X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fflavor.c;h=4aff4dc63a7f9df5d2cdbe165d4522e04ac89921;hb=1befc1032a98c74dd648069e30c9657fde5aa79e;hp=9ad1b5616f8eafbc7cd324aabd955e115ab97455;hpb=fcf59715243a1e865e743addf66a88a823b717d6;p=hengband%2Fhengband.git diff --git a/src/flavor.c b/src/flavor.c index 9ad1b5616..4aff4dc63 100644 --- a/src/flavor.c +++ b/src/flavor.c @@ -201,9 +201,9 @@ void get_table_sindarin(char *out_string) */ static void shuffle_flavors(byte tval) { - s16b *k_idx_list; - int k_idx_list_num = 0; - int i; + IDX *k_idx_list; + IDX k_idx_list_num = 0; + IDX i; /* Allocate an array for a list of k_idx */ C_MAKE(k_idx_list, max_k_idx, s16b); @@ -281,7 +281,7 @@ static void shuffle_flavors(byte tval) */ void flavor_init(void) { - int i; + KIND_OBJECT_IDX i; u32b state_backup[4]; /* Hack -- Backup the RNG state */ @@ -1316,7 +1316,7 @@ bool object_is_quest_target(object_type *o_ptr) * OD_NO_FLAVOR : Allow to hidden flavor\n * OD_FORCE_FLAVOR : Get un-shuffled flavor name\n */ -void object_desc(char *buf, object_type *o_ptr, u32b mode) +void object_desc(char *buf, object_type *o_ptr, BIT_FLAGS mode) { /* Extract object kind name */ cptr kindname = k_name + k_info[o_ptr->k_idx].name; @@ -1327,8 +1327,8 @@ void object_desc(char *buf, object_type *o_ptr, u32b mode) /* Assume no "modifier" string */ cptr modstr = ""; - int power; - int fire_rate; + int power; + int fire_rate; bool aware = FALSE; bool known = FALSE; @@ -2020,7 +2020,7 @@ void object_desc(char *buf, object_type *o_ptr, u32b mode) #ifdef JP if (object_is_smith(o_ptr)) { - t = object_desc_str(t, format("鍛冶師%sの", player_name)); + t = object_desc_str(t, format("鍛冶師%sの", p_ptr->name)); } /* 伝説のアイテム、名のあるアイテムの名前を付加する */ @@ -2174,11 +2174,11 @@ void object_desc(char *buf, object_type *o_ptr, u32b mode) if (*str) { /* Find the '#' */ - cptr str = my_strchr(quark_str(o_ptr->inscription), '#'); + cptr str_aux = my_strchr(quark_str(o_ptr->inscription), '#'); /* Add the false name */ t = object_desc_str(t,"『"); - t = object_desc_str(t, &str[1]); + t = object_desc_str(t, &str_aux[1]); t = object_desc_str(t,"』"); } } @@ -2186,7 +2186,7 @@ void object_desc(char *buf, object_type *o_ptr, u32b mode) #else if (object_is_smith(o_ptr)) { - t = object_desc_str(t,format(" of %s the Smith",player_name)); + t = object_desc_str(t,format(" of %s the Smith",p_ptr->name)); } /* Hack -- Append "Artifact" or "Special" names */ @@ -2448,7 +2448,7 @@ void object_desc(char *buf, object_type *o_ptr, u32b mode) { int avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2; int tmul = bow_tmul(bow_ptr->sval); - s16b energy_fire = bow_energy(bow_ptr->sval); + ENERGY energy_fire = bow_energy(bow_ptr->sval); /* See if the bow is "known" - then set damage bonus */ if (object_is_known(bow_ptr)) avgdam += (bow_ptr->to_d * 10); @@ -2502,13 +2502,15 @@ void object_desc(char *buf, object_type *o_ptr, u32b mode) if(show_ammo_crit_ratio) { - int percent = calc_crit_ratio_shot(o_ptr->weight, - known ? o_ptr->to_h : 0, - object_is_known(bow_ptr) ? bow_ptr->to_h : 0, avgdam); + int percent = calc_crit_ratio_shot(known ? o_ptr->to_h : 0, known ? bow_ptr->to_h : 0); t = object_desc_chr(t, '/'); t = object_desc_num(t, percent / 100); t = object_desc_chr(t, '.'); + if(percent % 100 < 10) + { + t = object_desc_chr(t, '0'); + } t = object_desc_num(t, percent % 100); t = object_desc_str(t, show_ammo_detail ? "% crit" : "%"); }