X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd5.c;h=92a0a113e3f5a8806a6e7a76248fe02a725a6b36;hb=eb2f15d1cfc313fda1f0578f2685246f3b76af4d;hp=43273631d7b9a0eae110dad5a635767b03c6a62f;hpb=df8c3bce46b4a0a765cbcc45be90a578fe2f666d;p=hengband%2Fhengband.git diff --git a/src/cmd5.c b/src/cmd5.c index 43273631d..92a0a113e 100644 --- a/src/cmd5.c +++ b/src/cmd5.c @@ -22,31 +22,17 @@ cptr spell_category_name(OBJECT_TYPE_VALUE tval) { switch (tval) { -#ifdef JP - case TV_HISSATSU_BOOK: - return "必殺技"; - case TV_LIFE_BOOK: - return "祈り"; - case TV_MUSIC_BOOK: - return "歌"; - default: - return "呪文"; -#else case TV_HISSATSU_BOOK: - return "art"; + return _("必殺技", "art"); case TV_LIFE_BOOK: - return "prayer"; + return _("祈り", "prayer"); case TV_MUSIC_BOOK: - return "song"; + return _("歌", "song"); default: - return "spell"; -#endif + return _("呪文", "spell"); } } - -bool select_the_force = FALSE; - /*! * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理 * Allow user to choose a spell/prayer from the given book. @@ -64,29 +50,29 @@ bool select_the_force = FALSE; * The "known" should be TRUE for cast/pray, FALSE for study * */ -static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, int use_realm) +static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm) { int i; - int spell = -1; + SPELL_IDX spell = -1; int num = 0; int ask = TRUE; - int need_mana; - int spells[64]; + MANA_POINT need_mana; + SPELL_IDX spells[64]; bool flag, redraw, okay; char choice; const magic_type *s_ptr; char out_val[160]; cptr p; + COMMAND_CODE code; #ifdef JP char jverb_buf[128]; #endif int menu_line = (use_menu ? 1 : 0); -#ifdef ALLOW_REPEAT /* TNB */ - /* Get the spell, if available */ - if (repeat_pull(sn)) + if (repeat_pull(&code)) { + *sn = (SPELL_IDX)code; /* Verify the spell */ if (spell_okay(*sn, learned, FALSE, use_realm)) { @@ -95,8 +81,6 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool } } -#endif /* ALLOW_REPEAT -- TNB */ - p = spell_category_name(mp_ptr->spell_book); /* Extract spells */ @@ -138,11 +122,8 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool /* No redraw yet */ redraw = FALSE; - /* Show choices */ p_ptr->window |= (PW_SPELL); - - /* Window stuff */ - window_stuff(); + handle_stuff(); /* Build a prompt (accept all spells) */ #ifdef JP @@ -213,8 +194,6 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool { /* Show list */ redraw = TRUE; - - /* Save the screen */ screen_save(); /* Display a list of spells */ @@ -228,8 +207,6 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool /* Hide list */ redraw = FALSE; - - /* Restore the screen */ screen_load(); } @@ -318,17 +295,10 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool flag = TRUE; } - - /* Restore the screen */ if (redraw) screen_load(); - - /* Show choices */ p_ptr->window |= (PW_SPELL); - - /* Window stuff */ - window_stuff(); - + handle_stuff(); /* Abort if needed */ if (!flag) return FALSE; @@ -336,11 +306,7 @@ static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool /* Save the choice */ (*sn) = spell; -#ifdef ALLOW_REPEAT /* TNB */ - - repeat_push(*sn); - -#endif /* ALLOW_REPEAT -- TNB */ + repeat_push((COMMAND_CODE)spell); /* Success */ return TRUE; @@ -406,20 +372,16 @@ static bool player_has_no_spellbooks(void) */ static void confirm_use_force(bool browse_only) { - int item; char which; - -#ifdef ALLOW_REPEAT + COMMAND_CODE code; /* Get the item index */ - if (repeat_pull(&item) && (item == INVEN_FORCE)) + if (repeat_pull(&code) && (code == INVEN_FORCE)) { browse_only ? do_cmd_mind_browse() : do_cmd_mind(); return; } -#endif /* ALLOW_REPEAT */ - /* Show the prompt */ prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0); @@ -431,13 +393,7 @@ static void confirm_use_force(bool browse_only) if (which == ESCAPE) break; else if (which == 'w') { - -#ifdef ALLOW_REPEAT - repeat_push(INVEN_FORCE); - -#endif /* ALLOW_REPEAT */ - break; } } @@ -466,12 +422,15 @@ static void confirm_use_force(bool browse_only) */ void do_cmd_browse(void) { - int item, sval, use_realm = 0, j, line; - int spell = -1; - int num = 0; + OBJECT_IDX item; + OBJECT_SUBTYPE_VALUE sval; + REALM_IDX use_realm = 0; + int j, line; + SPELL_IDX spell = -1; + int num = 0; - int spells[64]; - char temp[62*4]; + SPELL_IDX spells[64]; + char temp[62*4]; object_type *o_ptr; @@ -496,42 +455,26 @@ void do_cmd_browse(void) confirm_use_force(TRUE); return; } - select_the_force = TRUE; } /* Restrict choices to "useful" books */ if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book; else item_tester_hook = item_tester_learn_spell; - /* Get an item */ q = _("どの本を読みますか? ", "Browse which book? "); s = _("読める本がない。", "You have no books that you can read."); - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) - { - select_the_force = FALSE; - return; - } - select_the_force = FALSE; - - if (item == INVEN_FORCE) /* the_force */ + o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0))); + if (!o_ptr) { - do_cmd_mind_browse(); + if (item == INVEN_FORCE) /* the_force */ + { + do_cmd_mind_browse(); + return; + } return; } - /* Get the item (in the pack) */ - else if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - /* Access the item's sval */ sval = o_ptr->sval; @@ -539,11 +482,8 @@ void do_cmd_browse(void) /* Track the object kind */ object_kind_track(o_ptr->k_idx); - - /* Hack -- Handle stuff */ handle_stuff(); - /* Extract spells */ for (spell = 0; spell < 32; spell++) { @@ -555,11 +495,7 @@ void do_cmd_browse(void) } } - - /* Save the screen */ screen_save(); - - /* Clear the top line */ prt("", 0, 0); /* Keep browsing spells. Exit browsing on cancel. */ @@ -581,8 +517,6 @@ void do_cmd_browse(void) prt(_("読める呪文がない。", "No spells to browse."), 0, 0); (void)inkey(); - - /* Restore the screen */ screen_load(); return; @@ -602,8 +536,6 @@ void do_cmd_browse(void) line++; } } - - /* Restore the screen */ screen_load(); } @@ -654,7 +586,8 @@ static void change_realm2(CHARACTER_IDX next_realm) */ void do_cmd_study(void) { - int i, item; + int i; + OBJECT_IDX item; OBJECT_SUBTYPE_VALUE sval; int increment = 0; bool learned = FALSE; @@ -715,23 +648,11 @@ void do_cmd_study(void) if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book; else item_tester_hook = item_tester_learn_spell; - /* Get an item */ q = _("どの本から学びますか? ", "Study which book? "); s = _("読める本がない。", "You have no books that you can read."); - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } + o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR)); + if (!o_ptr) return; /* Access the item's sval */ sval = o_ptr->sval; @@ -746,29 +667,19 @@ void do_cmd_study(void) /* Track the object kind */ object_kind_track(o_ptr->k_idx); - - /* Hack -- Handle stuff */ handle_stuff(); /* Mage -- Learn a selected spell */ if (mp_ptr->spell_book != TV_LIFE_BOOK) { /* Ask for a spell, allow cancel */ -#ifdef JP - if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) - && (spell == -1)) return; -#else - if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) - && (spell == -1)) return; -#endif - + if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return; } /* Priest -- Learn a random prayer */ else { int k = 0; - int gift = -1; /* Extract spells */ @@ -796,14 +707,12 @@ void do_cmd_study(void) /* Nothing to study */ if (spell < 0) { - /* Message */ msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p); /* Abort */ return; } - if (increment) spell += increment; /* Learn the spell */ @@ -892,7 +801,6 @@ void do_cmd_study(void) #endif } - /* Take a turn */ p_ptr->energy_use = 100; switch (mp_ptr->spell_book) @@ -911,139 +819,19 @@ void do_cmd_study(void) break; } - /* Sound */ sound(SOUND_STUDY); /* One less spell available */ p_ptr->learned_spells++; -#if 0 - /* Message if needed */ - if (p_ptr->new_spells) - { - /* Message */ -#ifdef JP - if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p); - else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p); -#else - msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p, - (p_ptr->new_spells != 1) ? "s" : ""); -#endif - } -#endif - +# /* Update Study */ p_ptr->update |= (PU_SPELLS); - update_stuff(); + handle_stuff(); /* Redraw object recall */ p_ptr->window |= (PW_OBJECT); } -/*! - * @brief 運命の輪、並びにカオス的な効果の発動 - * @param spell ランダムな効果を選択するための基準ID - * @return なし - */ -static void wild_magic(int spell) -{ - int counter = 0; - int type = SUMMON_MOLD + randint0(6); - - if (type < SUMMON_MOLD) type = SUMMON_MOLD; - else if (type > SUMMON_MIMIC) type = SUMMON_MIMIC; - - switch (randint1(spell) + randint1(8) + 1) - { - case 1: - case 2: - case 3: - teleport_player(10, TELEPORT_PASSIVE); - break; - case 4: - case 5: - case 6: - teleport_player(100, TELEPORT_PASSIVE); - break; - case 7: - case 8: - teleport_player(200, TELEPORT_PASSIVE); - break; - case 9: - case 10: - case 11: - unlite_area(10, 3); - break; - case 12: - case 13: - case 14: - lite_area(damroll(2, 3), 2); - break; - case 15: - destroy_doors_touch(); - break; - case 16: case 17: - wall_breaker(); - case 18: - sleep_monsters_touch(); - break; - case 19: - case 20: - trap_creation(p_ptr->y, p_ptr->x); - break; - case 21: - case 22: - door_creation(); - break; - case 23: - case 24: - case 25: - aggravate_monsters(0); - break; - case 26: - earthquake(p_ptr->y, p_ptr->x, 5); - break; - case 27: - case 28: - (void)gain_random_mutation(0); - break; - case 29: - case 30: - apply_disenchant(1); - break; - case 31: - lose_all_info(); - break; - case 32: - fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10)); - break; - case 33: - wall_stone(); - break; - case 34: - case 35: - while (counter++ < 8) - { - (void)summon_specific(0, p_ptr->y, p_ptr->x, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET)); - } - break; - case 36: - case 37: - activate_hi_summon(p_ptr->y, p_ptr->x, FALSE); - break; - case 38: - (void)summon_cyber(-1, p_ptr->y, p_ptr->x); - break; - default: - { - int count = 0; - (void)activate_ty_curse(FALSE, &count); - break; - } - } - - return; -} - /*! * @brief 魔法を詠唱するコマンドのメインルーチン / @@ -1052,20 +840,18 @@ static void wild_magic(int spell) */ void do_cmd_cast(void) { - int item; + OBJECT_IDX item; OBJECT_SUBTYPE_VALUE sval; - int spell, realm; + SPELL_IDX spell; + REALM_IDX realm; int chance; int increment = 0; - int use_realm; - int need_mana; + REALM_IDX use_realm; + MANA_POINT need_mana; cptr prayer; - object_type *o_ptr; - const magic_type *s_ptr; - cptr q, s; bool over_exerted = FALSE; @@ -1117,7 +903,6 @@ void do_cmd_cast(void) confirm_use_force(FALSE); return; } - select_the_force = TRUE; } prayer = spell_category_name(mp_ptr->spell_book); @@ -1125,45 +910,27 @@ void do_cmd_cast(void) /* Restrict choices to spell books */ item_tester_tval = mp_ptr->spell_book; - /* Get an item */ q = _("どの呪文書を使いますか? ", "Use which book? "); s = _("呪文書がない!", "You have no spell books!"); - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) - { - select_the_force = FALSE; - return; - } - select_the_force = FALSE; - - if (item == INVEN_FORCE) /* the_force */ + o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0))); + if (!o_ptr) { - do_cmd_mind(); + if (item == INVEN_FORCE) /* the_force */ + { + do_cmd_mind(); + return; + } return; } - /* Get the item (in the pack) */ - else if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - /* Access the item's sval */ sval = o_ptr->sval; if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32; - /* Track the object kind */ object_kind_track(o_ptr->k_idx); - - /* Hack -- Handle stuff */ handle_stuff(); if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) @@ -1173,9 +940,8 @@ void do_cmd_cast(void) /* Ask for a spell */ #ifdef JP - if (!get_spell(&spell, - ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"), - sval, TRUE, realm)) + if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"), + sval, TRUE, realm)) { if (spell == -2) msg_format("その本には知っている%sがない。", prayer); return; @@ -1222,8 +988,8 @@ void do_cmd_cast(void) /* Warning */ #ifdef JP -msg_format("その%sを%sのに十分なマジックポイントがない。",prayer, - ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える")); + msg_format("その%sを%sのに十分なマジックポイントがない。",prayer, + ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える")); #else msg_format("You do not have enough mana to %s this %s.", ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"), @@ -1247,8 +1013,6 @@ msg_format("その%sを%sのに十分なマジックポイントがない。",pr p_ptr->csp -= need_mana; } else over_exerted = TRUE; - - /* Redraw mana */ p_ptr->redraw |= (PR_MANA); /* Failed spell */ @@ -1455,7 +1219,6 @@ msg_format("その%sを%sのに十分なマジックポイントがない。",pr } } - /* Take a turn */ p_ptr->energy_use = 100; @@ -1468,7 +1231,6 @@ msg_format("その%sを%sのに十分なマジックポイントがない。",pr p_ptr->csp = 0; p_ptr->csp_frac = 0; - /* Message */ msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!")); /* Hack -- Bypass free action */ @@ -1504,7 +1266,6 @@ msg_format("その%sを%sのに十分なマジックポイントがない。",pr { bool perm = (randint0(100) < 25); - /* Message */ msg_print(_("体を悪くしてしまった!", "You have damaged your health!")); /* Reduce constitution */ @@ -1512,1201 +1273,6 @@ msg_format("その%sを%sのに十分なマジックポイントがない。",pr } } - /* Window stuff */ p_ptr->window |= (PW_PLAYER); p_ptr->window |= (PW_SPELL); } - -/*! - * @brief ペットになっているモンスターをソートするための比較処理 - * @param u モンスターの構造体配列 - * @param v 未使用 - * @param a 比較対象のモンスターID1 - * @param b 比較対象のモンスターID2 - * @return 2番目が大ならばTRUEを返す - */ -static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b) -{ - u16b *who = (u16b*)(u); - - int w1 = who[a]; - int w2 = who[b]; - - monster_type *m_ptr1 = &m_list[w1]; - monster_type *m_ptr2 = &m_list[w2]; - monster_race *r_ptr1 = &r_info[m_ptr1->r_idx]; - monster_race *r_ptr2 = &r_info[m_ptr2->r_idx]; - - /* Unused */ - (void)v; - - if (w1 == p_ptr->riding) return TRUE; - if (w2 == p_ptr->riding) return FALSE; - - if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE; - if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE; - - if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE; - if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE; - - if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE; - if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE; - - if (r_ptr1->level > r_ptr2->level) return TRUE; - if (r_ptr2->level > r_ptr1->level) return FALSE; - - if (m_ptr1->hp > m_ptr2->hp) return TRUE; - if (m_ptr2->hp > m_ptr1->hp) return FALSE; - - return w1 <= w2; -} - -/*! - * @brief ペットの善悪属性に応じた維持コストの途中計算処理 - * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ - * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定 - * @return なし - */ -void check_pets_num_and_align(monster_type *m_ptr, bool inc) -{ - s32b old_friend_align = friend_align; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - - if (inc) - { - total_friends++; - if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level; - if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level; - } - else - { - total_friends--; - if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level; - if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level; - } - - if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS); -} - -/*! - * @brief ペットの維持コスト計算 - * @return 維持コスト(%) - */ -int calculate_upkeep(void) -{ - s32b old_friend_align = friend_align; - int m_idx; - bool have_a_unique = FALSE; - s32b total_friend_levels = 0; - - total_friends = 0; - friend_align = 0; - - for (m_idx = m_max - 1; m_idx >=1; m_idx--) - { - monster_type *m_ptr; - monster_race *r_ptr; - - m_ptr = &m_list[m_idx]; - if (!m_ptr->r_idx) continue; - r_ptr = &r_info[m_ptr->r_idx]; - - if (is_pet(m_ptr)) - { - total_friends++; - if (r_ptr->flags1 & RF1_UNIQUE) - { - if (p_ptr->pclass == CLASS_CAVALRY) - { - if (p_ptr->riding == m_idx) - total_friend_levels += (r_ptr->level+5)*2; - else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING)) - total_friend_levels += (r_ptr->level+5)*7/2; - else - total_friend_levels += (r_ptr->level+5)*10; - have_a_unique = TRUE; - } - else - total_friend_levels += (r_ptr->level+5)*10; - } - else - total_friend_levels += r_ptr->level; - - /* Determine pet alignment */ - if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level; - if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level; - } - } - if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS); - if (total_friends) - { - int upkeep_factor; - upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div))); - if (upkeep_factor < 0) upkeep_factor = 0; - if (upkeep_factor > 1000) upkeep_factor = 1000; - return upkeep_factor; - } - else - return 0; -} - -/*! - * @brief ペットを開放するコマンドのメインルーチン - * @return なし - */ -void do_cmd_pet_dismiss(void) -{ - monster_type *m_ptr; - bool all_pets = FALSE; - IDX pet_ctr; - int i; - int Dismissed = 0; - - u16b *who; - u16b dummy_why; - int max_pet = 0; - int cu, cv; - - cu = Term->scr->cu; - cv = Term->scr->cv; - Term->scr->cu = 0; - Term->scr->cv = 1; - - /* Allocate the "who" array */ - C_MAKE(who, max_m_idx, u16b); - - /* Process the monsters (backwards) */ - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - if (is_pet(&m_list[pet_ctr])) - who[max_pet++] = pet_ctr; - } - - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_pet_dismiss; - ang_sort_swap = ang_sort_swap_hook; - - ang_sort(who, &dummy_why, max_pet); - - /* Process the monsters (backwards) */ - for (i = 0; i < max_pet; i++) - { - bool delete_this; - char friend_name[80]; - bool kakunin; - - /* Access the monster */ - pet_ctr = who[i]; - m_ptr = &m_list[pet_ctr]; - - delete_this = FALSE; - kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname)); - monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE); - - if (!all_pets) - { - /* Hack -- health bar for this monster */ - health_track(pet_ctr); - - /* Hack -- handle stuff */ - handle_stuff(); - - msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i); - - if (m_ptr->ml) - move_cursor_relative(m_ptr->fy, m_ptr->fx); - - while (TRUE) - { - char ch = inkey(); - - if (ch == 'Y' || ch == 'y') - { - delete_this = TRUE; - - if (kakunin) - { - msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name); - ch = inkey(); - if (ch != 'Y' && ch != 'y') - delete_this = FALSE; - } - break; - } - - if (ch == 'U' || ch == 'u') - { - all_pets = TRUE; - break; - } - - if (ch == ESCAPE || ch == 'N' || ch == 'n') - break; - - bell(); - } - } - - if ((all_pets && !kakunin) || (!all_pets && delete_this)) - { - if (record_named_pet && m_ptr->nickname) - { - char m_name[80]; - - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name); - } - - if (pet_ctr == p_ptr->riding) - { - msg_format(_("%sから降りた。","You have got off %s. "), friend_name); - - p_ptr->riding = 0; - - /* Update the monsters */ - p_ptr->update |= (PU_BONUS | PU_MONSTERS); - p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH); - } - - /* HACK : Add the line to message buffer */ - msg_format(_("%s を放した。","Dismissed %s."), friend_name); - p_ptr->window |= (PW_MESSAGE); - window_stuff(); - - delete_monster_idx(pet_ctr); - Dismissed++; - } - } - - Term->scr->cu = cu; - Term->scr->cv = cv; - Term_fresh(); - - C_KILL(who, max_m_idx, u16b); - -#ifdef JP - msg_format("%d 体のペットを放しました。", Dismissed); -#else - msg_format("You have dismissed %d pet%s.", Dismissed, - (Dismissed == 1 ? "" : "s")); -#endif - if (Dismissed == 0 && all_pets) - msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount.")); -} - -/*! - * @brief プレイヤーの騎乗/下馬処理判定 - * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ - * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理 - * @return 可能ならばTRUEを返す - */ -static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding) -{ - bool p_can_enter; - bool old_character_xtra = character_xtra; - int old_riding = p_ptr->riding; - bool old_riding_ryoute = p_ptr->riding_ryoute; - bool old_old_riding_ryoute = p_ptr->old_riding_ryoute; - bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE; - - /* Hack -- prevent "icky" message */ - character_xtra = TRUE; - - if (now_riding) p_ptr->riding = c_ptr->m_idx; - else - { - p_ptr->riding = 0; - p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; - } - - calc_bonuses(); - - p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN); - - p_ptr->riding = old_riding; - if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE); - else p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = old_riding_ryoute; - p_ptr->old_riding_ryoute = old_old_riding_ryoute; - - calc_bonuses(); - - character_xtra = old_character_xtra; - - return p_can_enter; -} - -/*! - * @brief プレイヤーの落馬判定処理 - * @param dam 落馬判定を発した際に受けたダメージ量 - * @param force TRUEならば強制的に落馬する - * @return 実際に落馬したらTRUEを返す - */ -bool rakuba(int dam, bool force) -{ - int i, y, x, oy, ox; - int sn = 0, sy = 0, sx = 0; - char m_name[80]; - monster_type *m_ptr = &m_list[p_ptr->riding]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - bool fall_dam = FALSE; - - if (!p_ptr->riding) return FALSE; - if (p_ptr->wild_mode) return FALSE; - - if (dam >= 0 || force) - { - if (!force) - { - int cur = p_ptr->skill_exp[GINOU_RIDING]; - int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING]; - int ridinglevel = r_ptr->level; - - /* 落馬のしやすさ */ - int rakubalevel = r_ptr->level; - if (p_ptr->riding_ryoute) rakubalevel += 20; - - if ((cur < max) && (max > 1000) && - (dam / 2 + ridinglevel) > (cur / 30 + 10)) - { - int inc = 0; - - if (ridinglevel > (cur / 100 + 15)) - inc += 1 + (ridinglevel - cur / 100 - 15); - else - inc += 1; - - p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc); - } - - /* レベルの低い乗馬からは落馬しにくい */ - if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10) - { - if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30)) - { - return FALSE; - } - } - } - - /* Check around the player */ - for (i = 0; i < 8; i++) - { - cave_type *c_ptr; - - /* Access the location */ - y = p_ptr->y + ddy_ddd[i]; - x = p_ptr->x + ddx_ddd[i]; - - c_ptr = &cave[y][x]; - - if (c_ptr->m_idx) continue; - - /* Skip non-empty grids */ - if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY)) - { - if (!player_can_ride_aux(c_ptr, FALSE)) continue; - } - - if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue; - - /* Count "safe" grids */ - sn++; - - /* Randomize choice */ - if (randint0(sn) > 0) continue; - - /* Save the safe location */ - sy = y; sx = x; - } - if (!sn) - { - monster_desc(m_name, m_ptr, 0); -#ifdef JP -msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name); - take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1); -#else - msg_format("You have nearly fallen from %s, but bumped into wall.",m_name); - take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1); -#endif - return FALSE; - } - - oy = p_ptr->y; - ox = p_ptr->x; - - p_ptr->y = sy; - p_ptr->x = sx; - - /* Redraw the old spot */ - lite_spot(oy, ox); - - /* Redraw the new spot */ - lite_spot(p_ptr->y, p_ptr->x); - - /* Check for new panel */ - verify_panel(); - } - - p_ptr->riding = 0; - p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; - - calc_bonuses(); - - p_ptr->update |= (PU_BONUS); - - /* Update stuff */ - p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS); - - /* Window stuff */ - p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); - - p_ptr->redraw |= (PR_EXTRA); - - /* Update health track of mount */ - p_ptr->redraw |= (PR_UHEALTH); - - if (p_ptr->levitation && !force) - { - monster_desc(m_name, m_ptr, 0); - msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name); - } - else - { - take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1); - fall_dam = TRUE; - } - - /* Move the player */ - if (sy && !p_ptr->is_dead) - (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON); - - return fall_dam; -} - -/*! - * @brief ペットから騎乗/下馬するコマンドのメインルーチン / - * @param force 強制的に騎乗/下馬するならばTRUE - * @return 騎乗/下馬できたらTRUE - */ -bool do_riding(bool force) -{ - int x, y, dir = 0; - cave_type *c_ptr; - monster_type *m_ptr; - - if (!get_rep_dir2(&dir)) return FALSE; - y = p_ptr->y + ddy[dir]; - x = p_ptr->x + ddx[dir]; - c_ptr = &cave[y][x]; - - if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE); - - if (p_ptr->riding) - { - /* Skip non-empty grids */ - if (!player_can_ride_aux(c_ptr, FALSE)) - { - msg_print(_("そちらには降りられません。", "You cannot go to that direction.")); - return FALSE; - } - - if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE; - - if (c_ptr->m_idx) - { - /* Take a turn */ - p_ptr->energy_use = 100; - - /* Message */ - msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!")); - - py_attack(y, x, 0); - return FALSE; - } - - p_ptr->riding = 0; - p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; - } - else - { - if (p_ptr->confused) - { - msg_print(_("混乱していて乗れない!", "You are too confused!")); - return FALSE; - } - - m_ptr = &m_list[c_ptr->m_idx]; - - if (!c_ptr->m_idx || !m_ptr->ml) - { - msg_print(_("その場所にはモンスターはいません。", "Here is no monster.")); - return FALSE; - } - if (!is_pet(m_ptr) && !force) - { - msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet.")); - return FALSE; - } - if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING)) - { - msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding.")); - return FALSE; - } - - if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE; - - if (!player_can_ride_aux(c_ptr, TRUE)) - { - /* Feature code (applying "mimic" field) */ - feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)]; -#ifdef JP - msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name, - ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) || - (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ? - "中" : "上"); -#else - msg_format("This monster is %s the %s.", - ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) || - (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ? - "in" : "on", f_name + f_ptr->name); -#endif - - return FALSE; - } - if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20))) - { - msg_print(_("うまく乗れなかった。", "You failed to ride.")); - p_ptr->energy_use = 100; - return FALSE; - } - - if (MON_CSLEEP(m_ptr)) - { - char m_name[80]; - monster_desc(m_name, m_ptr, 0); - (void)set_monster_csleep(c_ptr->m_idx, 0); - msg_format(_("%sを起こした。", "You have waked %s up."), m_name); - } - - if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE); - - p_ptr->riding = c_ptr->m_idx; - - /* Hack -- remove tracked monster */ - if (p_ptr->riding == p_ptr->health_who) health_track(0); - } - - p_ptr->energy_use = 100; - - /* Mega-Hack -- Forget the view and lite */ - p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE); - - /* Update the monsters */ - p_ptr->update |= (PU_BONUS); - - /* Redraw map */ - p_ptr->redraw |= (PR_MAP | PR_EXTRA); - - p_ptr->redraw |= (PR_UHEALTH); - - /* Move the player */ - (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON); - - return TRUE; -} - -/*! - * @brief ペットに名前をつけるコマンドのメインルーチン - * @return なし - */ -static void do_name_pet(void) -{ - monster_type *m_ptr; - char out_val[20]; - char m_name[80]; - bool old_name = FALSE; - bool old_target_pet = target_pet; - - target_pet = TRUE; - if (!target_set(TARGET_KILL)) - { - target_pet = old_target_pet; - return; - } - target_pet = old_target_pet; - - if (cave[target_row][target_col].m_idx) - { - m_ptr = &m_list[cave[target_row][target_col].m_idx]; - - if (!is_pet(m_ptr)) - { - /* Message */ - msg_print(_("そのモンスターはペットではない。", "This monster is not a pet.")); - return; - } - if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE) - { - msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!")); - return; - } - monster_desc(m_name, m_ptr, 0); - - /* Message */ - msg_format(_("%sに名前をつける。", "Name %s."), m_name); - msg_print(NULL); - - /* Start with nothing */ - strcpy(out_val, ""); - - /* Use old inscription */ - if (m_ptr->nickname) - { - /* Start with the old inscription */ - strcpy(out_val, quark_str(m_ptr->nickname)); - old_name = TRUE; - } - - /* Get a new inscription (possibly empty) */ - if (get_string(_("名前: ", "Name: "), out_val, 15)) - { - if (out_val[0]) - { - /* Save the inscription */ - m_ptr->nickname = quark_add(out_val); - if (record_named_pet) - { - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name); - } - } - else - { - if (record_named_pet && old_name) - { - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name); - } - m_ptr->nickname = 0; - } - } - } -} - - -/*! - * @brief ペットに関するコマンドリストのメインルーチン / - * Issue a pet command - * @return なし - */ -void do_cmd_pet(void) -{ - int i = 0; - int num; - int powers[36]; - cptr power_desc[36]; - bool flag, redraw; - char choice; - char out_val[160]; - int pet_ctr; - monster_type *m_ptr; - - int mode = 0; - - char buf[160]; - char target_buf[160]; - - int menu_line = use_menu ? 1 : 0; - - num = 0; - - power_desc[num] = _("ペットを放す", "dismiss pets"); - powers[num++] = PET_DISMISS; - -#ifdef JP - sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)", - (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし")); -#else - sprintf(target_buf, "specify a target of pet (now:%s)", - (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing")); -#endif - power_desc[num] = target_buf; - powers[num++] = PET_TARGET; - power_desc[num] = _("近くにいろ", "stay close"); - - if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num; - powers[num++] = PET_STAY_CLOSE; - power_desc[num] = _("ついて来い", "follow me"); - - if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num; - powers[num++] = PET_FOLLOW_ME; - power_desc[num] = _("敵を見つけて倒せ", "seek and destroy"); - - if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num; - powers[num++] = PET_SEEK_AND_DESTROY; - power_desc[num] = _("少し離れていろ", "give me space"); - - if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num; - powers[num++] = PET_ALLOW_SPACE; - power_desc[num] = _("離れていろ", "stay away"); - - if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num; - powers[num++] = PET_STAY_AWAY; - - if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) - { - power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)"); - } - else - { - power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)"); - } - powers[num++] = PET_OPEN_DOORS; - - if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) - { - power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)"); - } - else - { - power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)"); - } - powers[num++] = PET_TAKE_ITEMS; - - if (p_ptr->pet_extra_flags & PF_TELEPORT) - { - power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)"); - } - else - { - power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)"); - } - powers[num++] = PET_TELEPORT; - - if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) - { - power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)"); - } - else - { - power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)"); - } - powers[num++] = PET_ATTACK_SPELL; - - if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) - { - power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)"); - } - else - { - power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)"); - } - powers[num++] = PET_SUMMON_SPELL; - - if (p_ptr->pet_extra_flags & PF_BALL_SPELL) - { - power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)"); - } - else - { - power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)"); - } - powers[num++] = PET_BALL_SPELL; - - if (p_ptr->riding) - { - power_desc[num] = _("ペットから降りる", "get off a pet"); - } - else - { - power_desc[num] = _("ペットに乗る", "ride a pet"); - } - powers[num++] = PET_RIDING; - power_desc[num] = _("ペットに名前をつける", "name pets"); - powers[num++] = PET_NAME; - - if (p_ptr->riding) - { - if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) && - object_allow_two_hands_wielding(&inventory[INVEN_RARM])) || - (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) && - object_allow_two_hands_wielding(&inventory[INVEN_LARM]))) - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) - { - power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet"); - } - else - { - power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon"); - } - - powers[num++] = PET_RYOUTE; - } - else - { - switch (p_ptr->pclass) - { - case CLASS_MONK: - case CLASS_FORCETRAINER: - case CLASS_BERSERKER: - if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) - { - power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet"); - } - else - { - power_desc[num] = _("両手で格闘する", "use both hands for melee"); - } - - powers[num++] = PET_RYOUTE; - } - else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) - { - power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet"); - } - else - { - power_desc[num] = _("格闘を行う", "use one hand for melee"); - } - - powers[num++] = PET_RYOUTE; - } - break; - } - } - } - -#ifdef ALLOW_REPEAT - if (!(repeat_pull(&i) && (i >= 0) && (i < num))) - { -#endif /* ALLOW_REPEAT */ - - /* Nothing chosen yet */ - flag = FALSE; - - /* No redraw yet */ - redraw = FALSE; - - if (use_menu) - { - /* Save the screen */ - screen_save(); - - /* Build a prompt */ - strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu.")); - } - else - { - /* Build a prompt */ - strnfmt(out_val, 78, - _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "), - I2A(0), I2A(num - 1)); - } - - choice = (always_show_list || use_menu) ? ESCAPE : 1; - - /* Get a command from the user */ - while (!flag) - { - int ask = TRUE; - - if (choice == ESCAPE) choice = ' '; - else if (!get_com(out_val, &choice, TRUE)) break; - - if (use_menu && (choice != ' ')) - { - switch (choice) - { - case '0': - screen_load(); - return; - - case '8': - case 'k': - case 'K': - menu_line += (num - 1); - break; - - case '2': - case 'j': - case 'J': - menu_line++; - break; - - case '4': - case 'h': - case 'H': - menu_line = 1; - break; - - case '6': - case 'l': - case 'L': - menu_line = num; - break; - - case 'x': - case 'X': - case '\r': - case '\n': - i = menu_line - 1; - ask = FALSE; - break; - } - if (menu_line > num) menu_line -= num; - } - - /* Request redraw */ - if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask)) - { - /* Show the list */ - if (!redraw || use_menu) - { - byte y = 1, x = 0; - int ctr = 0; - - /* Show list */ - redraw = TRUE; - - /* Save the screen */ - if (!use_menu) screen_save(); - - prt("", y++, x); - - /* Print list */ - for (ctr = 0; ctr < num; ctr++) - { - /* Letter/number for power selection */ - if (use_menu) - sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " "); - else - sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr)); - - strcat(buf, power_desc[ctr]); - - prt(buf, y + ctr, x); - } - - prt("", y + MIN(ctr, 17), x); - } - - /* Hide the list */ - else - { - /* Hide list */ - redraw = FALSE; - - /* Restore the screen */ - screen_load(); - } - - /* Redo asking */ - continue; - } - - if (!use_menu) - { - /* Note verify */ - ask = (isupper(choice)); - - /* Lowercase */ - if (ask) choice = tolower(choice); - - /* Extract request */ - i = (islower(choice) ? A2I(choice) : -1); - } - - /* Totally Illegal */ - if ((i < 0) || (i >= num)) - { - bell(); - continue; - } - - /* Verify it */ - if (ask) - { - /* Prompt */ - strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]); - - /* Belay that order */ - if (!get_check(buf)) continue; - } - - /* Stop the loop */ - flag = TRUE; - } - - /* Restore the screen */ - if (redraw) screen_load(); - - /* Abort if needed */ - if (!flag) - { - p_ptr->energy_use = 0; - return; - } - -#ifdef ALLOW_REPEAT - repeat_push(i); - } -#endif /* ALLOW_REPEAT */ - - switch (powers[i]) - { - case PET_DISMISS: /* Dismiss pets */ - { - /* Check pets (backwards) */ - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - /* Player has pet */ - if (is_pet(&m_list[pet_ctr])) break; - } - - if (!pet_ctr) - { - msg_print(_("ペットがいない!", "You have no pets!")); - break; - } - do_cmd_pet_dismiss(); - (void)calculate_upkeep(); - break; - } - case PET_TARGET: - { - project_length = -1; - if (!target_set(TARGET_KILL)) pet_t_m_idx = 0; - else - { - cave_type *c_ptr = &cave[target_row][target_col]; - if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml)) - { - pet_t_m_idx = cave[target_row][target_col].m_idx; - p_ptr->pet_follow_distance = PET_DESTROY_DIST; - } - else pet_t_m_idx = 0; - } - project_length = 0; - - break; - } - /* Call pets */ - case PET_STAY_CLOSE: - { - p_ptr->pet_follow_distance = PET_CLOSE_DIST; - pet_t_m_idx = 0; - break; - } - /* "Follow Me" */ - case PET_FOLLOW_ME: - { - p_ptr->pet_follow_distance = PET_FOLLOW_DIST; - pet_t_m_idx = 0; - break; - } - /* "Seek and destoy" */ - case PET_SEEK_AND_DESTROY: - { - p_ptr->pet_follow_distance = PET_DESTROY_DIST; - break; - } - /* "Give me space" */ - case PET_ALLOW_SPACE: - { - p_ptr->pet_follow_distance = PET_SPACE_DIST; - break; - } - /* "Stay away" */ - case PET_STAY_AWAY: - { - p_ptr->pet_follow_distance = PET_AWAY_DIST; - break; - } - /* flag - allow pets to open doors */ - case PET_OPEN_DOORS: - { - if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS); - else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS); - break; - } - /* flag - allow pets to pickup items */ - case PET_TAKE_ITEMS: - { - if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) - { - p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS); - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - /* Access the monster */ - m_ptr = &m_list[pet_ctr]; - - if (is_pet(m_ptr)) - { - monster_drop_carried_objects(m_ptr); - } - } - } - else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS); - - break; - } - /* flag - allow pets to teleport */ - case PET_TELEPORT: - { - if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT); - else p_ptr->pet_extra_flags |= (PF_TELEPORT); - break; - } - /* flag - allow pets to cast attack spell */ - case PET_ATTACK_SPELL: - { - if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL); - else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL); - break; - } - /* flag - allow pets to cast attack spell */ - case PET_SUMMON_SPELL: - { - if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL); - else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL); - break; - } - /* flag - allow pets to cast attack spell */ - case PET_BALL_SPELL: - { - if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL); - else p_ptr->pet_extra_flags |= (PF_BALL_SPELL); - break; - } - - case PET_RIDING: - { - (void)do_riding(FALSE); - break; - } - - case PET_NAME: - { - do_name_pet(); - break; - } - - case PET_RYOUTE: - { - if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE); - else p_ptr->pet_extra_flags |= (PF_RYOUTE); - p_ptr->update |= (PU_BONUS); - handle_stuff(); - break; - } - } -}