X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fcore.c;h=0e8360c9458a4f0b4d82fb2d8cb6388aa4ef5fc9;hb=faa97d03269c2d684d047d5c0d67e4fc4132fbd8;hp=a2f9feb76031949a33fd337aa5ac10ec4f62e4e9;hpb=1aa797f587403fbc99c505661ad65e36d0844186;p=hengband%2Fhengband.git diff --git a/src/core.c b/src/core.c index a2f9feb76..0e8360c94 100644 --- a/src/core.c +++ b/src/core.c @@ -5512,7 +5512,7 @@ void play_game(bool new_game) /* Generate a dungeon level if needed */ if (!current_world_ptr->character_dungeon) { - change_floor(p_ptr->change_floor_mode); + change_floor(p_ptr); } else { @@ -5523,7 +5523,7 @@ void play_game(bool new_game) if (!p_ptr->y || !p_ptr->x) { msg_print(_("プレイヤーの位置がおかしい。フロアを再生成します。", "What a strange player location. Regenerate the dungeon floor.")); - change_floor(p_ptr->change_floor_mode); + change_floor(p_ptr); } /* Still no player? -- Try to locate random place */ @@ -5673,7 +5673,7 @@ void play_game(bool new_game) if (p_ptr->is_dead) break; /* Make a new level */ - change_floor(p_ptr->change_floor_mode); + change_floor(p_ptr); } /* Close stuff */