X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcmd6.c;h=c1aa2f7865adac0100be2c91ba4f9a5e001bc549;hb=26280f252025a95dc50284d4defa51ca19da27ee;hp=4b6b68d6fdab8291b2bc8b79e9f981069c9f6a00;hpb=be4cf364b3216c9d96423fdda12388ea1b966102;p=hengband%2Fhengband.git diff --git a/src/cmd6.c b/src/cmd6.c index 4b6b68d6f..c1aa2f786 100644 --- a/src/cmd6.c +++ b/src/cmd6.c @@ -1,15 +1,15 @@ /* File: cmd6.c */ -/* Purpose: Object commands */ - /* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ +/* Purpose: Object commands */ + #include "angband.h" @@ -59,6 +59,9 @@ static void do_cmd_eat_food_aux(int item) int ident, lev; object_type *o_ptr; + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + /* Get the item (in the pack) */ if (item >= 0) { @@ -81,7 +84,7 @@ static void do_cmd_eat_food_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (o_ptr->tval == TV_FOOD) { @@ -90,7 +93,7 @@ static void do_cmd_eat_food_aux(int item) { case SV_FOOD_POISON: { - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { if (set_poisoned(p_ptr->poisoned + randint0(10) + 10)) { @@ -378,7 +381,7 @@ static void do_cmd_eat_food_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_KNOWLEDGE, -1); chg_virtue(V_PATIENCE, -1); @@ -386,10 +389,10 @@ static void do_cmd_eat_food_aux(int item) } /* We have tried it */ - object_tried(o_ptr); + if (o_ptr->tval == TV_FOOD) object_tried(o_ptr); /* The player is now aware of the object */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -418,8 +421,144 @@ msg_print(" #endif } - else if (p_ptr->prace == RACE_SKELETON) + else if ((prace_is_(RACE_SKELETON) || + prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_SPECTRE)) && + (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)) + { + cptr staff; + + if (o_ptr->tval == TV_STAFF && + (item < 0) && (o_ptr->number > 1)) + { +#ifdef JP + msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£"); +#else + msg_print("You must first pick up the staffs."); +#endif + return; + } + +#ifdef JP + staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ"; +#else + staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand"; +#endif + + /* "Eat" charges */ + if (o_ptr->pval == 0) + { +#ifdef JP + msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff); +#else + msg_format("The %s has no charges left.", staff); +#endif + + o_ptr->ident |= (IDENT_EMPTY); + + /* Combine / Reorder the pack (later) */ + p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->window |= (PW_INVEN); + + return; + } + +#ifdef JP + msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff); +#else + msg_format("You absorb mana of the %s as your energy.", staff); +#endif + + /* Use a single charge */ + o_ptr->pval--; + + /* Eat a charge */ + set_food(p_ptr->food + 5000); + + /* XXX Hack -- unstack if necessary */ + if (o_ptr->tval == TV_STAFF && + (item >= 0) && (o_ptr->number > 1)) + { + object_type forge; + object_type *q_ptr; + + /* Get local object */ + q_ptr = &forge; + + /* Obtain a local object */ + object_copy(q_ptr, o_ptr); + + /* Modify quantity */ + q_ptr->number = 1; + + /* Restore the charges */ + o_ptr->pval++; + + /* Unstack the used item */ + o_ptr->number--; + p_ptr->total_weight -= q_ptr->weight; + item = inven_carry(q_ptr); + + /* Message */ +#ifdef JP + msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£"); +#else + msg_print("You unstack your staff."); +#endif + } + + /* Describe charges in the pack */ + if (item >= 0) + { + inven_item_charges(item); + } + + /* Describe charges on the floor */ + else + { + floor_item_charges(0 - item); + } + + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); + + /* Don't eat a staff/wand itself */ + return; + } + else if ((prace_is_(RACE_DEMON) || + (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) && + (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && + my_strchr("pht", r_info[o_ptr->pval].d_char))) + { + /* Drain vitality of humanoids */ + char o_name[MAX_NLEN]; + + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); + +#ifdef JP + msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name); +#else + msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name); +#endif + (void)set_food(PY_FOOD_MAX - 1); + } + else if (prace_is_(RACE_SKELETON)) { +#if 0 + if (o_ptr->tval == TV_SKELETON || + (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON)) + { +#ifdef JP + msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£"); +#else + msg_print("Your body absorbs the bone."); +#endif + set_food(p_ptr->food + 5000); + } + else +#endif + if (!((o_ptr->sval == SV_FOOD_WAYBREAD) || (o_ptr->sval < SV_FOOD_BISCUIT))) { @@ -449,12 +588,12 @@ msg_print(" } } - else if ((p_ptr->prace == RACE_GOLEM) || - (p_ptr->prace == RACE_ZOMBIE) || - (p_ptr->prace == RACE_ENT) || - (p_ptr->prace == RACE_DEMON) || - (p_ptr->prace == RACE_ANDROID) || - (p_ptr->prace == RACE_SPECTRE) || + else if (prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_ENT) || + prace_is_(RACE_DEMON) || + prace_is_(RACE_ANDROID) || + prace_is_(RACE_SPECTRE) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) { #ifdef JP @@ -465,8 +604,14 @@ msg_print(" set_food(p_ptr->food + ((o_ptr->pval) / 20)); } + else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD) + { + /* Waybread is always fully satisfying. */ + set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1)); + } else { + /* Food can feed the player */ (void)set_food(p_ptr->food + o_ptr->pval); } @@ -493,8 +638,34 @@ msg_print(" */ static bool item_tester_hook_eatable(object_type *o_ptr) { -/* if ((o_ptr->tval==TV_FOOD) || ((o_ptr->tval==TV_CORPSE) && o_ptr->sval)) return (TRUE); */ - if (o_ptr->tval==TV_FOOD) return (TRUE); + if (o_ptr->tval==TV_FOOD) return TRUE; + +#if 0 + if (prace_is_(RACE_SKELETON)) + { + if (o_ptr->tval == TV_SKELETON || + (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON)) + return TRUE; + } + else +#endif + + if (prace_is_(RACE_SKELETON) || + prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_SPECTRE)) + { + if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND) + return TRUE; + } + else if (prace_is_(RACE_DEMON) || + (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) + { + if (o_ptr->tval == TV_CORPSE && + o_ptr->sval == SV_CORPSE && + my_strchr("pht", r_info[o_ptr->pval].d_char)) + return TRUE; + } /* Assume not */ return (FALSE); @@ -540,7 +711,7 @@ void do_cmd_eat_food(void) static void do_cmd_quaff_potion_aux(int item) { int ident, lev; - object_type *o_ptr; + object_type *o_ptr; object_type forge; object_type *q_ptr; @@ -561,10 +732,11 @@ static void do_cmd_quaff_potion_aux(int item) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) - { - stop_singing(); - } + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) + { + if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all(); + } /* Get the item (in the pack) */ if (item >= 0) @@ -611,70 +783,71 @@ static void do_cmd_quaff_potion_aux(int item) ident = FALSE; /* Object level */ - lev = get_object_level(q_ptr); + lev = k_info[q_ptr->k_idx].level; /* Analyze the potion */ - switch (q_ptr->sval) + if (q_ptr->tval == TV_POTION) { + switch (q_ptr->sval) + { #ifdef JP - /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */ + /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */ case SV_POTION_WATER: - { msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£"); msg_print("¤Î¤É¤Î³é¤­¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£"); ident = TRUE; break; - } + case SV_POTION_APPLE_JUICE: - { msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£"); msg_print("¤Î¤É¤Î³é¤­¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£"); ident = TRUE; break; - } + case SV_POTION_SLIME_MOLD: - { msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£"); msg_print("¤Î¤É¤Î³é¤­¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£"); ident = TRUE; break; - } + #else case SV_POTION_WATER: case SV_POTION_APPLE_JUICE: case SV_POTION_SLIME_MOLD: - { msg_print("You feel less thirsty."); ident = TRUE; break; - } #endif - case SV_POTION_SLOWNESS: - { if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE; break; - } case SV_POTION_SALT_WATER: - { #ifdef JP msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£"); #else msg_print("The potion makes you vomit!"); #endif - (void)set_food(PY_FOOD_STARVE - 1); + if (!(prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || + prace_is_(RACE_DEMON) || + prace_is_(RACE_ANDROID) || + prace_is_(RACE_SPECTRE) || + (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))) + { + /* Only living creatures get thirsty */ + (void)set_food(PY_FOOD_STARVE - 1); + } + (void)set_poisoned(0); (void)set_paralyzed(p_ptr->paralyzed + 4); ident = TRUE; break; - } case SV_POTION_POISON: - { - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { if (set_poisoned(p_ptr->poisoned + randint0(15) + 10)) { @@ -682,10 +855,8 @@ static void do_cmd_quaff_potion_aux(int item) } } break; - } case SV_POTION_BLINDNESS: - { if (!p_ptr->resist_blind) { if (set_blind(p_ptr->blind + randint0(100) + 100)) @@ -694,10 +865,8 @@ static void do_cmd_quaff_potion_aux(int item) } } break; - } case SV_POTION_CONFUSION: /* Booze */ - { if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1); else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN; if (!p_ptr->resist_conf) @@ -722,11 +891,11 @@ static void do_cmd_quaff_potion_aux(int item) ident = TRUE; if (one_in_(3)) lose_all_info(); else wiz_dark(); - teleport_player(100); + (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); wiz_dark(); #ifdef JP -msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); -msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); + msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£"); + msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª"); #else msg_print("You wake up somewhere with a sore head..."); msg_print("You can't remember a thing, or how you got here!"); @@ -735,16 +904,14 @@ msg_print(" } } break; - } case SV_POTION_SLEEP: - { if (!p_ptr->free_act) { #ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£"); + msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£"); #else - msg_print("You fall asleep."); + msg_print("You fall asleep."); #endif @@ -772,10 +939,8 @@ msg_print(" } } break; - } case SV_POTION_LOSE_MEMORIES: - { if (!p_ptr->hold_life && (p_ptr->exp > 0)) { #ifdef JP @@ -789,10 +954,8 @@ msg_print(" ident = TRUE; } break; - } case SV_POTION_RUINATION: - { #ifdef JP msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤­¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£"); take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1); @@ -809,46 +972,32 @@ msg_print(" (void)dec_stat(A_INT, 25, TRUE); ident = TRUE; break; - } case SV_POTION_DEC_STR: - { if (do_dec_stat(A_STR)) ident = TRUE; break; - } case SV_POTION_DEC_INT: - { if (do_dec_stat(A_INT)) ident = TRUE; break; - } case SV_POTION_DEC_WIS: - { if (do_dec_stat(A_WIS)) ident = TRUE; break; - } case SV_POTION_DEC_DEX: - { if (do_dec_stat(A_DEX)) ident = TRUE; break; - } case SV_POTION_DEC_CON: - { if (do_dec_stat(A_CON)) ident = TRUE; break; - } case SV_POTION_DEC_CHR: - { if (do_dec_stat(A_CHR)) ident = TRUE; break; - } case SV_POTION_DETONATIONS: - { #ifdef JP msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤­¤¿¡ª"); take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1); @@ -861,10 +1010,8 @@ msg_print(" (void)set_cut(p_ptr->cut + 5000); ident = TRUE; break; - } case SV_POTION_DEATH: - { chg_virtue(V_VITALITY, -1); chg_virtue(V_UNLIFE, 5); #ifdef JP @@ -877,46 +1024,34 @@ msg_print(" ident = TRUE; break; - } case SV_POTION_INFRAVISION: - { if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE)) { ident = TRUE; } break; - } case SV_POTION_DETECT_INVIS: - { if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE)) { ident = TRUE; } break; - } case SV_POTION_SLOW_POISON: - { if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE; break; - } case SV_POTION_CURE_POISON: - { if (set_poisoned(0)) ident = TRUE; break; - } case SV_POTION_BOLDNESS: - { if (set_afraid(0)) ident = TRUE; break; - } case SV_POTION_SPEED: - { if (!p_ptr->fast) { if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE; @@ -926,63 +1061,49 @@ msg_print(" (void)set_fast(p_ptr->fast + 5, FALSE); } break; - } case SV_POTION_RESIST_HEAT: - { if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE)) { ident = TRUE; } break; - } case SV_POTION_RESIST_COLD: - { if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE)) { ident = TRUE; } break; - } case SV_POTION_HEROISM: - { if (set_afraid(0)) ident = TRUE; if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE; if (hp_player(10)) ident = TRUE; break; - } case SV_POTION_BESERK_STRENGTH: - { if (set_afraid(0)) ident = TRUE; if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE; if (hp_player(30)) ident = TRUE; break; - } case SV_POTION_CURE_LIGHT: - { if (hp_player(damroll(2, 8))) ident = TRUE; if (set_blind(0)) ident = TRUE; if (set_cut(p_ptr->cut - 10)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; break; - } case SV_POTION_CURE_SERIOUS: - { if (hp_player(damroll(4, 8))) ident = TRUE; if (set_blind(0)) ident = TRUE; if (set_confused(0)) ident = TRUE; if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; break; - } case SV_POTION_CURE_CRITICAL: - { if (hp_player(damroll(6, 8))) ident = TRUE; if (set_blind(0)) ident = TRUE; if (set_confused(0)) ident = TRUE; @@ -991,10 +1112,8 @@ msg_print(" if (set_cut(0)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; break; - } case SV_POTION_HEALING: - { if (hp_player(300)) ident = TRUE; if (set_blind(0)) ident = TRUE; if (set_confused(0)) ident = TRUE; @@ -1003,10 +1122,8 @@ msg_print(" if (set_cut(0)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; break; - } case SV_POTION_STAR_HEALING: - { if (hp_player(1200)) ident = TRUE; if (set_blind(0)) ident = TRUE; if (set_confused(0)) ident = TRUE; @@ -1015,10 +1132,8 @@ msg_print(" if (set_cut(0)) ident = TRUE; if (set_shero(0,TRUE)) ident = TRUE; break; - } case SV_POTION_LIFE: - { chg_virtue(V_VITALITY, 1); chg_virtue(V_UNLIFE, -5); #ifdef JP @@ -1045,10 +1160,8 @@ msg_print(" hp_player(5000); ident = TRUE; break; - } case SV_POTION_RESTORE_MANA: - { if (p_ptr->pclass == CLASS_MAGIC_EATER) { int i; @@ -1066,7 +1179,7 @@ msg_print(" #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->window |= (PW_PLAYER); ident = TRUE; @@ -1078,7 +1191,7 @@ msg_print(" #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->redraw |= (PR_MANA); @@ -1088,88 +1201,60 @@ msg_print(" } if (set_shero(0,TRUE)) ident = TRUE; break; - } case SV_POTION_RESTORE_EXP: - { if (restore_level()) ident = TRUE; break; - } case SV_POTION_RES_STR: - { if (do_res_stat(A_STR)) ident = TRUE; break; - } case SV_POTION_RES_INT: - { if (do_res_stat(A_INT)) ident = TRUE; break; - } case SV_POTION_RES_WIS: - { if (do_res_stat(A_WIS)) ident = TRUE; break; - } case SV_POTION_RES_DEX: - { if (do_res_stat(A_DEX)) ident = TRUE; break; - } case SV_POTION_RES_CON: - { if (do_res_stat(A_CON)) ident = TRUE; break; - } case SV_POTION_RES_CHR: - { if (do_res_stat(A_CHR)) ident = TRUE; break; - } case SV_POTION_INC_STR: - { if (do_inc_stat(A_STR)) ident = TRUE; break; - } case SV_POTION_INC_INT: - { if (do_inc_stat(A_INT)) ident = TRUE; break; - } case SV_POTION_INC_WIS: - { if (do_inc_stat(A_WIS)) ident = TRUE; break; - } case SV_POTION_INC_DEX: - { if (do_inc_stat(A_DEX)) ident = TRUE; break; - } case SV_POTION_INC_CON: - { if (do_inc_stat(A_CON)) ident = TRUE; break; - } case SV_POTION_INC_CHR: - { if (do_inc_stat(A_CHR)) ident = TRUE; break; - } case SV_POTION_AUGMENTATION: - { if (do_inc_stat(A_STR)) ident = TRUE; if (do_inc_stat(A_INT)) ident = TRUE; if (do_inc_stat(A_WIS)) ident = TRUE; @@ -1177,11 +1262,8 @@ msg_print(" if (do_inc_stat(A_CON)) ident = TRUE; if (do_inc_stat(A_CHR)) ident = TRUE; break; - } case SV_POTION_ENLIGHTENMENT: - { - chg_virtue(V_ENLIGHTEN, 1); #ifdef JP msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤­¤¿..."); #else @@ -1190,13 +1272,11 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE, FALSE); + wiz_lite(FALSE); ident = TRUE; break; - } case SV_POTION_STAR_ENLIGHTENMENT: - { #ifdef JP msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿..."); #else @@ -1204,12 +1284,12 @@ msg_print(" #endif chg_virtue(V_KNOWLEDGE, 1); - chg_virtue(V_ENLIGHTEN, 1); + chg_virtue(V_ENLIGHTEN, 2); msg_print(NULL); - wiz_lite(TRUE, FALSE); + wiz_lite(FALSE); (void)do_inc_stat(A_INT); (void)do_inc_stat(A_WIS); - (void)detect_traps(DETECT_RAD_DEFAULT); + (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); (void)detect_doors(DETECT_RAD_DEFAULT); (void)detect_stairs(DETECT_RAD_DEFAULT); (void)detect_treasure(DETECT_RAD_DEFAULT); @@ -1219,10 +1299,8 @@ msg_print(" self_knowledge(); ident = TRUE; break; - } case SV_POTION_SELF_KNOWLEDGE: - { #ifdef JP msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë..."); #else @@ -1233,10 +1311,8 @@ msg_print(" self_knowledge(); ident = TRUE; break; - } case SV_POTION_EXPERIENCE: - { if (p_ptr->prace == RACE_ANDROID) break; chg_virtue(V_ENLIGHTEN, 1); if (p_ptr->exp < PY_MAX_EXP) @@ -1253,10 +1329,8 @@ msg_print(" ident = TRUE; } break; - } case SV_POTION_RESISTANCE: - { (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE); (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE); (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE); @@ -1264,10 +1338,8 @@ msg_print(" (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE); ident = TRUE; break; - } case SV_POTION_CURING: - { if (hp_player(50)) ident = TRUE; if (set_blind(0)) ident = TRUE; if (set_poisoned(0)) ident = TRUE; @@ -1276,17 +1348,13 @@ msg_print(" if (set_cut(0)) ident = TRUE; if (set_image(0)) ident = TRUE; break; - } case SV_POTION_INVULNERABILITY: - { (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE); ident = TRUE; break; - } case SV_POTION_NEW_LIFE: - { do_cmd_rerate(FALSE); get_max_stats(); p_ptr->update |= PU_BONUS; @@ -1306,18 +1374,14 @@ msg_print(" } ident = TRUE; break; - } case SV_POTION_NEO_TSUYOSHI: - { (void)set_image(0); (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE); ident = TRUE; break; - } case SV_POTION_TSUYOSHI: - { #ifdef JP msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×"); #else @@ -1332,10 +1396,8 @@ msg_print(" } ident = TRUE; break; - } case SV_POTION_POLYMORPH: - { if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23)) { chg_virtue(V_CHANCE, -5); @@ -1364,7 +1426,7 @@ msg_print(" } } - if (p_ptr->prace == RACE_SKELETON) + if (prace_is_(RACE_SKELETON)) { #ifdef JP msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª"); @@ -1378,7 +1440,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(q_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -1389,7 +1451,7 @@ msg_print(" object_tried(q_ptr); /* An identification was made */ - if (ident && !object_aware_p(q_ptr)) + if (ident && !object_is_aware(q_ptr)) { object_aware(q_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -1405,38 +1467,79 @@ msg_print(" switch (p_ptr->prace) { case RACE_VAMPIRE: - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); + (void)set_food(p_ptr->food + (q_ptr->pval / 10)); break; case RACE_SKELETON: /* Do nothing */ break; case RACE_GOLEM: case RACE_ZOMBIE: - case RACE_ENT: case RACE_DEMON: case RACE_SPECTRE: + set_food(p_ptr->food + ((q_ptr->pval) / 20)); + break; case RACE_ANDROID: - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + if (q_ptr->tval == TV_FLASK) + { +#ifdef JP + msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£"); +#else + msg_print("You replenish yourself with the oil."); +#endif + set_food(p_ptr->food + 5000); + } + else + { + set_food(p_ptr->food + ((q_ptr->pval) / 20)); + } + break; + case RACE_ENT: +#ifdef JP + msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£"); +#else + msg_print("You are moistened."); +#endif + set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1)); break; default: - (void)set_food(p_ptr->food + o_ptr->pval); + (void)set_food(p_ptr->food + q_ptr->pval); break; } break; case MIMIC_DEMON: case MIMIC_DEMON_LORD: - set_food(p_ptr->food + ((o_ptr->pval) / 20)); + set_food(p_ptr->food + ((q_ptr->pval) / 20)); break; case MIMIC_VAMPIRE: - (void)set_food(p_ptr->food + (o_ptr->pval / 10)); + (void)set_food(p_ptr->food + (q_ptr->pval / 10)); break; default: - (void)set_food(p_ptr->food + o_ptr->pval); + (void)set_food(p_ptr->food + q_ptr->pval); break; } } +/* + * Hook to determine if an object can be quaffed + */ +static bool item_tester_hook_quaff(object_type *o_ptr) +{ + if (o_ptr->tval == TV_POTION) return TRUE; + + if (prace_is_(RACE_ANDROID)) + { + if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL) + return TRUE; + } + + return FALSE; +} + + +/* + * Quaff some potion (from the pack or floor) + */ void do_cmd_quaff_potion(void) { int item; @@ -1448,7 +1551,7 @@ void do_cmd_quaff_potion(void) } /* Restrict choices to potions */ - item_tester_tval = TV_POTION; + item_tester_hook = item_tester_hook_quaff; /* Get an item */ #ifdef JP @@ -1473,7 +1576,7 @@ void do_cmd_quaff_potion(void) * include scrolls with no effects but recharge or identify, which are * cancelled before use. XXX Reading them still takes a turn, though. */ -static void do_cmd_read_scroll_aux(int item) +static void do_cmd_read_scroll_aux(int item, bool known) { int k, used_up, ident, lev; object_type *o_ptr; @@ -1519,16 +1622,16 @@ static void do_cmd_read_scroll_aux(int item) return; } - if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) - { - stop_singing(); - } + if (music_singing_any()) stop_singing(); + + /* Hex */ + if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all(); /* Not identified yet */ ident = FALSE; /* Object level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Assume the scroll will get used up */ used_up = TRUE; @@ -1569,7 +1672,14 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_CURSE_WEAPON: { - if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE; + k = 0; + if (buki_motteruka(INVEN_RARM)) + { + k = INVEN_RARM; + if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM; + } + else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM; + if (k && curse_weapon(FALSE, k)) ident = TRUE; break; } @@ -1577,7 +1687,7 @@ static void do_cmd_read_scroll_aux(int item) { for (k = 0; k < randint1(3); k++) { - if (summon_specific(0, py, px, dun_level, 0, TRUE, FALSE, FALSE, TRUE, TRUE)) + if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) { ident = TRUE; } @@ -1589,7 +1699,7 @@ static void do_cmd_read_scroll_aux(int item) { for (k = 0; k < randint1(3); k++) { - if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, TRUE, FALSE, FALSE, TRUE, TRUE)) + if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) { ident = TRUE; } @@ -1599,7 +1709,7 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_SUMMON_PET: { - if (summon_specific(-1, py, px, dun_level, 0, TRUE, TRUE, TRUE, FALSE, FALSE)) + if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET))) { ident = TRUE; } @@ -1608,7 +1718,7 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_SUMMON_KIN: { - if (summon_kin_player(TRUE, p_ptr->lev, py, px, TRUE)) + if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP))) { ident = TRUE; } @@ -1623,21 +1733,21 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_PHASE_DOOR: { - teleport_player(10); + teleport_player(10, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } case SV_SCROLL_TELEPORT_LEVEL: { - (void)teleport_player_level(); + (void)teleport_level(0); ident = TRUE; break; } @@ -1651,15 +1761,15 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_IDENTIFY: { - ident = TRUE; if (!ident_spell(FALSE)) used_up = FALSE; + ident = TRUE; break; } case SV_SCROLL_STAR_IDENTIFY: { - ident = TRUE; if (!identify_fully(FALSE)) used_up = FALSE; + ident = TRUE; break; } @@ -1769,7 +1879,7 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_DETECT_TRAP: { - if (detect_traps(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE; break; } @@ -1849,7 +1959,7 @@ static void do_cmd_read_scroll_aux(int item) case SV_SCROLL_STAR_DESTRUCTION: { - if (destroy_area(py, px, 13+randint0(5), TRUE)) + if (destroy_area(py, px, 13 + randint0(5), FALSE)) ident = TRUE; else #ifdef JP @@ -1870,7 +1980,21 @@ msg_print(" case SV_SCROLL_SPELL: { - if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break; + if ((p_ptr->pclass == CLASS_WARRIOR) || + (p_ptr->pclass == CLASS_IMITATOR) || + (p_ptr->pclass == CLASS_MINDCRAFTER) || + (p_ptr->pclass == CLASS_SORCERER) || + (p_ptr->pclass == CLASS_ARCHER) || + (p_ptr->pclass == CLASS_MAGIC_EATER) || + (p_ptr->pclass == CLASS_RED_MAGE) || + (p_ptr->pclass == CLASS_SAMURAI) || + (p_ptr->pclass == CLASS_BLUE_MAGE) || + (p_ptr->pclass == CLASS_CAVALRY) || + (p_ptr->pclass == CLASS_BERSERKER) || + (p_ptr->pclass == CLASS_SMITH) || + (p_ptr->pclass == CLASS_MIRROR_MASTER) || + (p_ptr->pclass == CLASS_NINJA) || + (p_ptr->pclass == CLASS_SNIPER)) break; p_ptr->add_spells++; p_ptr->update |= (PU_SPELLS); ident = TRUE; @@ -1910,7 +2034,7 @@ msg_print(" { fire_ball(GF_FIRE, 0, 666, 4); /* Note: "Double" damage since it is centered on the player ... */ - if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire)) + if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire)) #ifdef JP take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1); #else @@ -1925,7 +2049,7 @@ take_hit(DAMAGE_NOESCAPE, 50+randint1(50), " case SV_SCROLL_ICE: { fire_ball(GF_ICE, 0, 777, 4); - if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold)) + if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold)) #ifdef JP take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1); #else @@ -2056,7 +2180,7 @@ msg_print(" msg_print(NULL); msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×"); #else - msg_print("'One Ring to rule them all, "); + msg_print("'One Ring to rule them all, "); msg_print(NULL); msg_print("One Ring to find them, "); msg_print(NULL); @@ -2066,7 +2190,7 @@ msg_print(" #endif used_up = FALSE; } - else if (o_ptr->tval==TV_PARCHEMENT) + else if (o_ptr->tval==TV_PARCHMENT) { cptr q; char o_name[MAX_NLEN]; @@ -2078,10 +2202,10 @@ msg_print(" q=format("book-%d_jp.txt",o_ptr->sval); /* Display object description */ - object_desc(o_name, o_ptr, TRUE, 0); + object_desc(o_name, o_ptr, OD_NAME_ONLY); /* Build the filename */ - path_build(buf, 1024, ANGBAND_DIR_FILE, q); + path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q); /* Peruse the help file */ (void)show_file(TRUE, buf, o_name, 0, 0); @@ -2096,7 +2220,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2107,7 +2231,7 @@ msg_print(" object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -2140,8 +2264,6 @@ msg_print(" floor_item_describe(0 - item); floor_item_optimize(0 - item); } - - /* Can save again */ } @@ -2150,7 +2272,7 @@ msg_print(" */ static bool item_tester_hook_readable(object_type *o_ptr) { - if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); + if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE); /* Assume not */ return (FALSE); @@ -2159,6 +2281,7 @@ static bool item_tester_hook_readable(object_type *o_ptr) void do_cmd_read_scroll(void) { + object_type *o_ptr; int item; cptr q, s; @@ -2214,12 +2337,24 @@ void do_cmd_read_scroll(void) if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; + /* Get the item (in the pack) */ + if (item >= 0) + { + o_ptr = &inventory[item]; + } + + /* Get the item (on the floor) */ + else + { + o_ptr = &o_list[0 - item]; + } + /* Read the scroll */ - do_cmd_read_scroll_aux(item); + do_cmd_read_scroll_aux(item, object_is_aware(o_ptr)); } -static int staff_effect(int sval, bool *use_charge, bool magic) +static int staff_effect(int sval, bool *use_charge, bool magic, bool known) { int k; int ident = FALSE; @@ -2253,7 +2388,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic) { for (k = 0; k < randint1(4); k++) { - if (summon_specific(0, py, px, dun_level, 0, TRUE, FALSE, FALSE, TRUE, TRUE)) + if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) { ident = TRUE; } @@ -2263,7 +2398,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic) case SV_STAFF_TELEPORTATION: { - teleport_player(100); + teleport_player(100, 0L); ident = TRUE; break; } @@ -2318,15 +2453,15 @@ static int staff_effect(int sval, bool *use_charge, bool magic) } for (k = 0; k < num; k++) { - attempts = 1000; + attempts = 1000; - while(attempts--) + while (attempts--) { scatter(&y, &x, py, px, 4, 0); - if (!cave_floor_bold(y, x)) continue; + if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; - if ((y != py) || (x != px)) break; + if (!player_bold(y, x)) break; } project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK, @@ -2364,7 +2499,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic) case SV_STAFF_DETECT_TRAP: { - if (detect_traps(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE; break; } @@ -2426,7 +2561,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic) #ifdef JP msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); #else - msg_print("Your feel your head clear."); + msg_print("You feel your head clear."); #endif p_ptr->redraw |= (PR_MANA); @@ -2511,7 +2646,7 @@ msg_print(" case SV_STAFF_DESTRUCTION: { - if (destroy_area(py, px, 13+randint0(5), TRUE)) + if (destroy_area(py, px, 13 + randint0(5), FALSE)) ident = TRUE; break; @@ -2530,20 +2665,37 @@ msg_print(" #ifdef JP msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤­Îö¤¤¤¿¡ª"); #else - msg_print("Mighty magics rend your enemies!"); + msg_print("Mighty magics rend your enemies!"); +#endif + project(0, 5, py, px, + (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1); + if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE)) + { +#ifdef JP + (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1); +#else + (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1); +#endif + } + ident = TRUE; + + break; + } + + case SV_STAFF_NOTHING: + { +#ifdef JP + msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£"); +#else + msg_print("Nothing happen."); #endif - project(0, 5, py, px, - (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID | PROJECT_NO_REF, -1); - if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE)) - { + if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) || + prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE)) #ifdef JP - (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1); + msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£"); #else - (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1); + msg_print("What a waste. It's your food!"); #endif - } - ident = TRUE; - break; } } @@ -2597,7 +2749,7 @@ static void do_cmd_use_staff_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -2656,6 +2808,7 @@ static void do_cmd_use_staff_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->window |= (PW_INVEN); return; } @@ -2664,9 +2817,9 @@ static void do_cmd_use_staff_aux(int item) /* Sound */ sound(SOUND_ZAP); - ident = staff_effect(o_ptr->sval, &use_charge, FALSE); + ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr)); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -2680,7 +2833,7 @@ static void do_cmd_use_staff_aux(int item) object_tried(o_ptr); /* An identification was made */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3116,7 +3269,7 @@ static void do_cmd_aim_wand_aux(int item) /* Allow direction to be cancelled for free */ - if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER + if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER || o_ptr->sval == SV_WAND_HASTE_MONSTER)) target_pet = TRUE; if (!get_aim_dir(&dir)) @@ -3130,7 +3283,7 @@ static void do_cmd_aim_wand_aux(int item) energy_use = 100; /* Get the level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; if (lev > 50) lev = 50 + (lev - 50)/2; /* Base chance of success */ @@ -3189,6 +3342,7 @@ static void do_cmd_aim_wand_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->window |= (PW_INVEN); return; } @@ -3201,7 +3355,7 @@ static void do_cmd_aim_wand_aux(int item) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3212,7 +3366,7 @@ static void do_cmd_aim_wand_aux(int item) object_tried(o_ptr); /* Apply identification */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3272,12 +3426,15 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) { int ident = FALSE; + /* Unused */ + (void)magic; + /* Analyze the rod */ switch (sval) { case SV_ROD_DETECT_TRAP: { - if (detect_traps(DETECT_RAD_DEFAULT)) ident = TRUE; + if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE; break; } @@ -3290,8 +3447,8 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) case SV_ROD_IDENTIFY: { - ident = TRUE; if (!ident_spell(FALSE)) *use_charge = FALSE; + ident = TRUE; break; } @@ -3514,7 +3671,8 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic) */ static void do_cmd_zap_rod_aux(int item) { - int ident, chance, dir, lev, fail; + int ident, chance, lev, fail; + int dir = 0; object_type *o_ptr; bool success; @@ -3551,7 +3709,7 @@ static void do_cmd_zap_rod_aux(int item) /* Get a direction (unless KNOWN not to need it) */ if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) || - !object_aware_p(o_ptr)) + !object_is_aware(o_ptr)) { /* Get a direction, allow cancel */ if (!get_aim_dir(&dir)) return; @@ -3562,7 +3720,7 @@ static void do_cmd_zap_rod_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Base chance of success */ chance = p_ptr->skill_dev; @@ -3653,7 +3811,7 @@ msg_print(" /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - if (!(object_aware_p(o_ptr))) + if (!(object_is_aware(o_ptr))) { chg_virtue(V_PATIENCE, -1); chg_virtue(V_CHANCE, 1); @@ -3664,7 +3822,7 @@ msg_print(" object_tried(o_ptr); /* Successfully determined the object function */ - if (ident && !object_aware_p(o_ptr)) + if (ident && !object_is_aware(o_ptr)) { object_aware(o_ptr); gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev); @@ -3709,27 +3867,16 @@ void do_cmd_zap_rod(void) */ static bool item_tester_hook_activate(object_type *o_ptr) { - u32b f1, f2, f3; + u32b flgs[TR_FLAG_SIZE]; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* Extract the flags */ - object_flags(o_ptr, &f1, &f2, &f3); + object_flags(o_ptr, flgs); /* Check activation flag */ - if (f3 & (TR3_ACTIVATE)) return (TRUE); - - if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3) - { - switch(o_ptr->xtra3) - case ESSENCE_TMP_RES_ACID: - case ESSENCE_TMP_RES_ELEC: - case ESSENCE_TMP_RES_FIRE: - case ESSENCE_TMP_RES_COLD: - case ESSENCE_EARTHQUAKE: - return (TRUE); - } + if (have_flag(flgs, TR_ACTIVATE)) return (TRUE); /* Assume not */ return (FALSE); @@ -3824,6 +3971,9 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b) monster_race *r_ptr1 = &r_info[m_ptr1->r_idx]; monster_race *r_ptr2 = &r_info[m_ptr2->r_idx]; + /* Unused */ + (void)v; + if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE; if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE; @@ -3872,10 +4022,10 @@ static void do_cmd_activate_aux(int item) energy_use = 100; /* Extract the item level */ - lev = get_object_level(o_ptr); + lev = k_info[o_ptr->k_idx].level; /* Hack -- use artifact level instead */ - if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level; + if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level; else if (o_ptr->art_name) { switch (o_ptr->xtra2) @@ -4064,7 +4214,7 @@ static void do_cmd_activate_aux(int item) } /* Artifacts */ - else if (o_ptr->name1) + else if (object_is_fixed_artifact(o_ptr)) { /* Choose effect */ switch (o_ptr->name1) @@ -4072,7 +4222,7 @@ static void do_cmd_activate_aux(int item) case ART_GALADRIEL: { #ifdef JP - msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿..."); + msg_print("ààÍþÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿..."); #else msg_print("The phial wells with clear light..."); #endif @@ -4106,7 +4256,7 @@ msg_print(" chg_virtue(V_KNOWLEDGE, 1); chg_virtue(V_ENLIGHTEN, 1); - wiz_lite(FALSE, FALSE); + wiz_lite(FALSE); #ifdef JP msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿..."); take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1); @@ -4115,7 +4265,7 @@ take_hit(DAMAGE_LOSELIFE, damroll(3,8), " take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1); #endif - (void)detect_traps(DETECT_RAD_DEFAULT); + (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); (void)detect_doors(DETECT_RAD_DEFAULT); (void)detect_stairs(DETECT_RAD_DEFAULT); @@ -4273,15 +4423,15 @@ msg_print(" for (k = 0; k < num; k++) { - attempts = 1000; + attempts = 1000; - while(attempts--) + while (attempts--) { scatter(&y, &x, py, px, 4, 0); - if (!cave_floor_bold(y, x)) continue; + if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue; - if ((y != py) || (x != px)) break; + if (!player_bold(y, x)) break; } project(0, 3, y, x, 150, GF_ELEC, @@ -4350,6 +4500,7 @@ msg_print("Å· (void)set_stun(0); (void)set_confused(0); (void)set_blind(0); + (void)set_afraid(0); (void)set_hero(randint1(25) + 25, FALSE); (void)hp_player(777); o_ptr->timeout = 300; @@ -4475,7 +4626,7 @@ msg_print("Å· msg_print("Your cloak twists space around you..."); #endif - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = 45; break; } @@ -4493,6 +4644,18 @@ msg_print("Å· break; } + case ART_HEAVENLY_MAIDEN: + { +#ifdef JP + msg_print("¥¯¥í¡¼¥¯¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿..."); +#else + msg_print("Your cloak glows soft white..."); +#endif + if (!word_of_recall()) return; + o_ptr->timeout = 200; + break; + } + case ART_CAMMITHRIM: { #ifdef JP @@ -4694,10 +4857,10 @@ msg_print("Å· switch (randint1(13)) { case 1: case 2: case 3: case 4: case 5: - teleport_player(10); + teleport_player(10, 0L); break; case 6: case 7: case 8: case 9: case 10: - teleport_player(222); + teleport_player(222, 0L); break; case 11: case 12: (void)stair_creation(); @@ -4722,7 +4885,7 @@ if (get_check(" case ART_KAMUI: { - teleport_player(222); + teleport_player(222, 0L); o_ptr->timeout = 25; break; } @@ -4749,7 +4912,7 @@ msg_print(" msg_print("You summon the Legion of the Dawn."); #endif - (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, TRUE, TRUE, TRUE, FALSE, FALSE); + (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET)); o_ptr->timeout = 500 + randint1(500); break; } @@ -4982,7 +5145,7 @@ msg_print(" detect_all(DETECT_RAD_DEFAULT); probing(); identify_fully(FALSE); - o_ptr->timeout = 1000; + o_ptr->timeout = 100; break; } @@ -5001,6 +5164,7 @@ msg_print(" } case ART_BRAND: + case ART_HELLFIRE: { #ifdef JP msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿..."); @@ -5016,7 +5180,7 @@ msg_print(" { int num = 1; int i; - int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_NO_REF; + int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL; int tx, ty; #ifdef JP msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª"); @@ -5054,41 +5218,41 @@ msg_print(" o_ptr->timeout = 15; break; } - case ART_PALANTIR: - { - monster_type *m_ptr; - monster_race *r_ptr; - int i; + case ART_PALANTIR: + { + monster_type *m_ptr; + monster_race *r_ptr; + int i; #ifdef JP - msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥"); + msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥"); #else - msg_print("Some strange places show up in your mind. And you see ..."); + msg_print("Some strange places show up in your mind. And you see ..."); #endif - /* Process the monsters (backwards) */ - for (i = m_max - 1; i >= 1; i--) - { - /* Access the monster */ - m_ptr = &m_list[i]; + /* Process the monsters (backwards) */ + for (i = m_max - 1; i >= 1; i--) + { + /* Access the monster */ + m_ptr = &m_list[i]; - /* Ignore "dead" monsters */ - if (!m_ptr->r_idx) continue; + /* Ignore "dead" monsters */ + if (!m_ptr->r_idx) continue; - r_ptr = &r_info[m_ptr->r_idx]; + r_ptr = &r_info[m_ptr->r_idx]; - if(r_ptr->flags1 & RF1_UNIQUE) - { + if(r_ptr->flags1 & RF1_UNIQUE) + { #ifdef JP msg_format("%s¡¥ ",r_name + r_ptr->name); #else - msg_format("%s. ",r_name + r_ptr->name); + msg_format("%s. ",r_name + r_ptr->name); #endif - } - } - o_ptr->timeout = 200; - break; - } + } + } + o_ptr->timeout = 200; + break; + } case ART_STONE_LORE: { @@ -5160,7 +5324,13 @@ msg_print(" case ART_BOROMIR: { + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); +#ifdef JP + msg_print("¤¢¤Ê¤¿¤ÏÎ϶¯¤¤ÆÍÉ÷¤ò¿á¤­ÌĤ餷¤¿¡£¼þ°Ï¤ÎŨ¤¬¿Ì¤¨¾å¤Ã¤Æ¤¤¤ë!"); +#else msg_print("You wind a mighty blast; your enemies tremble!"); +#endif (void)turn_monsters((3 * p_ptr->lev / 2) + 10); o_ptr->timeout = randint0(40) + 40; break; @@ -5202,7 +5372,7 @@ msg_print(" o_ptr->timeout = randint0(120) + 120; break; } - case ART_HURIN: + case ART_HURIN: { (void)set_fast(randint1(50) + 50, FALSE); hp_player(10); @@ -5281,10 +5451,10 @@ msg_print(" y = py+ddy[dir]; x = px+ddx[dir]; tsuri_dir = dir; - if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER)) + if (!cave_have_flag_bold(y, x, FF_WATER)) { #ifdef JP - msg_print("¤½¤³¤ÏΦÃϤÀ¡£"); + msg_print("¤½¤³¤Ï¿åÊդǤϤʤ¤¡£"); #else msg_print("There is no fishing place."); #endif @@ -5312,7 +5482,7 @@ msg_print(" #ifdef JP msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£"); #else - msg_print("You stretched your wip."); + msg_print("You stretched your whip."); #endif fetch(dir, 500, TRUE); @@ -5321,9 +5491,12 @@ msg_print(" } case ART_ARRYU: { + u32b mode = PM_ALLOW_GROUP; bool pet = !one_in_(5); + if (pet) mode |= PM_FORCE_PET; + else mode |= PM_NO_PET; - if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, TRUE, FALSE, pet, FALSE, (bool)(!pet))) + if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode)) { if (pet) @@ -5368,7 +5541,7 @@ msg_print(" cptr kakusan = ""; #endif - if (summon_named_creature(py, px, MON_SUKE, FALSE, FALSE, TRUE, TRUE)) + if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET)) { #ifdef JP msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£"); @@ -5378,7 +5551,7 @@ msg_print(" #endif count++; } - if (summon_named_creature(py, px, MON_KAKU, FALSE, FALSE, TRUE, TRUE)) + if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET)) { #ifdef JP msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£"); @@ -5396,6 +5569,7 @@ msg_print(" if (!m_ptr->r_idx) continue; if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue; if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue; + if (!projectable(m_ptr->fy, m_ptr->fx, py, px)) continue; count++; break; } @@ -5442,6 +5616,7 @@ msg_print(" case ART_MATOI: case ART_AEGISFANG: { + (void)set_afraid(0); set_hero(randint1(25)+25, FALSE); hp_player(10); o_ptr->timeout = randint0(30) + 30; @@ -5458,7 +5633,7 @@ msg_print(" (void)set_image(0); o_ptr->timeout = 100; - break; + break; } case ART_BOLISHOI: @@ -5467,7 +5642,7 @@ msg_print(" (void)charm_animal(dir, p_ptr->lev); o_ptr->timeout = 200; - break; + break; } case ART_ARUNRUTH: @@ -5484,31 +5659,12 @@ msg_print(" } case ART_BLOOD: { - int dummy, i; #ifdef JP msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿..."); #else msg_print("Your scythe glows brightly!"); #endif - o_ptr->art_flags1 = a_info[ART_BLOOD].flags1; - o_ptr->art_flags2 = a_info[ART_BLOOD].flags2; - dummy = randint1(2)+randint1(2); - for (i = 0; i < dummy; i++) - { - int flag = randint0(19); - if (flag == 18) o_ptr->art_flags3 |= TR3_SLAY_HUMAN; - else o_ptr->art_flags1 |= (TR1_CHAOTIC << flag); - } - dummy = randint1(2); - for (i = 0; i < dummy; i++) - one_resistance(o_ptr); - dummy = 2; - for (i = 0; i < dummy; i++) - { - int tmp = randint0(11); - if (tmp < 6) o_ptr->art_flags1 |= (TR1_STR << tmp); - else o_ptr->art_flags1 |= (TR1_STEALTH << (tmp - 6)); - } + get_bloody_moon_flags(o_ptr); o_ptr->timeout = 3333; if (p_ptr->prace == RACE_ANDROID) calc_android_exp(); p_ptr->update |= (PU_BONUS | PU_HP); @@ -5521,6 +5677,7 @@ msg_print(" #else msg_print("You stamp. (as if you are in a ring.)"); #endif + (void)set_afraid(0); (void)set_hero(randint1(20) + 20, FALSE); dispel_evil(p_ptr->lev * 3); o_ptr->timeout = 100 + randint1(100); @@ -5552,9 +5709,11 @@ msg_print(" } case ART_JIZO: { + u32b mode = PM_ALLOW_GROUP; bool pet = !one_in_(5); + if (pet) mode |= PM_FORCE_PET; - if (summon_named_creature(py, px, MON_JIZOTAKO, FALSE, TRUE, FALSE, pet)) + if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode)) { if (pet) #ifdef JP @@ -5589,6 +5748,25 @@ msg_print(" break; } + case ART_AESCULAPIUS: + { +#ifdef JP + msg_print("Ï»¼ÜËÀ¤ÏÇ»Îп§¤Ëµ±¤¤¤Æ¤¤¤ë..."); +#else + msg_print("The jo staff glows a deep green..."); +#endif + + (void)do_res_stat(A_STR); + (void)do_res_stat(A_INT); + (void)do_res_stat(A_WIS); + (void)do_res_stat(A_DEX); + (void)do_res_stat(A_CON); + (void)do_res_stat(A_CHR); + (void)restore_level(); + o_ptr->timeout = 750; + break; + } + case ART_NIGHT: { #ifdef JP @@ -5601,6 +5779,81 @@ msg_print(" o_ptr->timeout = randint0(150) + 150; break; } + case ART_HELL: + { +#ifdef JP + msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿..."); +#else + msg_print("Your collar harness is coverd in pitch-darkness..."); +#endif + if (!get_aim_dir(&dir)) return; + fire_ball(GF_DARK, dir, 250, 4); + o_ptr->timeout = randint0(150) + 150; + break; + } + case ART_SACRED_KNIGHTS: + { +#ifdef JP + msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹..."); +#else + msg_print("Your amulet exhibits the truth..."); +#endif + if (remove_all_curse()) + { +#ifdef JP + msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£"); +#else + msg_print("You feel as if someone is watching over you."); +#endif + } + (void)probing(); + break; + } + case ART_CHARMED: + { +#ifdef JP + msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥"); +#else + msg_print("Your pendant glows pale..."); +#endif + if (p_ptr->pclass == CLASS_MAGIC_EATER) + { + int i; + for (i = 0; i < EATER_EXT*2; i++) + { + p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3; + if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE; + } + for (; i < EATER_EXT*3; i++) + { + int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2); + p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval; + if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0; + } +#ifdef JP + msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); +#else + msg_print("You feel your head clear."); +#endif + p_ptr->window |= (PW_PLAYER); + } + else if (p_ptr->csp < p_ptr->msp) + { + p_ptr->csp = p_ptr->msp; + p_ptr->csp_frac = 0; +#ifdef JP + msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£"); +#else + msg_print("You feel your head clear."); +#endif + + p_ptr->redraw |= (PR_MANA); + p_ptr->window |= (PW_PLAYER); + p_ptr->window |= (PW_SPELL); + } + o_ptr->timeout = 777; + break; + } } /* Window stuff */ @@ -5610,50 +5863,46 @@ msg_print(" return; } - else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_ACID)) - { - (void)set_oppose_acid(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - } - - else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_ELEC)) + if (object_is_smith(o_ptr)) { - (void)set_oppose_elec(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - } + switch (o_ptr->xtra3-1) + { + case ESSENCE_TMP_RES_ACID: + (void)set_oppose_acid(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; - else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_FIRE)) - { - (void)set_oppose_fire(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - } + case ESSENCE_TMP_RES_ELEC: + (void)set_oppose_elec(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; - else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_COLD)) - { - (void)set_oppose_cold(randint1(20) + 20, FALSE); - o_ptr->timeout = randint0(50) + 50; - return; - } + case ESSENCE_TMP_RES_FIRE: + (void)set_oppose_fire(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; - else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_EARTHQUAKE)) - { - earthquake(py, px, 5); - o_ptr->timeout = 100 + randint1(100); + case ESSENCE_TMP_RES_COLD: + (void)set_oppose_cold(randint1(20) + 20, FALSE); + o_ptr->timeout = randint0(50) + 50; + return; - /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); + case TR_IMPACT: + earthquake(py, px, 5); + o_ptr->timeout = 100 + randint1(100); + + /* Window stuff */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* Done */ - return; + /* Done */ + return; + } } - else if (o_ptr->name2 == EGO_TRUMP) + if (o_ptr->name2 == EGO_TRUMP) { - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = 50 + randint1(50); /* Window stuff */ @@ -5664,7 +5913,7 @@ msg_print(" } - else if (o_ptr->name2 == EGO_LITE_ILLUMINATION) + if (o_ptr->name2 == EGO_LITE_ILLUMINATION) { if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) { @@ -5686,7 +5935,7 @@ msg_print(" } - else if (o_ptr->name2 == EGO_EARTHQUAKES) + if (o_ptr->name2 == EGO_EARTHQUAKES) { earthquake(py, px, 5); o_ptr->timeout = 100 + randint1(100); @@ -5699,9 +5948,9 @@ msg_print(" } - else if (o_ptr->name2 == EGO_JUMP) + if (o_ptr->name2 == EGO_JUMP) { - teleport_player(10); + teleport_player(10, 0L); o_ptr->timeout = 10 + randint1(10); /* Window stuff */ @@ -5713,11 +5962,14 @@ msg_print(" /* Hack -- Dragon Scale Mail can be activated as well */ - else if (o_ptr->tval == TV_DRAG_ARMOR) + if (o_ptr->tval == TV_DRAG_ARMOR) { /* Get a direction for breathing (or abort) */ if (!get_aim_dir(&dir)) return; + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + /* Branch on the sub-type */ switch (o_ptr->sval) { @@ -5791,23 +6043,23 @@ msg_print(" chance = randint0(5); #ifdef JP msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1) ? "°ðºÊ" : - ((chance == 2) ? "Î䵤" : - ((chance == 3) ? "»À" : - ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê"))))); + ((chance == 1) ? "°ðºÊ" : + ((chance == 2) ? "Î䵤" : + ((chance == 3) ? "»À" : + ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê"))))); #else msg_format("You breathe %s.", - ((chance == 1) ? "lightning" : - ((chance == 2) ? "frost" : - ((chance == 3) ? "acid" : - ((chance == 4) ? "poison gas" : "fire"))))); + ((chance == 1) ? "lightning" : + ((chance == 2) ? "frost" : + ((chance == 3) ? "acid" : + ((chance == 4) ? "poison gas" : "fire"))))); #endif fire_ball(((chance == 1) ? GF_ELEC : - ((chance == 2) ? GF_COLD : - ((chance == 3) ? GF_ACID : - ((chance == 4) ? GF_POIS : GF_FIRE)))), - dir, 250, -2); + ((chance == 2) ? GF_COLD : + ((chance == 3) ? GF_ACID : + ((chance == 4) ? GF_POIS : GF_FIRE)))), + dir, 250, -2); o_ptr->timeout = randint0(200) + 200; break; } @@ -5843,14 +6095,14 @@ msg_print(" chance = randint0(2); #ifdef JP msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½"))); + ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½"))); #else msg_format("You breathe %s.", - ((chance == 1 ? "chaos" : "disenchantment"))); + ((chance == 1 ? "chaos" : "disenchantment"))); #endif fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT), - dir, 220, -2); + dir, 220, -2); o_ptr->timeout = randint0(200) + 200; break; } @@ -5860,14 +6112,14 @@ msg_print(" chance = randint0(2); #ifdef JP msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 1 ? "¹ì²»" : "ÇËÊÒ"))); + ((chance == 1 ? "¹ì²»" : "ÇËÊÒ"))); #else msg_format("You breathe %s.", - ((chance == 1 ? "sound" : "shards"))); + ((chance == 1 ? "sound" : "shards"))); #endif fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS), - dir, 230, -2); + dir, 230, -2); o_ptr->timeout = randint0(200) + 200; break; } @@ -5877,20 +6129,20 @@ msg_print(" chance = randint0(4); #ifdef JP msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿", - ((chance == 1) ? "¥«¥ª¥¹" : - ((chance == 2) ? "Îô²½" : - ((chance == 3) ? "¹ì²»" : "ÇËÊÒ")))); + ((chance == 1) ? "¥«¥ª¥¹" : + ((chance == 2) ? "Îô²½" : + ((chance == 3) ? "¹ì²»" : "ÇËÊÒ")))); #else msg_format("You breathe %s.", - ((chance == 1) ? "chaos" : - ((chance == 2) ? "disenchantment" : - ((chance == 3) ? "sound" : "shards")))); + ((chance == 1) ? "chaos" : + ((chance == 2) ? "disenchantment" : + ((chance == 3) ? "sound" : "shards")))); #endif fire_ball(((chance == 1) ? GF_CHAOS : - ((chance == 2) ? GF_DISENCHANT : - ((chance == 3) ? GF_SOUND : GF_SHARDS))), - dir, 250, -2); + ((chance == 2) ? GF_DISENCHANT : + ((chance == 3) ? GF_SOUND : GF_SHARDS))), + dir, 250, -2); o_ptr->timeout = randint0(200) + 200; break; } @@ -5900,10 +6152,10 @@ msg_print(" chance = randint0(2); #ifdef JP msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", - ((chance == 0 ? "Á®¸÷" : "°Å¹õ"))); + ((chance == 0 ? "Á®¸÷" : "°Å¹õ"))); #else msg_format("You breathe %s.", - ((chance == 0 ? "light" : "darkness"))); + ((chance == 0 ? "light" : "darkness"))); #endif fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2); @@ -5934,7 +6186,7 @@ msg_print(" else if (o_ptr->tval == TV_RING) { - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { bool success = TRUE; @@ -5968,7 +6220,7 @@ msg_print(" break; case EGO_RING_ACID_BOLT: if (!get_aim_dir(&dir)) return; - fire_bolt(GF_FIRE, dir, damroll(5, 8)); + fire_bolt(GF_ACID, dir, damroll(5, 8)); o_ptr->timeout = randint0(6) + 6; break; case EGO_RING_MANA_BOLT: @@ -6031,6 +6283,7 @@ msg_print(" o_ptr->timeout = 100; break; case EGO_RING_BERSERKER: + (void)set_afraid(0); (void)set_shero(randint1(25) + 25, FALSE); o_ptr->timeout = randint0(75)+75; break; @@ -6109,7 +6362,7 @@ msg_print(" else if (o_ptr->tval == TV_AMULET) { - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { switch (o_ptr->name2) { @@ -6123,11 +6376,11 @@ msg_print(" o_ptr->timeout = 200; break; case EGO_AMU_JUMP: - teleport_player(10); + teleport_player(10, 0L); o_ptr->timeout = randint0(10) + 10; break; case EGO_AMU_TELEPORT: - teleport_player(100); + teleport_player(100, 0L); o_ptr->timeout = randint0(50) + 50; break; case EGO_AMU_D_DOOR: @@ -6161,8 +6414,11 @@ msg_print(" else if (o_ptr->tval == TV_WHISTLE) { + if (music_singing_any()) stop_singing(); + if (hex_spelling_any()) stop_hex_spell_all(); + #if 0 - if (cursed_p(o_ptr)) + if (object_is_cursed(o_ptr)) { #ifdef JP msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£"); @@ -6199,7 +6455,7 @@ msg_print(" for (i = 0; i < max_pet; i++) { pet_ctr = who[i]; - teleport_to_player(pet_ctr, 100); + teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE); } /* Free the "who" array */ @@ -6270,9 +6526,9 @@ msg_print(" { bool success = FALSE; if (!get_rep_dir2(&dir)) return; - if (cave_floor_bold(py+ddy[dir],px+ddx[dir])) + if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0)) { - if (place_monster_aux(py + ddy[dir], px + ddx[dir], o_ptr->pval, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE)) + if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE))) { if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3; if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5; @@ -6395,7 +6651,7 @@ void do_cmd_activate(void) */ static bool item_tester_hook_use(object_type *o_ptr) { - u32b f1, f2, f3; + u32b flgs[TR_FLAG_SIZE]; /* Ammo */ if (o_ptr->tval == p_ptr->tval_ammo) @@ -6420,7 +6676,7 @@ static bool item_tester_hook_use(object_type *o_ptr) int i; /* Not known */ - if (!object_known_p(o_ptr)) return (FALSE); + if (!object_is_known(o_ptr)) return (FALSE); /* HACK - only items from the equipment can be activated */ for (i = INVEN_RARM; i < INVEN_TOTAL; i++) @@ -6428,10 +6684,10 @@ static bool item_tester_hook_use(object_type *o_ptr) if (&inventory[i] == o_ptr) { /* Extract the flags */ - object_flags(o_ptr, &f1, &f2, &f3); + object_flags(o_ptr, flgs); /* Check activation flag */ - if (f3 & TR3_ACTIVATE) return (TRUE); + if (have_flag(flgs, TR_ACTIVATE)) return (TRUE); } } } @@ -6562,7 +6818,7 @@ msg_print(" return; } - do_cmd_read_scroll_aux(item); + do_cmd_read_scroll_aux(item, TRUE); break; } @@ -6584,11 +6840,11 @@ msg_print(" } } -static bool select_magic_eater(int mode) +static int select_magic_eater(bool only_browse) { int ext=0; char choice; - bool flag, redraw; + bool flag, request_list; int tval = 0; int ask = TRUE, i = 0; char out_val[160]; @@ -6637,7 +6893,7 @@ static bool select_magic_eater(int mode) prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14); prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14); prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14); - prt("Which type of magic do you usu?", 0, 0); + prt("Which type of magic do you use?", 0, 0); #endif choice = inkey(); switch(choice) @@ -6723,34 +6979,133 @@ static bool select_magic_eater(int mode) /* Nothing chosen yet */ flag = FALSE; - /* No redraw yet */ - redraw = FALSE; - /* Build a prompt */ #ifdef JP (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©"); #else (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? "); #endif - if (use_menu) screen_save(); + + /* Save the screen */ + screen_save(); + + request_list = always_show_list; /* Get a spell from the user */ + while (!flag) + { + /* Show the list */ + if (request_list || use_menu) + { + byte y, x = 0; + int ctr, chance; + int k_idx; + char dummy[80]; + int x1, y1, level; + byte col; + + strcpy(dummy, ""); + + for (y = 1; y < 20; y++) + prt("", y, x); + + y = 1; + + /* Print header(s) */ +#ifdef JP + prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x); +#else + prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x); +#endif + + /* Print list */ + for (ctr = 0; ctr < EATER_EXT; ctr++) + { + if (!p_ptr->magic_num2[ctr+ext]) continue; + + k_idx = lookup_kind(tval, ctr); + + if (use_menu) + { + if (ctr == (menu_line-1)) +#ifdef JP + strcpy(dummy, "¡Õ"); +#else + strcpy(dummy, "> "); +#endif + else strcpy(dummy, " "); + + } + /* letter/number for power selection */ + else + { + char letter; + if (ctr < 26) + letter = I2A(ctr); + else + letter = '0' + ctr - 26; + sprintf(dummy, "%c)",letter); + } + x1 = ((ctr < EATER_EXT/2) ? x : x + 40); + y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2); + level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level); + chance = level * 4 / 5 + 20; + chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1); + level /= 2; + if (p_ptr->lev > level) + { + chance -= 3 * (p_ptr->lev - level); + } + chance = mod_spell_chance_1(chance); + chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); + /* Stunning makes spells harder */ + if (p_ptr->stun > 50) chance += 25; + else if (p_ptr->stun) chance += 15; + + if (chance > 95) chance = 95; + + chance = mod_spell_chance_2(chance); + + col = TERM_WHITE; + + if (k_idx) + { + if (tval == TV_ROD) + { + strcat(dummy, format( +#ifdef JP + " %-22.22s ½¼Å¶:%2d/%2d%3d%%", +#else + " %-22.22s (%2d/%2d) %3d%%", +#endif + k_name + k_info[k_idx].name, + p_ptr->magic_num1[ctr+ext] ? + (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0, + p_ptr->magic_num2[ctr+ext], chance)); + if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED; + } + else + { + strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance)); + if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED; + } + } + else + strcpy(dummy, ""); + c_prt(col, dummy, y1, x1); + } + } - choice = (always_show_list || use_menu) ? ESCAPE:1; - while (!flag) - { - if( choice==ESCAPE ) choice = ' '; - else if( !get_com(out_val, &choice, FALSE) )break; + if (!get_com(out_val, &choice, FALSE)) break; if (use_menu && choice != ' ') { - switch(choice) + switch (choice) { case '0': { screen_load(); - return (FALSE); - break; + return 0; } case '8': @@ -6818,131 +7173,25 @@ static bool select_magic_eater(int mode) } } } - /* Request redraw */ - if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask)) - { - /* Show the list */ - if (!redraw || use_menu) - { - byte y, x = 0; - int ctr, chance; - int k_idx; - char dummy[80]; - int x1, y1, level; - byte col; - - strcpy(dummy, ""); - /* Show list */ - redraw = TRUE; - - /* Save the screen */ - if (!use_menu) screen_save(); - - for (y = 1; y < 20; y++) - prt("", y, x); - - y = 1; - - /* Print header(s) */ -#ifdef JP - prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x); -#else - prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x); -#endif - - /* Print list */ - for (ctr = 0; ctr < EATER_EXT; ctr++) - { - if (!p_ptr->magic_num2[ctr+ext]) continue; - - k_idx = lookup_kind(tval, ctr); - - if (use_menu) - { - if (ctr == (menu_line-1)) -#ifdef JP - strcpy(dummy, "¡Õ"); -#else - strcpy(dummy, "> "); -#endif - else strcpy(dummy, " "); - - } - /* letter/number for power selection */ - else - { - char letter; - if (ctr < 26) - letter = I2A(ctr); - else - letter = '0' + ctr - 26; - sprintf(dummy, "%c)",letter); - } - x1 = ((ctr < EATER_EXT/2) ? x : x + 40); - y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2); - level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level); - chance = level * 4 / 5 + 20; - chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1); - level /= 2; - if (p_ptr->lev > level) - { - chance -= 3 * (p_ptr->lev - level); - } - chance += p_ptr->to_m_chance; - if (p_ptr->heavy_spell) chance += 20; - if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4; - else if (p_ptr->easy_spell) chance-=3; - else if (p_ptr->dec_mana) chance-=2; - chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); - /* Stunning makes spells harder */ - if (p_ptr->stun > 50) chance += 25; - else if (p_ptr->stun) chance += 15; - - if (chance > 95) chance = 95; - - if(p_ptr->dec_mana) chance--; - if (p_ptr->heavy_spell) chance += 5; - - col = TERM_WHITE; - - if (k_idx) - { - if (tval == TV_ROD) - { -strcat(dummy, format( -#ifdef JP - " %-22.22s ½¼Å¶:%2d/%2d%3d%%", -#else - " %-22.22s (%2d/%2d) %3d%%", -#endif - k_name + k_info[k_idx].name, - p_ptr->magic_num1[ctr+ext] ? - (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0, - p_ptr->magic_num2[ctr+ext], chance)); - if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED; - } - else - { - strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance)); - if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED; - } - } - else - strcpy(dummy, ""); - c_prt(col, dummy, y1, x1); - } - } + /* Request redraw */ + if (use_menu && ask) continue; + /* Request redraw */ + if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?'))) + { /* Hide the list */ - else + if (request_list) { /* Hide list */ - redraw = FALSE; - + request_list = FALSE; + /* Restore the screen */ screen_load(); + screen_save(); } + else + request_list = TRUE; /* Redo asking */ continue; @@ -6976,7 +7225,7 @@ strcat(dummy, format( continue; } - if (mode == 0) + if (!only_browse) { /* Verify it */ if (ask) @@ -7023,12 +7272,40 @@ strcat(dummy, format( } } + /* Browse */ + else + { + int line, j; + char temp[70 * 20]; + + /* Clear lines, position cursor (really should use strlen here) */ + Term_erase(7, 23, 255); + Term_erase(7, 22, 255); + Term_erase(7, 21, 255); + Term_erase(7, 20, 255); + + roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp, sizeof(temp)); + for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j])) + { + prt(&temp[j], line, 10); + line++; + } + +#ifdef JP + prt("²¿¤«¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0); +#else + prt("Hit any key.",0,0); +#endif + (void)inkey(); + continue; + } + /* Stop the loop */ flag = TRUE; } /* Restore the screen */ - if (redraw) screen_load(); + screen_load(); if (!flag) return -1; @@ -7038,13 +7315,17 @@ strcat(dummy, format( return ext+i; } -void do_cmd_magic_eater(void) + +/* + * Use eaten rod, wand or staff + */ +void do_cmd_magic_eater(bool only_browse) { - int item, dir, chance, level, k_idx, tval, sval; + int item, chance, level, k_idx, tval, sval; bool use_charge = TRUE; /* Not when confused */ - if (p_ptr->confused) + if (!only_browse && p_ptr->confused) { #ifdef JP msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª"); @@ -7055,7 +7336,7 @@ msg_print(" return; } - item = select_magic_eater(0); + item = select_magic_eater(only_browse); if (item == -1) { energy_use = 0; @@ -7074,11 +7355,7 @@ msg_print(" { chance -= 3 * (p_ptr->lev - level); } - chance += p_ptr->to_m_chance; - if (p_ptr->heavy_spell) chance += 20; - if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4; - else if (p_ptr->easy_spell) chance-=3; - else if (p_ptr->dec_mana) chance-=2; + chance = mod_spell_chance_1(chance); chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]); /* Stunning makes spells harder */ if (p_ptr->stun > 50) chance += 25; @@ -7086,8 +7363,7 @@ msg_print(" if (chance > 95) chance = 95; - if(p_ptr->dec_mana) chance--; - if (p_ptr->heavy_spell) chance += 5; + chance = mod_spell_chance_2(chance); if (randint0(100) < chance) { @@ -7108,6 +7384,8 @@ msg_print(" } else { + int dir = 0; + if (tval == TV_ROD) { if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE)) @@ -7122,7 +7400,7 @@ msg_print(" } else { - staff_effect(sval, &use_charge, TRUE); + staff_effect(sval, &use_charge, TRUE, TRUE); if (!use_charge) return; } if (randint1(100) < chance)