X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd3.c;h=cf25c7422c9cdd1acd549b2375be157f31d5026b;hb=31ab91f6c4a33170bb0388fb02fb61eed639e3dd;hp=bf741f1b9c64c69a22c00a17e2ac88a2dab52856;hpb=b1f5f97798aadbca275e5bc1a541494c4f0a0834;p=hengband%2Fhengband.git diff --git a/src/cmd3.c b/src/cmd3.c index bf741f1b9..cf25c7422 100644 --- a/src/cmd3.c +++ b/src/cmd3.c @@ -3,11 +3,11 @@ /* Purpose: Inventory commands */ /* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ #include "angband.h" @@ -45,14 +45,13 @@ void do_cmd_inven(void) item_tester_full = FALSE; #ifdef JP - sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ", - lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) , - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) -/ 2)); + sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ", + lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) , + (p_ptr->total_weight * 100) / weight_limit()); #else sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ", (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10), - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2)); + (p_ptr->total_weight * 100) / weight_limit()); #endif @@ -120,14 +119,13 @@ void do_cmd_equip(void) /* Build a prompt */ #ifdef JP - sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ", - lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) , - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) -/ 2)); + sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ", + lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) , + (p_ptr->total_weight * 100) / weight_limit()); #else sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ", (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10), - (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2)); + (p_ptr->total_weight * 100) / weight_limit()); #endif @@ -201,6 +199,8 @@ static bool item_tester_hook_melee_weapon(object_type *o_ptr) } +bool select_ring_slot = FALSE; + /* * Wield or wear a single item from the pack or floor */ @@ -219,6 +219,8 @@ void do_cmd_wield(void) cptr q, s; + int need_switch_wielding = 0; + if (p_ptr->special_defense & KATA_MUSOU) { set_action(ACTION_NONE); @@ -253,145 +255,167 @@ void do_cmd_wield(void) /* Check the slot */ slot = wield_slot(o_ptr); -#if 1 /* EASY_RING -- TNB */ - if ((o_ptr->tval == TV_RING) && inventory[INVEN_LEFT].k_idx && - inventory[INVEN_RIGHT].k_idx) + switch (o_ptr->tval) { - /* Restrict the choices */ - item_tester_tval = TV_RING; - item_tester_no_ryoute = TRUE; - - /* Choose a ring from the equipment only */ -#ifdef JP -q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?"; -#else - q = "Replace which ring? "; -#endif + /* Shields and some misc. items */ + case TV_CAPTURE: + case TV_SHIELD: + case TV_CARD: + /* Dual wielding */ + if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM)) + { + /* Restrict the choices */ + item_tester_hook = item_tester_hook_melee_weapon; + item_tester_no_ryoute = TRUE; + /* Choose a weapon from the equipment only */ #ifdef JP -s = "¤ª¤Ã¤È¡£"; + q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?"; + s = "¤ª¤Ã¤È¡£"; #else - s = "Oops."; + q = "Replace which weapon? "; + s = "Oops."; #endif - if (!get_item(&slot, q, s, (USE_EQUIP))) - return; - } + if (!get_item(&slot, q, s, (USE_EQUIP))) return; + if (slot == INVEN_RARM) need_switch_wielding = INVEN_LARM; + } -#endif /* EASY_RING -- TNB */ + else if (buki_motteruka(INVEN_LARM)) slot = INVEN_RARM; - if (((o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CARD) || (o_ptr->tval == TV_CAPTURE)) && - buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM)) - { - /* Restrict the choices */ - item_tester_hook = item_tester_hook_melee_weapon; - item_tester_no_ryoute = TRUE; + /* Both arms are already used by non-weapon */ + else if (inventory[INVEN_RARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_RARM]) && + inventory[INVEN_LARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_LARM])) + { + /* Restrict the choices */ + item_tester_hook = item_tester_hook_mochikae; - /* Choose a weapon from the equipment only */ + /* Choose a hand */ #ifdef JP -q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?"; + q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?"; + s = "¤ª¤Ã¤È¡£"; #else - q = "Replace which weapon? "; + q = "Equip which hand? "; + s = "Oops."; #endif + if (!get_item(&slot, q, s, (USE_EQUIP))) return; + } + break; + + /* Melee weapons */ + case TV_DIGGING: + case TV_HAFTED: + case TV_POLEARM: + case TV_SWORD: + /* Asking for dual wielding */ + if (slot == INVEN_LARM) + { #ifdef JP -s = "¤ª¤Ã¤È¡£"; + if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_RARM; #else - s = "Oops."; + if (!get_check("Dual wielding? ")) slot = INVEN_RARM; #endif + } - if (!get_item(&slot, q, s, (USE_EQUIP))) - return; - if (slot == INVEN_RARM) + else if (!inventory[INVEN_RARM].k_idx && buki_motteruka(INVEN_LARM)) { - object_type *or_ptr = &inventory[INVEN_RARM]; - object_type *ol_ptr = &inventory[INVEN_LARM]; - object_type *otmp_ptr; - object_type object_tmp; - char ol_name[MAX_NLEN]; - - otmp_ptr = &object_tmp; +#ifdef JP + if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_LARM; +#else + if (!get_check("Dual wielding? ")) slot = INVEN_LARM; +#endif + } - object_desc(ol_name, ol_ptr, FALSE, 0); + /* Both arms are already used */ + else if (inventory[INVEN_LARM].k_idx && inventory[INVEN_RARM].k_idx) + { + /* Restrict the choices */ + item_tester_hook = item_tester_hook_mochikae; - object_copy(otmp_ptr, ol_ptr); - object_copy(ol_ptr, or_ptr); - object_copy(or_ptr, otmp_ptr); + /* Choose a hand */ #ifdef JP - msg_format("%s¤ò±¦¼ê¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", ol_name); + q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?"; + s = "¤ª¤Ã¤È¡£"; #else - msg_format("You wield %s at right hand.", ol_name); + q = "Equip which hand? "; + s = "Oops."; #endif - slot = INVEN_LARM; + if (!get_item(&slot, q, s, (USE_EQUIP))) return; + if ((slot == INVEN_LARM) && !buki_motteruka(INVEN_RARM)) + need_switch_wielding = INVEN_RARM; } - } + break; - /* ÆóÅáή¤Ë¤¹¤ë¤«¤É¤¦¤« */ - if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) && (slot == INVEN_LARM)) - { + /* Rings */ + case TV_RING: + /* Choose a ring slot */ + if (inventory[INVEN_LEFT].k_idx && inventory[INVEN_RIGHT].k_idx) + { #ifdef JP - if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) + q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?"; #else - if (!get_check("Dual wielding? ")) + q = "Replace which ring? "; #endif - { - slot = INVEN_RARM; } - } - - if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) && - inventory[INVEN_LARM].k_idx && - inventory[INVEN_RARM].k_idx) - { - /* Restrict the choices */ - item_tester_hook = item_tester_hook_mochikae; - - /* Choose a ring from the equipment only */ + else + { #ifdef JP -q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?"; + q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?"; #else - q = "Equip which hand? "; + q = "Equip which hand? "; #endif + } #ifdef JP -s = "¤ª¤Ã¤È¡£"; + s = "¤ª¤Ã¤È¡£"; #else s = "Oops."; #endif + /* Restrict the choices */ + select_ring_slot = TRUE; + item_tester_no_ryoute = TRUE; + if (!get_item(&slot, q, s, (USE_EQUIP))) + { + select_ring_slot = FALSE; return; + } + select_ring_slot = FALSE; + break; } /* Prevent wielding into a cursed slot */ - if (cursed_p(&inventory[slot])) + if (object_is_cursed(&inventory[slot])) { /* Describe it */ - object_desc(o_name, &inventory[slot], FALSE, 0); + object_desc(o_name, &inventory[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY)); /* Message */ #ifdef JP - msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£", - describe_use(slot) , o_name ); + msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£", + describe_use(slot) , o_name ); #else msg_format("The %s you are %s appears to be cursed.", - o_name, describe_use(slot)); + o_name, describe_use(slot)); #endif - /* Cancel the command */ return; } - if (cursed_p(o_ptr) && wear_confirm && - (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE))) + if (confirm_wear && + ((object_is_cursed(o_ptr) && object_is_known(o_ptr)) || + ((o_ptr->ident & IDENT_SENSE) && + (FEEL_BROKEN <= o_ptr->feeling) && (o_ptr->feeling <= FEEL_CURSED)))) { char dummy[MAX_NLEN+80]; /* Describe it */ - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); #ifdef JP sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name); @@ -399,17 +423,15 @@ sprintf(dummy, " sprintf(dummy, "Really use the %s {cursed}? ", o_name); #endif - - if (!get_check(dummy)) - return; + if (!get_check(dummy)) return; } - if ((o_ptr->name1 == ART_STONEMASK) && object_known_p(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID)) + if ((o_ptr->name1 == ART_STONEMASK) && object_is_known(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID)) { char dummy[MAX_NLEN+80]; /* Describe it */ - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); #ifdef JP sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name); @@ -418,9 +440,29 @@ sprintf(dummy, "%s sprintf(dummy, "Do you become a vampire?"); #endif + if (!get_check(dummy)) return; + } - if (!get_check(dummy)) - return; + if (need_switch_wielding && !object_is_cursed(&inventory[need_switch_wielding])) + { + object_type *slot_o_ptr = &inventory[slot]; + object_type *switch_o_ptr = &inventory[need_switch_wielding]; + object_type object_tmp; + object_type *otmp_ptr = &object_tmp; + char switch_name[MAX_NLEN]; + + object_desc(switch_name, switch_o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); + + object_copy(otmp_ptr, switch_o_ptr); + object_copy(switch_o_ptr, slot_o_ptr); + object_copy(slot_o_ptr, otmp_ptr); +#ifdef JP + msg_format("%s¤ò%s¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", switch_name, (slot == INVEN_RARM) ? (left_hander ? "º¸¼ê" : "±¦¼ê") : (left_hander ? "±¦¼ê" : "º¸¼ê")); +#else + msg_format("You wield %s at %s hand.", switch_name, (slot == INVEN_RARM) ? (left_hander ? "left" : "right") : (left_hander ? "right" : "left")); +#endif + + slot = need_switch_wielding; } /* Check if completed a quest */ @@ -443,7 +485,13 @@ msg_print(" } } - if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) identify_item(o_ptr); + if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) + { + identify_item(o_ptr); + + /* Auto-inscription */ + autopick_alter_item(item, FALSE); + } /* Take a turn */ energy_use = 100; @@ -484,79 +532,76 @@ msg_print(" /* Wear the new stuff */ object_copy(o_ptr, q_ptr); + /* Player touches it */ + o_ptr->marked |= OM_TOUCHED; + /* Increase the weight */ p_ptr->total_weight += q_ptr->weight; /* Increment the equip counter by hand */ equip_cnt++; - /* Where is the item now */ - if (slot == INVEN_RARM) - { - if((o_ptr->tval != TV_SHIELD) && (o_ptr->tval != TV_CAPTURE) && (o_ptr->tval != TV_CARD) && (empty_hands(FALSE) & 0x00000001) && ((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) -#ifdef JP - act = "¤òξ¼ê¤Ç¹½¤¨¤¿"; -#else - act = "You are wielding"; -#endif - else #ifdef JP - act = (left_hander ? "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿" : "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿"); +#define STR_WIELD_RARM "%s(%c)¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿¡£" +#define STR_WIELD_LARM "%s(%c)¤òº¸¼ê¤ËÁõÈ÷¤·¤¿¡£" +#define STR_WIELD_ARMS "%s(%c)¤òξ¼ê¤Ç¹½¤¨¤¿¡£" #else - act = "You are wielding"; +#define STR_WIELD_RARM "You are wielding %s (%c) in your right hand." +#define STR_WIELD_LARM "You are wielding %s (%c) in your left hand." +#define STR_WIELD_ARMS "You are wielding %s (%c) with both hands." #endif - } - else if (slot == INVEN_LARM) + /* Where is the item now */ + switch (slot) { -#ifdef JP - act = (left_hander ? "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿" : "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿"); -#else - act = "You are wielding"; -#endif + case INVEN_RARM: + if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && CAN_TWO_HANDS_WIELDING()) + act = STR_WIELD_ARMS; + else + act = (left_hander ? STR_WIELD_LARM : STR_WIELD_RARM); + break; - } - else if (slot == INVEN_BOW) - { + case INVEN_LARM: + if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && CAN_TWO_HANDS_WIELDING()) + act = STR_WIELD_ARMS; + else + act = (left_hander ? STR_WIELD_RARM : STR_WIELD_LARM); + break; + + case INVEN_BOW: #ifdef JP - act = "¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿"; + act = "%s(%c)¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿¡£"; #else - act = "You are shooting with"; + act = "You are shooting with %s (%c)."; #endif + break; - } - else if (slot == INVEN_LITE) - { + case INVEN_LITE: #ifdef JP - act = "¤ò¸÷¸»¤Ë¤·¤¿"; + act = "%s(%c)¤ò¸÷¸»¤Ë¤·¤¿¡£"; #else - act = "Your light source is"; + act = "Your light source is %s (%c)."; #endif + break; - } - else - { + default: #ifdef JP - act = "¤òÁõÈ÷¤·¤¿"; + act = "%s(%c)¤òÁõÈ÷¤·¤¿¡£"; #else - act = "You are wearing"; + act = "You are wearing %s (%c)."; #endif - + break; } /* Describe the result */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Message */ -#ifdef JP - msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act ); -#else - msg_format("%s %s (%c).", act, o_name, index_to_label(slot)); -#endif + msg_format(act, o_name, index_to_label(slot)); /* Cursed! */ - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { /* Warn the player */ #ifdef JP @@ -572,63 +617,11 @@ msg_print(" o_ptr->ident |= (IDENT_SENSE); } + /* The Stone Mask make the player turn into a vampire! */ if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID)) { - int h_percent; - if (p_ptr->prace < 32) - { - p_ptr->old_race1 |= 1L << p_ptr->prace; - } - else - { - p_ptr->old_race2 = 1L << (p_ptr->prace-32); - } - p_ptr->prace = RACE_VAMPIRE; -#ifdef JP - msg_format("¤¢¤Ê¤¿¤ÏµÛ·ìµ´¤ËÊѲ½¤·¤¿¡ª"); -#else - msg_format("You polymorphed into a vampire!"); -#endif - - rp_ptr = &race_info[p_ptr->prace]; - - /* Experience factor */ - p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp; - - /* Calculate the height/weight for males */ - if (p_ptr->psex == SEX_MALE) - { - p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht); - h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht); - p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100 - , (int)(rp_ptr->m_m_wt) * h_percent / 300 ); - } - - /* Calculate the height/weight for females */ - else if (p_ptr->psex == SEX_FEMALE) - { - p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht); - h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht); - p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100 - , (int)(rp_ptr->f_m_wt) * h_percent / 300 ); - } - - check_experience(); - - /* Hitdice */ - if (p_ptr->pclass == CLASS_SORCERER) - p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp; - else - p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp; - - do_cmd_rerate(FALSE); - - p_ptr->redraw |= (PR_BASIC); - - p_ptr->update |= (PU_BONUS); - - handle_stuff(); - lite_spot(py, px); + /* Turn into a vampire */ + change_race(RACE_VAMPIRE, ""); } /* Recalculate bonuses */ @@ -651,56 +644,74 @@ msg_print(" void kamaenaoshi(int item) { - object_type *o_ptr, *o2_ptr; + object_type *o_ptr, *new_o_ptr; char o_name[MAX_NLEN]; - if ((item == INVEN_RARM) && buki_motteruka(INVEN_LARM)) + if (item == INVEN_RARM) { - o_ptr = &inventory[INVEN_RARM]; - o2_ptr = &inventory[INVEN_LARM]; - object_copy(o_ptr, o2_ptr); - p_ptr->total_weight += o2_ptr->weight; - inven_item_increase(INVEN_LARM,-1); - inven_item_optimize(INVEN_LARM); - object_desc(o_name, o_ptr, TRUE, 3); - if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) + if (buki_motteruka(INVEN_LARM)) + { + o_ptr = &inventory[INVEN_LARM]; + object_desc(o_name, o_ptr, 0); + + if (!object_is_cursed(o_ptr)) + { + new_o_ptr = &inventory[INVEN_RARM]; + object_copy(new_o_ptr, o_ptr); + p_ptr->total_weight += o_ptr->weight; + inven_item_increase(INVEN_LARM, -((int)o_ptr->number)); + inven_item_optimize(INVEN_LARM); + if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING()) +#ifdef JP + msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name); +#else + msg_format("You are wielding %s with both hands.", o_name); +#endif + else #ifdef JP - msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name ); + msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê")); #else - msg_format("You are wielding %s with two-handed.", o_name ); + msg_format("You are wielding %s in your %s hand.", o_name, (left_hander ? "left":"right")); #endif - else + } + else + { + if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING()) #ifdef JP - msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê")); + msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name); #else - msg_format("You are wielding %s with %s hand.", o_name, (left_hander ? "left":"right") ); + msg_format("You are wielding %s with both hands.", o_name); #endif + } + } } - else if ((item == INVEN_LARM) && buki_motteruka(INVEN_RARM)) + else if (item == INVEN_LARM) { o_ptr = &inventory[INVEN_RARM]; - object_desc(o_name, o_ptr, TRUE, 3); - if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) + if (o_ptr->k_idx) object_desc(o_name, o_ptr, 0); + + if (buki_motteruka(INVEN_RARM)) + { + if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING()) #ifdef JP - msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name ); + msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name); #else - msg_format("You are wielding %s with two-handed.", o_name ); + msg_format("You are wielding %s with both hands.", o_name); #endif - } - else if ((item == INVEN_LARM) && !(empty_hands(FALSE) & 0x0002)) - { - o_ptr = &inventory[INVEN_LARM]; - o2_ptr = &inventory[INVEN_RARM]; - object_copy(o_ptr, o2_ptr); - p_ptr->total_weight += o2_ptr->weight; - inven_item_increase(INVEN_RARM,-1); - inven_item_optimize(INVEN_RARM); - object_desc(o_name, o_ptr, TRUE, 3); + } + else if (!(empty_hands(FALSE) & EMPTY_HAND_RARM) && !object_is_cursed(o_ptr)) + { + new_o_ptr = &inventory[INVEN_LARM]; + object_copy(new_o_ptr, o_ptr); + p_ptr->total_weight += o_ptr->weight; + inven_item_increase(INVEN_RARM, -((int)o_ptr->number)); + inven_item_optimize(INVEN_RARM); #ifdef JP - msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name ); + msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name); #else - msg_format("You switched hand of %s.", o_name ); + msg_format("You switched hand of %s.", o_name); #endif + } } } @@ -747,7 +758,7 @@ void do_cmd_takeoff(void) /* Item is cursed */ - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER)) { @@ -858,11 +869,11 @@ void do_cmd_drop(void) /* Hack -- Cannot remove cursed items */ - if ((item >= INVEN_RARM) && cursed_p(o_ptr)) + if ((item >= INVEN_RARM) && object_is_cursed(o_ptr)) { /* Oops */ #ifdef JP - msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£"); + msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£"); #else msg_print("Hmmm, it seems to be cursed."); #endif @@ -890,9 +901,11 @@ void do_cmd_drop(void) /* Drop (some of) the item */ inven_drop(item, amt); - if ((item == INVEN_RARM) || (item == INVEN_LARM)) kamaenaoshi(item); - - if (item >= INVEN_RARM) calc_android_exp(); + if (item >= INVEN_RARM) + { + kamaenaoshi(item); + calc_android_exp(); + } p_ptr->redraw |= (PR_EQUIPPY); } @@ -906,8 +919,9 @@ static bool high_level_book(object_type *o_ptr) (o_ptr->tval == TV_CHAOS_BOOK) || (o_ptr->tval == TV_DEATH_BOOK) || (o_ptr->tval == TV_TRUMP_BOOK) || - (o_ptr->tval == TV_ENCHANT_BOOK) || + (o_ptr->tval == TV_CRAFT_BOOK) || (o_ptr->tval == TV_DAEMON_BOOK) || + (o_ptr->tval == TV_CRUSADE_BOOK) || (o_ptr->tval == TV_MUSIC_BOOK)) { if (o_ptr->sval > 1) @@ -972,6 +986,64 @@ void do_cmd_destroy(void) o_ptr = &o_list[0 - item]; } + /* Verify unless quantity given beforehand */ + if (!force && (confirm_destroy || (object_value(o_ptr) > 0))) + { + object_desc(o_name, o_ptr, OD_OMIT_PREFIX); + + /* Make a verification */ + sprintf(out_val, +#ifdef JP + "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? [y/n/Auto]", +#else + "Really destroy %s? [y/n/Auto]", +#endif + o_name); + + msg_print(NULL); + + /* HACK : Add the line to message buffer */ + message_add(out_val); + p_ptr->window |= (PW_MESSAGE); + window_stuff(); + + /* Get an acceptable answer */ + while (TRUE) + { + char i; + + /* Prompt */ + prt(out_val, 0, 0); + + i = inkey(); + + /* Erase the prompt */ + prt("", 0, 0); + + + if (i == 'y' || i == 'Y') + { + break; + } + if (i == ESCAPE || i == 'n' || i == 'N') + { + /* Cancel */ + return; + } + if (i == 'A') + { + /* Add an auto-destroy preference line */ + if (autopick_autoregister(o_ptr)) + { + /* Auto-destroy it */ + autopick_alter_item(item, TRUE); + } + + /* The object is already destroyed. */ + return; + } + } /* while (TRUE) */ + } /* See how many items */ if (o_ptr->number > 1) @@ -987,33 +1059,15 @@ void do_cmd_destroy(void) /* Describe the object */ old_number = o_ptr->number; o_ptr->number = amt; - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); o_ptr->number = old_number; - /* Verify unless quantity given */ - if (!force) - { - if (confirm_destroy || (object_value(o_ptr) > 0)) - { - /* Make a verification */ -#ifdef JP - sprintf(out_val, "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? ", o_name); -#else - sprintf(out_val, "Really destroy %s? ", o_name); -#endif - - if (!get_check(out_val)) return; - } - } - /* Take a turn */ energy_use = 100; /* Artifacts cannot be destroyed */ - if (artifact_p(o_ptr) || o_ptr->art_name) + if (!can_player_destroy_object(o_ptr)) { - byte feel = FEEL_SPECIAL; - energy_use = 0; /* Message */ @@ -1023,24 +1077,6 @@ void do_cmd_destroy(void) msg_format("You cannot destroy %s.", o_name); #endif - - /* Hack -- Handle icky artifacts */ - if (cursed_p(o_ptr) || broken_p(o_ptr)) feel = FEEL_TERRIBLE; - - /* Hack -- inscribe the artifact */ - o_ptr->feeling = feel; - - /* We have "felt" it (again) */ - o_ptr->ident |= (IDENT_SENSE); - - /* Combine the pack */ - p_ptr->notice |= (PN_COMBINE); - - p_ptr->redraw |= (PR_EQUIPPY); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* Done */ return; } @@ -1088,13 +1124,13 @@ void do_cmd_destroy(void) } else if (p_ptr->pclass == CLASS_PALADIN) { - if (p_ptr->realm1 == REALM_LIFE) + if (is_good_realm(p_ptr->realm1)) { - if (q_ptr->tval != TV_LIFE_BOOK) gain_expr = TRUE; + if (!is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE; } else { - if (q_ptr->tval == TV_LIFE_BOOK) gain_expr = TRUE; + if (is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE; } } @@ -1193,7 +1229,7 @@ void do_cmd_observe(void) /* Description */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Describe */ #ifdef JP @@ -1204,9 +1240,9 @@ void do_cmd_observe(void) /* Describe it fully */ #ifdef JP - if (!identify_fully_aux(o_ptr)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£"); + if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£"); #else - if (!identify_fully_aux(o_ptr)) msg_print("You see nothing special."); + if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("You see nothing special."); #endif } @@ -1277,544 +1313,69 @@ void do_cmd_uninscribe(void) /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */ + p_ptr->update |= (PU_BONUS); + } + /* - * Auto flag inscribe + * Inscribe an object with a comment */ - -typedef struct flag_insc_table +void do_cmd_inscribe(void) { -#ifdef JP - char *japanese; -#endif - char *english; - u32b flag; - int num; - u32b except_flag; -} flag_insc_table; + int item; -#ifdef JP -static flag_insc_table flag_insc_plus[] = -{ - { "¹¶", "At", TR1_BLOWS, 1, 0 }, - { "®", "Sp", TR1_SPEED, 1, 0 }, - { "ÏÓ", "St", TR1_STR, 1, 0 }, - { "ÃÎ", "In", TR1_INT, 1, 0 }, - { "¸­", "Wi", TR1_WIS, 1, 0 }, - { "´ï", "Dx", TR1_DEX, 1, 0 }, - { "ÂÑ", "Cn", TR1_CON, 1, 0 }, - { "Ì¥", "Ch", TR1_CHR, 1, 0 }, - { "±£", "Sl", TR1_STEALTH, 1, 0 }, - { "õ", "Sr", TR1_SEARCH, 1, 0 }, - { "ÀÖ", "If", TR1_INFRA, 1, 0 }, - { "·¡", "Dg", TR1_TUNNEL, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_immune[] = -{ - { "»À", "Ac", TR2_IM_ACID, 2, 0 }, - { "ÅÅ", "El", TR2_IM_ELEC, 2, 0 }, - { "²Ð", "Fi", TR2_IM_FIRE, 2, 0 }, - { "Îä", "Co", TR2_IM_COLD, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_resistance[] = -{ - { "»À", "Ac", TR2_RES_ACID, 2, TR2_IM_ACID }, - { "ÅÅ", "El", TR2_RES_ELEC, 2, TR2_IM_ELEC }, - { "²Ð", "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE }, - { "Îä", "Co", TR2_RES_COLD, 2, TR2_IM_COLD }, - { "ÆÇ", "Po", TR2_RES_POIS, 2, 0 }, - { "Á®", "Li", TR2_RES_LITE, 2, 0 }, - { "°Å", "Dk", TR2_RES_DARK, 2, 0 }, - { "ÇË", "Sh", TR2_RES_SHARDS, 2, 0 }, - { "ÌÕ", "Bl", TR2_RES_BLIND, 2, 0 }, - { "Íð", "Cf", TR2_RES_CONF, 2, 0 }, - { "¹ì", "So", TR2_RES_SOUND, 2, 0 }, - { "¹ö", "Nt", TR2_RES_NETHER, 2, 0 }, - { "°ø", "Nx", TR2_RES_NEXUS, 2, 0 }, - { "ÆÙ", "Ca", TR2_RES_CHAOS, 2, 0 }, - { "Îô", "Di", TR2_RES_DISEN, 2, 0 }, - { "¶²", "Fe", TR2_RES_FEAR, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_misc[] = -{ - { "ËâÎÏ", "Ma", TR3_DEC_MANA, 3, 0 }, - { "Åê", "Th", TR2_THROW, 2, 0 }, - { "È¿", "Rf", TR2_REFLECT, 2, 0 }, - { "Ëã", "Fa", TR2_FREE_ACT, 2, 0 }, - { "»ë", "Si", TR3_SEE_INVIS, 3, 0 }, - { "·Ð", "Hl", TR2_HOLD_LIFE, 2, 0 }, - { "´¶", "Esp", TR3_TELEPATHY, 3, 0 }, - { "ÃÙ", "Sd", TR3_SLOW_DIGEST, 3, 0 }, - { "³è", "Rg", TR3_REGEN, 3, 0 }, - { "Éâ", "Lv", TR3_FEATHER, 3, 0 }, - { "ÌÀ", "Lu", TR3_LITE, 3, 0 }, - { "·Ù", "Wr", TR3_WARNING, 3, 0 }, - { "ÇÜ", "Xm", TR3_XTRA_MIGHT, 3, 0 }, - { "¼Í", "Xs", TR3_XTRA_SHOTS, 3, 0 }, - { "ÅÜ", "Ag", TR3_AGGRAVATE, 3, 0 }, - { "½Ë", "Bs", TR3_BLESSED, 3, 0 }, -#if 0 - { "±Ê¼ö", "Pc", TR3_PERMA_CURSE, 3, 0 }, - { "¼ö", "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE }, - { "´÷", "Ty", TR3_TY_CURSE, 3, 0 }, -#endif - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_aura[] = -{ - { "±ê", "F", TR3_SH_FIRE, 3, 0 }, - { "ÅÅ", "E", TR3_SH_ELEC, 3, 0 }, - { "Îä", "C", TR3_SH_COLD, 3, 0 }, - { "Ëâ", "M", TR3_NO_MAGIC, 3, 0 }, - { "½Ö", "T", TR3_NO_TELE, 3, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_brand[] = -{ - { "»À", "A", TR1_BRAND_ACID, 1, 0 }, - { "ÅÅ", "E", TR1_BRAND_ELEC, 1, 0 }, - { "¾Æ", "F", TR1_BRAND_FIRE, 1, 0 }, - { "Åà", "Co", TR1_BRAND_COLD, 1, 0 }, - { "ÆÇ", "P", TR1_BRAND_POIS, 1, 0 }, - { "ÆÙ", "Ca", TR1_CHAOTIC, 1, 0 }, - { "µÛ", "V", TR1_VAMPIRIC, 1, 0 }, - { "¿Ì", "Q", TR1_IMPACT, 1, 0 }, - { "ÀÚ", "S", TR1_VORPAL, 1, 0 }, - { "Íý", "M", TR1_FORCE_WEAPON, 1, 0 }, - { NULL, NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_slay[] = -{ - { "¼Ù", "*", TR1_SLAY_EVIL, 1, 0 }, - { "¿Í", "H", TR3_SLAY_HUMAN, 3, 0 }, - { "ζ", "D", TR1_KILL_DRAGON, 1, 0 }, - { "ε", "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON }, - { "¥ª", "o", TR1_SLAY_ORC, 1, 0 }, - { "¥È", "T", TR1_SLAY_TROLL, 1, 0 }, - { "µð", "P", TR1_SLAY_GIANT, 1, 0 }, - { "¥Ç", "U", TR1_SLAY_DEMON, 1, 0 }, - { "»à", "L", TR1_SLAY_UNDEAD, 1, 0 }, - { "Æ°", "Z", TR1_SLAY_ANIMAL, 1, 0 }, - { NULL, NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_sust[] = -{ - { "ÏÓ", "St", TR2_SUST_STR, 2, 0 }, - { "ÃÎ", "In", TR2_SUST_INT, 2, 0 }, - { "¸­", "Wi", TR2_SUST_WIS, 2, 0 }, - { "´ï", "Dx", TR2_SUST_DEX, 2, 0 }, - { "ÂÑ", "Cn", TR2_SUST_CON, 2, 0 }, - { "Ì¥", "Ch", TR2_SUST_CHR, 2, 0 }, - { NULL, NULL, 0, 0, 0 } -}; + object_type *o_ptr; -#else -static flag_insc_table flag_insc_plus[] = -{ - { "At", TR1_BLOWS, 1, 0 }, - { "Sp", TR1_SPEED, 1, 0 }, - { "St", TR1_STR, 1, 0 }, - { "In", TR1_INT, 1, 0 }, - { "Wi", TR1_WIS, 1, 0 }, - { "Dx", TR1_DEX, 1, 0 }, - { "Cn", TR1_CON, 1, 0 }, - { "Ch", TR1_CHR, 1, 0 }, - { "Sl", TR1_STEALTH, 1, 0 }, - { "Sr", TR1_SEARCH, 1, 0 }, - { "If", TR1_INFRA, 1, 0 }, - { "Dg", TR1_TUNNEL, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_immune[] = -{ - { "Ac", TR2_IM_ACID, 2, 0 }, - { "El", TR2_IM_ELEC, 2, 0 }, - { "Fi", TR2_IM_FIRE, 2, 0 }, - { "Co", TR2_IM_COLD, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_resistance[] = -{ - { "Ac", TR2_RES_ACID, 2, TR2_IM_ACID }, - { "El", TR2_RES_ELEC, 2, TR2_IM_ELEC }, - { "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE }, - { "Co", TR2_RES_COLD, 2, TR2_IM_COLD }, - { "Po", TR2_RES_POIS, 2, 0 }, - { "Li", TR2_RES_LITE, 2, 0 }, - { "Dk", TR2_RES_DARK, 2, 0 }, - { "Sh", TR2_RES_SHARDS, 2, 0 }, - { "Bl", TR2_RES_BLIND, 2, 0 }, - { "Cf", TR2_RES_CONF, 2, 0 }, - { "So", TR2_RES_SOUND, 2, 0 }, - { "Nt", TR2_RES_NETHER, 2, 0 }, - { "Nx", TR2_RES_NEXUS, 2, 0 }, - { "Ca", TR2_RES_CHAOS, 2, 0 }, - { "Di", TR2_RES_DISEN, 2, 0 }, - { "Fe", TR2_RES_FEAR, 2, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_misc[] = -{ - { "Ma", TR3_DEC_MANA, 3, 0 }, - { "Th", TR2_THROW, 2, 0 }, - { "Rf", TR2_REFLECT, 2, 0 }, - { "Fa", TR2_FREE_ACT, 2, 0 }, - { "Si", TR3_SEE_INVIS, 3, 0 }, - { "Hl", TR2_HOLD_LIFE, 2, 0 }, - { "Esp", TR3_TELEPATHY, 3, 0 }, - { "Sd", TR3_SLOW_DIGEST, 3, 0 }, - { "Rg", TR3_REGEN, 3, 0 }, - { "Lv", TR3_FEATHER, 3, 0 }, - { "Lu", TR3_LITE, 3, 0 }, - { "Wr", TR3_WARNING, 3, 0 }, - { "Xm", TR3_XTRA_MIGHT, 3, 0 }, - { "Xs", TR3_XTRA_SHOTS, 3, 0 }, - { "Ag", TR3_AGGRAVATE, 3, 0 }, - { "Bs", TR3_BLESSED, 3, 0 }, -#if 0 - { "Pc", TR3_PERMA_CURSE, 3, 0 }, - { "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE }, - { "Ty", TR3_TY_CURSE, 3, 0 }, -#endif -#if 0 - { "De", TR3_DRAIN_EXP, 3, 0 }, -#endif - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_aura[] = -{ - { "F", TR3_SH_FIRE, 3, 0 }, - { "E", TR3_SH_ELEC, 3, 0 }, - { "C", TR3_SH_COLD, 3, 0 }, - { "M", TR3_NO_MAGIC, 3, 0 }, - { "T", TR3_NO_TELE, 3, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_brand[] = -{ - { "A", TR1_BRAND_ACID, 1, 0 }, - { "E", TR1_BRAND_ELEC, 1, 0 }, - { "F", TR1_BRAND_FIRE, 1, 0 }, - { "Co", TR1_BRAND_COLD, 1, 0 }, - { "P", TR1_BRAND_POIS, 1, 0 }, - { "Ca", TR1_CHAOTIC, 1, 0 }, - { "V", TR1_VAMPIRIC, 1, 0 }, - { "Q", TR1_IMPACT, 1, 0 }, - { "S", TR1_VORPAL, 1, 0 }, - { "M", TR1_FORCE_WEAPON, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_slay[] = -{ - { "*", TR1_SLAY_EVIL, 1, 0 }, - { "H", TR3_SLAY_HUMAN, 3, 0 }, - { "D", TR1_KILL_DRAGON, 1, 0 }, - { "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON }, - { "o", TR1_SLAY_ORC, 1, 0 }, - { "T", TR1_SLAY_TROLL, 1, 0 }, - { "P", TR1_SLAY_GIANT, 1, 0 }, - { "U", TR1_SLAY_DEMON, 1, 0 }, - { "L", TR1_SLAY_UNDEAD, 1, 0 }, - { "Z", TR1_SLAY_ANIMAL, 1, 0 }, - { NULL, 0, 0, 0 } -}; - -static flag_insc_table flag_insc_sust[] = -{ - { "St", TR2_SUST_STR, 2, 0 }, - { "In", TR2_SUST_INT, 2, 0 }, - { "Wi", TR2_SUST_WIS, 2, 0 }, - { "Dx", TR2_SUST_DEX, 2, 0 }, - { "Cn", TR2_SUST_CON, 2, 0 }, - { "Ch", TR2_SUST_CHR, 2, 0 }, - { NULL, 0, 0, 0 } -}; -#endif + char o_name[MAX_NLEN]; -#define ADD_INSC(STR) (void)(strcat(ptr, (STR)), ptr += strlen(STR)) + char out_val[80]; -static char *inscribe_flags_aux(flag_insc_table *f_ptr, u32b flag[], bool kanji, char *ptr) -{ - while (f_ptr->num) - { - if ((flag[f_ptr->num-1] & f_ptr->flag) && - !(flag[f_ptr->num-1] & f_ptr->except_flag)) + cptr q, s; + + item_tester_no_ryoute = TRUE; + /* Get an item */ #ifdef JP - ADD_INSC(kanji ? f_ptr->japanese : f_ptr->english); + q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? "; + s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£"; #else - ADD_INSC(f_ptr->english); + q = "Inscribe which item? "; + s = "You have nothing to inscribe."; #endif - f_ptr ++; - } - return ptr; -} + if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return; -static bool have_flag_of(flag_insc_table *f_ptr, u32b flag[]) -{ - while (f_ptr->num) + /* Get the item (in the pack) */ + if (item >= 0) { - if ((flag[f_ptr->num-1] & f_ptr->flag) && - !(flag[f_ptr->num-1] & f_ptr->except_flag)) - return (TRUE); - f_ptr++; + o_ptr = &inventory[item]; } - return (FALSE); -} - -s16b inscribe_flags(object_type *o_ptr, cptr out_val) -{ - char buff[1024]; - char *ptr = buff; - char *prev_ptr = buff; - int i; + /* Get the item (on the floor) */ + else + { + o_ptr = &o_list[0 - item]; + } - bool kanji = FALSE; - bool all = TRUE; - u32b flag[3]; + /* Describe the activity */ + object_desc(o_name, o_ptr, OD_OMIT_INSCRIPTION); - /* not fully identified */ - if (!(o_ptr->ident & IDENT_MENTAL)) - return quark_add(out_val); + /* Message */ +#ifdef JP + msg_format("%s¤ËÌäò¹ï¤à¡£", o_name); +#else + msg_format("Inscribing %s.", o_name); +#endif - /* Extract the flags */ - object_flags(o_ptr, &flag[0], &flag[1], &flag[2]); + msg_print(NULL); + /* Start with nothing */ + strcpy(out_val, ""); - *buff = '\0'; - for (i = 0; out_val[i]; i++) - { - if ('%' == out_val[i] ) - { - cptr start_percent = ptr; -#ifdef JP - if ('%' == out_val[i+1]) - { - i++; - kanji = FALSE; - } - else - { - kanji = TRUE; - } -#endif - if ('a' == out_val[i+1] && 'l' == out_val[i+2] && 'l' == out_val[i+3]) - { - all = TRUE; - i += 3; - } - else - { - all = FALSE; - } - - /* check for too long inscription */ - if (ptr >= buff + MAX_NLEN) continue; - - /* Remove obvious flags */ - if (!all) - { - object_kind *k_ptr = &k_info[o_ptr->k_idx]; - - /* Base object */ - flag[0] &= ~k_ptr->flags1; - flag[1] &= ~k_ptr->flags2; - flag[2] &= ~k_ptr->flags3; - - if (o_ptr->name1) - { - artifact_type *a_ptr = &a_info[o_ptr->name1]; - - flag[0] &= ~a_ptr->flags1; - flag[1] &= ~a_ptr->flags2; - flag[2] &= ~(a_ptr->flags3 & ~TR3_TELEPORT); - } - - if (o_ptr->name2) - { - ego_item_type *e_ptr = &e_info[o_ptr->name2]; - - flag[0] &= ~e_ptr->flags1; - flag[1] &= ~e_ptr->flags2; - flag[2] &= ~(e_ptr->flags3 & ~TR3_TELEPORT); - } - } - - - /* Plusses */ - if (have_flag_of(flag_insc_plus, flag)) - { - if (kanji) - ADD_INSC("+"); - } - ptr = inscribe_flags_aux(flag_insc_plus, flag, kanji, ptr); - - /* Immunity */ - if (have_flag_of(flag_insc_immune, flag)) - { - if (!kanji && ptr != prev_ptr) - { - ADD_INSC(";"); - prev_ptr = ptr; - } - ADD_INSC("*"); - } - ptr = inscribe_flags_aux(flag_insc_immune, flag, kanji, ptr); - - /* Resistance */ - if (have_flag_of(flag_insc_resistance, flag)) - { - if (kanji) - ADD_INSC("r"); - else if (ptr != prev_ptr) - { - ADD_INSC(";"); - prev_ptr = ptr; - } - } - ptr = inscribe_flags_aux(flag_insc_resistance, flag, kanji, ptr); - - /* Misc Ability */ - if (have_flag_of(flag_insc_misc, flag)) - { - if (ptr != prev_ptr) - { - ADD_INSC(";"); - prev_ptr = ptr; - } - } - ptr = inscribe_flags_aux(flag_insc_misc, flag, kanji, ptr); - - /* Aura */ - if (have_flag_of(flag_insc_aura, flag)) - { - ADD_INSC("["); - } - ptr = inscribe_flags_aux(flag_insc_aura, flag, kanji, ptr); - - /* Brand Weapon */ - if (have_flag_of(flag_insc_brand, flag)) - ADD_INSC("|"); - ptr = inscribe_flags_aux(flag_insc_brand, flag, kanji, ptr); - - /* Slay Weapon */ - if (have_flag_of(flag_insc_slay, flag)) - ADD_INSC("/"); - ptr = inscribe_flags_aux(flag_insc_slay, flag, kanji, ptr); - - /* Random Teleport */ - if (flag[2] & (TR3_TELEPORT)) - { - ADD_INSC("."); - } - - /* sustain */ - if (have_flag_of(flag_insc_sust, flag)) - { - ADD_INSC("("); - } - ptr = inscribe_flags_aux(flag_insc_sust, flag, kanji, ptr); - - if (ptr == start_percent) - ADD_INSC(" "); - } - else - { - *ptr++ = out_val[i]; - *ptr = '\0'; - } - } - - /* cut too long inscription */ - if (strlen(buff) >= MAX_NLEN-1) - { -#ifdef JP - int n; - for (n = 0; n < MAX_NLEN; n++) - if(iskanji(buff[n])) n++; - if (n == MAX_NLEN) n = MAX_NLEN-2; /* ºÇ¸å¤¬´Á»úȾʬ */ - buff[n] = '\0'; -#else - buff[MAX_NLEN-1] = '\0'; -#endif - } - return quark_add(buff); -} - -/* - * Inscribe an object with a comment - */ -void do_cmd_inscribe(void) -{ - int item; - - object_type *o_ptr; - - char o_name[MAX_NLEN]; - - char out_val[80]; - - cptr q, s; - - item_tester_no_ryoute = TRUE; - /* Get an item */ -#ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? "; - s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£"; -#else - q = "Inscribe which item? "; - s = "You have nothing to inscribe."; -#endif - - if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return; - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - /* Describe the activity */ - object_desc(o_name, o_ptr, TRUE, 2); - - /* Message */ -#ifdef JP - msg_format("%s¤ËÌäò¹ï¤à¡£", o_name); -#else - msg_format("Inscribing %s.", o_name); -#endif - - msg_print(NULL); - - /* Start with nothing */ - strcpy(out_val, ""); - - /* Use old inscription */ - if (o_ptr->inscription) + /* Use old inscription */ + if (o_ptr->inscription) { /* Start with the old inscription */ strcpy(out_val, quark_str(o_ptr->inscription)); @@ -1822,19 +1383,22 @@ void do_cmd_inscribe(void) /* Get a new inscription (possibly empty) */ #ifdef JP - if (get_string("ÌÃ: ", out_val, 80)) + if (get_string("ÌÃ: ", out_val, 80)) #else if (get_string("Inscription: ", out_val, 80)) #endif { /* Save the inscription */ - o_ptr->inscription = inscribe_flags(o_ptr, out_val); + o_ptr->inscription = quark_add(out_val); /* Combine the pack */ p_ptr->notice |= (PN_COMBINE); /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */ + p_ptr->update |= (PU_BONUS); } } @@ -2226,7 +1790,7 @@ void do_cmd_locate(void) if ((y2 == y1) && (x2 == x1)) { #ifdef JP - strcpy(tmp_val, "¿¿¾å"); + strcpy(tmp_val, "¿¿¾å"); #else tmp_val[0] = '\0'; #endif @@ -2236,12 +1800,12 @@ void do_cmd_locate(void) { #ifdef JP sprintf(tmp_val, "%s%s", - ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""), - ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : "")); + ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""), + ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : "")); #else sprintf(tmp_val, "%s%s of", - ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""), - ((x2 < x1) ? " West" : (x2 > x1) ? " East" : "")); + ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""), + ((x2 < x1) ? " West" : (x2 > x1) ? " East" : "")); #endif } @@ -2249,13 +1813,13 @@ void do_cmd_locate(void) /* Prepare to ask which way to look */ sprintf(out_val, #ifdef JP - "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?", + "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?", #else - "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?", + "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?", #endif - y2 / (hgt / 2), y2 % (hgt / 2), - x2 / (wid / 2), x2 % (wid / 2), tmp_val); + y2 / (hgt / 2), y2 % (hgt / 2), + x2 / (wid / 2), x2 % (wid / 2), tmp_val); /* Assume no direction */ dir = 0; @@ -2306,210 +1870,6 @@ void do_cmd_locate(void) /* - * The table of "symbol info" -- each entry is a string of the form - * "X:desc" where "X" is the trigger, and "desc" is the "info". - */ -static cptr ident_info[] = -{ -#ifdef JP - " :°Å°Ç", - "!:Ìô, ¥ª¥¤¥ë", - "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê", - "#:ÊÉ(±£¤·¥É¥¢)Ëô¤Ï¿¢Êª", - "$:ºâÊõ(¶â¤«ÊõÀÐ)", - "%:¹ÛÌ®(Íϴ䤫ÀбÑ)", - "&:È¢", - "':³«¤¤¤¿¥É¥¢", - "(:Æð¤é¤«¤¤Ëɶñ", - "):½â", - "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ", - "+:ÊĤ¸¤¿¥É¥¢", - ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥­¥Î¥³", - "-:ËâË¡ËÀ, ¥í¥Ã¥É", - ".:¾²", - "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)", - "0:Çîʪ´Û¤ÎÆþ¸ý", - "1:»¨²ß²°¤ÎÆþ¸ý", - "2:Ëɶñ²°¤ÎÆþ¸ý", - "3:Éð´ïÀìÌ珤ÎÆþ¸ý", - "4:»û±¡¤ÎÆþ¸ý", - "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý", - "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý", - "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý", - "8:²æ¤¬²È¤ÎÆþ¸ý", - "9:½ñŹ¤ÎÆþ¸ý", - "::´äÀÐ", - ";:²óÈò¤Î³¨Ê¸»ú/Çúȯ¤Î¥ë¡¼¥ó", - "<:¾å¤ê³¬ÃÊ", - "=:»ØÎØ", - ">:²¼¤ê³¬ÃÊ", - "?:´¬Êª", - "@:¥×¥ì¥¤¥ä¡¼", - "A:Å·»È", - "B:Ä»", - "C:¸¤", - "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à", - "E:¥¨¥ì¥á¥ó¥¿¥ë", - "F:¥È¥ó¥Ü", - "G:¥´¡¼¥¹¥È", - "H:»¨¼ï", - "I:º«Ãî", - "J:¥Ø¥Ó", - "K:¥­¥é¡¼¡¦¥Ó¡¼¥È¥ë", - "L:¥ê¥Ã¥Á", - "M:¿¼ó¤Îà¨ÃîÎà", - "N:Ææ¤ÎÀ¸Êª", - "O:¥ª¡¼¥¬", - "P:µðÂç¿Í´Ö·¿À¸Êª", - "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)", - "R:à¨ÃîÎà/ξÀ¸Îà", - "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë", - "T:¥È¥í¥ë", - "U:¾åµé¥Ç¡¼¥â¥ó", - "V:¥Ð¥ó¥Ñ¥¤¥¢", - "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù", - "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù", - "Y:¥¤¥¨¥Æ¥£", - "Z:¥Ï¥¦¥ó¥É", - "[:·ø¤¤¥¢¡¼¥Þ¡¼", - "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)", - "]:¼ï¡¹¤ÎËɶñ", - "^:¥È¥é¥Ã¥×", - "_:¾ó", - "`:¿Í·Á¡¤Ä¦Áü", - "a:¥¢¥ê", - "b:¥³¥¦¥â¥ê", - "c:¥à¥«¥Ç", - "d:¥É¥é¥´¥ó", - "e:ÌܶÌ", - "f:¥Í¥³", - "g:¥´¡¼¥ì¥à", - "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ", - "i:¥Ù¥È¥Ù¥È", - "j:¥¼¥ê¡¼", - "k:¥³¥Ü¥ë¥É", - "l:¿åÀ³À¸Êª", - "m:¥â¥ë¥É", - "n:¥Ê¡¼¥¬", - "o:¥ª¡¼¥¯", - "p:¿Í´Ö", - "q:»Í­½Ã", - "r:¥Í¥º¥ß", - "s:¥¹¥±¥ë¥È¥ó", - "t:Ä®¤Î¿Í", - "u:²¼µé¥Ç¡¼¥â¥ó", - "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹", - "w:¥¤¥â¥à¥·/Âç·²", - /* "x:unused", */ - "y:¥¤¡¼¥¯", - "z:¥¾¥ó¥Ó/¥ß¥¤¥é", - "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)", - "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)", - "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)", - "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)", -#else - " :A dark grid", - "!:A potion (or oil)", - "\":An amulet (or necklace)", - "#:A wall (or secret door)", - "$:Treasure (gold or gems)", - "%:A vein (magma or quartz)", - "&:A chest", - "':An open door", - "(:Soft armor", - "):A shield", - "*:A vein with treasure or a ball monster", - "+:A closed door", - ",:Food (or mushroom patch)", - "-:A wand (or rod)", - ".:Floor", - "/:A polearm (Axe/Pike/etc)", - "0:Entrance to Museum", - "1:Entrance to General Store", - "2:Entrance to Armory", - "3:Entrance to Weaponsmith", - "4:Entrance to Temple", - "5:Entrance to Alchemy shop", - "6:Entrance to Magic store", - "7:Entrance to Black Market", - "8:Entrance to your home", - "9:Entrance to the bookstore", - "::Rubble", - ";:A glyph of warding / explosive rune", - "<:An up staircase", - "=:A ring", - ">:A down staircase", - "?:A scroll", - "@:You", - "A:Angel", - "B:Bird", - "C:Canine", - "D:Ancient Dragon/Wyrm", - "E:Elemental", - "F:Dragon Fly", - "G:Ghost", - "H:Hybrid", - "I:Insect", - "J:Snake", - "K:Killer Beetle", - "L:Lich", - "M:Multi-Headed Reptile", - "N:Mystery Living", - "O:Ogre", - "P:Giant Humanoid", - "Q:Quylthulg (Pulsing Flesh Mound)", - "R:Reptile/Amphibian", - "S:Spider/Scorpion/Tick", - "T:Troll", - "U:Major Demon", - "V:Vampire", - "W:Wight/Wraith/etc", - "X:Xorn/Xaren/etc", - "Y:Yeti", - "Z:Zephyr Hound", - "[:Hard armor", - "\\:A hafted weapon (mace/whip/etc)", - "]:Misc. armor", - "^:A trap", - "_:A staff", - "`:A figurine or statue", - "a:Ant", - "b:Bat", - "c:Centipede", - "d:Dragon", - "e:Floating Eye", - "f:Feline", - "g:Golem", - "h:Hobbit/Elf/Dwarf", - "i:Icky Thing", - "j:Jelly", - "k:Kobold", - "l:Aquatic monster", - "m:Mold", - "n:Naga", - "o:Orc", - "p:Person/Human", - "q:Quadruped", - "r:Rodent", - "s:Skeleton", - "t:Townsperson", - "u:Minor Demon", - "v:Vortex", - "w:Worm/Worm-Mass", - /* "x:unused", */ - "y:Yeek", - "z:Zombie/Mummy", - "{:A missile (arrow/bolt/shot)", - "|:An edged weapon (sword/dagger/etc)", - "}:A launcher (bow/crossbow/sling)", - "~:Fluid terrain (or miscellaneous item)", -#endif - - NULL -}; - - -/* * Sorting hook -- Comp function -- see below * * We use "u" to point to array of monster indexes, @@ -2526,7 +1886,6 @@ bool ang_sort_comp_hook(vptr u, vptr v, int a, int b) int z1, z2; - /* Sort by player kills */ if (*why >= 4) { @@ -2596,6 +1955,9 @@ void ang_sort_swap_hook(vptr u, vptr v, int a, int b) u16b holder; + /* Unused */ + (void)v; + /* Swap */ holder = who[a]; who[a] = who[b]; @@ -2625,6 +1987,7 @@ void do_cmd_query_symbol(void) bool all = FALSE; bool uniq = FALSE; bool norm = FALSE; + bool ride = FALSE; char temp[80] = ""; bool recall = FALSE; @@ -2634,12 +1997,11 @@ void do_cmd_query_symbol(void) /* Get a character, or abort */ #ifdef JP - if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°): ", &sym, FALSE)) return; + if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^R¾èÇÏ,^M̾Á°): ", &sym, FALSE)) return; #else if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return; #endif - /* Find that character info, and describe it */ for (i = 0; ident_info[i]; ++i) { @@ -2655,7 +2017,6 @@ void do_cmd_query_symbol(void) #else strcpy(buf, "Full monster list."); #endif - } else if (sym == KTRL('U')) { @@ -2665,7 +2026,6 @@ void do_cmd_query_symbol(void) #else strcpy(buf, "Unique monster list."); #endif - } else if (sym == KTRL('N')) { @@ -2675,7 +2035,15 @@ void do_cmd_query_symbol(void) #else strcpy(buf, "Non-unique monster list."); #endif - + } + else if (sym == KTRL('R')) + { + all = ride = TRUE; +#ifdef JP + strcpy(buf, "¾èÇϲÄǽ¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); +#else + strcpy(buf, "Ridable monster list."); +#endif } /* XTRA HACK WHATSEARCH */ else if (sym == KTRL('M')) @@ -2707,7 +2075,6 @@ void do_cmd_query_symbol(void) #else sprintf(buf, "%c - %s.", sym, "Unknown Symbol"); #endif - } /* Display the result */ @@ -2730,12 +2097,17 @@ void do_cmd_query_symbol(void) /* Require unique monsters if needed */ if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue; + /* Require ridable monsters if needed */ + if (ride && !(r_ptr->flags7 & (RF7_RIDING))) continue; + /* XTRA HACK WHATSEARCH */ - if (temp[0]){ + if (temp[0]) + { int xx; char temp2[80]; - for (xx=0; temp[xx] && xx<80; xx++){ + for (xx=0; temp[xx] && xx<80; xx++) + { #ifdef JP if (iskanji( temp[xx])) { xx++; continue; } #endif @@ -2751,14 +2123,15 @@ void do_cmd_query_symbol(void) if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]); #ifdef JP - if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) ) + if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp) ) #else - if (strstr(temp2, temp)) + if (my_strstr(temp2, temp)) #endif who[n++]=i; - }else + } + /* Collect "appropriate" monsters */ - if (all || (r_ptr->d_char == sym)) who[n++] = i; + else if (all || (r_ptr->d_char == sym)) who[n++] = i; } /* Nothing to recall */ @@ -2832,22 +2205,11 @@ void do_cmd_query_symbol(void) r_idx = who[i]; /* Hack -- Auto-recall */ - monster_race_track(FALSE, r_idx); + monster_race_track(r_idx); /* Hack -- Handle stuff */ handle_stuff(); - /* Hack -- Begin the prompt */ - roff_top(r_idx); - - /* Hack -- Complete the prompt */ -#ifdef JP - Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]"); -#else - Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]"); -#endif - - /* Interact */ while (1) { @@ -2859,16 +2221,18 @@ void do_cmd_query_symbol(void) /* Recall on screen */ screen_roff(who[i], 0); + } + + /* Hack -- Begin the prompt */ + roff_top(r_idx); - /* Hack -- Complete the prompt (again) */ + /* Hack -- Complete the prompt */ #ifdef JP - Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]"); + Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]"); #else - Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]"); + Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]"); #endif - } - /* Command */ query = inkey(); @@ -2918,333 +2282,3 @@ void do_cmd_query_symbol(void) } -/* - * research_mon - * -KMW- - */ -bool research_mon(void) -{ - int i, n, r_idx; - char sym, query; - char buf[128]; - - s16b oldkills; - byte oldwake; - bool oldcheat; - - bool notpicked; - - bool recall = FALSE; - - u16b why = 0; - - u16b *who; - - /* XTRA HACK WHATSEARCH */ - bool all = FALSE; - bool uniq = FALSE; - bool norm = FALSE; - char temp[80] = ""; - - /* XTRA HACK REMEMBER_IDX */ - static int old_sym = '\0'; - static int old_i = 0; - - - /* Save the screen */ - screen_save(); - - /* Get a character, or abort */ -#ifdef JP -if (!get_com("¥â¥ó¥¹¥¿¡¼¤Îʸ»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°):", &sym, FALSE)) -#else - if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) -#endif - - { - /* Restore */ - screen_load(); - - return (FALSE); - } - - /* Find that character info, and describe it */ - for (i = 0; ident_info[i]; ++i) - { - if (sym == ident_info[i][0]) break; - } - - /* XTRA HACK WHATSEARCH */ - if (sym == KTRL('A')) - { - all = TRUE; -#ifdef JP - strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Full monster list."); -#endif - } - else if (sym == KTRL('U')) - { - all = uniq = TRUE; -#ifdef JP - strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Unique monster list."); -#endif - } - else if (sym == KTRL('N')) - { - all = norm = TRUE; -#ifdef JP - strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È"); -#else - strcpy(buf, "Non-unique monster list."); -#endif - } - else if (sym == KTRL('M')) - { - all = TRUE; -#ifdef JP - if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70)) -#else - if (!get_string("Enter name:",temp, 70)) -#endif - { - temp[0]=0; - return FALSE; - } -#ifdef JP - sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp); -#else - sprintf(buf, "Monsters with a name \"%s\"",temp); -#endif - } - else if (ident_info[i]) - { - sprintf(buf, "%c - %s.", sym, ident_info[i] + 2); - } - else - { -#ifdef JP -sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú"); -#else - sprintf(buf, "%c - %s.", sym, "Unknown Symbol"); -#endif - - } - - /* Display the result */ - prt(buf, 16, 10); - - - /* Allocate the "who" array */ - C_MAKE(who, max_r_idx, u16b); - - /* Collect matching monsters */ - for (n = 0, i = 1; i < max_r_idx; i++) - { - monster_race *r_ptr = &r_info[i]; - - /* XTRA HACK WHATSEARCH */ - /* Require non-unique monsters if needed */ - if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue; - - /* Require unique monsters if needed */ - if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue; - - /* ̾Á°¸¡º÷ */ - if (temp[0]){ - int xx; - char temp2[80]; - - for (xx=0; temp[xx] && xx<80; xx++){ -#ifdef JP - if (iskanji( temp[xx])) { xx++; continue; } -#endif - if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]); - } - -#ifdef JP - strcpy(temp2, r_name+r_ptr->E_name); -#else - strcpy(temp2, r_name+r_ptr->name); -#endif - for (xx=0; temp2[xx] && xx<80; xx++) - if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]); - -#ifdef JP - if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) ) -#else - if (strstr(temp2, temp)) -#endif - who[n++]=i; - } - else if (all || (r_ptr->d_char == sym)) who[n++] = i; - } - - /* Nothing to recall */ - if (!n) - { - /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); - - /* Restore */ - screen_load(); - - return (FALSE); - } - - /* Sort by level */ - why = 2; - query = 'y'; - - /* Sort if needed */ - if (why) - { - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_hook; - ang_sort_swap = ang_sort_swap_hook; - - /* Sort the array */ - ang_sort(who, &why, n); - } - - - /* Start at the end */ - /* XTRA HACK REMEMBER_IDX */ - if (old_sym == sym && old_i < n) i = old_i; - else i = n - 1; - - notpicked = TRUE; - - /* Scan the monster memory */ - while (notpicked) - { - /* Extract a race */ - r_idx = who[i]; - - /* Save this monster ID */ - p_ptr->monster_race_idx = r_idx; - - /* Hack -- Handle stuff */ - handle_stuff(); - - /* Hack -- Begin the prompt */ - roff_top(r_idx); - - /* Hack -- Complete the prompt */ -#ifdef JP -Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ' '¤Ç³¹Ô, ESC]"); -#else - Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC, space to continue]"); -#endif - - - /* Interact */ - while (1) - { - /* Recall */ - if (recall) - { - /* Recall on screen */ - monster_race *r_ptr = &r_info[r_idx]; - int m; - - /* Hack -- Maximal info */ - r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR; - - /* Observe "maximal" attacks */ - for (m = 0; m < 4; m++) - { - /* Examine "actual" blows */ - if (r_ptr->blow[m].effect || r_ptr->blow[m].method) - { - /* Hack -- maximal observations */ - r_ptr->r_blows[m] = MAX_UCHAR; - } - } - - /* Hack -- maximal drops */ - r_ptr->r_drop_gold = r_ptr->r_drop_item = - (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) + - ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) + - ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) + - ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) + - ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) + - ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0)); - - /* Hack -- but only "valid" drops */ - if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0; - if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0; - - /* Hack -- observe many spells */ - r_ptr->r_cast_inate = MAX_UCHAR; - r_ptr->r_cast_spell = MAX_UCHAR; - - /* Hack -- know all the flags */ - r_ptr->r_flags1 = r_ptr->flags1; - r_ptr->r_flags2 = r_ptr->flags2; - r_ptr->r_flags3 = r_ptr->flags3; - r_ptr->r_flags4 = r_ptr->flags4; - r_ptr->r_flags5 = r_ptr->flags5; - r_ptr->r_flags6 = r_ptr->flags6; - - r_ptr->r_xtra1 |= MR1_SINKA; - - /* know every thing mode */ - screen_roff(r_idx, 0x01); - notpicked = FALSE; - - /* XTRA HACK REMEMBER_IDX */ - old_sym = sym; - old_i = i; - } - - /* Command */ - query = inkey(); - - /* Normal commands */ - if (query != 'r') break; - - /* Toggle recall */ - recall = !recall; - } - - /* Stop scanning */ - if (query == ESCAPE) break; - - /* Move to "prev" monster */ - if (query == '-') - { - if (++i == n) - { - i = 0; - if (!expand_list) break; - } - } - - /* Move to "next" monster */ - else - { - if (i-- == 0) - { - i = n - 1; - if (!expand_list) break; - } - } - } - - - /* Re-display the identity */ - /* prt(buf, 5, 5);*/ - - /* Free the "who" array */ - C_KILL(who, max_r_idx, u16b); - - /* Restore */ - screen_load(); - - return (!notpicked); -} -