X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd6.c;h=64052934a8f98a4e44511d083e8caef5792bddd4;hb=refs%2Ftags%2Fv2.1.3;hp=050892605e83b36c06d6c719e5ff7cb8136e6558;hpb=9c7238682d5a2a363be1767a4b4739a5e0675ed0;p=hengband%2Fhengband.git diff --git a/src/cmd6.c b/src/cmd6.c index 050892605..64052934a 100644 --- a/src/cmd6.c +++ b/src/cmd6.c @@ -59,6 +59,9 @@ static void do_cmd_eat_food_aux(int item) int ident, lev; object_type *o_ptr; + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + /* Get the item (in the pack) */ if (item >= 0) { @@ -81,7 +84,7 @@ static void do_cmd_eat_food_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (o_ptr->tval == TV_FOOD) { @@ -378,7 +381,7 @@ static void do_cmd_eat_food_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_KNOWLEDGE, -1); chg_virtue(V_PATIENCE, -1); @@ -389,7 +392,7 @@ static void do_cmd_eat_food_aux(int item) if (o_ptr->tval == TV_FOOD) object_tried(o_ptr); /* The player is now aware of the object */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -517,18 +520,21 @@ msg_print(" floor_item_charges(0 - item); } + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + /* Don't eat a staff/wand itself */ return; } else if ((prace_is_(RACE_DEMON) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) && (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - strchr("pht", r_info[o_ptr->pval].d_char))) + my_strchr("pht", r_info[o_ptr->pval].d_char))) { /* Drain vitality of humanoids */ char o_name[MAX_NLEN]; - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); #ifdef JP msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name); @@ -657,7 +663,7 @@ static bool item_tester_hook_eatable(object_type *o_ptr) { if (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - strchr("pht", r_info[o_ptr->pval].d_char)) + my_strchr("pht", r_info[o_ptr->pval].d_char)) return TRUE; } @@ -705,7 +711,7 @@ void do_cmd_eat_food(void) static void do_cmd_quaff_potion_aux(int item) { int ident, lev; - object_type *o_ptr; + object_type *o_ptr; object_type forge; object_type *q_ptr; @@ -726,9 +732,10 @@ static void do_cmd_quaff_potion_aux(int item) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) { - stop_singing(); + if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all(); } /* Get the item (in the pack) */ @@ -776,7 +783,7 @@ static void do_cmd_quaff_potion_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(q_ptr); + lev = k_info[q_ptr->k_idx].level; /* Analyze the potion */ if (q_ptr->tval == TV_POTION) @@ -884,11 +891,11 @@ static void do_cmd_quaff_potion_aux(int item) ident = TRUE; if (one_in_(3)) lose_all_info(); else wiz_dark(); - teleport_player(100); + (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); wiz_dark(); #ifdef JP -msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); -msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); + msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); + msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); #else msg_print("You wake up somewhere with a sore head..."); msg_print("You can't remember a thing, or how you got here!"); @@ -1433,7 +1440,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(q_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -1444,7 +1451,7 @@ msg_print(" object_tried(q_ptr); /* An identification was made */ - if (ident && !object_aware_p(q_ptr)) + if (ident && !object_is_aware(q_ptr)) { object_aware(q_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -1460,7 +1467,7 @@ msg_print(" switch (p_ptr->prace) { case RACE_VAMPIRE: - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); + (void)set_food(p_ptr->food + (q_ptr->pval / 10)); break; case RACE_SKELETON: /* Do nothing */ @@ -1469,10 +1476,10 @@ msg_print(" case RACE_ZOMBIE: case RACE_DEMON: case RACE_SPECTRE: - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); break; case RACE_ANDROID: - if (o_ptr->tval == TV_FLASK) + if (q_ptr->tval == TV_FLASK) { #ifdef JP msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£"); @@ -1483,7 +1490,7 @@ msg_print(" } else { - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); } break; case RACE_ENT: @@ -1492,22 +1499,22 @@ msg_print(" #else msg_print("You are moistened."); #endif - set_food(MIN(p_ptr->food + o_ptr->pval + MAX(0, o_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1)); + set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1)); break; default: - (void)set_food(p_ptr->food + o_ptr->pval); + (void)set_food(p_ptr->food + q_ptr->pval); break; } break; case MIMIC_DEMON: case MIMIC_DEMON_LORD: - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); break; case MIMIC_VAMPIRE: - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); + (void)set_food(p_ptr->food + (q_ptr->pval / 10)); break; default: - (void)set_food(p_ptr->food + o_ptr->pval); + (void)set_food(p_ptr->food + q_ptr->pval); break; } } @@ -1573,7 +1580,6 @@ static void do_cmd_read_scroll_aux(int item, bool known) { int k, used_up, ident, lev; object_type *o_ptr; - char Rumor[1024]; /* Get the item (in the pack) */ @@ -1615,16 +1621,16 @@ static void do_cmd_read_scroll_aux(int item, bool known) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) - { - stop_singing(); - } + if (music_singing_any()) stop_singing(); + + /* Hex */ + if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all(); /* Not identified yet */ ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Assume the scroll will get used up */ used_up = TRUE; @@ -1665,7 +1671,14 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_CURSE_WEAPON: { - if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE; + k = 0; + if (buki_motteruka(INVEN_RARM)) + { + k = INVEN_RARM; + if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM; + } + else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM; + if (k && curse_weapon(FALSE, k)) ident = TRUE; break; } @@ -1719,14 +1732,14 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_PHASE_DOOR: { - teleport_player(10); + teleport_player(10, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } @@ -1966,7 +1979,21 @@ msg_print(" case SV_SCROLL_SPELL: { - if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break; + if ((p_ptr->pclass == CLASS_WARRIOR) || + (p_ptr->pclass == CLASS_IMITATOR) || + (p_ptr->pclass == CLASS_MINDCRAFTER) || + (p_ptr->pclass == CLASS_SORCERER) || + (p_ptr->pclass == CLASS_ARCHER) || + (p_ptr->pclass == CLASS_MAGIC_EATER) || + (p_ptr->pclass == CLASS_RED_MAGE) || + (p_ptr->pclass == CLASS_SAMURAI) || + (p_ptr->pclass == CLASS_BLUE_MAGE) || + (p_ptr->pclass == CLASS_CAVALRY) || + (p_ptr->pclass == CLASS_BERSERKER) || + (p_ptr->pclass == CLASS_SMITH) || + (p_ptr->pclass == CLASS_MIRROR_MASTER) || + (p_ptr->pclass == CLASS_NINJA) || + (p_ptr->pclass == CLASS_SNIPER)) break; p_ptr->add_spells++; p_ptr->update |= (PU_SPELLS); ident = TRUE; @@ -2048,65 +2075,17 @@ take_hit(DAMAGE_NOESCAPE, 111+randint1(111), " case SV_SCROLL_RUMOR: { - errr err = 0; - - switch (randint1(20)) - { - case 1: -#ifdef JP -err = get_rnd_line("chainswd_j.txt", 0, Rumor); -#else - err = get_rnd_line("chainswd.txt", 0, Rumor); -#endif - - break; - case 2: -#ifdef JP -err = get_rnd_line("error_j.txt", 0, Rumor); -#else - err = get_rnd_line("error.txt", 0, Rumor); -#endif - - break; - case 3: - case 4: - case 5: -#ifdef JP -err = get_rnd_line("death_j.txt", 0, Rumor); -#else - err = get_rnd_line("death.txt", 0, Rumor); -#endif - - break; - default: -#ifdef JP -err = get_rnd_line_jonly("rumors_j.txt", 0, Rumor, 10); -#else - err = get_rnd_line("rumors.txt", 0, Rumor); -#endif - - break; - } - - /* An error occured */ -#ifdef JP -if (err) strcpy(Rumor, "±³¤Î±½¤â¤¢¤ë¡£"); -#else - if (err) strcpy(Rumor, "Some rumors are wrong."); -#endif - - #ifdef JP -msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:"); + msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:"); #else msg_print("There is message on the scroll. It says:"); #endif msg_print(NULL); - msg_format("%s", Rumor); + display_rumor(TRUE); msg_print(NULL); #ifdef JP -msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª"); + msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª"); #else msg_print("The scroll disappears in a puff of smoke!"); #endif @@ -2128,6 +2107,20 @@ msg_print(" if (!reset_recall()) used_up = FALSE; break; } + + case SV_SCROLL_AMUSEMENT: + { + ident = TRUE; + amusement(py, px, 1, FALSE); + break; + } + + case SV_SCROLL_STAR_AMUSEMENT: + { + ident = TRUE; + amusement(py, px, randint1(2) + 1, FALSE); + break; + } } } else if (o_ptr->name1 == ART_GHB) @@ -2174,7 +2167,7 @@ msg_print(" q=format("book-%d_jp.txt",o_ptr->sval); /* Display object description */ - object_desc(o_name, o_ptr, TRUE, 0); + object_desc(o_name, o_ptr, OD_NAME_ONLY); /* Build the filename */ path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q); @@ -2192,7 +2185,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2203,7 +2196,7 @@ msg_print(" object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -2322,14 +2315,16 @@ void do_cmd_read_scroll(void) } /* Read the scroll */ - do_cmd_read_scroll_aux(item, object_aware_p(o_ptr)); + do_cmd_read_scroll_aux(item, object_is_aware(o_ptr)); } -static int staff_effect(int sval, bool *use_charge, bool magic, bool known) +static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, bool known) { int k; int ident = FALSE; + int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev; + int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT; /* Analyze the staff */ switch (sval) @@ -2340,7 +2335,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) { if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE; } - if (unlite_area(10, 3)) ident = TRUE; + if (unlite_area(10, (powerful ? 6 : 3))) ident = TRUE; break; } @@ -2358,7 +2353,8 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_SUMMONING: { - for (k = 0; k < randint1(4); k++) + const int times = randint1(powerful ? 8 : 4); + for (k = 0; k < times; k++) { if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) { @@ -2370,21 +2366,26 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_TELEPORTATION: { - teleport_player(100); + teleport_player((powerful ? 150 : 100), 0L); ident = TRUE; break; } case SV_STAFF_IDENTIFY: { - if (!ident_spell(FALSE)) *use_charge = FALSE; + if (powerful) { + if (!identify_fully(FALSE)) *use_charge = FALSE; + } else { + if (!ident_spell(FALSE)) *use_charge = FALSE; + } ident = TRUE; break; } case SV_STAFF_REMOVE_CURSE: { - if (remove_curse()) + bool result = powerful ? remove_all_curse() : remove_curse(); + if (result) { if (magic) { @@ -2431,12 +2432,12 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) { scatter(&y, &x, py, px, 4, 0); - if (!cave_floor_bold(y, x)) continue; + if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; if (!player_bold(y, x)) break; } - project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK, + project(0, 0, y, x, damroll(6 + lev / 8, 10), GF_LITE_WEAK, (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1); } ident = TRUE; @@ -2445,58 +2446,63 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_LITE: { - if (lite_area(damroll(2, 8), 2)) ident = TRUE; + if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE; break; } case SV_STAFF_MAPPING: { - map_area(DETECT_RAD_MAP); + map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP); ident = TRUE; break; } case SV_STAFF_DETECT_GOLD: { - if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_treasure(detect_rad)) ident = TRUE; + if (detect_objects_gold(detect_rad)) ident = TRUE; break; } case SV_STAFF_DETECT_ITEM: { - if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_objects_normal(detect_rad)) ident = TRUE; break; } case SV_STAFF_DETECT_TRAP: { - if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE; + if (detect_traps(detect_rad, known)) ident = TRUE; break; } case SV_STAFF_DETECT_DOOR: { - if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_doors(detect_rad)) ident = TRUE; + if (detect_stairs(detect_rad)) ident = TRUE; break; } case SV_STAFF_DETECT_INVIS: { - if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_monsters_invis(detect_rad)) ident = TRUE; break; } case SV_STAFF_DETECT_EVIL: { - if (detect_monsters_evil(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_monsters_evil(detect_rad)) ident = TRUE; break; } case SV_STAFF_CURE_LIGHT: { - if (hp_player(damroll(2, 8))) ident = TRUE; + if (hp_player(damroll((powerful ? 4 : 2), 8))) ident = TRUE; + if (powerful) { + if (set_blind(0)) ident = TRUE; + if (set_poisoned(0)) ident = TRUE; + if (set_cut(p_ptr->cut - 10)) ident = TRUE; + } if (set_shero(0,TRUE)) ident = TRUE; break; } @@ -2515,7 +2521,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_HEALING: { - if (hp_player(300)) ident = TRUE; + if (hp_player(powerful ? 500 : 300)) ident = TRUE; if (set_stun(0)) ident = TRUE; if (set_cut(0)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; @@ -2546,19 +2552,19 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_SLEEP_MONSTERS: { - if (sleep_monsters()) ident = TRUE; + if (sleep_monsters(lev)) ident = TRUE; break; } case SV_STAFF_SLOW_MONSTERS: { - if (slow_monsters()) ident = TRUE; + if (slow_monsters(lev)) ident = TRUE; break; } case SV_STAFF_SPEED: { - if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE; + if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE; break; } @@ -2571,20 +2577,20 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_DISPEL_EVIL: { - if (dispel_evil(80)) ident = TRUE; + if (dispel_evil(powerful ? 120 : 80)) ident = TRUE; break; } case SV_STAFF_POWER: { - if (dispel_monsters(150)) ident = TRUE; + if (dispel_monsters(powerful ? 225 : 150)) ident = TRUE; break; } case SV_STAFF_HOLINESS: { - if (dispel_evil(150)) ident = TRUE; - k = 3 * p_ptr->lev; + if (dispel_evil(powerful ? 225 : 150)) ident = TRUE; + k = 3 * lev; if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE; if (set_poisoned(0)) ident = TRUE; if (set_afraid(0)) ident = TRUE; @@ -2596,14 +2602,14 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_GENOCIDE: { - (void)symbol_genocide((magic ? p_ptr->lev + 50 : 200), TRUE); + (void)symbol_genocide((magic ? lev + 50 : 200), TRUE); ident = TRUE; break; } case SV_STAFF_EARTHQUAKES: { - if (earthquake(py, px, 10)) + if (earthquake(py, px, (powerful ? 15 : 10))) ident = TRUE; else #ifdef JP @@ -2618,7 +2624,7 @@ msg_print(" case SV_STAFF_DESTRUCTION: { - if (destroy_area(py, px, 13 + randint0(5), FALSE)) + if (destroy_area(py, px, (powerful ? 18 : 13) + randint0(5), FALSE)) ident = TRUE; break; @@ -2639,8 +2645,8 @@ msg_print(" #else msg_print("Mighty magics rend your enemies!"); #endif - project(0, 5, py, px, - (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1); + project(0, (powerful ? 7 : 5), py, px, + (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1); if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE)) { #ifdef JP @@ -2721,7 +2727,7 @@ static void do_cmd_use_staff_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -2789,9 +2795,9 @@ static void do_cmd_use_staff_aux(int item) /* Sound */ sound(SOUND_ZAP); - ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr)); + ident = staff_effect(o_ptr->sval, &use_charge, FALSE, FALSE, object_is_aware(o_ptr)); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2805,7 +2811,7 @@ static void do_cmd_use_staff_aux(int item) object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -2896,9 +2902,11 @@ void do_cmd_use_staff(void) } -static int wand_effect(int sval, int dir, bool magic) +static int wand_effect(int sval, int dir, bool powerful, bool magic) { int ident = FALSE; + int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev; + int rad = powerful ? 3 : 2; /* XXX Hack -- Wand of wonder can do anything before it */ if (sval == SV_WAND_WONDER) @@ -2928,13 +2936,14 @@ static int wand_effect(int sval, int dir, bool magic) { case SV_WAND_HEAL_MONSTER: { - if (heal_monster(dir, damroll(10, 10))) ident = TRUE; + int dam = damroll((powerful ? 20 : 10), 10); + if (heal_monster(dir, dam)) ident = TRUE; break; } case SV_WAND_HASTE_MONSTER: { - if (speed_monster(dir)) ident = TRUE; + if (speed_monster(dir, lev)) ident = TRUE; break; } @@ -2946,143 +2955,148 @@ static int wand_effect(int sval, int dir, bool magic) case SV_WAND_TELEPORT_AWAY: { - if (teleport_monster(dir)) ident = TRUE; + int distance = MAX_SIGHT * (powerful ? 8 : 5); + if (teleport_monster(dir, distance)) ident = TRUE; break; } case SV_WAND_DISARMING: { if (disarm_trap(dir)) ident = TRUE; + if (powerful && disarm_traps_touch()) ident = TRUE; break; } case SV_WAND_TRAP_DOOR_DEST: { if (destroy_door(dir)) ident = TRUE; + if (powerful && destroy_doors_touch()) ident = TRUE; break; } case SV_WAND_STONE_TO_MUD: { - if (wall_to_mud(dir)) ident = TRUE; + int dam = powerful ? 40 + randint1(60) : 20 + randint1(30); + if (wall_to_mud(dir, dam)) ident = TRUE; break; } case SV_WAND_LITE: { + int dam = damroll((powerful ? 12 : 6), 8); #ifdef JP msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£"); #else msg_print("A line of blue shimmering light appears."); #endif - (void)lite_line(dir); + (void)lite_line(dir, dam); ident = TRUE; break; } case SV_WAND_SLEEP_MONSTER: { - if (sleep_monster(dir)) ident = TRUE; + if (sleep_monster(dir, lev)) ident = TRUE; break; } case SV_WAND_SLOW_MONSTER: { - if (slow_monster(dir)) ident = TRUE; + if (slow_monster(dir, lev)) ident = TRUE; break; } case SV_WAND_CONFUSE_MONSTER: { - if (confuse_monster(dir, p_ptr->lev)) ident = TRUE; + if (confuse_monster(dir, lev)) ident = TRUE; break; } case SV_WAND_FEAR_MONSTER: { - if (fear_monster(dir, p_ptr->lev)) ident = TRUE; + if (fear_monster(dir, lev)) ident = TRUE; break; } case SV_WAND_DRAIN_LIFE: { - if (drain_life(dir, 80 + p_ptr->lev)) ident = TRUE; + if (drain_life(dir, 80 + lev)) ident = TRUE; break; } case SV_WAND_POLYMORPH: { - if (poly_monster(dir)) ident = TRUE; + if (poly_monster(dir, lev)) ident = TRUE; break; } case SV_WAND_STINKING_CLOUD: { - fire_ball(GF_POIS, dir, 12 + p_ptr->lev / 4, 2); + fire_ball(GF_POIS, dir, 12 + lev / 4, rad); ident = TRUE; break; } case SV_WAND_MAGIC_MISSILE: { - fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + p_ptr->lev / 10, 6)); + fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + lev / 10, 6)); ident = TRUE; break; } case SV_WAND_ACID_BOLT: { - fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8)); + fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + lev / 7, 8)); ident = TRUE; break; } case SV_WAND_CHARM_MONSTER: { - if (charm_monster(dir, MAX(20, p_ptr->lev))) + if (charm_monster(dir, MAX(20, lev))) ident = TRUE; break; } case SV_WAND_FIRE_BOLT: { - fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8)); + fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + lev / 6, 8)); ident = TRUE; break; } case SV_WAND_COLD_BOLT: { - fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8)); + fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + lev / 8, 8)); ident = TRUE; break; } case SV_WAND_ACID_BALL: { - fire_ball(GF_ACID, dir, 60 + 3 * p_ptr->lev / 4, 2); + fire_ball(GF_ACID, dir, 60 + 3 * lev / 4, rad); ident = TRUE; break; } case SV_WAND_ELEC_BALL: { - fire_ball(GF_ELEC, dir, 40 + 3 * p_ptr->lev / 4, 2); + fire_ball(GF_ELEC, dir, 40 + 3 * lev / 4, rad); ident = TRUE; break; } case SV_WAND_FIRE_BALL: { - fire_ball(GF_FIRE, dir, 70 + 3 * p_ptr->lev / 4, 2); + fire_ball(GF_FIRE, dir, 70 + 3 * lev / 4, rad); ident = TRUE; break; } case SV_WAND_COLD_BALL: { - fire_ball(GF_COLD, dir, 50 + 3 * p_ptr->lev / 4, 2); + fire_ball(GF_COLD, dir, 50 + 3 * lev / 4, rad); ident = TRUE; break; } @@ -3100,60 +3114,58 @@ static int wand_effect(int sval, int dir, bool magic) case SV_WAND_DRAGON_FIRE: { - fire_ball(GF_FIRE, dir, 200, -3); + fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3); ident = TRUE; break; } case SV_WAND_DRAGON_COLD: { - fire_ball(GF_COLD, dir, 180, -3); + fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3); ident = TRUE; break; } case SV_WAND_DRAGON_BREATH: { + int dam; + int typ; + switch (randint1(5)) { case 1: - { - fire_ball(GF_ACID, dir, 240, -3); + dam = 240; + typ = GF_ACID; break; - } - case 2: - { - fire_ball(GF_ELEC, dir, 210, -3); + dam = 210; + typ = GF_ELEC; break; - } - case 3: - { - fire_ball(GF_FIRE, dir, 240, -3); + dam = 240; + typ = GF_FIRE; break; - } - case 4: - { - fire_ball(GF_COLD, dir, 210, -3); + dam = 210; + typ = GF_COLD; break; - } - default: - { - fire_ball(GF_POIS, dir, 180, -3); + dam = 180; + typ = GF_POIS; break; - } } + if (powerful) dam = (dam * 3) / 2; + + fire_ball(typ, dir, dam, -3); + ident = TRUE; break; } case SV_WAND_DISINTEGRATE: { - fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2); + fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(lev * 2), rad); ident = TRUE; break; } @@ -3166,21 +3178,21 @@ msg_print(" msg_print("You launch a rocket!"); #endif - fire_rocket(GF_ROCKET, dir, 250 + p_ptr->lev * 3, 2); + fire_rocket(GF_ROCKET, dir, 250 + lev * 3, rad); ident = TRUE; break; } case SV_WAND_STRIKING: { - fire_bolt(GF_METEOR, dir, damroll(15 + p_ptr->lev / 3, 13)); + fire_bolt(GF_METEOR, dir, damroll(15 + lev / 3, 13)); ident = TRUE; break; } case SV_WAND_GENOCIDE: { - fire_ball_hide(GF_GENOCIDE, dir, magic ? p_ptr->lev + 50 : 250, 0); + fire_ball_hide(GF_GENOCIDE, dir, magic ? lev + 50 : 250, 0); ident = TRUE; break; } @@ -3241,7 +3253,7 @@ static void do_cmd_aim_wand_aux(int item) /* Allow direction to be cancelled for free */ - if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER + if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER || o_ptr->sval == SV_WAND_HASTE_MONSTER)) target_pet = TRUE; if (!get_aim_dir(&dir)) @@ -3255,7 +3267,7 @@ static void do_cmd_aim_wand_aux(int item) energy_use = 100; /* Get the level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -3322,12 +3334,12 @@ static void do_cmd_aim_wand_aux(int item) /* Sound */ sound(SOUND_ZAP); - ident = wand_effect(o_ptr->sval, dir, FALSE); + ident = wand_effect(o_ptr->sval, dir, FALSE, FALSE); /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3338,7 +3350,7 @@ static void do_cmd_aim_wand_aux(int item) object_tried(o_ptr); /* Apply identification */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3394,9 +3406,12 @@ void do_cmd_aim_wand(void) } -static int rod_effect(int sval, int dir, bool *use_charge, bool magic) +static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic) { int ident = FALSE; + int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev; + int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT; + int rad = powerful ? 3 : 2; /* Unused */ (void)magic; @@ -3406,20 +3421,24 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) { case SV_ROD_DETECT_TRAP: { - if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE; + if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE; break; } case SV_ROD_DETECT_DOOR: { - if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_doors(detect_rad)) ident = TRUE; + if (detect_stairs(detect_rad)) ident = TRUE; break; } case SV_ROD_IDENTIFY: { - if (!ident_spell(FALSE)) *use_charge = FALSE; + if (powerful) { + if (!identify_fully(FALSE)) *use_charge = FALSE; + } else { + if (!ident_spell(FALSE)) *use_charge = FALSE; + } ident = TRUE; break; } @@ -3433,20 +3452,20 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) case SV_ROD_ILLUMINATION: { - if (lite_area(damroll(2, 8), 2)) ident = TRUE; + if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE; break; } case SV_ROD_MAPPING: { - map_area(DETECT_RAD_MAP); + map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP); ident = TRUE; break; } case SV_ROD_DETECTION: { - detect_all(DETECT_RAD_DEFAULT); + detect_all(detect_rad); ident = TRUE; break; } @@ -3472,7 +3491,7 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) case SV_ROD_HEALING: { - if (hp_player(500)) ident = TRUE; + if (hp_player(powerful ? 750 : 500)) ident = TRUE; if (set_stun(0)) ident = TRUE; if (set_cut(0)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; @@ -3493,117 +3512,120 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) case SV_ROD_SPEED: { - if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE; + if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE; break; } case SV_ROD_PESTICIDE: { - if (dispel_monsters(4)) ident = TRUE; + if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE; break; } case SV_ROD_TELEPORT_AWAY: { - if (teleport_monster(dir)) ident = TRUE; + int distance = MAX_SIGHT * (powerful ? 8 : 5); + if (teleport_monster(dir, distance)) ident = TRUE; break; } case SV_ROD_DISARMING: { if (disarm_trap(dir)) ident = TRUE; + if (powerful && disarm_traps_touch()) ident = TRUE; break; } case SV_ROD_LITE: { + int dam = damroll((powerful ? 12 : 6), 8); #ifdef JP msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£"); #else msg_print("A line of blue shimmering light appears."); #endif - (void)lite_line(dir); + (void)lite_line(dir, dam); ident = TRUE; break; } case SV_ROD_SLEEP_MONSTER: { - if (sleep_monster(dir)) ident = TRUE; + if (sleep_monster(dir, lev)) ident = TRUE; break; } case SV_ROD_SLOW_MONSTER: { - if (slow_monster(dir)) ident = TRUE; + if (slow_monster(dir, lev)) ident = TRUE; break; } case SV_ROD_DRAIN_LIFE: { - if (drain_life(dir, 70 + 3 * p_ptr->lev / 2)) ident = TRUE; + if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE; break; } case SV_ROD_POLYMORPH: { - if (poly_monster(dir)) ident = TRUE; + if (poly_monster(dir, lev)) ident = TRUE; break; } case SV_ROD_ACID_BOLT: { - fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8)); + fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8)); ident = TRUE; break; } case SV_ROD_ELEC_BOLT: { - fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + p_ptr->lev / 9, 8)); + fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8)); ident = TRUE; break; } case SV_ROD_FIRE_BOLT: { - fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8)); + fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8)); ident = TRUE; break; } case SV_ROD_COLD_BOLT: { - fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8)); + fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8)); ident = TRUE; break; } case SV_ROD_ACID_BALL: { - fire_ball(GF_ACID, dir, 60 + p_ptr->lev, 2); + fire_ball(GF_ACID, dir, 60 + lev, rad); ident = TRUE; break; } case SV_ROD_ELEC_BALL: { - fire_ball(GF_ELEC, dir, 40 + p_ptr->lev, 2); + fire_ball(GF_ELEC, dir, 40 + lev, rad); ident = TRUE; break; } case SV_ROD_FIRE_BALL: { - fire_ball(GF_FIRE, dir, 70 + p_ptr->lev, 2); + fire_ball(GF_FIRE, dir, 70 + lev, rad); ident = TRUE; break; } case SV_ROD_COLD_BALL: { - fire_ball(GF_COLD, dir, 50 + p_ptr->lev, 2); + fire_ball(GF_COLD, dir, 50 + lev, rad); ident = TRUE; break; } @@ -3617,7 +3639,8 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) case SV_ROD_STONE_TO_MUD: { - if (wall_to_mud(dir)) ident = TRUE; + int dam = powerful ? 40 + randint1(60) : 20 + randint1(30); + if (wall_to_mud(dir, dam)) ident = TRUE; break; } @@ -3681,7 +3704,7 @@ static void do_cmd_zap_rod_aux(int item) /* Get a direction (unless KNOWN not to need it) */ if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) || - !object_aware_p(o_ptr)) + !object_is_aware(o_ptr)) { /* Get a direction, allow cancel */ if (!get_aim_dir(&dir)) return; @@ -3692,7 +3715,7 @@ static void do_cmd_zap_rod_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Base chance of success */ chance = p_ptr->skill_dev; @@ -3775,7 +3798,7 @@ msg_print(" /* Sound */ sound(SOUND_ZAP); - ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE); + ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE); /* Increase the timeout by the rod kind's pval. -LM- */ if (use_charge) o_ptr->timeout += k_ptr->pval; @@ -3783,7 +3806,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3794,7 +3817,7 @@ msg_print(" object_tried(o_ptr); /* Successfully determined the object function */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3842,7 +3865,7 @@ static bool item_tester_hook_activate(object_type *o_ptr) u32b flgs[TR_FLAG_SIZE]; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* Extract the flags */ object_flags(o_ptr, flgs); @@ -3961,6 +3984,7 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b) return w1 <= w2; } + /* * Activate a wielded object. Wielded objects never stack. * And even if they did, activatable objects never stack. @@ -3973,7 +3997,7 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b) */ static void do_cmd_activate_aux(int item) { - int k, dir, lev, chance, fail; + int dir, lev, chance, fail; object_type *o_ptr; bool success; @@ -3994,106 +4018,15 @@ static void do_cmd_activate_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Hack -- use artifact level instead */ - if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level; - else if (o_ptr->art_name) + if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level; + else if (object_is_random_artifact(o_ptr)) { - switch (o_ptr->xtra2) - { - case ACT_SUNLIGHT: - case ACT_BO_MISS_1: - case ACT_BA_POIS_1: - case ACT_CONFUSE: - case ACT_SLEEP: - case ACT_CURE_LW: - case ACT_CURE_POISON: - case ACT_BERSERK: - case ACT_LIGHT: - case ACT_DEST_DOOR: - case ACT_TELEPORT: - lev = 10; - break; - case ACT_BO_ELEC_1: - case ACT_BO_ACID_1: - case ACT_BO_COLD_1: - case ACT_BO_FIRE_1: - case ACT_MAP_LIGHT: - case ACT_STONE_MUD: - case ACT_CURE_MW: - case ACT_QUAKE: - lev = 20; - break; - case ACT_DRAIN_1: - case ACT_TELE_AWAY: - case ACT_ESP: - case ACT_RESIST_ALL: - case ACT_DETECT_ALL: - case ACT_RECALL: - case ACT_SATIATE: - case ACT_RECHARGE: - lev = 30; - break; - case ACT_BA_COLD_1: - case ACT_BA_FIRE_1: - case ACT_TERROR: - case ACT_PROT_EVIL: - case ACT_ID_PLAIN: - case ACT_REST_LIFE: - case ACT_SPEED: - case ACT_BANISH_EVIL: - lev = 40; - break; - case ACT_DRAIN_2: - case ACT_VAMPIRE_1: - case ACT_BO_MISS_2: - case ACT_BA_FIRE_2: - case ACT_WHIRLWIND: - case ACT_CHARM_ANIMAL: - case ACT_SUMMON_ANIMAL: - case ACT_DISP_EVIL: - case ACT_DISP_GOOD: - case ACT_XTRA_SPEED: - case ACT_DETECT_XTRA: - case ACT_ID_FULL: - lev = 50; - break; - case ACT_VAMPIRE_2: - case ACT_BA_COLD_3: - case ACT_BA_ELEC_3: - case ACT_GENOCIDE: - case ACT_CHARM_UNDEAD: - case ACT_CHARM_OTHER: - case ACT_SUMMON_PHANTOM: - case ACT_SUMMON_ELEMENTAL: - case ACT_RUNE_EXPLO: - lev = 60; - break; - case ACT_MASS_GENO: - case ACT_CHARM_ANIMALS: - case ACT_CHARM_OTHERS: - case ACT_CURE_700: - case ACT_RUNE_PROT: - case ACT_ALCHEMY: - case ACT_REST_ALL: - lev = 70; - break; - case ACT_CALL_CHAOS: - case ACT_ROCKET: - case ACT_BA_MISS_3: - case ACT_CURE_1000: - case ACT_DIM_DOOR: - case ACT_SUMMON_UNDEAD: - case ACT_SUMMON_DEMON: - lev = 80; - break; - case ACT_WRAITH: - case ACT_INVULN: - lev = 100; - break; - default: - lev = 0; + const activation_type* const act_ptr = find_activation_info(o_ptr); + if (act_ptr) { + lev = act_ptr->level; } } else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level; @@ -4118,7 +4051,6 @@ static void do_cmd_activate_aux(int item) #else msg_print("It shows no reaction."); #endif - sound(SOUND_FAIL); return; } @@ -4144,7 +4076,6 @@ static void do_cmd_activate_aux(int item) #else msg_print("You failed to activate it properly."); #endif - sound(SOUND_FAIL); return; } @@ -4157,10 +4088,21 @@ static void do_cmd_activate_aux(int item) #else msg_print("It whines, glows and fades..."); #endif - return; } + /* Some lights need enough fuel for activation */ + if (!o_ptr->xtra4 && (o_ptr->tval == TV_FLASK) && + ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) + { +#ifdef JP + msg_print("dzÎÁ¤¬¤Ê¤¤¡£"); +#else + msg_print("It has no fuel."); +#endif + energy_use = 0; + return; + } /* Activate the artifact */ #ifdef JP @@ -4173,8 +4115,8 @@ static void do_cmd_activate_aux(int item) /* Sound */ sound(SOUND_ZAP); - - if (o_ptr->art_name && o_ptr->xtra2) + /* Activate object */ + if (activation_index(o_ptr)) { (void)activate_random_artifact(o_ptr); @@ -4185,2319 +4127,150 @@ static void do_cmd_activate_aux(int item) return; } - /* Artifacts */ - else if (o_ptr->name1) + /* Special items */ + else if (o_ptr->tval == TV_WHISTLE) { - /* Choose effect */ - switch (o_ptr->name1) + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + +#if 0 + if (object_is_cursed(o_ptr)) { - case ART_GALADRIEL: - { #ifdef JP - msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿..."); + msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£"); #else - msg_print("The phial wells with clear light..."); + msg_print("You produce a shrill whistling sound."); +#endif + aggravate_monsters(0); + } + else #endif + { + int pet_ctr, i; + u16b *who; + int max_pet = 0; + u16b dummy_why; - lite_area(damroll(2, 15), 3); - o_ptr->timeout = randint0(10) + 10; - break; + /* Allocate the "who" array */ + C_MAKE(who, max_m_idx, u16b); + + /* Process the monsters (backwards) */ + for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) + { + if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr)) + who[max_pet++] = pet_ctr; } - case ART_ELENDIL: + /* Select the sort method */ + ang_sort_comp = ang_sort_comp_pet; + ang_sort_swap = ang_sort_swap_hook; + + ang_sort(who, &dummy_why, max_pet); + + /* Process the monsters (backwards) */ + for (i = 0; i < max_pet; i++) { -#ifdef JP - msg_print("À±¤¬âÁ¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("The star shines brightly..."); -#endif + pet_ctr = who[i]; + teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE); + } - map_area(DETECT_RAD_MAP); - lite_area(damroll(2, 15), 3); - o_ptr->timeout = randint0(50) + 50; - break; + /* Free the "who" array */ + C_KILL(who, max_m_idx, u16b); + } + o_ptr->timeout = 100+randint1(100); + return; + } + else if (o_ptr->tval == TV_CAPTURE) + { + if(!o_ptr->pval) + { + bool old_target_pet = target_pet; + target_pet = TRUE; + if (!get_aim_dir(&dir)) + { + target_pet = old_target_pet; + return; } + target_pet = old_target_pet; - case ART_JUDGE: + if(fire_ball(GF_CAPTURE, dir, 0, 0)) { + o_ptr->pval = cap_mon; + o_ptr->xtra3 = cap_mspeed; + o_ptr->xtra4 = cap_hp; + o_ptr->xtra5 = cap_maxhp; + if (cap_nickname) + { + cptr t; + char *s; + char buf[80] = ""; + + if (o_ptr->inscription) + strcpy(buf, quark_str(o_ptr->inscription)); + s = buf; + for (s = buf;*s && (*s != '#'); s++) + { #ifdef JP -msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª"); -#else - msg_print("The Jewel flashes bright red!"); + if (iskanji(*s)) s++; #endif - - chg_virtue(V_KNOWLEDGE, 1); - chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE); + } + *s = '#'; + s++; #ifdef JP -msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿..."); -take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1); + /*nothing*/ #else - msg_print("The Jewel drains your vitality..."); - take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1); + *s++ = '\''; #endif - - (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); - (void)detect_doors(DETECT_RAD_DEFAULT); - (void)detect_stairs(DETECT_RAD_DEFAULT); - + t = quark_str(cap_nickname); + while (*t) + { + *s = *t; + s++; + t++; + } #ifdef JP -if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©")) + /*nothing*/ #else - if (get_check("Activate recall? ")) + *s++ = '\''; #endif - - { - (void)word_of_recall(); + *s = '\0'; + o_ptr->inscription = quark_add(buf); } - - o_ptr->timeout = randint0(20) + 20; - break; } - - case ART_CARLAMMAS: + } + else + { + bool success = FALSE; + if (!get_rep_dir2(&dir)) return; + if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0)) { -#ifdef JP - msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿..."); -#else - msg_print("The amulet lets out a shrill wail..."); + if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE))) + { + if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3; + if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5; + if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4; + m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp; + if (o_ptr->inscription) + { + char buf[80]; + cptr t; +#ifndef JP + bool quote = FALSE; #endif - k = 3 * p_ptr->lev; - (void)set_protevil(randint1(25) + k, FALSE); - o_ptr->timeout = randint0(225) + 225; - break; - } - - case ART_INGWE: - { + t = quark_str(o_ptr->inscription); + for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++) + { #ifdef JP - msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿..."); -#else - msg_print("The amulet floods the area with goodness..."); + if (iskanji(*t)) t++; #endif - - dispel_evil(p_ptr->lev * 5); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case ART_YATA: - { + } + if (*t) + { + char *s = buf; + t++; #ifdef JP - msg_print("¶À¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿..."); -#else - msg_print("The mirror floods the area with goodness..."); -#endif - - dispel_evil(p_ptr->lev * 5); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case ART_FRAKIR: - { -#ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥­¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£"); -#else - msg_print("You order Frakir to strangle your opponent."); -#endif - - if (!get_aim_dir(&dir)) return; - if (drain_life(dir, 100)) - o_ptr->timeout = randint0(100) + 100; - break; - } - - case ART_TULKAS: - { -#ifdef JP - msg_print("»ØÎؤÏÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("The ring glows brightly..."); -#endif - - (void)set_fast(randint1(75) + 75, FALSE); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case ART_NARYA: - { -#ifdef JP - msg_print("»ØÎؤϿ¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("The ring glows deep red..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 300, 3); - o_ptr->timeout = randint0(225) + 225; - break; - } - - case ART_NENYA: - { -#ifdef JP - msg_print("»ØÎؤÏÇò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("The ring glows bright white..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 400, 3); - o_ptr->timeout = randint0(325) + 325; - break; - } - - case ART_VILYA: - case ART_GOURYU: - { -#ifdef JP - msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É"); -#else - msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword"); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_ELEC, dir, 500, 3); - o_ptr->timeout = randint0(425) + 425; - break; - } - - case ART_POWER: - case ART_AHO: - { -#ifdef JP - msg_print("»ØÎؤϼ¿¹õ¤Ëµ±¤¤¤¿..."); -#else - msg_print("The ring glows intensely black..."); -#endif - - if (!get_aim_dir(&dir)) return; - ring_of_power(dir); - o_ptr->timeout = randint0(450) + 450; - break; - } - - case ART_RAZORBACK: - { - int num = damroll(5, 3); - int y, x; - int attempts; - -#ifdef JP - msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿..."); -#else - msg_print("Your armor is surrounded by lightning..."); -#endif - - - for (k = 0; k < num; k++) - { - attempts = 1000; - - while (attempts--) - { - scatter(&y, &x, py, px, 4, 0); - - if (!cave_floor_bold(y, x)) continue; - - if (!player_bold(y, x)) break; - } - - project(0, 3, y, x, 150, GF_ELEC, - (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1); - } - - o_ptr->timeout = 1000; - break; - } - - case ART_BLADETURNER: - { - if (!get_aim_dir(&dir)) return; -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe the elements."); -#endif - - fire_ball(GF_MISSILE, dir, 300, 4); -#ifdef JP - msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your armor glows many colours..."); -#endif - - (void)set_afraid(0); - (void)set_hero(randint1(50) + 50, FALSE); - (void)hp_player(10); - (void)set_blessed(randint1(50) + 50, FALSE); - (void)set_oppose_acid(randint1(50) + 50, FALSE); - (void)set_oppose_elec(randint1(50) + 50, FALSE); - (void)set_oppose_fire(randint1(50) + 50, FALSE); - (void)set_oppose_cold(randint1(50) + 50, FALSE); - (void)set_oppose_pois(randint1(50) + 50, FALSE); - o_ptr->timeout = 400; - break; - } - - case ART_SOULKEEPER: - { -#ifdef JP - msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); - msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤..."); -#else - msg_print("Your armor glows a bright white..."); - msg_print("You feel much better..."); -#endif - - (void)hp_player(1000); - (void)set_cut(0); - o_ptr->timeout = 888; - break; - } - - case ART_LOHENGRIN: - { -#ifdef JP -msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë..."); -#else - msg_print("A heavenly choir sings..."); -#endif - - (void)set_poisoned(0); - (void)set_cut(0); - (void)set_stun(0); - (void)set_confused(0); - (void)set_blind(0); - (void)set_hero(randint1(25) + 25, FALSE); - (void)hp_player(777); - o_ptr->timeout = 300; - break; - } - - case ART_JULIAN: - { -#ifdef JP - msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your armor glows deep blue..."); -#endif - - (void)symbol_genocide(200, TRUE); - o_ptr->timeout = 500; - break; - } - - case ART_CASPANION: - { -#ifdef JP - msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your armor glows bright red..."); -#endif - - destroy_doors_touch(); - o_ptr->timeout = 10; - break; - } - - case ART_DOR: - case ART_TERROR: - case ART_STONEMASK: - { - turn_monsters(40 + p_ptr->lev); - o_ptr->timeout = 3 * (p_ptr->lev + 10); - - break; - } - - case ART_HOLHENNETH: - { -#ifdef JP - msg_print("¥Ø¥ë¥á¥Ã¥È¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); - msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤­¤¿..."); -#else - msg_print("Your helm glows bright white..."); - msg_print("An image forms in your mind..."); -#endif - - detect_all(DETECT_RAD_DEFAULT); - o_ptr->timeout = randint0(55) + 55; - break; - } - - case ART_AMBER: - { -#ifdef JP - msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); - msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë..."); -#else - msg_print("Your crown glows deep blue..."); - msg_print("You feel a warm tingling inside..."); -#endif - - (void)hp_player(700); - (void)set_cut(0); - o_ptr->timeout = 250; - break; - } - - case ART_COLLUIN: - case ART_SEIRYU: - { -#ifdef JP - msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»"); -#else - msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor"); -#endif - - (void)set_oppose_acid(randint1(20) + 20, FALSE); - (void)set_oppose_elec(randint1(20) + 20, FALSE); - (void)set_oppose_fire(randint1(20) + 20, FALSE); - (void)set_oppose_cold(randint1(20) + 20, FALSE); - (void)set_oppose_pois(randint1(20) + 20, FALSE); - o_ptr->timeout = 111; - break; - } - - case ART_HOLCOLLETH: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your cloak glows deep blue..."); -#endif - - sleep_monsters_touch(); - o_ptr->timeout = 55; - break; - } - - case ART_THINGOL: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬²«¿§¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your cloak glows bright yellow..."); -#endif - - recharge(130); - o_ptr->timeout = 70; - break; - } - - case ART_COLANNON: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬ÊÕ¤ê¤Î¶õ´Ö¤ò¤æ¤¬¤Þ¤»¤¿..."); -#else - msg_print("Your cloak twists space around you..."); -#endif - - teleport_player(100); - o_ptr->timeout = 45; - break; - } - - case ART_LUTHIEN: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your cloak glows a deep red..."); -#endif - - restore_level(); - o_ptr->timeout = 450; - break; - } - - case ART_CAMMITHRIM: - { -#ifdef JP - msg_print("¥°¥í¡¼¥Ö¤¬âÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your gloves glow extremely brightly..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_MISSILE, dir, damroll(2, 6)); - o_ptr->timeout = 2; - break; - } - - case ART_PAURHACH: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬±ê¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in fire..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(9, 8)); - o_ptr->timeout = randint0(8) + 8; - break; - } - - case ART_PAURNIMMEN: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬Î䵤¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in frost..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(6, 8)); - o_ptr->timeout = randint0(7) + 7; - break; - } - - case ART_PAURAEGEN: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in sparks..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ELEC, dir, damroll(4, 8)); - o_ptr->timeout = randint0(5) + 5; - break; - } - - case ART_PAURNEN: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬»À¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in acid..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ACID, dir, damroll(5, 8)); - o_ptr->timeout = randint0(6) + 6; - break; - } - - case ART_FINGOLFIN: - { -#ifdef JP - msg_print("¥»¥¹¥¿¥¹¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿..."); -#else - msg_print("Your cesti grows magical spikes..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ARROW, dir, 150); - o_ptr->timeout = randint0(90) + 90; - break; - } - - case ART_FEANOR: - { -#ifdef JP - msg_print("¥Ö¡¼¥Ä¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your boots glow bright green..."); -#endif - - (void)set_fast(randint1(20) + 20, FALSE); - o_ptr->timeout = 200; - break; - } - - case ART_FLORA: - { -#ifdef JP - msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your boots glow deep blue..."); -#endif - - (void)set_afraid(0); - (void)set_poisoned(0); - o_ptr->timeout = 5; - break; - } - - case ART_NARTHANC: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬±ê¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in fire..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(9, 8)); - o_ptr->timeout = randint0(8) + 8; - break; - } - - case ART_NIMTHANC: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in frost..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(6, 8)); - o_ptr->timeout = randint0(7) + 7; - break; - } - - case ART_DETHANC: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in sparks..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ELEC, dir, damroll(4, 8)); - o_ptr->timeout = randint0(5) + 5; - break; - } - - case ART_RILIA: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬¿¼¤¤Îп§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë..."); -#else - msg_print("Your dagger throbs deep green..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_POIS, dir, 12, 3); - o_ptr->timeout = randint0(4) + 4; - break; - } - - case ART_NUMAHOKO: - { -#ifdef JP - msg_print("Ì·¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë..."); -#else - msg_print("Your dagger throbs deep blue..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_WATER, dir, 200, 3); - o_ptr->timeout = 250; - break; - } - - case ART_FIONA: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in frost..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 48, 2); - o_ptr->timeout = randint0(5) + 5; - break; - } - - case ART_KUSANAGI: - case ART_WEREWINDLE: - { - switch (randint1(13)) - { - case 1: case 2: case 3: case 4: case 5: - teleport_player(10); - break; - case 6: case 7: case 8: case 9: case 10: - teleport_player(222); - break; - case 11: case 12: - (void)stair_creation(); - break; - default: -#ifdef JP -if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©")) -#else - if (get_check("Leave this level? ")) -#endif - - { - if (autosave_l) do_cmd_save_game(TRUE); - - /* Leaving */ - p_ptr->leaving = TRUE; - } - } - o_ptr->timeout = 35; - break; - } - - case ART_KAMUI: - { - teleport_player(222); - o_ptr->timeout = 25; - break; - } - - case ART_RINGIL: - { -#ifdef JP - msg_print("¥½¡¼¥É¤¬ÀĤ¯·ã¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("Your sword glows an intense blue..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 100, 2); - o_ptr->timeout = 200; - break; - } - - case ART_DAWN: - { -#ifdef JP -msg_print("¶Ç¤Î»ÕÃĤò¾¤´­¤·¤¿¡£"); -#else - msg_print("You summon the Legion of the Dawn."); -#endif - - (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET)); - o_ptr->timeout = 500 + randint1(500); - break; - } - - case ART_ANDURIL: - { -#ifdef JP - msg_print("¥½¡¼¥É¤¬ÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("Your sword glows an intense red..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 72, 2); - o_ptr->timeout = 400; - break; - } - - case ART_THEODEN: - { -#ifdef JP - msg_print("¥¢¥Ã¥¯¥¹¤Î¿Ï¤¬¹õ¤¯µ±¤¤¤¿..."); -#else - msg_print("Your axe blade glows black..."); -#endif - - if (!get_aim_dir(&dir)) return; - drain_life(dir, 120); - o_ptr->timeout = 400; - break; - } - - case ART_RUNESPEAR: - { -#ifdef JP -msg_print("¤¢¤Ê¤¿¤ÎÁä¤ÏÅŵ¤¤Ç¥¹¥Ñ¡¼¥¯¤·¤Æ¤¤¤ë..."); -#else - msg_print("Your spear crackles with electricity..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_ELEC, dir, 100, 3); - o_ptr->timeout = 200; - break; - } - - case ART_AEGLOS: - { -#ifdef JP - msg_print("¥¹¥Ô¥¢¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your spear glows a bright white..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 100, 3); - o_ptr->timeout = 200; - break; - } - - case ART_DESTINY: - { -#ifdef JP - msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿..."); -#else - msg_print("Your spear pulsates..."); -#endif - - if (!get_aim_dir(&dir)) return; - wall_to_mud(dir); - o_ptr->timeout = 5; - break; - } - - case ART_NAIN: - { -#ifdef JP - msg_print("¤Ä¤ë¤Ï¤·¤¬¸ÝÆ°¤·¤¿..."); -#else - msg_print("Your mattock pulsates..."); -#endif - - if (!get_aim_dir(&dir)) return; - wall_to_mud(dir); - o_ptr->timeout = 2; - break; - } - - case ART_EONWE: - { -#ifdef JP - msg_print("¥¢¥Ã¥¯¥¹¤«¤é¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿..."); -#else - msg_print("Your axe lets out a long, shrill note..."); -#endif - - (void)mass_genocide(200, TRUE); - o_ptr->timeout = 1000; - break; - } - - case ART_LOTHARANG: - { -#ifdef JP - msg_print("¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹¤¬¿¼»ç¤Î¸÷¤òÊü¼Í¤·¤¿..."); -#else - msg_print("Your battle axe radiates deep purple..."); -#endif - - hp_player(damroll(4, 8)); - (void)set_cut((p_ptr->cut / 2) - 50); - o_ptr->timeout = randint0(3) + 3; - break; - } - - case ART_ULMO: - { -#ifdef JP - msg_print("¥È¥é¥¤¥Ç¥ó¥È¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your trident glows deep red..."); -#endif - - if (!get_aim_dir(&dir)) return; - teleport_monster(dir); - o_ptr->timeout = 150; - break; - } - - case ART_AVAVIR: - { -#ifdef JP - msg_print("Âç³ù¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your scythe glows soft white..."); -#endif - if (!word_of_recall()) return; - o_ptr->timeout = 200; - break; - } - - case ART_MAGATAMA: - { -#ifdef JP - msg_print("¸û¶Ì¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your scythe glows soft white..."); -#endif - if (!word_of_recall()) return; - o_ptr->timeout = 200; - break; - } - - case ART_TOTILA: - { -#ifdef JP - msg_print("¥Õ¥ì¥¤¥ë¤¬ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤¿..."); -#else - msg_print("Your flail glows in scintillating colours..."); -#endif - - if (!get_aim_dir(&dir)) return; - confuse_monster(dir, 20); - o_ptr->timeout = 15; - break; - } - - case ART_FIRESTAR: - { -#ifdef JP - msg_print("¥â¡¼¥Ë¥ó¥°¥¹¥¿¡¼¤«¤é±ê¤¬¿á¤­½Ð¤·¤¿..."); -#else - msg_print("Your morning star rages in fire..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 72, 3); - o_ptr->timeout = 100; - break; - } - - case ART_GOTHMOG: - { -#ifdef JP - msg_print("¥à¥Á¤¬¿¼¤¤ÀÖ¿§¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your whip glows deep red..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 120, 3); - o_ptr->timeout = 15; - break; - } - - case ART_TARATOL: - { -#ifdef JP - msg_print("¥á¥¤¥¹¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your mace glows bright green..."); -#endif - - (void)set_fast(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(100) + 100; - break; - } - - case ART_ERIRIL: - { -#ifdef JP - msg_print("¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ¤¬²«¿§¤¯µ±¤¤¤¿..."); -#else - msg_print("Your quarterstaff glows yellow..."); -#endif - - if (!ident_spell(FALSE)) return; - o_ptr->timeout = 10; - break; - } - - case ART_GANDALF: - { -#ifdef JP - msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your quarterstaff glows brightly..."); -#endif - - detect_all(DETECT_RAD_DEFAULT); - probing(); - identify_fully(FALSE); - o_ptr->timeout = 100; - break; - } - - case ART_TURMIL: - { -#ifdef JP - msg_print("¥Ï¥ó¥Þ¡¼¤¬Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your hammer glows white..."); -#endif - - if (!get_aim_dir(&dir)) return; - drain_life(dir, 90); - o_ptr->timeout = 70; - break; - } - - case ART_BRAND: - { -#ifdef JP - msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your crossbow glows deep red..."); -#endif - - (void)brand_bolts(); - o_ptr->timeout = 999; - break; - } - case ART_CRIMSON: - { - int num = 1; - int i; - int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL; - int tx, ty; -#ifdef JP - msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª"); -#else - msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!"); -#endif - - if (!get_aim_dir(&dir)) return; - - /* Use the given direction */ - tx = px + 99 * ddx[dir]; - ty = py + 99 * ddy[dir]; - - /* Hack -- Use an actual "target" */ - if ((dir == 5) && target_okay()) - { - tx = target_col; - ty = target_row; - } - - if (p_ptr->pclass == CLASS_ARCHER) - { - /* Extra shot at level 10 */ - if (p_ptr->lev >= 10) num++; - - /* Extra shot at level 30 */ - if (p_ptr->lev >= 30) num++; - - /* Extra shot at level 45 */ - if (p_ptr->lev >= 45) num++; - } - - for (i = 0; i < num; i++) - project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1); - o_ptr->timeout = 15; - break; - } - case ART_PALANTIR: - { - monster_type *m_ptr; - monster_race *r_ptr; - int i; - -#ifdef JP - msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥"); -#else - msg_print("Some strange places show up in your mind. And you see ..."); -#endif - - /* Process the monsters (backwards) */ - for (i = m_max - 1; i >= 1; i--) - { - /* Access the monster */ - m_ptr = &m_list[i]; - - /* Ignore "dead" monsters */ - if (!m_ptr->r_idx) continue; - - r_ptr = &r_info[m_ptr->r_idx]; - - if(r_ptr->flags1 & RF1_UNIQUE) - { -#ifdef JP - msg_format("%s¡¥ ",r_name + r_ptr->name); -#else - msg_format("%s. ",r_name + r_ptr->name); -#endif - } - } - o_ptr->timeout = 200; - break; - } - - case ART_STONE_LORE: - { -#ifdef JP - msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥"); -#else - msg_print("The stone reveals hidden mysteries..."); -#endif - if (!ident_spell(FALSE)) return; - - if (mp_ptr->spell_book) - { - /* Sufficient mana */ - if (20 <= p_ptr->csp) - { - /* Use some mana */ - p_ptr->csp -= 20; - } - - /* Over-exert the player */ - else - { - int oops = 20 - p_ptr->csp; - - /* No mana left */ - p_ptr->csp = 0; - p_ptr->csp_frac = 0; - - /* Message */ -#ifdef JP - msg_print("ÀФòÀ©¸æ¤Ç¤­¤Ê¤¤¡ª"); -#else - msg_print("You are too weak to control the stone!"); -#endif - - /* Hack -- Bypass free action */ - (void)set_paralyzed(p_ptr->paralyzed + - randint1(5 * oops + 1)); - - /* Confusing. */ - (void)set_confused(p_ptr->confused + - randint1(5 * oops + 1)); - } - - /* Redraw mana */ - p_ptr->redraw |= (PR_MANA); - } - -#ifdef JP - take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1); -#else - take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1); -#endif - - /* Confusing. */ - if (one_in_(5)) (void)set_confused(p_ptr->confused + - randint1(10)); - - /* Exercise a little care... */ - if (one_in_(20)) -#ifdef JP - take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1); -#else - take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1); -#endif - o_ptr->timeout = 0; - break; - } - - case ART_BOROMIR: - { - msg_print("You wind a mighty blast; your enemies tremble!"); - (void)turn_monsters((3 * p_ptr->lev / 2) + 10); - o_ptr->timeout = randint0(40) + 40; - break; - } - case ART_FARAMIR: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£"); -#else - msg_print("You exterminate small life."); -#endif - (void)dispel_monsters(4); - o_ptr->timeout = randint0(55) + 55; - break; - } - - case ART_HIMRING: - { -#ifdef JP - msg_print("Æߤ¤²»¤¬ÊÕ¤ê¤òÊñ¤ß¤³¤ó¤À¡£"); -#else - msg_print("A shrill wailing sound surrounds you."); -#endif - (void)set_protevil(randint1(25) + p_ptr->lev, FALSE); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case ART_ICANUS: - { - -#ifdef JP - msg_print("¥í¡¼¥Ö¤¬½ã¿è¤ÊËâÎϤǿ̤¨¤¿¡£"); -#else - msg_print("The robe pulsates with raw mana..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_MANA, dir, 120); - o_ptr->timeout = randint0(120) + 120; - break; - } - case ART_HURIN: - { - (void)set_fast(randint1(50) + 50, FALSE); - hp_player(10); - set_afraid(0); - set_hero(randint1(50) + 50, FALSE); - o_ptr->timeout = randint0(200) + 100; - break; - } - case ART_GIL_GALAD: - { -#ifdef JP - msg_print("¥·¡¼¥ë¥É¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿¡¥¡¥¡¥"); -#else - msg_print("Your shield gleams with blinding light..."); -#endif - fire_ball(GF_LITE, 0, 300, 6); - confuse_monsters(3 * p_ptr->lev / 2); - o_ptr->timeout = 250; - break; - } - case ART_YENDOR: - { -#ifdef JP - msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥"); -#else - msg_print("Your card gleams with blinding light..."); -#endif - if (!recharge(1000)) return; - o_ptr->timeout = 200; - break; - } - case ART_MURAMASA: - { -#ifdef JP - if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©")) -#else - if (get_check("Are you sure?!")) -#endif - { -#ifdef JP - msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥"); -#else - msg_print("The Muramasa pulsates..."); -#endif - do_inc_stat(A_STR); - if (one_in_(2)) - { -#ifdef JP - msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª"); -#else - msg_print("The Muramasa is destroyed!"); -#endif - curse_weapon(TRUE, item); - } - } - break; - } - case ART_FLY_STONE: - { -#ifdef JP - msg_print("ÀФ¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥"); -#else - msg_print("Your stone glows pale..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_MANA, dir, 400, 4); - o_ptr->timeout = randint0(250) + 250; - break; - } - case ART_TAIKOBO: - { - int x, y; - - if (!get_rep_dir2(&dir)) return; - y = py+ddy[dir]; - x = px+ddx[dir]; - tsuri_dir = dir; - if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER)) - { -#ifdef JP - msg_print("¤½¤³¤ÏΦÃϤÀ¡£"); -#else - msg_print("There is no fishing place."); -#endif - return; - } - else if (cave[y][x].m_idx) - { - char m_name[80]; - monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); -#ifdef JP - msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name); -#else - msg_format("%^s is stand in your way.", m_name); -#endif - energy_use = 0; - return; - } - set_action(ACTION_FISH); - p_ptr->redraw |= (PR_STATE); - break; - } - case ART_JONES: - { - if (!get_aim_dir(&dir)) return; -#ifdef JP - msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£"); -#else - msg_print("You stretched your wip."); -#endif - - fetch(dir, 500, TRUE); - o_ptr->timeout = randint0(25) + 25; - break; - } - case ART_ARRYU: - { - u32b mode = PM_ALLOW_GROUP; - bool pet = !one_in_(5); - if (pet) mode |= PM_FORCE_PET; - else mode |= PM_NO_PET; - - if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode)) - { - - if (pet) -#ifdef JP - msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£"); -#else - msg_print("A group of hounds appear as your servant."); -#endif - - else -#ifdef JP - msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª"); -#else - msg_print("A group of hounds appear as your enemy!"); -#endif - - } - - o_ptr->timeout = 300 + randint1(150); - break; - } - - case ART_GAEBOLG: - { -#ifdef JP - msg_print("¥¹¥Ô¥¢¤ÏâÁ¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("Your spear grows brightly..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_LITE, dir, 200, 3); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case ART_INROU: - { - int count = 0, i; - monster_type *m_ptr; -#ifndef JP - cptr kakusan = ""; -#endif - - if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET)) - { -#ifdef JP - msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£"); -#else - msg_print("Suke-san apperars."); - kakusan = "Suke-san"; -#endif - count++; - } - if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET)) - { -#ifdef JP - msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£"); -#else - msg_print("Kaku-san appears."); - kakusan = "Kaku-san"; -#endif - count++; - } - if (!count) - { - for (i = m_max - 1; i > 0; i--) - { - m_ptr = &m_list[i]; - if (!m_ptr->r_idx) continue; - if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue; - if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue; - count++; - break; - } - } - - if (count) - { -#ifdef JP - msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×"); -#else - msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan); -#endif - - sukekaku = TRUE; - stun_monsters(120); - confuse_monsters(120); - turn_monsters(120); - stasis_monsters(120); - sukekaku = FALSE; - } - else - { -#ifdef JP - msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤­¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("Nothing happen."); -#endif - } - o_ptr->timeout = randint0(150) + 150; - break; - } - - case ART_HYOUSIGI: - { -#ifdef JP - msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£"); -#else - msg_print("You beat Your wooden clappers."); -#endif - aggravate_monsters(0); - break; - } - - case ART_MATOI: - case ART_AEGISFANG: - { - set_hero(randint1(25)+25, FALSE); - hp_player(10); - o_ptr->timeout = randint0(30) + 30; - break; - } - - case ART_EARENDIL: - { - (void)set_poisoned(0); - (void)set_confused(0); - (void)set_blind(0); - (void)set_stun(0); - (void)set_cut(0); - (void)set_image(0); - - o_ptr->timeout = 100; - break; - } - - case ART_BOLISHOI: - { - if (!get_aim_dir(&dir)) return; - (void)charm_animal(dir, p_ptr->lev); - - o_ptr->timeout = 200; - break; - } - - case ART_ARUNRUTH: - { -#ifdef JP - msg_print("¥½¡¼¥É¤¬Ã¸¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your sword glows a pale blue..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(12, 8)); - o_ptr->timeout = 50; - break; - } - case ART_BLOOD: - { - int dummy, i; -#ifdef JP - msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your scythe glows brightly!"); -#endif - for (i = 0; i < TR_FLAG_SIZE; i++) - o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i]; - - dummy = randint1(2)+randint1(2); - for (i = 0; i < dummy; i++) - { - int flag = randint0(19); - if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN); - else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag); - } - dummy = randint1(2); - for (i = 0; i < dummy; i++) - one_resistance(o_ptr); - dummy = 2; - for (i = 0; i < dummy; i++) - { - int tmp = randint0(11); - if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp); - else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6); - } - o_ptr->timeout = 3333; - if (p_ptr->prace == RACE_ANDROID) calc_android_exp(); - p_ptr->update |= (PU_BONUS | PU_HP); - break; - } - case ART_KESHO: - { -#ifdef JP - msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£"); -#else - msg_print("You stamp. (as if you are in a ring.)"); -#endif - (void)set_hero(randint1(20) + 20, FALSE); - dispel_evil(p_ptr->lev * 3); - o_ptr->timeout = 100 + randint1(100); - break; - } - case ART_MOOK: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your cloak grows white."); -#endif - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = 40 + randint1(40); - break; - } - case ART_HERMIT: - { -#ifdef JP - msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿..."); -#else - msg_print("The whip lets out a shrill wail..."); -#endif - - k = 3 * p_ptr->lev; - (void)set_protevil(randint1(25) + k, FALSE); - o_ptr->timeout = randint0(225) + 225; - break; - } - case ART_JIZO: - { - u32b mode = PM_ALLOW_GROUP; - bool pet = !one_in_(5); - if (pet) mode |= PM_FORCE_PET; - - if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode)) - { - if (pet) -#ifdef JP - msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£"); -#else - msg_print("A group of octopuses appear as your servant."); -#endif - - else -#ifdef JP - msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª"); -#else - msg_print("A group of octopuses appear as your enemy!"); -#endif - - } - - o_ptr->timeout = 300 + randint1(150); - break; - } - - case ART_FUNDIN: - { -#ifdef JP - msg_print("Å´µå¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿..."); -#else - msg_print("The iron ball floods the area with goodness..."); -#endif - - dispel_evil(p_ptr->lev * 5); - o_ptr->timeout = randint0(100) + 100; - break; - } - - case ART_NIGHT: - { -#ifdef JP - msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your amulet is coverd in pitch-darkness..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_ball(GF_DARK, dir, 250, 4); - o_ptr->timeout = randint0(150) + 150; - break; - } - case ART_HELL: - { -#ifdef JP - msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your collar harness is coverd in pitch-darkness..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_ball(GF_DARK, dir, 250, 4); - o_ptr->timeout = randint0(150) + 150; - break; - } - case ART_SACRED_KNIGHTS: - { -#ifdef JP - msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹..."); -#else - msg_print("Your amulet exhibits the truth..."); -#endif - if (remove_all_curse()) - { -#ifdef JP - msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel as if someone is watching over you."); -#endif - } - (void)probing(); - break; - } - case ART_CHARMED: - { -#ifdef JP - msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥"); -#else - msg_print("Your pendant glows pale..."); -#endif - if (p_ptr->pclass == CLASS_MAGIC_EATER) - { - int i; - for (i = 0; i < EATER_EXT*2; i++) - { - p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3; - if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE; - } - for (; i < EATER_EXT*3; i++) - { - int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2); - p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval; - if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0; - } -#ifdef JP - msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); -#else - msg_print("You feel your head clear."); -#endif - p_ptr->window |= (PW_PLAYER); - } - else if (p_ptr->csp < p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; -#ifdef JP - msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); -#else - msg_print("You feel your head clear."); -#endif - - p_ptr->redraw |= (PR_MANA); - p_ptr->window |= (PW_PLAYER); - p_ptr->window |= (PW_SPELL); - } - o_ptr->timeout = 777; - break; - } - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - if (item_tester_hook_smith(o_ptr)) - { - switch (o_ptr->xtra3-1) - { - case ESSENCE_TMP_RES_ACID: - (void)set_oppose_acid(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_ELEC: - (void)set_oppose_elec(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_FIRE: - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_COLD: - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case TR_IMPACT: - earthquake(py, px, 5); - o_ptr->timeout = 100 + randint1(100); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - } - - - if (o_ptr->name2 == EGO_TRUMP) - { - teleport_player(100); - o_ptr->timeout = 50 + randint1(50); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - - if (o_ptr->name2 == EGO_LITE_ILLUMINATION) - { - if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) - { -#ifdef JP - msg_print("dzÎÁ¤¬¤Ê¤¤¡£"); -#else - msg_print("It has no fuel."); -#endif - energy_use = 0; - return; - } - lite_area(damroll(2, 15), 3); - o_ptr->timeout = randint0(10) + 10; - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - return; - } - - - if (o_ptr->name2 == EGO_EARTHQUAKES) - { - earthquake(py, px, 5); - o_ptr->timeout = 100 + randint1(100); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - - if (o_ptr->name2 == EGO_JUMP) - { - teleport_player(10); - o_ptr->timeout = 10 + randint1(10); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - - /* Hack -- Dragon Scale Mail can be activated as well */ - if (o_ptr->tval == TV_DRAG_ARMOR) - { - /* Get a direction for breathing (or abort) */ - if (!get_aim_dir(&dir)) return; - - /* Branch on the sub-type */ - switch (o_ptr->sval) - { - case SV_DRAGON_BLUE: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe lightning."); -#endif - - fire_ball(GF_ELEC, dir, 100, -2); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case SV_DRAGON_WHITE: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe frost."); -#endif - - fire_ball(GF_COLD, dir, 110, -2); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case SV_DRAGON_BLACK: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe acid."); -#endif - - fire_ball(GF_ACID, dir, 130, -2); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case SV_DRAGON_GREEN: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe poison gas."); -#endif - - fire_ball(GF_POIS, dir, 150, -2); - o_ptr->timeout = randint0(180) + 180; - break; - } - - case SV_DRAGON_RED: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe fire."); -#endif - - fire_ball(GF_FIRE, dir, 200, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_MULTIHUED: - { - chance = randint0(5); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1) ? "°ðºÊ" : - ((chance == 2) ? "Î䵤" : - ((chance == 3) ? "»À" : - ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê"))))); -#else - msg_format("You breathe %s.", - ((chance == 1) ? "lightning" : - ((chance == 2) ? "frost" : - ((chance == 3) ? "acid" : - ((chance == 4) ? "poison gas" : "fire"))))); -#endif - - fire_ball(((chance == 1) ? GF_ELEC : - ((chance == 2) ? GF_COLD : - ((chance == 3) ? GF_ACID : - ((chance == 4) ? GF_POIS : GF_FIRE)))), - dir, 250, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_BRONZE: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe confusion."); -#endif - - fire_ball(GF_CONFUSION, dir, 120, -2); - o_ptr->timeout = randint0(180) + 180; - break; - } - - case SV_DRAGON_GOLD: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe sound."); -#endif - - fire_ball(GF_SOUND, dir, 130, -2); - o_ptr->timeout = randint0(180) + 180; - break; - } - - case SV_DRAGON_CHAOS: - { - chance = randint0(2); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½"))); -#else - msg_format("You breathe %s.", - ((chance == 1 ? "chaos" : "disenchantment"))); -#endif - - fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT), - dir, 220, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_LAW: - { - chance = randint0(2); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1 ? "¹ì²»" : "ÇËÊÒ"))); -#else - msg_format("You breathe %s.", - ((chance == 1 ? "sound" : "shards"))); -#endif - - fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS), - dir, 230, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_BALANCE: - { - chance = randint0(4); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿", - ((chance == 1) ? "¥«¥ª¥¹" : - ((chance == 2) ? "Îô²½" : - ((chance == 3) ? "¹ì²»" : "ÇËÊÒ")))); -#else - msg_format("You breathe %s.", - ((chance == 1) ? "chaos" : - ((chance == 2) ? "disenchantment" : - ((chance == 3) ? "sound" : "shards")))); -#endif - - fire_ball(((chance == 1) ? GF_CHAOS : - ((chance == 2) ? GF_DISENCHANT : - ((chance == 3) ? GF_SOUND : GF_SHARDS))), - dir, 250, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_SHINING: - { - chance = randint0(2); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 0 ? "Á®¸÷" : "°Å¹õ"))); -#else - msg_format("You breathe %s.", - ((chance == 0 ? "light" : "darkness"))); -#endif - - fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_POWER: - { -#ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe the elements."); -#endif - - fire_ball(GF_MISSILE, dir, 300, -3); - o_ptr->timeout = randint0(200) + 200; - break; - } - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Success */ - return; - } - - else if (o_ptr->tval == TV_RING) - { - if (o_ptr->name2) - { - bool success = TRUE; - - switch (o_ptr->name2) - { - case EGO_RING_HERO: - (void)set_afraid(0); - (void)set_hero(randint1(25) + 25, FALSE); - (void)hp_player(10); - o_ptr->timeout = randint1(100)+100; - break; - case EGO_RING_MAGIC_MIS: - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_MISSILE, dir, damroll(2, 6)); - o_ptr->timeout = 2; - break; - case EGO_RING_FIRE_BOLT: - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(9, 8)); - o_ptr->timeout = randint0(8) + 8; - break; - case EGO_RING_COLD_BOLT: - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(6, 8)); - o_ptr->timeout = randint0(7) + 7; - break; - case EGO_RING_ELEC_BOLT: - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ELEC, dir, damroll(4, 8)); - o_ptr->timeout = randint0(5) + 5; - break; - case EGO_RING_ACID_BOLT: - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(5, 8)); - o_ptr->timeout = randint0(6) + 6; - break; - case EGO_RING_MANA_BOLT: - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_MANA, dir, 120); - o_ptr->timeout = randint0(120)+120; - break; - case EGO_RING_FIRE_BALL: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 100, 2); - o_ptr->timeout = randint0(80) + 80; - break; - case EGO_RING_COLD_BALL: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 100, 2); - o_ptr->timeout = randint0(80) + 80; - break; - case EGO_RING_ELEC_BALL: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_ELEC, dir, 100, 2); - o_ptr->timeout = randint0(80) + 80; - break; - case EGO_RING_ACID_BALL: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_ACID, dir, 100, 2); - o_ptr->timeout = randint0(80) + 80; - break; - case EGO_RING_MANA_BALL: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_MANA, dir, 250, 2); - o_ptr->timeout = 300; - break; - case EGO_RING_DRAGON_F: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 200, -2); - if (o_ptr->sval == SV_RING_FLAMES) - { - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = 200; - } - else o_ptr->timeout = 250; - break; - case EGO_RING_DRAGON_C: - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 200, -2); - if (o_ptr->sval == SV_RING_ICE) - { - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = 200; - } - else o_ptr->timeout = 250; - break; - case EGO_RING_M_DETECT: - (void)detect_monsters_invis(255); - (void)detect_monsters_normal(255); - o_ptr->timeout = 150; - break; - case EGO_RING_D_SPEED: - (void)set_fast(randint1(30) + 15, FALSE); - o_ptr->timeout = 100; - break; - case EGO_RING_BERSERKER: - (void)set_shero(randint1(25) + 25, FALSE); - o_ptr->timeout = randint0(75)+75; - break; - case EGO_RING_TELE_AWAY: - if (!get_aim_dir(&dir)) return; - teleport_monster(dir); - o_ptr->timeout = 150; - break; - case EGO_RING_TRUE: - { - int v = randint1(25)+25; - (void)set_afraid(0); - (void)set_hero(v, FALSE); - (void)hp_player(10); - (void)set_blessed(v, FALSE); - (void)set_oppose_acid(v, FALSE); - (void)set_oppose_elec(v, FALSE); - (void)set_oppose_fire(v, FALSE); - (void)set_oppose_cold(v, FALSE); - (void)set_oppose_pois(v, FALSE); - (void)set_ultimate_res(v, FALSE); - o_ptr->timeout = 777; - break; - } - default: - success = FALSE; - break; - } - if (success) return; - } - - /* Get a direction for breathing (or abort) */ - if (!get_aim_dir(&dir)) return; - - switch (o_ptr->sval) - { - case SV_RING_ACID: - { - fire_ball(GF_ACID, dir, 100, 2); - (void)set_oppose_acid(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - } - - case SV_RING_ICE: - { - fire_ball(GF_COLD, dir, 100, 2); - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - } - - case SV_RING_FLAMES: - { - fire_ball(GF_FIRE, dir, 100, 2); - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - } - - case SV_RING_ELEC: - { - fire_ball(GF_ELEC, dir, 100, 2); - (void)set_oppose_elec(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - } - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Success */ - return; - } - - else if (o_ptr->tval == TV_AMULET) - { - if (o_ptr->name2) - { - switch (o_ptr->name2) - { - case EGO_AMU_IDENT: - if (!ident_spell(FALSE)) return; - o_ptr->timeout = 10; - break; - case EGO_AMU_CHARM: - if (!get_aim_dir(&dir)) return; - charm_monster(dir, MAX(20, p_ptr->lev)); - o_ptr->timeout = 200; - break; - case EGO_AMU_JUMP: - teleport_player(10); - o_ptr->timeout = randint0(10) + 10; - break; - case EGO_AMU_TELEPORT: - teleport_player(100); - o_ptr->timeout = randint0(50) + 50; - break; - case EGO_AMU_D_DOOR: - (void)dimension_door(); - o_ptr->timeout = 200; - break; - case EGO_AMU_RES_FIRE_: - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - case EGO_AMU_RES_COLD_: - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - case EGO_AMU_RES_ELEC_: - (void)set_oppose_elec(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - case EGO_AMU_RES_ACID_: - (void)set_oppose_acid(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - break; - case EGO_AMU_DETECTION: - detect_all(DETECT_RAD_DEFAULT); - o_ptr->timeout = randint0(55)+55; - break; - } - } - return; - } - - else if (o_ptr->tval == TV_WHISTLE) - { -#if 0 - if (cursed_p(o_ptr)) - { -#ifdef JP - msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£"); -#else - msg_print("You produce a shrill whistling sound."); -#endif - aggravate_monsters(0); - } - else -#endif - { - int pet_ctr, i; - u16b *who; - int max_pet = 0; - u16b dummy_why; - - /* Allocate the "who" array */ - C_MAKE(who, max_m_idx, u16b); - - /* Process the monsters (backwards) */ - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr)) - who[max_pet++] = pet_ctr; - } - - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_pet; - ang_sort_swap = ang_sort_swap_hook; - - ang_sort(who, &dummy_why, max_pet); - - /* Process the monsters (backwards) */ - for (i = 0; i < max_pet; i++) - { - pet_ctr = who[i]; - teleport_monster_to(pet_ctr, py, px, 100); - } - - /* Free the "who" array */ - C_KILL(who, max_m_idx, u16b); - } - o_ptr->timeout = 100+randint1(100); - return; - } - else if (o_ptr->tval == TV_CAPTURE) - { - if(!o_ptr->pval) - { - bool old_target_pet = target_pet; - target_pet = TRUE; - if (!get_aim_dir(&dir)) - { - target_pet = old_target_pet; - return; - } - target_pet = old_target_pet; - - if(fire_ball(GF_CAPTURE, dir, 0, 0)) - { - o_ptr->pval = cap_mon; - o_ptr->xtra3 = cap_mspeed; - o_ptr->xtra4 = cap_hp; - o_ptr->xtra5 = cap_maxhp; - if (cap_nickname) - { - cptr t; - char *s; - char buf[80] = ""; - - if (o_ptr->inscription) - strcpy(buf, quark_str(o_ptr->inscription)); - s = buf; - for (s = buf;*s && (*s != '#'); s++) - { -#ifdef JP - if (iskanji(*s)) s++; -#endif - } - *s = '#'; - s++; -#ifdef JP - /*nothing*/ -#else - *s++ = '\''; -#endif - t = quark_str(cap_nickname); - while (*t) - { - *s = *t; - s++; - t++; - } -#ifdef JP - /*nothing*/ -#else - *s++ = '\''; -#endif - *s = '\0'; - o_ptr->inscription = quark_add(buf); - } - } - } - else - { - bool success = FALSE; - if (!get_rep_dir2(&dir)) return; - if (cave_floor_bold(py+ddy[dir],px+ddx[dir])) - { - if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE))) - { - if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3; - if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5; - if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4; - m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp; - if (o_ptr->inscription) - { - char buf[80]; - cptr t; -#ifndef JP - bool quote = FALSE; -#endif - - t = quark_str(o_ptr->inscription); - for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++) - { -#ifdef JP - if (iskanji(*t)) t++; -#endif - } - if (*t) - { - char *s = buf; - t++; -#ifdef JP - /* nothing */ + /* nothing */ #else if (*t =='\'') { @@ -6619,7 +4392,7 @@ static bool item_tester_hook_use(object_type *o_ptr) int i; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* HACK - only items from the equipment can be activated */ for (i = INVEN_RARM; i < INVEN_TOTAL; i++) @@ -6831,13 +4604,15 @@ static int select_magic_eater(bool only_browse) prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14); prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14); prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14); - prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0); #else prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14); prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14); prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14); - prt("Which type of magic do you usu?", 0, 0); #endif + + if (only_browse) prt(_("¤É¤Î¼ïÎà¤ÎËâË¡¤ò¸«¤Þ¤¹¤«¡©", "Which type of magic do you browse?"), 0, 0); + else prt(_("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", "Which type of magic do you use?"), 0, 0); + choice = inkey(); switch(choice) { @@ -6923,11 +4698,10 @@ static int select_magic_eater(bool only_browse) flag = FALSE; /* Build a prompt */ -#ifdef JP -(void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©"); -#else - (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? "); -#endif + if (only_browse) strnfmt(out_val, 78, _("('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò¸«¤Þ¤¹¤«¡©", + "(*=List, ESC=exit) Browse which power? ")); + else strnfmt(out_val, 78, _("('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©", + "(*=List, ESC=exit) Use which power? ")); /* Save the screen */ screen_save(); @@ -7233,13 +5007,7 @@ static int select_magic_eater(bool only_browse) prt(&temp[j], line, 10); line++; } - -#ifdef JP - prt("²¿¤«¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0); -#else - prt("Hit any key.",0,0); -#endif - (void)inkey(); + continue; } @@ -7262,7 +5030,7 @@ static int select_magic_eater(bool only_browse) /* * Use eaten rod, wand or staff */ -void do_cmd_magic_eater(bool only_browse) +bool do_cmd_magic_eater(bool only_browse, bool powerful) { int item, chance, level, k_idx, tval, sval; bool use_charge = TRUE; @@ -7276,14 +5044,14 @@ msg_print(" msg_print("You are too confused!"); #endif - return; + return FALSE; } item = select_magic_eater(only_browse); if (item == -1) { energy_use = 0; - return; + return FALSE; } if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;} else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;} @@ -7323,7 +5091,7 @@ msg_print(" chg_virtue(V_CHANCE,-1); energy_use = 100; - return; + return TRUE; } else { @@ -7332,19 +5100,19 @@ msg_print(" if (tval == TV_ROD) { if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE)) - if (!get_aim_dir(&dir)) return; - rod_effect(sval, dir, &use_charge, TRUE); - if (!use_charge) return; + if (!get_aim_dir(&dir)) return FALSE; + rod_effect(sval, dir, &use_charge, powerful, TRUE); + if (!use_charge) return FALSE; } else if (tval == TV_WAND) { - if (!get_aim_dir(&dir)) return; - wand_effect(sval, dir, TRUE); + if (!get_aim_dir(&dir)) return FALSE; + wand_effect(sval, dir, powerful, TRUE); } else { - staff_effect(sval, &use_charge, TRUE, TRUE); - if (!use_charge) return; + staff_effect(sval, &use_charge, powerful, TRUE, TRUE); + if (!use_charge) return FALSE; } if (randint1(100) < chance) chg_virtue(V_CHANCE,1); @@ -7352,4 +5120,6 @@ msg_print(" energy_use = 100; if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE; else p_ptr->magic_num1[item] -= EATER_CHARGE; + + return TRUE; }