X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd6.c;h=735ca62768b6793bdad2f1072d19d37c1491a4fe;hb=8fc6a1c0803e0eb0122c3275a9b2ebc67963d9c9;hp=f84ccc4a7be0507b73bc149ab6f64fa16262fdbe;hpb=43ce15786338e0198449cca28ba8b5e6b6043b03;p=hengband%2Fhengband.git diff --git a/src/cmd6.c b/src/cmd6.c index f84ccc4a7..735ca6276 100644 --- a/src/cmd6.c +++ b/src/cmd6.c @@ -1,15 +1,15 @@ /* File: cmd6.c */ -/* Purpose: Object commands */ - /* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ +/* Purpose: Object commands */ + #include "angband.h" @@ -59,6 +59,9 @@ static void do_cmd_eat_food_aux(int item) int ident, lev; object_type *o_ptr; + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + /* Get the item (in the pack) */ if (item >= 0) { @@ -81,7 +84,7 @@ static void do_cmd_eat_food_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (o_ptr->tval == TV_FOOD) { @@ -90,7 +93,7 @@ static void do_cmd_eat_food_aux(int item) { case SV_FOOD_POISON: { - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { if (set_poisoned(p_ptr->poisoned + randint0(10) + 10)) { @@ -378,7 +381,7 @@ static void do_cmd_eat_food_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_KNOWLEDGE, -1); chg_virtue(V_PATIENCE, -1); @@ -389,7 +392,7 @@ static void do_cmd_eat_food_aux(int item) if (o_ptr->tval == TV_FOOD) object_tried(o_ptr); /* The player is now aware of the object */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -418,10 +421,10 @@ msg_print(" #endif } - else if ((p_ptr->prace == RACE_SKELETON || - p_ptr->prace == RACE_GOLEM || - p_ptr->prace == RACE_ZOMBIE || - p_ptr->prace == RACE_SPECTRE) && + else if ((prace_is_(RACE_SKELETON) || + prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_SPECTRE)) && (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)) { cptr staff; @@ -451,6 +454,13 @@ msg_print(" #else msg_format("The %s has no charges left.", staff); #endif + + o_ptr->ident |= (IDENT_EMPTY); + + /* Combine / Reorder the pack (later) */ + p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->window |= (PW_INVEN); + return; } @@ -510,27 +520,30 @@ msg_print(" floor_item_charges(0 - item); } + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + /* Don't eat a staff/wand itself */ return; } - else if ((p_ptr->prace == RACE_DEMON || + else if ((prace_is_(RACE_DEMON) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) && (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - strchr("pht", r_info[o_ptr->pval].d_char))) + my_strchr("pht", r_info[o_ptr->pval].d_char))) { /* Drain vitality of humanoids */ char o_name[MAX_NLEN]; - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); #ifdef JP msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name); #else - msg_format("%^s is burnt to ashes. You absorb its vitality!"); + msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name); #endif (void)set_food(PY_FOOD_MAX - 1); } - else if (p_ptr->prace == RACE_SKELETON) + else if (prace_is_(RACE_SKELETON)) { #if 0 if (o_ptr->tval == TV_SKELETON || @@ -575,12 +588,12 @@ msg_print(" } } - else if ((p_ptr->prace == RACE_GOLEM) || - (p_ptr->prace == RACE_ZOMBIE) || - (p_ptr->prace == RACE_ENT) || - (p_ptr->prace == RACE_DEMON) || - (p_ptr->prace == RACE_ANDROID) || - (p_ptr->prace == RACE_SPECTRE) || + else if (prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_ENT) || + prace_is_(RACE_DEMON) || + prace_is_(RACE_ANDROID) || + prace_is_(RACE_SPECTRE) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) { #ifdef JP @@ -591,8 +604,14 @@ msg_print(" set_food(p_ptr->food + ((o_ptr->pval) / 20)); } + else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD) + { + /* Waybread is always fully satisfying. */ + set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1)); + } else { + /* Food can feed the player */ (void)set_food(p_ptr->food + o_ptr->pval); } @@ -622,7 +641,7 @@ static bool item_tester_hook_eatable(object_type *o_ptr) if (o_ptr->tval==TV_FOOD) return TRUE; #if 0 - if (p_ptr->prace == RACE_SKELETON) + if (prace_is_(RACE_SKELETON)) { if (o_ptr->tval == TV_SKELETON || (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON)) @@ -631,20 +650,20 @@ static bool item_tester_hook_eatable(object_type *o_ptr) else #endif - if (p_ptr->prace == RACE_SKELETON || - p_ptr->prace == RACE_GOLEM || - p_ptr->prace == RACE_ZOMBIE || - p_ptr->prace == RACE_SPECTRE) + if (prace_is_(RACE_SKELETON) || + prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_SPECTRE)) { if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND) return TRUE; } - else if ((p_ptr->prace == RACE_DEMON) || + else if (prace_is_(RACE_DEMON) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) { if (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - strchr("pht", r_info[o_ptr->pval].d_char)) + my_strchr("pht", r_info[o_ptr->pval].d_char)) return TRUE; } @@ -692,7 +711,7 @@ void do_cmd_eat_food(void) static void do_cmd_quaff_potion_aux(int item) { int ident, lev; - object_type *o_ptr; + object_type *o_ptr; object_type forge; object_type *q_ptr; @@ -713,9 +732,10 @@ static void do_cmd_quaff_potion_aux(int item) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) { - stop_singing(); + if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all(); } /* Get the item (in the pack) */ @@ -763,7 +783,7 @@ static void do_cmd_quaff_potion_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(q_ptr); + lev = k_info[q_ptr->k_idx].level; /* Analyze the potion */ if (q_ptr->tval == TV_POTION) @@ -810,14 +830,24 @@ static void do_cmd_quaff_potion_aux(int item) msg_print("The potion makes you vomit!"); #endif - (void)set_food(PY_FOOD_STARVE - 1); + if (!(prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_DEMON) || + prace_is_(RACE_ANDROID) || + prace_is_(RACE_SPECTRE) || + (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))) + { + /* Only living creatures get thirsty */ + (void)set_food(PY_FOOD_STARVE - 1); + } + (void)set_poisoned(0); (void)set_paralyzed(p_ptr->paralyzed + 4); ident = TRUE; break; case SV_POTION_POISON: - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { if (set_poisoned(p_ptr->poisoned + randint0(15) + 10)) { @@ -861,11 +891,11 @@ static void do_cmd_quaff_potion_aux(int item) ident = TRUE; if (one_in_(3)) lose_all_info(); else wiz_dark(); - teleport_player(100); + (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); wiz_dark(); #ifdef JP -msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); -msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); + msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); + msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); #else msg_print("You wake up somewhere with a sore head..."); msg_print("You can't remember a thing, or how you got here!"); @@ -1149,7 +1179,7 @@ msg_print(" #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->window |= (PW_PLAYER); ident = TRUE; @@ -1161,7 +1191,7 @@ msg_print(" #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->redraw |= (PR_MANA); @@ -1242,7 +1272,7 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE, FALSE); + wiz_lite(FALSE); ident = TRUE; break; @@ -1256,7 +1286,7 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 2); msg_print(NULL); - wiz_lite(TRUE, FALSE); + wiz_lite(FALSE); (void)do_inc_stat(A_INT); (void)do_inc_stat(A_WIS); (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); @@ -1396,7 +1426,7 @@ msg_print(" } } - if (p_ptr->prace == RACE_SKELETON) + if (prace_is_(RACE_SKELETON)) { #ifdef JP msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª"); @@ -1410,7 +1440,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(q_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -1421,7 +1451,7 @@ msg_print(" object_tried(q_ptr); /* An identification was made */ - if (ident && !object_aware_p(q_ptr)) + if (ident && !object_is_aware(q_ptr)) { object_aware(q_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -1437,7 +1467,7 @@ msg_print(" switch (p_ptr->prace) { case RACE_VAMPIRE: - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); + (void)set_food(p_ptr->food + (q_ptr->pval / 10)); break; case RACE_SKELETON: /* Do nothing */ @@ -1446,10 +1476,10 @@ msg_print(" case RACE_ZOMBIE: case RACE_DEMON: case RACE_SPECTRE: - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); break; case RACE_ANDROID: - if (o_ptr->tval == TV_FLASK) + if (q_ptr->tval == TV_FLASK) { #ifdef JP msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£"); @@ -1460,7 +1490,7 @@ msg_print(" } else { - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); } break; case RACE_ENT: @@ -1469,22 +1499,22 @@ msg_print(" #else msg_print("You are moistened."); #endif - set_food(MIN(p_ptr->food + o_ptr->pval + 1000, PY_FOOD_MAX - 1)); + set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1)); break; default: - (void)set_food(p_ptr->food + o_ptr->pval); + (void)set_food(p_ptr->food + q_ptr->pval); break; } break; case MIMIC_DEMON: case MIMIC_DEMON_LORD: - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); break; case MIMIC_VAMPIRE: - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); + (void)set_food(p_ptr->food + (q_ptr->pval / 10)); break; default: - (void)set_food(p_ptr->food + o_ptr->pval); + (void)set_food(p_ptr->food + q_ptr->pval); break; } } @@ -1497,7 +1527,7 @@ static bool item_tester_hook_quaff(object_type *o_ptr) { if (o_ptr->tval == TV_POTION) return TRUE; - if (p_ptr->prace == RACE_ANDROID) + if (prace_is_(RACE_ANDROID)) { if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL) return TRUE; @@ -1592,16 +1622,16 @@ static void do_cmd_read_scroll_aux(int item, bool known) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) - { - stop_singing(); - } + if (music_singing_any()) stop_singing(); + + /* Hex */ + if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all(); /* Not identified yet */ ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Assume the scroll will get used up */ used_up = TRUE; @@ -1642,7 +1672,14 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_CURSE_WEAPON: { - if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE; + k = 0; + if (buki_motteruka(INVEN_RARM)) + { + k = INVEN_RARM; + if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM; + } + else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM; + if (k && curse_weapon(FALSE, k)) ident = TRUE; break; } @@ -1696,21 +1733,21 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_PHASE_DOOR: { - teleport_player(10); + teleport_player(10, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT_LEVEL: { - (void)teleport_player_level(); + (void)teleport_level(0); ident = TRUE; break; } @@ -1922,7 +1959,7 @@ static void do_cmd_read_scroll_aux(int item, bool known) case SV_SCROLL_STAR_DESTRUCTION: { - if (destroy_area(py, px, 13+randint0(5), TRUE)) + if (destroy_area(py, px, 13 + randint0(5), FALSE)) ident = TRUE; else #ifdef JP @@ -1943,7 +1980,21 @@ msg_print(" case SV_SCROLL_SPELL: { - if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break; + if ((p_ptr->pclass == CLASS_WARRIOR) || + (p_ptr->pclass == CLASS_IMITATOR) || + (p_ptr->pclass == CLASS_MINDCRAFTER) || + (p_ptr->pclass == CLASS_SORCERER) || + (p_ptr->pclass == CLASS_ARCHER) || + (p_ptr->pclass == CLASS_MAGIC_EATER) || + (p_ptr->pclass == CLASS_RED_MAGE) || + (p_ptr->pclass == CLASS_SAMURAI) || + (p_ptr->pclass == CLASS_BLUE_MAGE) || + (p_ptr->pclass == CLASS_CAVALRY) || + (p_ptr->pclass == CLASS_BERSERKER) || + (p_ptr->pclass == CLASS_SMITH) || + (p_ptr->pclass == CLASS_MIRROR_MASTER) || + (p_ptr->pclass == CLASS_NINJA) || + (p_ptr->pclass == CLASS_SNIPER)) break; p_ptr->add_spells++; p_ptr->update |= (PU_SPELLS); ident = TRUE; @@ -1983,7 +2034,7 @@ msg_print(" { fire_ball(GF_FIRE, 0, 666, 4); /* Note: "Double" damage since it is centered on the player ... */ - if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire)) + if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire)) #ifdef JP take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1); #else @@ -1998,7 +2049,7 @@ take_hit(DAMAGE_NOESCAPE, 50+randint1(50), " case SV_SCROLL_ICE: { fire_ball(GF_ICE, 0, 777, 4); - if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold)) + if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold)) #ifdef JP take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1); #else @@ -2025,65 +2076,17 @@ take_hit(DAMAGE_NOESCAPE, 111+randint1(111), " case SV_SCROLL_RUMOR: { - errr err = 0; - - switch (randint1(20)) - { - case 1: -#ifdef JP -err = get_rnd_line("chainswd_j.txt", 0, Rumor); -#else - err = get_rnd_line("chainswd.txt", 0, Rumor); -#endif - - break; - case 2: -#ifdef JP -err = get_rnd_line("error_j.txt", 0, Rumor); -#else - err = get_rnd_line("error.txt", 0, Rumor); -#endif - - break; - case 3: - case 4: - case 5: -#ifdef JP -err = get_rnd_line("death_j.txt", 0, Rumor); -#else - err = get_rnd_line("death.txt", 0, Rumor); -#endif - - break; - default: -#ifdef JP -err = get_rnd_line_jonly("rumors_j.txt", 0, Rumor, 10); -#else - err = get_rnd_line("rumors.txt", 0, Rumor); -#endif - - break; - } - - /* An error occured */ -#ifdef JP -if (err) strcpy(Rumor, "±³¤Î±½¤â¤¢¤ë¡£"); -#else - if (err) strcpy(Rumor, "Some rumors are wrong."); -#endif - - #ifdef JP -msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:"); + msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:"); #else msg_print("There is message on the scroll. It says:"); #endif msg_print(NULL); - msg_format("%s", Rumor); + display_rumor(TRUE); msg_print(NULL); #ifdef JP -msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª"); + msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª"); #else msg_print("The scroll disappears in a puff of smoke!"); #endif @@ -2139,7 +2142,7 @@ msg_print(" #endif used_up = FALSE; } - else if (o_ptr->tval==TV_PARCHEMENT) + else if (o_ptr->tval==TV_PARCHMENT) { cptr q; char o_name[MAX_NLEN]; @@ -2151,7 +2154,7 @@ msg_print(" q=format("book-%d_jp.txt",o_ptr->sval); /* Display object description */ - object_desc(o_name, o_ptr, TRUE, 0); + object_desc(o_name, o_ptr, OD_NAME_ONLY); /* Build the filename */ path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q); @@ -2169,7 +2172,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2180,7 +2183,7 @@ msg_print(" object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -2221,7 +2224,7 @@ msg_print(" */ static bool item_tester_hook_readable(object_type *o_ptr) { - if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); + if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); /* Assume not */ return (FALSE); @@ -2299,7 +2302,7 @@ void do_cmd_read_scroll(void) } /* Read the scroll */ - do_cmd_read_scroll_aux(item, object_aware_p(o_ptr)); + do_cmd_read_scroll_aux(item, object_is_aware(o_ptr)); } @@ -2347,7 +2350,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) case SV_STAFF_TELEPORTATION: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } @@ -2402,15 +2405,15 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) } for (k = 0; k < num; k++) { - attempts = 1000; + attempts = 1000; - while(attempts--) + while (attempts--) { scatter(&y, &x, py, px, 4, 0); - if (!cave_floor_bold(y, x)) continue; + if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; - if ((y != py) || (x != px)) break; + if (!player_bold(y, x)) break; } project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK, @@ -2510,7 +2513,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known) #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->redraw |= (PR_MANA); @@ -2595,7 +2598,7 @@ msg_print(" case SV_STAFF_DESTRUCTION: { - if (destroy_area(py, px, 13+randint0(5), TRUE)) + if (destroy_area(py, px, 13 + randint0(5), FALSE)) ident = TRUE; break; @@ -2635,10 +2638,15 @@ msg_print(" { #ifdef JP msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£"); - msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£"); #else msg_print("Nothing happen."); - msg_print("What a waste. It's your food!"); +#endif + if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE)) +#ifdef JP + msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£"); +#else + msg_print("What a waste. It's your food!"); #endif break; } @@ -2693,7 +2701,7 @@ static void do_cmd_use_staff_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -2761,9 +2769,9 @@ static void do_cmd_use_staff_aux(int item) /* Sound */ sound(SOUND_ZAP); - ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr)); + ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr)); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2777,7 +2785,7 @@ static void do_cmd_use_staff_aux(int item) object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3213,7 +3221,7 @@ static void do_cmd_aim_wand_aux(int item) /* Allow direction to be cancelled for free */ - if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER + if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER || o_ptr->sval == SV_WAND_HASTE_MONSTER)) target_pet = TRUE; if (!get_aim_dir(&dir)) @@ -3227,7 +3235,7 @@ static void do_cmd_aim_wand_aux(int item) energy_use = 100; /* Get the level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -3299,7 +3307,7 @@ static void do_cmd_aim_wand_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3310,7 +3318,7 @@ static void do_cmd_aim_wand_aux(int item) object_tried(o_ptr); /* Apply identification */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3370,12 +3378,15 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) { int ident = FALSE; + /* Unused */ + (void)magic; + /* Analyze the rod */ switch (sval) { case SV_ROD_DETECT_TRAP: { - if (detect_traps(DETECT_RAD_DEFAULT, dir ? FALSE : TRUE)) ident = TRUE; + if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE; break; } @@ -3650,7 +3661,7 @@ static void do_cmd_zap_rod_aux(int item) /* Get a direction (unless KNOWN not to need it) */ if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) || - !object_aware_p(o_ptr)) + !object_is_aware(o_ptr)) { /* Get a direction, allow cancel */ if (!get_aim_dir(&dir)) return; @@ -3661,7 +3672,7 @@ static void do_cmd_zap_rod_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Base chance of success */ chance = p_ptr->skill_dev; @@ -3752,7 +3763,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3763,7 +3774,7 @@ msg_print(" object_tried(o_ptr); /* Successfully determined the object function */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3811,7 +3822,7 @@ static bool item_tester_hook_activate(object_type *o_ptr) u32b flgs[TR_FLAG_SIZE]; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* Extract the flags */ object_flags(o_ptr, flgs); @@ -3912,6 +3923,9 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b) monster_race *r_ptr1 = &r_info[m_ptr1->r_idx]; monster_race *r_ptr2 = &r_info[m_ptr2->r_idx]; + /* Unused */ + (void)v; + if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE; if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE; @@ -3960,10 +3974,10 @@ static void do_cmd_activate_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Hack -- use artifact level instead */ - if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level; + if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level; else if (o_ptr->art_name) { switch (o_ptr->xtra2) @@ -4003,6 +4017,7 @@ static void do_cmd_activate_aux(int item) break; case ACT_BA_COLD_1: case ACT_BA_FIRE_1: + case ACT_BA_FIRE_2: case ACT_TERROR: case ACT_PROT_EVIL: case ACT_ID_PLAIN: @@ -4014,7 +4029,7 @@ static void do_cmd_activate_aux(int item) case ACT_DRAIN_2: case ACT_VAMPIRE_1: case ACT_BO_MISS_2: - case ACT_BA_FIRE_2: + case ACT_BA_FIRE_3: case ACT_WHIRLWIND: case ACT_CHARM_ANIMAL: case ACT_SUMMON_ANIMAL: @@ -4139,8 +4154,12 @@ static void do_cmd_activate_aux(int item) /* Sound */ sound(SOUND_ZAP); + if (o_ptr->name1) + { + if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx; + } - if (o_ptr->art_name && o_ptr->xtra2) + if (object_is_artifact(o_ptr) && o_ptr->xtra2) { (void)activate_random_artifact(o_ptr); @@ -4152,1788 +4171,255 @@ static void do_cmd_activate_aux(int item) } /* Artifacts */ - else if (o_ptr->name1) + else if (object_is_fixed_artifact(o_ptr)) { /* Choose effect */ switch (o_ptr->name1) { - case ART_GALADRIEL: - { -#ifdef JP - msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿..."); -#else - msg_print("The phial wells with clear light..."); -#endif + default: + break; + } - lite_area(damroll(2, 15), 3); - o_ptr->timeout = randint0(10) + 10; - break; - } + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - case ART_ELENDIL: - { -#ifdef JP - msg_print("À±¤¬âÁ¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("The star shines brightly..."); -#endif + /* Done */ + return; + } - map_area(DETECT_RAD_MAP); - lite_area(damroll(2, 15), 3); - o_ptr->timeout = randint0(50) + 50; - break; - } + if (object_is_smith(o_ptr)) + { + switch (o_ptr->xtra3-1) + { + case ESSENCE_TMP_RES_ACID: + (void)set_oppose_acid(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; - case ART_JUDGE: - { -#ifdef JP -msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª"); -#else - msg_print("The Jewel flashes bright red!"); -#endif + case ESSENCE_TMP_RES_ELEC: + (void)set_oppose_elec(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; - chg_virtue(V_KNOWLEDGE, 1); - chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE, FALSE); -#ifdef JP -msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿..."); -take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1); -#else - msg_print("The Jewel drains your vitality..."); - take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1); -#endif + case ESSENCE_TMP_RES_FIRE: + (void)set_oppose_fire(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; + + case ESSENCE_TMP_RES_COLD: + (void)set_oppose_cold(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; + + case TR_IMPACT: + earthquake(py, px, 5); + o_ptr->timeout = 100 + randint1(100); + + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* Done */ + return; + } + } + + + if (o_ptr->name2 == EGO_TRUMP) + { + teleport_player(100, 0L); + o_ptr->timeout = 50 + randint1(50); + + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* Done */ + return; + } - (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); - (void)detect_doors(DETECT_RAD_DEFAULT); - (void)detect_stairs(DETECT_RAD_DEFAULT); + if (o_ptr->name2 == EGO_LITE_ILLUMINATION) + { + if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) + { #ifdef JP -if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©")) + msg_print("dzÎÁ¤¬¤Ê¤¤¡£"); #else - if (get_check("Activate recall? ")) + msg_print("It has no fuel."); #endif + energy_use = 0; + return; + } + lite_area(damroll(2, 15), 3); + o_ptr->timeout = randint0(10) + 10; - { - (void)word_of_recall(); - } + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - o_ptr->timeout = randint0(20) + 20; - break; - } + return; + } + + + if (o_ptr->name2 == EGO_EARTHQUAKES) + { + earthquake(py, px, 5); + o_ptr->timeout = 100 + randint1(100); + + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* Done */ + return; + } + + + if (o_ptr->name2 == EGO_JUMP) + { + teleport_player(10, 0L); + o_ptr->timeout = 10 + randint1(10); + + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* Done */ + return; + } + + + /* Hack -- Dragon Scale Mail can be activated as well */ + if (o_ptr->tval == TV_DRAG_ARMOR) + { + /* Get a direction for breathing (or abort) */ + if (!get_aim_dir(&dir)) return; + + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); - case ART_CARLAMMAS: + /* Branch on the sub-type */ + switch (o_ptr->sval) + { + case SV_DRAGON_BLUE: { #ifdef JP - msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_print("The amulet lets out a shrill wail..."); + msg_print("You breathe lightning."); #endif - k = 3 * p_ptr->lev; - (void)set_protevil(randint1(25) + k, FALSE); - o_ptr->timeout = randint0(225) + 225; + fire_ball(GF_ELEC, dir, 100, -2); + o_ptr->timeout = randint0(150) + 150; break; } - case ART_INGWE: + case SV_DRAGON_WHITE: { #ifdef JP - msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿..."); + msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_print("The amulet floods the area with goodness..."); + msg_print("You breathe frost."); #endif - dispel_evil(p_ptr->lev * 5); - o_ptr->timeout = randint0(200) + 200; + fire_ball(GF_COLD, dir, 110, -2); + o_ptr->timeout = randint0(150) + 150; break; } - case ART_YATA: + case SV_DRAGON_BLACK: { #ifdef JP - msg_print("¶À¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_print("The mirror floods the area with goodness..."); + msg_print("You breathe acid."); #endif - dispel_evil(p_ptr->lev * 5); - o_ptr->timeout = randint0(200) + 200; + fire_ball(GF_ACID, dir, 130, -2); + o_ptr->timeout = randint0(150) + 150; break; } - case ART_FRAKIR: + case SV_DRAGON_GREEN: { #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥­¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£"); + msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_print("You order Frakir to strangle your opponent."); + msg_print("You breathe poison gas."); #endif - if (!get_aim_dir(&dir)) return; - if (drain_life(dir, 100)) - o_ptr->timeout = randint0(100) + 100; + fire_ball(GF_POIS, dir, 150, -2); + o_ptr->timeout = randint0(180) + 180; break; } - case ART_TULKAS: + case SV_DRAGON_RED: { #ifdef JP - msg_print("»ØÎؤÏÌÀ¤ë¤¯µ±¤¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_print("The ring glows brightly..."); + msg_print("You breathe fire."); #endif - (void)set_fast(randint1(75) + 75, FALSE); - o_ptr->timeout = randint0(150) + 150; + fire_ball(GF_FIRE, dir, 200, -2); + o_ptr->timeout = randint0(200) + 200; break; } - case ART_NARYA: + case SV_DRAGON_MULTIHUED: { + chance = randint0(5); #ifdef JP - msg_print("»ØÎؤϿ¼¹È¤Ëµ±¤¤¤¿..."); + msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", + ((chance == 1) ? "°ðºÊ" : + ((chance == 2) ? "Î䵤" : + ((chance == 3) ? "»À" : + ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê"))))); #else - msg_print("The ring glows deep red..."); + msg_format("You breathe %s.", + ((chance == 1) ? "lightning" : + ((chance == 2) ? "frost" : + ((chance == 3) ? "acid" : + ((chance == 4) ? "poison gas" : "fire"))))); #endif - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 300, 3); - o_ptr->timeout = randint0(225) + 225; + fire_ball(((chance == 1) ? GF_ELEC : + ((chance == 2) ? GF_COLD : + ((chance == 3) ? GF_ACID : + ((chance == 4) ? GF_POIS : GF_FIRE)))), + dir, 250, -2); + o_ptr->timeout = randint0(200) + 200; break; } - case ART_NENYA: + case SV_DRAGON_BRONZE: { #ifdef JP - msg_print("»ØÎؤÏÇò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_print("The ring glows bright white..."); + msg_print("You breathe confusion."); #endif - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 400, 3); - o_ptr->timeout = randint0(325) + 325; + fire_ball(GF_CONFUSION, dir, 120, -2); + o_ptr->timeout = randint0(180) + 180; break; } - case ART_VILYA: - case ART_GOURYU: + case SV_DRAGON_GOLD: { #ifdef JP - msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É"); + msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); #else - msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword"); + msg_print("You breathe sound."); #endif - if (!get_aim_dir(&dir)) return; - fire_ball(GF_ELEC, dir, 500, 3); - o_ptr->timeout = randint0(425) + 425; + fire_ball(GF_SOUND, dir, 130, -2); + o_ptr->timeout = randint0(180) + 180; break; } - case ART_POWER: - case ART_AHO: + case SV_DRAGON_CHAOS: { + chance = randint0(2); #ifdef JP - msg_print("»ØÎؤϼ¿¹õ¤Ëµ±¤¤¤¿..."); -#else - msg_print("The ring glows intensely black..."); -#endif - - if (!get_aim_dir(&dir)) return; - ring_of_power(dir); - o_ptr->timeout = randint0(450) + 450; - break; - } - - case ART_RAZORBACK: - { - int num = damroll(5, 3); - int y, x; - int attempts; - -#ifdef JP - msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿..."); -#else - msg_print("Your armor is surrounded by lightning..."); -#endif - - - for (k = 0; k < num; k++) - { - attempts = 1000; - - while(attempts--) - { - scatter(&y, &x, py, px, 4, 0); - - if (!cave_floor_bold(y, x)) continue; - - if ((y != py) || (x != px)) break; - } - - project(0, 3, y, x, 150, GF_ELEC, - (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1); - } - - o_ptr->timeout = 1000; - break; - } - - case ART_BLADETURNER: - { - if (!get_aim_dir(&dir)) return; -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe the elements."); -#endif - - fire_ball(GF_MISSILE, dir, 300, 4); -#ifdef JP - msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your armor glows many colours..."); -#endif - - (void)set_afraid(0); - (void)set_hero(randint1(50) + 50, FALSE); - (void)hp_player(10); - (void)set_blessed(randint1(50) + 50, FALSE); - (void)set_oppose_acid(randint1(50) + 50, FALSE); - (void)set_oppose_elec(randint1(50) + 50, FALSE); - (void)set_oppose_fire(randint1(50) + 50, FALSE); - (void)set_oppose_cold(randint1(50) + 50, FALSE); - (void)set_oppose_pois(randint1(50) + 50, FALSE); - o_ptr->timeout = 400; - break; - } - - case ART_SOULKEEPER: - { -#ifdef JP - msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); - msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤..."); -#else - msg_print("Your armor glows a bright white..."); - msg_print("You feel much better..."); -#endif - - (void)hp_player(1000); - (void)set_cut(0); - o_ptr->timeout = 888; - break; - } - - case ART_LOHENGRIN: - { -#ifdef JP -msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë..."); -#else - msg_print("A heavenly choir sings..."); -#endif - - (void)set_poisoned(0); - (void)set_cut(0); - (void)set_stun(0); - (void)set_confused(0); - (void)set_blind(0); - (void)set_hero(randint1(25) + 25, FALSE); - (void)hp_player(777); - o_ptr->timeout = 300; - break; - } - - case ART_JULIAN: - { -#ifdef JP - msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your armor glows deep blue..."); -#endif - - (void)symbol_genocide(200, TRUE); - o_ptr->timeout = 500; - break; - } - - case ART_CASPANION: - { -#ifdef JP - msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your armor glows bright red..."); -#endif - - destroy_doors_touch(); - o_ptr->timeout = 10; - break; - } - - case ART_DOR: - case ART_TERROR: - case ART_STONEMASK: - { - turn_monsters(40 + p_ptr->lev); - o_ptr->timeout = 3 * (p_ptr->lev + 10); - - break; - } - - case ART_HOLHENNETH: - { -#ifdef JP - msg_print("¥Ø¥ë¥á¥Ã¥È¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); - msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤­¤¿..."); -#else - msg_print("Your helm glows bright white..."); - msg_print("An image forms in your mind..."); -#endif - - detect_all(DETECT_RAD_DEFAULT); - o_ptr->timeout = randint0(55) + 55; - break; - } - - case ART_AMBER: - { -#ifdef JP - msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); - msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë..."); -#else - msg_print("Your crown glows deep blue..."); - msg_print("You feel a warm tingling inside..."); -#endif - - (void)hp_player(700); - (void)set_cut(0); - o_ptr->timeout = 250; - break; - } - - case ART_COLLUIN: - case ART_SEIRYU: - { -#ifdef JP - msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»"); -#else - msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor"); -#endif - - (void)set_oppose_acid(randint1(20) + 20, FALSE); - (void)set_oppose_elec(randint1(20) + 20, FALSE); - (void)set_oppose_fire(randint1(20) + 20, FALSE); - (void)set_oppose_cold(randint1(20) + 20, FALSE); - (void)set_oppose_pois(randint1(20) + 20, FALSE); - o_ptr->timeout = 111; - break; - } - - case ART_HOLCOLLETH: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your cloak glows deep blue..."); -#endif - - sleep_monsters_touch(); - o_ptr->timeout = 55; - break; - } - - case ART_THINGOL: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬²«¿§¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your cloak glows bright yellow..."); -#endif - - recharge(130); - o_ptr->timeout = 70; - break; - } - - case ART_COLANNON: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬ÊÕ¤ê¤Î¶õ´Ö¤ò¤æ¤¬¤Þ¤»¤¿..."); -#else - msg_print("Your cloak twists space around you..."); -#endif - - teleport_player(100); - o_ptr->timeout = 45; - break; - } - - case ART_LUTHIEN: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your cloak glows a deep red..."); -#endif - - restore_level(); - o_ptr->timeout = 450; - break; - } - - case ART_CAMMITHRIM: - { -#ifdef JP - msg_print("¥°¥í¡¼¥Ö¤¬âÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your gloves glow extremely brightly..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_MISSILE, dir, damroll(2, 6)); - o_ptr->timeout = 2; - break; - } - - case ART_PAURHACH: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬±ê¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in fire..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(9, 8)); - o_ptr->timeout = randint0(8) + 8; - break; - } - - case ART_PAURNIMMEN: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬Î䵤¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in frost..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(6, 8)); - o_ptr->timeout = randint0(7) + 7; - break; - } - - case ART_PAURAEGEN: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in sparks..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ELEC, dir, damroll(4, 8)); - o_ptr->timeout = randint0(5) + 5; - break; - } - - case ART_PAURNEN: - { -#ifdef JP - msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬»À¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your gauntlets are covered in acid..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ACID, dir, damroll(5, 8)); - o_ptr->timeout = randint0(6) + 6; - break; - } - - case ART_FINGOLFIN: - { -#ifdef JP - msg_print("¥»¥¹¥¿¥¹¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿..."); -#else - msg_print("Your cesti grows magical spikes..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ARROW, dir, 150); - o_ptr->timeout = randint0(90) + 90; - break; - } - - case ART_FEANOR: - { -#ifdef JP - msg_print("¥Ö¡¼¥Ä¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your boots glow bright green..."); -#endif - - (void)set_fast(randint1(20) + 20, FALSE); - o_ptr->timeout = 200; - break; - } - - case ART_FLORA: - { -#ifdef JP - msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your boots glow deep blue..."); -#endif - - (void)set_afraid(0); - (void)set_poisoned(0); - o_ptr->timeout = 5; - break; - } - - case ART_NARTHANC: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬±ê¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in fire..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(9, 8)); - o_ptr->timeout = randint0(8) + 8; - break; - } - - case ART_NIMTHANC: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in frost..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(6, 8)); - o_ptr->timeout = randint0(7) + 7; - break; - } - - case ART_DETHANC: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in sparks..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_ELEC, dir, damroll(4, 8)); - o_ptr->timeout = randint0(5) + 5; - break; - } - - case ART_RILIA: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬¿¼¤¤Îп§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë..."); -#else - msg_print("Your dagger throbs deep green..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_POIS, dir, 12, 3); - o_ptr->timeout = randint0(4) + 4; - break; - } - - case ART_NUMAHOKO: - { -#ifdef JP - msg_print("Ì·¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë..."); -#else - msg_print("Your dagger throbs deep blue..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_WATER, dir, 200, 3); - o_ptr->timeout = 250; - break; - } - - case ART_FIONA: - { -#ifdef JP - msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your dagger is covered in frost..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 48, 2); - o_ptr->timeout = randint0(5) + 5; - break; - } - - case ART_KUSANAGI: - case ART_WEREWINDLE: - { - switch (randint1(13)) - { - case 1: case 2: case 3: case 4: case 5: - teleport_player(10); - break; - case 6: case 7: case 8: case 9: case 10: - teleport_player(222); - break; - case 11: case 12: - (void)stair_creation(); - break; - default: -#ifdef JP -if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©")) -#else - if (get_check("Leave this level? ")) -#endif - - { - if (autosave_l) do_cmd_save_game(TRUE); - - /* Leaving */ - p_ptr->leaving = TRUE; - } - } - o_ptr->timeout = 35; - break; - } - - case ART_KAMUI: - { - teleport_player(222); - o_ptr->timeout = 25; - break; - } - - case ART_RINGIL: - { -#ifdef JP - msg_print("¥½¡¼¥É¤¬ÀĤ¯·ã¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("Your sword glows an intense blue..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 100, 2); - o_ptr->timeout = 200; - break; - } - - case ART_DAWN: - { -#ifdef JP -msg_print("¶Ç¤Î»ÕÃĤò¾¤´­¤·¤¿¡£"); -#else - msg_print("You summon the Legion of the Dawn."); -#endif - - (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET)); - o_ptr->timeout = 500 + randint1(500); - break; - } - - case ART_ANDURIL: - { -#ifdef JP - msg_print("¥½¡¼¥É¤¬ÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("Your sword glows an intense red..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 72, 2); - o_ptr->timeout = 400; - break; - } - - case ART_THEODEN: - { -#ifdef JP - msg_print("¥¢¥Ã¥¯¥¹¤Î¿Ï¤¬¹õ¤¯µ±¤¤¤¿..."); -#else - msg_print("Your axe blade glows black..."); -#endif - - if (!get_aim_dir(&dir)) return; - drain_life(dir, 120); - o_ptr->timeout = 400; - break; - } - - case ART_RUNESPEAR: - { -#ifdef JP -msg_print("¤¢¤Ê¤¿¤ÎÁä¤ÏÅŵ¤¤Ç¥¹¥Ñ¡¼¥¯¤·¤Æ¤¤¤ë..."); -#else - msg_print("Your spear crackles with electricity..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_ELEC, dir, 100, 3); - o_ptr->timeout = 200; - break; - } - - case ART_AEGLOS: - { -#ifdef JP - msg_print("¥¹¥Ô¥¢¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your spear glows a bright white..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_COLD, dir, 100, 3); - o_ptr->timeout = 200; - break; - } - - case ART_DESTINY: - { -#ifdef JP - msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿..."); -#else - msg_print("Your spear pulsates..."); -#endif - - if (!get_aim_dir(&dir)) return; - wall_to_mud(dir); - o_ptr->timeout = 5; - break; - } - - case ART_NAIN: - { -#ifdef JP - msg_print("¤Ä¤ë¤Ï¤·¤¬¸ÝÆ°¤·¤¿..."); -#else - msg_print("Your mattock pulsates..."); -#endif - - if (!get_aim_dir(&dir)) return; - wall_to_mud(dir); - o_ptr->timeout = 2; - break; - } - - case ART_EONWE: - { -#ifdef JP - msg_print("¥¢¥Ã¥¯¥¹¤«¤é¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿..."); -#else - msg_print("Your axe lets out a long, shrill note..."); -#endif - - (void)mass_genocide(200, TRUE); - o_ptr->timeout = 1000; - break; - } - - case ART_LOTHARANG: - { -#ifdef JP - msg_print("¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹¤¬¿¼»ç¤Î¸÷¤òÊü¼Í¤·¤¿..."); -#else - msg_print("Your battle axe radiates deep purple..."); -#endif - - hp_player(damroll(4, 8)); - (void)set_cut((p_ptr->cut / 2) - 50); - o_ptr->timeout = randint0(3) + 3; - break; - } - - case ART_ULMO: - { -#ifdef JP - msg_print("¥È¥é¥¤¥Ç¥ó¥È¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your trident glows deep red..."); -#endif - - if (!get_aim_dir(&dir)) return; - teleport_monster(dir); - o_ptr->timeout = 150; - break; - } - - case ART_AVAVIR: - { -#ifdef JP - msg_print("Âç³ù¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your scythe glows soft white..."); -#endif - if (!word_of_recall()) return; - o_ptr->timeout = 200; - break; - } - - case ART_MAGATAMA: - { -#ifdef JP - msg_print("¸û¶Ì¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your scythe glows soft white..."); -#endif - if (!word_of_recall()) return; - o_ptr->timeout = 200; - break; - } - - case ART_TOTILA: - { -#ifdef JP - msg_print("¥Õ¥ì¥¤¥ë¤¬ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤¿..."); -#else - msg_print("Your flail glows in scintillating colours..."); -#endif - - if (!get_aim_dir(&dir)) return; - confuse_monster(dir, 20); - o_ptr->timeout = 15; - break; - } - - case ART_FIRESTAR: - { -#ifdef JP - msg_print("¥â¡¼¥Ë¥ó¥°¥¹¥¿¡¼¤«¤é±ê¤¬¿á¤­½Ð¤·¤¿..."); -#else - msg_print("Your morning star rages in fire..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 72, 3); - o_ptr->timeout = 100; - break; - } - - case ART_GOTHMOG: - { -#ifdef JP - msg_print("¥à¥Á¤¬¿¼¤¤ÀÖ¿§¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your whip glows deep red..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_FIRE, dir, 120, 3); - o_ptr->timeout = 15; - break; - } - - case ART_TARATOL: - { -#ifdef JP - msg_print("¥á¥¤¥¹¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your mace glows bright green..."); -#endif - - (void)set_fast(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(100) + 100; - break; - } - - case ART_ERIRIL: - { -#ifdef JP - msg_print("¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ¤¬²«¿§¤¯µ±¤¤¤¿..."); -#else - msg_print("Your quarterstaff glows yellow..."); -#endif - - if (!ident_spell(FALSE)) return; - o_ptr->timeout = 10; - break; - } - - case ART_GANDALF: - { -#ifdef JP - msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your quarterstaff glows brightly..."); -#endif - - detect_all(DETECT_RAD_DEFAULT); - probing(); - identify_fully(FALSE); - o_ptr->timeout = 1000; - break; - } - - case ART_TURMIL: - { -#ifdef JP - msg_print("¥Ï¥ó¥Þ¡¼¤¬Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your hammer glows white..."); -#endif - - if (!get_aim_dir(&dir)) return; - drain_life(dir, 90); - o_ptr->timeout = 70; - break; - } - - case ART_BRAND: - { -#ifdef JP - msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your crossbow glows deep red..."); -#endif - - (void)brand_bolts(); - o_ptr->timeout = 999; - break; - } - case ART_CRIMSON: - { - int num = 1; - int i; - int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL; - int tx, ty; -#ifdef JP - msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª"); -#else - msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!"); -#endif - - if (!get_aim_dir(&dir)) return; - - /* Use the given direction */ - tx = px + 99 * ddx[dir]; - ty = py + 99 * ddy[dir]; - - /* Hack -- Use an actual "target" */ - if ((dir == 5) && target_okay()) - { - tx = target_col; - ty = target_row; - } - - if (p_ptr->pclass == CLASS_ARCHER) - { - /* Extra shot at level 10 */ - if (p_ptr->lev >= 10) num++; - - /* Extra shot at level 30 */ - if (p_ptr->lev >= 30) num++; - - /* Extra shot at level 45 */ - if (p_ptr->lev >= 45) num++; - } - - for (i = 0; i < num; i++) - project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1); - o_ptr->timeout = 15; - break; - } - case ART_PALANTIR: - { - monster_type *m_ptr; - monster_race *r_ptr; - int i; - -#ifdef JP - msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥"); -#else - msg_print("Some strange places show up in your mind. And you see ..."); -#endif - - /* Process the monsters (backwards) */ - for (i = m_max - 1; i >= 1; i--) - { - /* Access the monster */ - m_ptr = &m_list[i]; - - /* Ignore "dead" monsters */ - if (!m_ptr->r_idx) continue; - - r_ptr = &r_info[m_ptr->r_idx]; - - if(r_ptr->flags1 & RF1_UNIQUE) - { -#ifdef JP - msg_format("%s¡¥ ",r_name + r_ptr->name); -#else - msg_format("%s. ",r_name + r_ptr->name); -#endif - } - } - o_ptr->timeout = 200; - break; - } - - case ART_STONE_LORE: - { -#ifdef JP - msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥"); -#else - msg_print("The stone reveals hidden mysteries..."); -#endif - if (!ident_spell(FALSE)) return; - - if (mp_ptr->spell_book) - { - /* Sufficient mana */ - if (20 <= p_ptr->csp) - { - /* Use some mana */ - p_ptr->csp -= 20; - } - - /* Over-exert the player */ - else - { - int oops = 20 - p_ptr->csp; - - /* No mana left */ - p_ptr->csp = 0; - p_ptr->csp_frac = 0; - - /* Message */ -#ifdef JP - msg_print("ÀФòÀ©¸æ¤Ç¤­¤Ê¤¤¡ª"); -#else - msg_print("You are too weak to control the stone!"); -#endif - - /* Hack -- Bypass free action */ - (void)set_paralyzed(p_ptr->paralyzed + - randint1(5 * oops + 1)); - - /* Confusing. */ - (void)set_confused(p_ptr->confused + - randint1(5 * oops + 1)); - } - - /* Redraw mana */ - p_ptr->redraw |= (PR_MANA); - } - -#ifdef JP - take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1); -#else - take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1); -#endif - - /* Confusing. */ - if (one_in_(5)) (void)set_confused(p_ptr->confused + - randint1(10)); - - /* Exercise a little care... */ - if (one_in_(20)) -#ifdef JP - take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1); -#else - take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1); -#endif - o_ptr->timeout = 0; - break; - } - - case ART_BOROMIR: - { - msg_print("You wind a mighty blast; your enemies tremble!"); - (void)turn_monsters((3 * p_ptr->lev / 2) + 10); - o_ptr->timeout = randint0(40) + 40; - break; - } - case ART_FARAMIR: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£"); -#else - msg_print("You exterminate small life."); -#endif - (void)dispel_monsters(4); - o_ptr->timeout = randint0(55) + 55; - break; - } - - case ART_HIMRING: - { -#ifdef JP - msg_print("Æߤ¤²»¤¬ÊÕ¤ê¤òÊñ¤ß¤³¤ó¤À¡£"); -#else - msg_print("A shrill wailing sound surrounds you."); -#endif - (void)set_protevil(randint1(25) + p_ptr->lev, FALSE); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case ART_ICANUS: - { - -#ifdef JP - msg_print("¥í¡¼¥Ö¤¬½ã¿è¤ÊËâÎϤǿ̤¨¤¿¡£"); -#else - msg_print("The robe pulsates with raw mana..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_MANA, dir, 120); - o_ptr->timeout = randint0(120) + 120; - break; - } - case ART_HURIN: - { - (void)set_fast(randint1(50) + 50, FALSE); - hp_player(10); - set_afraid(0); - set_hero(randint1(50) + 50, FALSE); - o_ptr->timeout = randint0(200) + 100; - break; - } - case ART_GIL_GALAD: - { -#ifdef JP - msg_print("¥·¡¼¥ë¥É¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿¡¥¡¥¡¥"); -#else - msg_print("Your shield gleams with blinding light..."); -#endif - fire_ball(GF_LITE, 0, 300, 6); - confuse_monsters(3 * p_ptr->lev / 2); - o_ptr->timeout = 250; - break; - } - case ART_YENDOR: - { -#ifdef JP - msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥"); -#else - msg_print("Your card gleams with blinding light..."); -#endif - if (!recharge(1000)) return; - o_ptr->timeout = 200; - break; - } - case ART_MURAMASA: - { -#ifdef JP - if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©")) -#else - if (get_check("Are you sure?!")) -#endif - { -#ifdef JP - msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥"); -#else - msg_print("The Muramasa pulsates..."); -#endif - do_inc_stat(A_STR); - if (one_in_(2)) - { -#ifdef JP - msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª"); -#else - msg_print("The Muramasa is destroyed!"); -#endif - curse_weapon(TRUE, item); - } - } - break; - } - case ART_FLY_STONE: - { -#ifdef JP - msg_print("ÀФ¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥"); -#else - msg_print("Your stone glows pale..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_MANA, dir, 400, 4); - o_ptr->timeout = randint0(250) + 250; - break; - } - case ART_TAIKOBO: - { - int x, y; - - if (!get_rep_dir2(&dir)) return; - y = py+ddy[dir]; - x = px+ddx[dir]; - tsuri_dir = dir; - if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER)) - { -#ifdef JP - msg_print("¤½¤³¤ÏΦÃϤÀ¡£"); -#else - msg_print("There is no fishing place."); -#endif - return; - } - else if (cave[y][x].m_idx) - { - char m_name[80]; - monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); -#ifdef JP - msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name); -#else - msg_format("%^s is stand in your way.", m_name); -#endif - energy_use = 0; - return; - } - set_action(ACTION_FISH); - p_ptr->redraw |= (PR_STATE); - break; - } - case ART_JONES: - { - if (!get_aim_dir(&dir)) return; -#ifdef JP - msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£"); -#else - msg_print("You stretched your wip."); -#endif - - fetch(dir, 500, TRUE); - o_ptr->timeout = randint0(25) + 25; - break; - } - case ART_ARRYU: - { - u32b mode = PM_ALLOW_GROUP; - bool pet = !one_in_(5); - if (pet) mode |= PM_FORCE_PET; - else mode |= PM_NO_PET; - - if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode)) - { - - if (pet) -#ifdef JP - msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£"); -#else - msg_print("A group of hounds appear as your servant."); -#endif - - else -#ifdef JP - msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª"); -#else - msg_print("A group of hounds appear as your enemy!"); -#endif - - } - - o_ptr->timeout = 300 + randint1(150); - break; - } - - case ART_GAEBOLG: - { -#ifdef JP - msg_print("¥¹¥Ô¥¢¤ÏâÁ¤·¤¯µ±¤¤¤¿..."); -#else - msg_print("Your spear grows brightly..."); -#endif - - if (!get_aim_dir(&dir)) return; - fire_ball(GF_LITE, dir, 200, 3); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case ART_INROU: - { - int count = 0, i; - monster_type *m_ptr; -#ifndef JP - cptr kakusan = ""; -#endif - - if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET)) - { -#ifdef JP - msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£"); -#else - msg_print("Suke-san apperars."); - kakusan = "Suke-san"; -#endif - count++; - } - if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET)) - { -#ifdef JP - msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£"); -#else - msg_print("Kaku-san appears."); - kakusan = "Kaku-san"; -#endif - count++; - } - if (!count) - { - for (i = m_max - 1; i > 0; i--) - { - m_ptr = &m_list[i]; - if (!m_ptr->r_idx) continue; - if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue; - if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue; - count++; - break; - } - } - - if (count) - { -#ifdef JP - msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×"); -#else - msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan); -#endif - - sukekaku = TRUE; - stun_monsters(120); - confuse_monsters(120); - turn_monsters(120); - stasis_monsters(120); - sukekaku = FALSE; - } - else - { -#ifdef JP - msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤­¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("Nothing happen."); -#endif - } - o_ptr->timeout = randint0(150) + 150; - break; - } - - case ART_HYOUSIGI: - { -#ifdef JP - msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£"); -#else - msg_print("You beat Your wooden clappers."); -#endif - aggravate_monsters(0); - break; - } - - case ART_MATOI: - case ART_AEGISFANG: - { - set_hero(randint1(25)+25, FALSE); - hp_player(10); - o_ptr->timeout = randint0(30) + 30; - break; - } - - case ART_EARENDIL: - { - (void)set_poisoned(0); - (void)set_confused(0); - (void)set_blind(0); - (void)set_stun(0); - (void)set_cut(0); - (void)set_image(0); - - o_ptr->timeout = 100; - break; - } - - case ART_BOLISHOI: - { - if (!get_aim_dir(&dir)) return; - (void)charm_animal(dir, p_ptr->lev); - - o_ptr->timeout = 200; - break; - } - - case ART_ARUNRUTH: - { -#ifdef JP - msg_print("¥½¡¼¥É¤¬Ã¸¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("Your sword glows a pale blue..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_COLD, dir, damroll(12, 8)); - o_ptr->timeout = 50; - break; - } - case ART_BLOOD: - { - int dummy, i; -#ifdef JP - msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("Your scythe glows brightly!"); -#endif - for (i = 0; i < TR_FLAG_SIZE; i++) - o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i]; - - dummy = randint1(2)+randint1(2); - for (i = 0; i < dummy; i++) - { - int flag = randint0(19); - if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN); - else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag); - } - dummy = randint1(2); - for (i = 0; i < dummy; i++) - one_resistance(o_ptr); - dummy = 2; - for (i = 0; i < dummy; i++) - { - int tmp = randint0(11); - if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp); - else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6); - } - o_ptr->timeout = 3333; - if (p_ptr->prace == RACE_ANDROID) calc_android_exp(); - p_ptr->update |= (PU_BONUS | PU_HP); - break; - } - case ART_KESHO: - { -#ifdef JP - msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£"); -#else - msg_print("You stamp. (as if you are in a ring.)"); -#endif - (void)set_hero(randint1(20) + 20, FALSE); - dispel_evil(p_ptr->lev * 3); - o_ptr->timeout = 100 + randint1(100); - break; - } - case ART_MOOK: - { -#ifdef JP - msg_print("¥¯¥í¡¼¥¯¤¬Çò¤¯µ±¤¤¤¿..."); -#else - msg_print("Your cloak grows white."); -#endif - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = 40 + randint1(40); - break; - } - case ART_HERMIT: - { -#ifdef JP - msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿..."); -#else - msg_print("The whip lets out a shrill wail..."); -#endif - - k = 3 * p_ptr->lev; - (void)set_protevil(randint1(25) + k, FALSE); - o_ptr->timeout = randint0(225) + 225; - break; - } - case ART_JIZO: - { - u32b mode = PM_ALLOW_GROUP; - bool pet = !one_in_(5); - if (pet) mode |= PM_FORCE_PET; - - if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode)) - { - if (pet) -#ifdef JP - msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£"); -#else - msg_print("A group of octopuses appear as your servant."); -#endif - - else -#ifdef JP - msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª"); -#else - msg_print("A group of octopuses appear as your enemy!"); -#endif - - } - - o_ptr->timeout = 300 + randint1(150); - break; - } - - case ART_FUNDIN: - { -#ifdef JP - msg_print("Å´µå¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿..."); -#else - msg_print("The iron ball floods the area with goodness..."); -#endif - - dispel_evil(p_ptr->lev * 5); - o_ptr->timeout = randint0(100) + 100; - break; - } - - case ART_NIGHT: - { -#ifdef JP - msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿..."); -#else - msg_print("Your amulet is coverd in pitch-darkness..."); -#endif - if (!get_aim_dir(&dir)) return; - fire_ball(GF_DARK, dir, 250, 4); - o_ptr->timeout = randint0(150) + 150; - break; - } - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3)) - { - switch (o_ptr->xtra3-1) - { - case ESSENCE_TMP_RES_ACID: - (void)set_oppose_acid(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_ELEC: - (void)set_oppose_elec(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_FIRE: - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_COLD: - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case TR_IMPACT: - earthquake(py, px, 5); - o_ptr->timeout = 100 + randint1(100); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - } - - - else if (o_ptr->name2 == EGO_TRUMP) - { - teleport_player(100); - o_ptr->timeout = 50 + randint1(50); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - - else if (o_ptr->name2 == EGO_LITE_ILLUMINATION) - { - if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) - { -#ifdef JP - msg_print("dzÎÁ¤¬¤Ê¤¤¡£"); -#else - msg_print("It has no fuel."); -#endif - energy_use = 0; - return; - } - lite_area(damroll(2, 15), 3); - o_ptr->timeout = randint0(10) + 10; - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - return; - } - - - else if (o_ptr->name2 == EGO_EARTHQUAKES) - { - earthquake(py, px, 5); - o_ptr->timeout = 100 + randint1(100); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - - else if (o_ptr->name2 == EGO_JUMP) - { - teleport_player(10); - o_ptr->timeout = 10 + randint1(10); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } - - - /* Hack -- Dragon Scale Mail can be activated as well */ - else if (o_ptr->tval == TV_DRAG_ARMOR) - { - /* Get a direction for breathing (or abort) */ - if (!get_aim_dir(&dir)) return; - - /* Branch on the sub-type */ - switch (o_ptr->sval) - { - case SV_DRAGON_BLUE: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe lightning."); -#endif - - fire_ball(GF_ELEC, dir, 100, -2); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case SV_DRAGON_WHITE: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe frost."); -#endif - - fire_ball(GF_COLD, dir, 110, -2); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case SV_DRAGON_BLACK: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe acid."); -#endif - - fire_ball(GF_ACID, dir, 130, -2); - o_ptr->timeout = randint0(150) + 150; - break; - } - - case SV_DRAGON_GREEN: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe poison gas."); -#endif - - fire_ball(GF_POIS, dir, 150, -2); - o_ptr->timeout = randint0(180) + 180; - break; - } - - case SV_DRAGON_RED: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe fire."); -#endif - - fire_ball(GF_FIRE, dir, 200, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_MULTIHUED: - { - chance = randint0(5); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1) ? "°ðºÊ" : - ((chance == 2) ? "Î䵤" : - ((chance == 3) ? "»À" : - ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê"))))); -#else - msg_format("You breathe %s.", - ((chance == 1) ? "lightning" : - ((chance == 2) ? "frost" : - ((chance == 3) ? "acid" : - ((chance == 4) ? "poison gas" : "fire"))))); -#endif - - fire_ball(((chance == 1) ? GF_ELEC : - ((chance == 2) ? GF_COLD : - ((chance == 3) ? GF_ACID : - ((chance == 4) ? GF_POIS : GF_FIRE)))), - dir, 250, -2); - o_ptr->timeout = randint0(200) + 200; - break; - } - - case SV_DRAGON_BRONZE: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe confusion."); -#endif - - fire_ball(GF_CONFUSION, dir, 120, -2); - o_ptr->timeout = randint0(180) + 180; - break; - } - - case SV_DRAGON_GOLD: - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£"); -#else - msg_print("You breathe sound."); -#endif - - fire_ball(GF_SOUND, dir, 130, -2); - o_ptr->timeout = randint0(180) + 180; - break; - } - - case SV_DRAGON_CHAOS: - { - chance = randint0(2); -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½"))); + msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", + ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½"))); #else msg_format("You breathe %s.", ((chance == 1 ? "chaos" : "disenchantment"))); @@ -6024,7 +4510,7 @@ msg_print(" else if (o_ptr->tval == TV_RING) { - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { bool success = TRUE; @@ -6058,7 +4544,7 @@ msg_print(" break; case EGO_RING_ACID_BOLT: if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(5, 8)); + fire_bolt(GF_ACID, dir, damroll(5, 8)); o_ptr->timeout = randint0(6) + 6; break; case EGO_RING_MANA_BOLT: @@ -6121,6 +4607,7 @@ msg_print(" o_ptr->timeout = 100; break; case EGO_RING_BERSERKER: + (void)set_afraid(0); (void)set_shero(randint1(25) + 25, FALSE); o_ptr->timeout = randint0(75)+75; break; @@ -6199,7 +4686,7 @@ msg_print(" else if (o_ptr->tval == TV_AMULET) { - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { switch (o_ptr->name2) { @@ -6213,11 +4700,11 @@ msg_print(" o_ptr->timeout = 200; break; case EGO_AMU_JUMP: - teleport_player(10); + teleport_player(10, 0L); o_ptr->timeout = randint0(10) + 10; break; case EGO_AMU_TELEPORT: - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = randint0(50) + 50; break; case EGO_AMU_D_DOOR: @@ -6251,8 +4738,11 @@ msg_print(" else if (o_ptr->tval == TV_WHISTLE) { + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + #if 0 - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { #ifdef JP msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£"); @@ -6289,7 +4779,7 @@ msg_print(" for (i = 0; i < max_pet; i++) { pet_ctr = who[i]; - teleport_to_player(pet_ctr, 100); + teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE); } /* Free the "who" array */ @@ -6360,7 +4850,7 @@ msg_print(" { bool success = FALSE; if (!get_rep_dir2(&dir)) return; - if (cave_floor_bold(py+ddy[dir],px+ddx[dir])) + if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0)) { if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE))) { @@ -6510,7 +5000,7 @@ static bool item_tester_hook_use(object_type *o_ptr) int i; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* HACK - only items from the equipment can be activated */ for (i = INVEN_RARM; i < INVEN_TOTAL; i++) @@ -6674,11 +5164,11 @@ msg_print(" } } -static bool select_magic_eater(bool only_browse) +static int select_magic_eater(bool only_browse) { int ext=0; char choice; - bool flag, redraw, request_list; + bool flag, request_list; int tval = 0; int ask = TRUE, i = 0; char out_val[160]; @@ -6727,7 +5217,7 @@ static bool select_magic_eater(bool only_browse) prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14); prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14); prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14); - prt("Which type of magic do you usu?", 0, 0); + prt("Which type of magic do you use?", 0, 0); #endif choice = inkey(); switch(choice) @@ -6813,9 +5303,6 @@ static bool select_magic_eater(bool only_browse) /* Nothing chosen yet */ flag = FALSE; - /* No redraw yet */ - redraw = FALSE; - /* Build a prompt */ #ifdef JP (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©"); @@ -6893,11 +5380,7 @@ static bool select_magic_eater(bool only_browse) { chance -= 3 * (p_ptr->lev - level); } - chance += p_ptr->to_m_chance; - if (p_ptr->heavy_spell) chance += 20; - if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4; - else if (p_ptr->easy_spell) chance-=3; - else if (p_ptr->dec_mana) chance-=2; + chance = mod_spell_chance_1(chance); chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); /* Stunning makes spells harder */ if (p_ptr->stun > 50) chance += 25; @@ -6905,8 +5388,7 @@ static bool select_magic_eater(bool only_browse) if (chance > 95) chance = 95; - if(p_ptr->dec_mana) chance--; - if (p_ptr->heavy_spell) chance += 5; + chance = mod_spell_chance_2(chance); col = TERM_WHITE; @@ -6938,17 +5420,16 @@ static bool select_magic_eater(bool only_browse) } } - if(!get_com(out_val, &choice, FALSE)) break; + if (!get_com(out_val, &choice, FALSE)) break; if (use_menu && choice != ' ') { - switch(choice) + switch (choice) { case '0': { screen_load(); - return (FALSE); - break; + return 0; } case '8': @@ -7127,7 +5608,7 @@ static bool select_magic_eater(bool only_browse) Term_erase(7, 21, 255); Term_erase(7, 20, 255); - roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp); + roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp, sizeof(temp)); for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j])) { prt(&temp[j], line, 10); @@ -7198,11 +5679,7 @@ msg_print(" { chance -= 3 * (p_ptr->lev - level); } - chance += p_ptr->to_m_chance; - if (p_ptr->heavy_spell) chance += 20; - if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4; - else if (p_ptr->easy_spell) chance-=3; - else if (p_ptr->dec_mana) chance-=2; + chance = mod_spell_chance_1(chance); chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); /* Stunning makes spells harder */ if (p_ptr->stun > 50) chance += 25; @@ -7210,8 +5687,7 @@ msg_print(" if (chance > 95) chance = 95; - if(p_ptr->dec_mana) chance--; - if (p_ptr->heavy_spell) chance += 5; + chance = mod_spell_chance_2(chance); if (randint0(100) < chance) {