X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=948c9f8aaa202b6176145f55ad485cd38cb725cd;hb=ffbad4972c8eed182edd7c0ba1fef0bc1d457bf2;hp=cab3823fcd33b682d30cd47195a6afe6a08d20dd;hpb=c721ed46c712b88421969e72e995f5f847494436;p=proj16%2F16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index cab3823f..948c9f8a 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -24,209 +24,11 @@ */ #include "src/lib/scroll16.h" -void walk(map_view_t *pip, player_t *player, word pn) -{ - #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; - //printf("player[%d].d=%d\n", pn, player[pn].d); - switch(player[pn].d) - { - //no direction - case 2: - //0000pip[0].video->startclk = (*clockw); - break; - //right movement - case 3: - //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollRight(pip, player, 3, pn); - ScrollRight(pip, player, 2, pn); - //mapScrollRight(pip, player, !(pip[0].video->p), pn); - mapScrollRight(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } - } - else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].x+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx+1; - player[pn].triggery = player[pn].ty; - break; - - //left movement - case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollLeft(pip, player, 3, pn); - ScrollLeft(pip, player, 2, pn); - //mapScrollLeft(pip, player, !(pip[0].video->p), pn); - mapScrollLeft(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } - } - else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].x-=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx-1; - player[pn].triggery = player[pn].ty; - break; - - //down movement - case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollDown(pip, player, 3, pn); - ScrollDown(pip, player, 2, pn); - //mapScrollDown(pip, player, !(pip[0].video->p), pn); - mapScrollDown(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } - } - else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].y+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty+1; - break; - - //up movement - case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollUp(pip, player, 3, pn); - ScrollUp(pip, player, 2, pn); - //mapScrollUp(pip, player, !(pip[0].video->p), pn); - mapScrollUp(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } - } - else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].y-=(player[pn].speed); - animatePlayer(pip, player, 0, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty-1; - break; - } -} - - -/* -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: pip->video->r=1; -src/lib/scroll16.c: mv->video->r=1; - */ +//#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; void ZC_walk(map_view_t *pip, player_t *player, word pn) { - #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; - switch(player[pn].d) + switch(player[pn].enti.d) { //no direction case 2: @@ -234,214 +36,195 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && + !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=2; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollRight(pip, player, 3, pn); - ScrollRight(pip, player, 2, pn); - mapScrollRight(pip, player, (pip[0].video->p), pn); - player[pn].q++; + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); + player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } - else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) + else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=1; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - player[pn].x+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } + player[pn].enti.x+=(player[pn].enti.speed); + ZC_animatePlayer(pip, player, pn); + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } else { -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14); -#endif - player[pn].d = 2; + player[pn].walktype=0; + ZC_animatePlayer(pip, player, pn); + player[pn].enti.d = 2; } - player[pn].triggerx = player[pn].tx+1; - player[pn].triggery = player[pn].ty; + player[pn].enti.triggerx = player[pn].enti.tx+1; + player[pn].enti.triggery = player[pn].enti.ty; break; //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && + !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=2; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollLeft(pip, player, 3, pn); - ScrollLeft(pip, player, 2, pn); - mapScrollLeft(pip, player, (pip[0].video->p), pn); - player[pn].q++; + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); + player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } - else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) + else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=1; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - player[pn].x-=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } + player[pn].enti.x-=(player[pn].enti.speed); + ZC_animatePlayer(pip, player, pn); + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } else { -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10); -#endif - player[pn].d = 2; + player[pn].walktype=0; + ZC_animatePlayer(pip, player, pn); + player[pn].enti.d = 2; } - player[pn].triggerx = player[pn].tx-1; - player[pn].triggery = player[pn].ty; + player[pn].enti.triggerx = player[pn].enti.tx-1; + player[pn].enti.triggery = player[pn].enti.ty; break; //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && + !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=2; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollDown(pip, player, 3, pn); - ScrollDown(pip, player, 2, pn); - mapScrollDown(pip, player, (pip[0].video->p), pn); - player[pn].q++; + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); + player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } - else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) + else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=1; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - player[pn].y+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } + player[pn].enti.y+=(player[pn].enti.speed); + ZC_animatePlayer(pip, player, pn); + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } else { -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9); -#endif - player[pn].d = 2; + player[pn].walktype=0; + ZC_animatePlayer(pip, player, pn); + player[pn].enti.d = 2; } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty+1; + player[pn].enti.triggerx = player[pn].enti.tx; + player[pn].enti.triggery = player[pn].enti.ty+1; break; //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && + !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=2; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollUp(pip, player, 3, pn); - ScrollUp(pip, player, 2, pn); - mapScrollUp(pip, player, (pip[0].video->p), pn); - player[pn].q++; + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); + player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } - else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) + else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) { - if(player[pn].q<=player[pn].spt) + player[pn].walktype=1; + if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - player[pn].y-=(player[pn].speed); - animatePlayer(pip, player, 0, pn); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } + player[pn].enti.y-=(player[pn].enti.speed); + ZC_animatePlayer(pip, player, pn); + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } else { -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12); -#endif - player[pn].d = 2; + player[pn].walktype=0; + ZC_animatePlayer(pip, player, pn); + player[pn].enti.d = 2; } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty-1; + player[pn].enti.triggerx = player[pn].enti.tx; + player[pn].enti.triggery = player[pn].enti.ty-1; break; } } + //panning page void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) { #define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0); - switch(player[pn].d) + switch(player[pn].enti.d) { //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw) + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw) { - if(player[pn].q<=player[pn].spt) + if(player[pn].enti.q<=player[pn].enti.spt) { pip[0].page->dx+=4; SHOWMVFUN_; - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx++; } + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; } } break; //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw) + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw) { - if(player[pn].q<=player[pn].spt) + if(player[pn].enti.q<=player[pn].enti.spt) { pip[0].page->dx-=4; SHOWMVFUN_; - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx--; } + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; } } break; //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh) + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh) { - if(player[pn].q<=player[pn].spt) + if(player[pn].enti.q<=player[pn].enti.spt) { pip[0].page->dy+=4; SHOWMVFUN_; - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty++; } + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; } } break; //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh) + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh) { - if(player[pn].q<=player[pn].spt) + if(player[pn].enti.q<=player[pn].enti.spt) { pip[0].page->dy-=4; SHOWMVFUN_; - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty--; } + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; } } break; } @@ -458,7 +241,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv) pip[0].page = &gv->video.page[0]; pip[0].map = map; pip[0].video = &gv->video; - pip[0].panp = &gv->video.panp; + pip[0].p = &gv->video.p; + pip[0].sp = &gv->video.sp; ZC_MVInit(pip, 1, 1); for(i=ZC_MVI;ivideo.num_of_pages;i++) @@ -466,7 +250,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv) pip[i].page = &gv->video.page[i]; pip[i].map = pip[0].map; pip[i].video = pip[0].video; - pip[i].panp = pip[0].panp; + pip[i].p = pip[0].p; + pip[i].sp = pip[0].sp; // if(i>ZC_MVI) { pip[i].tx = 1; pip[i].ty = 1; @@ -487,16 +272,16 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) word high_address, low_address, offset; byte crtcOffset; - /* calculate offset */ - offset = (word) moo[moo[0].video->panp].page->data; + // calculate offset + offset = (word) moo[moo[0].video->sp].page->data; offset += moo[0].page->dy * (moo[0].page->width >> 2 ); offset += moo[0].page->dx >> 2; - /* calculate crtcOffset according to virtual width */ + // calculate crtcOffset according to virtual width switch(sr) { case 1: - crtcOffset = moo[0].page->sw >> 3; + crtcOffset = moo[moo[0].video->sp].page->sw >> 3; break; default: case 0: @@ -507,135 +292,63 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) high_address = HIGH_ADDRESS | (offset & 0xff00); low_address = LOW_ADDRESS | (offset << 8); - /* wait for appropriate timing and then program CRTC */ + // wait for appropriate timing and then program CRTC if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); outpw(CRTC_INDEX, high_address); outpw(CRTC_INDEX, low_address); outp(CRTC_INDEX, 0x13); outp(CRTC_DATA, crtcOffset); - /* wait for one retrace */ + // wait for one retrace if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE)); - /* do PEL panning here */ + // do PEL panning here outp(AC_INDEX, 0x33); outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1); + vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew; } -/*map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - } - - return result; -}*/ - -/*void +void initMap(map_t *map) { // just a place holder to fill out an alternating pattern - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - //create the tile set - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - q=0; - //for(y=0; yheight; y++) { - //for(x=0; xwidth; x++) { - i=0; - for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// } + int x, y; + int i; + int tile = 1; i=0; for(y=0; yheight; y++) { for(x=0; xwidth; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; + map->data[i]=255; +// printf("[%d]", map->data[i]); + tile = tile ? 0 : 1; i++; } - //tile = tile ? 0 : 1; + tile = tile ? 0 : 1; } -}*/ +} + +//===========================================================================// + void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) { word x;//, y; /* coordinate for drawing */ - /* increment the pixel position and update the page */ - mv[id].page[0].dx += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page[0].dx >= mv[id].dxThresh ) - { - /* go forward one tile */ - mv[id].tx++; - /* Snap the origin forward */ - mv[id].page->data += 4; - - mv[id].page[0].dx = mv[id].map->tiles->tileWidth; - } + ScrollRight(mv, player, id, plid); /* draw the next column */ - x= mv[0].page->sw + mv[id].map->tiles->tileWidth; - if(player[plid].q%4) - if(id==0) - mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - mv[0].video->r=1; + x= mv[0].page->sw + mv[0].map->tiles->tileWidth; +#ifndef FULLRCREND + if(player[plid].enti.q%4) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); +// else +// if(mv[0].video->bgps) +// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); + mv[0].video->dorender=1; } @@ -643,29 +356,21 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { word x;//,y; /* coordinate for drawing */ - /* decrement the pixel position and update the page */ - mv[id].page[0].dx -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page[0].dx == 0) - { - /* go backward one tile */ - mv[id].tx--; - /* Snap the origin backward */ - mv[id].page->data -= 4; - - mv[id].page[0].dx = mv[id].map->tiles->tileWidth; - } + ScrollLeft(mv, player, id, plid); /* draw the next column */ x= 0; - if(player[plid].q%4) - if(id==0) - mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - mv[0].video->r=1; +#ifndef FULLRCREND + if(player[plid].enti.q%4) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); +// else +// if(mv[0].video->bgps) +// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); + mv[0].video->dorender=1; } @@ -673,137 +378,97 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) { word y;//x, /* coordinate for drawing */ - /* decrement the pixel position and update the page */ - mv[id].page[0].dy -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page[0].dy == 0 ) - { - /* go down one tile */ - mv[id].ty--; - /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->pi; - - mv[id].page[0].dy = mv[id].map->tiles->tileHeight; - } + ScrollUp(mv, player, id, plid); /* draw the next row */ y= 0; - if(player[plid].q%3) - if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - mv[0].video->r=1; +#ifndef FULLRCREND + if(player[plid].enti.q%3) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM); +// else +// if(mv[0].video->bgps) +// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); + mv[0].video->dorender=1; } + void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) { word y;//x, /* coordinate for drawing */ - /* increment the pixel position and update the page */ - mv[id].page[0].dy += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page[0].dy >= mv[id].dyThresh ) - { - /* go down one tile */ - mv[id].ty++; - /* Snap the origin downward */ - mv[id].page->data += mv[id].page->pi; - - mv[id].page[0].dy = mv[id].map->tiles->tileHeight; - } + ScrollDown(mv, player, id, plid); /* draw the next row */ - y= mv[0].page->sh + mv[id].map->tiles->tileHeight; - if(player[plid].q%3) - if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - mv[0].video->r=1; -} - - -//TODO finish this wwww -void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) -{ - /* increment the pixel position and update the page */ - mv[id].page->dx += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[0].dxThresh ) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin forward */ - mv[id].page->data += 4; - mv[id].page->dx = mv[0].map->tiles->tileWidth; - } -} - -void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) -{ - /* decrement the pixel position and update the page */ - mv[id].page->dx -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin backward */ - mv[id].page->data -= 4; - mv[id].page->dx = mv[0].map->tiles->tileWidth; - } -} - -void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) -{ - /* decrement the pixel position and update the page */ - mv[id].page->dy -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin backward */ - mv[id].page->data -= mv[id].page->pi; - mv[id].page->dy = mv[0].map->tiles->tileWidth; - } + y= mv[0].page->sh + mv[0].map->tiles->tileHeight; +#ifndef FULLRCREND + if(player[plid].enti.q%3) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM); +// else +// if(mv[0].video->bgps) +// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); + mv[0].video->dorender=1; } -void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) +void ZC_mapScroll(map_view_t *mv, player_t *player, word pn) { - /* increment the pixel position and update the page */ - mv[id].page->dy += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[0].dxThresh ) + word b = mv[0].video->bgps; + switch(player[pn].enti.d) { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin forward */ - mv[id].page->data += mv[id].page->pi; - mv[id].page->dy = mv[0].map->tiles->tileWidth; + case 2://none + break; + case 3://right + ScrollRight(mv, player, 3, pn); + ScrollRight(mv, player, 2, pn); + mapScrollRight(mv, player, (0), pn); + if(b) mapScrollRight(mv, player, (1), pn); + break; + case 1://left + ScrollLeft(mv, player, 3, pn); + ScrollLeft(mv, player, 2, pn); + mapScrollLeft(mv, player, (0), pn); + if(b) mapScrollLeft(mv, player, (1), pn); + break; + case 4://down + ScrollDown(mv, player, 3, pn); + ScrollDown(mv, player, 2, pn); + mapScrollDown(mv, player, (0), pn); + if(b) mapScrollDown(mv, player, (1), pn); + break; + case 0://up + ScrollUp(mv, player, 3, pn); + ScrollUp(mv, player, 2, pn); + mapScrollUp(mv, player, (0), pn); + if(b) mapScrollUp(mv, player, (1), pn); + break; } + mv[0].video->dorender=1; } //=========================================================================== //TODO: put player in starting position of assigned spot on map //default player position on the viewable map -void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn) +void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw) { - player[pn].tx = x + pip[0].tx + pip[0].page->tilemidposscreenx; - player[pn].ty = y + pip[0].ty + pip[0].page->tilemidposscreeny; + player[pn].enti.tx = x + pip[0].tx; + player[pn].enti.ty = y + pip[0].ty; + + switch(defaultsw) + { + case 1: + player[pn].enti.tx += pip[0].page->ti.tilemidposscreenx; + player[pn].enti.ty += pip[0].page->ti.tilemidposscreeny; + break; + case 0: + break; + } } //=========================================================================== @@ -859,34 +524,16 @@ sword chkmap(map_t *map, word q) //TODO: player position here void mapGoTo(map_view_t *mv, int tx, int ty) { - int py;//px, - unsigned int i; - - mapinitmapview(mv, tx, ty); + ZC_mapinitMV(mv, tx, ty); /* draw the tiles */ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); - py=0; - i=mv[0].ty * mv[0].map->width + mv[0].tx; - for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { - mapDrawWRow(&mv[0], tx-1, ty, py); - i+=mv->map->width - tx; - } - if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); -// { -// unsigned int k,j,o; -// /* fill screen with a distinctive pattern */ -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } - modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32); + ZC_mapredraw(mv, tx, ty); + + //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); } -void mapinitmapview(map_view_t *mv, int tx, int ty) +void ZC_mapinitMV(map_view_t *mv, int tx, int ty) { /* set up the coordinates */ mv[0].tx = mv[1].tx = tx; @@ -896,7 +543,21 @@ void mapinitmapview(map_view_t *mv, int tx, int ty) /* set up the thresholds */ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; - mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2; +} + +void ZC_mapredraw(map_view_t *mv, int tx, int ty) +{ + int py;//px, + unsigned int i; + + py=0; + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); + mapDrawWRow(&mv[1], tx-1, ty, py); + i+=mv->map->width - tx; + } } void near @@ -909,7 +570,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) if(i==0) { //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! } else { @@ -922,7 +583,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) case 0: #endif #ifndef TILERENDER - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1)); + if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1)); //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); @@ -948,62 +609,57 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) } } -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset) { - word x; int i; - poopoffset%=p[0].speed; +if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH; + poopoffset%=player[0].enti.speed; //printf("y: %d\n", poopoffset); +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } /* the position within the map array */ i=ty * mv->map->width + tx; - for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ + for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y); + i++; /* next! */ } +//if(pagedelayrendermap) delay(200); } -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset) { - int y; int i; - poopoffset%=p[0].speed; +if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH; + poopoffset%=player[0].enti.speed; //printf("x: %d\n", poopoffset); +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; + for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy); + i += mv->map->width; } +//if(pagedelayrendermap) delay(200); } void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { - word x; int i; /* the position within the map array */ i=ty * mv->map->width + tx; - for(x=0; xpage->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ + for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y); + i++; /* next! */ } } void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { - int y; int i; /* location in the map array */ @@ -1011,12 +667,10 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(y=0; ypage->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; + for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy); + i += mv->map->width; } } @@ -1025,173 +679,125 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) //setkb(0); }*/ -boolean pageflipflop = 1; -boolean pageploop = 1; +boolean pagenorendermap = 0; +boolean pagedelayrendermap = 0; /* sync */ void shinku(global_game_variables_t *gv) { word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen - word col = 7, bgcol = 0, type = 1;//w = 64, h = 8, - //byte o,o2,i; - //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); - /* block copy to visible RAM from offscreen */ -// vga_setup_wm1_block_copy(); -// modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h); -// o = *(gv->video.page[2].data); // source offscreen -// o2 = *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) -// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ -// vga_restore_rm0wm0(); + word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) { // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even - // though it should be. Instead it's NULL as a near pointer but contains a non-null + // though it should be. Instead it's NULL as a neAr pointer but contains a non-null // segment value, so testing against NULL doesn't work. It is initialized properly if - // you call start_timer() though which uses near malloc. Rather than fight with that, + // you call start_timer() though which uses neAr malloc. Rather than fight with that, // I decided it would be better to declare a temp buffer statically and sprintf to that. // // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit. sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); - //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45); modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text); gv->kurokku.tiku=0; - /* block copy to visible RAM from offscreen */ -// vga_setup_wm1_block_copy(); -// o = *(gv->video.page[gv->video->sfip].data); // source offscreen -// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) -// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); -// modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ -// vga_restore_rm0wm0(); }else //copy dat sheet gv->kurokku.tiku++; switch(gv->kurokku.fpscap) { case 0: - //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!"); + //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!"); gv->kurokku.frames_per_second=1; break; case 1: //turn this off if XT - //modexWaitBorder(); - vga_wait_for_vsync(); + modexWaitBorder_start(); + //vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } - if(pageflipflop){ - if(gv->video.r){ - //vga_setup_wm1_block_copy(); - //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); - //vga_restore_rm0wm0(); - if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - modexShowPage(&(gv->video.page[gv->video.p])); - if(!pageploop) gv->video.p=!gv->video.p; - gv->video.r=!gv->video.r; + //render!! + if(gv->video.dorender ) + {//r=1 + /*if(video->bgp s) + { + modexCopyPageRegion(&(gv->video.page[ ]), &(gv->video.page[ ]), 0, 0, 0, 0, gv->video.page[ ].width, gv->video.page[ ].height); + }else{ + //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32); + }*/ + VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0); + gv->video.dorender =!gv->video.dorender ; //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; } - } } -void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) +void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) { - sword x = player[pn].x; - sword y = player[pn].y; - sword bx = x+16; //buffer's x - sword by = y+16; //buffer's y - word dire=32; //direction - sword qq; //scroll offset - word ls = player[pn].persist_aniframe; - - switch(scrollswitch) + sword x = player[pn].enti.x; + sword y = player[pn].enti.y; + sword qq,dd; //scroll offset + player[pn].enti.dire=10; //direction + + switch(player[pn].walktype) { case 0: + dd = 0; qq = 0; break; - default: - qq = ((player[pn].q)*(player[pn].speed)); + case 1: + dd = 1; + qq = 0; + break; + case 2: + dd = 1; + qq = player[pn].enti.q*player[pn].enti.speed; break; } - //x-=4; + x-=4; y-=pip[0].map->tiles->tileHeight; - switch (player[pn].d) + switch (player[pn].enti.d) { case 0: //up - dire*=player[pn].d; + player[pn].enti.dire*=player[pn].enti.d+1; y-=qq; - by-=4; break; case 3: // right - dire*=(player[pn].d-2); + player[pn].enti.dire*=(player[pn].enti.d-1); x+=qq; - bx+=4; break; case 2: break; case 4: //down - dire*=(player[pn].d-2); + player[pn].enti.dire*=(player[pn].enti.d-1); y+=qq; - by+=4; break; case 1: //left - dire*=(player[pn].d+2); + player[pn].enti.dire*=(player[pn].enti.d+3); x-=qq; - bx-=4; break; } - -#ifdef SPRITE -#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATAPTR); -#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR); -#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATAPTR); -#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR); -#else -#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire); -#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire); -#endif - if(!pageflipflop) - modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); - else{ - //copy old bg to page0 - //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); - //update buffer - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); - } -//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); - //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); - /*modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ -// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); - switch(ls) + player[pn].enti.dire+=dd; + if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd) { - case 1: - FRAME1 - break; - case 2: - FRAME2 - break; - case 3: - FRAME3 - break; - case 4: - FRAME4 - break; + //0000printf(" q=%u pred=%u d=%u dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd); + set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } + player[pn].enti.pred = player[pn].enti.d; } -// if(2>ls && ls>=1) { FRAME1 }else -// if(3>ls && ls>=2) { FRAME2 }else -// if(4>ls && ls>=3) { FRAME3 }else -// if(5>ls && ls>=4) { FRAME4 } - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32); - //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); - pip->video->r=1; + + //setting xy position + player[pn].enti.spri->x = x; + player[pn].enti.spri->y = y; + + if(pip[0].video->bgps) + modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40); + //draw sprite + animate_spri(&player[pn].enti, pip[0].video); +//0000if(player[pn].enti.q<4) delay(200); + pip[0].video->dorender = 1; } /* @@ -1209,12 +815,12 @@ boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v) return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v); } -boolean ZC_walk2(entity_t *ent, map_view_t *map_v) +boolean ZC_walk2(entity_t *enti, map_view_t *map_v) { //return 1; int dx = 1; int dy = 1; - switch(ent->d) + switch(enti->d) { case 2: return 0; @@ -1229,7 +835,7 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v) dx = 0; break; } - if(coll_check(ent->x, ent->y, dx, dy, map_v)) + if(coll_check(enti->x, enti->y, dx, dy, map_v)) { // Allow movement // Set speed @@ -1243,14 +849,14 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v) void player_walk(player_t *player, map_view_t *map_v){ int dx=16, dy=16; - if(ZC_walk2(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh)) + if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh)) { mapScroll(map_v, player); // (Un)load stuff? } } -void near mapScroll(map_view_t *mv, player_t *player) +void mapScroll(map_view_t *mv, player_t *player) { //word x, y; /* coordinate for drawing */ int c = 1; @@ -1282,6 +888,4 @@ void near mapScroll(map_view_t *mv, player_t *player) default: break; } - - mv->video->r=1; }