X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fload.c;h=dfb4fe8528b200fdd5695d794c95861dc9dde384;hb=a35b78aead53c7715f9b99128b17a622c5cfb8e8;hp=5287cae1b59507b2206d679f7fc1b589991dbb7e;hpb=c2b8bc27041cd364f742344ee0c93d9b556d0f3f;p=hengband%2Fhengband.git diff --git a/src/load.c b/src/load.c index 5287cae1b..dfb4fe852 100644 --- a/src/load.c +++ b/src/load.c @@ -1,19 +1,14 @@ -/* File: load.c */ - -/* - * Copyright (c) 1997 Ben Harrison, and others +/*! + * @file load.c + * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN- + * @date 2014/07/07 + * @author + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * * This software may be copied and distributed for educational, research, * and not for profit purposes provided that this copyright and statement * are included in all such copies. Other copyrights may also apply. - */ - -/* Purpose: support for loading savefiles -BEN- */ - -#include "angband.h" - - -/* + * @details * This file loads savefiles from Angband 2.7.X and 2.8.X * * Ancient savefiles (pre-2.7.0) are loaded by another file. @@ -45,6 +40,7 @@ * XXX XXX XXX */ +#include "angband.h" /* @@ -82,9 +78,13 @@ static u32b x_check = 0L; */ static byte kanji_code = 0; -/* - * This function determines if the version of the savefile - * currently being read is older than version "major.minor.patch.extra". +/*! + * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra". + * @param major メジャーバージョン値 + * @param minor マイナーバージョン値 + * @param patch パッチバージョン値 + * @param extra エクストラパージョン値 + * @return 現在のバージョンより値が古いならtrue */ static bool h_older_than(byte major, byte minor, byte patch, byte extra) { @@ -109,8 +109,12 @@ static bool h_older_than(byte major, byte minor, byte patch, byte extra) } -/* - * The above function, adapted for Zangband +/*! + * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband + * @param x メジャーバージョン値 + * @param y マイナーバージョン値 + * @param z パッチバージョン値 + * @return 現在のバージョンより値が古いならtrue */ static bool z_older_than(byte x, byte y, byte z) { @@ -131,9 +135,11 @@ static bool z_older_than(byte x, byte y, byte z) } -/* - * Hack -- Show information on the screen, one line at a time. - * +/*! + * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time. + * @param msg 表示文字列 + * @return なし + * @details * Avoid the top two lines, to avoid interference with "msg_print()". */ static void note(cptr msg) @@ -151,11 +157,13 @@ static void note(cptr msg) } -/* +/*! + * @brief ロードファイルポインタから1バイトを読み込む + * @return 読み込んだバイト値 + * @details * The following functions are used to load the basic building blocks * of savefiles. They also maintain the "checksum" info for 2.7.0+ */ - static byte sf_get(void) { byte c, v; @@ -173,22 +181,42 @@ static byte sf_get(void) return (v); } +/*! + * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す + * @param ip 読み込みポインタ + * @return なし + */ static void rd_byte(byte *ip) { *ip = sf_get(); } +/*! + * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す + * @param ip 読み込みポインタ + * @return なし + */ static void rd_u16b(u16b *ip) { (*ip) = sf_get(); (*ip) |= ((u16b)(sf_get()) << 8); } +/*! + * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す + * @param ip 読み込みポインタ + * @return なし + */ static void rd_s16b(s16b *ip) { rd_u16b((u16b*)ip); } +/*! + * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す + * @param ip 読み込みポインタ + * @return なし + */ static void rd_u32b(u32b *ip) { (*ip) = sf_get(); @@ -197,14 +225,22 @@ static void rd_u32b(u32b *ip) (*ip) |= ((u32b)(sf_get()) << 24); } +/*! + * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す + * @param ip 読み込みポインタ + * @return なし + */ static void rd_s32b(s32b *ip) { rd_u32b((u32b*)ip); } -/* - * Hack -- read a string +/*! + * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string + * @param str 読み込みポインタ + * @param max 最大読み取りバイト数 + * @return なし */ static void rd_string(char *str, int max) { @@ -249,10 +285,10 @@ static void rd_string(char *str, int max) case 0: { - /* ÉÔÌÀ¤Î´Á»ú¥³¡¼¥É¤«¤é¥·¥¹¥Æ¥à¤Î´Á»ú¥³¡¼¥É¤ËÊÑ´¹ */ + /* 不明の漢字コードからシステムの漢字コードに変換 */ byte code = codeconv(str); - /* ´Á»ú¥³¡¼¥É¤¬È½ÌÀ¤·¤¿¤é¡¢¤½¤ì¤òµ­Ï¿ */ + /* 漢字コードが判明したら、それを記録 */ if (code) kanji_code = code; break; @@ -265,8 +301,10 @@ static void rd_string(char *str, int max) } -/* - * Hack -- strip some bytes +/*! + * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes + * @param n スキップバイト数 + * @return なし */ static void strip_bytes(int n) { @@ -278,9 +316,11 @@ static void strip_bytes(int n) #define OLD_MAX_MANE 22 -/* - * Read an object (Old method) - * +/*! + * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method) + * @param o_ptr アイテムオブジェクト読み取り先ポインタ + * @return なし + * @details * This function attempts to "repair" old savefiles, and to extract * the most up to date values for various object fields. * @@ -298,18 +338,24 @@ static void strip_bytes(int n) static void rd_item_old(object_type *o_ptr) { char buf[128]; + byte_hack tmp8u; + s16b tmp16s; /* Kind */ rd_s16b(&o_ptr->k_idx); /* Location */ - rd_byte(&o_ptr->iy); - rd_byte(&o_ptr->ix); + rd_byte(&tmp8u); + o_ptr->iy = (POSITION)tmp8u; + rd_byte(&tmp8u); + o_ptr->ix = (POSITION)tmp8u; /* Type/Subtype */ - rd_byte(&o_ptr->tval); - rd_byte(&o_ptr->sval); + rd_byte(&tmp8u); + o_ptr->tval = tmp8u; + rd_byte(&tmp8u); + o_ptr->sval = tmp8u; if (z_older_than(10, 4, 4)) { @@ -322,21 +368,30 @@ static void rd_item_old(object_type *o_ptr) rd_s16b(&o_ptr->pval); rd_byte(&o_ptr->discount); - rd_byte(&o_ptr->number); + rd_byte(&tmp8u); + o_ptr->number = (ITEM_NUMBER)tmp8u; rd_s16b(&o_ptr->weight); - rd_byte(&o_ptr->name1); - rd_byte(&o_ptr->name2); + rd_byte(&tmp8u); + o_ptr->name1 = tmp8u; + + rd_byte(&tmp8u); + o_ptr->name2 = tmp8u; + rd_s16b(&o_ptr->timeout); rd_s16b(&o_ptr->to_h); - rd_s16b(&o_ptr->to_d); + + rd_s16b(&tmp16s); + o_ptr->to_d = tmp16s; rd_s16b(&o_ptr->to_a); rd_s16b(&o_ptr->ac); - rd_byte(&o_ptr->dd); - rd_byte(&o_ptr->ds); + rd_byte(&tmp8u); + o_ptr->dd = tmp8u; + rd_byte(&tmp8u); + o_ptr->ds = tmp8u; rd_byte(&o_ptr->ident); @@ -428,13 +483,13 @@ static void rd_item_old(object_type *o_ptr) switch (o_ptr->xtra2 % 8) { case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break; - case 1: add_flag(o_ptr->art_flags, TR_LITE); break; + case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break; case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break; case 3: add_flag(o_ptr->art_flags, TR_WARNING); break; case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break; case 5: add_flag(o_ptr->art_flags, TR_REGEN); break; case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break; - case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break; + case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break; } o_ptr->xtra2 = 0; } @@ -543,14 +598,18 @@ static void rd_item_old(object_type *o_ptr) } -/* - * Read an object (New method) +/*! + * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method) + * @param o_ptr アイテムオブジェクト保存先ポインタ + * @return なし */ static void rd_item(object_type *o_ptr) { object_kind *k_ptr; u32b flags; char buf[128]; + byte_hack tmp8u; + s16b tmp16s; if (h_older_than(1, 5, 0, 0)) { @@ -566,8 +625,10 @@ static void rd_item(object_type *o_ptr) rd_s16b(&o_ptr->k_idx); /* Location */ - rd_byte(&o_ptr->iy); - rd_byte(&o_ptr->ix); + rd_byte(&tmp8u); + o_ptr->iy = (POSITION)tmp8u; + rd_byte(&tmp8u); + o_ptr->ix = (POSITION)tmp8u; /* Type/Subtype */ k_ptr = &k_info[o_ptr->k_idx]; @@ -580,21 +641,36 @@ static void rd_item(object_type *o_ptr) if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount); else o_ptr->discount = 0; - if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number); + if (flags & SAVE_ITEM_NUMBER) { + rd_byte(&tmp8u); + o_ptr->number = tmp8u; + } else o_ptr->number = 1; rd_s16b(&o_ptr->weight); - if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1); + if (flags & SAVE_ITEM_NAME1) + { + rd_byte(&tmp8u); + o_ptr->name1 = tmp8u; + } else o_ptr->name1 = 0; - if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2); + if (flags & SAVE_ITEM_NAME2) + { + rd_byte(&tmp8u); + o_ptr->name2 = tmp8u; + } else o_ptr->name2 = 0; if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout); else o_ptr->timeout = 0; if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h); else o_ptr->to_h = 0; - if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d); + if (flags & SAVE_ITEM_TO_D) + { + rd_s16b(&tmp16s); + o_ptr->to_d = tmp16s; + } else o_ptr->to_d = 0; if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a); else o_ptr->to_a = 0; @@ -602,9 +678,17 @@ static void rd_item(object_type *o_ptr) if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac); else o_ptr->ac = 0; - if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd); + if (flags & SAVE_ITEM_DD) + { + rd_byte(&tmp8u); + o_ptr->dd = tmp8u; + } else o_ptr->dd = 0; - if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds); + if (flags & SAVE_ITEM_DS) + { + rd_byte(&tmp8u); + o_ptr->ds = tmp8u; + } else o_ptr->ds = 0; if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident); @@ -622,6 +706,8 @@ static void rd_item(object_type *o_ptr) else o_ptr->art_flags[2] = 0; if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]); else o_ptr->art_flags[3] = 0; + if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]); + else o_ptr->art_flags[4] = 0; if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags); else o_ptr->curse_flags = 0; @@ -660,15 +746,77 @@ static void rd_item(object_type *o_ptr) o_ptr->art_name = quark_add(buf); } else o_ptr->art_name = 0; + + if(h_older_than(2,1,2,4)) + { + u32b flgs[TR_FLAG_SIZE]; + object_flags(o_ptr, flgs); + + if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT)) + { + add_flag(o_ptr->art_flags, TR_LITE_M1); + remove_flag(o_ptr->art_flags, TR_LITE_1); + remove_flag(o_ptr->art_flags, TR_LITE_2); + remove_flag(o_ptr->art_flags, TR_LITE_3); + } + else if (o_ptr->name2 == EGO_LITE_DARKNESS) + { + if (o_ptr->tval == TV_LITE) + { + if (o_ptr->sval == SV_LITE_TORCH) + { + add_flag(o_ptr->art_flags, TR_LITE_M1); + } + else if (o_ptr->sval == SV_LITE_LANTERN) + { + add_flag(o_ptr->art_flags, TR_LITE_M2); + } + else if (o_ptr->sval == SV_LITE_FEANOR) + { + add_flag(o_ptr->art_flags, TR_LITE_M3); + } + } + else + { + /* Paranoia */ + add_flag(o_ptr->art_flags, TR_LITE_M1); + } + } + else if (o_ptr->tval == TV_LITE) + { + if (object_is_fixed_artifact(o_ptr)) + { + add_flag(o_ptr->art_flags, TR_LITE_3); + } + else if (o_ptr->sval == SV_LITE_TORCH) + { + add_flag(o_ptr->art_flags, TR_LITE_1); + add_flag(o_ptr->art_flags, TR_LITE_FUEL); + } + else if (o_ptr->sval == SV_LITE_LANTERN) + { + add_flag(o_ptr->art_flags, TR_LITE_2); + add_flag(o_ptr->art_flags, TR_LITE_FUEL); + } + else if (o_ptr->sval == SV_LITE_FEANOR) + { + add_flag(o_ptr->art_flags, TR_LITE_2); + } + } + } } -/* - * Read a monster (Old method) +/*! + * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method) + * @param m_ptr モンスター保存先ポインタ + * @return なし */ static void rd_monster_old(monster_type *m_ptr) { byte tmp8u; + s16b tmp16s; + u32b tmp32u; char buf[128]; /* Read the monster race */ @@ -691,18 +839,34 @@ static void rd_monster_old(monster_type *m_ptr) rd_byte(&m_ptr->sub_align); /* Read the other information */ - rd_byte(&m_ptr->fy); - rd_byte(&m_ptr->fx); - rd_s16b(&m_ptr->hp); - rd_s16b(&m_ptr->maxhp); + rd_byte(&tmp8u); + m_ptr->fy = (POSITION)tmp8u; + rd_byte(&tmp8u); + m_ptr->fx = (POSITION)tmp8u; + + rd_s16b(&tmp16s); + m_ptr->hp = tmp16s; + rd_s16b(&tmp16s); + m_ptr->maxhp = tmp16s; + if (z_older_than(11, 0, 5)) { m_ptr->max_maxhp = m_ptr->maxhp; } else { - rd_s16b(&m_ptr->max_maxhp); + rd_s16b(&tmp16s); + m_ptr->max_maxhp = (HIT_POINT)tmp16s; + } + if(h_older_than(2, 1, 2, 1)) + { + m_ptr->dealt_damage = 0; + } + else + { + rd_u32b(&m_ptr->dealt_damage); } + rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]); rd_byte(&m_ptr->mspeed); if (z_older_than(10, 4, 2)) @@ -740,14 +904,15 @@ static void rd_monster_old(monster_type *m_ptr) } else if (z_older_than(10,0,11)) { - s16b tmp16s; rd_s16b(&tmp16s); reset_target(m_ptr); } else { - rd_s16b(&m_ptr->target_y); - rd_s16b(&m_ptr->target_x); + rd_s16b(&tmp16s); + m_ptr->target_y = (POSITION)tmp16s; + rd_s16b(&tmp16s); + m_ptr->target_x = (POSITION)tmp16s; } rd_byte(&tmp8u); @@ -761,7 +926,8 @@ static void rd_monster_old(monster_type *m_ptr) if (z_older_than(10, 4, 5)) m_ptr->exp = 0; else - rd_u32b(&m_ptr->exp); + rd_u32b(&tmp32u); + m_ptr->exp = tmp32u; if (z_older_than(10, 2, 2)) { @@ -796,14 +962,18 @@ static void rd_monster_old(monster_type *m_ptr) } -/* - * Read a monster (New method) +/*! + * @brief モンスターを読み込む(現版) / Read a monster (New method) + * @param m_ptr モンスター保存先ポインタ + * @return なし */ static void rd_monster(monster_type *m_ptr) { u32b flags; char buf[128]; byte tmp8u; + s16b tmp16s; + u32b tmp32u; if (h_older_than(1, 5, 0, 0)) { @@ -820,11 +990,26 @@ static void rd_monster(monster_type *m_ptr) rd_s16b(&m_ptr->r_idx); /* Read the other information */ - rd_byte(&m_ptr->fy); - rd_byte(&m_ptr->fx); - rd_s16b(&m_ptr->hp); - rd_s16b(&m_ptr->maxhp); - rd_s16b(&m_ptr->max_maxhp); + rd_byte(&tmp8u); + m_ptr->fy = (POSITION)tmp8u; + rd_byte(&tmp8u); + m_ptr->fx = (POSITION)tmp8u; + + rd_s16b(&tmp16s); + m_ptr->hp = (HIT_POINT)tmp16s; + rd_s16b(&tmp16s); + m_ptr->maxhp = (HIT_POINT)tmp16s; + rd_s16b(&tmp16s); + m_ptr->max_maxhp = (HIT_POINT)tmp16s; + + if(h_older_than(2, 1, 2, 1)) + { + m_ptr->dealt_damage = 0; + } + else + { + rd_u32b(&m_ptr->dealt_damage); + } /* Monster race index of its appearance */ if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx); @@ -871,9 +1056,17 @@ static void rd_monster(monster_type *m_ptr) } else m_ptr->mtimed[MTIMED_MONFEAR] = 0; - if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y); + if (flags & SAVE_MON_TARGET_Y) + { + rd_s16b(&tmp16s); + m_ptr->target_y = (POSITION)tmp16s; + } else m_ptr->target_y = 0; - if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x); + if (flags & SAVE_MON_TARGET_X) + { + rd_s16b(&tmp16s); + m_ptr->target_x = (POSITION)tmp16s; + } else m_ptr->target_x = 0; if (flags & SAVE_MON_INVULNER) @@ -886,7 +1079,11 @@ static void rd_monster(monster_type *m_ptr) if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart); else m_ptr->smart = 0; - if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp); + if (flags & SAVE_MON_EXP) + { + rd_u32b(&tmp32u); + m_ptr->exp = (EXP)tmp32u; + } else m_ptr->exp = 0; m_ptr->mflag = 0; /* Not saved */ @@ -949,10 +1146,13 @@ static void rd_monster(monster_type *m_ptr) #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */ #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */ #define RF4_BR_WALL 0x04000000 /* Breathe Force */ -/* - * Read the monster lore + +/*! + * @brief モンスターの思い出を読み込む / Read the monster lore + * @param r_idx 読み込み先モンスターID + * @return なし */ -static void rd_lore(int r_idx) +static void rd_lore(MONRACE_IDX r_idx) { byte tmp8u; @@ -1056,17 +1256,17 @@ static void rd_lore(int r_idx) r_ptr->r_flags2 &= r_ptr->flags2; r_ptr->r_flags3 &= r_ptr->flags3; r_ptr->r_flags4 &= r_ptr->flags4; - r_ptr->r_flags5 &= r_ptr->flags5; - r_ptr->r_flags6 &= r_ptr->flags6; + r_ptr->r_flags5 &= r_ptr->a_ability_flags1; + r_ptr->r_flags6 &= r_ptr->a_ability_flags2; r_ptr->r_flagsr &= r_ptr->flagsr; } - - - -/* - * Add the item "o_ptr" to the inventory of the "Home" - * +/*! + * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home" + * @param st_ptr 店舗の参照ポインタ + * @param o_ptr アイテムオブジェクト参照ポインタ + * @return なし + * @details * In all cases, return the slot (or -1) where the object was placed * * Note that this is a hacked up version of "inven_carry()". @@ -1131,9 +1331,11 @@ static void home_carry(store_type *st_ptr, object_type *o_ptr) return; } - -/* - * Read a store +/*! + * @brief 店舗情報を読み込む / Read a store + * @param town_number 街ID + * @param store_number 店舗ID + * @return エラーID */ static errr rd_store(int town_number, int store_number) { @@ -1217,9 +1419,9 @@ static errr rd_store(int town_number, int store_number) } - -/* - * Read RNG state (added in 2.8.0) +/*! + * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0) + * @return なし */ static void rd_randomizer(void) { @@ -1238,16 +1440,14 @@ static void rd_randomizer(void) { rd_u32b(&Rand_state[i]); } - - /* Accept */ - Rand_quick = FALSE; } -/* - * Read options (ignore most pre-2.8.0 options) - * +/*! + * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options) + * @return なし + * @details * Note that the normal options are now stored as a set of 256 bit flags, * plus a set of 256 bit masks to indicate which bit flags were defined * at the time the savefile was created. This will allow new options @@ -1310,6 +1510,8 @@ static void rd_options(void) cheat_know = (c & 0x1000) ? TRUE : FALSE; cheat_live = (c & 0x2000) ? TRUE : FALSE; cheat_save = (c & 0x4000) ? TRUE : FALSE; + cheat_diary_output = (c & 0x8000) ? TRUE : FALSE; + cheat_turn = (c & 0x0080) ? TRUE : FALSE; rd_byte((byte *)&autosave_l); rd_byte((byte *)&autosave_t); @@ -1421,11 +1623,10 @@ static void rd_options(void) - - -/* - * Hack -- strip the "ghost" info - * +/*! + * @brief ダミー情報スキップ / Hack -- strip the "ghost" info + * @return なし + * @details * XXX XXX XXX This is such a nasty hack it hurts. */ static void rd_ghost(void) @@ -1440,12 +1641,14 @@ static void rd_ghost(void) } -/* - * Save quick start data +/*! + * @brief クイックスタート情報を読み込む / Load quick start data + * @return なし */ static void load_quick_start(void) { byte tmp8u; + s16b tmp16s; int i; if (z_older_than(11, 0, 13)) @@ -1458,8 +1661,10 @@ static void load_quick_start(void) rd_byte(&previous_char.prace); rd_byte(&previous_char.pclass); rd_byte(&previous_char.pseikaku); - rd_byte(&previous_char.realm1); - rd_byte(&previous_char.realm2); + rd_byte(&tmp8u); + previous_char.realm1 = (REALM_IDX)tmp8u; + rd_byte(&tmp8u); + previous_char.realm2 = (REALM_IDX)tmp8u; rd_s16b(&previous_char.age); rd_s16b(&previous_char.ht); @@ -1470,7 +1675,11 @@ static void load_quick_start(void) for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]); for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]); - for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]); + for (i = 0; i < PY_MAX_LEVEL; i++) + { + rd_s16b(&tmp16s); + previous_char.player_hp[i] = (HIT_POINT)tmp16s; + } rd_s16b(&previous_char.chaos_patron); @@ -1485,8 +1694,9 @@ static void load_quick_start(void) previous_char.quick_ok = (bool)tmp8u; } -/* - * Read the "extra" information +/*! + * @brief その他の情報を読み込む / Read the "extra" information + * @return なし */ static void rd_extra(void) { @@ -1494,9 +1704,10 @@ static void rd_extra(void) byte tmp8u; s16b tmp16s; + s32b tmp32s; u16b tmp16u; - rd_string(player_name, sizeof(player_name)); + rd_string(p_ptr->name, sizeof(p_ptr->name)); rd_string(p_ptr->died_from, sizeof(p_ptr->died_from)); @@ -1521,8 +1732,10 @@ static void rd_extra(void) rd_byte(&p_ptr->pclass); rd_byte(&p_ptr->pseikaku); rd_byte(&p_ptr->psex); - rd_byte(&p_ptr->realm1); - rd_byte(&p_ptr->realm2); + rd_byte(&tmp8u); + p_ptr->realm1 = (REALM_IDX)tmp8u; + rd_byte(&tmp8u); + p_ptr->realm2 = (REALM_IDX)tmp8u; rd_byte(&tmp8u); /* oops */ if (z_older_than(10, 4, 4)) @@ -1534,7 +1747,8 @@ static void rd_extra(void) } /* Special Race/Class info */ - rd_byte(&p_ptr->hitdie); + rd_byte(&tmp8u); + p_ptr->hitdie = tmp8u; rd_u16b(&p_ptr->expfact); /* Age/Height/Weight */ @@ -1577,7 +1791,7 @@ static void rd_extra(void) for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]); else for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]); - for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]); + for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]); if (z_older_than(10, 4, 1)) { if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2; @@ -1615,14 +1829,16 @@ static void rd_extra(void) else { rd_byte(&p_ptr->start_race); - rd_s32b(&p_ptr->old_race1); - rd_s32b(&p_ptr->old_race2); + rd_s32b(&tmp32s); + p_ptr->old_race1 = (BIT_FLAGS)tmp32s; + rd_s32b(&tmp32s); + p_ptr->old_race2 = (BIT_FLAGS)tmp32s; rd_s16b(&p_ptr->old_realm); } if (z_older_than(10, 0, 1)) { - for (i = 0; i < OLD_MAX_MANE; i++) + for (i = 0; i < MAX_MANE; i++) { p_ptr->mane_spell[i] = -1; p_ptr->mane_dam[i] = 0; @@ -1648,8 +1864,10 @@ static void rd_extra(void) { for (i = 0; i < MAX_MANE; i++) { - rd_s16b(&p_ptr->mane_spell[i]); - rd_s16b(&p_ptr->mane_dam[i]); + rd_s16b(&tmp16s); + p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s; + rd_s16b(&tmp16s); + p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s; } rd_s16b(&p_ptr->mane_num); } @@ -1711,8 +1929,11 @@ static void rd_extra(void) rd_byte(&p_ptr->exit_bldg); rd_byte(&tmp8u); - rd_s16b(&p_ptr->oldpx); - rd_s16b(&p_ptr->oldpy); + rd_s16b(&tmp16s); + p_ptr->oldpx = (POSITION)tmp16s; + rd_s16b(&tmp16s); + p_ptr->oldpy = (POSITION)tmp16s; + if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;} /* Was p_ptr->rewards[MAX_BACT] */ @@ -1762,7 +1983,8 @@ static void rd_extra(void) rd_s16b(&p_ptr->max_plv); if (z_older_than(10, 3, 8)) { - rd_s16b(&max_dlv[DUNGEON_ANGBAND]); + rd_s16b(&tmp16s); + max_dlv[DUNGEON_ANGBAND] = tmp16s; } else { @@ -1772,7 +1994,8 @@ static void rd_extra(void) for(i = 0; i < max; i++) { - rd_s16b(&max_dlv[i]); + rd_s16b(&tmp16s); + max_dlv[i] = tmp16s; if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth; } } @@ -1796,6 +2019,10 @@ static void rd_extra(void) rd_s16b(&p_ptr->energy_need); if (z_older_than(11, 0, 13)) p_ptr->energy_need = 100 - p_ptr->energy_need; + if (h_older_than(2, 1, 2, 0)) + p_ptr->enchant_energy_need = 0; + else + rd_s16b(&p_ptr->enchant_energy_need); rd_s16b(&p_ptr->fast); rd_s16b(&p_ptr->slow); @@ -1896,7 +2123,8 @@ static void rd_extra(void) else { rd_s16b(&p_ptr->tim_res_time); - rd_byte(&p_ptr->mimic_form); + rd_byte(&tmp8u); + p_ptr->mimic_form = (IDX)tmp8u; rd_s16b(&p_ptr->tim_mimic); rd_s16b(&p_ptr->tim_sh_fire); } @@ -2113,13 +2341,13 @@ static void rd_extra(void) } else if (z_older_than(10, 3, 10)) { - s32b tmp32s; rd_s32b(&tmp32s); p_ptr->visit = 1L; } else { - rd_s32b(&p_ptr->visit); + rd_s32b(&tmp32s); + p_ptr->visit = (BIT_FLAGS)tmp32s; } if (!z_older_than(11, 0, 5)) { @@ -2128,11 +2356,10 @@ static void rd_extra(void) } - - -/* - * Read the player inventory - * +/*! + * @brief プレイヤーの所持品情報を読み込む / Read the player inventory + * @return なし + * @details * Note that the inventory changed in Angband 2.7.4. Two extra * pack slots were added and the equipment was rearranged. Note * that these two features combine when parsing old save-files, in @@ -2198,12 +2425,7 @@ static errr rd_inventory(void) else if (inven_cnt == INVEN_PACK) { /* Oops */ -#ifdef JP -note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª"); -#else - note("Too many items in the inventory!"); -#endif - + note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!")); /* Fail */ return (54); @@ -2234,29 +2456,49 @@ note(" } - -/* - * Read the saved messages +/*! + * @brief メッセージログを読み込む / Read the saved messages + * @return なし */ static void rd_messages(void) { int i; char buf[128]; - s16b num; - /* Total */ - rd_s16b(&num); + if (h_older_than(2, 2, 0, 75)) + { + u16b num; + /* Total */ + rd_u16b(&num); - /* Read the messages */ - for (i = 0; i < num; i++) + /* Read the messages */ + for (i = 0; i < num; i++) + { + /* Read the message */ + rd_string(buf, sizeof(buf)); + + /* Save the message */ + message_add(buf); + } + } + else { - /* Read the message */ - rd_string(buf, sizeof(buf)); + u32b num; + /* Total */ + rd_u32b(&num); + + /* Read the messages */ + for (i = 0; i < num; i++) + { + /* Read the message */ + rd_string(buf, sizeof(buf)); - /* Save the message */ - message_add(buf); + /* Save the message */ + message_add(buf); + } } + } @@ -2280,9 +2522,10 @@ static void rd_messages(void) #define QUEST_OLD_CASTLE 27 #define QUEST_ROYAL_CRYPT 28 -/* - * Read the dungeon (old method) - * +/*! + * @brief メッセージログを読み込む / Read the dungeon (old method) + * @return なし + * @details * The monsters/objects must be loaded in the same order * that they were stored, since the actual indexes matter. */ @@ -2300,28 +2543,36 @@ static errr rd_dungeon_old(void) /*** Basic info ***/ /* Header info */ - rd_s16b(&dun_level); + rd_s16b(&tmp16s); + dun_level = (DEPTH)tmp16s; if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND; - else rd_byte(&dungeon_type); + else + { + rd_byte(&tmp8u); + dungeon_type = (IDX)tmp8u; + } /* Set the base level for old versions */ base_level = dun_level; - rd_s16b(&base_level); + rd_s16b(&tmp16s); + base_level = (DEPTH)tmp16s; rd_s16b(&num_repro); rd_s16b(&tmp16s); - py = (int)tmp16s; + p_ptr->y = (POSITION)tmp16s; + rd_s16b(&tmp16s); + p_ptr->x = (POSITION)tmp16s; + if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;} + rd_s16b(&tmp16s); + cur_hgt = (POSITION)tmp16s; rd_s16b(&tmp16s); - px = (int)tmp16s; - if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;} - rd_s16b(&cur_hgt); - rd_s16b(&cur_wid); + cur_wid = (POSITION)tmp16s; rd_s16b(&tmp16s); /* max_panel_rows */ rd_s16b(&tmp16s); /* max_panel_cols */ #if 0 - if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤­¤ÎÉüµìÍÑ */ + if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */ #endif /* Maximal size */ @@ -2572,19 +2823,14 @@ static errr rd_dungeon_old(void) /* Verify maximum */ if (limit > max_o_idx) { -#ifdef JP -note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit)); -#else - note(format("Too many (%d) object entries!", limit)); -#endif - + note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit)); return (151); } /* Read the dungeon items */ for (i = 1; i < limit; i++) { - int o_idx; + IDX o_idx; object_type *o_ptr; @@ -2595,12 +2841,7 @@ note(format(" /* Oops */ if (i != o_idx) { -#ifdef JP -note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx)); -#else - note(format("Object allocation error (%d <> %d)", i, o_idx)); -#endif - + note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx)); return (152); } @@ -2652,19 +2893,14 @@ note(format(" /* Hack -- verify */ if (limit > max_m_idx) { -#ifdef JP -note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit)); -#else - note(format("Too many (%d) monster entries!", limit)); -#endif - + note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit)); return (161); } /* Read the monsters */ for (i = 1; i < limit; i++) { - int m_idx; + MONSTER_IDX m_idx; monster_type *m_ptr; /* Get a new record */ @@ -2673,12 +2909,7 @@ note(format(" /* Oops */ if (i != m_idx) { -#ifdef JP -note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx)); -#else - note(format("Monster allocation error (%d <> %d)", i, m_idx)); -#endif - + note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx)); return (162); } @@ -2713,10 +2944,10 @@ note(format(" } - -/* - * Read the saved floor - * +/*! + * @brief 保存されたフロアを読み込む / Read the saved floor + * @return なし + * @details * The monsters/objects must be loaded in the same order * that they were stored, since the actual indexes matter. */ @@ -2732,7 +2963,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) u32b tmp32u; u16b limit; - cave_template_type *template; + cave_template_type *templates; /*** Wipe all cave ***/ @@ -2747,7 +2978,8 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) { /*** Not a saved floor ***/ - rd_s16b(&dun_level); + rd_s16b(&tmp16s); + dun_level = (DEPTH)tmp16s; base_level = dun_level; } else @@ -2777,17 +3009,20 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) if (tmp16s != sf_ptr->lower_floor_id) return 171; } - rd_s16b(&base_level); + rd_s16b(&tmp16s); + base_level = (DEPTH)tmp16s; rd_s16b(&num_repro); rd_u16b(&tmp16u); - py = (int)tmp16u; + p_ptr->y = (int)tmp16u; rd_u16b(&tmp16u); - px = (int)tmp16u; + p_ptr->x = (int)tmp16u; - rd_s16b(&cur_hgt); - rd_s16b(&cur_wid); + rd_s16b(&tmp16s); + cur_hgt = (POSITION)tmp16s; + rd_s16b(&tmp16s); + cur_wid = (POSITION)tmp16s; rd_byte(&p_ptr->feeling); @@ -2799,12 +3034,12 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) rd_u16b(&limit); /* Allocate the "template" array */ - C_MAKE(template, limit, cave_template_type); + C_MAKE(templates, limit, cave_template_type); /* Read the templates */ for (i = 0; i < limit; i++) { - cave_template_type *ct_ptr = &template[i]; + cave_template_type *ct_ptr = &templates[i]; /* Read it */ rd_u16b(&ct_ptr->info); @@ -2852,10 +3087,10 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) cave_type *c_ptr = &cave[y][x]; /* Extract cave data */ - c_ptr->info = template[id].info; - c_ptr->feat = template[id].feat; - c_ptr->mimic = template[id].mimic; - c_ptr->special = template[id].special; + c_ptr->info = templates[id].info; + c_ptr->feat = templates[id].feat; + c_ptr->mimic = templates[id].mimic; + c_ptr->special = templates[id].special; /* Advance/Wrap */ if (++x >= xmax) @@ -2899,7 +3134,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) } /* Free the "template" array */ - C_FREE(template, limit, cave_template_type); + C_KILL(templates, limit, cave_template_type); /*** Objects ***/ @@ -2914,7 +3149,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) /* Read the dungeon items */ for (i = 1; i < limit; i++) { - int o_idx; + IDX o_idx; object_type *o_ptr; @@ -2973,7 +3208,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) for (i = 1; i < limit; i++) { cave_type *c_ptr; - int m_idx; + MONSTER_IDX m_idx; monster_type *m_ptr; /* Get a new record */ @@ -3005,15 +3240,18 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) } -/* - * Read the dungeon (new method) - * +/*! + * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method) + * @return なし + * @details * The monsters/objects must be loaded in the same order * that they were stored, since the actual indexes matter. */ static errr rd_dungeon(void) { errr err = 0; + s16b tmp16s; + byte_hack tmp8u; byte num; int i; @@ -3042,8 +3280,8 @@ static errr rd_dungeon(void) rd_s16b(&max_floor_id); /* Current dungeon type */ - rd_byte(&dungeon_type); - + rd_byte(&tmp8u); + dungeon_type = (DUNGEON_IDX)tmp8u; /* Number of the saved_floors array elements */ rd_byte(&num); @@ -3066,7 +3304,10 @@ static errr rd_dungeon(void) rd_s16b(&sf_ptr->floor_id); rd_byte(&sf_ptr->savefile_id); - rd_s16b(&sf_ptr->dun_level); + + rd_s16b(&tmp16s); + sf_ptr->dun_level = (DEPTH)tmp16s; + rd_s32b(&sf_ptr->last_visit); rd_u32b(&sf_ptr->visit_mark); rd_s16b(&sf_ptr->upper_floor_id); @@ -3078,7 +3319,6 @@ static errr rd_dungeon(void) for (i = 0; i < num; i++) { saved_floor_type *sf_ptr = &saved_floors[i]; - byte tmp8u; /* Unused element */ if (!sf_ptr->floor_id) continue; @@ -3112,59 +3352,31 @@ static errr rd_dungeon(void) switch (err) { case 151: -#ifdef JP - note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª"); -#else - note("Too many object entries!"); -#endif + note(_("アイテムの配列が大きすぎる!", "Too many object entries!")); break; case 152: -#ifdef JP - note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼"); -#else - note("Object allocation error"); -#endif + note(_("アイテム配置エラー", "Object allocation error")); break; case 161: -#ifdef JP - note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª"); -#else - note("Too many monster entries!"); -#endif + note(_("モンスターの配列が大きすぎる!", "Too many monster entries!")); break; case 162: -#ifdef JP - note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼"); -#else - note("Monster allocation error"); -#endif + note(_("モンスター配置エラー", "Monster allocation error")); break; case 171: -#ifdef JP - note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª"); -#else - note("Dungeon data of saved floors are broken!"); -#endif + note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!")); break; case 182: -#ifdef JP - note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¡ª"); -#else - note("Failed to make temporal files!"); -#endif + note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!")); break; case 183: -#ifdef JP - note("Error 183"); -#else - note("Error 183"); -#endif + note(_("Error 183", "Error 183")); break; } @@ -3176,8 +3388,9 @@ static errr rd_dungeon(void) } -/* - * Actually read the savefile +/*! + * @brief ロード処理全体のサブ関数 / Actually read the savefile + * @return エラーコード */ static errr rd_savefile_new_aux(void) { @@ -3189,6 +3402,7 @@ static errr rd_savefile_new_aux(void) byte tmp8u; u16b tmp16u; + s16b tmp16s; u32b tmp32u; #ifdef VERIFY_CHECKSUMS @@ -3197,16 +3411,6 @@ static errr rd_savefile_new_aux(void) #endif - /* Mention the savefile version */ - note(format( -#ifdef JP - "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...", -#else - "Loading a %d.%d.%d savefile...", -#endif - (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch)); - - /* Strip the version bytes */ strip_bytes(4); @@ -3225,6 +3429,12 @@ static errr rd_savefile_new_aux(void) rd_byte(&h_ver_minor); rd_byte(&h_ver_major); + /* Mention the savefile version */ + note(format( + _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."), + (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra)); + + /* Operating system info */ rd_u32b(&sf_system); @@ -3252,31 +3462,15 @@ static errr rd_savefile_new_aux(void) /* Read RNG state */ rd_randomizer(); -#ifdef JP -if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Randomizer Info"); -#endif - - + if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info")); /* Then the options */ rd_options(); -#ifdef JP -if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Option Flags"); -#endif + if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags")); /* Then the "messages" */ rd_messages(); -#ifdef JP -if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Messages"); -#endif - - + if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages")); for (i = 0; i < max_r_idx; i++) { @@ -3298,12 +3492,7 @@ if (arg_fiddle) note(" /* Incompatible save files */ if (tmp16u > max_r_idx) { -#ifdef JP -note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u)); -#else - note(format("Too many (%u) monster races!", tmp16u)); -#endif - + note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u)); return (21); } @@ -3311,16 +3500,10 @@ note(format(" for (i = 0; i < tmp16u; i++) { /* Read the lore */ - rd_lore(i); + rd_lore((MONRACE_IDX)i); } -#ifdef JP -if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Monster Memory"); -#endif - - + if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory")); /* Object Memory */ rd_u16b(&tmp16u); @@ -3328,19 +3511,13 @@ if (arg_fiddle) note(" /* Incompatible save files */ if (tmp16u > max_k_idx) { -#ifdef JP -note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u)); -#else - note(format("Too many (%u) object kinds!", tmp16u)); -#endif - + note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u)); return (22); } /* Read the object memory */ for (i = 0; i < tmp16u; i++) { - byte tmp8u; object_kind *k_ptr = &k_info[i]; rd_byte(&tmp8u); @@ -3348,21 +3525,7 @@ note(format(" k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE; k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE; } -#ifdef JP -if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤Îµ­Ï¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Object Memory"); -#endif - - - /* Init the wilderness seeds */ - for (i = 0; i < max_wild_x; i++) - { - for (j = 0; j < max_wild_y; j++) - { - wilderness[j][i].seed = randint0(0x10000000); - } - } + if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory")); /* 2.1.3 or newer version */ { @@ -3377,12 +3540,7 @@ if (arg_fiddle) note(" /* Incompatible save files */ if (max_towns_load > max_towns) { -#ifdef JP -note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load)); -#else - note(format("Too many (%u) towns!", max_towns_load)); -#endif - + note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load)); return (23); } @@ -3401,12 +3559,7 @@ note(format("Ä® /* Incompatible save files */ if (max_quests_load > max_quests) { -#ifdef JP -note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load)); -#else - note(format("Too many (%u) quests!", max_quests_load)); -#endif - + note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load)); return (23); } @@ -3414,53 +3567,66 @@ note(format(" { if (i < max_quests) { - rd_s16b(&quest[i].status); - rd_s16b(&quest[i].level); + quest_type* const q_ptr = &quest[i]; + + rd_s16b(&q_ptr->status); + rd_s16b(&tmp16s); + q_ptr->level = tmp16s; if (z_older_than(11, 0, 6)) { - quest[i].complev = 0; + q_ptr->complev = 0; } else { - rd_byte(&quest[i].complev); + rd_byte(&q_ptr->complev); + } + if(h_older_than(2, 1, 2, 2)) + { + q_ptr->comptime = 0; + } + else + { + rd_u32b(&q_ptr->comptime); } /* Load quest status if quest is running */ - if ((quest[i].status == QUEST_STATUS_TAKEN) || - (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || + if ((q_ptr->status == QUEST_STATUS_TAKEN) || + (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)))) { - rd_s16b(&quest[i].cur_num); - rd_s16b(&quest[i].max_num); - rd_s16b(&quest[i].type); + rd_s16b(&tmp16s); + q_ptr->cur_num = (MONSTER_NUMBER)tmp16s; + rd_s16b(&tmp16s); + q_ptr->max_num = (MONSTER_NUMBER)tmp16s; + rd_s16b(&q_ptr->type); /* Load quest monster index */ - rd_s16b(&quest[i].r_idx); + rd_s16b(&q_ptr->r_idx); - if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx)) + if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx)) { determine_random_questor(&quest[i]); } /* Load quest item index */ - rd_s16b(&quest[i].k_idx); + rd_s16b(&q_ptr->k_idx); - if (quest[i].k_idx) - a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM; + if (q_ptr->k_idx) + a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM; - rd_byte(&quest[i].flags); + rd_byte(&q_ptr->flags); if (z_older_than(10, 3, 11)) { - if (quest[i].flags & QUEST_FLAG_PRESET) + if (q_ptr->flags & QUEST_FLAG_PRESET) { - quest[i].dungeon = 0; + q_ptr->dungeon = 0; } else { init_flags = INIT_ASSIGN; - p_ptr->inside_quest = i; + p_ptr->inside_quest = (QUEST_IDX)i; process_dungeon_file("q_info.txt", 0, 0, 0, 0); p_ptr->inside_quest = old_inside_quest; @@ -3468,12 +3634,12 @@ note(format(" } else { - rd_byte(&quest[i].dungeon); + rd_byte(&q_ptr->dungeon); } /* Mark uniques */ - if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN) - if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE) - r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR; + if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN) + if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE) + r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR; } } /* Ignore the empty quests from old versions */ @@ -3495,7 +3661,7 @@ note(format(" /* Quest 18 was removed */ if (h_older_than(1, 7, 0, 6)) { - WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type); + (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type); quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN; } @@ -3520,12 +3686,7 @@ note(format(" /* Incompatible save files */ if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y)) { -#ifdef JP -note(format("¹ÓÌÂ礭¤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size)); -#else - note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size)); -#endif - + note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size)); return (23); } @@ -3539,11 +3700,7 @@ note(format(" } } -#ifdef JP -if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Quests"); -#endif + if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests")); /* Load the Artifacts */ rd_u16b(&tmp16u); @@ -3551,12 +3708,7 @@ if (arg_fiddle) note(" /* Incompatible save files */ if (tmp16u > max_a_idx) { -#ifdef JP -note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u)); -#else - note(format("Too many (%u) artifacts!", tmp16u)); -#endif - + note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u)); return (24); } @@ -3581,23 +3733,13 @@ note(format(" rd_s16b(&a_ptr->floor_id); } } -#ifdef JP -if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded Artifacts"); -#endif - - + if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts")); /* Read the extra stuff */ rd_extra(); if (p_ptr->energy_need < -999) world_player = TRUE; -#ifdef JP -if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿"); -#else - if (arg_fiddle) note("Loaded extra information"); -#endif + if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information")); /* Read the player_hp array */ @@ -3606,19 +3748,15 @@ if (arg_fiddle) note(" /* Incompatible save files */ if (tmp16u > PY_MAX_LEVEL) { -#ifdef JP -note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礭¤¹¤®¤ë(%u)¡ª", tmp16u)); -#else - note(format("Too many (%u) hitpoint entries!", tmp16u)); -#endif - + note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u)); return (25); } /* Read the player_hp array */ for (i = 0; i < tmp16u; i++) { - rd_s16b(&p_ptr->player_hp[i]); + rd_s16b(&tmp16s); + p_ptr->player_hp[i] = (HIT_POINT)tmp16s; } /* Important -- Initialize the sex */ @@ -3687,19 +3825,15 @@ note(format(" for (i = 0; i < 64; i++) { - rd_byte(&p_ptr->spell_order[i]); + rd_byte(&tmp8u); + p_ptr->spell_order[i] = (SPELL_IDX)tmp8u; } /* Read the inventory */ if (rd_inventory()) { -#ifdef JP -note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó"); -#else - note("Unable to read inventory"); -#endif - + note(_("持ち物情報を読み込むことができません", "Unable to read inventory")); return (21); } @@ -3778,20 +3912,11 @@ note(" if (!p_ptr->is_dead) { /* Dead players have no dungeon */ -#ifdef JP -note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ..."); -#else - note("Restoring Dungeon..."); -#endif + note(_("ダンジョン復元中...", "Restoring Dungeon...")); if (rd_dungeon()) { -#ifdef JP -note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ"); -#else - note("Error reading dungeon data"); -#endif - + note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data")); return (34); } @@ -3829,12 +3954,7 @@ note(" /* Verify */ if (o_v_check != n_v_check) { -#ifdef JP -note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤"); -#else - note("Invalid checksum"); -#endif - + note(_("チェックサムがおかしい", "Invalid checksum")); return (11); } @@ -3849,12 +3969,7 @@ note(" /* Verify */ if (o_x_check != n_x_check) { -#ifdef JP -note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤"); -#else - note("Invalid encoded checksum"); -#endif - + note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum")); return (11); } @@ -3864,9 +3979,9 @@ note(" return (0); } - -/* - * Actually read the savefile +/*! + * @brief ロード処理全体のメイン関数 / Actually read the savefile + * @return エラーコード */ errr rd_savefile_new(void) { @@ -3898,8 +4013,10 @@ errr rd_savefile_new(void) } -/* - * Actually load and verify a floor save data +/*! + * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data + * @param sf_ptr 保存フロア読み込み先 + * @return 成功したらtrue */ static bool load_floor_aux(saved_floor_type *sf_ptr) { @@ -3959,8 +4076,11 @@ static bool load_floor_aux(saved_floor_type *sf_ptr) } -/* - * Attempt to load the temporally saved-floor data +/*! + * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data + * @param sf_ptr 保存フロア読み込み先 + * @param mode オプション + * @return 成功したらtrue */ bool load_floor(saved_floor_type *sf_ptr, u32b mode) {