X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fdungeon.c;h=59760b35d576d061417f2e787ab4ce536bf225e3;hb=5d766bc7de7eb9fe0e1b63192f849715d615b3b3;hp=2127e342f0b1f1bac91a5c22615549f2f6f3e1f6;hpb=4bb38d2953af7473acb0bef9f5485e711414de81;p=hengband%2Fhengband.git diff --git a/src/dungeon.c b/src/dungeon.c index 2127e342f..59760b35d 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -21,6 +21,10 @@ #include "cmd-zaprod.h" #include "cmd-zapwand.h" #include "cmd-pet.h" +#include "floor-events.h" +#include "object-curse.h" +#include "store.h" +#include "monsterrace-hook.h" static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/ static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/ @@ -99,7 +103,7 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy) } /* Stop everything */ - if (disturb_minor) disturb(0, 0); + if (disturb_minor) disturb(FALSE, FALSE); /* Get an object description */ object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); @@ -146,7 +150,6 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy) /* Combine / Reorder the pack (later) */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP); } @@ -192,7 +195,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -204,7 +206,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -216,7 +217,6 @@ static void sense_inventory1(void) /* Very bad (light) sensing */ if (0 != randint0(240000L / (plev + 5))) return; - /* Done */ break; } @@ -226,7 +226,6 @@ static void sense_inventory1(void) /* Good (light) sensing */ if (0 != randint0(10000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -239,7 +238,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -251,7 +249,6 @@ static void sense_inventory1(void) /* Changed! */ heavy = TRUE; - /* Done */ break; } @@ -264,7 +261,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -274,7 +270,6 @@ static void sense_inventory1(void) /* Bad sensing */ if (0 != randint0(75000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -286,7 +281,6 @@ static void sense_inventory1(void) /* Bad sensing */ if (0 != randint0(55000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -298,7 +292,6 @@ static void sense_inventory1(void) /* Changed! */ heavy = TRUE; - /* Done */ break; } @@ -308,7 +301,6 @@ static void sense_inventory1(void) /* Okay sensing */ if (0 != randint0(20000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -320,7 +312,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -329,7 +320,6 @@ static void sense_inventory1(void) /* Bad sensing */ if (0 != randint0(65000L / (plev * plev + 40))) return; - /* Done */ break; } case CLASS_BERSERKER: @@ -337,7 +327,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } } @@ -438,7 +427,6 @@ static void sense_inventory2(void) /* Very bad (light) sensing */ if (0 != randint0(240000L / (plev + 5))) return; - /* Done */ break; } @@ -450,7 +438,6 @@ static void sense_inventory2(void) /* Bad sensing */ if (0 != randint0(95000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -463,7 +450,6 @@ static void sense_inventory2(void) /* Good sensing */ if (0 != randint0(20000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -477,7 +463,6 @@ static void sense_inventory2(void) /* Good sensing */ if (0 != randint0(9000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -486,7 +471,6 @@ static void sense_inventory2(void) /* Good sensing */ if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return; - /* Done */ break; } } @@ -719,9 +703,9 @@ static bool pattern_effect(void) */ static void regenhp(int percent) { - s32b new_chp; + HIT_POINT new_chp; u32b new_chp_frac; - s32b old_chp; + HIT_POINT old_chp; if (p_ptr->special_defense & KATA_KOUKIJIN) return; if (p_ptr->action == ACTION_HAYAGAKE) return; @@ -754,12 +738,8 @@ static void regenhp(int percent) /* Notice changes */ if (old_chp != p_ptr->chp) { - /* Redraw */ p_ptr->redraw |= (PR_HP); - - /* Window stuff */ p_ptr->window |= (PW_PLAYER); - wild_regen = 20; } } @@ -771,9 +751,9 @@ static void regenhp(int percent) * @param regen_amount 回復量 * @return なし */ -static void regenmana(int upkeep_factor, int regen_amount) +static void regenmana(MANA_POINT upkeep_factor, MANA_POINT regen_amount) { - s32b old_csp = p_ptr->csp; + MANA_POINT old_csp = p_ptr->csp; s32b regen_rate = regen_amount * 100 - upkeep_factor * PY_REGEN_NORMAL; /* @@ -804,7 +784,7 @@ static void regenmana(int upkeep_factor, int regen_amount) else if (regen_rate > 0) { /* (percent/100) is the Regen factor in unit (1/2^16) */ - s32b new_mana = 0; + MANA_POINT new_mana = 0; u32b new_mana_frac = (p_ptr->msp * regen_rate / 100 + PY_REGEN_MNBASE); /* Convert the unit (1/2^16) to (1/2^32) */ @@ -843,17 +823,11 @@ static void regenmana(int upkeep_factor, int regen_amount) } } - - /* Redraw mana */ if (old_csp != p_ptr->csp) { - /* Redraw */ p_ptr->redraw |= (PR_MANA); - - /* Window stuff */ p_ptr->window |= (PW_PLAYER); p_ptr->window |= (PW_SPELL); - wild_regen = 20; } } @@ -865,7 +839,7 @@ static void regenmana(int upkeep_factor, int regen_amount) */ static void regenmagic(int regen_amount) { - s32b new_mana; + MANA_POINT new_mana; int i; int dev = 30; int mult = (dev + adj_mag_mana[p_ptr->stat_ind[A_INT]]); /* x1 to x2 speed bonus for recharging */ @@ -906,7 +880,7 @@ static void regenmagic(int regen_amount) /*! * @brief 100ゲームターン毎のモンスターのHP自然回復処理 / Regenerate the monsters (once per 100 game turns) * @return なし - * @note XXX XXX XXX Should probably be done during monster turns. + * @note Should probably be done during monster turns. */ static void regen_monsters(void) { @@ -953,7 +927,7 @@ static void regen_monsters(void) /*! * @brief 30ゲームターン毎のボール中モンスターのHP自然回復処理 / Regenerate the captured monsters (once per 30 game turns) * @return なし - * @note XXX XXX XXX Should probably be done during monster turns. + * @note Should probably be done during monster turns. */ static void regen_captured_monsters(void) { @@ -998,8 +972,6 @@ static void regen_captured_monsters(void) { /* Combine pack */ p_ptr->notice |= (PN_COMBINE); - - /* Window stuff */ p_ptr->window |= (PW_INVEN); p_ptr->window |= (PW_EQUIP); wild_regen = 20; @@ -1016,7 +988,6 @@ static void notice_lite_change(object_type *o_ptr) /* Hack -- notice interesting fuel steps */ if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100))) { - /* Window stuff */ p_ptr->window |= (PW_EQUIP); } @@ -1030,7 +1001,7 @@ static void notice_lite_change(object_type *o_ptr) /* The light is now out */ else if (o_ptr->xtra4 == 0) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("明かりが消えてしまった!", "Your light has gone out!")); /* Recalculate torch radius */ @@ -1046,7 +1017,7 @@ static void notice_lite_change(object_type *o_ptr) if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5)) && (turn % (TURNS_PER_TICK*2))) { - if (disturb_minor) disturb(0, 1); + if (disturb_minor) disturb(FALSE, TRUE); msg_print(_("明かりが微かになってきている。", "Your light is growing faint.")); } } @@ -1054,7 +1025,7 @@ static void notice_lite_change(object_type *o_ptr) /* The light is getting dim */ else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10))) { - if (disturb_minor) disturb(0, 1); + if (disturb_minor) disturb(FALSE, TRUE); msg_print(_("明かりが微かになってきている。", "Your light is growing faint.")); } } @@ -1171,7 +1142,7 @@ static void recharged_notice(object_type *o_ptr) msg_format("Your %s is recharged.", o_name); #endif - disturb(0, 0); + disturb(FALSE, FALSE); /* Done. */ return; @@ -1190,7 +1161,7 @@ static void check_music(void) { const magic_type *s_ptr; int spell; - s32b need_mana; + MANA_POINT need_mana; u32b need_mana_frac; /* Music singed by player */ @@ -1234,11 +1205,8 @@ static void check_music(void) /* Redraw map and status bar */ p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE); - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS); - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); } } @@ -1295,7 +1263,7 @@ static object_type *choose_cursed_obj_name(BIT_FLAGS flag) (flag == TRC_FAST_DIGEST) || (flag == TRC_SLOW_REGEN) ) { - u32b cf; + u32b cf = 0L; BIT_FLAGS flgs[TR_FLAG_SIZE]; object_flags(o_ptr, flgs); switch (flag) @@ -1328,6 +1296,70 @@ static object_type *choose_cursed_obj_name(BIT_FLAGS flag) return (&inventory[choices[randint0(number)]]); } +static void process_world_aux_digestion(void) +{ + if (!p_ptr->inside_battle) + { + /* Digest quickly when gorged */ + if (p_ptr->food >= PY_FOOD_MAX) + { + /* Digest a lot of food */ + (void)set_food(p_ptr->food - 100); + } + + /* Digest normally -- Every 50 game turns */ + else if (!(turn % (TURNS_PER_TICK * 5))) + { + /* Basic digestion rate based on speed */ + int digestion = SPEED_TO_ENERGY(p_ptr->pspeed); + + /* Regeneration takes more food */ + if (p_ptr->regenerate) + digestion += 20; + if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) + digestion += 20; + if (p_ptr->cursed & TRC_FAST_DIGEST) + digestion += 30; + + /* Slow digestion takes less food */ + if (p_ptr->slow_digest) + digestion -= 5; + + /* Minimal digestion */ + if (digestion < 1) digestion = 1; + /* Maximal digestion */ + if (digestion > 100) digestion = 100; + + /* Digest some food */ + (void)set_food(p_ptr->food - digestion); + } + + + /* Getting Faint */ + if ((p_ptr->food < PY_FOOD_FAINT)) + { + /* Faint occasionally */ + if (!p_ptr->paralyzed && (randint0(100) < 10)) + { + msg_print(_("あまりにも空腹で気絶してしまった。", "You faint from the lack of food.")); + disturb(TRUE, TRUE); + + /* Hack -- faint (bypass free action) */ + (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5)); + } + + /* Starve to death (slowly) */ + if (p_ptr->food < PY_FOOD_STARVE) + { + /* Calculate damage */ + HIT_POINT dam = (PY_FOOD_STARVE - p_ptr->food) / 10; + + if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, dam, _("空腹", "starvation"), -1); + } + } + } +} + /*! * @brief 10ゲームターンが進行するごとにプレイヤーのHPとMPの増減処理を行う。 * / Handle timed damage and regeneration every 10 game turns @@ -1348,7 +1380,6 @@ static void process_world_aux_hp_and_sp(void) /* Take damage from poison */ if (p_ptr->poisoned && !IS_INVULN()) { - /* Take damage */ take_hit(DAMAGE_NOESCAPE, 1, _("毒", "poison"), -1); } @@ -1395,11 +1426,9 @@ static void process_world_aux_hp_and_sp(void) dam = 1; } - /* Take damage */ take_hit(DAMAGE_NOESCAPE, dam, _("致命傷", "a fatal wound"), -1); } - /* (Vampires) Take damage from sunlight */ if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) { @@ -1407,10 +1436,8 @@ static void process_world_aux_hp_and_sp(void) { if ((cave[p_ptr->y][p_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) { - /* Take damage */ msg_print(_("日光があなたのアンデッドの肉体を焼き焦がした!", "The sun's rays scorch your undead flesh!")); take_hit(DAMAGE_NOESCAPE, 1, _("日光", "sunlight"), -1); - cave_no_regen = TRUE; } } @@ -1451,11 +1478,10 @@ static void process_world_aux_hp_and_sp(void) if (damage) { - if (prace_is_(RACE_ENT)) damage += damage / 3; - if (p_ptr->resist_fire) damage = damage / 3; - if (IS_OPPOSE_FIRE()) damage = damage / 3; - - if (p_ptr->levitation) damage = damage / 5; + if(prace_is_(RACE_ENT)) damage += damage / 3; + if(p_ptr->resist_fire) damage = damage / 3; + if(IS_OPPOSE_FIRE()) damage = damage / 3; + if(p_ptr->levitation) damage = damage / 5; damage = damage / 100 + (randint0(100) < (damage % 100)); @@ -1476,12 +1502,165 @@ static void process_world_aux_hp_and_sp(void) } } + if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !IS_INVULN() && !p_ptr->immune_cold) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_cold) damage = damage / 3; + if (IS_OPPOSE_COLD()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("冷気に覆われた!", "The cold engulfs you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + cptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに凍えた!", "The %s frostbites you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !IS_INVULN() && !p_ptr->immune_elec) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_elec) damage = damage / 3; + if (IS_OPPOSE_ELEC()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("電撃を受けた!", "The electric shocks you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + cptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに感電した!", "The %s shocks you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !IS_INVULN() && !p_ptr->immune_acid) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_acid) damage = damage / 3; + if (IS_OPPOSE_ACID()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("酸が飛び散った!", "The acid melt you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + cptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに溶かされた!", "The %s melts you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !IS_INVULN()) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_pois) damage = damage / 3; + if (IS_OPPOSE_POIS()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("毒気を吸い込んだ!", "The gas poisons you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + if (p_ptr->resist_pois) (void)set_poisoned(p_ptr->poisoned + 1); + } + else + { + cptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに毒された!", "The %s poisons you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + if (p_ptr->resist_pois) (void)set_poisoned(p_ptr->poisoned + 3); + } + + cave_no_regen = TRUE; + } + } + if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) && !p_ptr->levitation && !p_ptr->can_swim) { if (p_ptr->total_weight > weight_limit()) { - /* Take damage */ msg_print(_("溺れている!", "You are drowning!")); take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), _("溺れ", "drowning"), -1); cave_no_regen = TRUE; @@ -1490,7 +1669,7 @@ static void process_world_aux_hp_and_sp(void) if (p_ptr->riding) { - int damage; + HIT_POINT damage; if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire) { damage = r_info[m_list[p_ptr->riding].r_idx].level / 2; @@ -1528,11 +1707,9 @@ static void process_world_aux_hp_and_sp(void) */ if (!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) { - if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke && - ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall)) + if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke && ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall)) { cptr dam_desc; - cave_no_regen = TRUE; if (p_ptr->pass_wall) @@ -2010,13 +2187,11 @@ static void process_world_aux_mutation(void) /* No effect on the global map */ if (p_ptr->wild_mode) return; - if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("ウガァァア!", "RAAAAGHH!")); msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!")); - (void)set_shero(10 + randint1(p_ptr->lev), FALSE); (void)set_afraid(0); } @@ -2025,7 +2200,7 @@ static void process_world_aux_mutation(void) { if (!p_ptr->resist_fear) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!")); set_afraid(p_ptr->afraid + 13 + randint1(26)); } @@ -2033,12 +2208,9 @@ static void process_world_aux_mutation(void) if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88)) { - if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) && - !p_ptr->anti_tele) + if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) && !p_ptr->anti_tele) { - disturb(0, 1); - - /* Teleport player */ + disturb(FALSE, TRUE); msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain...")); msg_print(NULL); teleport_player(40, TELEPORT_PASSIVE); @@ -2049,7 +2221,7 @@ static void process_world_aux_mutation(void) { if (!p_ptr->resist_conf && !p_ptr->resist_chaos) { - disturb(0, 1); + disturb(FALSE, TRUE); p_ptr->redraw |= PR_EXTRA; msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!")); } @@ -2086,7 +2258,7 @@ static void process_world_aux_mutation(void) { if (!p_ptr->resist_chaos) { - disturb(0, 1); + disturb(FALSE, TRUE); p_ptr->redraw |= PR_EXTRA; (void)set_image(p_ptr->image + randint0(50) + 20); } @@ -2094,10 +2266,8 @@ static void process_world_aux_mutation(void) if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13)) { - disturb(0, 1); - + disturb(FALSE, TRUE); msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops.")); - msg_print(NULL); fire_ball(GF_POIS, 0, p_ptr->lev, 3); } @@ -2106,7 +2276,7 @@ static void process_world_aux_mutation(void) !p_ptr->anti_magic && one_in_(9000)) { int dire = 0; - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!", "Magical energy flows through you! You must release it!")); @@ -2116,8 +2286,7 @@ static void process_world_aux_mutation(void) fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3); } - if ((p_ptr->muta2 & MUT2_ATT_DEMON) && - !p_ptr->anti_magic && (randint1(6666) == 666)) + if ((p_ptr->muta2 & MUT2_ATT_DEMON) && !p_ptr->anti_magic && (randint1(6666) == 666)) { bool pet = one_in_(6); BIT_FLAGS mode = PM_ALLOW_GROUP; @@ -2125,17 +2294,16 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, - dun_level, SUMMON_DEMON, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, mode)) { msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!")); - disturb(0, 1); + disturb(FALSE, TRUE); } } if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000)) { - disturb(0, 1); + disturb(FALSE, TRUE); if (one_in_(2)) { msg_print(_("精力的でなくなった気がする。", "You feel less energetic.")); @@ -2166,7 +2334,7 @@ static void process_world_aux_mutation(void) } if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely.")); banish_monsters(100); @@ -2227,8 +2395,7 @@ static void process_world_aux_mutation(void) unlite_area(50, 10); } - if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) && - !p_ptr->anti_magic && one_in_(7000)) + if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) && !p_ptr->anti_magic && one_in_(7000)) { bool pet = one_in_(3); BIT_FLAGS mode = PM_ALLOW_GROUP; @@ -2239,14 +2406,13 @@ static void process_world_aux_mutation(void) if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, mode)) { msg_print(_("動物を引き寄せた!", "You have attracted an animal!")); - disturb(0, 1); + disturb(FALSE, TRUE); } } - if ((p_ptr->muta2 & MUT2_RAW_CHAOS) && - !p_ptr->anti_magic && one_in_(8000)) + if ((p_ptr->muta2 & MUT2_RAW_CHAOS) && !p_ptr->anti_magic && one_in_(8000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!")); msg_print(NULL); @@ -2259,7 +2425,7 @@ static void process_world_aux_mutation(void) } if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("非物質化した!", "You feel insubstantial!")); msg_print(NULL); @@ -2271,7 +2437,7 @@ static void process_world_aux_mutation(void) } if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000)) { - int which_stat = randint0(6); + int which_stat = randint0(A_MAX); int sustained = FALSE; switch (which_stat) @@ -2301,14 +2467,13 @@ static void process_world_aux_mutation(void) if (!sustained) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!")); msg_print(NULL); (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3)); } } - if ((p_ptr->muta2 & MUT2_ATT_DRAGON) && - !p_ptr->anti_magic && one_in_(3000)) + if ((p_ptr->muta2 & MUT2_ATT_DRAGON) && !p_ptr->anti_magic && one_in_(3000)) { bool pet = one_in_(5); BIT_FLAGS mode = PM_ALLOW_GROUP; @@ -2319,11 +2484,10 @@ static void process_world_aux_mutation(void) if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, mode)) { msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!")); - disturb(0, 1); + disturb(FALSE, TRUE); } } - if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic && - one_in_(3000)) + if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic && one_in_(3000)) { if (p_ptr->tim_esp > 0) { @@ -2336,10 +2500,9 @@ static void process_world_aux_mutation(void) set_tim_esp(p_ptr->lev, FALSE); } } - if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest && - one_in_(9000)) + if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest && one_in_(9000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!")); msg_print(NULL); set_food(PY_FOOD_WEAK); @@ -2347,8 +2510,7 @@ static void process_world_aux_mutation(void) if (hex_spelling_any()) stop_hex_spell_all(); } - if ((p_ptr->muta2 & MUT2_WALK_SHAD) && - !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena) + if ((p_ptr->muta2 & MUT2_WALK_SHAD) && !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena) { alter_reality(); } @@ -2356,12 +2518,12 @@ static void process_world_aux_mutation(void) if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000)) { int danger_amount = 0; - int monster; + MONSTER_IDX monster; for (monster = 0; monster < m_max; monster++) { - monster_type *m_ptr = &m_list[monster]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; + monster_type *m_ptr = &m_list[monster]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; /* Paranoia -- Skip dead monsters */ if (!m_ptr->r_idx) continue; @@ -2385,61 +2547,51 @@ static void process_world_aux_mutation(void) else msg_print(_("寂しい気がする。", "You feel lonely.")); } - if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic && - one_in_(5000)) + + if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic && one_in_(5000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("無敵な気がする!", "You feel invincible!")); msg_print(NULL); (void)set_invuln(randint1(8) + 8, FALSE); } + if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000)) { - int wounds = p_ptr->mhp - p_ptr->chp; + MANA_POINT wounds = (MANA_POINT)(p_ptr->mhp - p_ptr->chp); if (wounds > 0) { - int healing = p_ptr->csp; - - if (healing > wounds) - { - healing = wounds; - } + HIT_POINT healing = p_ptr->csp; + if (healing > wounds) healing = wounds; hp_player(healing); p_ptr->csp -= healing; - - /* Redraw mana */ - p_ptr->redraw |= (PR_MANA); + p_ptr->redraw |= (PR_HP | PR_MANA); } } - if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic && - one_in_(4000)) + + if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic && one_in_(4000)) { - int wounds = p_ptr->msp - p_ptr->csp; + HIT_POINT wounds = (HIT_POINT)(p_ptr->msp - p_ptr->csp); if (wounds > 0) { - int healing = p_ptr->chp; - - if (healing > wounds) - { - healing = wounds; - } + HIT_POINT healing = p_ptr->chp; + if (healing > wounds) healing = wounds; p_ptr->csp += healing; - - /* Redraw mana */ - p_ptr->redraw |= (PR_MANA); + p_ptr->redraw |= (PR_HP | PR_MANA); take_hit(DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"), -1); } } + if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000)) { INVENTORY_IDX slot = 0; object_type *o_ptr = NULL; - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("足がもつれて転んだ!", "You trip over your own feet!")); take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1); @@ -2460,13 +2612,13 @@ static void process_world_aux_mutation(void) o_ptr = &inventory[INVEN_LARM]; slot = INVEN_LARM; } - if (slot && !object_is_cursed(o_ptr)) { msg_print(_("武器を落としてしまった!", "You drop your weapon!")); inven_drop(slot, 1); } } + } /*! @@ -2516,14 +2668,14 @@ static void process_world_aux_curse(void) msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s is activating teleportation."), o_name); if (get_check_strict(_("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL)) { - disturb(0, 1); + disturb(FALSE, TRUE); teleport_player(50, 0L); } else { msg_format(_("%sに{.}(ピリオド)と銘を刻むと発動を抑制できます。", "You can inscribe {.} on your %s to disable random teleportation. "), o_name); - disturb(1, 1); + disturb(TRUE, TRUE); } } /* Make a chainsword noise */ @@ -2541,19 +2693,18 @@ static void process_world_aux_curse(void) (void)activate_ty_curse(FALSE, &count); } /* Handle experience draining */ - if (p_ptr->prace != RACE_ANDROID && - ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))) + if (p_ptr->prace != RACE_ANDROID && ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))) { - p_ptr->exp -= (p_ptr->lev+1)/2; + p_ptr->exp -= (p_ptr->lev + 1) / 2; if (p_ptr->exp < 0) p_ptr->exp = 0; - p_ptr->max_exp -= (p_ptr->lev+1)/2; + p_ptr->max_exp -= (p_ptr->lev + 1) / 2; if (p_ptr->max_exp < 0) p_ptr->max_exp = 0; check_experience(); } /* Add light curse (Later) */ if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000)) { - u32b new_curse; + BIT_FLAGS new_curse; object_type *o_ptr; o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE); @@ -2576,7 +2727,7 @@ static void process_world_aux_curse(void) /* Add heavy curse (Later) */ if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000)) { - u32b new_curse; + BIT_FLAGS new_curse; object_type *o_ptr; o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE); @@ -2605,7 +2756,7 @@ static void process_world_aux_curse(void) object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが動物を引き寄せた!", "Your %s have attracted an animal!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } /* Call demon */ @@ -2617,7 +2768,7 @@ static void process_world_aux_curse(void) object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが悪魔を引き寄せた!", "Your %s have attracted a demon!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } /* Call dragon */ @@ -2630,7 +2781,7 @@ static void process_world_aux_curse(void) object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sがドラゴンを引き寄せた!", "Your %s have attracted an dragon!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } /* Call undead */ @@ -2643,14 +2794,14 @@ static void process_world_aux_curse(void) object_desc(o_name, choose_cursed_obj_name(TRC_CALL_UNDEAD), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが死霊を引き寄せた!", "Your %s have attracted an undead!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500)) { if (!p_ptr->resist_fear) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!")); set_afraid(p_ptr->afraid + 13 + randint1(26)); } @@ -2658,7 +2809,7 @@ static void process_world_aux_curse(void) /* Teleport player */ if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele) { - disturb(0, 1); + disturb(FALSE, TRUE); /* Teleport player */ teleport_player(40, TELEPORT_PASSIVE); @@ -2696,19 +2847,11 @@ static void process_world_aux_curse(void) if (o_ptr->name1 == ART_JUDGE) { -#ifdef JP if (object_is_known(o_ptr)) - msg_print("『審判の宝石』はあなたの体力を吸収した!"); + msg_print(_("『審判の宝石』はあなたの体力を吸収した!", "The Jewel of Judgement drains life from you!")); else - msg_print("なにかがあなたの体力を吸収した!"); - take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "審判の宝石", -1); -#else - if (object_is_known(o_ptr)) - msg_print("The Jewel of Judgement drains life from you!"); - else - msg_print("Something drains life from you!"); - take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1); -#endif + msg_print(_("なにかがあなたの体力を吸収した!", "Something drains life from you!")); + take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), _("審判の宝石", "the Jewel of Judgement"), -1); } } } @@ -2751,7 +2894,6 @@ static void process_world_aux_recharge(void) /* Notice changes */ if (changed) { - /* Window stuff */ p_ptr->window |= (PW_EQUIP); wild_regen = 20; } @@ -2800,7 +2942,6 @@ static void process_world_aux_recharge(void) /* Notice changes */ if (changed) { - /* Window stuff */ p_ptr->window |= (PW_INVEN); wild_regen = 20; } @@ -2854,13 +2995,12 @@ static void process_world_aux_movement(void) if (!p_ptr->word_recall) { /* Disturbing! */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Determine the level */ if (dun_level || p_ptr->inside_quest || p_ptr->enter_dungeon) { - msg_print(_("上に引っ張りあげられる感じがする!", - "You feel yourself yanked upwards!")); + msg_print(_("上に引っ張りあげられる感じがする!", "You feel yourself yanked upwards!")); if (dungeon_type) p_ptr->recall_dungeon = dungeon_type; if (record_stair) @@ -2878,8 +3018,7 @@ static void process_world_aux_movement(void) } else { - msg_print(_("下に引きずり降ろされる感じがする!", - "You feel yourself yanked downwards!")); + msg_print(_("下に引きずり降ろされる感じがする!", "You feel yourself yanked downwards!")); dungeon_type = p_ptr->recall_dungeon; @@ -2972,7 +3111,7 @@ static void process_world_aux_movement(void) if (!p_ptr->alter_reality) { /* Disturbing! */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Determine the level */ if (!quest_number(dun_level) && dun_level) @@ -3008,8 +3147,8 @@ static void process_world_aux_movement(void) static int get_monster_crowd_number(MONSTER_IDX m_idx) { monster_type *m_ptr = &m_list[m_idx]; - int my = m_ptr->fy; - int mx = m_ptr->fx; + POSITION my = m_ptr->fy; + POSITION mx = m_ptr->fx; int i; int count = 0; @@ -3128,7 +3267,7 @@ static byte get_dungeon_feeling(void) /* Artifacts */ if (object_is_artifact(o_ptr)) { - s32b cost = object_value_real(o_ptr); + PRICE cost = object_value_real(o_ptr); delta += 10 * base; if (cost > 10000L) delta += 10 * base; @@ -3140,27 +3279,16 @@ static byte get_dungeon_feeling(void) } if (o_ptr->tval == TV_DRAG_ARMOR) delta += 30 * base; - if (o_ptr->tval == TV_SHIELD && - o_ptr->sval == SV_DRAGON_SHIELD) delta += 5 * base; - if (o_ptr->tval == TV_GLOVES && - o_ptr->sval == SV_SET_OF_DRAGON_GLOVES) delta += 5 * base; - if (o_ptr->tval == TV_BOOTS && - o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE) delta += 5 * base; - if (o_ptr->tval == TV_HELM && - o_ptr->sval == SV_DRAGON_HELM) delta += 5 * base; - if (o_ptr->tval == TV_RING && - o_ptr->sval == SV_RING_SPEED && - !object_is_cursed(o_ptr)) delta += 25 * base; - if (o_ptr->tval == TV_RING && - o_ptr->sval == SV_RING_LORDLY && - !object_is_cursed(o_ptr)) delta += 15 * base; - if (o_ptr->tval == TV_AMULET && - o_ptr->sval == SV_AMULET_THE_MAGI && - !object_is_cursed(o_ptr)) delta += 15 * base; + if (o_ptr->tval == TV_SHIELD && o_ptr->sval == SV_DRAGON_SHIELD) delta += 5 * base; + if (o_ptr->tval == TV_GLOVES && o_ptr->sval == SV_SET_OF_DRAGON_GLOVES) delta += 5 * base; + if (o_ptr->tval == TV_BOOTS && o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE) delta += 5 * base; + if (o_ptr->tval == TV_HELM && o_ptr->sval == SV_DRAGON_HELM) delta += 5 * base; + if (o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_SPEED && !object_is_cursed(o_ptr)) delta += 25 * base; + if (o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_LORDLY && !object_is_cursed(o_ptr)) delta += 15 * base; + if (o_ptr->tval == TV_AMULET && o_ptr->sval == SV_AMULET_THE_MAGI && !object_is_cursed(o_ptr)) delta += 15 * base; /* Out-of-depth objects */ - if (!object_is_cursed(o_ptr) && !object_is_broken(o_ptr) && - k_ptr->level > dun_level) + if (!object_is_cursed(o_ptr) && !object_is_broken(o_ptr) && k_ptr->level > dun_level) { /* Rating increase */ delta += (k_ptr->level - dun_level) * base; @@ -3235,8 +3363,7 @@ static void update_dungeon_feeling(void) /* Update the level indicator */ p_ptr->redraw |= (PR_DEPTH); - /* Disturb */ - if (disturb_minor) disturb(0, 0); + if (disturb_minor) disturb(FALSE, FALSE); } /*! @@ -3343,13 +3470,11 @@ static void process_world(void) /* Warning */ if (closing_flag <= 2) { - /* Disturb */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Count warnings */ closing_flag++; - /* Message */ msg_print(_("アングバンドへの門が閉じかかっています...", "The gates to ANGBAND are closing...")); msg_print(_("ゲームを終了するかセーブするかして下さい。", "Please finish up and/or save your game.")); @@ -3358,7 +3483,6 @@ static void process_world(void) /* Slam the gate */ else { - /* Message */ msg_print(_("今、アングバンドへの門が閉ざされました。", "The gates to ANGBAND are now closed.")); /* Stop playing */ @@ -3395,94 +3519,9 @@ static void process_world(void) /* Check for dawn */ dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN))); - /* Day breaks */ - if (dawn) - { - int y, x; - - /* Message */ - msg_print(_("夜が明けた。", "The sun has risen.")); - - if (!p_ptr->wild_mode) - { - /* Hack -- Scan the town */ - for (y = 0; y < cur_hgt; y++) - { - for (x = 0; x < cur_wid; x++) - { - /* Get the cave grid */ - cave_type *c_ptr = &cave[y][x]; - - /* Assume lit */ - c_ptr->info |= (CAVE_GLOW); - - /* Hack -- Memorize lit grids if allowed */ - if (view_perma_grids) c_ptr->info |= (CAVE_MARK); + if (dawn) day_break(); + else night_falls(); - /* Hack -- Notice spot */ - note_spot(y, x); - } - } - } - } - - /* Night falls */ - else - { - int y, x; - - /* Message */ - msg_print(_("日が沈んだ。", "The sun has fallen.")); - - if (!p_ptr->wild_mode) - { - /* Hack -- Scan the town */ - for (y = 0; y < cur_hgt; y++) - { - for (x = 0; x < cur_wid; x++) - { - /* Get the cave grid */ - cave_type *c_ptr = &cave[y][x]; - - /* Feature code (applying "mimic" field) */ - feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)]; - - if (!is_mirror_grid(c_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) && - !have_flag(f_ptr->flags, FF_ENTRANCE)) - { - /* Assume dark */ - c_ptr->info &= ~(CAVE_GLOW); - - if (!have_flag(f_ptr->flags, FF_REMEMBER)) - { - /* Forget the normal floor grid */ - c_ptr->info &= ~(CAVE_MARK); - - /* Hack -- Notice spot */ - note_spot(y, x); - } - } - } - - /* Glow deep lava and building entrances */ - glow_deep_lava_and_bldg(); - } - } - } - - /* Update the monsters */ - p_ptr->update |= (PU_MONSTERS | PU_MON_LITE); - - /* Redraw map */ - p_ptr->redraw |= (PR_MAP); - - /* Window stuff */ - p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); - - if (p_ptr->special_defense & NINJA_S_STEALTH) - { - if (cave[p_ptr->y][p_ptr->x].info & CAVE_GLOW) set_superstealth(FALSE); - } } } @@ -3497,7 +3536,8 @@ static void process_world(void) /* Sometimes, shuffle the shop-keepers */ if (one_in_(STORE_SHUFFLE)) { - int n, i; + int n; + FEAT_IDX i; /* Pick a random shop (except home and museum) */ do @@ -3521,7 +3561,6 @@ static void process_world(void) /* Verify store type */ if (f_ptr->subtype == n) { - /* Message */ if (cheat_xtra) msg_format(_("%sの店主をシャッフルします。", "Shuffle a Shopkeeper of %s."), f_name + f_ptr->name); /* Shuffle it */ @@ -3546,8 +3585,8 @@ static void process_world(void) } /* Hack -- Check for creature regeneration */ - if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters(); - if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters(); + if (!(turn % (TURNS_PER_TICK * 10)) && !p_ptr->inside_battle) regen_monsters(); + if (!(turn % (TURNS_PER_TICK * 3))) regen_captured_monsters(); if (!p_ptr->leaving) { @@ -3583,7 +3622,7 @@ static void process_world(void) if ((hour == 23) && !(min % 15)) { /* Disturbing */ - disturb(0, 1); + disturb(FALSE, TRUE); switch (min / 15) { @@ -3609,7 +3648,7 @@ static void process_world(void) if (!hour && !min) { - disturb(1, 1); + disturb(TRUE, TRUE); msg_print(_("遠くで鐘が何回も鳴り、死んだような静けさの中へ消えていった。", "A distant bell tolls many times, fading into an deathly silence.")); if (p_ptr->wild_mode) @@ -3631,72 +3670,9 @@ static void process_world(void) } - /*** Check the Food, and Regenerate ***/ - - if (!p_ptr->inside_battle) - { - /* Digest quickly when gorged */ - if (p_ptr->food >= PY_FOOD_MAX) - { - /* Digest a lot of food */ - (void)set_food(p_ptr->food - 100); - } - - /* Digest normally -- Every 50 game turns */ - else if (!(turn % (TURNS_PER_TICK*5))) - { - /* Basic digestion rate based on speed */ - int digestion = SPEED_TO_ENERGY(p_ptr->pspeed); - - /* Regeneration takes more food */ - if (p_ptr->regenerate) - digestion += 20; - if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) - digestion += 20; - if (p_ptr->cursed & TRC_FAST_DIGEST) - digestion += 30; - - /* Slow digestion takes less food */ - if (p_ptr->slow_digest) - digestion -= 5; - - /* Minimal digestion */ - if (digestion < 1) digestion = 1; - /* Maximal digestion */ - if (digestion > 100) digestion = 100; - - /* Digest some food */ - (void)set_food(p_ptr->food - digestion); - } - - - /* Getting Faint */ - if ((p_ptr->food < PY_FOOD_FAINT)) - { - /* Faint occasionally */ - if (!p_ptr->paralyzed && (randint0(100) < 10)) - { - /* Message */ - msg_print(_("あまりにも空腹で気絶してしまった。", "You faint from the lack of food.")); - disturb(1, 1); - - /* Hack -- faint (bypass free action) */ - (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5)); - } - - /* Starve to death (slowly) */ - if (p_ptr->food < PY_FOOD_STARVE) - { - /* Calculate damage */ - HIT_POINT dam = (PY_FOOD_STARVE - p_ptr->food) / 10; - - /* Take damage */ - if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, dam, _("空腹", "starvation"), -1); - } - } - } - + /* Check the Food */ + process_world_aux_digestion(); /* Process timed damage and regeneration */ process_world_aux_hp_and_sp(); @@ -3854,20 +3830,16 @@ extern void do_cmd_borg(void); /*! * @brief プレイヤーから受けた入力コマンドの分岐処理。 * / Parse and execute the current command Give "Warning" on illegal commands. - * @todo XXX XXX XXX Make some "blocks" + * @todo Make some "blocks" * @return なし */ static void process_command(void) { COMMAND_CODE old_now_message = now_message; -#ifdef ALLOW_REPEAT /* TNB */ - /* Handle repeating the last command */ repeat_check(); -#endif /* ALLOW_REPEAT -- TNB */ - now_message = 0; /* Sniper */ @@ -3906,8 +3878,6 @@ static void process_command(void) p_ptr->wizard = TRUE; msg_print(_("ウィザードモード突入。", "Wizard mode on.")); } - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS); /* Redraw "title" */ @@ -4032,32 +4002,14 @@ static void process_command(void) /* Move (usually pick up things) */ case ';': { -#ifdef ALLOW_EASY_DISARM /* TNB */ - do_cmd_walk(FALSE); - -#else /* ALLOW_EASY_DISARM -- TNB */ - - do_cmd_walk(always_pickup); - -#endif /* ALLOW_EASY_DISARM -- TNB */ - break; } /* Move (usually do not pick up) */ case '-': { -#ifdef ALLOW_EASY_DISARM /* TNB */ - do_cmd_walk(TRUE); - -#else /* ALLOW_EASY_DISARM -- TNB */ - - do_cmd_walk(!always_pickup); - -#endif /* ALLOW_EASY_DISARM -- TNB */ - break; } @@ -4773,22 +4725,19 @@ static void pack_overflow(void) object_type *o_ptr; /* Is auto-destroy done? */ - notice_stuff(); + handle_stuff(); if (!inventory[INVEN_PACK].k_idx) return; /* Access the slot to be dropped */ o_ptr = &inventory[INVEN_PACK]; /* Disturbing */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Warning */ msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!")); - - /* Describe */ object_desc(o_name, o_ptr, 0); - /* Message */ msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK)); /* Drop it (carefully) near the player */ @@ -4799,10 +4748,6 @@ static void pack_overflow(void) inven_item_describe(INVEN_PACK); inven_item_optimize(INVEN_PACK); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); } } @@ -4873,11 +4818,8 @@ static void process_player(void) if (!m_ptr->r_idx) continue; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); - - /* Update the monster */ - update_mon(i, FALSE); + update_monster(i, FALSE); } prt_time(); } @@ -4928,7 +4870,6 @@ static void process_player(void) if (p_ptr->action == ACTION_FISH) { - /* Delay */ Term_xtra(TERM_XTRA_DELAY, 10); if (one_in_(1000)) { @@ -4939,9 +4880,9 @@ static void process_player(void) msg_print(NULL); if (r_idx && one_in_(2)) { - int y, x; - y = p_ptr->y+ddy[tsuri_dir]; - x = p_ptr->x+ddx[tsuri_dir]; + POSITION y, x; + y = p_ptr->y + ddy[p_ptr->fishing_dir]; + x = p_ptr->x + ddx[p_ptr->fishing_dir]; if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE)) { char m_name[80]; @@ -4954,7 +4895,7 @@ static void process_player(void) { msg_print(_("餌だけ食われてしまった!くっそ~!", "Damn! The fish stole your bait!")); } - disturb(0, 1); + disturb(FALSE, TRUE); } } @@ -4970,11 +4911,9 @@ static void process_player(void) /* Check for a key */ if (inkey()) { - /* Flush input */ - flush(); + flush(); /* Flush input */ - /* Disturb */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Hack -- Show a Message */ msg_print(_("中断しました。", "Canceled.")); @@ -4993,8 +4932,6 @@ static void process_player(void) /* Recover fully */ (void)set_monster_csleep(p_ptr->riding, 0); - - /* Acquire the monster name */ monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを起こした。", "You have waked %s up."), m_name); } @@ -5006,11 +4943,7 @@ static void process_player(void) (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_STUNNED(m_ptr) - 1))) { char m_name[80]; - - /* Acquire the monster name */ monster_desc(m_name, m_ptr, 0); - - /* Dump a message */ msg_format(_("%^sを朦朧状態から立ち直らせた。", "%^s is no longer stunned."), m_name); } } @@ -5022,11 +4955,7 @@ static void process_player(void) (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_CONFUSED(m_ptr) - 1))) { char m_name[80]; - - /* Acquire the monster name */ monster_desc(m_name, m_ptr, 0); - - /* Dump a message */ msg_format(_("%^sを混乱状態から立ち直らせた。", "%^s is no longer confused."), m_name); } } @@ -5034,15 +4963,11 @@ static void process_player(void) if (MON_MONFEAR(m_ptr)) { /* Hack -- Recover from fear */ - if (set_monster_monfear(p_ptr->riding, + if(set_monster_monfear(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_MONFEAR(m_ptr) - 1))) { char m_name[80]; - - /* Acquire the monster name */ monster_desc(m_name, m_ptr, 0); - - /* Dump a message */ msg_format(_("%^sを恐怖から立ち直らせた。", "%^s is no longer fear."), m_name); } } @@ -5060,10 +4985,7 @@ static void process_player(void) } if ((p_ptr->pclass == CLASS_FORCETRAINER) && P_PTR_KI) { - if (P_PTR_KI < 40) - { - P_PTR_KI = 0; - } + if(P_PTR_KI < 40) P_PTR_KI = 0; else P_PTR_KI -= 40; p_ptr->update |= (PU_BONUS); } @@ -5074,7 +4996,6 @@ static void process_player(void) /* Convert the unit (1/2^16) to (1/2^32) */ s64b_LSHIFT(cost, cost_frac, 16); - if (s64b_cmp(p_ptr->csp, p_ptr->csp_frac, cost, cost_frac) < 0) { @@ -5117,10 +5038,6 @@ static void process_player(void) p_ptr->counter = FALSE; now_damaged = FALSE; - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Place the cursor on the player */ @@ -5129,19 +5046,15 @@ static void process_player(void) /* Refresh (optional) */ if (fresh_before) Term_fresh(); - /* Hack -- Pack Overflow */ pack_overflow(); - /* Hack -- cancel "lurking browse mode" */ if (!command_new) command_see = FALSE; - /* Assume free turn */ p_ptr->energy_use = 0; - if (p_ptr->inside_battle) { /* Place the cursor on the player */ @@ -5156,7 +5069,6 @@ static void process_player(void) /* Paralyzed or Knocked Out */ else if (p_ptr->paralyzed || (p_ptr->stun >= 100)) { - /* Take a turn */ p_ptr->energy_use = 100; } @@ -5175,14 +5087,12 @@ static void process_player(void) p_ptr->redraw |= (PR_STATE); } - /* Take a turn */ p_ptr->energy_use = 100; } /* Fishing */ else if (p_ptr->action == ACTION_FISH) { - /* Take a turn */ p_ptr->energy_use = 100; } @@ -5208,11 +5118,8 @@ static void process_player(void) /* Count this execution */ command_rep--; - /* Redraw the state */ p_ptr->redraw |= (PR_STATE); - - /* Redraw stuff */ - redraw_stuff(); + handle_stuff(); /* Hack -- Assume messages were seen */ msg_flag = FALSE; @@ -5347,9 +5254,7 @@ static void process_player(void) /* Assume invisible */ m_ptr->ml = FALSE; - - /* Update the monster */ - update_mon(i, FALSE); + update_monster(i, FALSE); if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH); if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH); @@ -5382,13 +5287,10 @@ static void process_player(void) if (world_player && (p_ptr->energy_need > - 1000)) { - /* Redraw map */ - p_ptr->redraw |= (PR_MAP); - /* Update monsters */ + p_ptr->redraw |= (PR_MAP); p_ptr->update |= (PU_MONSTERS); - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); msg_print(_("「時は動きだす…」", "You feel time flowing around you once more.")); @@ -5473,8 +5375,7 @@ static void dungeon(bool load_game) repair_objects = TRUE; - /* Disturb */ - disturb(1, 1); + disturb(TRUE, TRUE); /* Get index of current quest (if any) */ quest_num = quest_number(dun_level); @@ -5508,29 +5409,23 @@ static void dungeon(bool load_game) /* Verify the panel */ verify_panel(); - /* Flush messages */ - msg_print(NULL); + msg_erase(); /* Enter "xtra" mode */ character_xtra = TRUE; - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON); /* Redraw dungeon */ p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY); - /* Redraw map */ p_ptr->redraw |= (PR_MAP); - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); /* Update lite/view */ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH); - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW); /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ @@ -5539,16 +5434,8 @@ static void dungeon(bool load_game) /* Leave "xtra" mode */ character_xtra = FALSE; - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - - /* Combine / Reorder the pack */ p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Refresh */ @@ -5636,15 +5523,10 @@ static void dungeon(bool load_game) /* Hack -- Compress the object list occasionally */ if (o_cnt + 32 < o_max) compact_objects(0); - /* Process the player */ process_player(); - process_upkeep_with_speed(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); @@ -5660,10 +5542,6 @@ static void dungeon(bool load_game) /* Process all of the monsters */ process_monsters(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Hack -- Hilite the player */ @@ -5675,14 +5553,9 @@ static void dungeon(bool load_game) /* Hack -- Notice death or departure */ if (!p_ptr->playing || p_ptr->is_dead) break; - /* Process the world */ process_world(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Hack -- Hilite the player */ @@ -5989,7 +5862,6 @@ void play_game(bool new_game) /* Attempt to load */ if (!load_player()) { - /* Oops */ quit(_("セーブファイルが壊れています", "broken savefile")); } @@ -6005,11 +5877,9 @@ void play_game(bool new_game) if (!get_check_strict(_("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY)) quit(0); - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - /* Update stuff */ - update_stuff(); + handle_stuff(); p_ptr->is_dead = TRUE; @@ -6286,15 +6156,9 @@ void play_game(bool new_game) /* React to changes */ Term_xtra(TERM_XTRA_REACT, 0); - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER); - - /* Window stuff */ p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT); - - /* Window stuff */ - window_stuff(); - + handle_stuff(); /* Set or clear "rogue_like_commands" if requested */ if (arg_force_original) rogue_like_commands = FALSE; @@ -6332,13 +6196,10 @@ void play_game(bool new_game) /* Process the level */ dungeon(load_game); - /* Handle "p_ptr->notice" */ - notice_stuff(); /* Hack -- prevent "icky" message */ character_xtra = TRUE; - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); character_xtra = FALSE; @@ -6367,7 +6228,6 @@ void play_game(bool new_game) if (!p_ptr->is_dead) wipe_m_list(); - /* XXX XXX XXX */ msg_print(NULL); load_game = FALSE; @@ -6408,7 +6268,6 @@ void play_game(bool new_game) /* Mark savefile */ p_ptr->noscore |= 0x0001; - /* Message */ msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death.")); msg_print(NULL); @@ -6434,7 +6293,6 @@ void play_game(bool new_game) /* Hack -- cancel recall */ if (p_ptr->word_recall) { - /* Message */ msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you...")); msg_print(NULL); @@ -6451,7 +6309,7 @@ void play_game(bool new_game) p_ptr->redraw |= (PR_STATUS); } - /* Note cause of death XXX XXX XXX */ + /* Note cause of death */ (void)strcpy(p_ptr->died_from, _("死の欺き", "Cheating death")); /* Do not die */