X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fdungeon.c;h=b70e1a962fec727ea8a3125a7b524eb4aafac461;hb=744271a78568822e914a3fe1faf3c153b1ba9954;hp=28a77d2895e4acefc12857b5e8e4134b8ed1f6c9;hpb=65f1bf941932b6d02fdba31cfc3f95dea7ef3e6e;p=hengband%2Fhengband.git diff --git a/src/dungeon.c b/src/dungeon.c index 28a77d289..b70e1a962 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -21,96 +21,34 @@ #include "cmd-zaprod.h" #include "cmd-zapwand.h" #include "cmd-pet.h" +#include "floor.h" +#include "floor-events.h" +#include "object-curse.h" +#include "store.h" +#include "spells-summon.h" +#include "spells-object.h" +#include "monsterrace-hook.h" +#include "world.h" +#include "mutation.h" +#include "quest.h" +#include "artifact.h" +#include "avatar.h" +#include "player-status.h" static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/ static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/ /*! - * @brief 重度擬似鑑定の判断処理 / Return a "feeling" (or NULL) about an item. Method 1 (Heavy). - * @param o_ptr 擬似鑑定を行うオブジェクトの参照ポインタ。 - * @return 擬似鑑定結果のIDを返す。 - */ -byte value_check_aux1(object_type *o_ptr) -{ - /* Artifacts */ - if (object_is_artifact(o_ptr)) - { - /* Cursed/Broken */ - if (object_is_cursed(o_ptr) || object_is_broken(o_ptr)) return FEEL_TERRIBLE; - - /* Normal */ - return FEEL_SPECIAL; - } - - /* Ego-Items */ - if (object_is_ego(o_ptr)) - { - /* Cursed/Broken */ - if (object_is_cursed(o_ptr) || object_is_broken(o_ptr)) return FEEL_WORTHLESS; - - /* Normal */ - return FEEL_EXCELLENT; - } - - /* Cursed items */ - if (object_is_cursed(o_ptr)) return FEEL_CURSED; - - /* Broken items */ - if (object_is_broken(o_ptr)) return FEEL_BROKEN; - - if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE; - - /* Good "armor" bonus */ - if (o_ptr->to_a > 0) return FEEL_GOOD; - - /* Good "weapon" bonus */ - if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD; - - /* Default to "average" */ - return FEEL_AVERAGE; -} - -/*! - * @brief 軽度擬似鑑定の判断処理 / Return a "feeling" (or NULL) about an item. Method 2 (Light). - * @param o_ptr 擬似鑑定を行うオブジェクトの参照ポインタ。 - * @return 擬似鑑定結果のIDを返す。 - */ -byte value_check_aux2(object_type *o_ptr) -{ - /* Cursed items (all of them) */ - if (object_is_cursed(o_ptr)) return FEEL_CURSED; - - /* Broken items (all of them) */ - if (object_is_broken(o_ptr)) return FEEL_BROKEN; - - /* Artifacts -- except cursed/broken ones */ - if (object_is_artifact(o_ptr)) return FEEL_UNCURSED; - - /* Ego-Items -- except cursed/broken ones */ - if (object_is_ego(o_ptr)) return FEEL_UNCURSED; - - /* Good armor bonus */ - if (o_ptr->to_a > 0) return FEEL_UNCURSED; - - /* Good weapon bonuses */ - if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED; - - /* No feeling */ - return FEEL_NONE; -} - - -/*! * @brief 擬似鑑定を実際に行い判定を反映する * @param slot 擬似鑑定を行うプレイヤーの所持リストID * @param heavy 重度の擬似鑑定を行うならばTRUE * @return なし */ -static void sense_inventory_aux(int slot, bool heavy) +static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy) { - byte feel; + byte feel; object_type *o_ptr = &inventory[slot]; - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; /* We know about it already, do not tell us again */ if (o_ptr->ident & (IDENT_SENSE))return; @@ -174,7 +112,7 @@ static void sense_inventory_aux(int slot, bool heavy) } /* Stop everything */ - if (disturb_minor) disturb(0, 0); + if (disturb_minor) disturb(FALSE, FALSE); /* Get an object description */ object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); @@ -183,8 +121,8 @@ static void sense_inventory_aux(int slot, bool heavy) if (slot >= INVEN_RARM) { #ifdef JP -msg_format("%s%s(%c)は%sという感じがする...", -describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]); + msg_format("%s%s(%c)は%sという感じがする...", + describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]); #else msg_format("You feel the %s (%c) you are %s %s %s...", o_name, index_to_label(slot), describe_use(slot), @@ -198,8 +136,8 @@ describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]); else { #ifdef JP -msg_format("ザックの中の%s(%c)は%sという感じがする...", -o_name, index_to_label(slot),game_inscriptions[feel]); + msg_format("ザックの中の%s(%c)は%sという感じがする...", + o_name, index_to_label(slot),game_inscriptions[feel]); #else msg_format("You feel the %s (%c) in your pack %s %s...", o_name, index_to_label(slot), @@ -217,11 +155,8 @@ o_name, index_to_label(slot),game_inscriptions[feel]); /* Auto-inscription/destroy */ autopick_alter_item(slot, destroy_feeling); + p_ptr->update |= (PU_COMBINE | PU_REORDER); - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP); } @@ -242,9 +177,9 @@ o_name, index_to_label(slot),game_inscriptions[feel]); */ static void sense_inventory1(void) { - int i; - int plev = p_ptr->lev; - bool heavy = FALSE; + INVENTORY_IDX i; + PLAYER_LEVEL plev = p_ptr->lev; + bool heavy = FALSE; object_type *o_ptr; @@ -267,7 +202,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -279,7 +213,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -291,7 +224,6 @@ static void sense_inventory1(void) /* Very bad (light) sensing */ if (0 != randint0(240000L / (plev + 5))) return; - /* Done */ break; } @@ -301,7 +233,6 @@ static void sense_inventory1(void) /* Good (light) sensing */ if (0 != randint0(10000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -314,7 +245,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -326,7 +256,6 @@ static void sense_inventory1(void) /* Changed! */ heavy = TRUE; - /* Done */ break; } @@ -339,7 +268,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -349,7 +277,6 @@ static void sense_inventory1(void) /* Bad sensing */ if (0 != randint0(75000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -361,7 +288,6 @@ static void sense_inventory1(void) /* Bad sensing */ if (0 != randint0(55000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -373,7 +299,6 @@ static void sense_inventory1(void) /* Changed! */ heavy = TRUE; - /* Done */ break; } @@ -383,7 +308,6 @@ static void sense_inventory1(void) /* Okay sensing */ if (0 != randint0(20000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -395,7 +319,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } @@ -404,7 +327,6 @@ static void sense_inventory1(void) /* Bad sensing */ if (0 != randint0(65000L / (plev * plev + 40))) return; - /* Done */ break; } case CLASS_BERSERKER: @@ -412,7 +334,6 @@ static void sense_inventory1(void) /* Heavy sensing */ heavy = TRUE; - /* Done */ break; } } @@ -480,8 +401,8 @@ static void sense_inventory1(void) */ static void sense_inventory2(void) { - int i; - int plev = p_ptr->lev; + INVENTORY_IDX i; + PLAYER_LEVEL plev = p_ptr->lev; object_type *o_ptr; @@ -513,7 +434,6 @@ static void sense_inventory2(void) /* Very bad (light) sensing */ if (0 != randint0(240000L / (plev + 5))) return; - /* Done */ break; } @@ -525,7 +445,6 @@ static void sense_inventory2(void) /* Bad sensing */ if (0 != randint0(95000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -538,7 +457,6 @@ static void sense_inventory2(void) /* Good sensing */ if (0 != randint0(20000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -552,7 +470,6 @@ static void sense_inventory2(void) /* Good sensing */ if (0 != randint0(9000L / (plev * plev + 40))) return; - /* Done */ break; } @@ -561,7 +478,6 @@ static void sense_inventory2(void) /* Good sensing */ if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return; - /* Done */ break; } } @@ -613,8 +529,8 @@ static void pattern_teleport(void) /* Ask for level */ if (get_check(_("他の階にテレポートしますか?", "Teleport level? "))) { - char ppp[80]; - char tmp_val[160]; + char ppp[80]; + char tmp_val[160]; /* Only downward in ironman mode */ if (ironman_downward) @@ -672,7 +588,7 @@ static void pattern_teleport(void) leave_quest_check(); - if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL); + if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE, 0, NULL); p_ptr->inside_quest = 0; p_ptr->energy_use = 0; @@ -706,9 +622,7 @@ static void wreck_the_pattern(void) msg_print(_("パターンを血で汚してしまった!", "You bleed on the Pattern!")); msg_print(_("何か恐ろしい事が起こった!", "Something terrible happens!")); - if (!IS_INVULN()) - take_hit(DAMAGE_NOESCAPE, damroll(10, 8), _("パターン損壊", "corrupting the Pattern"), -1); - + if (!IS_INVULN()) take_hit(DAMAGE_NOESCAPE, damroll(10, 8), _("パターン損壊", "corrupting the Pattern"), -1); to_ruin = randint1(45) + 35; while (to_ruin--) @@ -794,9 +708,9 @@ static bool pattern_effect(void) */ static void regenhp(int percent) { - s32b new_chp; + HIT_POINT new_chp; u32b new_chp_frac; - s32b old_chp; + HIT_POINT old_chp; if (p_ptr->special_defense & KATA_KOUKIJIN) return; if (p_ptr->action == ACTION_HAYAGAKE) return; @@ -829,12 +743,8 @@ static void regenhp(int percent) /* Notice changes */ if (old_chp != p_ptr->chp) { - /* Redraw */ p_ptr->redraw |= (PR_HP); - - /* Window stuff */ p_ptr->window |= (PW_PLAYER); - wild_regen = 20; } } @@ -846,9 +756,9 @@ static void regenhp(int percent) * @param regen_amount 回復量 * @return なし */ -static void regenmana(int upkeep_factor, int regen_amount) +static void regenmana(MANA_POINT upkeep_factor, MANA_POINT regen_amount) { - s32b old_csp = p_ptr->csp; + MANA_POINT old_csp = p_ptr->csp; s32b regen_rate = regen_amount * 100 - upkeep_factor * PY_REGEN_NORMAL; /* @@ -879,7 +789,7 @@ static void regenmana(int upkeep_factor, int regen_amount) else if (regen_rate > 0) { /* (percent/100) is the Regen factor in unit (1/2^16) */ - s32b new_mana = 0; + MANA_POINT new_mana = 0; u32b new_mana_frac = (p_ptr->msp * regen_rate / 100 + PY_REGEN_MNBASE); /* Convert the unit (1/2^16) to (1/2^32) */ @@ -918,17 +828,11 @@ static void regenmana(int upkeep_factor, int regen_amount) } } - - /* Redraw mana */ if (old_csp != p_ptr->csp) { - /* Redraw */ p_ptr->redraw |= (PR_MANA); - - /* Window stuff */ p_ptr->window |= (PW_PLAYER); p_ptr->window |= (PW_SPELL); - wild_regen = 20; } } @@ -940,7 +844,7 @@ static void regenmana(int upkeep_factor, int regen_amount) */ static void regenmagic(int regen_amount) { - s32b new_mana; + MANA_POINT new_mana; int i; int dev = 30; int mult = (dev + adj_mag_mana[p_ptr->stat_ind[A_INT]]); /* x1 to x2 speed bonus for recharging */ @@ -981,7 +885,7 @@ static void regenmagic(int regen_amount) /*! * @brief 100ゲームターン毎のモンスターのHP自然回復処理 / Regenerate the monsters (once per 100 game turns) * @return なし - * @note XXX XXX XXX Should probably be done during monster turns. + * @note Should probably be done during monster turns. */ static void regen_monsters(void) { @@ -1028,7 +932,7 @@ static void regen_monsters(void) /*! * @brief 30ゲームターン毎のボール中モンスターのHP自然回復処理 / Regenerate the captured monsters (once per 30 game turns) * @return なし - * @note XXX XXX XXX Should probably be done during monster turns. + * @note Should probably be done during monster turns. */ static void regen_captured_monsters(void) { @@ -1072,9 +976,7 @@ static void regen_captured_monsters(void) if (heal) { /* Combine pack */ - p_ptr->notice |= (PN_COMBINE); - - /* Window stuff */ + p_ptr->update |= (PU_COMBINE); p_ptr->window |= (PW_INVEN); p_ptr->window |= (PW_EQUIP); wild_regen = 20; @@ -1091,7 +993,6 @@ static void notice_lite_change(object_type *o_ptr) /* Hack -- notice interesting fuel steps */ if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100))) { - /* Window stuff */ p_ptr->window |= (PW_EQUIP); } @@ -1105,7 +1006,7 @@ static void notice_lite_change(object_type *o_ptr) /* The light is now out */ else if (o_ptr->xtra4 == 0) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("明かりが消えてしまった!", "Your light has gone out!")); /* Recalculate torch radius */ @@ -1121,7 +1022,7 @@ static void notice_lite_change(object_type *o_ptr) if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5)) && (turn % (TURNS_PER_TICK*2))) { - if (disturb_minor) disturb(0, 1); + if (disturb_minor) disturb(FALSE, TRUE); msg_print(_("明かりが微かになってきている。", "Your light is growing faint.")); } } @@ -1129,7 +1030,7 @@ static void notice_lite_change(object_type *o_ptr) /* The light is getting dim */ else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10))) { - if (disturb_minor) disturb(0, 1); + if (disturb_minor) disturb(FALSE, TRUE); msg_print(_("明かりが微かになってきている。", "Your light is growing faint.")); } } @@ -1152,7 +1053,7 @@ void leave_quest_check(void) (q_ptr->status == QUEST_STATUS_TAKEN)) { q_ptr->status = QUEST_STATUS_FAILED; - q_ptr->complev = (byte)p_ptr->lev; + q_ptr->complev = p_ptr->lev; update_playtime(); q_ptr->comptime = playtime; @@ -1161,7 +1062,7 @@ void leave_quest_check(void) { case QUEST_TYPE_TOWER: quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED; - quest[QUEST_TOWER1].complev = (byte)p_ptr->lev; + quest[QUEST_TOWER1].complev = p_ptr->lev; break; case QUEST_TYPE_FIND_ARTIFACT: a_info[q_ptr->k_idx].gen_flags &= ~(TRG_QUESTITEM); @@ -1202,7 +1103,7 @@ void leave_tower_check(void) if(quest[leaving_quest].type == QUEST_TYPE_TOWER) { quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED; - quest[QUEST_TOWER1].complev = (byte)p_ptr->lev; + quest[QUEST_TOWER1].complev = p_ptr->lev; update_playtime(); quest[QUEST_TOWER1].comptime = playtime; } @@ -1217,9 +1118,9 @@ void leave_tower_check(void) */ static void recharged_notice(object_type *o_ptr) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; - cptr s; + concptr s; /* No inscription */ if (!o_ptr->inscription) return; @@ -1246,7 +1147,7 @@ static void recharged_notice(object_type *o_ptr) msg_format("Your %s is recharged.", o_name); #endif - disturb(0, 0); + disturb(FALSE, FALSE); /* Done. */ return; @@ -1265,7 +1166,7 @@ static void check_music(void) { const magic_type *s_ptr; int spell; - s32b need_mana; + MANA_POINT need_mana; u32b need_mana_frac; /* Music singed by player */ @@ -1303,17 +1204,8 @@ static void check_music(void) INTERUPTING_SONG_EFFECT(p_ptr) = MUSIC_NONE; msg_print(_("歌を再開した。", "You restart singing.")); p_ptr->action = ACTION_SING; - - /* Recalculate bonuses */ - p_ptr->update |= (PU_BONUS | PU_HP); - - /* Redraw map and status bar */ + p_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS); p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE); - - /* Update monsters */ - p_ptr->update |= (PU_MONSTERS); - - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); } } @@ -1336,7 +1228,7 @@ static void check_music(void) * @return 該当の呪いが一つでもあった場合にランダムに選ばれた装備品のオブジェクト構造体参照ポインタを返す。\n * 呪いがない場合NULLを返す。 */ -static object_type *choose_cursed_obj_name(u32b flag) +static object_type *choose_cursed_obj_name(BIT_FLAGS flag) { int i; int choices[INVEN_TOTAL-INVEN_RARM]; @@ -1370,8 +1262,8 @@ static object_type *choose_cursed_obj_name(u32b flag) (flag == TRC_FAST_DIGEST) || (flag == TRC_SLOW_REGEN) ) { - u32b cf; - u32b flgs[TR_FLAG_SIZE]; + u32b cf = 0L; + BIT_FLAGS flgs[TR_FLAG_SIZE]; object_flags(o_ptr, flgs); switch (flag) { @@ -1403,6 +1295,70 @@ static object_type *choose_cursed_obj_name(u32b flag) return (&inventory[choices[randint0(number)]]); } +static void process_world_aux_digestion(void) +{ + if (!p_ptr->inside_battle) + { + /* Digest quickly when gorged */ + if (p_ptr->food >= PY_FOOD_MAX) + { + /* Digest a lot of food */ + (void)set_food(p_ptr->food - 100); + } + + /* Digest normally -- Every 50 game turns */ + else if (!(turn % (TURNS_PER_TICK * 5))) + { + /* Basic digestion rate based on speed */ + int digestion = SPEED_TO_ENERGY(p_ptr->pspeed); + + /* Regeneration takes more food */ + if (p_ptr->regenerate) + digestion += 20; + if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) + digestion += 20; + if (p_ptr->cursed & TRC_FAST_DIGEST) + digestion += 30; + + /* Slow digestion takes less food */ + if (p_ptr->slow_digest) + digestion -= 5; + + /* Minimal digestion */ + if (digestion < 1) digestion = 1; + /* Maximal digestion */ + if (digestion > 100) digestion = 100; + + /* Digest some food */ + (void)set_food(p_ptr->food - digestion); + } + + + /* Getting Faint */ + if ((p_ptr->food < PY_FOOD_FAINT)) + { + /* Faint occasionally */ + if (!p_ptr->paralyzed && (randint0(100) < 10)) + { + msg_print(_("あまりにも空腹で気絶してしまった。", "You faint from the lack of food.")); + disturb(TRUE, TRUE); + + /* Hack -- faint (bypass free action) */ + (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5)); + } + + /* Starve to death (slowly) */ + if (p_ptr->food < PY_FOOD_STARVE) + { + /* Calculate damage */ + HIT_POINT dam = (PY_FOOD_STARVE - p_ptr->food) / 10; + + if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, dam, _("空腹", "starvation"), -1); + } + } + } +} + /*! * @brief 10ゲームターンが進行するごとにプレイヤーのHPとMPの増減処理を行う。 * / Handle timed damage and regeneration every 10 game turns @@ -1423,7 +1379,6 @@ static void process_world_aux_hp_and_sp(void) /* Take damage from poison */ if (p_ptr->poisoned && !IS_INVULN()) { - /* Take damage */ take_hit(DAMAGE_NOESCAPE, 1, _("毒", "poison"), -1); } @@ -1470,11 +1425,9 @@ static void process_world_aux_hp_and_sp(void) dam = 1; } - /* Take damage */ take_hit(DAMAGE_NOESCAPE, dam, _("致命傷", "a fatal wound"), -1); } - /* (Vampires) Take damage from sunlight */ if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) { @@ -1482,10 +1435,8 @@ static void process_world_aux_hp_and_sp(void) { if ((cave[p_ptr->y][p_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) { - /* Take damage */ msg_print(_("日光があなたのアンデッドの肉体を焼き焦がした!", "The sun's rays scorch your undead flesh!")); take_hit(DAMAGE_NOESCAPE, 1, _("日光", "sunlight"), -1); - cave_no_regen = TRUE; } } @@ -1494,7 +1445,7 @@ static void process_world_aux_hp_and_sp(void) !p_ptr->resist_lite) { object_type * o_ptr = &inventory[INVEN_LITE]; - char o_name [MAX_NLEN]; + GAME_TEXT o_name [MAX_NLEN]; char ouch [MAX_NLEN+40]; /* Get an object description */ @@ -1526,11 +1477,10 @@ static void process_world_aux_hp_and_sp(void) if (damage) { - if (prace_is_(RACE_ENT)) damage += damage / 3; - if (p_ptr->resist_fire) damage = damage / 3; - if (IS_OPPOSE_FIRE()) damage = damage / 3; - - if (p_ptr->levitation) damage = damage / 5; + if(prace_is_(RACE_ENT)) damage += damage / 3; + if(p_ptr->resist_fire) damage = damage / 3; + if(IS_OPPOSE_FIRE()) damage = damage / 3; + if(p_ptr->levitation) damage = damage / 5; damage = damage / 100 + (randint0(100) < (damage % 100)); @@ -1542,7 +1492,7 @@ static void process_world_aux_hp_and_sp(void) } else { - cptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; msg_format(_("%sで火傷した!", "The %s burns you!"), name); take_hit(DAMAGE_NOESCAPE, damage, name, -1); } @@ -1551,12 +1501,165 @@ static void process_world_aux_hp_and_sp(void) } } + if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !IS_INVULN() && !p_ptr->immune_cold) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_cold) damage = damage / 3; + if (IS_OPPOSE_COLD()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("冷気に覆われた!", "The cold engulfs you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに凍えた!", "The %s frostbites you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !IS_INVULN() && !p_ptr->immune_elec) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_elec) damage = damage / 3; + if (IS_OPPOSE_ELEC()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("電撃を受けた!", "The electric shocks you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに感電した!", "The %s shocks you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !IS_INVULN() && !p_ptr->immune_acid) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_acid) damage = damage / 3; + if (IS_OPPOSE_ACID()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("酸が飛び散った!", "The acid melt you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに溶かされた!", "The %s melts you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !IS_INVULN()) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_pois) damage = damage / 3; + if (IS_OPPOSE_POIS()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("毒気を吸い込んだ!", "The gas poisons you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + if (p_ptr->resist_pois) (void)set_poisoned(p_ptr->poisoned + 1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに毒された!", "The %s poisons you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + if (p_ptr->resist_pois) (void)set_poisoned(p_ptr->poisoned + 3); + } + + cave_no_regen = TRUE; + } + } + if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) && - !p_ptr->levitation && !p_ptr->can_swim) + !p_ptr->levitation && !p_ptr->can_swim && !p_ptr->resist_water) { if (p_ptr->total_weight > weight_limit()) { - /* Take damage */ msg_print(_("溺れている!", "You are drowning!")); take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), _("溺れ", "drowning"), -1); cave_no_regen = TRUE; @@ -1565,7 +1668,7 @@ static void process_world_aux_hp_and_sp(void) if (p_ptr->riding) { - int damage; + HIT_POINT damage; if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire) { damage = r_info[m_list[p_ptr->riding].r_idx].level / 2; @@ -1603,11 +1706,9 @@ static void process_world_aux_hp_and_sp(void) */ if (!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) { - if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke && - ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall)) + if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke && ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall)) { - cptr dam_desc; - + concptr dam_desc; cave_no_regen = TRUE; if (p_ptr->pass_wall) @@ -2085,13 +2186,11 @@ static void process_world_aux_mutation(void) /* No effect on the global map */ if (p_ptr->wild_mode) return; - if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("ウガァァア!", "RAAAAGHH!")); msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!")); - (void)set_shero(10 + randint1(p_ptr->lev), FALSE); (void)set_afraid(0); } @@ -2100,7 +2199,7 @@ static void process_world_aux_mutation(void) { if (!p_ptr->resist_fear) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!")); set_afraid(p_ptr->afraid + 13 + randint1(26)); } @@ -2108,12 +2207,9 @@ static void process_world_aux_mutation(void) if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88)) { - if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) && - !p_ptr->anti_tele) + if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) && !p_ptr->anti_tele) { - disturb(0, 1); - - /* Teleport player */ + disturb(FALSE, TRUE); msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain...")); msg_print(NULL); teleport_player(40, TELEPORT_PASSIVE); @@ -2124,7 +2220,7 @@ static void process_world_aux_mutation(void) { if (!p_ptr->resist_conf && !p_ptr->resist_chaos) { - disturb(0, 1); + disturb(FALSE, TRUE); p_ptr->redraw |= PR_EXTRA; msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!")); } @@ -2161,7 +2257,7 @@ static void process_world_aux_mutation(void) { if (!p_ptr->resist_chaos) { - disturb(0, 1); + disturb(FALSE, TRUE); p_ptr->redraw |= PR_EXTRA; (void)set_image(p_ptr->image + randint0(50) + 20); } @@ -2169,10 +2265,8 @@ static void process_world_aux_mutation(void) if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13)) { - disturb(0, 1); - + disturb(FALSE, TRUE); msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops.")); - msg_print(NULL); fire_ball(GF_POIS, 0, p_ptr->lev, 3); } @@ -2181,7 +2275,7 @@ static void process_world_aux_mutation(void) !p_ptr->anti_magic && one_in_(9000)) { int dire = 0; - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!", "Magical energy flows through you! You must release it!")); @@ -2191,8 +2285,7 @@ static void process_world_aux_mutation(void) fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3); } - if ((p_ptr->muta2 & MUT2_ATT_DEMON) && - !p_ptr->anti_magic && (randint1(6666) == 666)) + if ((p_ptr->muta2 & MUT2_ATT_DEMON) && !p_ptr->anti_magic && (randint1(6666) == 666)) { bool pet = one_in_(6); BIT_FLAGS mode = PM_ALLOW_GROUP; @@ -2200,17 +2293,16 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, - dun_level, SUMMON_DEMON, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, mode, '\0')) { msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!")); - disturb(0, 1); + disturb(FALSE, TRUE); } } if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000)) { - disturb(0, 1); + disturb(FALSE, TRUE); if (one_in_(2)) { msg_print(_("精力的でなくなった気がする。", "You feel less energetic.")); @@ -2241,7 +2333,7 @@ static void process_world_aux_mutation(void) } if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely.")); banish_monsters(100); @@ -2302,8 +2394,7 @@ static void process_world_aux_mutation(void) unlite_area(50, 10); } - if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) && - !p_ptr->anti_magic && one_in_(7000)) + if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) && !p_ptr->anti_magic && one_in_(7000)) { bool pet = one_in_(3); BIT_FLAGS mode = PM_ALLOW_GROUP; @@ -2311,17 +2402,16 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, mode, '\0')) { msg_print(_("動物を引き寄せた!", "You have attracted an animal!")); - disturb(0, 1); + disturb(FALSE, TRUE); } } - if ((p_ptr->muta2 & MUT2_RAW_CHAOS) && - !p_ptr->anti_magic && one_in_(8000)) + if ((p_ptr->muta2 & MUT2_RAW_CHAOS) && !p_ptr->anti_magic && one_in_(8000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!")); msg_print(NULL); @@ -2334,7 +2424,7 @@ static void process_world_aux_mutation(void) } if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("非物質化した!", "You feel insubstantial!")); msg_print(NULL); @@ -2346,7 +2436,7 @@ static void process_world_aux_mutation(void) } if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000)) { - int which_stat = randint0(6); + int which_stat = randint0(A_MAX); int sustained = FALSE; switch (which_stat) @@ -2376,14 +2466,13 @@ static void process_world_aux_mutation(void) if (!sustained) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!")); msg_print(NULL); (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3)); } } - if ((p_ptr->muta2 & MUT2_ATT_DRAGON) && - !p_ptr->anti_magic && one_in_(3000)) + if ((p_ptr->muta2 & MUT2_ATT_DRAGON) && !p_ptr->anti_magic && one_in_(3000)) { bool pet = one_in_(5); BIT_FLAGS mode = PM_ALLOW_GROUP; @@ -2391,14 +2480,13 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, mode, '\0')) { msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!")); - disturb(0, 1); + disturb(FALSE, TRUE); } } - if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic && - one_in_(3000)) + if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic && one_in_(3000)) { if (p_ptr->tim_esp > 0) { @@ -2411,10 +2499,9 @@ static void process_world_aux_mutation(void) set_tim_esp(p_ptr->lev, FALSE); } } - if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest && - one_in_(9000)) + if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest && one_in_(9000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!")); msg_print(NULL); set_food(PY_FOOD_WEAK); @@ -2422,8 +2509,7 @@ static void process_world_aux_mutation(void) if (hex_spelling_any()) stop_hex_spell_all(); } - if ((p_ptr->muta2 & MUT2_WALK_SHAD) && - !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena) + if ((p_ptr->muta2 & MUT2_WALK_SHAD) && !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena) { alter_reality(); } @@ -2431,12 +2517,12 @@ static void process_world_aux_mutation(void) if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000)) { int danger_amount = 0; - int monster; + MONSTER_IDX monster; for (monster = 0; monster < m_max; monster++) { - monster_type *m_ptr = &m_list[monster]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; + monster_type *m_ptr = &m_list[monster]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; /* Paranoia -- Skip dead monsters */ if (!m_ptr->r_idx) continue; @@ -2460,88 +2546,78 @@ static void process_world_aux_mutation(void) else msg_print(_("寂しい気がする。", "You feel lonely.")); } - if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic && - one_in_(5000)) + + if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic && one_in_(5000)) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("無敵な気がする!", "You feel invincible!")); msg_print(NULL); (void)set_invuln(randint1(8) + 8, FALSE); } + if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000)) { - int wounds = p_ptr->mhp - p_ptr->chp; + MANA_POINT wounds = (MANA_POINT)(p_ptr->mhp - p_ptr->chp); if (wounds > 0) { - int healing = p_ptr->csp; - - if (healing > wounds) - { - healing = wounds; - } + HIT_POINT healing = p_ptr->csp; + if (healing > wounds) healing = wounds; hp_player(healing); p_ptr->csp -= healing; - - /* Redraw mana */ - p_ptr->redraw |= (PR_MANA); + p_ptr->redraw |= (PR_HP | PR_MANA); } } - if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic && - one_in_(4000)) + + if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic && one_in_(4000)) { - int wounds = p_ptr->msp - p_ptr->csp; + HIT_POINT wounds = (HIT_POINT)(p_ptr->msp - p_ptr->csp); if (wounds > 0) { - int healing = p_ptr->chp; - - if (healing > wounds) - { - healing = wounds; - } + HIT_POINT healing = p_ptr->chp; + if (healing > wounds) healing = wounds; p_ptr->csp += healing; - - /* Redraw mana */ - p_ptr->redraw |= (PR_MANA); + p_ptr->redraw |= (PR_HP | PR_MANA); take_hit(DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"), -1); } } + if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000)) { INVENTORY_IDX slot = 0; object_type *o_ptr = NULL; - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("足がもつれて転んだ!", "You trip over your own feet!")); take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1); msg_print(NULL); - if (buki_motteruka(INVEN_RARM)) + if (has_melee_weapon(INVEN_RARM)) { slot = INVEN_RARM; o_ptr = &inventory[INVEN_RARM]; - if (buki_motteruka(INVEN_LARM) && one_in_(2)) + if (has_melee_weapon(INVEN_LARM) && one_in_(2)) { o_ptr = &inventory[INVEN_LARM]; slot = INVEN_LARM; } } - else if (buki_motteruka(INVEN_LARM)) + else if (has_melee_weapon(INVEN_LARM)) { o_ptr = &inventory[INVEN_LARM]; slot = INVEN_LARM; } - if (slot && !object_is_cursed(o_ptr)) { msg_print(_("武器を落としてしまった!", "You drop your weapon!")); inven_drop(slot, 1); } } + } /*! @@ -2559,14 +2635,14 @@ static void process_world_aux_curse(void) */ if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_type *o_ptr; int i, i_keep = 0, count = 0; /* Scan the equipment with random teleport ability */ for (i = INVEN_RARM; i < INVEN_TOTAL; i++) { - u32b flgs[TR_FLAG_SIZE]; + BIT_FLAGS flgs[TR_FLAG_SIZE]; o_ptr = &inventory[i]; /* Skip non-objects */ @@ -2591,14 +2667,14 @@ static void process_world_aux_curse(void) msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s is activating teleportation."), o_name); if (get_check_strict(_("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL)) { - disturb(0, 1); + disturb(FALSE, TRUE); teleport_player(50, 0L); } else { msg_format(_("%sに{.}(ピリオド)と銘を刻むと発動を抑制できます。", "You can inscribe {.} on your %s to disable random teleportation. "), o_name); - disturb(1, 1); + disturb(TRUE, TRUE); } } /* Make a chainsword noise */ @@ -2616,19 +2692,18 @@ static void process_world_aux_curse(void) (void)activate_ty_curse(FALSE, &count); } /* Handle experience draining */ - if (p_ptr->prace != RACE_ANDROID && - ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))) + if (p_ptr->prace != RACE_ANDROID && ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))) { - p_ptr->exp -= (p_ptr->lev+1)/2; + p_ptr->exp -= (p_ptr->lev + 1) / 2; if (p_ptr->exp < 0) p_ptr->exp = 0; - p_ptr->max_exp -= (p_ptr->lev+1)/2; + p_ptr->max_exp -= (p_ptr->lev + 1) / 2; if (p_ptr->max_exp < 0) p_ptr->max_exp = 0; check_experience(); } /* Add light curse (Later) */ if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000)) { - u32b new_curse; + BIT_FLAGS new_curse; object_type *o_ptr; o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE); @@ -2636,7 +2711,7 @@ static void process_world_aux_curse(void) new_curse = get_curse(0, o_ptr); if (!(o_ptr->curse_flags & new_curse)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); @@ -2651,7 +2726,7 @@ static void process_world_aux_curse(void) /* Add heavy curse (Later) */ if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000)) { - u32b new_curse; + BIT_FLAGS new_curse; object_type *o_ptr; o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE); @@ -2659,7 +2734,7 @@ static void process_world_aux_curse(void) new_curse = get_curse(1, o_ptr); if (!(o_ptr->curse_flags & new_curse)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); @@ -2673,59 +2748,58 @@ static void process_world_aux_curse(void) /* Call animal */ if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500)) { - if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, - (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが動物を引き寄せた!", "Your %s have attracted an animal!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } /* Call demon */ if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111)) { - if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが悪魔を引き寄せた!", "Your %s have attracted a demon!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } /* Call dragon */ if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800)) { if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, - (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sがドラゴンを引き寄せた!", "Your %s have attracted an dragon!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } /* Call undead */ if ((p_ptr->cursed & TRC_CALL_UNDEAD) && one_in_(1111)) { if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_UNDEAD, - (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_UNDEAD), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが死霊を引き寄せた!", "Your %s have attracted an undead!"), o_name); - disturb(0, 1); + disturb(FALSE, TRUE); } } if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500)) { if (!p_ptr->resist_fear) { - disturb(0, 1); + disturb(FALSE, TRUE); msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!")); set_afraid(p_ptr->afraid + 13 + randint1(26)); } @@ -2733,7 +2807,7 @@ static void process_world_aux_curse(void) /* Teleport player */ if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele) { - disturb(0, 1); + disturb(FALSE, TRUE); /* Teleport player */ teleport_player(40, TELEPORT_PASSIVE); @@ -2741,7 +2815,7 @@ static void process_world_aux_curse(void) /* Handle HP draining */ if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sはあなたの体力を吸収した!", "Your %s drains HP from you!"), o_name); @@ -2750,7 +2824,7 @@ static void process_world_aux_curse(void) /* Handle mana draining */ if ((p_ptr->cursed & TRC_DRAIN_MANA) && p_ptr->csp && one_in_(666)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sはあなたの魔力を吸収した!", "Your %s drains mana from you!"), o_name); @@ -2771,19 +2845,11 @@ static void process_world_aux_curse(void) if (o_ptr->name1 == ART_JUDGE) { -#ifdef JP - if (object_is_known(o_ptr)) - msg_print("『審判の宝石』はあなたの体力を吸収した!"); - else - msg_print("なにかがあなたの体力を吸収した!"); - take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "審判の宝石", -1); -#else if (object_is_known(o_ptr)) - msg_print("The Jewel of Judgement drains life from you!"); + msg_print(_("『審判の宝石』はあなたの体力を吸収した!", "The Jewel of Judgement drains life from you!")); else - msg_print("Something drains life from you!"); - take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1); -#endif + msg_print(_("なにかがあなたの体力を吸収した!", "Something drains life from you!")); + take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), _("審判の宝石", "the Jewel of Judgement"), -1); } } } @@ -2826,7 +2892,6 @@ static void process_world_aux_recharge(void) /* Notice changes */ if (changed) { - /* Window stuff */ p_ptr->window |= (PW_EQUIP); wild_regen = 20; } @@ -2875,7 +2940,6 @@ static void process_world_aux_recharge(void) /* Notice changes */ if (changed) { - /* Window stuff */ p_ptr->window |= (PW_INVEN); wild_regen = 20; } @@ -2883,7 +2947,6 @@ static void process_world_aux_recharge(void) /* Process objects on floor */ for (i = 1; i < o_max; i++) { - /* Access object */ object_type *o_ptr = &o_list[i]; /* Skip dead objects */ @@ -2929,13 +2992,12 @@ static void process_world_aux_movement(void) if (!p_ptr->word_recall) { /* Disturbing! */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Determine the level */ if (dun_level || p_ptr->inside_quest || p_ptr->enter_dungeon) { - msg_print(_("上に引っ張りあげられる感じがする!", - "You feel yourself yanked upwards!")); + msg_print(_("上に引っ張りあげられる感じがする!", "You feel yourself yanked upwards!")); if (dungeon_type) p_ptr->recall_dungeon = dungeon_type; if (record_stair) @@ -2953,8 +3015,7 @@ static void process_world_aux_movement(void) } else { - msg_print(_("下に引きずり降ろされる感じがする!", - "You feel yourself yanked downwards!")); + msg_print(_("下に引きずり降ろされる感じがする!", "You feel yourself yanked downwards!")); dungeon_type = p_ptr->recall_dungeon; @@ -3027,7 +3088,6 @@ static void process_world_aux_movement(void) } } - /* Sound */ sound(SOUND_TPLEVEL); } } @@ -3048,7 +3108,7 @@ static void process_world_aux_movement(void) if (!p_ptr->alter_reality) { /* Disturbing! */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Determine the level */ if (!quest_number(dun_level) && dun_level) @@ -3069,7 +3129,6 @@ static void process_world_aux_movement(void) msg_print(_("世界が少しの間変化したようだ。", "The world seems to change for a moment!")); } - /* Sound */ sound(SOUND_TPLEVEL); } } @@ -3085,8 +3144,8 @@ static void process_world_aux_movement(void) static int get_monster_crowd_number(MONSTER_IDX m_idx) { monster_type *m_ptr = &m_list[m_idx]; - int my = m_ptr->fy; - int mx = m_ptr->fx; + POSITION my = m_ptr->fy; + POSITION mx = m_ptr->fx; int i; int count = 0; @@ -3205,7 +3264,7 @@ static byte get_dungeon_feeling(void) /* Artifacts */ if (object_is_artifact(o_ptr)) { - s32b cost = object_value_real(o_ptr); + PRICE cost = object_value_real(o_ptr); delta += 10 * base; if (cost > 10000L) delta += 10 * base; @@ -3217,27 +3276,16 @@ static byte get_dungeon_feeling(void) } if (o_ptr->tval == TV_DRAG_ARMOR) delta += 30 * base; - if (o_ptr->tval == TV_SHIELD && - o_ptr->sval == SV_DRAGON_SHIELD) delta += 5 * base; - if (o_ptr->tval == TV_GLOVES && - o_ptr->sval == SV_SET_OF_DRAGON_GLOVES) delta += 5 * base; - if (o_ptr->tval == TV_BOOTS && - o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE) delta += 5 * base; - if (o_ptr->tval == TV_HELM && - o_ptr->sval == SV_DRAGON_HELM) delta += 5 * base; - if (o_ptr->tval == TV_RING && - o_ptr->sval == SV_RING_SPEED && - !object_is_cursed(o_ptr)) delta += 25 * base; - if (o_ptr->tval == TV_RING && - o_ptr->sval == SV_RING_LORDLY && - !object_is_cursed(o_ptr)) delta += 15 * base; - if (o_ptr->tval == TV_AMULET && - o_ptr->sval == SV_AMULET_THE_MAGI && - !object_is_cursed(o_ptr)) delta += 15 * base; + if (o_ptr->tval == TV_SHIELD && o_ptr->sval == SV_DRAGON_SHIELD) delta += 5 * base; + if (o_ptr->tval == TV_GLOVES && o_ptr->sval == SV_SET_OF_DRAGON_GLOVES) delta += 5 * base; + if (o_ptr->tval == TV_BOOTS && o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE) delta += 5 * base; + if (o_ptr->tval == TV_HELM && o_ptr->sval == SV_DRAGON_HELM) delta += 5 * base; + if (o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_SPEED && !object_is_cursed(o_ptr)) delta += 25 * base; + if (o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_LORDLY && !object_is_cursed(o_ptr)) delta += 15 * base; + if (o_ptr->tval == TV_AMULET && o_ptr->sval == SV_AMULET_THE_MAGI && !object_is_cursed(o_ptr)) delta += 15 * base; /* Out-of-depth objects */ - if (!object_is_cursed(o_ptr) && !object_is_broken(o_ptr) && - k_ptr->level > dun_level) + if (!object_is_cursed(o_ptr) && !object_is_broken(o_ptr) && k_ptr->level > dun_level) { /* Rating increase */ delta += (k_ptr->level - dun_level) * base; @@ -3312,8 +3360,7 @@ static void update_dungeon_feeling(void) /* Update the level indicator */ p_ptr->redraw |= (PR_DEPTH); - /* Disturb */ - if (disturb_minor) disturb(0, 0); + if (disturb_minor) disturb(FALSE, FALSE); } /*! @@ -3374,7 +3421,7 @@ static void process_world(void) } else if ((number_mon-1) == 0) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *wm_ptr; wm_ptr = &m_list[win_m_idx]; @@ -3420,13 +3467,11 @@ static void process_world(void) /* Warning */ if (closing_flag <= 2) { - /* Disturb */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Count warnings */ closing_flag++; - /* Message */ msg_print(_("アングバンドへの門が閉じかかっています...", "The gates to ANGBAND are closing...")); msg_print(_("ゲームを終了するかセーブするかして下さい。", "Please finish up and/or save your game.")); @@ -3435,7 +3480,6 @@ static void process_world(void) /* Slam the gate */ else { - /* Message */ msg_print(_("今、アングバンドへの門が閉ざされました。", "The gates to ANGBAND are now closed.")); /* Stop playing */ @@ -3472,94 +3516,9 @@ static void process_world(void) /* Check for dawn */ dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN))); - /* Day breaks */ - if (dawn) - { - int y, x; - - /* Message */ - msg_print(_("夜が明けた。", "The sun has risen.")); - - if (!p_ptr->wild_mode) - { - /* Hack -- Scan the town */ - for (y = 0; y < cur_hgt; y++) - { - for (x = 0; x < cur_wid; x++) - { - /* Get the cave grid */ - cave_type *c_ptr = &cave[y][x]; - - /* Assume lit */ - c_ptr->info |= (CAVE_GLOW); - - /* Hack -- Memorize lit grids if allowed */ - if (view_perma_grids) c_ptr->info |= (CAVE_MARK); - - /* Hack -- Notice spot */ - note_spot(y, x); - } - } - } - } - - /* Night falls */ - else - { - int y, x; - - /* Message */ - msg_print(_("日が沈んだ。", "The sun has fallen.")); - - if (!p_ptr->wild_mode) - { - /* Hack -- Scan the town */ - for (y = 0; y < cur_hgt; y++) - { - for (x = 0; x < cur_wid; x++) - { - /* Get the cave grid */ - cave_type *c_ptr = &cave[y][x]; - - /* Feature code (applying "mimic" field) */ - feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)]; - - if (!is_mirror_grid(c_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) && - !have_flag(f_ptr->flags, FF_ENTRANCE)) - { - /* Assume dark */ - c_ptr->info &= ~(CAVE_GLOW); - - if (!have_flag(f_ptr->flags, FF_REMEMBER)) - { - /* Forget the normal floor grid */ - c_ptr->info &= ~(CAVE_MARK); - - /* Hack -- Notice spot */ - note_spot(y, x); - } - } - } - - /* Glow deep lava and building entrances */ - glow_deep_lava_and_bldg(); - } - } - } - - /* Update the monsters */ - p_ptr->update |= (PU_MONSTERS | PU_MON_LITE); + if (dawn) day_break(); + else night_falls(); - /* Redraw map */ - p_ptr->redraw |= (PR_MAP); - - /* Window stuff */ - p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); - - if (p_ptr->special_defense & NINJA_S_STEALTH) - { - if (cave[p_ptr->y][p_ptr->x].info & CAVE_GLOW) set_superstealth(FALSE); - } } } @@ -3574,7 +3533,8 @@ static void process_world(void) /* Sometimes, shuffle the shop-keepers */ if (one_in_(STORE_SHUFFLE)) { - int n, i; + int n; + FEAT_IDX i; /* Pick a random shop (except home and museum) */ do @@ -3598,7 +3558,6 @@ static void process_world(void) /* Verify store type */ if (f_ptr->subtype == n) { - /* Message */ if (cheat_xtra) msg_format(_("%sの店主をシャッフルします。", "Shuffle a Shopkeeper of %s."), f_name + f_ptr->name); /* Shuffle it */ @@ -3623,8 +3582,8 @@ static void process_world(void) } /* Hack -- Check for creature regeneration */ - if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters(); - if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters(); + if (!(turn % (TURNS_PER_TICK * 10)) && !p_ptr->inside_battle) regen_monsters(); + if (!(turn % (TURNS_PER_TICK * 3))) regen_captured_monsters(); if (!p_ptr->leaving) { @@ -3660,7 +3619,7 @@ static void process_world(void) if ((hour == 23) && !(min % 15)) { /* Disturbing */ - disturb(0, 1); + disturb(FALSE, TRUE); switch (min / 15) { @@ -3686,7 +3645,7 @@ static void process_world(void) if (!hour && !min) { - disturb(1, 1); + disturb(TRUE, TRUE); msg_print(_("遠くで鐘が何回も鳴り、死んだような静けさの中へ消えていった。", "A distant bell tolls many times, fading into an deathly silence.")); if (p_ptr->wild_mode) @@ -3708,72 +3667,9 @@ static void process_world(void) } - /*** Check the Food, and Regenerate ***/ - - if (!p_ptr->inside_battle) - { - /* Digest quickly when gorged */ - if (p_ptr->food >= PY_FOOD_MAX) - { - /* Digest a lot of food */ - (void)set_food(p_ptr->food - 100); - } - - /* Digest normally -- Every 50 game turns */ - else if (!(turn % (TURNS_PER_TICK*5))) - { - /* Basic digestion rate based on speed */ - int digestion = SPEED_TO_ENERGY(p_ptr->pspeed); - - /* Regeneration takes more food */ - if (p_ptr->regenerate) - digestion += 20; - if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) - digestion += 20; - if (p_ptr->cursed & TRC_FAST_DIGEST) - digestion += 30; - - /* Slow digestion takes less food */ - if (p_ptr->slow_digest) - digestion -= 5; - - /* Minimal digestion */ - if (digestion < 1) digestion = 1; - /* Maximal digestion */ - if (digestion > 100) digestion = 100; - - /* Digest some food */ - (void)set_food(p_ptr->food - digestion); - } - - - /* Getting Faint */ - if ((p_ptr->food < PY_FOOD_FAINT)) - { - /* Faint occasionally */ - if (!p_ptr->paralyzed && (randint0(100) < 10)) - { - /* Message */ - msg_print(_("あまりにも空腹で気絶してしまった。", "You faint from the lack of food.")); - disturb(1, 1); - - /* Hack -- faint (bypass free action) */ - (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5)); - } - - /* Starve to death (slowly) */ - if (p_ptr->food < PY_FOOD_STARVE) - { - /* Calculate damage */ - HIT_POINT dam = (PY_FOOD_STARVE - p_ptr->food) / 10; - - /* Take damage */ - if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, dam, _("空腹", "starvation"), -1); - } - } - } - + /* Check the Food */ + process_world_aux_digestion(); /* Process timed damage and regeneration */ process_world_aux_hp_and_sp(); @@ -3931,20 +3827,16 @@ extern void do_cmd_borg(void); /*! * @brief プレイヤーから受けた入力コマンドの分岐処理。 * / Parse and execute the current command Give "Warning" on illegal commands. - * @todo XXX XXX XXX Make some "blocks" + * @todo Make some "blocks" * @return なし */ static void process_command(void) { COMMAND_CODE old_now_message = now_message; -#ifdef ALLOW_REPEAT /* TNB */ - /* Handle repeating the last command */ repeat_check(); -#endif /* ALLOW_REPEAT -- TNB */ - now_message = 0; /* Sniper */ @@ -3983,8 +3875,6 @@ static void process_command(void) p_ptr->wizard = TRUE; msg_print(_("ウィザードモード突入。", "Wizard mode on.")); } - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS); /* Redraw "title" */ @@ -4109,32 +3999,14 @@ static void process_command(void) /* Move (usually pick up things) */ case ';': { -#ifdef ALLOW_EASY_DISARM /* TNB */ - do_cmd_walk(FALSE); - -#else /* ALLOW_EASY_DISARM -- TNB */ - - do_cmd_walk(always_pickup); - -#endif /* ALLOW_EASY_DISARM -- TNB */ - break; } /* Move (usually do not pick up) */ case '-': { -#ifdef ALLOW_EASY_DISARM /* TNB */ - do_cmd_walk(TRUE); - -#else /* ALLOW_EASY_DISARM -- TNB */ - - do_cmd_walk(!always_pickup); - -#endif /* ALLOW_EASY_DISARM -- TNB */ - break; } @@ -4190,21 +4062,21 @@ static void process_command(void) /* Enter store */ case SPECIAL_KEY_STORE: { - if (!p_ptr->wild_mode) do_cmd_store(); + do_cmd_store(); break; } /* Enter building -KMW- */ case SPECIAL_KEY_BUILDING: { - if (!p_ptr->wild_mode) do_cmd_bldg(); + do_cmd_bldg(); break; } /* Enter quest level -KMW- */ case SPECIAL_KEY_QUEST: { - if (!p_ptr->wild_mode) do_cmd_quest(); + do_cmd_quest(); break; } @@ -4241,42 +4113,41 @@ static void process_command(void) change_wild_mode(); else do_cmd_go_down(); - break; } /* Open a door or chest */ case 'o': { - if (!p_ptr->wild_mode) do_cmd_open(); + do_cmd_open(); break; } /* Close a door */ case 'c': { - if (!p_ptr->wild_mode) do_cmd_close(); + do_cmd_close(); break; } /* Jam a door with spikes */ case 'j': { - if (!p_ptr->wild_mode) do_cmd_spike(); + do_cmd_spike(); break; } /* Bash a door */ case 'B': { - if (!p_ptr->wild_mode) do_cmd_bash(); + do_cmd_bash(); break; } /* Disarm a trap or chest */ case 'D': { - if (!p_ptr->wild_mode) do_cmd_disarm(); + do_cmd_disarm(); break; } @@ -4291,7 +4162,7 @@ static void process_command(void) else if (p_ptr->pclass == CLASS_SAMURAI) do_cmd_gain_hissatsu(); else if (p_ptr->pclass == CLASS_MAGIC_EATER) - gain_magic(); + import_magic_device(); else do_cmd_study(); break; @@ -4332,7 +4203,7 @@ static void process_command(void) } else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH)) { - cptr which_power = _("魔法", "magic"); + concptr which_power = _("魔法", "magic"); if (p_ptr->pclass == CLASS_MINDCRAFTER) which_power = _("超能力", "psionic powers"); else if (p_ptr->pclass == CLASS_IMITATOR) @@ -4384,7 +4255,7 @@ static void process_command(void) /* Issue a pet command */ case 'p': { - if (!p_ptr->wild_mode) do_cmd_pet(); + do_cmd_pet(); break; } @@ -4407,16 +4278,7 @@ static void process_command(void) /* Activate an artifact */ case 'A': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_activate(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_activate(); break; } @@ -4437,44 +4299,28 @@ static void process_command(void) /* Fire an item */ case 'f': { - if (!p_ptr->wild_mode) do_cmd_fire(); + do_cmd_fire(); break; } /* Throw an item */ case 'v': { - if (!p_ptr->wild_mode) do_cmd_throw(1, FALSE, -1); + do_cmd_throw(1, FALSE, -1); break; } /* Aim a wand */ case 'a': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_aim_wand(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_aim_wand(); break; } /* Zap a rod */ case 'z': { - if (!p_ptr->wild_mode) - { - if (p_ptr->inside_arena) - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - else if (use_command && rogue_like_commands) + if (use_command && rogue_like_commands) { do_cmd_use(); } @@ -4482,66 +4328,37 @@ static void process_command(void) { do_cmd_zap_rod(); } - } break; } /* Quaff a potion */ case 'q': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_quaff_potion(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_quaff_potion(); break; } /* Read a scroll */ case 'r': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_read_scroll(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_read_scroll(); break; } /* Use a staff */ case 'u': { - if (!p_ptr->wild_mode) - { - if (p_ptr->inside_arena) - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - else if (use_command && !rogue_like_commands) - { + if (use_command && !rogue_like_commands) do_cmd_use(); - } else do_cmd_use_staff(); - } break; } /* Use racial power */ case 'U': { - if (!p_ptr->wild_mode) do_cmd_racial_power(); + do_cmd_racial_power(); break; } @@ -4572,7 +4389,7 @@ static void process_command(void) /* Target monster or location */ case '*': { - if (!p_ptr->wild_mode) do_cmd_target(); + do_cmd_target(); break; } @@ -4681,7 +4498,7 @@ static void process_command(void) /* Repeat level feeling */ case KTRL('F'): { - if (!p_ptr->wild_mode) do_cmd_feeling(); + do_cmd_feeling(); break; } @@ -4823,22 +4640,6 @@ static void process_command(void) } /*! - * @brief モンスター種族が釣れる種族かどうかを判定する。 - * @param r_idx 判定したいモンスター種族のID - * @return 釣れる対象ならばTRUEを返す - */ -static bool monster_tsuri(MONRACE_IDX r_idx) -{ - monster_race *r_ptr = &r_info[r_idx]; - - if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && my_strchr("Jjlw", r_ptr->d_char)) - return TRUE; - else - return FALSE; -} - - -/*! * @brief アイテムの所持種類数が超えた場合にアイテムを床に落とす処理 / Hack -- Pack Overflow * @return なし */ @@ -4846,26 +4647,23 @@ static void pack_overflow(void) { if (inventory[INVEN_PACK].k_idx) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_type *o_ptr; /* Is auto-destroy done? */ - notice_stuff(); + update_creature(p_ptr); if (!inventory[INVEN_PACK].k_idx) return; /* Access the slot to be dropped */ o_ptr = &inventory[INVEN_PACK]; /* Disturbing */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Warning */ msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!")); - - /* Describe */ object_desc(o_name, o_ptr, 0); - /* Message */ msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK)); /* Drop it (carefully) near the player */ @@ -4876,10 +4674,6 @@ static void pack_overflow(void) inven_item_describe(INVEN_PACK); inven_item_optimize(INVEN_PACK); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); } } @@ -4950,11 +4744,8 @@ static void process_player(void) if (!m_ptr->r_idx) continue; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); - - /* Update the monster */ - update_mon(i, FALSE); + update_monster(i, FALSE); } prt_time(); } @@ -5005,23 +4796,22 @@ static void process_player(void) if (p_ptr->action == ACTION_FISH) { - /* Delay */ Term_xtra(TERM_XTRA_DELAY, 10); if (one_in_(1000)) { MONRACE_IDX r_idx; bool success = FALSE; - get_mon_num_prep(monster_tsuri,NULL); + get_mon_num_prep(monster_is_fishing_target,NULL); r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level); msg_print(NULL); if (r_idx && one_in_(2)) { - int y, x; - y = p_ptr->y+ddy[tsuri_dir]; - x = p_ptr->x+ddx[tsuri_dir]; + POSITION y, x; + y = p_ptr->y + ddy[p_ptr->fishing_dir]; + x = p_ptr->x + ddx[p_ptr->fishing_dir]; if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE)) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); msg_format(_("%sが釣れた!", "You have a good catch!"), m_name); success = TRUE; @@ -5031,7 +4821,7 @@ static void process_player(void) { msg_print(_("餌だけ食われてしまった!くっそ~!", "Damn! The fish stole your bait!")); } - disturb(0, 1); + disturb(FALSE, TRUE); } } @@ -5047,11 +4837,9 @@ static void process_player(void) /* Check for a key */ if (inkey()) { - /* Flush input */ - flush(); + flush(); /* Flush input */ - /* Disturb */ - disturb(0, 1); + disturb(FALSE, TRUE); /* Hack -- Show a Message */ msg_print(_("中断しました。", "Canceled.")); @@ -5066,12 +4854,10 @@ static void process_player(void) if (MON_CSLEEP(m_ptr)) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Recover fully */ (void)set_monster_csleep(p_ptr->riding, 0); - - /* Acquire the monster name */ monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを起こした。", "You have waked %s up."), m_name); } @@ -5082,12 +4868,8 @@ static void process_player(void) if (set_monster_stunned(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_STUNNED(m_ptr) - 1))) { - char m_name[80]; - - /* Acquire the monster name */ + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); - - /* Dump a message */ msg_format(_("%^sを朦朧状態から立ち直らせた。", "%^s is no longer stunned."), m_name); } } @@ -5098,12 +4880,8 @@ static void process_player(void) if (set_monster_confused(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_CONFUSED(m_ptr) - 1))) { - char m_name[80]; - - /* Acquire the monster name */ + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); - - /* Dump a message */ msg_format(_("%^sを混乱状態から立ち直らせた。", "%^s is no longer confused."), m_name); } } @@ -5111,15 +4889,11 @@ static void process_player(void) if (MON_MONFEAR(m_ptr)) { /* Hack -- Recover from fear */ - if (set_monster_monfear(p_ptr->riding, + if(set_monster_monfear(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_MONFEAR(m_ptr) - 1))) { - char m_name[80]; - - /* Acquire the monster name */ + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); - - /* Dump a message */ msg_format(_("%^sを恐怖から立ち直らせた。", "%^s is no longer fear."), m_name); } } @@ -5137,10 +4911,7 @@ static void process_player(void) } if ((p_ptr->pclass == CLASS_FORCETRAINER) && P_PTR_KI) { - if (P_PTR_KI < 40) - { - P_PTR_KI = 0; - } + if(P_PTR_KI < 40) P_PTR_KI = 0; else P_PTR_KI -= 40; p_ptr->update |= (PU_BONUS); } @@ -5151,7 +4922,6 @@ static void process_player(void) /* Convert the unit (1/2^16) to (1/2^32) */ s64b_LSHIFT(cost, cost_frac, 16); - if (s64b_cmp(p_ptr->csp, p_ptr->csp_frac, cost, cost_frac) < 0) { @@ -5194,10 +4964,6 @@ static void process_player(void) p_ptr->counter = FALSE; now_damaged = FALSE; - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Place the cursor on the player */ @@ -5206,19 +4972,15 @@ static void process_player(void) /* Refresh (optional) */ if (fresh_before) Term_fresh(); - /* Hack -- Pack Overflow */ pack_overflow(); - /* Hack -- cancel "lurking browse mode" */ if (!command_new) command_see = FALSE; - /* Assume free turn */ p_ptr->energy_use = 0; - if (p_ptr->inside_battle) { /* Place the cursor on the player */ @@ -5233,7 +4995,6 @@ static void process_player(void) /* Paralyzed or Knocked Out */ else if (p_ptr->paralyzed || (p_ptr->stun >= 100)) { - /* Take a turn */ p_ptr->energy_use = 100; } @@ -5247,19 +5008,15 @@ static void process_player(void) resting--; if (!resting) set_action(ACTION_NONE); - - /* Redraw the state */ p_ptr->redraw |= (PR_STATE); } - /* Take a turn */ p_ptr->energy_use = 100; } /* Fishing */ else if (p_ptr->action == ACTION_FISH) { - /* Take a turn */ p_ptr->energy_use = 100; } @@ -5285,11 +5042,8 @@ static void process_player(void) /* Count this execution */ command_rep--; - /* Redraw the state */ p_ptr->redraw |= (PR_STATE); - - /* Redraw stuff */ - redraw_stuff(); + handle_stuff(); /* Hack -- Assume messages were seen */ msg_flag = FALSE; @@ -5424,9 +5178,7 @@ static void process_player(void) /* Assume invisible */ m_ptr->ml = FALSE; - - /* Update the monster */ - update_mon(i, FALSE); + update_monster(i, FALSE); if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH); if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH); @@ -5459,13 +5211,10 @@ static void process_player(void) if (world_player && (p_ptr->energy_need > - 1000)) { - /* Redraw map */ - p_ptr->redraw |= (PR_MAP); - /* Update monsters */ + p_ptr->redraw |= (PR_MAP); p_ptr->update |= (PU_MONSTERS); - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); msg_print(_("「時は動きだす…」", "You feel time flowing around you once more.")); @@ -5550,8 +5299,7 @@ static void dungeon(bool load_game) repair_objects = TRUE; - /* Disturb */ - disturb(1, 1); + disturb(TRUE, TRUE); /* Get index of current quest (if any) */ quest_num = quest_number(dun_level); @@ -5585,29 +5333,23 @@ static void dungeon(bool load_game) /* Verify the panel */ verify_panel(); - /* Flush messages */ - msg_print(NULL); + msg_erase(); /* Enter "xtra" mode */ character_xtra = TRUE; - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON); /* Redraw dungeon */ p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY); - /* Redraw map */ p_ptr->redraw |= (PR_MAP); - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); /* Update lite/view */ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH); - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW); /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ @@ -5616,19 +5358,9 @@ static void dungeon(bool load_game) /* Leave "xtra" mode */ character_xtra = FALSE; - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - - /* Combine / Reorder the pack */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ + p_ptr->update |= (PU_COMBINE | PU_REORDER); handle_stuff(); - - /* Refresh */ Term_fresh(); if (quest_num && (is_fixed_quest_idx(quest_num) && @@ -5713,15 +5445,10 @@ static void dungeon(bool load_game) /* Hack -- Compress the object list occasionally */ if (o_cnt + 32 < o_max) compact_objects(0); - /* Process the player */ process_player(); - process_upkeep_with_speed(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); @@ -5737,10 +5464,6 @@ static void dungeon(bool load_game) /* Process all of the monsters */ process_monsters(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Hack -- Hilite the player */ @@ -5752,14 +5475,9 @@ static void dungeon(bool load_game) /* Hack -- Notice death or departure */ if (!p_ptr->playing || p_ptr->is_dead) break; - /* Process the world */ process_world(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Hack -- Hilite the player */ @@ -6066,7 +5784,6 @@ void play_game(bool new_game) /* Attempt to load */ if (!load_player()) { - /* Oops */ quit(_("セーブファイルが壊れています", "broken savefile")); } @@ -6082,11 +5799,8 @@ void play_game(bool new_game) if (!get_check_strict(_("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY)) quit(0); - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - - /* Update stuff */ - update_stuff(); + update_creature(p_ptr); p_ptr->is_dead = TRUE; @@ -6363,15 +6077,9 @@ void play_game(bool new_game) /* React to changes */ Term_xtra(TERM_XTRA_REACT, 0); - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER); - - /* Window stuff */ p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT); - - /* Window stuff */ - window_stuff(); - + handle_stuff(); /* Set or clear "rogue_like_commands" if requested */ if (arg_force_original) rogue_like_commands = FALSE; @@ -6409,13 +6117,9 @@ void play_game(bool new_game) /* Process the level */ dungeon(load_game); - /* Handle "p_ptr->notice" */ - notice_stuff(); - /* Hack -- prevent "icky" message */ character_xtra = TRUE; - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); character_xtra = FALSE; @@ -6426,14 +6130,8 @@ void play_game(bool new_game) /* Cancel the health bar */ health_track(0); - - /* Forget the lite */ forget_lite(); - - /* Forget the view */ forget_view(); - - /* Forget the view */ clear_mon_lite(); /* Handle "quit and save" */ @@ -6444,7 +6142,6 @@ void play_game(bool new_game) if (!p_ptr->is_dead) wipe_m_list(); - /* XXX XXX XXX */ msg_print(NULL); load_game = FALSE; @@ -6476,108 +6173,7 @@ void play_game(bool new_game) /* Mega-Hack -- Allow player to cheat death */ if ((p_ptr->wizard || cheat_live) && !get_check(_("死にますか? ", "Die? "))) { - /* Mark social class, reset age, if needed */ - if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0; - - /* Increase age */ - p_ptr->age++; - - /* Mark savefile */ - p_ptr->noscore |= 0x0001; - - /* Message */ - msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death.")); - msg_print(NULL); - - (void)life_stream(FALSE, FALSE); - - if (p_ptr->pclass == CLASS_MAGIC_EATER) - { - int magic_idx; - for (magic_idx = 0; magic_idx < EATER_EXT*2; magic_idx++) - { - p_ptr->magic_num1[magic_idx] = p_ptr->magic_num2[magic_idx]*EATER_CHARGE; - } - for (; magic_idx < EATER_EXT*3; magic_idx++) - { - p_ptr->magic_num1[magic_idx] = 0; - } - } - - /* Restore spell points */ - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - - /* Hack -- cancel recall */ - if (p_ptr->word_recall) - { - /* Message */ - msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you...")); - msg_print(NULL); - - /* Hack -- Prevent recall */ - p_ptr->word_recall = 0; - p_ptr->redraw |= (PR_STATUS); - } - - /* Hack -- cancel alter */ - if (p_ptr->alter_reality) - { - /* Hack -- Prevent alter */ - p_ptr->alter_reality = 0; - p_ptr->redraw |= (PR_STATUS); - } - - /* Note cause of death XXX XXX XXX */ - (void)strcpy(p_ptr->died_from, _("死の欺き", "Cheating death")); - - /* Do not die */ - p_ptr->is_dead = FALSE; - - /* Hack -- Prevent starvation */ - (void)set_food(PY_FOOD_MAX - 1); - - dun_level = 0; - p_ptr->inside_arena = FALSE; - p_ptr->inside_battle = FALSE; - leaving_quest = 0; - p_ptr->inside_quest = 0; - if (dungeon_type) p_ptr->recall_dungeon = dungeon_type; - dungeon_type = 0; - if (lite_town || vanilla_town) - { - p_ptr->wilderness_y = 1; - p_ptr->wilderness_x = 1; - if (vanilla_town) - { - p_ptr->oldpy = 10; - p_ptr->oldpx = 34; - } - else - { - p_ptr->oldpy = 33; - p_ptr->oldpx = 131; - } - } - else - { - p_ptr->wilderness_y = 48; - p_ptr->wilderness_x = 5; - p_ptr->oldpy = 33; - p_ptr->oldpx = 131; - } - - /* Leaving */ - p_ptr->wild_mode = FALSE; - p_ptr->leaving = TRUE; - - do_cmd_write_nikki(NIKKI_BUNSHOU, 1, - _(" しかし、生き返った。", - " but revived.")); - - /* Prepare next floor */ - leave_floor(); - wipe_m_list(); + cheat_death(p_ptr); } } }