else { -#ifdef JP - msg_print("¤³¤Î¸÷¸»¤Ï¼÷Ì¿¤ò±ä¤Ð¤»¤Ê¤¤¡£"); -#else - msg_print("Your light cannot be refilled."); -#endif - + msg_print(_("この光源は寿命を延ばせない。", "Your light cannot be refilled.")); } } -/* +/*! + * @brief ターゲットを設定するコマンドのメインルーチン * Target command + * @return なし */ void do_cmd_target(void) { /* Target set */ if (target_set(TARGET_KILL)) { -#ifdef JP - msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£"); -#else - msg_print("Target Selected."); -#endif - + msg_print(_("ターゲット決定。", "Target Selected.")); } /* Target aborted */ else { -#ifdef JP - msg_print("¥¿¡¼¥²¥Ã¥È²ò½ü¡£"); -#else - msg_print("Target Aborted."); -#endif - + msg_print(_("ターゲット解除。", "Target Aborted.")); } } -/* +/*! + * @brief 周囲を見渡すコマンドのメインルーチン * Look command + * @return なし */ void do_cmd_look(void) { + /*TEST*/ + p_ptr->window |= PW_MONSTER_LIST; + window_stuff(); + /*TEST*/ + /* Look around */ if (target_set(TARGET_LOOK)) { -#ifdef JP - msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£"); -#else - msg_print("Target Selected."); -#endif - + msg_print(_("ターゲット決定。", "Target Selected.")); } } - -/* +/*! + * @brief 位置を確認するコマンドのメインルーチン * Allow the player to examine other sectors on the map + * @return なし */ void do_cmd_locate(void) { @@ -2215,7 +1588,7 @@ void do_cmd_locate(void) if ((y2 == y1) && (x2 == x1)) { #ifdef JP - strcpy(tmp_val, "¿¿¾å"); + strcpy(tmp_val, "真上"); #else tmp_val[0] = '\0'; #endif @@ -2225,26 +1598,21 @@ void do_cmd_locate(void) { #ifdef JP sprintf(tmp_val, "%s%s", - ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""), - ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : "")); + ((y2 < y1) ? "北" : (y2 > y1) ? "南" : ""), + ((x2 < x1) ? "西" : (x2 > x1) ? "東" : "")); #else sprintf(tmp_val, "%s%s of", - ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""), - ((x2 < x1) ? " West" : (x2 > x1) ? " East" : "")); + ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""), + ((x2 < x1) ? " West" : (x2 > x1) ? " East" : "")); #endif } /* Prepare to ask which way to look */ - sprintf(out_val, -#ifdef JP - "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?", -#else - "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?", -#endif - - y2 / (hgt / 2), y2 % (hgt / 2), - x2 / (wid / 2), x2 % (wid / 2), tmp_val); + sprintf(out_val, _("マップ位置 [%d(%02d),%d(%02d)] (プレイヤーの%s) 方向?", + "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?"), + y2 / (hgt / 2), y2 % (hgt / 2), + x2 / (wid / 2), x2 % (wid / 2), tmp_val); /* Assume no direction */ dir = 0; @@ -2294,213 +1662,14 @@ void do_cmd_locate(void) -/* - * The table of "symbol info" -- each entry is a string of the form - * "X:desc" where "X" is the trigger, and "desc" is the "info". - */ -static cptr ident_info[] = -{ -#ifdef JP - " :°Å°Ç", - "!:Ìô, ¥ª¥¤¥ë", - "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê", - "#:ÊÉ(±£¤·¥É¥¢)Ëô¤Ï¿¢Êª", - "$:ºâÊõ(¶â¤«ÊõÀÐ)", - "%:¹ÛÌ®(Íϴ䤫ÀбÑ)", - "&:È¢", - "':³«¤¤¤¿¥É¥¢", - "(:Æð¤é¤«¤¤Ëɶñ", - "):½â", - "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ", - "+:ÊĤ¸¤¿¥É¥¢", - ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥­¥Î¥³", - "-:ËâË¡ËÀ, ¥í¥Ã¥É", - ".:¾²", - "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)", - "0:Çîʪ´Û¤ÎÆþ¸ý", - "1:»¨²ß²°¤ÎÆþ¸ý", - "2:Ëɶñ²°¤ÎÆþ¸ý", - "3:Éð´ïÀìÌ珤ÎÆþ¸ý", - "4:»û±¡¤ÎÆþ¸ý", - "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý", - "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý", - "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý", - "8:²æ¤¬²È¤ÎÆþ¸ý", - "9:½ñŹ¤ÎÆþ¸ý", - "::´äÀÐ", - ";:²óÈò¤Î³¨Ê¸»ú/Çúȯ¤Î¥ë¡¼¥ó", - "<:¾å¤ê³¬ÃÊ", - "=:»ØÎØ", - ">:²¼¤ê³¬ÃÊ", - "?:´¬Êª", - "@:¥×¥ì¥¤¥ä¡¼", - "A:Å·»È", - "B:Ä»", - "C:¸¤", - "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à", - "E:¥¨¥ì¥á¥ó¥¿¥ë", - "F:¥È¥ó¥Ü", - "G:¥´¡¼¥¹¥È", - "H:»¨¼ï", - "I:º«Ãî", - "J:¥Ø¥Ó", - "K:¥­¥é¡¼¡¦¥Ó¡¼¥È¥ë", - "L:¥ê¥Ã¥Á", - "M:¿¼ó¤Îà¨ÃîÎà", - "N:Ææ¤ÎÀ¸Êª", - "O:¥ª¡¼¥¬", - "P:µðÂç¿Í´Ö·¿À¸Êª", - "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)", - "R:à¨ÃîÎà/ξÀ¸Îà", - "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë", - "T:¥È¥í¥ë", - "U:¾åµé¥Ç¡¼¥â¥ó", - "V:¥Ð¥ó¥Ñ¥¤¥¢", - "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù", - "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù", - "Y:¥¤¥¨¥Æ¥£", - "Z:¥Ï¥¦¥ó¥É", - "[:·ø¤¤¥¢¡¼¥Þ¡¼", - "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)", - "]:¼ï¡¹¤ÎËɶñ", - "^:¥È¥é¥Ã¥×", - "_:¾ó", - "`:¿Í·Á¡¤Ä¦Áü", - "a:¥¢¥ê", - "b:¥³¥¦¥â¥ê", - "c:¥à¥«¥Ç", - "d:¥É¥é¥´¥ó", - "e:ÌܶÌ", - "f:¥Í¥³", - "g:¥´¡¼¥ì¥à", - "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ", - "i:¥Ù¥È¥Ù¥È", - "j:¥¼¥ê¡¼", - "k:¥³¥Ü¥ë¥É", - "l:¿åÀ³À¸Êª", - "m:¥â¥ë¥É", - "n:¥Ê¡¼¥¬", - "o:¥ª¡¼¥¯", - "p:¿Í´Ö", - "q:»Í­½Ã", - "r:¥Í¥º¥ß", - "s:¥¹¥±¥ë¥È¥ó", - "t:Ä®¤Î¿Í", - "u:²¼µé¥Ç¡¼¥â¥ó", - "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹", - "w:¥¤¥â¥à¥·/Âç·²", - /* "x:unused", */ - "y:¥¤¡¼¥¯", - "z:¥¾¥ó¥Ó/¥ß¥¤¥é", - "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)", - "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)", - "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)", - "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)", -#else - " :A dark grid", - "!:A potion (or oil)", - "\":An amulet (or necklace)", - "#:A wall (or secret door)", - "$:Treasure (gold or gems)", - "%:A vein (magma or quartz)", - "&:A chest", - "':An open door", - "(:Soft armor", - "):A shield", - "*:A vein with treasure or a ball monster", - "+:A closed door", - ",:Food (or mushroom patch)", - "-:A wand (or rod)", - ".:Floor", - "/:A polearm (Axe/Pike/etc)", - "0:Entrance to Museum", - "1:Entrance to General Store", - "2:Entrance to Armory", - "3:Entrance to Weaponsmith", - "4:Entrance to Temple", - "5:Entrance to Alchemy shop", - "6:Entrance to Magic store", - "7:Entrance to Black Market", - "8:Entrance to your home", - "9:Entrance to the bookstore", - "::Rubble", - ";:A glyph of warding / explosive rune", - "<:An up staircase", - "=:A ring", - ">:A down staircase", - "?:A scroll", - "@:You", - "A:Angel", - "B:Bird", - "C:Canine", - "D:Ancient Dragon/Wyrm", - "E:Elemental", - "F:Dragon Fly", - "G:Ghost", - "H:Hybrid", - "I:Insect", - "J:Snake", - "K:Killer Beetle", - "L:Lich", - "M:Multi-Headed Reptile", - "N:Mystery Living", - "O:Ogre", - "P:Giant Humanoid", - "Q:Quylthulg (Pulsing Flesh Mound)", - "R:Reptile/Amphibian", - "S:Spider/Scorpion/Tick", - "T:Troll", - "U:Major Demon", - "V:Vampire", - "W:Wight/Wraith/etc", - "X:Xorn/Xaren/etc", - "Y:Yeti", - "Z:Zephyr Hound", - "[:Hard armor", - "\\:A hafted weapon (mace/whip/etc)", - "]:Misc. armor", - "^:A trap", - "_:A staff", - "`:A figurine or statue", - "a:Ant", - "b:Bat", - "c:Centipede", - "d:Dragon", - "e:Floating Eye", - "f:Feline", - "g:Golem", - "h:Hobbit/Elf/Dwarf", - "i:Icky Thing", - "j:Jelly", - "k:Kobold", - "l:Aquatic monster", - "m:Mold", - "n:Naga", - "o:Orc", - "p:Person/Human", - "q:Quadruped", - "r:Rodent", - "s:Skeleton", - "t:Townsperson", - "u:Minor Demon", - "v:Vortex", - "w:Worm/Worm-Mass", - /* "x:unused", */ - "y:Yeek", - "z:Zombie/Mummy", - "{:A missile (arrow/bolt/shot)", - "|:An edged weapon (sword/dagger/etc)", - "}:A launcher (bow/crossbow/sling)", - "~:Fluid terrain (or miscellaneous item)", -#endif - - NULL -}; - - -/* +/*! + * @brief モンスター種族情報を特定の基準によりソートするための比較処理 * Sorting hook -- Comp function -- see below - * + * @param u モンスター種族情報の入れるポインタ + * @param v 条件基準ID + * @param a 比較するモンスター種族のID1 + * @param b 比較するモンスター種族のID2 + * @return 2の方が大きければTRUEを返す * We use "u" to point to array of monster indexes, * and "v" to select the type of sorting to perform on "u". */ @@ -2515,7 +1684,6 @@ bool ang_sort_comp_hook(vptr u, vptr v, int a, int b) int z1, z2; - /* Sort by player kills */ if (*why >= 4) { @@ -2573,9 +1741,15 @@ bool ang_sort_comp_hook(vptr u, vptr v, int a, int b) } -/* +/*! + * @brief モンスター種族情報を特定の基準によりソートするためのスワップ処理 * Sorting hook -- Swap function -- see below - * + * @param u モンスター種族情報の入れるポインタ + * @param v 未使用 + * @param a スワップするモンスター種族のID1 + * @param b スワップするモンスター種族のID2 + * @return なし + * @details * We use "u" to point to array of monster indexes, * and "v" to select the type of sorting to perform. */ @@ -2585,6 +1759,9 @@ void ang_sort_swap_hook(vptr u, vptr v, int a, int b) u16b holder; + /* Unused */ + (void)v; + /* Swap */ holder = who[a]; who[a] = who[b]; @@ -2593,9 +1770,12 @@ void ang_sort_swap_hook(vptr u, vptr v, int a, int b) -/* +/*! + * @brief モンスターの思い出を見るコマンドのメインルーチン * Identify a character, allow recall of monsters - * + * @return なし + * @details + *
  * Several "special" responses recall "multiple" monsters:
  *   ^A (all monsters)
  *   ^U (all unique monsters)
@@ -2604,30 +1784,30 @@ void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
  * The responses may be sorted in several ways, see below.
  *
  * Note that the player ghosts are ignored. XXX XXX XXX
+ * 
*/ void do_cmd_query_symbol(void) { - int i, n, r_idx; + IDX i; + int n; + MONRACE_IDX r_idx; char sym, query; char buf[128]; bool all = FALSE; bool uniq = FALSE; bool norm = FALSE; + bool ride = FALSE; char temp[80] = ""; bool recall = FALSE; u16b why = 0; - u16b *who; + IDX *who; /* Get a character, or abort */ -#ifdef JP - if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°): ", &sym, FALSE)) return; -#else - if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return; -#endif - + if (!get_com(_("知りたい文字を入力して下さい(記号 or ^A全,^Uユ,^N非ユ,^R乗馬,^M名前): ", + "Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): "), &sym, FALSE)) return; /* Find that character info, and describe it */ for (i = 0; ident_info[i]; ++i) @@ -2639,51 +1819,33 @@ void do_cmd_query_symbol(void) if (sym == KTRL('A')) { all = TRUE; -#ifdef JP - strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Full monster list."); -#endif - + strcpy(buf, _("全モンスターのリスト", "Full monster list.")); } else if (sym == KTRL('U')) { all = uniq = TRUE; -#ifdef JP - strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Unique monster list."); -#endif - + strcpy(buf, _("ユニーク・モンスターのリスト", "Unique monster list.")); } else if (sym == KTRL('N')) { all = norm = TRUE; -#ifdef JP - strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Non-unique monster list."); -#endif - + strcpy(buf, _("ユニーク外モンスターのリスト", "Non-unique monster list.")); + } + else if (sym == KTRL('R')) + { + all = ride = TRUE; + strcpy(buf, _("乗馬可能モンスターのリスト", "Ridable monster list.")); } /* XTRA HACK WHATSEARCH */ else if (sym == KTRL('M')) { all = TRUE; -#ifdef JP - if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70)) -#else - if (!get_string("Enter name:",temp, 70)) -#endif + if (!get_string(_("名前(英語の場合小文字で可)", "Enter name:"),temp, 70)) { temp[0]=0; return; } -#ifdef JP - sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp); -#else - sprintf(buf, "Monsters with a name \"%s\"",temp); -#endif + sprintf(buf, _("名前:%sにマッチ", "Monsters with a name \"%s\""),temp); } else if (ident_info[i]) { @@ -2691,19 +1853,14 @@ void do_cmd_query_symbol(void) } else { -#ifdef JP - sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú"); -#else - sprintf(buf, "%c - %s.", sym, "Unknown Symbol"); -#endif - + sprintf(buf, "%c - %s", sym, _("無効な文字", "Unknown Symbol")); } /* Display the result */ prt(buf, 0, 0); /* Allocate the "who" array */ - C_MAKE(who, max_r_idx, u16b); + C_MAKE(who, max_r_idx, IDX); /* Collect matching monsters */ for (n = 0, i = 1; i < max_r_idx; i++) @@ -2719,16 +1876,21 @@ void do_cmd_query_symbol(void) /* Require unique monsters if needed */ if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue; + /* Require ridable monsters if needed */ + if (ride && !(r_ptr->flags7 & (RF7_RIDING))) continue; + /* XTRA HACK WHATSEARCH */ - if (temp[0]){ + if (temp[0]) + { int xx; char temp2[80]; - for (xx=0; temp[xx] && xx<80; xx++){ + for (xx=0; temp[xx] && xx<80; xx++) + { #ifdef JP if (iskanji( temp[xx])) { xx++; continue; } #endif - if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]); + if (isupper(temp[xx])) temp[xx] = (char)tolower(temp[xx]); } #ifdef JP @@ -2737,35 +1899,32 @@ void do_cmd_query_symbol(void) strcpy(temp2, r_name+r_ptr->name); #endif for (xx=0; temp2[xx] && xx<80; xx++) - if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]); + if (isupper(temp2[xx])) temp2[xx] = (char)tolower(temp2[xx]); #ifdef JP - if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) ) + if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp) ) #else - if (strstr(temp2, temp)) + if (my_strstr(temp2, temp)) #endif - who[n++]=i; - }else + who[n++] = i; + } + /* Collect "appropriate" monsters */ - if (all || (r_ptr->d_char == sym)) who[n++] = i; + else if (all || (r_ptr->d_char == sym)) who[n++] = i; } /* Nothing to recall */ if (!n) { /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); + C_KILL(who, max_r_idx, IDX); return; } /* Prompt XXX XXX XXX */ -#ifdef JP - put_str("»×¤¤½Ð¤ò¸«¤Þ¤¹¤«? (k:»¦³²½ç/y/n): ", 0, 36); -#else - put_str("Recall details? (k/y/n): ", 0, 40); -#endif + put_str(_("思い出を見ますか? (k:殺害順/y/n): ", "Recall details? (k/y/n): "), 0, _(36, 40)); /* Query */ @@ -2794,7 +1953,7 @@ void do_cmd_query_symbol(void) if (query != 'y') { /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); + C_KILL(who, max_r_idx, IDX); return; } @@ -2826,17 +1985,6 @@ void do_cmd_query_symbol(void) /* Hack -- Handle stuff */ handle_stuff(); - /* Hack -- Begin the prompt */ - roff_top(r_idx); - - /* Hack -- Complete the prompt */ -#ifdef JP - Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]"); -#else - Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]"); -#endif - - /* Interact */ while (1) { @@ -2848,15 +1996,13 @@ void do_cmd_query_symbol(void) /* Recall on screen */ screen_roff(who[i], 0); + } - /* Hack -- Complete the prompt (again) */ -#ifdef JP - Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]"); -#else - Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]"); -#endif + /* Hack -- Begin the prompt */ + roff_top(r_idx); - } + /* Hack -- Complete the prompt */ + Term_addstr(-1, TERM_WHITE, _(" ['r'思い出, ESC]", " [(r)ecall, ESC]")); /* Command */ query = inkey(); @@ -2900,336 +2046,10 @@ void do_cmd_query_symbol(void) } /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); + C_KILL(who, max_r_idx, IDX); /* Re-display the identity */ prt(buf, 0, 0); } -/* - * research_mon - * -KMW- - */ -bool research_mon(void) -{ - int i, n, r_idx; - char sym, query; - char buf[128]; - - bool notpicked; - - bool recall = FALSE; - - u16b why = 0; - - u16b *who; - - /* XTRA HACK WHATSEARCH */ - bool all = FALSE; - bool uniq = FALSE; - bool norm = FALSE; - char temp[80] = ""; - - /* XTRA HACK REMEMBER_IDX */ - static int old_sym = '\0'; - static int old_i = 0; - - - /* Save the screen */ - screen_save(); - - /* Get a character, or abort */ -#ifdef JP -if (!get_com("¥â¥ó¥¹¥¿¡¼¤Îʸ»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°):", &sym, FALSE)) -#else - if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) -#endif - - { - /* Restore */ - screen_load(); - - return (FALSE); - } - - /* Find that character info, and describe it */ - for (i = 0; ident_info[i]; ++i) - { - if (sym == ident_info[i][0]) break; - } - - /* XTRA HACK WHATSEARCH */ - if (sym == KTRL('A')) - { - all = TRUE; -#ifdef JP - strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Full monster list."); -#endif - } - else if (sym == KTRL('U')) - { - all = uniq = TRUE; -#ifdef JP - strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Unique monster list."); -#endif - } - else if (sym == KTRL('N')) - { - all = norm = TRUE; -#ifdef JP - strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Non-unique monster list."); -#endif - } - else if (sym == KTRL('M')) - { - all = TRUE; -#ifdef JP - if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70)) -#else - if (!get_string("Enter name:",temp, 70)) -#endif - { - temp[0]=0; - return FALSE; - } -#ifdef JP - sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp); -#else - sprintf(buf, "Monsters with a name \"%s\"",temp); -#endif - } - else if (ident_info[i]) - { - sprintf(buf, "%c - %s.", sym, ident_info[i] + 2); - } - else - { -#ifdef JP -sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú"); -#else - sprintf(buf, "%c - %s.", sym, "Unknown Symbol"); -#endif - - } - - /* Display the result */ - prt(buf, 16, 10); - - - /* Allocate the "who" array */ - C_MAKE(who, max_r_idx, u16b); - - /* Collect matching monsters */ - for (n = 0, i = 1; i < max_r_idx; i++) - { - monster_race *r_ptr = &r_info[i]; - - /* XTRA HACK WHATSEARCH */ - /* Require non-unique monsters if needed */ - if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue; - - /* Require unique monsters if needed */ - if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue; - - /* ̾Á°¸¡º÷ */ - if (temp[0]){ - int xx; - char temp2[80]; - - for (xx=0; temp[xx] && xx<80; xx++){ -#ifdef JP - if (iskanji( temp[xx])) { xx++; continue; } -#endif - if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]); - } - -#ifdef JP - strcpy(temp2, r_name+r_ptr->E_name); -#else - strcpy(temp2, r_name+r_ptr->name); -#endif - for (xx=0; temp2[xx] && xx<80; xx++) - if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]); - -#ifdef JP - if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) ) -#else - if (strstr(temp2, temp)) -#endif - who[n++]=i; - } - else if (all || (r_ptr->d_char == sym)) who[n++] = i; - } - - /* Nothing to recall */ - if (!n) - { - /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); - - /* Restore */ - screen_load(); - - return (FALSE); - } - - /* Sort by level */ - why = 2; - query = 'y'; - - /* Sort if needed */ - if (why) - { - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_hook; - ang_sort_swap = ang_sort_swap_hook; - - /* Sort the array */ - ang_sort(who, &why, n); - } - - - /* Start at the end */ - /* XTRA HACK REMEMBER_IDX */ - if (old_sym == sym && old_i < n) i = old_i; - else i = n - 1; - - notpicked = TRUE; - - /* Scan the monster memory */ - while (notpicked) - { - /* Extract a race */ - r_idx = who[i]; - - /* Save this monster ID */ - p_ptr->monster_race_idx = r_idx; - - /* Hack -- Handle stuff */ - handle_stuff(); - - /* Hack -- Begin the prompt */ - roff_top(r_idx); - - /* Hack -- Complete the prompt */ -#ifdef JP -Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ' '¤Ç³¹Ô, ESC]"); -#else - Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC, space to continue]"); -#endif - - - /* Interact */ - while (1) - { - /* Recall */ - if (recall) - { - /* Recall on screen */ - monster_race *r_ptr = &r_info[r_idx]; - int m; - - /* Hack -- Maximal info */ - r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR; - - /* Observe "maximal" attacks */ - for (m = 0; m < 4; m++) - { - /* Examine "actual" blows */ - if (r_ptr->blow[m].effect || r_ptr->blow[m].method) - { - /* Hack -- maximal observations */ - r_ptr->r_blows[m] = MAX_UCHAR; - } - } - - /* Hack -- maximal drops */ - r_ptr->r_drop_gold = r_ptr->r_drop_item = - (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) + - ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) + - ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) + - ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) + - ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) + - ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0)); - - /* Hack -- but only "valid" drops */ - if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0; - if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0; - - /* Hack -- observe many spells */ - r_ptr->r_cast_inate = MAX_UCHAR; - r_ptr->r_cast_spell = MAX_UCHAR; - - /* Hack -- know all the flags */ - r_ptr->r_flags1 = r_ptr->flags1; - r_ptr->r_flags2 = r_ptr->flags2; - r_ptr->r_flags3 = r_ptr->flags3; - r_ptr->r_flags4 = r_ptr->flags4; - r_ptr->r_flags5 = r_ptr->flags5; - r_ptr->r_flags6 = r_ptr->flags6; - - r_ptr->r_xtra1 |= MR1_SINKA; - - /* know every thing mode */ - screen_roff(r_idx, 0x01); - notpicked = FALSE; - - /* XTRA HACK REMEMBER_IDX */ - old_sym = sym; - old_i = i; - } - - /* Command */ - query = inkey(); - - /* Normal commands */ - if (query != 'r') break; - - /* Toggle recall */ - recall = !recall; - } - - /* Stop scanning */ - if (query == ESCAPE) break; - - /* Move to "prev" monster */ - if (query == '-') - { - if (++i == n) - { - i = 0; - if (!expand_list) break; - } - } - - /* Move to "next" monster */ - else - { - if (i-- == 0) - { - i = n - 1; - if (!expand_list) break; - } - } - } - - - /* Re-display the identity */ - /* prt(buf, 5, 5);*/ - - /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); - - /* Restore */ - screen_load(); - - return (!notpicked); -} -