X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fhissatsu.c;h=ec0316e4242338c648a9a5617772724a247d5f81;hb=ce135fa63c3eb78d8c8bac6a6bc61e1e8f2d0f0b;hp=86a73b92617332005da8d2a83885d2a6120cf0f3;hpb=2176513979906ac904140156f8854442e4b9374b;p=hengband%2Fhengband.git diff --git a/src/hissatsu.c b/src/hissatsu.c index 86a73b926..ec0316e42 100644 --- a/src/hissatsu.c +++ b/src/hissatsu.c @@ -1,36 +1,41 @@ -/* File: mind.c */ - -/* Purpose: Mindcrafter code */ - -/* - * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke - * - * This software may be copied and distributed for educational, research, - * and not for profit purposes provided that this copyright and statement - * are included in all such copies. Other copyrights may also apply. +/*! + * @file hissatsu.c + * @brief 剣術の実装 / Blade arts + * @date 2014/01/17 + * @author + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n + * This software may be copied and distributed for educational, research,\n + * and not for profit purposes provided that this copyright and statement\n + * are included in all such copies. Other copyrights may also apply.\n + * 2014 Deskull rearranged comment for Doxygen.\n */ #include "angband.h" #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC) -/* - * Allow user to choose a mindcrafter power. - * - * If a valid spell is chosen, saves it in '*sn' and returns TRUE - * If the user hits escape, returns FALSE, and set '*sn' to -1 - * If there are no legal choices, returns FALSE, and sets '*sn' to -2 - * - * The "prompt" should be "cast", "recite", or "study" - * The "known" should be TRUE for cast/pray, FALSE for study - * - * nb: This function has a (trivial) display bug which will be obvious - * when you run it. It's probably easy to fix but I haven't tried, - * sorry. + +/*! + * @brief 使用可能な剣術を選択する / + * Allow user to choose a blade arts. + * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す + * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。 + * @details + * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n + * If the user hits escape, returns FALSE, and set '*sn' to -1\n + * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n + *\n + * The "prompt" should be "cast", "recite", or "study"\n + * The "known" should be TRUE for cast/pray, FALSE for study\n + *\n + * nb: This function has a (trivial) display bug which will be obvious\n + * when you run it. It's probably easy to fix but I haven't tried,\n + * sorry.\n */ -static int get_hissatsu_power(int *sn) +static int get_hissatsu_power(SPELL_IDX *sn) { - int i, j = 0; + SPELL_IDX i; + int j = 0; int num = 0; int y = 1; int x = 15; @@ -38,12 +43,8 @@ static int get_hissatsu_power(int *sn) int ask = TRUE; char choice; char out_val[160]; - char sentaku[32]; -#ifdef JP -cptr p = "ɬ»¦·õ"; -#else - cptr p = "special attack"; -#endif + SPELL_IDX sentaku[32]; + cptr p = _("必殺剣", "special attack"); magic_type spell; bool flag, redraw; @@ -84,11 +85,7 @@ cptr p = "ɬ /* Build a prompt (accept all spells) */ (void) strnfmt(out_val, 78, -#ifdef JP - "(%^s %c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò»È¤¤¤Þ¤¹¤«¡©", -#else - "(%^ss %c-%c, *=List, ESC=exit) Use which %s? ", -#endif + _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "), p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p); if (use_menu) screen_save(); @@ -194,11 +191,8 @@ cptr p = "ɬ /* Display a list of spells */ prt("", y, x); -#ifdef JP -put_str("̾Á° Lv MP ̾Á° Lv MP ", y, x + 5); -#else -put_str("name Lv SP name Lv SP ", y, x + 5); -#endif + put_str(_("名前 Lv MP 名前 Lv MP ", + "name Lv SP name Lv SP "), y, x + 5); prt("", y+1, x); /* Dump the spells */ for (i = 0, line = 0; i < 32; i++) @@ -215,11 +209,7 @@ put_str("name Lv SP name Lv SP ", y, x + 5); if (use_menu) { if (i == (menu_line-1)) -#ifdef JP - strcpy(psi_desc, " ¡Õ"); -#else - strcpy(psi_desc, " > "); -#endif + strcpy(psi_desc, _(" 》", " > ")); else strcpy(psi_desc, " "); } @@ -235,7 +225,7 @@ put_str("name Lv SP name Lv SP ", y, x + 5); /* Dump the spell --(-- */ strcat(psi_desc, format(" %-18s%2d %3d", - do_spell(spell_id_from(REALM_HISSATSU, i), SPELL_NAME), + do_spell(REALM_HISSATSU, i, SPELL_NAME), spell.slevel, spell.smana)); prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30); prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30); @@ -264,7 +254,7 @@ put_str("name Lv SP name Lv SP ", y, x + 5); ask = (isupper(choice)); /* Lowercase */ - if (ask) choice = tolower(choice); + if (ask) choice = (char)tolower(choice); /* Extract request */ i = (islower(choice) ? A2I(choice) : -1); @@ -292,12 +282,7 @@ put_str("name Lv SP name Lv SP ", y, x + 5); char tmp_val[160]; /* Prompt */ -#ifdef JP - (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", do_spell(spell_id_from(REALM_HISSATSU, j), SPELL_NAME)); -#else - (void)strnfmt(tmp_val, 78, "Use %s? ", do_spell(spell_id_from(REALM_HISSATSU, j), SPELL_NAME)); -#endif - + (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME)); /* Belay that order */ if (!get_check(tmp_val)) continue; @@ -334,46 +319,31 @@ put_str("name Lv SP name Lv SP ", y, x + 5); } -/* - * do_cmd_cast calls this function if the player's class - * is 'mindcrafter'. +/*! + * @brief 剣術コマンドのメインルーチン + * @return なし */ void do_cmd_hissatsu(void) { - int n = 0; + SPELL_IDX n = 0; magic_type spell; /* not if confused */ if (p_ptr->confused) { -#ifdef JP -msg_print("º®Í𤷤Ƥ¤¤Æ½¸Ãæ¤Ç¤­¤Ê¤¤¡ª"); -#else - msg_print("You are too confused!"); -#endif - + msg_print(_("混乱していて集中できない!", "You are too confused!")); return; } if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) { if (flush_failure) flush(); -#ifdef JP -msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤Èɬ»¦µ»¤Ï»È¤¨¤Ê¤¤¡ª"); -#else - msg_print("You need to wield a weapon!"); -#endif - + msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!")); return; } if (!p_ptr->spell_learned1) { -#ifdef JP -msg_print("²¿¤âµ»¤òÃΤé¤Ê¤¤¡£"); -#else - msg_print("You don't know any special attacks."); -#endif - + msg_print(_("何も技を知らない。", "You don't know any special attacks.")); return; } @@ -392,11 +362,7 @@ msg_print(" { if (flush_failure) flush(); /* Warning */ -#ifdef JP -msg_print("£Í£Ð¤¬Â­¤ê¤Þ¤»¤ó¡£"); -#else - msg_print("You do not have enough mana to use this power."); -#endif + msg_print(_("MPが足りません。", "You do not have enough mana to use this power.")); msg_print(NULL); return; } @@ -404,10 +370,10 @@ msg_print(" sound(SOUND_ZAP); /* Cast the spell */ - if (!do_spell(spell_id_from(REALM_HISSATSU, n), SPELL_CAST)) return; + if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return; /* Take a turn */ - energy_use = 100; + p_ptr->energy_use = 100; /* Use some mana */ p_ptr->csp -= spell.smana; @@ -424,6 +390,10 @@ msg_print(" } +/*! + * @brief 剣術コマンドの学習 + * @return なし + */ void do_cmd_gain_hissatsu(void) { int item, i, j; @@ -440,42 +410,27 @@ void do_cmd_gain_hissatsu(void) if (p_ptr->blind || no_lite()) { -#ifdef JP -msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª"); -#else - msg_print("You cannot see!"); -#endif - + msg_print(_("目が見えない!", "You cannot see!")); return; } if (p_ptr->confused) { -#ifdef JP -msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª"); -#else - msg_print("You are too confused!"); -#endif - + msg_print(_("混乱していて読めない!", "You are too confused!")); return; } if (!(p_ptr->new_spells)) { -#ifdef JP -msg_print("¿·¤·¤¤É¬»¦µ»¤ò³Ð¤¨¤ë¤³¤È¤Ï¤Ç¤­¤Ê¤¤¡ª"); -#else - msg_print("You cannot learn any new special attacks!"); -#endif - + msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!")); return; } #ifdef JP if( p_ptr->new_spells < 10 ){ - msg_format("¤¢¤È %d ¤Ä¤Îɬ»¦µ»¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells); + msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells); }else{ - msg_format("¤¢¤È %d ¸Ä¤Îɬ»¦µ»¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells); + msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells); } #else msg_format("You can learn %d new special attack%s.", p_ptr->new_spells, @@ -485,17 +440,8 @@ msg_print(" item_tester_tval = TV_HISSATSU_BOOK; /* Get an item */ -#ifdef JP -q = "¤É¤Î½ñ¤«¤é³Ø¤Ó¤Þ¤¹¤«? "; -#else - q = "Study which book? "; -#endif - -#ifdef JP -s = "Æɤá¤ë½ñ¤¬¤Ê¤¤¡£"; -#else - s = "You have no books that you can read."; -#endif + q = _("どの書から学びますか? ", "Study which book? "); + s = _("読める書がない。", "You have no books that you can read."); if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; @@ -518,11 +464,7 @@ s = " p_ptr->spell_learned1 |= (1L << i); p_ptr->spell_worked1 |= (1L << i); -#ifdef JP - msg_format("%s¤Îµ»¤ò³Ð¤¨¤¿¡£", do_spell(spell_id_from(REALM_HISSATSU, i), SPELL_NAME)); -#else - msg_format("You have learned the special attack of %s.", do_spell(spell_id_from(REALM_HISSATSU, i), SPELL_NAME)); -#endif + msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME)); for (j = 0; j < 64; j++) { /* Stop at the first empty space */ @@ -534,15 +476,200 @@ s = " /* No gain ... */ if (!gain) -#ifdef JP - msg_print("²¿¤â³Ð¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£"); -#else - msg_print("You were not able to learn any special attacks."); -#endif + msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks.")); /* Take a turn */ else - energy_use = 100; + p_ptr->energy_use = 100; p_ptr->update |= (PU_SPELLS); } + + +/*! + * @brief 剣術のスレイ倍率計算を行う / + * Calcurate magnification of hissatsu technics + * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍) + * @param flgs 剣術に使用する武器のスレイフラグ配列 + * @param m_ptr 目標となるモンスターの構造体参照ポインタ + * @param mode 剣術のスレイ型ID + * @return スレイの倍率(/10倍) + */ +s16b mult_hissatsu(int mult, u32b *flgs, monster_type *m_ptr, int mode) +{ + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + + /* Burning Strike (Fire) */ + if (mode == HISSATSU_FIRE) + { + /* Notice immunity */ + if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) + { + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK); + } + } + + /* Otherwise, take the damage */ + else if (have_flag(flgs, TR_BRAND_FIRE)) + { + if (r_ptr->flags3 & RF3_HURT_FIRE) + { + if (mult < 70) mult = 70; + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flags3 |= RF3_HURT_FIRE; + } + } + else if (mult < 35) mult = 35; + } + else + { + if (r_ptr->flags3 & RF3_HURT_FIRE) + { + if (mult < 50) mult = 50; + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flags3 |= RF3_HURT_FIRE; + } + } + else if (mult < 25) mult = 25; + } + } + + /* Serpent's Tongue (Poison) */ + if (mode == HISSATSU_POISON) + { + /* Notice immunity */ + if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK) + { + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK); + } + } + + /* Otherwise, take the damage */ + else if (have_flag(flgs, TR_BRAND_POIS)) + { + if (mult < 35) mult = 35; + } + else + { + if (mult < 25) mult = 25; + } + } + + /* Zammaken (Nonliving Evil) */ + if (mode == HISSATSU_ZANMA) + { + if (!monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL)) + { + if (mult < 15) mult = 25; + else if (mult < 50) mult = MIN(50, mult+20); + } + } + + /* Rock Smash (Hurt Rock) */ + if (mode == HISSATSU_HAGAN) + { + if (r_ptr->flags3 & RF3_HURT_ROCK) + { + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flags3 |= RF3_HURT_ROCK; + } + if (mult == 10) mult = 40; + else if (mult < 60) mult = 60; + } + } + + /* Midare-Setsugekka (Cold) */ + if (mode == HISSATSU_COLD) + { + /* Notice immunity */ + if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK) + { + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK); + } + } + /* Otherwise, take the damage */ + else if (have_flag(flgs, TR_BRAND_COLD)) + { + if (r_ptr->flags3 & RF3_HURT_COLD) + { + if (mult < 70) mult = 70; + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flags3 |= RF3_HURT_COLD; + } + } + else if (mult < 35) mult = 35; + } + else + { + if (r_ptr->flags3 & RF3_HURT_COLD) + { + if (mult < 50) mult = 50; + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flags3 |= RF3_HURT_COLD; + } + } + else if (mult < 25) mult = 25; + } + } + + /* Lightning Eagle (Elec) */ + if (mode == HISSATSU_ELEC) + { + /* Notice immunity */ + if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK) + { + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK); + } + } + + /* Otherwise, take the damage */ + else if (have_flag(flgs, TR_BRAND_ELEC)) + { + if (mult < 70) mult = 70; + } + else + { + if (mult < 50) mult = 50; + } + } + + /* Bloody Maelstrom */ + if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(r_ptr)) + { + int tmp = MIN(100, MAX(10, p_ptr->cut / 10)); + if (mult < tmp) mult = tmp; + } + + /* Keiun-Kininken */ + if (mode == HISSATSU_UNDEAD) + { + if (r_ptr->flags3 & RF3_UNDEAD) + { + if (is_original_ap_and_seen(m_ptr)) + { + r_ptr->r_flags3 |= RF3_UNDEAD; + } + if (mult == 10) mult = 70; + else if (mult < 140) mult = MIN(140, mult+60); + } + if (mult == 10) mult = 40; + else if (mult < 60) mult = MIN(60, mult+30); + } + + if (mult > 150) mult = 150; + + return mult; +}