X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Ffloors.c;h=67bb68510f0e7057c8dd19e4f07b2670ef551e5b;hb=8fc6a1c0803e0eb0122c3275a9b2ebc67963d9c9;hp=2616951c218e875fc53b4cd526f8025577042143;hpb=1b78d6133f4878a55fd5ae860c6004f4d714a3c8;p=hengband%2Fhengband.git diff --git a/src/floors.c b/src/floors.c index 2616951c2..67bb68510 100644 --- a/src/floors.c +++ b/src/floors.c @@ -334,6 +334,8 @@ static void build_dead_end(void) /* Give one square */ place_floor_bold(py, px); + + wipe_generate_cave_flags(); } @@ -442,7 +444,7 @@ static void preserve_pet(void) if (p_ptr->riding == i) continue; monster_desc(m_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_MOVED, m_name); } } @@ -604,7 +606,7 @@ static void place_pet(void) if (record_named_pet && m_ptr->nickname) { monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); - do_cmd_write_nikki(NIKKI_NAMED_PET, 5, m_name); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_LOST_SIGHT, m_name); } /* Pre-calculated in precalc_cur_num_of_pet(), but need to decrease */ @@ -1195,10 +1197,14 @@ void change_floor(void) if (loaded) { int i; - s32b absence_ticks = (turn - sf_ptr->last_visit) / TURNS_PER_TICK; + s32b tmp_last_visit = sf_ptr->last_visit; + s32b absence_ticks; int alloc_chance = d_info[dungeon_type].max_m_alloc_chance; int alloc_times; + while (tmp_last_visit > turn) tmp_last_visit -= TURNS_PER_TICK * TOWN_DAWN; + absence_ticks = (turn - tmp_last_visit) / TURNS_PER_TICK; + /* Maintain monsters */ for (i = 1; i < m_max; i++) { @@ -1324,19 +1330,13 @@ void change_floor(void) /* No stairs down from Quest */ if ((change_floor_mode & CFM_UP) && !quest_number(dun_level)) { - if (change_floor_mode & CFM_SHAFT) - c_ptr->feat = FEAT_MORE_MORE; - else - c_ptr->feat = FEAT_MORE; + c_ptr->feat = (change_floor_mode & CFM_SHAFT) ? feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair; } /* No stairs up when ironman_downward */ else if ((change_floor_mode & CFM_DOWN) && !ironman_downward) { - if (change_floor_mode & CFM_SHAFT) - c_ptr->feat = FEAT_LESS_LESS; - else - c_ptr->feat = FEAT_LESS; + c_ptr->feat = (change_floor_mode & CFM_SHAFT) ? feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair; } /* Paranoia -- Clear mimic */ @@ -1534,17 +1534,15 @@ void stair_creation(void) /* Create a staircase */ if (up) { - if (dest_sf_ptr->last_visit && dest_sf_ptr->dun_level <= dun_level - 2) - cave_set_feat(py, px, FEAT_LESS_LESS); - else - cave_set_feat(py, px, FEAT_LESS); + cave_set_feat(py, px, + (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level <= dun_level - 2)) ? + feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair); } else { - if (dest_sf_ptr->last_visit && dest_sf_ptr->dun_level >= dun_level + 2) - cave_set_feat(py, px, FEAT_MORE_MORE); - else - cave_set_feat(py, px, FEAT_MORE); + cave_set_feat(py, px, + (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level >= dun_level + 2)) ? + feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair); }