X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Feffect%2Feffect-monster-switcher.c;h=669c0f1a0043735065f18d3a0d5799eb44b5910a;hb=4251b5f7521249071f23f6fb065fdc1edfc9fe46;hp=cd0b0885da3df160a250901bc5746312bc49e103;hpb=aa41b4156f2740cdd086055e44b566f71494a800;p=hengband%2Fhengband.git diff --git a/src/effect/effect-monster-switcher.c b/src/effect/effect-monster-switcher.c index cd0b0885d..669c0f1a0 100644 --- a/src/effect/effect-monster-switcher.c +++ b/src/effect/effect-monster-switcher.c @@ -22,6 +22,7 @@ #include "effect/effect-monster-resist-hurt.h" #include "effect/effect-monster-psi.h" #include "effect/effect-monster-domination.h" +#include "effect/effect-monster-oldies.h" gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr) { @@ -79,226 +80,6 @@ gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monste } -// Powerful monsters can resist. -gf_switch_result effect_monster_old_poly(effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - em_ptr->do_polymorph = TRUE; - - if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || - (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || - (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) - { - em_ptr->note = _("には効果がなかった。", " is unaffected."); - em_ptr->do_polymorph = FALSE; - em_ptr->obvious = FALSE; - } - - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; -} - - -gf_switch_result effect_monster_old_clone(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - - if ((caster_ptr->current_floor_ptr->inside_arena) || - is_pet(em_ptr->m_ptr) || - (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || - (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2))) - { - em_ptr->note = _("には効果がなかった。", " is unaffected."); - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; - } - - em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp; - if (multiply_monster(caster_ptr, em_ptr->g_ptr->m_idx, TRUE, 0L)) - em_ptr->note = _("が分裂した!", " spawns!"); - - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; -} - - -gf_switch_result effect_monster_star_heal(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - - (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0); - - if (em_ptr->m_ptr->maxhp < em_ptr->m_ptr->max_maxhp) - { - if (em_ptr->seen_msg) - msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), em_ptr->m_name, em_ptr->m_poss); - em_ptr->m_ptr->maxhp = em_ptr->m_ptr->max_maxhp; - } - - if (!em_ptr->dam) - { - if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) - caster_ptr->redraw |= (PR_HEALTH); - if (caster_ptr->riding == em_ptr->g_ptr->m_idx) - caster_ptr->redraw |= (PR_UHEALTH); - - return GF_SWITCH_FALSE; - } - - return GF_SWITCH_TRUE; -} - - -// who == 0ならばプレーヤーなので、それの判定. -static void effect_monster_old_heal_check_player(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->who != 0) return; - - chg_virtue(caster_ptr, V_VITALITY, 1); - if (em_ptr->r_ptr->flags1 & RF1_UNIQUE) - chg_virtue(caster_ptr, V_INDIVIDUALISM, 1); - - if (is_friendly(em_ptr->m_ptr)) - chg_virtue(caster_ptr, V_HONOUR, 1); - else if (!(em_ptr->r_ptr->flags3 & RF3_EVIL)) - { - if (em_ptr->r_ptr->flags3 & RF3_GOOD) - chg_virtue(caster_ptr, V_COMPASSION, 2); - else - chg_virtue(caster_ptr, V_COMPASSION, 1); - } - - if (em_ptr->r_ptr->flags3 & RF3_ANIMAL) - chg_virtue(caster_ptr, V_NATURE, 1); -} - - -static void effect_monster_old_heal_recovery(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (MON_STUNNED(em_ptr->m_ptr)) - { - if (em_ptr->seen_msg) - msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), em_ptr->m_name); - - (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, 0); - } - - if (MON_CONFUSED(em_ptr->m_ptr)) - { - if (em_ptr->seen_msg) - msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), em_ptr->m_name); - - (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, 0); - } - - if (MON_MONFEAR(em_ptr->m_ptr)) - { - if (em_ptr->seen_msg) - msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), em_ptr->m_name, em_ptr->m_poss); - - (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, 0); - } -} - - -// todo サーペントのHPがマジックナンバー扱いになっている -gf_switch_result effect_monster_old_heal(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - - /* Wake up */ - (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0); - effect_monster_old_heal_recovery(caster_ptr, em_ptr); - if (em_ptr->m_ptr->hp < 30000) em_ptr->m_ptr->hp += em_ptr->dam; - if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp) em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp; - - effect_monster_old_heal_check_player(caster_ptr, em_ptr); - if (em_ptr->m_ptr->r_idx == MON_LEPER) - { - em_ptr->heal_leper = TRUE; - if (!em_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5); - } - - if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH); - if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH); - - em_ptr->note = _("は体力を回復したようだ。", " looks healthier."); - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; -} - - -gf_switch_result effect_monster_old_speed(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - - if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100)) - { - em_ptr->note = _("の動きが速くなった。", " starts moving faster."); - } - - if (!em_ptr->who) - { - if (em_ptr->r_ptr->flags1 & RF1_UNIQUE) - chg_virtue(caster_ptr, V_INDIVIDUALISM, 1); - if (is_friendly(em_ptr->m_ptr)) - chg_virtue(caster_ptr, V_HONOUR, 1); - } - - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; -} - - -gf_switch_result effect_monster_old_slow(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - - /* Powerful monsters can resist */ - if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || - (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) - { - em_ptr->note = _("には効果がなかった。", " is unaffected."); - em_ptr->obvious = FALSE; - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; - } - - if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50)) - em_ptr->note = _("の動きが遅くなった。", " starts moving slower."); - - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; -} - - -gf_switch_result effect_monster_old_sleep(player_type *caster_ptr, effect_monster_type *em_ptr) -{ - if (em_ptr->seen) em_ptr->obvious = TRUE; - - if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || - (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) || - (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) - { - if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) - { - if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP); - } - - em_ptr->note = _("には効果がなかった。", " is unaffected."); - em_ptr->obvious = FALSE; - } - else - { - em_ptr->note = _("は眠り込んでしまった!", " falls asleep!"); - em_ptr->do_sleep = 500; - } - - em_ptr->dam = 0; - return GF_SWITCH_CONTINUE; -} - - /*! * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする * @param em_ptr モンスター効果構造体への参照ポインタ