X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fexterns.h;h=dcb77f48abbc83e9b1bbc0977a4b14c0dcbabda2;hb=a2f4091b98ad3770a4bab12dec2ae5d47191b9bd;hp=2182d46106a547e6eecc7de915dd2316e5db82a6;hpb=42fc9ea1fb282972a9043556a6377967232680b7;p=hengband%2Fhengband.git diff --git a/src/externs.h b/src/externs.h index 2182d4610..dcb77f48a 100644 --- a/src/externs.h +++ b/src/externs.h @@ -258,10 +258,10 @@ extern u32b message__head; extern u32b message__tail; extern u32b *message__ptr; extern char *message__buf; -extern u32b option_flag[8]; -extern u32b option_mask[8]; -extern u32b window_flag[8]; -extern u32b window_mask[8]; +extern BIT_FLAGS option_flag[8]; +extern BIT_FLAGS option_mask[8]; +extern BIT_FLAGS window_flag[8]; +extern BIT_FLAGS window_mask[8]; extern term *angband_term[8]; extern const char angband_term_name[8][16]; extern byte angband_color_table[256][4]; @@ -333,14 +333,12 @@ extern cptr ANGBAND_DIR_PREF; extern cptr ANGBAND_DIR_SAVE; extern cptr ANGBAND_DIR_USER; extern cptr ANGBAND_DIR_XTRA; -extern bool item_tester_full; -extern bool item_tester_no_ryoute; extern OBJECT_TYPE_VALUE item_tester_tval; extern bool (*item_tester_hook)(object_type *o_ptr); extern bool (*ang_sort_comp)(vptr u, vptr v, int a, int b); extern void (*ang_sort_swap)(vptr u, vptr v, int a, int b); -extern monster_hook_type get_mon_num_hook; -extern monster_hook_type get_mon_num2_hook; +extern monsterrace_hook_type get_mon_num_hook; +extern monsterrace_hook_type get_mon_num2_hook; extern bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx); extern bool monk_armour_aux; extern bool monk_notify_aux; @@ -385,7 +383,6 @@ extern MONRACE_IDX today_mon; extern bool write_level; extern u32b playtime; extern u32b start_time; -extern int tsuri_dir; extern bool sukekaku; extern bool new_mane; extern bool mon_fight; @@ -429,6 +426,14 @@ extern FEAT_IDX feat_deep_water; extern FEAT_IDX feat_shallow_water; extern FEAT_IDX feat_deep_lava; extern FEAT_IDX feat_shallow_lava; +extern FEAT_IDX feat_heavy_cold_zone; +extern FEAT_IDX feat_cold_zone; +extern FEAT_IDX feat_heavy_electrical_zone; +extern FEAT_IDX feat_electrical_zone; +extern FEAT_IDX feat_deep_acid_puddle; +extern FEAT_IDX feat_shallow_acid_puddle; +extern FEAT_IDX feat_deep_poisonous_puddle; +extern FEAT_IDX feat_shallow_poisonous_puddle; extern FEAT_IDX feat_dirt; extern FEAT_IDX feat_grass; extern FEAT_IDX feat_flower; @@ -479,7 +484,7 @@ extern void update_local_illumination(POSITION y, POSITION x); extern bool player_can_see_bold(POSITION y, POSITION x); extern bool cave_valid_bold(POSITION y, POSITION x); extern bool no_lite(void); -extern void apply_default_feat_lighting(TERM_COLOR f_attr[F_LIT_MAX], byte f_char[F_LIT_MAX]); +extern void apply_default_feat_lighting(TERM_COLOR f_attr[F_LIT_MAX], SYMBOL_CODE f_char[F_LIT_MAX]); extern void map_info(POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, char *tcp); extern void move_cursor_relative(int row, int col); extern void print_rel(char c, byte a, TERM_LEN y, TERM_LEN x); @@ -523,14 +528,13 @@ extern bool cave_monster_teleportable_bold(MONSTER_IDX m_idx, POSITION y, POSITI extern bool cave_player_teleportable_bold(POSITION y, POSITION x, BIT_FLAGS mode); /* cmd1.c */ -extern bool test_hit_norm(int chance, ARMOUR_CLASS ac, int vis); extern HIT_POINT critical_shot(WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam); extern HIT_POINT tot_dam_aux(object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, BIT_FLAGS mode, bool thrown); extern void search(void); extern void py_pickup_aux(OBJECT_IDX o_idx); extern void carry(bool pickup); extern bool pattern_seq(POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x); -extern bool player_can_enter(s16b feature, u16b mode); +extern bool player_can_enter(FEAT_IDX feature, BIT_FLAGS16 mode); extern bool move_player_effect(POSITION ny, POSITION nx, BIT_FLAGS mpe_mode); extern bool trap_can_be_ignored(FEAT_IDX feat); extern void move_player(DIRECTION dir, bool do_pickup, bool break_trap); @@ -621,7 +625,7 @@ extern void prevent_turn_overflow(void); extern void safe_setuid_drop(void); extern void safe_setuid_grab(void); extern s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode); -extern void display_player(BIT_FLAGS mode); +extern void display_player(int mode); extern errr make_character_dump(FILE *fff); extern errr file_character(cptr name); extern errr process_pref_file_command(char *buf); @@ -698,12 +702,8 @@ extern cptr get_check_sum(void); extern errr rd_savefile_new(void); extern bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode); -/* melee1.c */ /* monster-process.c */ extern bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name); -extern HIT_POINT critical_norm(WEIGHT weight, int plus, HIT_POINT dam, s16b meichuu, BIT_FLAGS mode); -extern bool py_attack(POSITION y, POSITION x, BIT_FLAGS mode); -extern bool make_attack_normal(MONSTER_IDX m_idx); extern void process_monsters(void); extern void process_monster(MONSTER_IDX m_idx); extern int get_mproc_idx(MONSTER_IDX m_idx, int mproc_type); @@ -717,7 +717,7 @@ extern bool set_monster_monfear(MONSTER_IDX m_idx, int v); extern bool set_monster_invulner(MONSTER_IDX m_idx, int v, bool energy_need); extern void process_monsters_mtimed(int mtimed_idx); extern void dispel_monster_status(MONSTER_IDX m_idx); -extern void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, cptr note, IDX who); +extern void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, cptr note, IDX who); extern bool process_the_world(int num, MONSTER_IDX who, bool vs_player); extern void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx); @@ -725,21 +725,19 @@ extern void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx); extern void roff_top(MONRACE_IDX r_idx); extern void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode); extern void display_roff(MONRACE_IDX r_idx); -extern void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(byte attr, cptr str)); +extern void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, cptr str)); extern void create_name(int type, char *name); -extern monster_hook_type get_monster_hook(void); -extern monster_hook_type get_monster_hook2(POSITION y, POSITION x); +extern monsterrace_hook_type get_monster_hook(void); +extern monsterrace_hook_type get_monster_hook2(POSITION y, POSITION x); extern void set_friendly(monster_type *m_ptr); extern void set_pet(monster_type *m_ptr); extern void set_hostile(monster_type *m_ptr); extern void anger_monster(monster_type *m_ptr); -extern bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, u16b mode); -extern bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, u16b mode); +extern bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode); +extern bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode); extern bool are_enemies(monster_type *m_ptr1, monster_type *m_ptr2); extern bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr); -extern bool monster_living(monster_race *r_ptr); -extern bool no_questor_or_bounty_uniques(MONRACE_IDX r_idx); extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg); @@ -750,25 +748,26 @@ extern cptr funny_comments[MAX_SAN_COMMENT]; extern void set_target(monster_type *m_ptr, POSITION y, POSITION x); extern void reset_target(monster_type *m_ptr); extern monster_race *real_r_ptr(monster_type *m_ptr); +extern MONRACE_IDX real_r_idx(monster_type *m_ptr); extern void delete_monster_idx(MONSTER_IDX i); extern void delete_monster(POSITION y, POSITION x); extern void compact_monsters(int size); extern void wipe_m_list(void); extern MONSTER_IDX m_pop(void); -extern errr get_mon_num_prep(monster_hook_type monster_hook, monster_hook_type monster_hook2); +extern errr get_mon_num_prep(monsterrace_hook_type monster_hook, monsterrace_hook_type monster_hook2); extern MONRACE_IDX get_mon_num(DEPTH level); extern void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode); extern int lore_do_probe(MONRACE_IDX r_idx); extern void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold); extern void sanity_blast(monster_type *m_ptr, bool necro); -extern void update_mon(MONSTER_IDX m_idx, bool full); +extern void update_monster(MONSTER_IDX m_idx, bool full); extern void update_monsters(bool full); extern bool place_monster_aux(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode); extern bool place_monster(POSITION y, POSITION x, BIT_FLAGS mode); extern bool alloc_horde(POSITION y, POSITION x); extern bool alloc_guardian(bool def_val); extern bool alloc_monster(POSITION dis, BIT_FLAGS mode); -extern bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int type, BIT_FLAGS mode); +extern bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int type, BIT_FLAGS mode, SYMBOL_CODE symbol); extern bool summon_named_creature (MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode); extern bool multiply_monster(MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode); extern void update_smart_learn(MONSTER_IDX m_idx, int what); @@ -795,11 +794,12 @@ extern bool check_book_realm(const OBJECT_TYPE_VALUE book_tval, const OBJECT_SUB extern bool item_tester_okay(object_type *o_ptr); extern void display_inven(void); extern void display_equip(void); -extern COMMAND_CODE show_inven(int target_item); -extern COMMAND_CODE show_equip(int target_item); +extern COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode); +extern COMMAND_CODE show_equip(int target_item, BIT_FLAGS mode); extern void toggle_inven_equip(void); extern bool can_get_item(void); extern bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode); +extern object_type *choose_object(OBJECT_IDX *idx, cptr q, cptr s, BIT_FLAGS option); /* object2.c */ extern void excise_object_idx(OBJECT_IDX o_idx); @@ -836,11 +836,11 @@ extern void acquirement(POSITION y1, POSITION x1, int num, bool great, bool spec extern void amusement(POSITION y1, POSITION x1, int num, bool known); extern void inven_item_charges(INVENTORY_IDX item); extern void inven_item_describe(INVENTORY_IDX item); -extern void inven_item_increase(INVENTORY_IDX item, int num); +extern void inven_item_increase(INVENTORY_IDX item, ITEM_NUMBER num); extern void inven_item_optimize(INVENTORY_IDX item); extern void floor_item_charges(INVENTORY_IDX item); extern void floor_item_describe(INVENTORY_IDX item); -extern void floor_item_increase(INVENTORY_IDX item, int num); +extern void floor_item_increase(INVENTORY_IDX item, ITEM_NUMBER num); extern void floor_item_optimize(INVENTORY_IDX item); extern bool inven_carry_okay(object_type *o_ptr); extern bool object_sort_comp(object_type *o_ptr, s32b o_value, object_type *j_ptr); @@ -982,7 +982,7 @@ extern bool mindblast_monsters(HIT_POINT dam); extern s32b flag_cost(object_type *o_ptr, int plusses); extern bool teleport_swap(DIRECTION dir); extern bool project_hook(EFFECT_ID typ, DIRECTION dir, HIT_POINT dam, BIT_FLAGS flg); -extern bool project_hack(EFFECT_ID typ, HIT_POINT dam); +extern bool project_all_los(EFFECT_ID typ, HIT_POINT dam); extern bool eat_magic(int power); extern void discharge_minion(void); extern bool kawarimi(bool success); @@ -1056,19 +1056,6 @@ extern PERCENTAGE mod_spell_chance_2(PERCENTAGE chance); extern PERCENTAGE spell_chance(SPELL_IDX spell, REALM_IDX realm); extern bool spell_okay(int spell, bool learned, bool study_pray, int realm); extern void print_spells(SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, REALM_IDX realm); -extern bool hates_acid(object_type *o_ptr); -extern bool hates_elec(object_type *o_ptr); -extern bool hates_fire(object_type *o_ptr); -extern bool hates_cold(object_type *o_ptr); -extern int set_acid_destroy(object_type *o_ptr); -extern int set_elec_destroy(object_type *o_ptr); -extern int set_fire_destroy(object_type *o_ptr); -extern int set_cold_destroy(object_type *o_ptr); -extern int inven_damage(inven_func typ, int perc); -extern int acid_dam(HIT_POINT dam, cptr kb_str, int monspell, bool aura); -extern int elec_dam(HIT_POINT dam, cptr kb_str, int monspell, bool aura); -extern int fire_dam(HIT_POINT dam, cptr kb_str, int monspell, bool aura); -extern int cold_dam(HIT_POINT dam, cptr kb_str, int monspell, bool aura); extern bool rustproof(void); extern bool curse_armor(void); extern bool curse_weapon_object(bool force, object_type *o_ptr); @@ -1077,21 +1064,11 @@ extern bool brand_bolts(void); extern bool polymorph_monster(POSITION y, POSITION x); extern bool dimension_door(void); extern bool mirror_tunnel(void); -extern bool summon_kin_player(DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode); extern void massacre(void); extern bool eat_lock(void); extern bool shock_power(void); -/* store.c */ -extern bool combine_and_reorder_home(int store_num); -extern void do_cmd_store(void); -extern void store_shuffle(int which); -extern void store_maint(int town_num, int store_num); -extern void store_init(int town_num, int store_num); -extern void move_to_black_market(object_type * o_ptr); - /* bldg.c */ -extern bool get_nightmare(MONRACE_IDX r_idx); extern void battle_monsters(void); extern void do_cmd_bldg(void); extern void do_cmd_quest(void); @@ -1139,6 +1116,7 @@ extern u16b quark_add(cptr str); extern s32b message_num(void); extern cptr message_str(int age); extern void message_add(cptr msg); +extern void msg_erase(void); extern void msg_print(cptr msg); extern void msg_print_wizard(int cheat_type, cptr msg); #ifndef SWIG @@ -1147,11 +1125,11 @@ extern void msg_format_wizard(int cheat_type, cptr fmt, ...); #endif /* SWIG */ extern void screen_save(void); extern void screen_load(void); -extern void c_put_str(TERM_COLOR attr, cptr str, int row, int col); -extern void put_str(cptr str, int row, int col); -extern void c_prt(byte attr, cptr str, int row, int col); -extern void prt(cptr str, int row, int col); -extern void c_roff(byte attr, cptr str); +extern void c_put_str(TERM_COLOR attr, cptr str, TERM_LEN row, TERM_LEN col); +extern void put_str(cptr str, TERM_LEN row, TERM_LEN col); +extern void c_prt(TERM_COLOR attr, cptr str, TERM_LEN row, TERM_LEN col); +extern void prt(cptr str, TERM_LEN row, TERM_LEN col); +extern void c_roff(TERM_COLOR attr, cptr str); extern void roff(cptr str); extern void clear_from(int row); extern bool askfor_aux(char *buf, int len, bool numpad_cursor); @@ -1177,10 +1155,10 @@ extern byte gamma_table[256]; extern void build_gamma_table(int gamma); #endif /* SUPPORT_GAMMA */ -extern size_t my_strcpy(char *buf, const char *src, size_t bufsize); -extern size_t my_strcat(char *buf, const char *src, size_t bufsize); -extern char *my_strstr(const char *haystack, const char *needle); -extern char *my_strchr(const char *ptr, char ch); +extern size_t my_strcpy(char *buf, cptr src, size_t bufsize); +extern size_t my_strcat(char *buf, cptr src, size_t bufsize); +extern char *my_strstr(cptr haystack, cptr needle); +extern char *my_strchr(cptr ptr, char ch); extern void str_tolower(char *str); extern int inkey_special(bool numpad_cursor); @@ -1188,8 +1166,6 @@ extern int inkey_special(bool numpad_cursor); /* xtra1.c */ extern void cnv_stat(int val, char *out_val); extern s16b modify_stat_value(int value, int amount); -extern bool is_daytime(void); -extern void extract_day_hour_min(int *day, int *hour, int *min); extern void prt_time(void); extern cptr map_name(void); extern WEIGHT weight_limit(void); @@ -1198,12 +1174,10 @@ extern bool is_heavy_shoot(object_type *o_ptr); extern int bow_tval_ammo(object_type *o_ptr); extern s16b calc_num_fire(object_type *o_ptr); extern void calc_bonuses(void); -extern void notice_stuff(void); -extern void update_stuff(void); -extern void redraw_stuff(void); -extern void window_stuff(void); extern void handle_stuff(void); -extern s16b empty_hands(bool riding_control); +extern void update_output(void); +extern void update_creature(player_type *creature_ptr); +extern BIT_FLAGS16 empty_hands(bool riding_control); extern bool heavy_armor(void); extern void print_monster_list(TERM_LEN x, TERM_LEN y, TERM_LEN max_lines); extern void update_playtime(void); @@ -1285,7 +1259,7 @@ extern void check_experience(void); extern void complete_quest(QUEST_IDX quest_num); extern void check_quest_completion(monster_type *m_ptr); extern void check_find_art_quest_completion(object_type *o_ptr); -extern cptr extract_note_dies(monster_race *r_ptr); +extern cptr extract_note_dies(MONRACE_IDX r_idx); extern void monster_death(MONSTER_IDX m_idx, bool drop_item); extern bool mon_take_hit(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, cptr note); extern void get_screen_size(TERM_LEN *wid_p, TERM_LEN *hgt_p); @@ -1310,13 +1284,8 @@ extern bool tgt_pt(POSITION *x, POSITION *y); extern void do_poly_wounds(void); extern void change_race(CHARACTER_IDX new_race, cptr effect_msg); extern HIT_POINT mon_damage_mod(monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear); -extern s16b gain_energy(void); extern ENERGY bow_energy(OBJECT_SUBTYPE_VALUE sval); extern int bow_tmul(OBJECT_SUBTYPE_VALUE sval); -extern cptr your_alignment(void); -extern int weapon_exp_level(int weapon_exp); -extern int riding_exp_level(int riding_exp); -extern int spell_exp_level(int spell_exp); extern void display_rumor(bool ex); /* artifact.c */ @@ -1372,7 +1341,7 @@ extern bool monst_spell_monst(MONSTER_IDX m_idx); /* mspells3.c */ extern bool do_cmd_cast_learned(void); extern void learn_spell(int monspell); -extern void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, BIT_FLAGS mode); +extern void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode); /* mspells4.c */ extern bool spell_learnable(MONSTER_IDX m_idx); @@ -1519,8 +1488,8 @@ extern void dump_virtues(FILE * OutFile); #ifdef JP /* japanese.c */ -extern void sindarin_to_kana(char *kana, const char *sindarin); -extern void jverb( const char *in , char *out , int flag); +extern void sindarin_to_kana(char *kana, cptr sindarin); +extern void jverb( cptr in , char *out , int flag); extern void sjis2euc(char *str); extern void euc2sjis(char *str); extern byte codeconv(char *str); @@ -1538,7 +1507,7 @@ extern cptr make_screen_dump(void); extern int soc_write(int sd, char *buf, size_t sz); extern int soc_read(int sd, char *buf, size_t sz); extern void set_proxy(char *default_url, int default_port); -extern int connect_server(int timeout, const char *host, int port); +extern int connect_server(int timeout, cptr host, int port); extern int disconnect_server(int sd); extern cptr soc_err(void);