X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fdungeon.c;h=b70e1a962fec727ea8a3125a7b524eb4aafac461;hb=744271a78568822e914a3fe1faf3c153b1ba9954;hp=b5bb9b954c8372877055dae3ac24cca8608591a7;hpb=6288dfe283127fe87e631e7dbcb6e3f005fdf1d2;p=hengband%2Fhengband.git diff --git a/src/dungeon.c b/src/dungeon.c index b5bb9b954..b70e1a962 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -21,10 +21,19 @@ #include "cmd-zaprod.h" #include "cmd-zapwand.h" #include "cmd-pet.h" +#include "floor.h" #include "floor-events.h" #include "object-curse.h" #include "store.h" +#include "spells-summon.h" +#include "spells-object.h" #include "monsterrace-hook.h" +#include "world.h" +#include "mutation.h" +#include "quest.h" +#include "artifact.h" +#include "avatar.h" +#include "player-status.h" static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/ static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/ @@ -37,9 +46,9 @@ static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カ */ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy) { - byte feel; + byte feel; object_type *o_ptr = &inventory[slot]; - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; /* We know about it already, do not tell us again */ if (o_ptr->ident & (IDENT_SENSE))return; @@ -146,9 +155,7 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy) /* Auto-inscription/destroy */ autopick_alter_item(slot, destroy_feeling); - - /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->update |= (PU_COMBINE | PU_REORDER); p_ptr->window |= (PW_INVEN | PW_EQUIP); } @@ -522,8 +529,8 @@ static void pattern_teleport(void) /* Ask for level */ if (get_check(_("他の階にテレポートしますか?", "Teleport level? "))) { - char ppp[80]; - char tmp_val[160]; + char ppp[80]; + char tmp_val[160]; /* Only downward in ironman mode */ if (ironman_downward) @@ -581,7 +588,7 @@ static void pattern_teleport(void) leave_quest_check(); - if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL); + if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE, 0, NULL); p_ptr->inside_quest = 0; p_ptr->energy_use = 0; @@ -615,9 +622,7 @@ static void wreck_the_pattern(void) msg_print(_("パターンを血で汚してしまった!", "You bleed on the Pattern!")); msg_print(_("何か恐ろしい事が起こった!", "Something terrible happens!")); - if (!IS_INVULN()) - take_hit(DAMAGE_NOESCAPE, damroll(10, 8), _("パターン損壊", "corrupting the Pattern"), -1); - + if (!IS_INVULN()) take_hit(DAMAGE_NOESCAPE, damroll(10, 8), _("パターン損壊", "corrupting the Pattern"), -1); to_ruin = randint1(45) + 35; while (to_ruin--) @@ -971,7 +976,7 @@ static void regen_captured_monsters(void) if (heal) { /* Combine pack */ - p_ptr->notice |= (PN_COMBINE); + p_ptr->update |= (PU_COMBINE); p_ptr->window |= (PW_INVEN); p_ptr->window |= (PW_EQUIP); wild_regen = 20; @@ -1048,7 +1053,7 @@ void leave_quest_check(void) (q_ptr->status == QUEST_STATUS_TAKEN)) { q_ptr->status = QUEST_STATUS_FAILED; - q_ptr->complev = (byte)p_ptr->lev; + q_ptr->complev = p_ptr->lev; update_playtime(); q_ptr->comptime = playtime; @@ -1057,7 +1062,7 @@ void leave_quest_check(void) { case QUEST_TYPE_TOWER: quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED; - quest[QUEST_TOWER1].complev = (byte)p_ptr->lev; + quest[QUEST_TOWER1].complev = p_ptr->lev; break; case QUEST_TYPE_FIND_ARTIFACT: a_info[q_ptr->k_idx].gen_flags &= ~(TRG_QUESTITEM); @@ -1098,7 +1103,7 @@ void leave_tower_check(void) if(quest[leaving_quest].type == QUEST_TYPE_TOWER) { quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED; - quest[QUEST_TOWER1].complev = (byte)p_ptr->lev; + quest[QUEST_TOWER1].complev = p_ptr->lev; update_playtime(); quest[QUEST_TOWER1].comptime = playtime; } @@ -1113,9 +1118,9 @@ void leave_tower_check(void) */ static void recharged_notice(object_type *o_ptr) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; - cptr s; + concptr s; /* No inscription */ if (!o_ptr->inscription) return; @@ -1199,16 +1204,8 @@ static void check_music(void) INTERUPTING_SONG_EFFECT(p_ptr) = MUSIC_NONE; msg_print(_("歌を再開した。", "You restart singing.")); p_ptr->action = ACTION_SING; - - /* Recalculate bonuses */ - p_ptr->update |= (PU_BONUS | PU_HP); - - /* Redraw map and status bar */ + p_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS); p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE); - - /* Update monsters */ - p_ptr->update |= (PU_MONSTERS); - p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); } } @@ -1448,7 +1445,7 @@ static void process_world_aux_hp_and_sp(void) !p_ptr->resist_lite) { object_type * o_ptr = &inventory[INVEN_LITE]; - char o_name [MAX_NLEN]; + GAME_TEXT o_name [MAX_NLEN]; char ouch [MAX_NLEN+40]; /* Get an object description */ @@ -1495,7 +1492,7 @@ static void process_world_aux_hp_and_sp(void) } else { - cptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; msg_format(_("%sで火傷した!", "The %s burns you!"), name); take_hit(DAMAGE_NOESCAPE, damage, name, -1); } @@ -1504,8 +1501,162 @@ static void process_world_aux_hp_and_sp(void) } } + if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !IS_INVULN() && !p_ptr->immune_cold) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_cold) damage = damage / 3; + if (IS_OPPOSE_COLD()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("冷気に覆われた!", "The cold engulfs you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに凍えた!", "The %s frostbites you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !IS_INVULN() && !p_ptr->immune_elec) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_elec) damage = damage / 3; + if (IS_OPPOSE_ELEC()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("電撃を受けた!", "The electric shocks you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに感電した!", "The %s shocks you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !IS_INVULN() && !p_ptr->immune_acid) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_acid) damage = damage / 3; + if (IS_OPPOSE_ACID()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("酸が飛び散った!", "The acid melt you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに溶かされた!", "The %s melts you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + } + + cave_no_regen = TRUE; + } + } + + if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !IS_INVULN()) + { + int damage = 0; + + if (have_flag(f_ptr->flags, FF_DEEP)) + { + damage = 6000 + randint0(4000); + } + else if (!p_ptr->levitation) + { + damage = 3000 + randint0(2000); + } + + if (damage) + { + if (p_ptr->resist_pois) damage = damage / 3; + if (IS_OPPOSE_POIS()) damage = damage / 3; + if (p_ptr->levitation) damage = damage / 5; + + damage = damage / 100 + (randint0(100) < (damage % 100)); + + if (p_ptr->levitation) + { + msg_print(_("毒気を吸い込んだ!", "The gas poisons you!")); + take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"), + f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1); + if (p_ptr->resist_pois) (void)set_poisoned(p_ptr->poisoned + 1); + } + else + { + concptr name = f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name; + msg_format(_("%sに毒された!", "The %s poisons you!"), name); + take_hit(DAMAGE_NOESCAPE, damage, name, -1); + if (p_ptr->resist_pois) (void)set_poisoned(p_ptr->poisoned + 3); + } + + cave_no_regen = TRUE; + } + } + if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) && - !p_ptr->levitation && !p_ptr->can_swim) + !p_ptr->levitation && !p_ptr->can_swim && !p_ptr->resist_water) { if (p_ptr->total_weight > weight_limit()) { @@ -1557,7 +1708,7 @@ static void process_world_aux_hp_and_sp(void) { if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke && ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall)) { - cptr dam_desc; + concptr dam_desc; cave_no_regen = TRUE; if (p_ptr->pass_wall) @@ -2142,7 +2293,7 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, mode, '\0')) { msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!")); disturb(FALSE, TRUE); @@ -2251,7 +2402,7 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, mode, '\0')) { msg_print(_("動物を引き寄せた!", "You have attracted an animal!")); disturb(FALSE, TRUE); @@ -2329,7 +2480,7 @@ static void process_world_aux_mutation(void) if (pet) mode |= PM_FORCE_PET; else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET); - if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, mode)) + if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, mode, '\0')) { msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!")); disturb(FALSE, TRUE); @@ -2444,18 +2595,18 @@ static void process_world_aux_mutation(void) take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1); msg_print(NULL); - if (buki_motteruka(INVEN_RARM)) + if (has_melee_weapon(INVEN_RARM)) { slot = INVEN_RARM; o_ptr = &inventory[INVEN_RARM]; - if (buki_motteruka(INVEN_LARM) && one_in_(2)) + if (has_melee_weapon(INVEN_LARM) && one_in_(2)) { o_ptr = &inventory[INVEN_LARM]; slot = INVEN_LARM; } } - else if (buki_motteruka(INVEN_LARM)) + else if (has_melee_weapon(INVEN_LARM)) { o_ptr = &inventory[INVEN_LARM]; slot = INVEN_LARM; @@ -2484,7 +2635,7 @@ static void process_world_aux_curse(void) */ if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_type *o_ptr; int i, i_keep = 0, count = 0; @@ -2560,7 +2711,7 @@ static void process_world_aux_curse(void) new_curse = get_curse(0, o_ptr); if (!(o_ptr->curse_flags & new_curse)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); @@ -2583,7 +2734,7 @@ static void process_world_aux_curse(void) new_curse = get_curse(1, o_ptr); if (!(o_ptr->curse_flags & new_curse)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); @@ -2597,10 +2748,9 @@ static void process_world_aux_curse(void) /* Call animal */ if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500)) { - if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, - (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが動物を引き寄せた!", "Your %s have attracted an animal!"), o_name); @@ -2610,9 +2760,9 @@ static void process_world_aux_curse(void) /* Call demon */ if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111)) { - if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが悪魔を引き寄せた!", "Your %s have attracted a demon!"), o_name); @@ -2623,9 +2773,9 @@ static void process_world_aux_curse(void) if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800)) { if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, - (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sがドラゴンを引き寄せた!", "Your %s have attracted an dragon!"), o_name); @@ -2636,9 +2786,9 @@ static void process_world_aux_curse(void) if ((p_ptr->cursed & TRC_CALL_UNDEAD) && one_in_(1111)) { if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_UNDEAD, - (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET))) + (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0')) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_CALL_UNDEAD), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sが死霊を引き寄せた!", "Your %s have attracted an undead!"), o_name); @@ -2665,7 +2815,7 @@ static void process_world_aux_curse(void) /* Handle HP draining */ if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sはあなたの体力を吸収した!", "Your %s drains HP from you!"), o_name); @@ -2674,7 +2824,7 @@ static void process_world_aux_curse(void) /* Handle mana draining */ if ((p_ptr->cursed & TRC_DRAIN_MANA) && p_ptr->csp && one_in_(666)) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY)); msg_format(_("%sはあなたの魔力を吸収した!", "Your %s drains mana from you!"), o_name); @@ -2797,7 +2947,6 @@ static void process_world_aux_recharge(void) /* Process objects on floor */ for (i = 1; i < o_max; i++) { - /* Access object */ object_type *o_ptr = &o_list[i]; /* Skip dead objects */ @@ -3272,7 +3421,7 @@ static void process_world(void) } else if ((number_mon-1) == 0) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *wm_ptr; wm_ptr = &m_list[win_m_idx]; @@ -3726,8 +3875,6 @@ static void process_command(void) p_ptr->wizard = TRUE; msg_print(_("ウィザードモード突入。", "Wizard mode on.")); } - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS); /* Redraw "title" */ @@ -3915,21 +4062,21 @@ static void process_command(void) /* Enter store */ case SPECIAL_KEY_STORE: { - if (!p_ptr->wild_mode) do_cmd_store(); + do_cmd_store(); break; } /* Enter building -KMW- */ case SPECIAL_KEY_BUILDING: { - if (!p_ptr->wild_mode) do_cmd_bldg(); + do_cmd_bldg(); break; } /* Enter quest level -KMW- */ case SPECIAL_KEY_QUEST: { - if (!p_ptr->wild_mode) do_cmd_quest(); + do_cmd_quest(); break; } @@ -3966,42 +4113,41 @@ static void process_command(void) change_wild_mode(); else do_cmd_go_down(); - break; } /* Open a door or chest */ case 'o': { - if (!p_ptr->wild_mode) do_cmd_open(); + do_cmd_open(); break; } /* Close a door */ case 'c': { - if (!p_ptr->wild_mode) do_cmd_close(); + do_cmd_close(); break; } /* Jam a door with spikes */ case 'j': { - if (!p_ptr->wild_mode) do_cmd_spike(); + do_cmd_spike(); break; } /* Bash a door */ case 'B': { - if (!p_ptr->wild_mode) do_cmd_bash(); + do_cmd_bash(); break; } /* Disarm a trap or chest */ case 'D': { - if (!p_ptr->wild_mode) do_cmd_disarm(); + do_cmd_disarm(); break; } @@ -4016,7 +4162,7 @@ static void process_command(void) else if (p_ptr->pclass == CLASS_SAMURAI) do_cmd_gain_hissatsu(); else if (p_ptr->pclass == CLASS_MAGIC_EATER) - gain_magic(); + import_magic_device(); else do_cmd_study(); break; @@ -4057,7 +4203,7 @@ static void process_command(void) } else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH)) { - cptr which_power = _("魔法", "magic"); + concptr which_power = _("魔法", "magic"); if (p_ptr->pclass == CLASS_MINDCRAFTER) which_power = _("超能力", "psionic powers"); else if (p_ptr->pclass == CLASS_IMITATOR) @@ -4109,7 +4255,7 @@ static void process_command(void) /* Issue a pet command */ case 'p': { - if (!p_ptr->wild_mode) do_cmd_pet(); + do_cmd_pet(); break; } @@ -4132,16 +4278,7 @@ static void process_command(void) /* Activate an artifact */ case 'A': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_activate(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_activate(); break; } @@ -4162,44 +4299,28 @@ static void process_command(void) /* Fire an item */ case 'f': { - if (!p_ptr->wild_mode) do_cmd_fire(); + do_cmd_fire(); break; } /* Throw an item */ case 'v': { - if (!p_ptr->wild_mode) do_cmd_throw(1, FALSE, -1); + do_cmd_throw(1, FALSE, -1); break; } /* Aim a wand */ case 'a': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_aim_wand(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_aim_wand(); break; } /* Zap a rod */ case 'z': { - if (!p_ptr->wild_mode) - { - if (p_ptr->inside_arena) - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - else if (use_command && rogue_like_commands) + if (use_command && rogue_like_commands) { do_cmd_use(); } @@ -4207,66 +4328,37 @@ static void process_command(void) { do_cmd_zap_rod(); } - } break; } /* Quaff a potion */ case 'q': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_quaff_potion(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_quaff_potion(); break; } /* Read a scroll */ case 'r': { - if (!p_ptr->wild_mode) - { - if (!p_ptr->inside_arena) - do_cmd_read_scroll(); - else - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - } + do_cmd_read_scroll(); break; } /* Use a staff */ case 'u': { - if (!p_ptr->wild_mode) - { - if (p_ptr->inside_arena) - { - msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!")); - msg_print(NULL); - } - else if (use_command && !rogue_like_commands) - { + if (use_command && !rogue_like_commands) do_cmd_use(); - } else do_cmd_use_staff(); - } break; } /* Use racial power */ case 'U': { - if (!p_ptr->wild_mode) do_cmd_racial_power(); + do_cmd_racial_power(); break; } @@ -4297,7 +4389,7 @@ static void process_command(void) /* Target monster or location */ case '*': { - if (!p_ptr->wild_mode) do_cmd_target(); + do_cmd_target(); break; } @@ -4406,7 +4498,7 @@ static void process_command(void) /* Repeat level feeling */ case KTRL('F'): { - if (!p_ptr->wild_mode) do_cmd_feeling(); + do_cmd_feeling(); break; } @@ -4548,22 +4640,6 @@ static void process_command(void) } /*! - * @brief モンスター種族が釣れる種族かどうかを判定する。 - * @param r_idx 判定したいモンスター種族のID - * @return 釣れる対象ならばTRUEを返す - */ -static bool monster_tsuri(MONRACE_IDX r_idx) -{ - monster_race *r_ptr = &r_info[r_idx]; - - if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && my_strchr("Jjlw", r_ptr->d_char)) - return TRUE; - else - return FALSE; -} - - -/*! * @brief アイテムの所持種類数が超えた場合にアイテムを床に落とす処理 / Hack -- Pack Overflow * @return なし */ @@ -4571,11 +4647,11 @@ static void pack_overflow(void) { if (inventory[INVEN_PACK].k_idx) { - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; object_type *o_ptr; /* Is auto-destroy done? */ - notice_stuff(); + update_creature(p_ptr); if (!inventory[INVEN_PACK].k_idx) return; /* Access the slot to be dropped */ @@ -4598,10 +4674,6 @@ static void pack_overflow(void) inven_item_describe(INVEN_PACK); inven_item_optimize(INVEN_PACK); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); } } @@ -4672,7 +4744,6 @@ static void process_player(void) if (!m_ptr->r_idx) continue; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); } @@ -4730,7 +4801,7 @@ static void process_player(void) { MONRACE_IDX r_idx; bool success = FALSE; - get_mon_num_prep(monster_tsuri,NULL); + get_mon_num_prep(monster_is_fishing_target,NULL); r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level); msg_print(NULL); if (r_idx && one_in_(2)) @@ -4740,7 +4811,7 @@ static void process_player(void) x = p_ptr->x + ddx[p_ptr->fishing_dir]; if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE)) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); msg_format(_("%sが釣れた!", "You have a good catch!"), m_name); success = TRUE; @@ -4783,7 +4854,7 @@ static void process_player(void) if (MON_CSLEEP(m_ptr)) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Recover fully */ (void)set_monster_csleep(p_ptr->riding, 0); @@ -4797,7 +4868,7 @@ static void process_player(void) if (set_monster_stunned(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_STUNNED(m_ptr) - 1))) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを朦朧状態から立ち直らせた。", "%^s is no longer stunned."), m_name); } @@ -4809,7 +4880,7 @@ static void process_player(void) if (set_monster_confused(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_CONFUSED(m_ptr) - 1))) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを混乱状態から立ち直らせた。", "%^s is no longer confused."), m_name); } @@ -4821,7 +4892,7 @@ static void process_player(void) if(set_monster_monfear(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_MONFEAR(m_ptr) - 1))) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを恐怖から立ち直らせた。", "%^s is no longer fear."), m_name); } @@ -4893,10 +4964,6 @@ static void process_player(void) p_ptr->counter = FALSE; now_damaged = FALSE; - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Place the cursor on the player */ @@ -4941,8 +5008,6 @@ static void process_player(void) resting--; if (!resting) set_action(ACTION_NONE); - - /* Redraw the state */ p_ptr->redraw |= (PR_STATE); } @@ -4978,7 +5043,7 @@ static void process_player(void) command_rep--; p_ptr->redraw |= (PR_STATE); - redraw_stuff(); + handle_stuff(); /* Hack -- Assume messages were seen */ msg_flag = FALSE; @@ -5148,8 +5213,6 @@ static void process_player(void) { p_ptr->redraw |= (PR_MAP); - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS); p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); @@ -5270,8 +5333,7 @@ static void dungeon(bool load_game) /* Verify the panel */ verify_panel(); - /* Flush messages */ - msg_print(NULL); + msg_erase(); /* Enter "xtra" mode */ @@ -5288,8 +5350,6 @@ static void dungeon(bool load_game) /* Update lite/view */ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH); - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW); /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ @@ -5299,17 +5359,8 @@ static void dungeon(bool load_game) character_xtra = FALSE; p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - - /* Combine / Reorder the pack */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); - - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ + p_ptr->update |= (PU_COMBINE | PU_REORDER); handle_stuff(); - - /* Refresh */ Term_fresh(); if (quest_num && (is_fixed_quest_idx(quest_num) && @@ -5394,15 +5445,10 @@ static void dungeon(bool load_game) /* Hack -- Compress the object list occasionally */ if (o_cnt + 32 < o_max) compact_objects(0); - /* Process the player */ process_player(); - process_upkeep_with_speed(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); @@ -5418,10 +5464,6 @@ static void dungeon(bool load_game) /* Process all of the monsters */ process_monsters(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Hack -- Hilite the player */ @@ -5433,14 +5475,9 @@ static void dungeon(bool load_game) /* Hack -- Notice death or departure */ if (!p_ptr->playing || p_ptr->is_dead) break; - /* Process the world */ process_world(); - /* Handle "p_ptr->notice" */ - notice_stuff(); - - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); /* Hack -- Hilite the player */ @@ -5763,8 +5800,7 @@ void play_game(bool new_game) quit(0); p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - - update_stuff(); + update_creature(p_ptr); p_ptr->is_dead = TRUE; @@ -6042,11 +6078,8 @@ void play_game(bool new_game) Term_xtra(TERM_XTRA_REACT, 0); p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER); - p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT); - - window_stuff(); - + handle_stuff(); /* Set or clear "rogue_like_commands" if requested */ if (arg_force_original) rogue_like_commands = FALSE; @@ -6084,13 +6117,9 @@ void play_game(bool new_game) /* Process the level */ dungeon(load_game); - /* Handle "p_ptr->notice" */ - notice_stuff(); - /* Hack -- prevent "icky" message */ character_xtra = TRUE; - /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ handle_stuff(); character_xtra = FALSE; @@ -6101,14 +6130,8 @@ void play_game(bool new_game) /* Cancel the health bar */ health_track(0); - - /* Forget the lite */ forget_lite(); - - /* Forget the view */ forget_view(); - - /* Forget the view */ clear_mon_lite(); /* Handle "quit and save" */ @@ -6150,106 +6173,7 @@ void play_game(bool new_game) /* Mega-Hack -- Allow player to cheat death */ if ((p_ptr->wizard || cheat_live) && !get_check(_("死にますか? ", "Die? "))) { - /* Mark social class, reset age, if needed */ - if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0; - - /* Increase age */ - p_ptr->age++; - - /* Mark savefile */ - p_ptr->noscore |= 0x0001; - - msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death.")); - msg_print(NULL); - - (void)life_stream(FALSE, FALSE); - - if (p_ptr->pclass == CLASS_MAGIC_EATER) - { - int magic_idx; - for (magic_idx = 0; magic_idx < EATER_EXT*2; magic_idx++) - { - p_ptr->magic_num1[magic_idx] = p_ptr->magic_num2[magic_idx]*EATER_CHARGE; - } - for (; magic_idx < EATER_EXT*3; magic_idx++) - { - p_ptr->magic_num1[magic_idx] = 0; - } - } - - /* Restore spell points */ - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - - /* Hack -- cancel recall */ - if (p_ptr->word_recall) - { - msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you...")); - msg_print(NULL); - - /* Hack -- Prevent recall */ - p_ptr->word_recall = 0; - p_ptr->redraw |= (PR_STATUS); - } - - /* Hack -- cancel alter */ - if (p_ptr->alter_reality) - { - /* Hack -- Prevent alter */ - p_ptr->alter_reality = 0; - p_ptr->redraw |= (PR_STATUS); - } - - /* Note cause of death */ - (void)strcpy(p_ptr->died_from, _("死の欺き", "Cheating death")); - - /* Do not die */ - p_ptr->is_dead = FALSE; - - /* Hack -- Prevent starvation */ - (void)set_food(PY_FOOD_MAX - 1); - - dun_level = 0; - p_ptr->inside_arena = FALSE; - p_ptr->inside_battle = FALSE; - leaving_quest = 0; - p_ptr->inside_quest = 0; - if (dungeon_type) p_ptr->recall_dungeon = dungeon_type; - dungeon_type = 0; - if (lite_town || vanilla_town) - { - p_ptr->wilderness_y = 1; - p_ptr->wilderness_x = 1; - if (vanilla_town) - { - p_ptr->oldpy = 10; - p_ptr->oldpx = 34; - } - else - { - p_ptr->oldpy = 33; - p_ptr->oldpx = 131; - } - } - else - { - p_ptr->wilderness_y = 48; - p_ptr->wilderness_x = 5; - p_ptr->oldpy = 33; - p_ptr->oldpx = 131; - } - - /* Leaving */ - p_ptr->wild_mode = FALSE; - p_ptr->leaving = TRUE; - - do_cmd_write_nikki(NIKKI_BUNSHOU, 1, - _(" しかし、生き返った。", - " but revived.")); - - /* Prepare next floor */ - leave_floor(); - wipe_m_list(); + cheat_death(p_ptr); } } }