X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fexterns.h;h=c87224310d581191fb38822e95a716415f1f79b8;hb=cee5e8f2f28a7b602659f2de6aa1df5cdf7f8fbd;hp=41367a0dbd4cc1da63986d71fd96929300a609a2;hpb=c806c62e01f485b9d5a9a5a08a51b36921ff50c4;p=hengband%2Fhengband.git diff --git a/src/externs.h b/src/externs.h index 41367a0db..c87224310 100644 --- a/src/externs.h +++ b/src/externs.h @@ -39,88 +39,89 @@ extern int max_max_autopick; extern autopick_type *autopick_list; /* tables.c */ -extern s16b ddd[9]; -extern s16b ddx[10]; -extern s16b ddy[10]; -extern s16b ddx_ddd[9]; -extern s16b ddy_ddd[9]; -extern s16b cdd[8]; -extern s16b ddx_cdd[8]; -extern s16b ddy_cdd[8]; -extern char hexsym[16]; -extern char listsym[]; -extern cptr color_char; -extern byte adj_mag_study[]; -extern byte adj_mag_mana[]; -extern byte adj_mag_fail[]; -extern byte adj_mag_stat[]; -extern byte adj_chr_gold[]; -extern byte adj_int_dev[]; -extern byte adj_wis_sav[]; -extern byte adj_dex_dis[]; -extern byte adj_int_dis[]; -extern byte adj_dex_ta[]; -extern byte adj_str_td[]; -extern byte adj_dex_th[]; -extern byte adj_str_th[]; -extern byte adj_str_wgt[]; -extern byte adj_str_hold[]; -extern byte adj_str_dig[]; -extern byte adj_str_blow[]; -extern byte adj_dex_blow[]; -extern byte adj_dex_safe[]; -extern byte adj_con_fix[]; -extern byte adj_con_mhp[]; -extern byte adj_chr_chm[]; -extern byte blows_table[12][12]; -extern arena_type arena_info[MAX_ARENA_MONS + 2]; -extern owner_type owners[MAX_STORES][MAX_OWNERS]; -extern byte extract_energy[200]; -extern s32b player_exp[PY_MAX_LEVEL]; -extern s32b player_exp_a[PY_MAX_LEVEL]; -extern player_sex sex_info[MAX_SEXES]; -extern player_race race_info[MAX_RACES]; -extern player_class class_info[MAX_CLASS]; -extern magic_type technic_info[NUM_TECHNIC][32]; -extern player_seikaku seikaku_info[MAX_SEIKAKU]; -extern player_race mimic_info[]; -extern u32b fake_spell_flags[4]; -extern s32b realm_choices1[]; -extern s32b realm_choices2[]; -extern cptr realm_names[]; +extern const s16b ddd[9]; +extern const s16b ddx[10]; +extern const s16b ddy[10]; +extern const s16b ddx_ddd[9]; +extern const s16b ddy_ddd[9]; +extern const s16b cdd[8]; +extern const s16b ddx_cdd[8]; +extern const s16b ddy_cdd[8]; +extern const char hexsym[16]; +extern const char listsym[]; +extern const cptr color_char; +extern const byte adj_mag_study[]; +extern const byte adj_mag_mana[]; +extern const byte adj_mag_fail[]; +extern const byte adj_mag_stat[]; +extern const byte adj_chr_gold[]; +extern const byte adj_int_dev[]; +extern const byte adj_wis_sav[]; +extern const byte adj_dex_dis[]; +extern const byte adj_int_dis[]; +extern const byte adj_dex_ta[]; +extern const byte adj_str_td[]; +extern const byte adj_dex_th[]; +extern const byte adj_str_th[]; +extern const byte adj_str_wgt[]; +extern const byte adj_str_hold[]; +extern const byte adj_str_dig[]; +extern const byte adj_str_blow[]; +extern const byte adj_dex_blow[]; +extern const byte adj_dex_safe[]; +extern const byte adj_con_fix[]; +extern const byte adj_con_mhp[]; +extern const byte adj_chr_chm[]; +extern const byte blows_table[12][12]; +extern const arena_type arena_info[MAX_ARENA_MONS + 2]; +extern const owner_type owners[MAX_STORES][MAX_OWNERS]; +extern const byte extract_energy[200]; +extern const s32b player_exp[PY_MAX_LEVEL]; +extern const s32b player_exp_a[PY_MAX_LEVEL]; +extern const player_sex sex_info[MAX_SEXES]; +extern const player_race race_info[MAX_RACES]; +extern const player_class class_info[MAX_CLASS]; +extern const magic_type technic_info[NUM_TECHNIC][32]; +extern const player_seikaku seikaku_info[MAX_SEIKAKU]; +extern const player_race mimic_info[]; +extern const u32b fake_spell_flags[4]; +extern const s32b realm_choices1[]; +extern const s32b realm_choices2[]; +extern const cptr realm_names[]; #ifdef JP -extern cptr E_realm_names[]; +extern const cptr E_realm_names[]; #endif -extern cptr spell_names[VALID_REALM][32]; -extern int chest_traps[64]; -extern cptr player_title[MAX_CLASS][PY_MAX_LEVEL/5]; -extern cptr color_names[16]; -extern cptr stat_names[6]; -extern cptr stat_names_reduced[6]; -extern cptr window_flag_desc[32]; -extern option_type option_info[]; -extern cptr chaos_patrons[MAX_PATRON]; -extern int chaos_stats[MAX_PATRON]; -extern int chaos_rewards[MAX_PATRON][20]; -extern martial_arts ma_blows[MAX_MA]; -extern int monk_ave_damage[PY_MAX_LEVEL+1][3]; -extern cptr game_inscriptions[]; -extern kamae kamae_shurui[MAX_KAMAE]; -extern kamae kata_shurui[MAX_KATA]; -extern cptr exp_level_str[5]; -extern s16b conv_terrain2feat[MAX_WILDERNESS]; -extern cptr silly_attacks[MAX_SILLY_ATTACK]; +extern const cptr spell_names[VALID_REALM][32]; +extern const int chest_traps[64]; +extern const cptr player_title[MAX_CLASS][PY_MAX_LEVEL/5]; +extern const cptr color_names[16]; +extern const cptr stat_names[6]; +extern const cptr stat_names_reduced[6]; +extern const cptr window_flag_desc[32]; +extern const option_type option_info[]; +extern const cptr chaos_patrons[MAX_PATRON]; +extern const int chaos_stats[MAX_PATRON]; +extern const int chaos_rewards[MAX_PATRON][20]; +extern const martial_arts ma_blows[MAX_MA]; +extern const int monk_ave_damage[PY_MAX_LEVEL+1][3]; +extern const cptr game_inscriptions[]; +extern const kamae kamae_shurui[MAX_KAMAE]; +extern const kamae kata_shurui[MAX_KATA]; +extern const cptr exp_level_str[5]; +extern const cptr silly_attacks[MAX_SILLY_ATTACK]; #ifdef JP -extern cptr silly_attacks2[MAX_SILLY_ATTACK]; +extern const cptr silly_attacks2[MAX_SILLY_ATTACK]; #endif -extern monster_power monster_powers[MAX_MONSPELLS]; -extern cptr monster_powers_short[MAX_MONSPELLS]; -extern cptr ident_info[]; -extern mbe_info_type mbe_info[]; -extern byte feature_action_flags[FF_FLAG_MAX]; +extern const monster_power monster_powers[MAX_MONSPELLS]; +extern const cptr monster_powers_short[MAX_MONSPELLS]; +extern const cptr ident_info[]; +extern const mbe_info_type mbe_info[]; +extern const byte feature_action_flags[FF_FLAG_MAX]; +extern const dragonbreath_type dragonbreath_info[]; +extern const activation_type activation_info[]; /* variable.c */ -extern cptr copyright[5]; +extern const cptr copyright[5]; extern byte h_ver_major; extern byte h_ver_minor; extern byte h_ver_patch; @@ -147,6 +148,7 @@ extern bool character_loaded; extern bool character_saved; extern bool character_icky; extern bool character_xtra; +extern bool creating_savefile; extern u32b seed_flavor; extern u32b seed_town; extern s16b command_cmd; @@ -169,7 +171,9 @@ extern s16b object_level; extern s16b monster_level; extern s16b base_level; extern s32b turn; +extern s32b turn_limit; extern s32b dungeon_turn; +extern s32b dungeon_turn_limit; extern s32b old_turn; extern s32b old_battle; extern bool use_sound; @@ -180,6 +184,7 @@ extern bool inkey_base; extern bool inkey_xtra; extern bool inkey_scan; extern bool inkey_flag; +extern bool get_com_no_macros; extern s16b coin_type; extern bool opening_chest; extern bool shimmer_monsters; @@ -196,7 +201,6 @@ extern s16b m_cnt; extern s16b hack_m_idx; extern s16b hack_m_idx_ii; extern int total_friends; -extern s32b total_friend_levels; extern s32b friend_align; extern int leaving_quest; extern bool reinit_wilderness; @@ -278,6 +282,9 @@ extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */ extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */ extern bool exp_need; /* Show the experience needed for next level */ extern bool ignore_unview; /* Ignore whenever any monster does */ +extern bool show_ammo_detail; /* Show Description of ammo damage */ +extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */ +extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */ /*** Game-Play Options ***/ @@ -435,15 +442,17 @@ extern u32b option_mask[8]; extern u32b window_flag[8]; extern u32b window_mask[8]; extern term *angband_term[8]; -extern char angband_term_name[8][16]; +extern const char angband_term_name[8][16]; extern byte angband_color_table[256][4]; -extern char angband_sound_name[SOUND_MAX][16]; +extern const cptr angband_sound_name[SOUND_MAX]; extern cave_type *cave[MAX_HGT]; extern saved_floor_type saved_floors[MAX_SAVED_FLOORS]; extern s16b max_floor_id; extern u32b saved_floor_file_sign; extern object_type *o_list; extern monster_type *m_list; +extern s16b *mproc_list[MAX_MTIMED]; +extern s16b mproc_max[MAX_MTIMED]; extern u16b max_towns; extern town_type *town; extern object_type *inventory; @@ -457,11 +466,11 @@ extern byte tval_to_attr[128]; extern char tval_to_char[128]; extern cptr keymap_act[KEYMAP_MODES][256]; extern player_type *p_ptr; -extern player_sex *sp_ptr; -extern player_race *rp_ptr; -extern player_class *cp_ptr; -extern player_seikaku *ap_ptr; -extern player_magic *mp_ptr; +extern const player_sex *sp_ptr; +extern const player_race *rp_ptr; +extern const player_class *cp_ptr; +extern const player_seikaku *ap_ptr; +extern const player_magic *mp_ptr; extern birther previous_char; extern vault_type *v_info; extern char *v_name; @@ -551,7 +560,6 @@ extern int pet_t_m_idx; extern int riding_t_m_idx; extern s16b kubi_r_idx[MAX_KUBI]; extern s16b today_mon; -extern monster_type party_mon[MAX_PARTY_MON]; extern bool write_level; extern u32b playtime; extern u32b start_time; @@ -562,6 +570,52 @@ extern bool mon_fight; extern bool ambush_flag; extern bool generate_encounter; extern cptr screen_dump; + +/*** Terrain feature variables ***/ +extern s16b feat_none; +extern s16b feat_floor; +extern s16b feat_glyph; +extern s16b feat_explosive_rune; +extern s16b feat_mirror; +extern door_type feat_door[MAX_DOOR_TYPES]; +extern s16b feat_up_stair; +extern s16b feat_down_stair; +extern s16b feat_entrance; +extern s16b feat_trap_open; +extern s16b feat_trap_armageddon; +extern s16b feat_trap_piranha; +extern s16b feat_rubble; +extern s16b feat_magma_vein; +extern s16b feat_quartz_vein; +extern s16b feat_granite; +extern s16b feat_permanent; +extern s16b feat_glass_floor; +extern s16b feat_glass_wall; +extern s16b feat_permanent_glass_wall; +extern s16b feat_pattern_start; +extern s16b feat_pattern_1; +extern s16b feat_pattern_2; +extern s16b feat_pattern_3; +extern s16b feat_pattern_4; +extern s16b feat_pattern_end; +extern s16b feat_pattern_old; +extern s16b feat_pattern_exit; +extern s16b feat_pattern_corrupted; +extern s16b feat_black_market; +extern s16b feat_town; +extern s16b feat_deep_water; +extern s16b feat_shallow_water; +extern s16b feat_deep_lava; +extern s16b feat_shallow_lava; +extern s16b feat_dirt; +extern s16b feat_grass; +extern s16b feat_flower; +extern s16b feat_brake; +extern s16b feat_tree; +extern s16b feat_mountain; +extern s16b feat_swamp; +extern s16b feat_undetected; + extern byte dungeon_type; extern s16b *max_dlv; extern s16b feat_wall_outer; @@ -602,7 +656,6 @@ extern bool los(int y1, int x1, int y2, int x2); extern void update_local_illumination(int y, int x); extern bool player_can_see_bold(int y, int x); extern bool cave_valid_bold(int y, int x); -extern bool cave_valid_grid(cave_type *c_ptr); extern bool no_lite(void); extern void apply_default_feat_lighting(byte f_attr[F_LIT_MAX], byte f_char[F_LIT_MAX]); extern void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp); @@ -646,9 +699,9 @@ extern void disturb(int stop_search, int flush_output); extern void glow_deep_lava_and_bldg(void); /* cmd1.c */ -extern bool test_hit_fire(int chance, int ac, int vis); +extern bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name); extern bool test_hit_norm(int chance, int ac, int vis); -extern s16b critical_shot(int weight, int plus, int dam); +extern s16b critical_shot(int weight, int plus_ammo, int plus_bow, int dam); extern s16b critical_norm(int weight, int plus, int dam, s16b meichuu, int mode); extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode, bool thrown); extern void search(void); @@ -661,8 +714,13 @@ extern bool move_player_effect(int ny, int nx, u32b mpe_mode); extern bool trap_can_be_ignored(int feat); extern void move_player(int dir, bool do_pickup, bool break_trap); extern void run_step(int dir); +#ifdef TRAVEL +extern void travel_step(void); +#endif /* cmd2.c */ +extern void forget_travel_flow(void); +extern bool confirm_leave_level(bool down_stair); extern void do_cmd_go_up(void); extern void do_cmd_go_down(void); extern void do_cmd_search(void); @@ -681,6 +739,9 @@ extern void do_cmd_fire(void); extern void do_cmd_fire_aux(int item, object_type *j_ptr); extern void do_cmd_throw(void); extern bool do_cmd_throw_aux(int mult, bool boomerang, int shuriken); +#ifdef TRAVEL +extern void do_cmd_travel(void); +#endif /* cmd3.c */ extern void do_cmd_inven(void); @@ -738,9 +799,9 @@ extern cptr spell_category_name(int tval); extern void do_cmd_browse(void); extern void do_cmd_study(void); extern void do_cmd_cast(void); -extern void do_cmd_pray(void); extern bool rakuba(int dam, bool force); extern bool do_riding(bool force); +extern void check_pets_num_and_align(monster_type *m_ptr, bool inc); extern int calculate_upkeep(void); extern void do_cmd_pet_dismiss(void); extern void do_cmd_pet(void); @@ -757,7 +818,7 @@ extern void do_cmd_rerate_aux(void); extern void do_cmd_rerate(bool display); extern void ring_of_power(int dir); extern void do_cmd_use(void); -extern void do_cmd_magic_eater(bool only_browse); +extern bool do_cmd_magic_eater(bool only_browse, bool powerful); /* do-spell.c */ extern void stop_singing(void); @@ -765,6 +826,7 @@ extern cptr do_spell(int realm, int spell, int mode); /* dungeon.c */ extern void leave_quest_check(void); +extern void leave_tower_check(void); extern void extract_option_vars(void); extern void determine_bounty_uniques(void); extern void determine_today_mon(bool conv_old); @@ -773,6 +835,7 @@ extern bool psychometry(void); extern void leave_level(int level); extern void enter_level(int level); extern s32b turn_real(s32b hoge); +extern void prevent_turn_overflow(void); /* files.c */ @@ -783,7 +846,7 @@ extern void display_player(int mode); extern errr make_character_dump(FILE *fff); extern errr file_character(cptr name); extern errr process_pref_file_command(char *buf); -extern cptr process_pref_file_expr(cptr *sp, char *fp); +extern cptr process_pref_file_expr(char **sp, char *fp); extern errr process_pref_file(cptr name); extern errr process_autopick_file(cptr name); extern errr process_histpref_file(cptr name); @@ -814,8 +877,11 @@ extern errr counts_write(int where, u32b count); extern u32b counts_read(int where); /* flavor.c */ +extern bool object_is_quest_target(object_type *o_ptr); extern void get_table_name_aux(char *out_string); extern void get_table_name(char *out_string); +extern void get_table_sindarin_aux(char *out_string); +extern void get_table_sindarin(char *out_string); extern void flavor_init(void); extern char *object_desc_kosuu(char *t, object_type *o_ptr); extern void object_desc(char *buf, object_type *o_ptr, u32b mode); @@ -832,8 +898,8 @@ extern void change_floor(void); extern void stair_creation(void); /* generate.c */ -extern void place_closed_door(int y, int x); -extern void place_quest_monsters(void); +extern bool place_quest_monsters(void); +extern void wipe_generate_cave_flags(void); extern void clear_cave(void); extern void generate_cave(void); @@ -847,6 +913,7 @@ extern void init_file_paths(char *path); extern cptr err_str[PARSE_ERROR_MAX]; extern errr init_v_info(void); extern errr init_buildings(void); +extern s16b f_tag_to_index_in_init(cptr str); extern void init_angband(void); extern cptr get_check_sum(void); @@ -857,8 +924,18 @@ extern bool load_floor(saved_floor_type *sf_ptr, u32b mode); /* melee1.c */ /* melee2.c */ extern bool make_attack_normal(int m_idx); -extern bool make_attack_spell(int m_idx); extern void process_monsters(void); +extern int get_mproc_idx(int m_idx, int mproc_type); +extern void mproc_init(void); +extern bool set_monster_csleep(int m_idx, int v); +extern bool set_monster_fast(int m_idx, int v); +extern bool set_monster_slow(int m_idx, int v); +extern bool set_monster_stunned(int m_idx, int v); +extern bool set_monster_confused(int m_idx, int v); +extern bool set_monster_monfear(int m_idx, int v); +extern bool set_monster_invulner(int m_idx, int v, bool energy_need); +extern void process_monsters_mtimed(int mtimed_idx); +extern void dispel_monster_status(int m_idx); extern u32b get_curse(int power, object_type *o_ptr); extern void curse_equipment(int chance, int heavy_chance); extern void mon_take_hit_mon(int m_idx, int dam, bool *fear, cptr note, int who); @@ -910,7 +987,7 @@ extern void update_monsters(bool full); extern bool place_monster_aux(int who, int y, int x, int r_idx, u32b mode); extern bool place_monster(int y, int x, u32b mode); extern bool alloc_horde(int y, int x); -extern bool alloc_guardian(void); +extern bool alloc_guardian(bool def_val); extern bool alloc_monster(int dis, u32b mode); extern bool summon_specific(int who, int y1, int x1, int lev, int type, u32b mode); extern bool summon_named_creature (int who, int oy, int ox, int r_idx, u32b mode); @@ -928,7 +1005,7 @@ extern void reset_visuals(void); extern void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]); extern void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]); extern cptr item_activation(object_type *o_ptr); -extern bool screen_object(object_type *o_ptr, bool real); +extern bool screen_object(object_type *o_ptr, u32b mode); extern char index_to_label(int i); extern s16b label_to_inven(int c); extern s16b label_to_equip(int c); @@ -961,6 +1038,7 @@ extern s32b object_value_real(object_type *o_ptr); extern bool can_player_destroy_object(object_type *o_ptr); extern void distribute_charges(object_type *o_ptr, object_type *q_ptr, int amt); extern void reduce_charges(object_type *o_ptr, int amt); +extern int object_similar_part(object_type *o_ptr, object_type *j_ptr); extern bool object_similar(object_type *o_ptr, object_type *j_ptr); extern void object_absorb(object_type *o_ptr, object_type *j_ptr); extern s16b lookup_kind(int tval, int sval); @@ -974,6 +1052,8 @@ extern bool make_gold(object_type *j_ptr); extern void place_gold(int y, int x); extern s16b drop_near(object_type *o_ptr, int chance, int y, int x); extern void acquirement(int y1, int x1, int num, bool great, bool known); +extern void amusement(int y1, int x1, int num, bool known); +extern void init_normal_traps(void); extern s16b choose_random_trap(void); extern void disclose_grid(int y, int x); extern void place_trap(int y, int x); @@ -986,6 +1066,7 @@ extern void floor_item_describe(int item); extern void floor_item_increase(int item, int num); extern void floor_item_optimize(int item); extern bool inven_carry_okay(object_type *o_ptr); +extern bool object_sort_comp(object_type *o_ptr, s32b o_value, object_type *j_ptr); extern s16b inven_carry(object_type *o_ptr); extern s16b inven_takeoff(int item, int amt); extern void inven_drop(int item, int amt); @@ -995,6 +1076,9 @@ extern void display_koff(int k_idx); extern object_type *choose_warning_item(void); extern bool process_warning(int xx, int yy); extern void do_cmd_kaji(bool only_browse); +extern void torch_flags(object_type *o_ptr, u32b *flgs); +extern void torch_dice(object_type *o_ptr, int *dd, int *ds); +extern void torch_lost_fuel(object_type *o_ptr); /* racial.c */ extern bool gain_magic(void); @@ -1038,8 +1122,8 @@ extern bool detect_monsters_mind(int range); extern bool detect_all(int range); extern bool wall_stone(void); extern bool speed_monsters(void); -extern bool slow_monsters(void); -extern bool sleep_monsters(void); +extern bool slow_monsters(int power); +extern bool sleep_monsters(int power); extern void aggravate_monsters(int who); extern bool genocide_aux(int m_idx, int power, bool player_cast, int dam_side, cptr spell_name); extern bool symbol_genocide(int power, bool player_cast); @@ -1056,6 +1140,7 @@ extern bool dispel_demons(int dam); extern bool crusade(void); extern bool turn_undead(void); extern bool destroy_area(int y1, int x1, int r, bool in_generate); +extern bool earthquake_aux(int cy, int cx, int r, int m_idx); extern bool earthquake(int cy, int cx, int r); extern void lite_room(int y1, int x1); extern void unlite_room(int y1, int x1); @@ -1070,30 +1155,31 @@ extern bool fire_blast(int typ, int dir, int dd, int ds, int num, int dev); extern void call_chaos(void); extern bool fire_beam(int typ, int dir, int dam); extern bool fire_bolt_or_beam(int prob, int typ, int dir, int dam); -extern bool lite_line(int dir); +extern bool lite_line(int dir, int dam); extern bool drain_life(int dir, int dam); extern bool death_ray(int dir, int plev); -extern bool wall_to_mud(int dir); +extern bool wall_to_mud(int dir, int dam); extern bool destroy_door(int dir); extern bool disarm_trap(int dir); extern bool wizard_lock(int dir); extern bool heal_monster(int dir, int dam); -extern bool speed_monster(int dir); -extern bool slow_monster(int dir); -extern bool sleep_monster(int dir); +extern bool speed_monster(int dir, int power); +extern bool slow_monster(int dir, int power); +extern bool sleep_monster(int dir, int power); extern bool stasis_monster(int dir); /* Like sleep, affects undead as well */ extern bool stasis_evil(int dir); /* Like sleep, affects undead as well */ extern bool confuse_monster(int dir, int plev); extern bool stun_monster(int dir, int plev); extern bool fear_monster(int dir, int plev); -extern bool poly_monster(int dir); +extern bool poly_monster(int dir, int power); extern bool clone_monster(int dir); -extern bool teleport_monster(int dir); +extern bool teleport_monster(int dir, int distance); extern bool door_creation(void); extern bool trap_creation(int y, int x); extern bool tree_creation(void); extern bool glyph_creation(void); extern bool destroy_doors_touch(void); +extern bool disarm_traps_touch(void); extern bool animate_dead(int who, int y, int x); extern bool sleep_monsters_touch(void); extern bool activate_ty_curse(bool stop_ty, int *count); @@ -1123,16 +1209,19 @@ extern bool project_hook(int typ, int dir, int dam, int flg); extern bool project_hack(int typ, int dam); extern bool eat_magic(int power); extern void discharge_minion(void); -extern void kawarimi(bool success); +extern bool kawarimi(bool success); extern bool rush_attack(bool *mdeath); extern void remove_all_mirrors(bool explode); /* spells3.c */ -extern bool teleport_away(int m_idx, int dis, bool dec_valour, bool passive); -extern void teleport_monster_to(int m_idx, int ty, int tx, int power, bool passive); -extern bool cave_player_teleportable_bold(int y, int x, bool passive, bool nonmagical); -extern void teleport_player(int dis, bool passive); -extern void teleport_player_to(int ny, int nx, bool no_tele, bool passive); +extern bool teleport_away(int m_idx, int dis, u32b mode); +extern void teleport_monster_to(int m_idx, int ty, int tx, int power, u32b mode); +extern bool cave_player_teleportable_bold(int y, int x, u32b mode); +extern bool teleport_player_aux(int dis, u32b mode); +extern void teleport_player(int dis, u32b mode); +extern void teleport_player_away(int m_idx, int dis); +extern void teleport_player_to(int ny, int nx, u32b mode); +extern void teleport_away_followable(int m_idx); extern void teleport_level(int m_idx); extern int choose_dungeon(cptr note, int y, int x); extern bool recall_player(int turns); @@ -1181,20 +1270,23 @@ extern int set_elec_destroy(object_type *o_ptr); extern int set_fire_destroy(object_type *o_ptr); extern int set_cold_destroy(object_type *o_ptr); extern int inven_damage(inven_func typ, int perc); -extern int acid_dam(int dam, cptr kb_str, int monspell); -extern int elec_dam(int dam, cptr kb_str, int monspell); -extern int fire_dam(int dam, cptr kb_str, int monspell); -extern int cold_dam(int dam, cptr kb_str, int monspell); +extern int acid_dam(int dam, cptr kb_str, int monspell, bool aura); +extern int elec_dam(int dam, cptr kb_str, int monspell, bool aura); +extern int fire_dam(int dam, cptr kb_str, int monspell, bool aura); +extern int cold_dam(int dam, cptr kb_str, int monspell, bool aura); extern bool rustproof(void); extern bool curse_armor(void); +extern bool curse_weapon_object(bool force, object_type *o_ptr); extern bool curse_weapon(bool force, int slot); extern bool brand_bolts(void); extern bool polymorph_monster(int y, int x); extern bool dimension_door(void); extern bool mirror_tunnel(void); extern bool summon_kin_player(int level, int y, int x, u32b mode); +extern void massacre(int py, int px); /* store.c */ +extern bool combine_and_reorder_home(int store_num); extern void do_cmd_store(void); extern void store_shuffle(int which); extern void store_maint(int town_num, int store_num); @@ -1211,6 +1303,9 @@ extern void quest_discovery(int q_idx); extern int quest_number(int level); extern int random_quest_number(int level); extern bool tele_town(void); +extern s16b calc_crit_ratio_shot(int weight, int plus_ammo,int plus_bow, int dam); +extern s16b calc_expect_crit_shot(int weight, int plus_ammo,int plus_bow, int dam); +extern s16b calc_expect_crit(int weight, int plus, int dam, s16b meichuu, bool dokubari); /* util.c */ extern errr path_parse(char *buf, int max, cptr file); @@ -1299,6 +1394,9 @@ extern void prt_time(void); extern cptr map_name(void); extern u32b weight_limit(void); extern bool buki_motteruka(int i); +extern bool is_heavy_shoot(object_type *o_ptr); +extern int bow_tval_ammo(object_type *o_ptr); +extern s16b calc_num_fire(object_type *o_ptr); extern void calc_bonuses(void); extern void notice_stuff(void); extern void update_stuff(void); @@ -1307,11 +1405,14 @@ extern void window_stuff(void); extern void handle_stuff(void); extern s16b empty_hands(bool riding_control); extern bool heavy_armor(void); +extern void print_monster_list(int x, int y, int max_lines); +extern void update_playtime(void); /* effects.c */ extern void set_action(int typ); extern void reset_tim_flags(void); +extern void dispel_player(void); extern bool set_mimic(int v, int p, bool do_dec); extern bool set_blind(int v); extern bool set_confused(int v); @@ -1381,7 +1482,9 @@ extern bool set_superstealth(bool set); /* xtra2.c */ extern void check_experience(void); +extern void complete_quest(int quest_num); extern void check_quest_completion(monster_type *m_ptr); +extern void check_find_art_quest_completion(object_type *o_ptr); extern cptr extract_note_dies(monster_race *r_ptr); extern void monster_death(int m_idx, bool drop_item); extern bool mon_take_hit(int m_idx, int dam, bool *fear, cptr note); @@ -1397,6 +1500,7 @@ extern void ang_sort(vptr u, vptr v, int n); extern bool target_able(int m_idx); extern bool target_okay(void); extern bool target_set(int mode); +extern void target_set_prepare_look(); extern bool get_aim_dir(int *dp); extern bool get_hack_dir(int *dp); extern bool get_rep_dir(int *dp, bool under); @@ -1413,12 +1517,15 @@ extern cptr your_alignment(void); extern int weapon_exp_level(int weapon_exp); extern int riding_exp_level(int riding_exp); extern int spell_exp_level(int spell_exp); +extern void display_rumor(bool ex); /* mspells1.c */ -extern bool clean_shot(int y1, int x1, int y2, int x2, bool friend); +extern bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend); extern bool summon_possible(int y1, int x1); extern bool raise_possible(monster_type *m_ptr); +extern bool dispel_check(int m_idx); extern bool spell_is_inate(u16b spell); +extern bool make_attack_spell(int m_idx); /* mspells2.c */ extern void get_project_point(int sy, int sx, int *ty, int *tx, int flg); @@ -1433,10 +1540,14 @@ extern void one_dragon_ele_resistance(object_type *o_ptr); extern void one_low_esp(object_type *o_ptr); extern void one_resistance(object_type *o_ptr); extern void one_ability(object_type *o_ptr); +extern void one_activation(object_type *o_ptr); extern bool create_artifact(object_type *o_ptr, bool a_scroll); +extern int activation_index(object_type *o_ptr); extern bool activate_random_artifact(object_type * o_ptr); +extern const activation_type* find_activation_info(object_type *o_ptr); +extern void get_bloody_moon_flags(object_type *o_ptr); extern void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr); -extern void create_named_art(int a_idx, int y, int x); +extern bool create_named_art(int a_idx, int y, int x); /* scores.c */ extern void display_scores_aux(int from, int to, int note, high_score *score); @@ -1468,6 +1579,7 @@ extern void hissatsu_info(char *p, int power); extern void do_cmd_hissatsu(void); extern void do_cmd_hissatsu_browse(void); extern void do_cmd_gain_hissatsu(void); +extern s16b mult_hissatsu(int mult, u32b *flgs, monster_type *m_ptr, int mode); /* mutation.c */ extern int count_bits(u32b x); @@ -1505,12 +1617,20 @@ extern int usleep(huge usecs); /* extern void main(void); */ #endif -#if defined(MAC_MPW) +#if defined(MAC_MPW) || defined(MACH_O_CARBON) /* Globals needed */ extern u32b _ftype; extern u32b _fcreator; #endif +#if defined(MAC_MPW) && defined(CARBON) +extern void convert_pathname(char *path); +#endif + +#if defined(MACH_O_CARBON) +extern void fsetfileinfo(cptr path, u32b fcreator, u32b ftype); +#endif + #ifdef WINDOWS /* main-win.c */ /* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */ @@ -1570,7 +1690,6 @@ extern bool object_is_weapon_ammo(object_type *o_ptr); extern bool object_is_ammo(object_type *o_ptr); extern bool object_is_armour(object_type *o_ptr); extern bool object_is_weapon_armour_ammo(object_type *o_ptr); -extern bool object_is_weapon_armour_ammo(object_type *o_ptr); extern bool object_is_melee_weapon(object_type *o_ptr); extern bool object_is_wearable(object_type *o_ptr); extern bool object_is_equipment(object_type *o_ptr); @@ -1579,6 +1698,7 @@ extern bool object_allow_enchant_weapon(object_type *o_ptr); extern bool object_allow_enchant_melee_weapon(object_type *o_ptr); extern bool object_is_smith(object_type *o_ptr); extern bool object_is_artifact(object_type *o_ptr); +extern bool object_is_random_artifact(object_type *o_ptr); extern bool object_is_nameless(object_type *o_ptr); extern bool object_allow_two_hands_wielding(object_type *o_ptr); @@ -1587,6 +1707,7 @@ extern void set_floor_and_wall(byte type); extern void wilderness_gen(void); extern void wilderness_gen_small(void); extern errr init_wilderness(void); +extern void init_wilderness_terrains(void); extern void seed_wilderness(void); extern errr parse_line_wilderness(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x); extern bool change_wild_mode(void); @@ -1608,6 +1729,7 @@ extern void dump_virtues(FILE * OutFile); #ifdef JP /* japanese.c */ +extern void sindarin_to_kana(char *kana, const char *sindarin); extern void jverb1( const char *in , char *out); extern void jverb2( const char *in , char *out); extern void jverb3( const char *in , char *out); @@ -1642,3 +1764,38 @@ extern void flush_ringbuf(void); extern void prepare_chuukei_hooks(void); #endif +extern void prepare_movie_hooks(void); +extern void prepare_browse_movie_aux(cptr filename); +extern void prepare_browse_movie(cptr filename); +extern void browse_movie(void); +extern bool browsing_movie; + +#ifdef TRAVEL +/* for travel */ +extern travel_type travel; +#endif + +/* variable.c (for snipers) */ +extern int snipe_type; +extern bool reset_concent; /* Concentration reset flag */ +extern bool is_fired; + +/* snipe.c */ +extern void reset_concentration(bool msg); +extern void display_snipe_list(void); +extern int tot_dam_aux_snipe (int mult, monster_type *m_ptr); +extern void do_cmd_snipe(void); +extern void do_cmd_snipe_browse(void); +extern int boost_concentration_damage(int tdam); + +/* hex.c */ +extern bool stop_hex_spell_all(void); +extern bool stop_hex_spell(void); +extern void check_hex(void); +extern bool hex_spell_fully(void); +extern void revenge_spell(); +extern void revenge_store(int dam); +extern bool teleport_barrier(int m_idx); +extern bool magic_barrier(int m_idx); +extern bool multiply_barrier(int m_idx); +