X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd6.c;h=5860d15458437bf36a17ea05113c685e7a77e13d;hb=0ca521680191bd798bd2eaf3c24d213b9083fd78;hp=ac6b36d45b7856df2934e94c1e0e2d8bf43e513c;hpb=cf3da5d5ac01c71c0fe8cf30973d91ff896ba735;p=hengband%2Fhengband.git diff --git a/src/cmd6.c b/src/cmd6.c index ac6b36d45..5860d1545 100644 --- a/src/cmd6.c +++ b/src/cmd6.c @@ -1,15 +1,15 @@ /* File: cmd6.c */ -/* Purpose: Object commands */ - /* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ +/* Purpose: Object commands */ + #include "angband.h" @@ -59,6 +59,8 @@ static void do_cmd_eat_food_aux(int item) int ident, lev; object_type *o_ptr; + if (music_singing_any()) stop_singing(); + /* Get the item (in the pack) */ if (item >= 0) { @@ -81,7 +83,7 @@ static void do_cmd_eat_food_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (o_ptr->tval == TV_FOOD) { @@ -90,7 +92,7 @@ static void do_cmd_eat_food_aux(int item) { case SV_FOOD_POISON: { - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { if (set_poisoned(p_ptr->poisoned + randint0(10) + 10)) { @@ -378,7 +380,7 @@ static void do_cmd_eat_food_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_KNOWLEDGE, -1); chg_virtue(V_PATIENCE, -1); @@ -389,7 +391,7 @@ static void do_cmd_eat_food_aux(int item) if (o_ptr->tval == TV_FOOD) object_tried(o_ptr); /* The player is now aware of the object */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -523,12 +525,12 @@ msg_print(" else if ((prace_is_(RACE_DEMON) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) && (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - strchr("pht", r_info[o_ptr->pval].d_char))) + my_strchr("pht", r_info[o_ptr->pval].d_char))) { /* Drain vitality of humanoids */ char o_name[MAX_NLEN]; - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); #ifdef JP msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name); @@ -657,7 +659,7 @@ static bool item_tester_hook_eatable(object_type *o_ptr) { if (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - strchr("pht", r_info[o_ptr->pval].d_char)) + my_strchr("pht", r_info[o_ptr->pval].d_char)) return TRUE; } @@ -726,10 +728,7 @@ static void do_cmd_quaff_potion_aux(int item) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) - { - stop_singing(); - } + if (music_singing_any()) stop_singing(); /* Get the item (in the pack) */ if (item >= 0) @@ -776,7 +775,7 @@ static void do_cmd_quaff_potion_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(q_ptr); + lev = k_info[q_ptr->k_idx].level; /* Analyze the potion */ if (q_ptr->tval == TV_POTION) @@ -823,12 +822,12 @@ static void do_cmd_quaff_potion_aux(int item) msg_print("The potion makes you vomit!"); #endif - if (prace_is_(RACE_GOLEM) || - prace_is_(RACE_ZOMBIE) || - prace_is_(RACE_DEMON) || - prace_is_(RACE_ANDROID) || - prace_is_(RACE_SPECTRE) || - (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) + if (!(prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_DEMON) || + prace_is_(RACE_ANDROID) || + prace_is_(RACE_SPECTRE) || + (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))) { /* Only living creatures get thirsty */ (void)set_food(PY_FOOD_STARVE - 1); @@ -840,7 +839,7 @@ static void do_cmd_quaff_potion_aux(int item) break; case SV_POTION_POISON: - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { if (set_poisoned(p_ptr->poisoned + randint0(15) + 10)) { @@ -884,11 +883,11 @@ static void do_cmd_quaff_potion_aux(int item) ident = TRUE; if (one_in_(3)) lose_all_info(); else wiz_dark(); - teleport_player(100); + (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); wiz_dark(); #ifdef JP -msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); -msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); + msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); + msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); #else msg_print("You wake up somewhere with a sore head..."); msg_print("You can't remember a thing, or how you got here!"); @@ -1172,7 +1171,7 @@ msg_print(" #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->window |= (PW_PLAYER); ident = TRUE; @@ -1184,7 +1183,7 @@ msg_print(" #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->redraw |= (PR_MANA); @@ -1265,7 +1264,7 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE, FALSE); + wiz_lite(FALSE); ident = TRUE; break; @@ -1279,7 +1278,7 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 2); msg_print(NULL); - wiz_lite(TRUE, FALSE); + wiz_lite(FALSE); (void)do_inc_stat(A_INT); (void)do_inc_stat(A_WIS); (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); @@ -1433,7 +1432,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -1444,7 +1443,7 @@ msg_print(" object_tried(q_ptr); /* An identification was made */ - if (ident && !object_aware_p(q_ptr)) + if (ident && !object_is_aware(q_ptr)) { object_aware(q_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -1472,7 +1471,7 @@ msg_print(" set_food(p_ptr->food + ((o_ptr->pval) / 20)); break; case RACE_ANDROID: - if (o_ptr->tval == TV_FLASK) + if (q_ptr->tval == TV_FLASK) { #ifdef JP msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£"); @@ -1615,16 +1614,13 @@ static void do_cmd_read_scroll_aux(int item, bool known) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) - { - stop_singing(); - } + if (music_singing_any()) stop_singing(); /* Not identified yet */ ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Assume the scroll will get used up */ used_up = TRUE; @@ -1665,7 +1661,14 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_CURSE_WEAPON: { - if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE; + k = 0; + if (buki_motteruka(INVEN_RARM)) + { + k = INVEN_RARM; + if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM; + } + else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM; + if (k && curse_weapon(FALSE, k)) ident = TRUE; break; } @@ -1719,21 +1722,21 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_PHASE_DOOR: { - teleport_player(10); + teleport_player(10, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT_LEVEL: { - (void)teleport_player_level(); + (void)teleport_level(0); ident = TRUE; break; } @@ -1945,7 +1948,7 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_STAR_DESTRUCTION: { - if (destroy_area(py, px, 13+randint0(5), TRUE)) + if (destroy_area(py, px, 13 + randint0(5), FALSE)) ident = TRUE; else #ifdef JP @@ -2006,7 +2009,7 @@ msg_print(" { fire_ball(GF_FIRE, 0, 666, 4); /* Note: "Double" damage since it is centered on the player ... */ - if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire)) + if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire)) #ifdef JP take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1); #else @@ -2021,7 +2024,7 @@ take_hit(DAMAGE_NOESCAPE, 50+randint1(50), " case SV_SCROLL_ICE: { fire_ball(GF_ICE, 0, 777, 4); - if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold)) + if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold)) #ifdef JP take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1); #else @@ -2162,7 +2165,7 @@ msg_print(" #endif used_up = FALSE; } - else if (o_ptr->tval==TV_PARCHEMENT) + else if (o_ptr->tval==TV_PARCHMENT) { cptr q; char o_name[MAX_NLEN]; @@ -2174,7 +2177,7 @@ msg_print(" q=format("book-%d_jp.txt",o_ptr->sval); /* Display object description */ - object_desc(o_name, o_ptr, TRUE, 0); + object_desc(o_name, o_ptr, OD_NAME_ONLY); /* Build the filename */ path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q); @@ -2192,7 +2195,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2203,7 +2206,7 @@ msg_print(" object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -2244,7 +2247,7 @@ msg_print(" */ static bool item_tester_hook_readable(object_type *o_ptr) { - if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); + if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); /* Assume not */ return (FALSE); @@ -2322,7 +2325,7 @@ void do_cmd_read_scroll(void) } /* Read the scroll */ - do_cmd_read_scroll_aux(item, object_aware_p(o_ptr)); + do_cmd_read_scroll_aux(item, object_is_aware(o_ptr)); } @@ -2370,7 +2373,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_TELEPORTATION: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } @@ -2425,15 +2428,15 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) } for (k = 0; k < num; k++) { - attempts = 1000; + attempts = 1000; - while(attempts--) + while (attempts--) { scatter(&y, &x, py, px, 4, 0); - if (!cave_floor_bold(y, x)) continue; + if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; - if ((y != py) || (x != px)) break; + if (!player_bold(y, x)) break; } project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK, @@ -2533,7 +2536,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->redraw |= (PR_MANA); @@ -2618,7 +2621,7 @@ msg_print(" case SV_STAFF_DESTRUCTION: { - if (destroy_area(py, px, 13+randint0(5), TRUE)) + if (destroy_area(py, px, 13 + randint0(5), FALSE)) ident = TRUE; break; @@ -2721,7 +2724,7 @@ static void do_cmd_use_staff_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -2789,9 +2792,9 @@ static void do_cmd_use_staff_aux(int item) /* Sound */ sound(SOUND_ZAP); - ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr)); + ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr)); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2805,7 +2808,7 @@ static void do_cmd_use_staff_aux(int item) object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3241,7 +3244,7 @@ static void do_cmd_aim_wand_aux(int item) /* Allow direction to be cancelled for free */ - if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER + if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER || o_ptr->sval == SV_WAND_HASTE_MONSTER)) target_pet = TRUE; if (!get_aim_dir(&dir)) @@ -3255,7 +3258,7 @@ static void do_cmd_aim_wand_aux(int item) energy_use = 100; /* Get the level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -3327,7 +3330,7 @@ static void do_cmd_aim_wand_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3338,7 +3341,7 @@ static void do_cmd_aim_wand_aux(int item) object_tried(o_ptr); /* Apply identification */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3398,6 +3401,9 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) { int ident = FALSE; + /* Unused */ + (void)magic; + /* Analyze the rod */ switch (sval) { @@ -3678,7 +3684,7 @@ static void do_cmd_zap_rod_aux(int item) /* Get a direction (unless KNOWN not to need it) */ if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) || - !object_aware_p(o_ptr)) + !object_is_aware(o_ptr)) { /* Get a direction, allow cancel */ if (!get_aim_dir(&dir)) return; @@ -3689,7 +3695,7 @@ static void do_cmd_zap_rod_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Base chance of success */ chance = p_ptr->skill_dev; @@ -3780,7 +3786,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3791,7 +3797,7 @@ msg_print(" object_tried(o_ptr); /* Successfully determined the object function */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3839,7 +3845,7 @@ static bool item_tester_hook_activate(object_type *o_ptr) u32b flgs[TR_FLAG_SIZE]; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* Extract the flags */ object_flags(o_ptr, flgs); @@ -3940,6 +3946,9 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b) monster_race *r_ptr1 = &r_info[m_ptr1->r_idx]; monster_race *r_ptr2 = &r_info[m_ptr2->r_idx]; + /* Unused */ + (void)v; + if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE; if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE; @@ -3988,10 +3997,10 @@ static void do_cmd_activate_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Hack -- use artifact level instead */ - if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level; + if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level; else if (o_ptr->art_name) { switch (o_ptr->xtra2) @@ -4180,7 +4189,7 @@ static void do_cmd_activate_aux(int item) } /* Artifacts */ - else if (o_ptr->name1) + else if (object_is_fixed_artifact(o_ptr)) { /* Choose effect */ switch (o_ptr->name1) @@ -4188,7 +4197,7 @@ static void do_cmd_activate_aux(int item) case ART_GALADRIEL: { #ifdef JP - msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿..."); + msg_print("ààÍþÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿..."); #else msg_print("The phial wells with clear light..."); #endif @@ -4222,7 +4231,7 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE, FALSE); + wiz_lite(FALSE); #ifdef JP msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿..."); take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1); @@ -4389,15 +4398,15 @@ msg_print(" for (k = 0; k < num; k++) { - attempts = 1000; + attempts = 1000; - while(attempts--) + while (attempts--) { scatter(&y, &x, py, px, 4, 0); - if (!cave_floor_bold(y, x)) continue; + if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; - if ((y != py) || (x != px)) break; + if (!player_bold(y, x)) break; } project(0, 3, y, x, 150, GF_ELEC, @@ -4466,6 +4475,7 @@ msg_print("Å· (void)set_stun(0); (void)set_confused(0); (void)set_blind(0); + (void)set_afraid(0); (void)set_hero(randint1(25) + 25, FALSE); (void)hp_player(777); o_ptr->timeout = 300; @@ -4591,7 +4601,7 @@ msg_print("Å· msg_print("Your cloak twists space around you..."); #endif - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = 45; break; } @@ -4810,10 +4820,10 @@ msg_print("Å· switch (randint1(13)) { case 1: case 2: case 3: case 4: case 5: - teleport_player(10); + teleport_player(10, 0L); break; case 6: case 7: case 8: case 9: case 10: - teleport_player(222); + teleport_player(222, 0L); break; case 11: case 12: (void)stair_creation(); @@ -4838,7 +4848,7 @@ if (get_check(" case ART_KAMUI: { - teleport_player(222); + teleport_player(222, 0L); o_ptr->timeout = 25; break; } @@ -5098,7 +5108,7 @@ msg_print(" detect_all(DETECT_RAD_DEFAULT); probing(); identify_fully(FALSE); - o_ptr->timeout = 1000; + o_ptr->timeout = 100; break; } @@ -5276,7 +5286,12 @@ msg_print(" case ART_BOROMIR: { + if (music_singing_any()) stop_singing(); +#ifdef JP + msg_print("¤¢¤Ê¤¿¤ÏÎ϶¯¤¤ÆÍÉ÷¤ò¿á¤­ÌĤ餷¤¿¡£¼þ°Ï¤ÎŨ¤¬¿Ì¤¨¾å¤Ã¤Æ¤¤¤ë!"); +#else msg_print("You wind a mighty blast; your enemies tremble!"); +#endif (void)turn_monsters((3 * p_ptr->lev / 2) + 10); o_ptr->timeout = randint0(40) + 40; break; @@ -5397,10 +5412,10 @@ msg_print(" y = py+ddy[dir]; x = px+ddx[dir]; tsuri_dir = dir; - if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER)) + if (!cave_have_flag_bold(y, x, FF_WATER)) { #ifdef JP - msg_print("¤½¤³¤ÏΦÃϤÀ¡£"); + msg_print("¤½¤³¤Ï¿åÊդǤϤʤ¤¡£"); #else msg_print("There is no fishing place."); #endif @@ -5428,7 +5443,7 @@ msg_print(" #ifdef JP msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£"); #else - msg_print("You stretched your wip."); + msg_print("You stretched your whip."); #endif fetch(dir, 500, TRUE); @@ -5515,6 +5530,7 @@ msg_print(" if (!m_ptr->r_idx) continue; if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue; if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue; + if (!projectable(m_ptr->fy, m_ptr->fx, py, px)) continue; count++; break; } @@ -5561,6 +5577,7 @@ msg_print(" case ART_MATOI: case ART_AEGISFANG: { + (void)set_afraid(0); set_hero(randint1(25)+25, FALSE); hp_player(10); o_ptr->timeout = randint0(30) + 30; @@ -5603,32 +5620,12 @@ msg_print(" } case ART_BLOOD: { - int dummy, i; #ifdef JP msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿..."); #else msg_print("Your scythe glows brightly!"); #endif - for (i = 0; i < TR_FLAG_SIZE; i++) - o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i]; - - dummy = randint1(2)+randint1(2); - for (i = 0; i < dummy; i++) - { - int flag = randint0(19); - if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN); - else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag); - } - dummy = randint1(2); - for (i = 0; i < dummy; i++) - one_resistance(o_ptr); - dummy = 2; - for (i = 0; i < dummy; i++) - { - int tmp = randint0(11); - if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp); - else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6); - } + get_bloody_moon_flags(o_ptr); o_ptr->timeout = 3333; if (p_ptr->prace == RACE_ANDROID) calc_android_exp(); p_ptr->update |= (PU_BONUS | PU_HP); @@ -5641,6 +5638,7 @@ msg_print(" #else msg_print("You stamp. (as if you are in a ring.)"); #endif + (void)set_afraid(0); (void)set_hero(randint1(20) + 20, FALSE); dispel_evil(p_ptr->lev * 3); o_ptr->timeout = 100 + randint1(100); @@ -5723,6 +5721,81 @@ msg_print(" o_ptr->timeout = randint0(150) + 150; break; } + case ART_HELL: + { +#ifdef JP + msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿..."); +#else + msg_print("Your collar harness is coverd in pitch-darkness..."); +#endif + if (!get_aim_dir(&dir)) return; + fire_ball(GF_DARK, dir, 250, 4); + o_ptr->timeout = randint0(150) + 150; + break; + } + case ART_SACRED_KNIGHTS: + { +#ifdef JP + msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹..."); +#else + msg_print("Your amulet exhibits the truth..."); +#endif + if (remove_all_curse()) + { +#ifdef JP + msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); +#else + msg_print("You feel as if someone is watching over you."); +#endif + } + (void)probing(); + break; + } + case ART_CHARMED: + { +#ifdef JP + msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥"); +#else + msg_print("Your pendant glows pale..."); +#endif + if (p_ptr->pclass == CLASS_MAGIC_EATER) + { + int i; + for (i = 0; i < EATER_EXT*2; i++) + { + p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3; + if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE; + } + for (; i < EATER_EXT*3; i++) + { + int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2); + p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval; + if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0; + } +#ifdef JP + msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); +#else + msg_print("You feel your head clear."); +#endif + p_ptr->window |= (PW_PLAYER); + } + else if (p_ptr->csp < p_ptr->msp) + { + p_ptr->csp = p_ptr->msp; + p_ptr->csp_frac = 0; +#ifdef JP + msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); +#else + msg_print("You feel your head clear."); +#endif + + p_ptr->redraw |= (PR_MANA); + p_ptr->window |= (PW_PLAYER); + p_ptr->window |= (PW_SPELL); + } + o_ptr->timeout = 777; + break; + } } /* Window stuff */ @@ -5732,7 +5805,7 @@ msg_print(" return; } - if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3)) + if (object_is_smith(o_ptr)) { switch (o_ptr->xtra3-1) { @@ -5771,7 +5844,7 @@ msg_print(" if (o_ptr->name2 == EGO_TRUMP) { - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = 50 + randint1(50); /* Window stuff */ @@ -5819,7 +5892,7 @@ msg_print(" if (o_ptr->name2 == EGO_JUMP) { - teleport_player(10); + teleport_player(10, 0L); o_ptr->timeout = 10 + randint1(10); /* Window stuff */ @@ -5836,6 +5909,8 @@ msg_print(" /* Get a direction for breathing (or abort) */ if (!get_aim_dir(&dir)) return; + if (music_singing_any()) stop_singing(); + /* Branch on the sub-type */ switch (o_ptr->sval) { @@ -6052,7 +6127,7 @@ msg_print(" else if (o_ptr->tval == TV_RING) { - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { bool success = TRUE; @@ -6086,7 +6161,7 @@ msg_print(" break; case EGO_RING_ACID_BOLT: if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(5, 8)); + fire_bolt(GF_ACID, dir, damroll(5, 8)); o_ptr->timeout = randint0(6) + 6; break; case EGO_RING_MANA_BOLT: @@ -6149,6 +6224,7 @@ msg_print(" o_ptr->timeout = 100; break; case EGO_RING_BERSERKER: + (void)set_afraid(0); (void)set_shero(randint1(25) + 25, FALSE); o_ptr->timeout = randint0(75)+75; break; @@ -6227,7 +6303,7 @@ msg_print(" else if (o_ptr->tval == TV_AMULET) { - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { switch (o_ptr->name2) { @@ -6241,11 +6317,11 @@ msg_print(" o_ptr->timeout = 200; break; case EGO_AMU_JUMP: - teleport_player(10); + teleport_player(10, 0L); o_ptr->timeout = randint0(10) + 10; break; case EGO_AMU_TELEPORT: - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = randint0(50) + 50; break; case EGO_AMU_D_DOOR: @@ -6279,8 +6355,10 @@ msg_print(" else if (o_ptr->tval == TV_WHISTLE) { + if (music_singing_any()) stop_singing(); + #if 0 - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { #ifdef JP msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£"); @@ -6317,7 +6395,7 @@ msg_print(" for (i = 0; i < max_pet; i++) { pet_ctr = who[i]; - teleport_to_player(pet_ctr, 100); + teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE); } /* Free the "who" array */ @@ -6388,7 +6466,7 @@ msg_print(" { bool success = FALSE; if (!get_rep_dir2(&dir)) return; - if (cave_floor_bold(py+ddy[dir],px+ddx[dir])) + if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0)) { if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE))) { @@ -6538,7 +6616,7 @@ static bool item_tester_hook_use(object_type *o_ptr) int i; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* HACK - only items from the equipment can be activated */ for (i = INVEN_RARM; i < INVEN_TOTAL; i++) @@ -6702,11 +6780,11 @@ msg_print(" } } -static bool select_magic_eater(bool only_browse) +static int select_magic_eater(bool only_browse) { int ext=0; char choice; - bool flag, redraw, request_list; + bool flag, request_list; int tval = 0; int ask = TRUE, i = 0; char out_val[160]; @@ -6755,7 +6833,7 @@ static bool select_magic_eater(bool only_browse) prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14); prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14); prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14); - prt("Which type of magic do you usu?", 0, 0); + prt("Which type of magic do you use?", 0, 0); #endif choice = inkey(); switch(choice) @@ -6841,9 +6919,6 @@ static bool select_magic_eater(bool only_browse) /* Nothing chosen yet */ flag = FALSE; - /* No redraw yet */ - redraw = FALSE; - /* Build a prompt */ #ifdef JP (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©"); @@ -6921,11 +6996,7 @@ static bool select_magic_eater(bool only_browse) { chance -= 3 * (p_ptr->lev - level); } - chance += p_ptr->to_m_chance; - if (p_ptr->heavy_spell) chance += 20; - if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4; - else if (p_ptr->easy_spell) chance-=3; - else if (p_ptr->dec_mana) chance-=2; + chance = mod_spell_chance_1(chance); chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); /* Stunning makes spells harder */ if (p_ptr->stun > 50) chance += 25; @@ -6933,8 +7004,7 @@ static bool select_magic_eater(bool only_browse) if (chance > 95) chance = 95; - if(p_ptr->dec_mana) chance--; - if (p_ptr->heavy_spell) chance += 5; + chance = mod_spell_chance_2(chance); col = TERM_WHITE; @@ -6966,17 +7036,16 @@ static bool select_magic_eater(bool only_browse) } } - if(!get_com(out_val, &choice, FALSE)) break; + if (!get_com(out_val, &choice, FALSE)) break; if (use_menu && choice != ' ') { - switch(choice) + switch (choice) { case '0': { screen_load(); - return (FALSE); - break; + return 0; } case '8': @@ -7226,11 +7295,7 @@ msg_print(" { chance -= 3 * (p_ptr->lev - level); } - chance += p_ptr->to_m_chance; - if (p_ptr->heavy_spell) chance += 20; - if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4; - else if (p_ptr->easy_spell) chance-=3; - else if (p_ptr->dec_mana) chance-=2; + chance = mod_spell_chance_1(chance); chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); /* Stunning makes spells harder */ if (p_ptr->stun > 50) chance += 25; @@ -7238,8 +7303,7 @@ msg_print(" if (chance > 95) chance = 95; - if(p_ptr->dec_mana) chance--; - if (p_ptr->heavy_spell) chance += 5; + chance = mod_spell_chance_2(chance); if (randint0(100) < chance) {