X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd6.c;h=7b76699d66da450876cbe116450a87a62dbcf633;hb=684eeb2e51460541157faba0783b1d144a9d33a9;hp=68a22728045f25d934251f3dee17336d62ced282;hpb=ceff2214ac7829fb0ad4f08e49f10113d2803526;p=hengband%2Fhengband.git diff --git a/src/cmd6.c b/src/cmd6.c index 68a227280..7b76699d6 100644 --- a/src/cmd6.c +++ b/src/cmd6.c @@ -1,19 +1,17 @@ -/* File: cmd6.c */ - -/* +/*! + * @file cmd6.c + * @brief プレイヤーのアイテムに関するコマンドの実装2 / Spell/Prayer commands + * @date 2014/01/27 + * @author + *
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
  * This software may be copied and distributed for educational, research,
  * and not for profit purposes provided that this copyright and statement
  * are included in all such copies.  Other copyrights may also apply.
- */
-
-/* Purpose: Object commands */
-
-#include "angband.h"
-
-
-/*
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * 
+ * @details + *
  * This file includes code for eating food, drinking potions,
  * reading scrolls, aiming wands, using staffs, zapping rods,
  * and activating artifacts.
@@ -51,3913 +49,296 @@
  *
  * Note that food/potions/scrolls no longer use bit-flags for effects,
  * but instead use the "sval" (which is also used to sort the objects).
+ * 
*/ - -static void do_cmd_eat_food_aux(int item) +#include "angband.h" +#include "selfinfo.h" +#include "cmd-activate.h" +#include "cmd-eat.h" +#include "cmd-quaff.h" +#include "cmd-read.h" +#include "cmd-usestaff.h" +#include "cmd-zapwand.h" + + + +/*! + * @brief ロッドの効果を発動する + * @param sval オブジェクトのsval + * @param dir 発動目標の方向ID + * @param use_charge チャージを消費したかどうかを返す参照ポインタ + * @param powerful 強力発動上の処理ならばTRUE + * @param magic 魔道具術上の処理ならばTRUE + * @return 発動により効果内容が確定したならばTRUEを返す + */ +static int rod_effect(OBJECT_SUBTYPE_VALUE sval, int dir, bool *use_charge, bool powerful, bool magic) { - int ident, lev; - object_type *o_ptr; - - if (music_singing_any()) stop_singing(); - if (hex_spelling_any()) stop_hex_spell_all(); - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - /* Sound */ - sound(SOUND_EAT); - - /* Take a turn */ - energy_use = 100; - - /* Identity not known yet */ - ident = FALSE; + int ident = FALSE; + int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev; + int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT; + int rad = powerful ? 3 : 2; - /* Object level */ - lev = k_info[o_ptr->k_idx].level; + /* Unused */ + (void)magic; - if (o_ptr->tval == TV_FOOD) + /* Analyze the rod */ + switch (sval) { - /* Analyze the food */ - switch (o_ptr->sval) + case SV_ROD_DETECT_TRAP: { - case SV_FOOD_POISON: - { - if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) - { - if (set_poisoned(p_ptr->poisoned + randint0(10) + 10)) - { - ident = TRUE; - } - } - break; - } - - case SV_FOOD_BLINDNESS: - { - if (!p_ptr->resist_blind) - { - if (set_blind(p_ptr->blind + randint0(200) + 200)) - { - ident = TRUE; - } - } - break; - } - - case SV_FOOD_PARANOIA: - { - if (!p_ptr->resist_fear) - { - if (set_afraid(p_ptr->afraid + randint0(10) + 10)) - { - ident = TRUE; - } - } - break; - } - - case SV_FOOD_CONFUSION: - { - if (!p_ptr->resist_conf) - { - if (set_confused(p_ptr->confused + randint0(10) + 10)) - { - ident = TRUE; - } - } - break; - } - - case SV_FOOD_HALLUCINATION: - { - if (!p_ptr->resist_chaos) - { - if (set_image(p_ptr->image + randint0(250) + 250)) - { - ident = TRUE; - } - } - break; - } - - case SV_FOOD_PARALYSIS: - { - if (!p_ptr->free_act) - { - if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10)) - { - ident = TRUE; - } - } - break; - } - - case SV_FOOD_WEAKNESS: - { -#ifdef JP - take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1); -#else - take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1); -#endif - - (void)do_dec_stat(A_STR); - ident = TRUE; - break; - } - - case SV_FOOD_SICKNESS: - { -#ifdef JP - take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1); -#else - take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1); -#endif - - (void)do_dec_stat(A_CON); - ident = TRUE; - break; - } - - case SV_FOOD_STUPIDITY: - { -#ifdef JP - take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1); -#else - take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1); -#endif - - (void)do_dec_stat(A_INT); - ident = TRUE; - break; - } - - case SV_FOOD_NAIVETY: - { -#ifdef JP - take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1); -#else - take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1); -#endif - - (void)do_dec_stat(A_WIS); - ident = TRUE; - break; - } - - case SV_FOOD_UNHEALTH: - { -#ifdef JP - take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1); -#else - take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1); -#endif - - (void)do_dec_stat(A_CON); - ident = TRUE; - break; - } - - case SV_FOOD_DISEASE: - { -#ifdef JP - take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1); -#else - take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1); -#endif - - (void)do_dec_stat(A_STR); - ident = TRUE; - break; - } - - case SV_FOOD_CURE_POISON: - { - if (set_poisoned(0)) ident = TRUE; - break; - } - - case SV_FOOD_CURE_BLINDNESS: - { - if (set_blind(0)) ident = TRUE; - break; - } - - case SV_FOOD_CURE_PARANOIA: - { - if (set_afraid(0)) ident = TRUE; - break; - } - - case SV_FOOD_CURE_CONFUSION: - { - if (set_confused(0)) ident = TRUE; - break; - } - - case SV_FOOD_CURE_SERIOUS: - { - if (hp_player(damroll(4, 8))) ident = TRUE; - break; - } - - case SV_FOOD_RESTORE_STR: - { - if (do_res_stat(A_STR)) ident = TRUE; - break; - } - - case SV_FOOD_RESTORE_CON: - { - if (do_res_stat(A_CON)) ident = TRUE; - break; - } - - case SV_FOOD_RESTORING: - { - if (do_res_stat(A_STR)) ident = TRUE; - if (do_res_stat(A_INT)) ident = TRUE; - if (do_res_stat(A_WIS)) ident = TRUE; - if (do_res_stat(A_DEX)) ident = TRUE; - if (do_res_stat(A_CON)) ident = TRUE; - if (do_res_stat(A_CHR)) ident = TRUE; - break; - } - - -#ifdef JP - /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */ - case SV_FOOD_BISCUIT: - { - msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£"); - ident = TRUE; - break; - } - - case SV_FOOD_JERKY: - { - msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£"); - ident = TRUE; - break; - } - - case SV_FOOD_SLIME_MOLD: - { - msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£"); - ident = TRUE; - break; - } - - case SV_FOOD_RATION: - { - msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£"); - ident = TRUE; - break; - } -#else - case SV_FOOD_RATION: - case SV_FOOD_BISCUIT: - case SV_FOOD_JERKY: - case SV_FOOD_SLIME_MOLD: - { - msg_print("That tastes good."); - ident = TRUE; - break; - } -#endif - - - case SV_FOOD_WAYBREAD: - { -#ifdef JP - msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£"); -#else - msg_print("That tastes good."); -#endif - - (void)set_poisoned(0); - (void)hp_player(damroll(4, 8)); - ident = TRUE; - break; - } + if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE; + break; + } -#ifdef JP - case SV_FOOD_PINT_OF_ALE: - { - msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£"); - ident = TRUE; - break; - } + case SV_ROD_DETECT_DOOR: + { + if (detect_doors(detect_rad)) ident = TRUE; + if (detect_stairs(detect_rad)) ident = TRUE; + break; + } - case SV_FOOD_PINT_OF_WINE: - { - msg_print("That tastes good."); - ident = TRUE; - break; - } -#else - case SV_FOOD_PINT_OF_ALE: - case SV_FOOD_PINT_OF_WINE: - { - msg_print("That tastes good."); - ident = TRUE; - break; + case SV_ROD_IDENTIFY: + { + if (powerful) { + if (!identify_fully(FALSE)) *use_charge = FALSE; + } else { + if (!ident_spell(FALSE)) *use_charge = FALSE; } -#endif - + ident = TRUE; + break; } - } - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - if (!(object_is_aware(o_ptr))) - { - chg_virtue(V_KNOWLEDGE, -1); - chg_virtue(V_PATIENCE, -1); - chg_virtue(V_CHANCE, 1); - } - /* We have tried it */ - if (o_ptr->tval == TV_FOOD) object_tried(o_ptr); + case SV_ROD_RECALL: + { + if (!word_of_recall()) *use_charge = FALSE; + ident = TRUE; + break; + } - /* The player is now aware of the object */ - if (ident && !object_is_aware(o_ptr)) - { - object_aware(o_ptr); - gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); - } + case SV_ROD_ILLUMINATION: + { + if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE; + break; + } - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); + case SV_ROD_MAPPING: + { + map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP); + ident = TRUE; + break; + } + case SV_ROD_DETECTION: + { + detect_all(detect_rad); + ident = TRUE; + break; + } - /* Food can feed the player */ - if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) - { - /* Reduced nutritional benefit */ - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); -#ifdef JP -msg_print("¤¢¤Ê¤¿¤Î¤è¤¦¤Ê¼Ô¤Ë¤È¤Ã¤Æ¿©ÎȤʤɶϤ«¤Ê±ÉÍܤˤ·¤«¤Ê¤é¤Ê¤¤¡£"); -#else - msg_print("Mere victuals hold scant sustenance for a being such as yourself."); -#endif - - if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */ -#ifdef JP -msg_print("¤¢¤Ê¤¿¤Îµ²¤¨¤Ï¿·Á¯¤Ê·ì¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤ë¡ª"); -#else - msg_print("Your hunger can only be satisfied with fresh blood!"); -#endif - - } - else if ((prace_is_(RACE_SKELETON) || - prace_is_(RACE_GOLEM) || - prace_is_(RACE_ZOMBIE) || - prace_is_(RACE_SPECTRE)) && - (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)) - { - cptr staff; - - if (o_ptr->tval == TV_STAFF && - (item < 0) && (o_ptr->number > 1)) - { -#ifdef JP - msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£"); -#else - msg_print("You must first pick up the staffs."); -#endif - return; - } - -#ifdef JP - staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ"; -#else - staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand"; -#endif - - /* "Eat" charges */ - if (o_ptr->pval == 0) - { -#ifdef JP - msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff); -#else - msg_format("The %s has no charges left.", staff); -#endif - - o_ptr->ident |= (IDENT_EMPTY); - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - p_ptr->window |= (PW_INVEN); - - return; - } - -#ifdef JP - msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff); -#else - msg_format("You absorb mana of the %s as your energy.", staff); -#endif - - /* Use a single charge */ - o_ptr->pval--; - - /* Eat a charge */ - set_food(p_ptr->food + 5000); - - /* XXX Hack -- unstack if necessary */ - if (o_ptr->tval == TV_STAFF && - (item >= 0) && (o_ptr->number > 1)) - { - object_type forge; - object_type *q_ptr; - - /* Get local object */ - q_ptr = &forge; - - /* Obtain a local object */ - object_copy(q_ptr, o_ptr); - - /* Modify quantity */ - q_ptr->number = 1; - - /* Restore the charges */ - o_ptr->pval++; - - /* Unstack the used item */ - o_ptr->number--; - p_ptr->total_weight -= q_ptr->weight; - item = inven_carry(q_ptr); - - /* Message */ -#ifdef JP - msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£"); -#else - msg_print("You unstack your staff."); -#endif - } - - /* Describe charges in the pack */ - if (item >= 0) - { - inven_item_charges(item); - } - - /* Describe charges on the floor */ - else - { - floor_item_charges(0 - item); - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Don't eat a staff/wand itself */ - return; - } - else if ((prace_is_(RACE_DEMON) || - (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) && - (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && - my_strchr("pht", r_info[o_ptr->pval].d_char))) - { - /* Drain vitality of humanoids */ - char o_name[MAX_NLEN]; - - object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); - -#ifdef JP - msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name); -#else - msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name); -#endif - (void)set_food(PY_FOOD_MAX - 1); - } - else if (prace_is_(RACE_SKELETON)) - { -#if 0 - if (o_ptr->tval == TV_SKELETON || - (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON)) - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£"); -#else - msg_print("Your body absorbs the bone."); -#endif - set_food(p_ptr->food + 5000); - } - else -#endif - - if (!((o_ptr->sval == SV_FOOD_WAYBREAD) || - (o_ptr->sval < SV_FOOD_BISCUIT))) - { - object_type forge; - object_type *q_ptr = &forge; - -#ifdef JP -msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª"); -#else - msg_print("The food falls through your jaws!"); -#endif - - - /* Create the item */ - object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval)); - - /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, py, px); - } - else - { -#ifdef JP -msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¡¢¾Ã¤¨¤¿¡ª"); -#else - msg_print("The food falls through your jaws and vanishes!"); -#endif - - } - } - else if (prace_is_(RACE_GOLEM) || - prace_is_(RACE_ZOMBIE) || - prace_is_(RACE_ENT) || - prace_is_(RACE_DEMON) || - prace_is_(RACE_ANDROID) || - prace_is_(RACE_SPECTRE) || - (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) - { -#ifdef JP -msg_print("À¸¼Ô¤Î¿©Êª¤Ï¤¢¤Ê¤¿¤Ë¤È¤Ã¤Æ¤Û¤È¤ó¤É±ÉÍܤˤʤé¤Ê¤¤¡£"); -#else - msg_print("The food of mortals is poor sustenance for you."); -#endif - - set_food(p_ptr->food + ((o_ptr->pval) / 20)); - } - else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD) - { - /* Waybread is always fully satisfying. */ - set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1)); - } - else - { - /* Food can feed the player */ - (void)set_food(p_ptr->food + o_ptr->pval); - } - - /* Destroy a food in the pack */ - if (item >= 0) - { - inven_item_increase(item, -1); - inven_item_describe(item); - inven_item_optimize(item); - } - - /* Destroy a food on the floor */ - else - { - floor_item_increase(0 - item, -1); - floor_item_describe(0 - item); - floor_item_optimize(0 - item); - } -} - - -/* - * Hook to determine if an object is eatable - */ -static bool item_tester_hook_eatable(object_type *o_ptr) -{ - if (o_ptr->tval==TV_FOOD) return TRUE; - -#if 0 - if (prace_is_(RACE_SKELETON)) - { - if (o_ptr->tval == TV_SKELETON || - (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON)) - return TRUE; - } - else -#endif - - if (prace_is_(RACE_SKELETON) || - prace_is_(RACE_GOLEM) || - prace_is_(RACE_ZOMBIE) || - prace_is_(RACE_SPECTRE)) - { - if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND) - return TRUE; - } - else if (prace_is_(RACE_DEMON) || - (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) - { - if (o_ptr->tval == TV_CORPSE && - o_ptr->sval == SV_CORPSE && - my_strchr("pht", r_info[o_ptr->pval].d_char)) - return TRUE; - } - - /* Assume not */ - return (FALSE); -} - - -/* - * Eat some food (from the pack or floor) - */ -void do_cmd_eat_food(void) -{ - int item; - cptr q, s; - - - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) - { - set_action(ACTION_NONE); - } - - /* Restrict choices to food */ - item_tester_hook = item_tester_hook_eatable; - - /* Get an item */ -#ifdef JP - q = "¤É¤ì¤ò¿©¤Ù¤Þ¤¹¤«? "; - s = "¿©¤Ùʪ¤¬¤Ê¤¤¡£"; -#else - q = "Eat which item? "; - s = "You have nothing to eat."; -#endif - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - /* Eat the object */ - do_cmd_eat_food_aux(item); -} - - -/* - * Quaff a potion (from the pack or the floor) - */ -static void do_cmd_quaff_potion_aux(int item) -{ - int ident, lev; - object_type *o_ptr; - object_type forge; - object_type *q_ptr; - - - /* Take a turn */ - energy_use = 100; - - if (world_player) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("ÉÓ¤«¤é¿å¤¬Î®¤ì½Ð¤Æ¤³¤Ê¤¤¡ª"); -#else - msg_print("The potion doesn't flow out from a bottle."); -#endif - - sound(SOUND_FAIL); - return; - } - - if (music_singing_any()) stop_singing(); - if (hex_spelling_any()) - { - if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all(); - } - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - /* Get local object */ - q_ptr = &forge; - - /* Obtain a local object */ - object_copy(q_ptr, o_ptr); - - /* Single object */ - q_ptr->number = 1; - - /* Reduce and describe inventory */ - if (item >= 0) - { - inven_item_increase(item, -1); - inven_item_describe(item); - inven_item_optimize(item); - } - - /* Reduce and describe floor item */ - else - { - floor_item_increase(0 - item, -1); - floor_item_describe(0 - item); - floor_item_optimize(0 - item); - } - - /* Sound */ - sound(SOUND_QUAFF); - - - /* Not identified yet */ - ident = FALSE; - - /* Object level */ - lev = k_info[q_ptr->k_idx].level; - - /* Analyze the potion */ - if (q_ptr->tval == TV_POTION) - { - switch (q_ptr->sval) - { -#ifdef JP - /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */ - case SV_POTION_WATER: - msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£"); - msg_print("¤Î¤É¤Î³é¤­¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£"); - ident = TRUE; - break; - - case SV_POTION_APPLE_JUICE: - msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£"); - msg_print("¤Î¤É¤Î³é¤­¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£"); - ident = TRUE; - break; - - case SV_POTION_SLIME_MOLD: - msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£"); - msg_print("¤Î¤É¤Î³é¤­¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£"); - ident = TRUE; - break; - -#else - case SV_POTION_WATER: - case SV_POTION_APPLE_JUICE: - case SV_POTION_SLIME_MOLD: - msg_print("You feel less thirsty."); - ident = TRUE; - break; -#endif - - case SV_POTION_SLOWNESS: - if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE; - break; - - case SV_POTION_SALT_WATER: -#ifdef JP - msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£"); -#else - msg_print("The potion makes you vomit!"); -#endif - - if (!(prace_is_(RACE_GOLEM) || - prace_is_(RACE_ZOMBIE) || - prace_is_(RACE_DEMON) || - prace_is_(RACE_ANDROID) || - prace_is_(RACE_SPECTRE) || - (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))) - { - /* Only living creatures get thirsty */ - (void)set_food(PY_FOOD_STARVE - 1); - } - - (void)set_poisoned(0); - (void)set_paralyzed(p_ptr->paralyzed + 4); - ident = TRUE; - break; - - case SV_POTION_POISON: - if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) - { - if (set_poisoned(p_ptr->poisoned + randint0(15) + 10)) - { - ident = TRUE; - } - } - break; - - case SV_POTION_BLINDNESS: - if (!p_ptr->resist_blind) - { - if (set_blind(p_ptr->blind + randint0(100) + 100)) - { - ident = TRUE; - } - } - break; - - case SV_POTION_CONFUSION: /* Booze */ - if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1); - else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN; - if (!p_ptr->resist_conf) - { - if (set_confused(randint0(20) + 15)) - { - ident = TRUE; - } - } - - if (!p_ptr->resist_chaos) - { - if (one_in_(2)) - { - if (set_image(p_ptr->image + randint0(150) + 150)) - { - ident = TRUE; - } - } - if (one_in_(13) && (p_ptr->pclass != CLASS_MONK)) - { - ident = TRUE; - if (one_in_(3)) lose_all_info(); - else wiz_dark(); - (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); - wiz_dark(); -#ifdef JP - msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); - msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); -#else - msg_print("You wake up somewhere with a sore head..."); - msg_print("You can't remember a thing, or how you got here!"); -#endif - - } - } - break; - - case SV_POTION_SLEEP: - if (!p_ptr->free_act) - { -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£"); -#else - msg_print("You fall asleep."); -#endif - - - if (ironman_nightmare) - { -#ifdef JP -msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤­¤¿¡£"); -#else - msg_print("A horrible vision enters your mind."); -#endif - - - /* Pick a nightmare */ - get_mon_num_prep(get_nightmare, NULL); - - /* Have some nightmares */ - have_nightmare(get_mon_num(MAX_DEPTH)); - - /* Remove the monster restriction */ - get_mon_num_prep(NULL, NULL); - } - if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4)) - { - ident = TRUE; - } - } - break; - - case SV_POTION_LOSE_MEMORIES: - if (!p_ptr->hold_life && (p_ptr->exp > 0)) - { -#ifdef JP - msg_print("²áµî¤Îµ­²±¤¬Çö¤ì¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel your memories fade."); -#endif - chg_virtue(V_KNOWLEDGE, -5); - - lose_exp(p_ptr->exp / 4); - ident = TRUE; - } - break; - - case SV_POTION_RUINATION: -#ifdef JP - msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤­¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£"); - take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1); -#else - msg_print("Your nerves and muscles feel weak and lifeless!"); - take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1); -#endif - - (void)dec_stat(A_DEX, 25, TRUE); - (void)dec_stat(A_WIS, 25, TRUE); - (void)dec_stat(A_CON, 25, TRUE); - (void)dec_stat(A_STR, 25, TRUE); - (void)dec_stat(A_CHR, 25, TRUE); - (void)dec_stat(A_INT, 25, TRUE); - ident = TRUE; - break; - - case SV_POTION_DEC_STR: - if (do_dec_stat(A_STR)) ident = TRUE; - break; - - case SV_POTION_DEC_INT: - if (do_dec_stat(A_INT)) ident = TRUE; - break; - - case SV_POTION_DEC_WIS: - if (do_dec_stat(A_WIS)) ident = TRUE; - break; - - case SV_POTION_DEC_DEX: - if (do_dec_stat(A_DEX)) ident = TRUE; - break; - - case SV_POTION_DEC_CON: - if (do_dec_stat(A_CON)) ident = TRUE; - break; - - case SV_POTION_DEC_CHR: - if (do_dec_stat(A_CHR)) ident = TRUE; - break; - - case SV_POTION_DETONATIONS: -#ifdef JP - msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤­¤¿¡ª"); - take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1); -#else - msg_print("Massive explosions rupture your body!"); - take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1); -#endif - - (void)set_stun(p_ptr->stun + 75); - (void)set_cut(p_ptr->cut + 5000); - ident = TRUE; - break; - - case SV_POTION_DEATH: - chg_virtue(V_VITALITY, -1); - chg_virtue(V_UNLIFE, 5); -#ifdef JP - msg_print("»à¤Îͽ´¶¤¬ÂÎÃæ¤ò¶î¤±¤á¤°¤Ã¤¿¡£"); - take_hit(DAMAGE_LOSELIFE, 5000, "»à¤ÎÌô", -1); -#else - msg_print("A feeling of Death flows through your body."); - take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1); -#endif - - ident = TRUE; - break; - - case SV_POTION_INFRAVISION: - if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE)) - { - ident = TRUE; - } - break; - - case SV_POTION_DETECT_INVIS: - if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE)) - { - ident = TRUE; - } - break; - - case SV_POTION_SLOW_POISON: - if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE; - break; - - case SV_POTION_CURE_POISON: - if (set_poisoned(0)) ident = TRUE; - break; - - case SV_POTION_BOLDNESS: - if (set_afraid(0)) ident = TRUE; - break; - - case SV_POTION_SPEED: - if (!p_ptr->fast) - { - if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE; - } - else - { - (void)set_fast(p_ptr->fast + 5, FALSE); - } - break; - - case SV_POTION_RESIST_HEAT: - if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE)) - { - ident = TRUE; - } - break; - - case SV_POTION_RESIST_COLD: - if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE)) - { - ident = TRUE; - } - break; - - case SV_POTION_HEROISM: - if (set_afraid(0)) ident = TRUE; - if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE; - if (hp_player(10)) ident = TRUE; - break; - - case SV_POTION_BESERK_STRENGTH: - if (set_afraid(0)) ident = TRUE; - if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE; - if (hp_player(30)) ident = TRUE; - break; - - case SV_POTION_CURE_LIGHT: - if (hp_player(damroll(2, 8))) ident = TRUE; - if (set_blind(0)) ident = TRUE; - if (set_cut(p_ptr->cut - 10)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - - case SV_POTION_CURE_SERIOUS: - if (hp_player(damroll(4, 8))) ident = TRUE; - if (set_blind(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - - case SV_POTION_CURE_CRITICAL: - if (hp_player(damroll(6, 8))) ident = TRUE; - if (set_blind(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - - case SV_POTION_HEALING: - if (hp_player(300)) ident = TRUE; - if (set_blind(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - - case SV_POTION_STAR_HEALING: - if (hp_player(1200)) ident = TRUE; - if (set_blind(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - - case SV_POTION_LIFE: - chg_virtue(V_VITALITY, 1); - chg_virtue(V_UNLIFE, -5); -#ifdef JP - msg_print("ÂÎÃæ¤ËÀ¸Ì¿ÎϤ¬Ëþ¤Á¤¢¤Õ¤ì¤Æ¤­¤¿¡ª"); -#else - msg_print("You feel life flow through your body!"); -#endif - - restore_level(); - (void)set_poisoned(0); - (void)set_blind(0); - (void)set_confused(0); - (void)set_image(0); - (void)set_stun(0); - (void)set_cut(0); - (void)do_res_stat(A_STR); - (void)do_res_stat(A_CON); - (void)do_res_stat(A_DEX); - (void)do_res_stat(A_WIS); - (void)do_res_stat(A_INT); - (void)do_res_stat(A_CHR); - (void)set_shero(0,TRUE); - update_stuff(); - hp_player(5000); - ident = TRUE; - break; - - case SV_POTION_RESTORE_MANA: - if (p_ptr->pclass == CLASS_MAGIC_EATER) - { - int i; - for (i = 0; i < EATER_EXT*2; i++) - { - p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3; - if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE; - } - for (; i < EATER_EXT*3; i++) - { - int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2); - p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval; - if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0; - } -#ifdef JP - msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); -#else - msg_print("You feel your head clear."); -#endif - p_ptr->window |= (PW_PLAYER); - ident = TRUE; - } - else if (p_ptr->csp < p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; -#ifdef JP - msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); -#else - msg_print("You feel your head clear."); -#endif - - p_ptr->redraw |= (PR_MANA); - p_ptr->window |= (PW_PLAYER); - p_ptr->window |= (PW_SPELL); - ident = TRUE; - } - if (set_shero(0,TRUE)) ident = TRUE; - break; - - case SV_POTION_RESTORE_EXP: - if (restore_level()) ident = TRUE; - break; - - case SV_POTION_RES_STR: - if (do_res_stat(A_STR)) ident = TRUE; - break; - - case SV_POTION_RES_INT: - if (do_res_stat(A_INT)) ident = TRUE; - break; - - case SV_POTION_RES_WIS: - if (do_res_stat(A_WIS)) ident = TRUE; - break; - - case SV_POTION_RES_DEX: - if (do_res_stat(A_DEX)) ident = TRUE; - break; - - case SV_POTION_RES_CON: - if (do_res_stat(A_CON)) ident = TRUE; - break; - - case SV_POTION_RES_CHR: - if (do_res_stat(A_CHR)) ident = TRUE; - break; - - case SV_POTION_INC_STR: - if (do_inc_stat(A_STR)) ident = TRUE; - break; - - case SV_POTION_INC_INT: - if (do_inc_stat(A_INT)) ident = TRUE; - break; - - case SV_POTION_INC_WIS: - if (do_inc_stat(A_WIS)) ident = TRUE; - break; - - case SV_POTION_INC_DEX: - if (do_inc_stat(A_DEX)) ident = TRUE; - break; - - case SV_POTION_INC_CON: - if (do_inc_stat(A_CON)) ident = TRUE; - break; - - case SV_POTION_INC_CHR: - if (do_inc_stat(A_CHR)) ident = TRUE; - break; - - case SV_POTION_AUGMENTATION: - if (do_inc_stat(A_STR)) ident = TRUE; - if (do_inc_stat(A_INT)) ident = TRUE; - if (do_inc_stat(A_WIS)) ident = TRUE; - if (do_inc_stat(A_DEX)) ident = TRUE; - if (do_inc_stat(A_CON)) ident = TRUE; - if (do_inc_stat(A_CHR)) ident = TRUE; - break; - - case SV_POTION_ENLIGHTENMENT: -#ifdef JP - msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤­¤¿..."); -#else - msg_print("An image of your surroundings forms in your mind..."); -#endif - - chg_virtue(V_KNOWLEDGE, 1); - chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE); - ident = TRUE; - break; - - case SV_POTION_STAR_ENLIGHTENMENT: -#ifdef JP - msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿..."); -#else - msg_print("You begin to feel more enlightened..."); -#endif - - chg_virtue(V_KNOWLEDGE, 1); - chg_virtue(V_ENLIGHTEN, 2); - msg_print(NULL); - wiz_lite(FALSE); - (void)do_inc_stat(A_INT); - (void)do_inc_stat(A_WIS); - (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); - (void)detect_doors(DETECT_RAD_DEFAULT); - (void)detect_stairs(DETECT_RAD_DEFAULT); - (void)detect_treasure(DETECT_RAD_DEFAULT); - (void)detect_objects_gold(DETECT_RAD_DEFAULT); - (void)detect_objects_normal(DETECT_RAD_DEFAULT); - identify_pack(); - self_knowledge(); - ident = TRUE; - break; - - case SV_POTION_SELF_KNOWLEDGE: -#ifdef JP - msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë..."); -#else - msg_print("You begin to know yourself a little better..."); -#endif - - msg_print(NULL); - self_knowledge(); - ident = TRUE; - break; - - case SV_POTION_EXPERIENCE: - if (p_ptr->prace == RACE_ANDROID) break; - chg_virtue(V_ENLIGHTEN, 1); - if (p_ptr->exp < PY_MAX_EXP) - { - s32b ee = (p_ptr->exp / 2) + 10; - if (ee > 100000L) ee = 100000L; -#ifdef JP - msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel more experienced."); -#endif - - gain_exp(ee); - ident = TRUE; - } - break; - - case SV_POTION_RESISTANCE: - (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE); - (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE); - (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE); - (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE); - (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE); - ident = TRUE; - break; - - case SV_POTION_CURING: - if (hp_player(50)) ident = TRUE; - if (set_blind(0)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_image(0)) ident = TRUE; - break; - - case SV_POTION_INVULNERABILITY: - (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE); - ident = TRUE; - break; - - case SV_POTION_NEW_LIFE: - do_cmd_rerate(FALSE); - get_max_stats(); - p_ptr->update |= PU_BONUS; - if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) - { - chg_virtue(V_CHANCE, -5); -#ifdef JP -msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£"); -#else - msg_print("You are cured of all mutations."); -#endif - - p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0; - p_ptr->update |= PU_BONUS; - handle_stuff(); - mutant_regenerate_mod = calc_mutant_regenerate_mod(); - } - ident = TRUE; - break; - - case SV_POTION_NEO_TSUYOSHI: - (void)set_image(0); - (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE); - ident = TRUE; - break; - - case SV_POTION_TSUYOSHI: -#ifdef JP -msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×"); -#else - msg_print("Brother OKURE!"); -#endif - msg_print(NULL); - p_ptr->tsuyoshi = 1; - (void)set_tsuyoshi(0, TRUE); - if (!p_ptr->resist_chaos) - { - (void)set_image(50 + randint1(50)); - } - ident = TRUE; - break; - - case SV_POTION_POLYMORPH: - if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23)) - { - chg_virtue(V_CHANCE, -5); -#ifdef JP -msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£"); -#else - msg_print("You are cured of all mutations."); -#endif - - p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0; - p_ptr->update |= PU_BONUS; - handle_stuff(); - } - else - { - do - { - if (one_in_(2)) - { - if(gain_random_mutation(0)) ident = TRUE; - } - else if (lose_mutation(0)) ident = TRUE; - } while(!ident || one_in_(2)); - } - break; - } - } - - if (prace_is_(RACE_SKELETON)) - { -#ifdef JP -msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª"); -#else - msg_print("Some of the fluid falls through your jaws!"); -#endif - - (void)potion_smash_effect(0, py, px, q_ptr->k_idx); - } - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - if (!(object_is_aware(q_ptr))) - { - chg_virtue(V_PATIENCE, -1); - chg_virtue(V_CHANCE, 1); - chg_virtue(V_KNOWLEDGE, -1); - } - - /* The item has been tried */ - object_tried(q_ptr); - - /* An identification was made */ - if (ident && !object_is_aware(q_ptr)) - { - object_aware(q_ptr); - gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); - - /* Potions can feed the player */ - switch (p_ptr->mimic_form) - { - case MIMIC_NONE: - switch (p_ptr->prace) - { - case RACE_VAMPIRE: - (void)set_food(p_ptr->food + (q_ptr->pval / 10)); - break; - case RACE_SKELETON: - /* Do nothing */ - break; - case RACE_GOLEM: - case RACE_ZOMBIE: - case RACE_DEMON: - case RACE_SPECTRE: - set_food(p_ptr->food + ((q_ptr->pval) / 20)); - break; - case RACE_ANDROID: - if (q_ptr->tval == TV_FLASK) - { -#ifdef JP - msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£"); -#else - msg_print("You replenish yourself with the oil."); -#endif - set_food(p_ptr->food + 5000); - } - else - { - set_food(p_ptr->food + ((q_ptr->pval) / 20)); - } - break; - case RACE_ENT: -#ifdef JP - msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£"); -#else - msg_print("You are moistened."); -#endif - set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1)); - break; - default: - (void)set_food(p_ptr->food + q_ptr->pval); - break; - } - break; - case MIMIC_DEMON: - case MIMIC_DEMON_LORD: - set_food(p_ptr->food + ((q_ptr->pval) / 20)); - break; - case MIMIC_VAMPIRE: - (void)set_food(p_ptr->food + (q_ptr->pval / 10)); - break; - default: - (void)set_food(p_ptr->food + q_ptr->pval); - break; - } -} - - -/* - * Hook to determine if an object can be quaffed - */ -static bool item_tester_hook_quaff(object_type *o_ptr) -{ - if (o_ptr->tval == TV_POTION) return TRUE; - - if (prace_is_(RACE_ANDROID)) - { - if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL) - return TRUE; - } - - return FALSE; -} - - -/* - * Quaff some potion (from the pack or floor) - */ -void do_cmd_quaff_potion(void) -{ - int item; - cptr q, s; - - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) - { - set_action(ACTION_NONE); - } - - /* Restrict choices to potions */ - item_tester_hook = item_tester_hook_quaff; - - /* Get an item */ -#ifdef JP - q = "¤É¤ÎÌô¤ò°û¤ß¤Þ¤¹¤«? "; - s = "°û¤á¤ëÌô¤¬¤Ê¤¤¡£"; -#else - q = "Quaff which potion? "; - s = "You have no potions to quaff."; -#endif - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - /* Quaff the potion */ - do_cmd_quaff_potion_aux(item); -} - - -/* - * Read a scroll (from the pack or floor). - * - * Certain scrolls can be "aborted" without losing the scroll. These - * include scrolls with no effects but recharge or identify, which are - * cancelled before use. XXX Reading them still takes a turn, though. - */ -static void do_cmd_read_scroll_aux(int item, bool known) -{ - int k, used_up, ident, lev; - object_type *o_ptr; - char Rumor[1024]; - - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - - /* Take a turn */ - energy_use = 100; - - if (world_player) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£"); -#else - msg_print("Nothing happen."); -#endif - - sound(SOUND_FAIL); - return; - } - - if (p_ptr->pclass == CLASS_BERSERKER) - { -#ifdef JP - msg_print("´¬Êª¤Ê¤ó¤ÆÆɤá¤Ê¤¤¡£"); -#else - msg_print("You cannot read."); -#endif - return; - } - - if (music_singing_any()) stop_singing(); - - /* Hex */ - if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all(); - - /* Not identified yet */ - ident = FALSE; - - /* Object level */ - lev = k_info[o_ptr->k_idx].level; - - /* Assume the scroll will get used up */ - used_up = TRUE; - - if (o_ptr->tval == TV_SCROLL) - { - /* Analyze the scroll */ - switch (o_ptr->sval) - { - case SV_SCROLL_DARKNESS: - { - if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark)) - { - (void)set_blind(p_ptr->blind + 3 + randint1(5)); - } - if (unlite_area(10, 3)) ident = TRUE; - break; - } - - case SV_SCROLL_AGGRAVATE_MONSTER: - { -#ifdef JP - msg_print("¥«¥ó¹â¤¯¤¦¤Ê¤ëÍͤʲ»¤¬ÊÕ¤ê¤òʤ¤Ã¤¿¡£"); -#else - msg_print("There is a high pitched humming noise."); -#endif - - aggravate_monsters(0); - ident = TRUE; - break; - } - - case SV_SCROLL_CURSE_ARMOR: - { - if (curse_armor()) ident = TRUE; - break; - } - - case SV_SCROLL_CURSE_WEAPON: - { - k = 0; - if (buki_motteruka(INVEN_RARM)) - { - k = INVEN_RARM; - if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM; - } - else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM; - if (k && curse_weapon(FALSE, k)) ident = TRUE; - break; - } - - case SV_SCROLL_SUMMON_MONSTER: - { - for (k = 0; k < randint1(3); k++) - { - if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) - { - ident = TRUE; - } - } - break; - } - - case SV_SCROLL_SUMMON_UNDEAD: - { - for (k = 0; k < randint1(3); k++) - { - if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) - { - ident = TRUE; - } - } - break; - } - - case SV_SCROLL_SUMMON_PET: - { - if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET))) - { - ident = TRUE; - } - break; - } - - case SV_SCROLL_SUMMON_KIN: - { - if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP))) - { - ident = TRUE; - } - break; - } - - case SV_SCROLL_TRAP_CREATION: - { - if (trap_creation(py, px)) ident = TRUE; - break; - } - - case SV_SCROLL_PHASE_DOOR: - { - teleport_player(10, 0L); - ident = TRUE; - break; - } - - case SV_SCROLL_TELEPORT: - { - teleport_player(100, 0L); - ident = TRUE; - break; - } - - case SV_SCROLL_TELEPORT_LEVEL: - { - (void)teleport_level(0); - ident = TRUE; - break; - } - - case SV_SCROLL_WORD_OF_RECALL: - { - if (!word_of_recall()) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_IDENTIFY: - { - if (!ident_spell(FALSE)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_STAR_IDENTIFY: - { - if (!identify_fully(FALSE)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_REMOVE_CURSE: - { - if (remove_curse()) - { -#ifdef JP - msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel as if someone is watching over you."); -#endif - - ident = TRUE; - } - break; - } - - case SV_SCROLL_STAR_REMOVE_CURSE: - { - if (remove_all_curse()) - { -#ifdef JP - msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel as if someone is watching over you."); -#endif - } - ident = TRUE; - break; - } - - case SV_SCROLL_ENCHANT_ARMOR: - { - ident = TRUE; - if (!enchant_spell(0, 0, 1)) used_up = FALSE; - break; - } - - case SV_SCROLL_ENCHANT_WEAPON_TO_HIT: - { - if (!enchant_spell(1, 0, 0)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_ENCHANT_WEAPON_TO_DAM: - { - if (!enchant_spell(0, 1, 0)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_STAR_ENCHANT_ARMOR: - { - if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_STAR_ENCHANT_WEAPON: - { - if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_RECHARGING: - { - if (!recharge(130)) used_up = FALSE; - ident = TRUE; - break; - } - - case SV_SCROLL_MUNDANITY: - { - ident = TRUE; - if (!mundane_spell(FALSE)) used_up = FALSE; - break; - } - - case SV_SCROLL_LIGHT: - { - if (lite_area(damroll(2, 8), 2)) ident = TRUE; - break; - } - - case SV_SCROLL_MAPPING: - { - map_area(DETECT_RAD_MAP); - ident = TRUE; - break; - } - - case SV_SCROLL_DETECT_GOLD: - { - if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_SCROLL_DETECT_ITEM: - { - if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_SCROLL_DETECT_TRAP: - { - if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE; - break; - } - - case SV_SCROLL_DETECT_DOOR: - { - if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_SCROLL_DETECT_INVIS: - { - if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_SCROLL_SATISFY_HUNGER: - { - if (set_food(PY_FOOD_MAX - 1)) ident = TRUE; - break; - } - - case SV_SCROLL_BLESSING: - { - if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE; - break; - } - - case SV_SCROLL_HOLY_CHANT: - { - if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE; - break; - } - - case SV_SCROLL_HOLY_PRAYER: - { - if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE; - break; - } - - case SV_SCROLL_MONSTER_CONFUSION: - { - if (!(p_ptr->special_attack & ATTACK_CONFUSE)) - { -#ifdef JP - msg_print("¼ê¤¬µ±¤­»Ï¤á¤¿¡£"); -#else - msg_print("Your hands begin to glow."); -#endif - - p_ptr->special_attack |= ATTACK_CONFUSE; - p_ptr->redraw |= (PR_STATUS); - ident = TRUE; - } - break; - } - - case SV_SCROLL_PROTECTION_FROM_EVIL: - { - k = 3 * p_ptr->lev; - if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE; - break; - } - - case SV_SCROLL_RUNE_OF_PROTECTION: - { - warding_glyph(); - ident = TRUE; - break; - } - - case SV_SCROLL_TRAP_DOOR_DESTRUCTION: - { - if (destroy_doors_touch()) ident = TRUE; - break; - } - - case SV_SCROLL_STAR_DESTRUCTION: - { - if (destroy_area(py, px, 13 + randint0(5), FALSE)) - ident = TRUE; - else -#ifdef JP -msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿..."); -#else - msg_print("The dungeon trembles..."); -#endif - - - break; - } - - case SV_SCROLL_DISPEL_UNDEAD: - { - if (dispel_undead(80)) ident = TRUE; - break; - } - - case SV_SCROLL_SPELL: - { - if ((p_ptr->pclass == CLASS_WARRIOR) || - (p_ptr->pclass == CLASS_IMITATOR) || - (p_ptr->pclass == CLASS_MINDCRAFTER) || - (p_ptr->pclass == CLASS_SORCERER) || - (p_ptr->pclass == CLASS_ARCHER) || - (p_ptr->pclass == CLASS_MAGIC_EATER) || - (p_ptr->pclass == CLASS_RED_MAGE) || - (p_ptr->pclass == CLASS_SAMURAI) || - (p_ptr->pclass == CLASS_BLUE_MAGE) || - (p_ptr->pclass == CLASS_CAVALRY) || - (p_ptr->pclass == CLASS_BERSERKER) || - (p_ptr->pclass == CLASS_SMITH) || - (p_ptr->pclass == CLASS_MIRROR_MASTER) || - (p_ptr->pclass == CLASS_NINJA) || - (p_ptr->pclass == CLASS_SNIPER)) break; - p_ptr->add_spells++; - p_ptr->update |= (PU_SPELLS); - ident = TRUE; - break; - } - - case SV_SCROLL_GENOCIDE: - { - (void)symbol_genocide(300, TRUE); - ident = TRUE; - break; - } - - case SV_SCROLL_MASS_GENOCIDE: - { - (void)mass_genocide(300, TRUE); - ident = TRUE; - break; - } - - case SV_SCROLL_ACQUIREMENT: - { - acquirement(py, px, 1, TRUE, FALSE); - ident = TRUE; - break; - } - - case SV_SCROLL_STAR_ACQUIREMENT: - { - acquirement(py, px, randint1(2) + 1, TRUE, FALSE); - ident = TRUE; - break; - } - - /* New Hengband scrolls */ - case SV_SCROLL_FIRE: - { - fire_ball(GF_FIRE, 0, 666, 4); - /* Note: "Double" damage since it is centered on the player ... */ - if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire)) -#ifdef JP -take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1); -#else - take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1); -#endif - - ident = TRUE; - break; - } - - - case SV_SCROLL_ICE: - { - fire_ball(GF_ICE, 0, 777, 4); - if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold)) -#ifdef JP -take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1); -#else - take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1); -#endif - - ident = TRUE; - break; - } - - case SV_SCROLL_CHAOS: - { - fire_ball(GF_CHAOS, 0, 1000, 4); - if (!p_ptr->resist_chaos) -#ifdef JP -take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1); -#else - take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1); -#endif - - ident = TRUE; - break; - } - - case SV_SCROLL_RUMOR: - { -#ifdef JP - msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:"); -#else - msg_print("There is message on the scroll. It says:"); -#endif - - msg_print(NULL); - display_rumor(TRUE); - msg_print(NULL); -#ifdef JP - msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª"); -#else - msg_print("The scroll disappears in a puff of smoke!"); -#endif - - ident = TRUE; - break; - } - - case SV_SCROLL_ARTIFACT: - { - ident = TRUE; - if (!artifact_scroll()) used_up = FALSE; - break; - } - - case SV_SCROLL_RESET_RECALL: - { - ident = TRUE; - if (!reset_recall()) used_up = FALSE; - break; - } - } - } - else if (o_ptr->name1 == ART_GHB) - { -#ifdef JP - msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£"); - msg_print("¤·¤«¤·¼ê¤ËÆþ¤Ã¤¿¤Î¤Ï¤³¤Î¤­¤¿¤Ê¤¤£Ô¥·¥ã¥Ä¤À¤±¤À¤Ã¤¿¡£"); -#else - msg_print("I had a very hard time to kill the Greater hell-beast, "); - msg_print("but all I got was this lousy t-shirt!"); -#endif - used_up = FALSE; - } - else if (o_ptr->name1 == ART_POWER) - { -#ifdef JP - msg_print("¡Ö°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÅý¤Ù¡¢"); - msg_print(NULL); - msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤ò¸«¤Ä¤±¡¢"); - msg_print(NULL); - msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÊá¤é¤¨¤Æ"); - msg_print(NULL); - msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×"); -#else - msg_print("'One Ring to rule them all, "); - msg_print(NULL); - msg_print("One Ring to find them, "); - msg_print(NULL); - msg_print("One Ring to bring them all "); - msg_print(NULL); - msg_print("and in the darkness bind them.'"); -#endif - used_up = FALSE; - } - else if (o_ptr->tval==TV_PARCHMENT) - { - cptr q; - char o_name[MAX_NLEN]; - char buf[1024]; - - /* Save screen */ - screen_save(); - - q=format("book-%d_jp.txt",o_ptr->sval); - - /* Display object description */ - object_desc(o_name, o_ptr, OD_NAME_ONLY); - - /* Build the filename */ - path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q); - - /* Peruse the help file */ - (void)show_file(TRUE, buf, o_name, 0, 0); - - /* Load screen */ - screen_load(); - - used_up=FALSE; - } - - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - if (!(object_is_aware(o_ptr))) - { - chg_virtue(V_PATIENCE, -1); - chg_virtue(V_CHANCE, 1); - chg_virtue(V_KNOWLEDGE, -1); - } - - /* The item was tried */ - object_tried(o_ptr); - - /* An identification was made */ - if (ident && !object_is_aware(o_ptr)) - { - object_aware(o_ptr); - gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); - - - /* Hack -- allow certain scrolls to be "preserved" */ - if (!used_up) - { - return; - } - - sound(SOUND_SCROLL); - - /* Destroy a scroll in the pack */ - if (item >= 0) - { - inven_item_increase(item, -1); - inven_item_describe(item); - inven_item_optimize(item); - } - - /* Destroy a scroll on the floor */ - else - { - floor_item_increase(0 - item, -1); - floor_item_describe(0 - item); - floor_item_optimize(0 - item); - } -} - - -/* - * Hook to determine if an object is readable - */ -static bool item_tester_hook_readable(object_type *o_ptr) -{ - if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); - - /* Assume not */ - return (FALSE); -} - - -void do_cmd_read_scroll(void) -{ - object_type *o_ptr; - int item; - cptr q, s; - - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) - { - set_action(ACTION_NONE); - } - - /* Check some conditions */ - if (p_ptr->blind) - { -#ifdef JP - msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£"); -#else - msg_print("You can't see anything."); -#endif - - return; - } - if (no_lite()) - { -#ifdef JP - msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£"); -#else - msg_print("You have no light to read by."); -#endif - - return; - } - if (p_ptr->confused) - { -#ifdef JP - msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡£"); -#else - msg_print("You are too confused!"); -#endif - - return; - } - - - /* Restrict choices to scrolls */ - item_tester_hook = item_tester_hook_readable; - - /* Get an item */ -#ifdef JP - q = "¤É¤Î´¬Êª¤òÆɤߤޤ¹¤«? "; - s = "Æɤá¤ë´¬Êª¤¬¤Ê¤¤¡£"; -#else - q = "Read which scroll? "; - s = "You have no scrolls to read."; -#endif - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - /* Read the scroll */ - do_cmd_read_scroll_aux(item, object_is_aware(o_ptr)); -} - - -static int staff_effect(int sval, bool *use_charge, bool magic, bool known) -{ - int k; - int ident = FALSE; - - /* Analyze the staff */ - switch (sval) - { - case SV_STAFF_DARKNESS: - { - if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark)) - { - if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE; - } - if (unlite_area(10, 3)) ident = TRUE; - break; - } - - case SV_STAFF_SLOWNESS: - { - if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE; - break; - } - - case SV_STAFF_HASTE_MONSTERS: - { - if (speed_monsters()) ident = TRUE; - break; - } - - case SV_STAFF_SUMMONING: - { - for (k = 0; k < randint1(4); k++) - { - if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) - { - ident = TRUE; - } - } - break; - } - - case SV_STAFF_TELEPORTATION: - { - teleport_player(100, 0L); - ident = TRUE; - break; - } - - case SV_STAFF_IDENTIFY: - { - if (!ident_spell(FALSE)) *use_charge = FALSE; - ident = TRUE; - break; - } - - case SV_STAFF_REMOVE_CURSE: - { - if (remove_curse()) - { - if (magic) - { -#ifdef JP - msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); -#else - msg_print("You feel as if someone is watching over you."); -#endif - } - else if (!p_ptr->blind) - { -#ifdef JP - msg_print("¾ó¤Ï°ì½Ö¥Ö¥ë¡¼¤Ëµ±¤¤¤¿..."); -#else - msg_print("The staff glows blue for a moment..."); -#endif - - } - ident = TRUE; - } - break; - } - - case SV_STAFF_STARLITE: - { - int num = damroll(5, 3); - int y, x; - int attempts; - - if (!p_ptr->blind && !magic) - { -#ifdef JP - msg_print("¾ó¤ÎÀ褬ÌÀ¤ë¤¯µ±¤¤¤¿..."); -#else - msg_print("The end of the staff glows brightly..."); -#endif - - } - for (k = 0; k < num; k++) - { - attempts = 1000; - - while (attempts--) - { - scatter(&y, &x, py, px, 4, 0); - - if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; - - if (!player_bold(y, x)) break; - } - - project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK, - (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1); - } - ident = TRUE; - break; - } - - case SV_STAFF_LITE: - { - if (lite_area(damroll(2, 8), 2)) ident = TRUE; - break; - } - - case SV_STAFF_MAPPING: - { - map_area(DETECT_RAD_MAP); - ident = TRUE; - break; - } - - case SV_STAFF_DETECT_GOLD: - { - if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_STAFF_DETECT_ITEM: - { - if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_STAFF_DETECT_TRAP: - { - if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE; - break; - } - - case SV_STAFF_DETECT_DOOR: - { - if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_STAFF_DETECT_INVIS: - { - if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_STAFF_DETECT_EVIL: - { - if (detect_monsters_evil(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_STAFF_CURE_LIGHT: - { - if (hp_player(damroll(2, 8))) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - } - - case SV_STAFF_CURING: - { - if (set_blind(0)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_image(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - } - - case SV_STAFF_HEALING: - { - if (hp_player(300)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - } - - case SV_STAFF_THE_MAGI: - { - if (do_res_stat(A_INT)) ident = TRUE; - if (p_ptr->csp < p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - ident = TRUE; -#ifdef JP - msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); -#else - msg_print("You feel your head clear."); -#endif - - p_ptr->redraw |= (PR_MANA); - p_ptr->window |= (PW_PLAYER); - p_ptr->window |= (PW_SPELL); - } - if (set_shero(0,TRUE)) ident = TRUE; - break; - } - - case SV_STAFF_SLEEP_MONSTERS: - { - if (sleep_monsters()) ident = TRUE; - break; - } - - case SV_STAFF_SLOW_MONSTERS: - { - if (slow_monsters()) ident = TRUE; - break; - } - - case SV_STAFF_SPEED: - { - if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE; - break; - } - - case SV_STAFF_PROBING: - { - probing(); - ident = TRUE; - break; - } - - case SV_STAFF_DISPEL_EVIL: - { - if (dispel_evil(80)) ident = TRUE; - break; - } - - case SV_STAFF_POWER: - { - if (dispel_monsters(150)) ident = TRUE; - break; - } - - case SV_STAFF_HOLINESS: - { - if (dispel_evil(150)) ident = TRUE; - k = 3 * p_ptr->lev; - if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_afraid(0)) ident = TRUE; - if (hp_player(50)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - break; - } - - case SV_STAFF_GENOCIDE: - { - (void)symbol_genocide((magic ? p_ptr->lev + 50 : 200), TRUE); - ident = TRUE; - break; - } - - case SV_STAFF_EARTHQUAKES: - { - if (earthquake(py, px, 10)) - ident = TRUE; - else -#ifdef JP -msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿¡£"); -#else - msg_print("The dungeon trembles."); -#endif - - - break; - } - - case SV_STAFF_DESTRUCTION: - { - if (destroy_area(py, px, 13 + randint0(5), FALSE)) - ident = TRUE; - - break; - } - - case SV_STAFF_ANIMATE_DEAD: - { - if (animate_dead(0, py, px)) - ident = TRUE; - - break; - } - - case SV_STAFF_MSTORM: - { -#ifdef JP - msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤­Îö¤¤¤¿¡ª"); -#else - msg_print("Mighty magics rend your enemies!"); -#endif - project(0, 5, py, px, - (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1); - if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE)) - { -#ifdef JP - (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1); -#else - (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1); -#endif - } - ident = TRUE; - - break; - } - - case SV_STAFF_NOTHING: - { -#ifdef JP - msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("Nothing happen."); -#endif - if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) || - prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE)) -#ifdef JP - msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£"); -#else - msg_print("What a waste. It's your food!"); -#endif - break; - } - } - return ident; -} - -/* - * Use a staff. -RAK- - * - * One charge of one staff disappears. - * - * Hack -- staffs of identify can be "cancelled". - */ -static void do_cmd_use_staff_aux(int item) -{ - int ident, chance, lev; - object_type *o_ptr; - - - /* Hack -- let staffs of identify get aborted */ - bool use_charge = TRUE; - - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - - /* Mega-Hack -- refuse to use a pile from the ground */ - if ((item < 0) && (o_ptr->number > 1)) - { -#ifdef JP - msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£"); -#else - msg_print("You must first pick up the staffs."); -#endif - - return; - } - - - /* Take a turn */ - energy_use = 100; - - /* Extract the item level */ - lev = k_info[o_ptr->k_idx].level; - if (lev > 50) lev = 50 + (lev - 50)/2; - - /* Base chance of success */ - chance = p_ptr->skill_dev; - - /* Confusion hurts skill */ - if (p_ptr->confused) chance = chance / 2; - - /* Hight level objects are harder */ - chance = chance - lev; - - /* Give everyone a (slight) chance */ - if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1)) - { - chance = USE_DEVICE; - } - - if (world_player) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£"); -#else - msg_print("Nothing happen. Maybe this staff is freezing too."); -#endif - - sound(SOUND_FAIL); - return; - } - - /* Roll for usage */ - if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER)) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("¾ó¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("You failed to use the staff properly."); -#endif - - sound(SOUND_FAIL); - return; - } - - /* Notice empty staffs */ - if (o_ptr->pval <= 0) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("¤³¤Î¾ó¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£"); -#else - msg_print("The staff has no charges left."); -#endif - - o_ptr->ident |= (IDENT_EMPTY); - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - p_ptr->window |= (PW_INVEN); - - return; - } - - - /* Sound */ - sound(SOUND_ZAP); - - ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr)); - - if (!(object_is_aware(o_ptr))) - { - chg_virtue(V_PATIENCE, -1); - chg_virtue(V_CHANCE, 1); - chg_virtue(V_KNOWLEDGE, -1); - } - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - /* Tried the item */ - object_tried(o_ptr); - - /* An identification was made */ - if (ident && !object_is_aware(o_ptr)) - { - object_aware(o_ptr); - gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); - - - /* Hack -- some uses are "free" */ - if (!use_charge) return; - - - /* Use a single charge */ - o_ptr->pval--; - - /* XXX Hack -- unstack if necessary */ - if ((item >= 0) && (o_ptr->number > 1)) - { - object_type forge; - object_type *q_ptr; - - /* Get local object */ - q_ptr = &forge; - - /* Obtain a local object */ - object_copy(q_ptr, o_ptr); - - /* Modify quantity */ - q_ptr->number = 1; - - /* Restore the charges */ - o_ptr->pval++; - - /* Unstack the used item */ - o_ptr->number--; - p_ptr->total_weight -= q_ptr->weight; - item = inven_carry(q_ptr); - - /* Message */ -#ifdef JP - msg_print("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£"); -#else - msg_print("You unstack your staff."); -#endif - - } - - /* Describe charges in the pack */ - if (item >= 0) - { - inven_item_charges(item); - } - - /* Describe charges on the floor */ - else - { - floor_item_charges(0 - item); - } -} - - -void do_cmd_use_staff(void) -{ - int item; - cptr q, s; - - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) - { - set_action(ACTION_NONE); - } - - /* Restrict choices to wands */ - item_tester_tval = TV_STAFF; - - /* Get an item */ -#ifdef JP - q = "¤É¤Î¾ó¤ò»È¤¤¤Þ¤¹¤«? "; - s = "»È¤¨¤ë¾ó¤¬¤Ê¤¤¡£"; -#else - q = "Use which staff? "; - s = "You have no staff to use."; -#endif - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - do_cmd_use_staff_aux(item); -} - - -static int wand_effect(int sval, int dir, bool magic) -{ - int ident = FALSE; - - /* XXX Hack -- Wand of wonder can do anything before it */ - if (sval == SV_WAND_WONDER) - { - int vir = virtue_number(V_CHANCE); - sval = randint0(SV_WAND_WONDER); - - if (vir) - { - if (p_ptr->virtues[vir - 1] > 0) - { - while (randint1(300) < p_ptr->virtues[vir - 1]) sval++; - if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL; - } - else - { - while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--; - if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER; - } - } - if (sval < SV_WAND_TELEPORT_AWAY) - chg_virtue(V_CHANCE, 1); - } - - /* Analyze the wand */ - switch (sval) - { - case SV_WAND_HEAL_MONSTER: - { - if (heal_monster(dir, damroll(10, 10))) ident = TRUE; - break; - } - - case SV_WAND_HASTE_MONSTER: - { - if (speed_monster(dir)) ident = TRUE; - break; - } - - case SV_WAND_CLONE_MONSTER: - { - if (clone_monster(dir)) ident = TRUE; - break; - } - - case SV_WAND_TELEPORT_AWAY: - { - if (teleport_monster(dir)) ident = TRUE; - break; - } - - case SV_WAND_DISARMING: - { - if (disarm_trap(dir)) ident = TRUE; - break; - } - - case SV_WAND_TRAP_DOOR_DEST: - { - if (destroy_door(dir)) ident = TRUE; - break; - } - - case SV_WAND_STONE_TO_MUD: - { - if (wall_to_mud(dir)) ident = TRUE; - break; - } - - case SV_WAND_LITE: - { -#ifdef JP - msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£"); -#else - msg_print("A line of blue shimmering light appears."); -#endif - - (void)lite_line(dir); - ident = TRUE; - break; - } - - case SV_WAND_SLEEP_MONSTER: - { - if (sleep_monster(dir)) ident = TRUE; - break; - } - - case SV_WAND_SLOW_MONSTER: - { - if (slow_monster(dir)) ident = TRUE; - break; - } - - case SV_WAND_CONFUSE_MONSTER: - { - if (confuse_monster(dir, p_ptr->lev)) ident = TRUE; - break; - } - - case SV_WAND_FEAR_MONSTER: - { - if (fear_monster(dir, p_ptr->lev)) ident = TRUE; - break; - } - - case SV_WAND_DRAIN_LIFE: - { - if (drain_life(dir, 80 + p_ptr->lev)) ident = TRUE; - break; - } - - case SV_WAND_POLYMORPH: - { - if (poly_monster(dir)) ident = TRUE; - break; - } - - case SV_WAND_STINKING_CLOUD: - { - fire_ball(GF_POIS, dir, 12 + p_ptr->lev / 4, 2); - ident = TRUE; - break; - } - - case SV_WAND_MAGIC_MISSILE: - { - fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + p_ptr->lev / 10, 6)); - ident = TRUE; - break; - } - - case SV_WAND_ACID_BOLT: - { - fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8)); - ident = TRUE; - break; - } - - case SV_WAND_CHARM_MONSTER: - { - if (charm_monster(dir, MAX(20, p_ptr->lev))) - ident = TRUE; - break; - } - - case SV_WAND_FIRE_BOLT: - { - fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8)); - ident = TRUE; - break; - } - - case SV_WAND_COLD_BOLT: - { - fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8)); - ident = TRUE; - break; - } - - case SV_WAND_ACID_BALL: - { - fire_ball(GF_ACID, dir, 60 + 3 * p_ptr->lev / 4, 2); - ident = TRUE; - break; - } - - case SV_WAND_ELEC_BALL: - { - fire_ball(GF_ELEC, dir, 40 + 3 * p_ptr->lev / 4, 2); - ident = TRUE; - break; - } - - case SV_WAND_FIRE_BALL: - { - fire_ball(GF_FIRE, dir, 70 + 3 * p_ptr->lev / 4, 2); - ident = TRUE; - break; - } - - case SV_WAND_COLD_BALL: - { - fire_ball(GF_COLD, dir, 50 + 3 * p_ptr->lev / 4, 2); - ident = TRUE; - break; - } - - case SV_WAND_WONDER: - { -#ifdef JP - msg_print("¤ª¤Ã¤È¡¢Ææ¤ÎËâË¡ËÀ¤ò»ÏÆ°¤µ¤»¤¿¡£"); -#else - msg_print("Oops. Wand of wonder activated."); -#endif - - break; - } - - case SV_WAND_DRAGON_FIRE: - { - fire_ball(GF_FIRE, dir, 200, -3); - ident = TRUE; - break; - } - - case SV_WAND_DRAGON_COLD: - { - fire_ball(GF_COLD, dir, 180, -3); - ident = TRUE; - break; - } - - case SV_WAND_DRAGON_BREATH: - { - switch (randint1(5)) - { - case 1: - { - fire_ball(GF_ACID, dir, 240, -3); - break; - } - - case 2: - { - fire_ball(GF_ELEC, dir, 210, -3); - break; - } - - case 3: - { - fire_ball(GF_FIRE, dir, 240, -3); - break; - } - - case 4: - { - fire_ball(GF_COLD, dir, 210, -3); - break; - } - - default: - { - fire_ball(GF_POIS, dir, 180, -3); - break; - } - } - - ident = TRUE; - break; - } - - case SV_WAND_DISINTEGRATE: - { - fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2); - ident = TRUE; - break; - } - - case SV_WAND_ROCKETS: - { -#ifdef JP -msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª"); -#else - msg_print("You launch a rocket!"); -#endif - - fire_rocket(GF_ROCKET, dir, 250 + p_ptr->lev * 3, 2); - ident = TRUE; - break; - } - - case SV_WAND_STRIKING: - { - fire_bolt(GF_METEOR, dir, damroll(15 + p_ptr->lev / 3, 13)); - ident = TRUE; - break; - } - - case SV_WAND_GENOCIDE: - { - fire_ball_hide(GF_GENOCIDE, dir, magic ? p_ptr->lev + 50 : 250, 0); - ident = TRUE; - break; - } - } - return ident; -} - - -/* - * Aim a wand (from the pack or floor). - * - * Use a single charge from a single item. - * Handle "unstacking" in a logical manner. - * - * For simplicity, you cannot use a stack of items from the - * ground. This would require too much nasty code. - * - * There are no wands which can "destroy" themselves, in the inventory - * or on the ground, so we can ignore this possibility. Note that this - * required giving "wand of wonder" the ability to ignore destruction - * by electric balls. - * - * All wands can be "cancelled" at the "Direction?" prompt for free. - * - * Note that the basic "bolt" wands do slightly less damage than the - * basic "bolt" rods, but the basic "ball" wands do the same damage - * as the basic "ball" rods. - */ -static void do_cmd_aim_wand_aux(int item) -{ - int lev, ident, chance, dir; - object_type *o_ptr; - bool old_target_pet = target_pet; - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - /* Mega-Hack -- refuse to aim a pile from the ground */ - if ((item < 0) && (o_ptr->number > 1)) - { -#ifdef JP - msg_print("¤Þ¤º¤ÏËâË¡ËÀ¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£"); -#else - msg_print("You must first pick up the wands."); -#endif - - return; - } - - - /* Allow direction to be cancelled for free */ - if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER - || o_ptr->sval == SV_WAND_HASTE_MONSTER)) - target_pet = TRUE; - if (!get_aim_dir(&dir)) - { - target_pet = old_target_pet; - return; - } - target_pet = old_target_pet; - - /* Take a turn */ - energy_use = 100; - - /* Get the level */ - lev = k_info[o_ptr->k_idx].level; - if (lev > 50) lev = 50 + (lev - 50)/2; - - /* Base chance of success */ - chance = p_ptr->skill_dev; - - /* Confusion hurts skill */ - if (p_ptr->confused) chance = chance / 2; - - /* Hight level objects are harder */ - chance = chance - lev; - - /* Give everyone a (slight) chance */ - if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1)) - { - chance = USE_DEVICE; - } - - if (world_player) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£"); -#else - msg_print("Nothing happen. Maybe this wand is freezing too."); -#endif - - sound(SOUND_FAIL); - return; - } - - /* Roll for usage */ - if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER)) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("ËâË¡ËÀ¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("You failed to use the wand properly."); -#endif - - sound(SOUND_FAIL); - return; - } - - /* The wand is already empty! */ - if (o_ptr->pval <= 0) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("¤³¤ÎËâË¡ËÀ¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£"); -#else - msg_print("The wand has no charges left."); -#endif - - o_ptr->ident |= (IDENT_EMPTY); - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - p_ptr->window |= (PW_INVEN); - - return; - } - - /* Sound */ - sound(SOUND_ZAP); - - ident = wand_effect(o_ptr->sval, dir, FALSE); - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - if (!(object_is_aware(o_ptr))) - { - chg_virtue(V_PATIENCE, -1); - chg_virtue(V_CHANCE, 1); - chg_virtue(V_KNOWLEDGE, -1); - } - - /* Mark it as tried */ - object_tried(o_ptr); - - /* Apply identification */ - if (ident && !object_is_aware(o_ptr)) - { - object_aware(o_ptr); - gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); - - - /* Use a single charge */ - o_ptr->pval--; - - /* Describe the charges in the pack */ - if (item >= 0) - { - inven_item_charges(item); - } - - /* Describe the charges on the floor */ - else - { - floor_item_charges(0 - item); - } -} - - -void do_cmd_aim_wand(void) -{ - int item; - cptr q, s; - - /* Restrict choices to wands */ - item_tester_tval = TV_WAND; - - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) - { - set_action(ACTION_NONE); - } - - /* Get an item */ -#ifdef JP - q = "¤É¤ÎËâË¡ËÀ¤ÇÁÀ¤¤¤Þ¤¹¤«? "; - s = "»È¤¨¤ëËâË¡ËÀ¤¬¤Ê¤¤¡£"; -#else - q = "Aim which wand? "; - s = "You have no wand to aim."; -#endif - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - /* Aim the wand */ - do_cmd_aim_wand_aux(item); -} - - -static int rod_effect(int sval, int dir, bool *use_charge, bool magic) -{ - int ident = FALSE; - - /* Unused */ - (void)magic; - - /* Analyze the rod */ - switch (sval) - { - case SV_ROD_DETECT_TRAP: - { - if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE; - break; - } - - case SV_ROD_DETECT_DOOR: - { - if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE; - if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE; - break; - } - - case SV_ROD_IDENTIFY: - { - if (!ident_spell(FALSE)) *use_charge = FALSE; - ident = TRUE; - break; - } - - case SV_ROD_RECALL: - { - if (!word_of_recall()) *use_charge = FALSE; - ident = TRUE; - break; - } - - case SV_ROD_ILLUMINATION: - { - if (lite_area(damroll(2, 8), 2)) ident = TRUE; - break; - } - - case SV_ROD_MAPPING: - { - map_area(DETECT_RAD_MAP); - ident = TRUE; - break; - } - - case SV_ROD_DETECTION: - { - detect_all(DETECT_RAD_DEFAULT); - ident = TRUE; - break; - } - - case SV_ROD_PROBING: - { - probing(); - ident = TRUE; - break; - } - - case SV_ROD_CURING: - { - if (set_blind(0)) ident = TRUE; - if (set_poisoned(0)) ident = TRUE; - if (set_confused(0)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_image(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - } - - case SV_ROD_HEALING: - { - if (hp_player(500)) ident = TRUE; - if (set_stun(0)) ident = TRUE; - if (set_cut(0)) ident = TRUE; - if (set_shero(0,TRUE)) ident = TRUE; - break; - } - - case SV_ROD_RESTORATION: - { - if (restore_level()) ident = TRUE; - if (do_res_stat(A_STR)) ident = TRUE; - if (do_res_stat(A_INT)) ident = TRUE; - if (do_res_stat(A_WIS)) ident = TRUE; - if (do_res_stat(A_DEX)) ident = TRUE; - if (do_res_stat(A_CON)) ident = TRUE; - if (do_res_stat(A_CHR)) ident = TRUE; - break; - } - - case SV_ROD_SPEED: - { - if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE; - break; - } - - case SV_ROD_PESTICIDE: - { - if (dispel_monsters(4)) ident = TRUE; - break; - } - - case SV_ROD_TELEPORT_AWAY: - { - if (teleport_monster(dir)) ident = TRUE; - break; - } - - case SV_ROD_DISARMING: - { - if (disarm_trap(dir)) ident = TRUE; - break; - } - - case SV_ROD_LITE: - { -#ifdef JP - msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£"); -#else - msg_print("A line of blue shimmering light appears."); -#endif - - (void)lite_line(dir); - ident = TRUE; - break; - } - - case SV_ROD_SLEEP_MONSTER: - { - if (sleep_monster(dir)) ident = TRUE; - break; - } - - case SV_ROD_SLOW_MONSTER: - { - if (slow_monster(dir)) ident = TRUE; - break; - } - - case SV_ROD_DRAIN_LIFE: - { - if (drain_life(dir, 70 + 3 * p_ptr->lev / 2)) ident = TRUE; - break; - } - - case SV_ROD_POLYMORPH: - { - if (poly_monster(dir)) ident = TRUE; - break; - } - - case SV_ROD_ACID_BOLT: - { - fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8)); - ident = TRUE; - break; - } - - case SV_ROD_ELEC_BOLT: - { - fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + p_ptr->lev / 9, 8)); - ident = TRUE; - break; - } - - case SV_ROD_FIRE_BOLT: - { - fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8)); - ident = TRUE; - break; - } - - case SV_ROD_COLD_BOLT: - { - fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8)); - ident = TRUE; - break; - } - - case SV_ROD_ACID_BALL: - { - fire_ball(GF_ACID, dir, 60 + p_ptr->lev, 2); - ident = TRUE; - break; - } - - case SV_ROD_ELEC_BALL: - { - fire_ball(GF_ELEC, dir, 40 + p_ptr->lev, 2); - ident = TRUE; - break; - } - - case SV_ROD_FIRE_BALL: - { - fire_ball(GF_FIRE, dir, 70 + p_ptr->lev, 2); - ident = TRUE; - break; - } - - case SV_ROD_COLD_BALL: - { - fire_ball(GF_COLD, dir, 50 + p_ptr->lev, 2); - ident = TRUE; - break; - } - - case SV_ROD_HAVOC: - { - call_chaos(); - ident = TRUE; - break; - } - - case SV_ROD_STONE_TO_MUD: - { - if (wall_to_mud(dir)) ident = TRUE; - break; - } - - case SV_ROD_AGGRAVATE: + case SV_ROD_PROBING: { - aggravate_monsters(0); + probing(); ident = TRUE; - break; - } - } - return ident; -} - -/* - * Activate (zap) a Rod - * - * Unstack fully charged rods as needed. - * - * Hack -- rods of perception/genocide can be "cancelled" - * All rods can be cancelled at the "Direction?" prompt - * - * pvals are defined for each rod in k_info. -LM- - */ -static void do_cmd_zap_rod_aux(int item) -{ - int ident, chance, lev, fail; - int dir = 0; - object_type *o_ptr; - bool success; - - /* Hack -- let perception get aborted */ - bool use_charge = TRUE; - - object_kind *k_ptr; - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - - /* Mega-Hack -- refuse to zap a pile from the ground */ - if ((item < 0) && (o_ptr->number > 1)) - { -#ifdef JP - msg_print("¤Þ¤º¤Ï¥í¥Ã¥É¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£"); -#else - msg_print("You must first pick up the rods."); -#endif - - return; - } - - - /* Get a direction (unless KNOWN not to need it) */ - if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) || - !object_is_aware(o_ptr)) - { - /* Get a direction, allow cancel */ - if (!get_aim_dir(&dir)) return; - } - - - /* Take a turn */ - energy_use = 100; - - /* Extract the item level */ - lev = k_info[o_ptr->k_idx].level; - - /* Base chance of success */ - chance = p_ptr->skill_dev; - - /* Confusion hurts skill */ - if (p_ptr->confused) chance = chance / 2; - - fail = lev+5; - if (chance > fail) fail -= (chance - fail)*2; - else chance -= (fail - chance)*2; - if (fail < USE_DEVICE) fail = USE_DEVICE; - if (chance < USE_DEVICE) chance = USE_DEVICE; - - if (world_player) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£"); -#else - msg_print("Nothing happen. Maybe this rod is freezing too."); -#endif - - sound(SOUND_FAIL); - return; - } - - if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE; - else if (chance > fail) - { - if (randint0(chance*2) < fail) success = FALSE; - else success = TRUE; - } - else - { - if (randint0(fail*2) < chance) success = TRUE; - else success = FALSE; - } - - /* Roll for usage */ - if (!success) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("¤¦¤Þ¤¯¥í¥Ã¥É¤ò»È¤¨¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("You failed to use the rod properly."); -#endif - - sound(SOUND_FAIL); - return; - } - - k_ptr = &k_info[o_ptr->k_idx]; - - /* A single rod is still charging */ - if ((o_ptr->number == 1) && (o_ptr->timeout)) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("¤³¤Î¥í¥Ã¥É¤Ï¤Þ¤ÀËâÎϤò½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£"); -#else - msg_print("The rod is still charging."); -#endif - - return; - } - /* A stack of rods lacks enough energy. */ - else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1))) - { - if (flush_failure) flush(); -#ifdef JP -msg_print("¤½¤Î¥í¥Ã¥É¤Ï¤Þ¤À½¼Å¶Ãæ¤Ç¤¹¡£"); -#else - msg_print("The rods are all still charging."); -#endif - - return; - } - - /* Sound */ - sound(SOUND_ZAP); - - ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE); - - /* Increase the timeout by the rod kind's pval. -LM- */ - if (use_charge) o_ptr->timeout += k_ptr->pval; - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - if (!(object_is_aware(o_ptr))) - { - chg_virtue(V_PATIENCE, -1); - chg_virtue(V_CHANCE, 1); - chg_virtue(V_KNOWLEDGE, -1); - } - - /* Tried the object */ - object_tried(o_ptr); - - /* Successfully determined the object function */ - if (ident && !object_is_aware(o_ptr)) - { - object_aware(o_ptr); - gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); - } - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); -} - - -void do_cmd_zap_rod(void) -{ - int item; - cptr q, s; - - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) - { - set_action(ACTION_NONE); - } - - /* Restrict choices to rods */ - item_tester_tval = TV_ROD; - - /* Get an item */ -#ifdef JP - q = "¤É¤Î¥í¥Ã¥É¤ò¿¶¤ê¤Þ¤¹¤«? "; - s = "»È¤¨¤ë¥í¥Ã¥É¤¬¤Ê¤¤¡£"; -#else - q = "Zap which rod? "; - s = "You have no rod to zap."; -#endif - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - - /* Zap the rod */ - do_cmd_zap_rod_aux(item); -} - - -/* - * Hook to determine if an object is activatable - */ -static bool item_tester_hook_activate(object_type *o_ptr) -{ - u32b flgs[TR_FLAG_SIZE]; - - /* Not known */ - if (!object_is_known(o_ptr)) return (FALSE); - - /* Extract the flags */ - object_flags(o_ptr, flgs); - - /* Check activation flag */ - if (have_flag(flgs, TR_ACTIVATE)) return (TRUE); - - /* Assume not */ - return (FALSE); -} + break; + } + case SV_ROD_CURING: + { + if (set_blind(0)) ident = TRUE; + if (set_poisoned(0)) ident = TRUE; + if (set_confused(0)) ident = TRUE; + if (set_stun(0)) ident = TRUE; + if (set_cut(0)) ident = TRUE; + if (set_image(0)) ident = TRUE; + if (set_shero(0,TRUE)) ident = TRUE; + break; + } -/* - * Hack -- activate the ring of power - */ -void ring_of_power(int dir) -{ - /* Pick a random effect */ - switch (randint1(10)) - { - case 1: - case 2: + case SV_ROD_HEALING: { - /* Message */ -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï°­À­¤Î¥ª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£"); -#else - msg_print("You are surrounded by a malignant aura."); -#endif + if (hp_player(powerful ? 750 : 500)) ident = TRUE; + if (set_stun(0)) ident = TRUE; + if (set_cut(0)) ident = TRUE; + if (set_shero(0,TRUE)) ident = TRUE; + break; + } - sound(SOUND_EVIL); + case SV_ROD_RESTORATION: + { + if (restore_level()) ident = TRUE; + if (do_res_stat(A_STR)) ident = TRUE; + if (do_res_stat(A_INT)) ident = TRUE; + if (do_res_stat(A_WIS)) ident = TRUE; + if (do_res_stat(A_DEX)) ident = TRUE; + if (do_res_stat(A_CON)) ident = TRUE; + if (do_res_stat(A_CHR)) ident = TRUE; + break; + } - /* Decrease all stats (permanently) */ - (void)dec_stat(A_STR, 50, TRUE); - (void)dec_stat(A_INT, 50, TRUE); - (void)dec_stat(A_WIS, 50, TRUE); - (void)dec_stat(A_DEX, 50, TRUE); - (void)dec_stat(A_CON, 50, TRUE); - (void)dec_stat(A_CHR, 50, TRUE); + case SV_ROD_SPEED: + { + if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE; + break; + } - /* Lose some experience (permanently) */ - p_ptr->exp -= (p_ptr->exp / 4); - p_ptr->max_exp -= (p_ptr->exp / 4); - check_experience(); + case SV_ROD_PESTICIDE: + { + if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE; + break; + } + case SV_ROD_TELEPORT_AWAY: + { + int distance = MAX_SIGHT * (powerful ? 8 : 5); + if (teleport_monster(dir, distance)) ident = TRUE; break; } - case 3: + case SV_ROD_DISARMING: { - /* Message */ -#ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï¶¯ÎϤʥª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£"); -#else - msg_print("You are surrounded by a powerful aura."); -#endif + if (disarm_trap(dir)) ident = TRUE; + if (powerful && disarm_traps_touch()) ident = TRUE; + break; + } + case SV_ROD_LITE: + { + HIT_POINT dam = damroll((powerful ? 12 : 6), 8); + msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears.")); + (void)lite_line(dir, dam); + ident = TRUE; + break; + } - /* Dispel monsters */ - dispel_monsters(1000); + case SV_ROD_SLEEP_MONSTER: + { + if (sleep_monster(dir, lev)) ident = TRUE; + break; + } + case SV_ROD_SLOW_MONSTER: + { + if (slow_monster(dir, lev)) ident = TRUE; break; } - case 4: - case 5: - case 6: + case SV_ROD_HYPODYNAMIA: { - /* Mana Ball */ - fire_ball(GF_MANA, dir, 600, 3); + if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE; + break; + } + case SV_ROD_POLYMORPH: + { + if (poly_monster(dir, lev)) ident = TRUE; break; } - case 7: - case 8: - case 9: - case 10: + case SV_ROD_ACID_BOLT: { - /* Mana Bolt */ - fire_bolt(GF_MANA, dir, 500); + fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8)); + ident = TRUE; + break; + } + case SV_ROD_ELEC_BOLT: + { + fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8)); + ident = TRUE; break; } - } -} + case SV_ROD_FIRE_BOLT: + { + fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8)); + ident = TRUE; + break; + } -static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b) -{ - u16b *who = (u16b*)(u); + case SV_ROD_COLD_BOLT: + { + fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8)); + ident = TRUE; + break; + } - int w1 = who[a]; - int w2 = who[b]; + case SV_ROD_ACID_BALL: + { + fire_ball(GF_ACID, dir, 60 + lev, rad); + ident = TRUE; + break; + } - monster_type *m_ptr1 = &m_list[w1]; - monster_type *m_ptr2 = &m_list[w2]; - monster_race *r_ptr1 = &r_info[m_ptr1->r_idx]; - monster_race *r_ptr2 = &r_info[m_ptr2->r_idx]; + case SV_ROD_ELEC_BALL: + { + fire_ball(GF_ELEC, dir, 40 + lev, rad); + ident = TRUE; + break; + } - /* Unused */ - (void)v; + case SV_ROD_FIRE_BALL: + { + fire_ball(GF_FIRE, dir, 70 + lev, rad); + ident = TRUE; + break; + } - if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE; - if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE; + case SV_ROD_COLD_BALL: + { + fire_ball(GF_COLD, dir, 50 + lev, rad); + ident = TRUE; + break; + } - if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE; - if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE; + case SV_ROD_HAVOC: + { + call_chaos(); + ident = TRUE; + break; + } - if (r_ptr1->level > r_ptr2->level) return TRUE; - if (r_ptr2->level > r_ptr1->level) return FALSE; + case SV_ROD_STONE_TO_MUD: + { + HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30); + if (wall_to_mud(dir, dam)) ident = TRUE; + break; + } - if (m_ptr1->hp > m_ptr2->hp) return TRUE; - if (m_ptr2->hp > m_ptr1->hp) return FALSE; - - return w1 <= w2; + case SV_ROD_AGGRAVATE: + { + aggravate_monsters(0); + ident = TRUE; + break; + } + } + return ident; } - -/* - * Activate a wielded object. Wielded objects never stack. - * And even if they did, activatable objects never stack. - * - * Currently, only (some) artifacts, and Dragon Scale Mail, can be activated. - * But one could, for example, easily make an activatable "Ring of Plasma". - * - * Note that it always takes a turn to activate an artifact, even if - * the user hits "escape" at the "direction" prompt. +/*! + * @brief 魔法棒を使うコマンドのサブルーチン / + * Activate (zap) a Rod + * @param item 使うオブジェクトの所持品ID + * @return なし + * @details + *
+ * Unstack fully charged rods as needed.
+ * Hack -- rods of perception/genocide can be "cancelled"
+ * All rods can be cancelled at the "Direction?" prompt
+ * pvals are defined for each rod in k_info. -LM-
+ * 
*/ -static void do_cmd_activate_aux(int item) +static void do_cmd_zap_rod_aux(int item) { - int k, dir, lev, chance, fail; + int ident, chance, lev, fail; + int dir = 0; object_type *o_ptr; bool success; + /* Hack -- let perception get aborted */ + bool use_charge = TRUE; + + object_kind *k_ptr; /* Get the item (in the pack) */ if (item >= 0) @@ -3971,27 +352,29 @@ static void do_cmd_activate_aux(int item) o_ptr = &o_list[0 - item]; } - /* Take a turn */ - energy_use = 100; - /* Extract the item level */ - lev = k_info[o_ptr->k_idx].level; + /* Mega-Hack -- refuse to zap a pile from the ground */ + if ((item < 0) && (o_ptr->number > 1)) + { + msg_print(_("まずはロッドを拾わなければ。", "You must first pick up the rods.")); + return; + } + - /* Hack -- use artifact level instead */ - if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level; - else if (o_ptr->art_name) + /* Get a direction (unless KNOWN not to need it) */ + if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) || + !object_is_aware(o_ptr)) { - int i; - for (i = 0; activation_info[i].flag != NULL; i++) - { - if (activation_info[i].index == o_ptr->xtra2) - { - lev = activation_info[i].level; - break; - } - } + /* Get a direction, allow cancel */ + if (!get_aim_dir(&dir)) return; } - else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level; + + + /* Take a turn */ + p_ptr->energy_use = 100; + + /* Extract the item level */ + lev = k_info[o_ptr->k_idx].level; /* Base chance of success */ chance = p_ptr->skill_dev; @@ -4008,376 +391,181 @@ static void do_cmd_activate_aux(int item) if (world_player) { if (flush_failure) flush(); -#ifdef JP - msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£"); -#else - msg_print("It shows no reaction."); -#endif - sound(SOUND_FAIL); - return; - } - - if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE; - else if (chance > fail) - { - if (randint0(chance*2) < fail) success = FALSE; - else success = TRUE; - } - else - { - if (randint0(fail*2) < chance) success = TRUE; - else success = FALSE; - } - - /* Roll for usage */ - if (!success) - { - if (flush_failure) flush(); -#ifdef JP - msg_print("¤¦¤Þ¤¯»ÏÆ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤­¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("You failed to activate it properly."); -#endif + msg_print(_("止まった時の中ではうまく働かないようだ。", "Nothing happen. Maybe this rod is freezing too.")); sound(SOUND_FAIL); - return; - } - - /* Check the recharge */ - if (o_ptr->timeout) - { -#ifdef JP - msg_print("¤½¤ì¤ÏÈù¤«¤Ë²»¤òΩ¤Æ¡¢µ±¤­¡¢¾Ã¤¨¤¿..."); -#else - msg_print("It whines, glows and fades..."); -#endif - return; - } - - /* Some lights need enough fuel for activation */ - if (!o_ptr->xtra4 && (o_ptr->tval == TV_FLASK) && - ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) - { -#ifdef JP - msg_print("dzÎÁ¤¬¤Ê¤¤¡£"); -#else - msg_print("It has no fuel."); -#endif - energy_use = 0; - return; - } - - /* Activate the artifact */ -#ifdef JP - msg_print("»ÏÆ°¤µ¤»¤¿..."); -#else - msg_print("You activate it..."); -#endif - - - /* Sound */ - sound(SOUND_ZAP); - - /* Give priority to weaponsmith's essential activations */ - if (object_is_smith(o_ptr)) - { - switch (o_ptr->xtra3-1) - { - case ESSENCE_TMP_RES_ACID: - (void)set_oppose_acid(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_ELEC: - (void)set_oppose_elec(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_FIRE: - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case ESSENCE_TMP_RES_COLD: - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - - case TR_IMPACT: - earthquake(py, px, 5); - o_ptr->timeout = 100 + randint1(100); - - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); - - /* Done */ - return; - } + return; } - /* Paranoia - Set activation index for older save data */ - if (object_is_fixed_artifact(o_ptr)) - { - if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx; - } - else if (object_is_ego(o_ptr)) + if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE; + else if (chance > fail) { - if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx; + if (randint0(chance*2) < fail) success = FALSE; + else success = TRUE; } else { - if (!o_ptr->xtra2) o_ptr->xtra2 = k_info[o_ptr->k_idx].act_idx; + if (randint0(fail*2) < chance) success = TRUE; + else success = FALSE; } - /* Activate object */ - /* if (o_ptr->xtra2 && (object_is_artifact(o_ptr) || object_is_ego(o_ptr))) */ - if (o_ptr->xtra2) + /* Roll for usage */ + if (!success) { - (void)activate_random_artifact(o_ptr); + if (flush_failure) flush(); + msg_print(_("うまくロッドを使えなかった。", "You failed to use the rod properly.")); + sound(SOUND_FAIL); + return; + } - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); + k_ptr = &k_info[o_ptr->k_idx]; - /* Success */ + /* A single rod is still charging */ + if ((o_ptr->number == 1) && (o_ptr->timeout)) + { + if (flush_failure) flush(); + msg_print(_("このロッドはまだ魔力を充填している最中だ。", "The rod is still charging.")); return; } - - /* Special items */ - else if (o_ptr->tval == TV_WHISTLE) + /* A stack of rods lacks enough energy. */ + else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1))) { - if (music_singing_any()) stop_singing(); - if (hex_spelling_any()) stop_hex_spell_all(); - -#if 0 - if (object_is_cursed(o_ptr)) - { -#ifdef JP - msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£"); -#else - msg_print("You produce a shrill whistling sound."); -#endif - aggravate_monsters(0); - } - else -#endif - { - int pet_ctr, i; - u16b *who; - int max_pet = 0; - u16b dummy_why; - - /* Allocate the "who" array */ - C_MAKE(who, max_m_idx, u16b); + if (flush_failure) flush(); + msg_print(_("そのロッドはまだ充填中です。", "The rods are all still charging.")); + return; + } - /* Process the monsters (backwards) */ - for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--) - { - if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr)) - who[max_pet++] = pet_ctr; - } + /* Sound */ + sound(SOUND_ZAP); - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_pet; - ang_sort_swap = ang_sort_swap_hook; + ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE); - ang_sort(who, &dummy_why, max_pet); + /* Increase the timeout by the rod kind's pval. -LM- */ + if (use_charge) o_ptr->timeout += k_ptr->pval; - /* Process the monsters (backwards) */ - for (i = 0; i < max_pet; i++) - { - pet_ctr = who[i]; - teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE); - } + /* Combine / Reorder the pack (later) */ + p_ptr->notice |= (PN_COMBINE | PN_REORDER); - /* Free the "who" array */ - C_KILL(who, max_m_idx, u16b); - } - o_ptr->timeout = 100+randint1(100); - return; - } - else if (o_ptr->tval == TV_CAPTURE) + if (!(object_is_aware(o_ptr))) { - if(!o_ptr->pval) - { - bool old_target_pet = target_pet; - target_pet = TRUE; - if (!get_aim_dir(&dir)) - { - target_pet = old_target_pet; - return; - } - target_pet = old_target_pet; + chg_virtue(V_PATIENCE, -1); + chg_virtue(V_CHANCE, 1); + chg_virtue(V_KNOWLEDGE, -1); + } - if(fire_ball(GF_CAPTURE, dir, 0, 0)) - { - o_ptr->pval = cap_mon; - o_ptr->xtra3 = cap_mspeed; - o_ptr->xtra4 = cap_hp; - o_ptr->xtra5 = cap_maxhp; - if (cap_nickname) - { - cptr t; - char *s; - char buf[80] = ""; - - if (o_ptr->inscription) - strcpy(buf, quark_str(o_ptr->inscription)); - s = buf; - for (s = buf;*s && (*s != '#'); s++) - { -#ifdef JP - if (iskanji(*s)) s++; -#endif - } - *s = '#'; - s++; -#ifdef JP - /*nothing*/ -#else - *s++ = '\''; -#endif - t = quark_str(cap_nickname); - while (*t) - { - *s = *t; - s++; - t++; - } -#ifdef JP - /*nothing*/ -#else - *s++ = '\''; -#endif - *s = '\0'; - o_ptr->inscription = quark_add(buf); - } - } - } - else - { - bool success = FALSE; - if (!get_rep_dir2(&dir)) return; - if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0)) - { - if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE))) - { - if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3; - if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5; - if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4; - m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp; - if (o_ptr->inscription) - { - char buf[80]; - cptr t; -#ifndef JP - bool quote = FALSE; -#endif + /* Tried the object */ + object_tried(o_ptr); - t = quark_str(o_ptr->inscription); - for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++) - { -#ifdef JP - if (iskanji(*t)) t++; -#endif - } - if (*t) - { - char *s = buf; - t++; -#ifdef JP - /* nothing */ -#else - if (*t =='\'') - { - t++; - quote = TRUE; - } -#endif - while(*t) - { - *s = *t; - t++; - s++; - } -#ifdef JP - /* nothing */ -#else - if (quote && *(s-1) =='\'') - s--; -#endif - *s = '\0'; - m_list[hack_m_idx_ii].nickname = quark_add(buf); - t = quark_str(o_ptr->inscription); - s = buf; - while(*t && (*t != '#')) - { - *s = *t; - t++; - s++; - } - *s = '\0'; - o_ptr->inscription = quark_add(buf); - } - } - o_ptr->pval = 0; - o_ptr->xtra3 = 0; - o_ptr->xtra4 = 0; - o_ptr->xtra5 = 0; - success = TRUE; - } - } - if (!success) -#ifdef JP - msg_print("¤ª¤Ã¤È¡¢²òÊü¤Ë¼ºÇÔ¤·¤¿¡£"); -#else - msg_print("Oops. You failed to release your pet."); -#endif - } - return; + /* Successfully determined the object function */ + if (ident && !object_is_aware(o_ptr)) + { + object_aware(o_ptr); + gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); } - /* Mistake */ -#ifdef JP - msg_print("¤ª¤Ã¤È¡¢¤³¤Î¥¢¥¤¥Æ¥à¤Ï»ÏÆ°¤Ç¤­¤Ê¤¤¡£"); -#else - msg_print("Oops. That object cannot be activated."); -#endif - + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER); } - -void do_cmd_activate(void) +/*! + * @brief ロッドを使うコマンドのメインルーチン / + * @return なし + */ +void do_cmd_zap_rod(void) { - int item; - cptr q, s; - + OBJECT_IDX item; + cptr q, s; if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) { set_action(ACTION_NONE); } - item_tester_no_ryoute = TRUE; - /* Prepare the hook */ - item_tester_hook = item_tester_hook_activate; + /* Restrict choices to rods */ + item_tester_tval = TV_ROD; /* Get an item */ -#ifdef JP - q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò»ÏÆ°¤µ¤»¤Þ¤¹¤«? "; - s = "»ÏÆ°¤Ç¤­¤ë¥¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£"; -#else - q = "Activate which item? "; - s = "You have nothing to activate."; -#endif + q = _("どのロッドを振りますか? ", "Zap which rod? "); + s = _("使えるロッドがない。", "You have no rod to zap."); - if (!get_item(&item, q, s, (USE_EQUIP))) return; + if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; - /* Activate the item */ - do_cmd_activate_aux(item); + /* Zap the rod */ + do_cmd_zap_rod_aux(item); } +/*! + * @brief 『一つの指輪』の効果処理 / + * Hack -- activate the ring of power + * @param dir 発動の方向ID + * @return なし + */ +void ring_of_power(int dir) +{ + /* Pick a random effect */ + switch (randint1(10)) + { + case 1: + case 2: + { + /* Message */ + msg_print(_("あなたは悪性のオーラに包み込まれた。", "You are surrounded by a malignant aura.")); + sound(SOUND_EVIL); + + /* Decrease all stats (permanently) */ + (void)dec_stat(A_STR, 50, TRUE); + (void)dec_stat(A_INT, 50, TRUE); + (void)dec_stat(A_WIS, 50, TRUE); + (void)dec_stat(A_DEX, 50, TRUE); + (void)dec_stat(A_CON, 50, TRUE); + (void)dec_stat(A_CHR, 50, TRUE); + + /* Lose some experience (permanently) */ + p_ptr->exp -= (p_ptr->exp / 4); + p_ptr->max_exp -= (p_ptr->exp / 4); + check_experience(); + + break; + } + + case 3: + { + /* Message */ + msg_print(_("あなたは強力なオーラに包み込まれた。", "You are surrounded by a powerful aura.")); + + /* Dispel monsters */ + dispel_monsters(1000); + + break; + } + + case 4: + case 5: + case 6: + { + /* Mana Ball */ + fire_ball(GF_MANA, dir, 600, 3); + + break; + } + + case 7: + case 8: + case 9: + case 10: + { + /* Mana Bolt */ + fire_bolt(GF_MANA, dir, 500); + + break; + } + } +} -/* +/*! + * @brief オブジェクトをプレイヤーが簡易使用コマンドで利用できるかを判定する / * Hook to determine if an object is useable + * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ + * @return 利用可能ならばTRUEを返す */ static bool item_tester_hook_use(object_type *o_ptr) { @@ -4428,13 +616,16 @@ static bool item_tester_hook_use(object_type *o_ptr) } -/* +/*! + * @brief アイテムを汎用的に「使う」コマンドのメインルーチン / * Use an item + * @return なし + * @details * XXX - Add actions for other item types */ void do_cmd_use(void) { - int item; + OBJECT_IDX item; object_type *o_ptr; cptr q, s; @@ -4448,13 +639,8 @@ void do_cmd_use(void) item_tester_hook = item_tester_hook_use; /* Get an item */ -#ifdef JP -q = "¤É¤ì¤ò»È¤¤¤Þ¤¹¤«¡©"; -s = "»È¤¨¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£"; -#else - q = "Use which item? "; - s = "You have nothing to use."; -#endif + q = _("どれを使いますか?", "Use which item? "); + s = _("使えるものがありません。", "You have nothing to use."); if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return; @@ -4519,32 +705,17 @@ s = " /* Check some conditions */ if (p_ptr->blind) { -#ifdef JP -msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£"); -#else - msg_print("You can't see anything."); -#endif - + msg_print(_("目が見えない。", "You can't see anything.")); return; } if (no_lite()) { -#ifdef JP -msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£"); -#else - msg_print("You have no light to read by."); -#endif - + msg_print(_("明かりがないので、暗くて読めない。", "You have no light to read by.")); return; } if (p_ptr->confused) { -#ifdef JP -msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª"); -#else - msg_print("You are too confused!"); -#endif - + msg_print(_("混乱していて読めない!", "You are too confused!")); return; } @@ -4570,19 +741,25 @@ msg_print(" } } -static int select_magic_eater(bool only_browse) +/*! + * @brief 魔道具術師の取り込んだ魔力一覧から選択/閲覧する / + * @param only_browse 閲覧するだけならばTRUE + * @return 選択した魔力のID、キャンセルならば-1を返す + */ +static OBJECT_SUBTYPE_VALUE select_magic_eater(bool only_browse) { - int ext=0; + OBJECT_SUBTYPE_VALUE ext = 0; char choice; bool flag, request_list; - int tval = 0; - int ask = TRUE, i = 0; + OBJECT_TYPE_VALUE tval = 0; + int ask = TRUE; + OBJECT_SUBTYPE_VALUE i = 0; char out_val[160]; int menu_line = (use_menu ? 1 : 0); #ifdef ALLOW_REPEAT - int sn; + COMMAND_CODE sn; if (repeat_pull(&sn)) { /* Verify the spell */ @@ -4600,11 +777,7 @@ static int select_magic_eater(bool only_browse) } if (i == 108) { -#ifdef JP - msg_print("ËâË¡¤ò³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª"); -#else - msg_print("You don't have any magic!"); -#endif + msg_print(_("魔法を覚えていない!", "You don't have any magic!")); return -1; } @@ -4615,16 +788,18 @@ static int select_magic_eater(bool only_browse) while(!tval) { #ifdef JP - prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14); - prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14); - prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14); - prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0); + prt(format(" %s 杖", (menu_line == 1) ? "》" : " "), 2, 14); + prt(format(" %s 魔法棒", (menu_line == 2) ? "》" : " "), 3, 14); + prt(format(" %s ロッド", (menu_line == 3) ? "》" : " "), 4, 14); #else prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14); prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14); prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14); - prt("Which type of magic do you use?", 0, 0); #endif + + if (only_browse) prt(_("どの種類の魔法を見ますか?", "Which type of magic do you browse?"), 0, 0); + else prt(_("どの種類の魔法を使いますか?", "Which type of magic do you use?"), 0, 0); + choice = inkey(); switch(choice) { @@ -4660,11 +835,7 @@ static int select_magic_eater(bool only_browse) { while (TRUE) { -#ifdef JP - if (!get_com("[A] ¾ó, [B] ËâË¡ËÀ, [C] ¥í¥Ã¥É:", &choice, TRUE)) -#else - if (!get_com("[A] staff, [B] wand, [C] rod:", &choice, TRUE)) -#endif + if (!get_com(_("[A] 杖, [B] 魔法棒, [C] ロッド:", "[A] staff, [B] wand, [C] rod:"), &choice, TRUE)) { return -1; } @@ -4698,11 +869,7 @@ static int select_magic_eater(bool only_browse) } if (i == ext+EATER_EXT) { -#ifdef JP - msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª"); -#else - msg_print("You don't have that type of magic!"); -#endif + msg_print(_("その種類の魔法は覚えていない!", "You don't have that type of magic!")); return -1; } @@ -4710,11 +877,10 @@ static int select_magic_eater(bool only_browse) flag = FALSE; /* Build a prompt */ -#ifdef JP -(void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©"); -#else - (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? "); -#endif + if (only_browse) strnfmt(out_val, 78, _("('*'で一覧, ESCで中断) どの魔力を見ますか?", + "(*=List, ESC=exit) Browse which power? ")); + else strnfmt(out_val, 78, _("('*'で一覧, ESCで中断) どの魔力を使いますか?", + "(*=List, ESC=exit) Use which power? ")); /* Save the screen */ screen_save(); @@ -4728,10 +894,12 @@ static int select_magic_eater(bool only_browse) if (request_list || use_menu) { byte y, x = 0; - int ctr, chance; - int k_idx; + OBJECT_SUBTYPE_VALUE ctr; + PERCENTAGE chance; + IDX k_idx; char dummy[80]; - int x1, y1, level; + POSITION x1, y1; + int level; byte col; strcpy(dummy, ""); @@ -4743,7 +911,7 @@ static int select_magic_eater(bool only_browse) /* Print header(s) */ #ifdef JP - prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x); + prt(format(" %s 失率 %s 失率", (tval == TV_ROD ? " 状態 " : "使用回数"), (tval == TV_ROD ? " 状態 " : "使用回数")), y++, x); #else prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x); #endif @@ -4758,13 +926,9 @@ static int select_magic_eater(bool only_browse) if (use_menu) { if (ctr == (menu_line-1)) -#ifdef JP - strcpy(dummy, "¡Õ"); -#else - strcpy(dummy, "> "); -#endif - else strcpy(dummy, " "); - + strcpy(dummy, _("》", "> ")); + else + strcpy(dummy, " "); } /* letter/number for power selection */ else @@ -4803,11 +967,7 @@ static int select_magic_eater(bool only_browse) if (tval == TV_ROD) { strcat(dummy, format( -#ifdef JP - " %-22.22s ½¼Å¶:%2d/%2d%3d%%", -#else - " %-22.22s (%2d/%2d) %3d%%", -#endif + _(" %-22.22s 充填:%2d/%2d%3d%%", " %-22.22s (%2d/%2d) %3d%%"), k_name + k_info[k_idx].name, p_ptr->magic_num1[ctr+ext] ? (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0, @@ -4935,7 +1095,7 @@ static int select_magic_eater(bool only_browse) ask = (isupper(choice)); /* Lowercase */ - if (ask) choice = tolower(choice); + if (ask) choice = (char)tolower(choice); /* Extract request */ i = (islower(choice) ? A2I(choice) : -1); @@ -4963,11 +1123,7 @@ static int select_magic_eater(bool only_browse) char tmp_val[160]; /* Prompt */ -#ifdef JP - (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", k_name + k_info[lookup_kind(tval ,i)].name); -#else - (void) strnfmt(tmp_val, 78, "Use %s?", k_name + k_info[lookup_kind(tval ,i)].name); -#endif + (void) strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s?"), k_name + k_info[lookup_kind(tval ,i)].name); /* Belay that order */ if (!get_check(tmp_val)) continue; @@ -4976,11 +1132,7 @@ static int select_magic_eater(bool only_browse) { if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE) { -#ifdef JP - msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£"); -#else - msg_print("The magic are still charging."); -#endif + msg_print(_("その魔法はまだ充填している最中だ。", "The magic are still charging.")); msg_print(NULL); if (use_menu) ask = TRUE; continue; @@ -4990,11 +1142,7 @@ static int select_magic_eater(bool only_browse) { if (p_ptr->magic_num1[ext+i] < EATER_CHARGE) { -#ifdef JP - msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£"); -#else - msg_print("The magic has no charges left."); -#endif + msg_print(_("その魔法は使用回数が切れている。", "The magic has no charges left.")); msg_print(NULL); if (use_menu) ask = TRUE; continue; @@ -5020,13 +1168,7 @@ static int select_magic_eater(bool only_browse) prt(&temp[j], line, 10); line++; } - -#ifdef JP - prt("²¿¤«¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0); -#else - prt("Hit any key.",0,0); -#endif - (void)inkey(); + continue; } @@ -5046,35 +1188,39 @@ static int select_magic_eater(bool only_browse) } -/* - * Use eaten rod, wand or staff +/*! + * @brief 取り込んだ魔力を利用するコマンドのメインルーチン / + * Use eaten rod, wand or staff + * @param only_browse 閲覧するだけならばTRUE + * @param powerful 強力発動中の処理ならばTRUE + * @return 実際にコマンドを実行したならばTRUEを返す。 */ -void do_cmd_magic_eater(bool only_browse) +bool do_cmd_magic_eater(bool only_browse, bool powerful) { - int item, chance, level, k_idx, tval, sval; + OBJECT_SUBTYPE_VALUE item; + PERCENTAGE chance; + DEPTH level; + IDX k_idx; + OBJECT_TYPE_VALUE tval; + OBJECT_SUBTYPE_VALUE sval; bool use_charge = TRUE; /* Not when confused */ if (!only_browse && p_ptr->confused) { -#ifdef JP -msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª"); -#else - msg_print("You are too confused!"); -#endif - - return; + msg_print(_("混乱していて唱えられない!", "You are too confused!")); + return FALSE; } item = select_magic_eater(only_browse); if (item == -1) { - energy_use = 0; - return; + p_ptr->energy_use = 0; + return FALSE; } if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;} else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;} - else {tval = TV_STAFF;sval = item;} + else {tval = TV_STAFF; sval = item;} k_idx = lookup_kind(tval, sval); level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level); @@ -5098,19 +1244,14 @@ msg_print(" if (randint0(100) < chance) { if (flush_failure) flush(); - -#ifdef JP -msg_print("¼öʸ¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª"); -#else - msg_format("You failed to get the magic off!"); -#endif - + + msg_print(_("呪文をうまく唱えられなかった!", "You failed to get the magic off!")); sound(SOUND_FAIL); if (randint1(100) >= chance) chg_virtue(V_CHANCE,-1); - energy_use = 100; + p_ptr->energy_use = 100; - return; + return TRUE; } else { @@ -5119,24 +1260,26 @@ msg_print(" if (tval == TV_ROD) { if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE)) - if (!get_aim_dir(&dir)) return; - rod_effect(sval, dir, &use_charge, TRUE); - if (!use_charge) return; + if (!get_aim_dir(&dir)) return FALSE; + rod_effect(sval, dir, &use_charge, powerful, TRUE); + if (!use_charge) return FALSE; } else if (tval == TV_WAND) { - if (!get_aim_dir(&dir)) return; - wand_effect(sval, dir, TRUE); + if (!get_aim_dir(&dir)) return FALSE; + wand_effect(sval, dir, powerful, TRUE); } else { - staff_effect(sval, &use_charge, TRUE, TRUE); - if (!use_charge) return; + staff_effect(sval, &use_charge, powerful, TRUE, TRUE); + if (!use_charge) return FALSE; } if (randint1(100) < chance) chg_virtue(V_CHANCE,1); } - energy_use = 100; + p_ptr->energy_use = 100; if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE; else p_ptr->magic_num1[item] -= EATER_CHARGE; + + return TRUE; }