X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmelee1.c;h=37449afb3c1f66d0867e0d15702e10c518a36257;hb=52cf2aa925c00e45d0ddf8eee956eb1af5f29b2d;hp=c5dbbdd1e6c37db9c6d521e384d7a1671dded523;hpb=2236a858ecf93d5f0d411468c70cb9708aad9bdd;p=hengband%2Fhengband.git diff --git a/src/melee1.c b/src/melee1.c index c5dbbdd1e..37449afb3 100644 --- a/src/melee1.c +++ b/src/melee1.c @@ -3,16 +3,15 @@ /* Purpose: Monster attacks */ /* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ #include "angband.h" -extern cptr silly_attacks[MAX_SILLY_ATTACK]; /* * Critical blow. All hits that do 95% of total possible damage, @@ -28,15 +27,15 @@ static int monster_critical(int dice, int sides, int dam) if (dam < total * 19 / 20) return (0); /* Weak blows rarely work */ - if ((dam < 20) && (rand_int(100) >= dam)) return (0); + if ((dam < 20) && (randint0(100) >= dam)) return (0); /* Perfect damage */ - if (dam == total && dam >= 40) max++; + if ((dam >= total) && (dam >= 40)) max++; /* Super-charge */ if (dam >= 20) { - while (rand_int(100) < 2) max++; + while (randint0(100) < 2) max++; } /* Critical damage */ @@ -62,7 +61,7 @@ static int check_hit(int power, int level, int stun) int i, k, ac; /* Percentile dice */ - k = rand_int(100); + k = randint0(100); if (stun && one_in_(2)) return FALSE; @@ -77,7 +76,7 @@ static int check_hit(int power, int level, int stun) if (p_ptr->special_attack & ATTACK_SUIKEN) ac += (p_ptr->lev * 2); /* Power and Level compete against Armor */ - if ((i > 0) && (randint(i) > ((ac * 3) / 4))) return (TRUE); + if ((i > 0) && (randint1(i) > ((ac * 3) / 4))) return (TRUE); /* Assume miss */ return (FALSE); @@ -110,6 +109,8 @@ static cptr desc_insult[] = "dances around you!", "makes obscene gestures!", "moons you!!!" + "calls you a parasite!", + "calls you a cyborg!" #endif }; @@ -154,8 +155,6 @@ bool make_attack_normal(int m_idx) object_type *o_ptr; - object_kind *k_ptr; - char o_name[MAX_NLEN]; char m_name[80]; @@ -165,9 +164,11 @@ bool make_attack_normal(int m_idx) bool blinked; bool touched = FALSE, fear = FALSE, alive = TRUE; bool explode = FALSE; - bool resist_drain = FALSE; bool do_silly_attack = (one_in_(2) && p_ptr->image); - int syouryaku = 0; + int get_damage = 0; +#ifdef JP + int abbreviate = 0; +#endif /* Not allowed to attack */ if (r_ptr->flags1 & (RF1_NEVER_BLOW)) return (FALSE); @@ -177,9 +178,6 @@ bool make_attack_normal(int m_idx) /* ...nor if friendly */ if (!is_hostile(m_ptr)) return FALSE; - /* Total armor */ - ac = p_ptr->ac + p_ptr->to_a; - /* Extract the effective monster level */ rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); @@ -188,18 +186,21 @@ bool make_attack_normal(int m_idx) monster_desc(m_name, m_ptr, 0); /* Get the "died from" information (i.e. "a kobold") */ - monster_desc(ddesc, m_ptr, 0x88); + monster_desc(ddesc, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); if (p_ptr->special_defense & KATA_IAI) { +#ifdef JP msg_print("Áê¼ê¤¬½±¤¤¤«¤«¤ëÁ°¤ËÁÇÁ᤯Éð´ï¤ò¿¶¤ë¤Ã¤¿¡£"); +#else + msg_format("You took sen, draw and cut in one motion before %s move.", m_name); +#endif if (py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_IAI)) return TRUE; } - if ((p_ptr->special_defense & NINJA_KAWARIMI) && (rand_int(55) < (p_ptr->lev*3/5+20))) + if ((p_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (p_ptr->lev*3/5+20))) { - kawarimi(TRUE); - return TRUE; + if (kawarimi(TRUE)) return TRUE; } /* Assume no blink */ @@ -208,7 +209,6 @@ bool make_attack_normal(int m_idx) /* Scan through all four blows */ for (ap_cnt = 0; ap_cnt < 4; ap_cnt++) { - bool visible = FALSE; bool obvious = FALSE; int power = 0; @@ -235,80 +235,43 @@ bool make_attack_normal(int m_idx) } /* Stop if player is dead or gone */ - if (!alive || death) break; + if (!p_ptr->playing || p_ptr->is_dead) break; if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) break; /* Handle "leaving" */ if (p_ptr->leaving) break; - /* Extract visibility (before blink) */ - if (m_ptr->ml) visible = TRUE; + if (method == RBM_SHOOT) continue; /* Extract the attack "power" */ - switch (effect) - { - case RBE_HURT: power = 60; break; - case RBE_POISON: power = 5; break; - case RBE_UN_BONUS: power = 20; break; - case RBE_UN_POWER: power = 15; break; - case RBE_EAT_GOLD: power = 5; break; - case RBE_EAT_ITEM: power = 5; break; - case RBE_EAT_FOOD: power = 5; break; - case RBE_EAT_LITE: power = 5; break; - case RBE_ACID: power = 0; break; - case RBE_ELEC: power = 10; break; - case RBE_FIRE: power = 10; break; - case RBE_COLD: power = 10; break; - case RBE_BLIND: power = 2; break; - case RBE_CONFUSE: power = 10; break; - case RBE_TERRIFY: power = 10; break; - case RBE_PARALYZE: power = 2; break; - case RBE_LOSE_STR: power = 0; break; - case RBE_LOSE_DEX: power = 0; break; - case RBE_LOSE_CON: power = 0; break; - case RBE_LOSE_INT: power = 0; break; - case RBE_LOSE_WIS: power = 0; break; - case RBE_LOSE_CHR: power = 0; break; - case RBE_LOSE_ALL: power = 2; break; - case RBE_SHATTER: power = 60; break; - case RBE_EXP_10: power = 5; break; - case RBE_EXP_20: power = 5; break; - case RBE_EXP_40: power = 5; break; - case RBE_EXP_80: power = 5; break; - case RBE_DISEASE: power = 5; break; - case RBE_TIME: power = 5; break; - case RBE_EXP_VAMP: power = 5; break; - case RBE_DR_MANA: power = 5; break; - case RBE_SUPERHURT: power = 60; break; - } + power = mbe_info[effect].power; + /* Total armor */ + ac = p_ptr->ac + p_ptr->to_a; /* Monster hits player */ - if (!effect || check_hit(power, rlev, m_ptr->stunned)) + if (!effect || check_hit(power, rlev, MON_STUNNED(m_ptr))) { /* Always disturbing */ - disturb(1, 0); + disturb(1, 1); /* Hack -- Apply "protection from evil" */ if ((p_ptr->protevil > 0) && (r_ptr->flags3 & RF3_EVIL) && (p_ptr->lev >= rlev) && - ((rand_int(100) + p_ptr->lev) > 50)) + ((randint0(100) + p_ptr->lev) > 50)) { /* Remember the Evil-ness */ - if (m_ptr->ml) - { - r_ptr->r_flags3 |= RF3_EVIL; - } + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL; /* Message */ #ifdef JP - if (syouryaku) + if (abbreviate) msg_format("·âÂष¤¿¡£"); else msg_format("%^s¤Ï·âÂव¤ì¤¿¡£", m_name); - syouryaku = 1;/*£²²óÌܰʹߤϾÊά*/ + abbreviate = 1;/*£²²óÌܰʹߤϾÊά */ #else msg_format("%^s is repelled.", m_name); #endif @@ -479,7 +442,7 @@ bool make_attack_normal(int m_idx) case RBM_CHARGE: { #ifdef JP - syouryaku = -1; + abbreviate = -1; act = "¤ÏÀÁµá½ñ¤ò¤è¤³¤·¤¿¡£"; #else act = "charges you."; @@ -493,7 +456,7 @@ bool make_attack_normal(int m_idx) case RBM_CRAWL: { #ifdef JP - syouryaku = -1; + abbreviate = -1; act = "¤¬ÂΤξå¤òÇ礤²ó¤Ã¤¿¡£"; #else act = "crawls on you."; @@ -530,8 +493,8 @@ bool make_attack_normal(int m_idx) case RBM_EXPLODE: { - syouryaku = -1; #ifdef JP + abbreviate = -1; act = "¤ÏÇúȯ¤·¤¿¡£"; #else act = "explodes."; @@ -578,8 +541,8 @@ bool make_attack_normal(int m_idx) case RBM_XXX4: { - syouryaku = -1; #ifdef JP + abbreviate = -1; act = "¤¬ XXX4 ¤òȯ¼Í¤·¤¿¡£"; #else act = "projects XXX4's at you."; @@ -602,27 +565,33 @@ bool make_attack_normal(int m_idx) case RBM_INSULT: { - syouryaku = -1; - act = desc_insult[rand_int(m_ptr->r_idx == MON_DEBBY ? 10 : 8)]; +#ifdef JP + abbreviate = -1; +#endif + act = desc_insult[randint0(m_ptr->r_idx == MON_DEBBY ? 10 : 8)]; sound(SOUND_MOAN); break; } case RBM_MOAN: { - syouryaku = -1; - act = desc_moan[rand_int(4)]; +#ifdef JP + abbreviate = -1; +#endif + act = desc_moan[randint0(4)]; sound(SOUND_MOAN); break; } case RBM_SHOW: { - syouryaku = -1; +#ifdef JP + abbreviate = -1; +#endif if (m_ptr->r_idx == MON_JAIAN) { #ifdef JP - switch(randint(15)) + switch(randint1(15)) { case 1: case 6: @@ -672,7 +641,7 @@ bool make_attack_normal(int m_idx) } else { - if (randint(3) == 1) + if (one_in_(3)) #ifdef JP act = "¤Ï¢öËͤé¤Ï³Ú¤·¤¤²È²¢ö¤È²Î¤Ã¤Æ¤¤¤ë¡£"; else @@ -694,19 +663,21 @@ bool make_attack_normal(int m_idx) { if (do_silly_attack) { - syouryaku = -1; - act = silly_attacks[rand_int(MAX_SILLY_ATTACK)]; +#ifdef JP + abbreviate = -1; +#endif + act = silly_attacks[randint0(MAX_SILLY_ATTACK)]; } #ifdef JP - if(syouryaku==0) + if (abbreviate == 0) msg_format("%^s¤Ë%s", m_name, act); - else if(syouryaku==1) + else if (abbreviate == 1) msg_format("%s", act); - else /*if(syouryaku==-1)*/ + else /* if (abbreviate == -1) */ msg_format("%^s%s", m_name, act); - syouryaku = 1;/*£²²óÌܰʹߤϾÊά*/ + abbreviate = 1;/*£²²óÌܰʹߤϾÊά */ #else - msg_format("%^s %s", m_name, act); + msg_format("%^s %s%s", m_name, act, do_silly_attack ? " you." : ""); #endif } @@ -738,9 +709,9 @@ bool make_attack_normal(int m_idx) case RBE_SUPERHURT: { - int ac = p_ptr->ac+p_ptr->to_a; - if ((randint(rlev*2+300) > (ac+200)) || one_in_(13)) { - int tmp_damage = damage-(damage*((ac < 150) ? ac : 150)/250); + if (((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) && !CHECK_MULTISHADOW()) + { + int tmp_damage = damage - (damage * ((ac < 150) ? ac : 150) / 250); #ifdef JP msg_print("Ä˺¨¤Î°ì·â¡ª"); #else @@ -750,7 +721,7 @@ bool make_attack_normal(int m_idx) tmp_damage = MAX(damage, tmp_damage*2); /* Take damage */ - take_hit(DAMAGE_ATTACK, tmp_damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, tmp_damage, ddesc, -1); break; } } @@ -763,7 +734,7 @@ bool make_attack_normal(int m_idx) damage -= (damage * ((ac < 150) ? ac : 150) / 250); /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); break; } @@ -773,16 +744,16 @@ bool make_attack_normal(int m_idx) if (explode) break; /* Take "poison" effect */ - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()) && !CHECK_MULTISHADOW()) { - if (set_poisoned(p_ptr->poisoned + randint(rlev) + 5)) + if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5)) { obvious = TRUE; } } /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); /* Learn about the player */ update_smart_learn(m_idx, DRS_POIS); @@ -795,14 +766,19 @@ bool make_attack_normal(int m_idx) if (explode) break; /* Allow complete resist */ - if (!p_ptr->resist_disen) + if (!p_ptr->resist_disen && !CHECK_MULTISHADOW()) { /* Apply disenchantment */ - if (apply_disenchant(0)) obvious = TRUE; + if (apply_disenchant(0)) + { + /* Hack -- Update AC */ + update_stuff(); + obvious = TRUE; + } } /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); /* Learn about the player */ update_smart_learn(m_idx, DRS_DISEN); @@ -813,15 +789,15 @@ bool make_attack_normal(int m_idx) case RBE_UN_POWER: { /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Find an item */ for (k = 0; k < 10; k++) { /* Pick an item */ - i = rand_int(INVEN_PACK); + i = randint0(INVEN_PACK); /* Obtain the item */ o_ptr = &inventory[i]; @@ -835,7 +811,9 @@ bool make_attack_normal(int m_idx) (o_ptr->pval)) { /* Calculate healed hitpoints */ - int heal = rlev * o_ptr->pval * o_ptr->number; + int heal=rlev * o_ptr->pval; + if( o_ptr->tval == TV_STAFF) + heal *= o_ptr->number; /* Don't heal more than max hp */ heal = MIN(heal, m_ptr->maxhp - m_ptr->hp); @@ -878,20 +856,20 @@ bool make_attack_normal(int m_idx) case RBE_EAT_GOLD: { /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); /* Confused monsters cannot steal successfully. -LM-*/ - if (m_ptr->confused) break; + if (MON_CONFUSED(m_ptr)) break; - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Obvious */ obvious = TRUE; /* Saving throw (unless paralyzed) based on dex and level */ if (!p_ptr->paralyzed && - (rand_int(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] + - p_ptr->lev))) + (randint0(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] + + p_ptr->lev))) { /* Saving throw message */ #ifdef JP @@ -902,15 +880,15 @@ bool make_attack_normal(int m_idx) /* Occasional blink anyway */ - if (rand_int(3)) blinked = TRUE; + if (randint0(3)) blinked = TRUE; } /* Eat gold */ else { - gold = (p_ptr->au / 10) + randint(25); + gold = (p_ptr->au / 10) + randint1(25); if (gold < 2) gold = 2; - if (gold > 5000) gold = (p_ptr->au / 20) + randint(3000); + if (gold > 5000) gold = (p_ptr->au / 20) + randint1(3000); if (gold > p_ptr->au) gold = p_ptr->au; p_ptr->au -= gold; if (gold <= 0) @@ -962,17 +940,17 @@ bool make_attack_normal(int m_idx) case RBE_EAT_ITEM: { /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); /* Confused monsters cannot steal successfully. -LM-*/ - if (m_ptr->confused) break; + if (MON_CONFUSED(m_ptr)) break; - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Saving throw (unless paralyzed) based on dex and level */ if (!p_ptr->paralyzed && - (rand_int(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] + - p_ptr->lev))) + (randint0(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] + + p_ptr->lev))) { /* Saving throw message */ #ifdef JP @@ -998,7 +976,7 @@ bool make_attack_normal(int m_idx) s16b o_idx; /* Pick an item */ - i = rand_int(INVEN_PACK); + i = randint0(INVEN_PACK); /* Obtain the item */ o_ptr = &inventory[i]; @@ -1007,20 +985,20 @@ bool make_attack_normal(int m_idx) if (!o_ptr->k_idx) continue; /* Skip artifacts */ - if (artifact_p(o_ptr) || o_ptr->art_name) continue; + if (object_is_artifact(o_ptr)) continue; /* Get a description */ - object_desc(o_name, o_ptr, FALSE, 3); + object_desc(o_name, o_ptr, OD_OMIT_PREFIX); /* Message */ #ifdef JP msg_format("%s(%c)¤ò%sÅð¤Þ¤ì¤¿¡ª", - o_name, index_to_label(i), - ((o_ptr->number > 1) ? "°ì¤Ä" : "")); + o_name, index_to_label(i), + ((o_ptr->number > 1) ? "°ì¤Ä" : "")); #else msg_format("%sour %s (%c) was stolen!", - ((o_ptr->number > 1) ? "One of y" : "Y"), - o_name, index_to_label(i)); + ((o_ptr->number > 1) ? "One of y" : "Y"), + o_name, index_to_label(i)); #endif chg_virtue(V_SACRIFICE, 1); @@ -1028,41 +1006,40 @@ bool make_attack_normal(int m_idx) /* Make an object */ o_idx = o_pop(); - + /* Success */ if (o_idx) { object_type *j_ptr; - + /* Get new object */ j_ptr = &o_list[o_idx]; - + /* Copy object */ object_copy(j_ptr, o_ptr); - + /* Modify number */ j_ptr->number = 1; - + /* Hack -- If a rod or wand, allocate total * maximum timeouts or charges between those * stolen and those missed. -LM- */ if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND)) { - k_ptr = &k_info[o_ptr->k_idx]; j_ptr->pval = o_ptr->pval / o_ptr->number; o_ptr->pval -= j_ptr->pval; } - + /* Forget mark */ - j_ptr->marked = FALSE; - + j_ptr->marked = OM_TOUCHED; + /* Memorize monster */ j_ptr->held_m_idx = m_idx; - + /* Build stack */ j_ptr->next_o_idx = m_ptr->hold_o_idx; - + /* Build stack */ m_ptr->hold_o_idx = o_idx; } @@ -1087,15 +1064,15 @@ bool make_attack_normal(int m_idx) case RBE_EAT_FOOD: { /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Steal some food */ for (k = 0; k < 10; k++) { /* Pick an item from the pack */ - i = rand_int(INVEN_PACK); + i = randint0(INVEN_PACK); /* Get the item */ o_ptr = &inventory[i]; @@ -1107,17 +1084,17 @@ bool make_attack_normal(int m_idx) if ((o_ptr->tval != TV_FOOD) && !((o_ptr->tval == TV_CORPSE) && (o_ptr->sval))) continue; /* Get a description */ - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); /* Message */ #ifdef JP msg_format("%s(%c)¤ò%s¿©¤Ù¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", - o_name, index_to_label(i), - ((o_ptr->number > 1) ? "°ì¤Ä" : "")); + o_name, index_to_label(i), + ((o_ptr->number > 1) ? "°ì¤Ä" : "")); #else msg_format("%sour %s (%c) was eaten!", - ((o_ptr->number > 1) ? "One of y" : "Y"), - o_name, index_to_label(i)); + ((o_ptr->number > 1) ? "One of y" : "Y"), + o_name, index_to_label(i)); #endif @@ -1141,16 +1118,16 @@ bool make_attack_normal(int m_idx) o_ptr = &inventory[INVEN_LITE]; /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Drain fuel */ - if ((o_ptr->xtra4 > 0) && (!artifact_p(o_ptr))) + if ((o_ptr->xtra4 > 0) && (!object_is_fixed_artifact(o_ptr))) { /* Reduce fuel */ - o_ptr->pval -= (250 + randint(250)); - if (o_ptr->pval < 1) o_ptr->pval = 1; + o_ptr->xtra4 -= (s16b)(250 + randint1(250)); + if (o_ptr->xtra4 < 1) o_ptr->xtra4 = 1; /* Notice */ if (!p_ptr->blind) @@ -1186,7 +1163,10 @@ bool make_attack_normal(int m_idx) /* Special damage */ - acid_dam(damage, ddesc, -1); + get_damage += acid_dam(damage, ddesc, -1, FALSE); + + /* Hack -- Update AC */ + update_stuff(); /* Learn about the player */ update_smart_learn(m_idx, DRS_ACID); @@ -1209,7 +1189,7 @@ bool make_attack_normal(int m_idx) /* Special damage */ - elec_dam(damage, ddesc, -1); + get_damage += elec_dam(damage, ddesc, -1, FALSE); /* Learn about the player */ update_smart_learn(m_idx, DRS_ELEC); @@ -1232,7 +1212,7 @@ bool make_attack_normal(int m_idx) /* Special damage */ - fire_dam(damage, ddesc, -1); + get_damage += fire_dam(damage, ddesc, -1, FALSE); /* Learn about the player */ update_smart_learn(m_idx, DRS_FIRE); @@ -1255,7 +1235,7 @@ bool make_attack_normal(int m_idx) /* Special damage */ - cold_dam(damage, ddesc, -1); + get_damage += cold_dam(damage, ddesc, -1, FALSE); /* Learn about the player */ update_smart_learn(m_idx, DRS_COLD); @@ -1266,17 +1246,17 @@ bool make_attack_normal(int m_idx) case RBE_BLIND: { /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead) break; /* Increase "blind" */ - if (!p_ptr->resist_blind) + if (!p_ptr->resist_blind && !CHECK_MULTISHADOW()) { - if (set_blind(p_ptr->blind + 10 + randint(rlev))) + if (set_blind(p_ptr->blind + 10 + randint1(rlev))) { #ifdef JP - if(m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª"); + if (m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª"); #else /* nanka */ #endif @@ -1294,14 +1274,14 @@ bool make_attack_normal(int m_idx) { if (explode) break; /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead) break; /* Increase "confused" */ - if (!p_ptr->resist_conf) + if (!p_ptr->resist_conf && !CHECK_MULTISHADOW()) { - if (set_confused(p_ptr->confused + 3 + randint(rlev))) + if (set_confused(p_ptr->confused + 3 + randint1(rlev))) { obvious = TRUE; } @@ -1316,12 +1296,16 @@ bool make_attack_normal(int m_idx) case RBE_TERRIFY: { /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead) break; /* Increase "afraid" */ - if (p_ptr->resist_fear) + if (CHECK_MULTISHADOW()) + { + /* Do nothing */ + } + else if (p_ptr->resist_fear) { #ifdef JP msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡ª"); @@ -1331,7 +1315,7 @@ bool make_attack_normal(int m_idx) obvious = TRUE; } - else if (rand_int(100 + r_ptr->level/2) < p_ptr->skill_sav) + else if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav) { #ifdef JP msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡ª"); @@ -1343,7 +1327,7 @@ bool make_attack_normal(int m_idx) } else { - if (set_afraid(p_ptr->afraid + 3 + randint(rlev))) + if (set_afraid(p_ptr->afraid + 3 + randint1(rlev))) { obvious = TRUE; } @@ -1358,12 +1342,16 @@ bool make_attack_normal(int m_idx) case RBE_PARALYZE: { /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead) break; /* Increase "paralyzed" */ - if (p_ptr->free_act) + if (CHECK_MULTISHADOW()) + { + /* Do nothing */ + } + else if (p_ptr->free_act) { #ifdef JP msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª"); @@ -1373,7 +1361,7 @@ bool make_attack_normal(int m_idx) obvious = TRUE; } - else if (rand_int(100 + r_ptr->level/2) < p_ptr->skill_sav) + else if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav) { #ifdef JP msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª"); @@ -1387,7 +1375,7 @@ bool make_attack_normal(int m_idx) { if (!p_ptr->paralyzed) { - if (set_paralyzed(3 + randint(rlev))) + if (set_paralyzed(3 + randint1(rlev))) { obvious = TRUE; } @@ -1403,9 +1391,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_STR: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stat) */ if (do_dec_stat(A_STR)) obvious = TRUE; @@ -1416,9 +1404,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_INT: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stat) */ if (do_dec_stat(A_INT)) obvious = TRUE; @@ -1429,9 +1417,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_WIS: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stat) */ if (do_dec_stat(A_WIS)) obvious = TRUE; @@ -1442,9 +1430,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_DEX: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stat) */ if (do_dec_stat(A_DEX)) obvious = TRUE; @@ -1455,9 +1443,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_CON: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stat) */ if (do_dec_stat(A_CON)) obvious = TRUE; @@ -1468,9 +1456,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_CHR: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stat) */ if (do_dec_stat(A_CHR)) obvious = TRUE; @@ -1481,9 +1469,9 @@ bool make_attack_normal(int m_idx) case RBE_LOSE_ALL: { /* Damage (physical) */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Damage (stats) */ if (do_dec_stat(A_STR)) obvious = TRUE; @@ -1505,12 +1493,12 @@ bool make_attack_normal(int m_idx) damage -= (damage * ((ac < 150) ? ac : 150) / 250); /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); /* Radius 8 earthquake centered at the monster */ if (damage > 23 || explode) { - earthquake(m_ptr->fy, m_ptr->fx, 8); + earthquake_aux(m_ptr->fy, m_ptr->fx, 8, m_idx); } break; @@ -1518,222 +1506,99 @@ bool make_attack_normal(int m_idx) case RBE_EXP_10: { + s32b d = damroll(10, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE; + /* Obvious */ obvious = TRUE; /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - - if (death) break; + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (p_ptr->prace == RACE_ANDROID) - { - } - else if (p_ptr->hold_life && (rand_int(100) < 95)) - { -#ifdef JP - msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª"); -#else - msg_print("You keep hold of your life force!"); -#endif - - } - else - { - s32b d = damroll(10, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE; - if (p_ptr->hold_life) - { -#ifdef JP - msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life slipping away!"); -#endif + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; - lose_exp(d/10); - } - else - { -#ifdef JP - msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life draining away!"); -#endif - - lose_exp(d); - } - } + (void)drain_exp(d, d / 10, 95); break; } case RBE_EXP_20: { + s32b d = damroll(20, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE; + /* Obvious */ obvious = TRUE; /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; - if (p_ptr->prace == RACE_ANDROID) - { - } - else if (p_ptr->hold_life && (rand_int(100) < 90)) - { -#ifdef JP - msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª"); -#else - msg_print("You keep hold of your life force!"); -#endif - - } - else - { - s32b d = damroll(20, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE; - if (p_ptr->hold_life) - { -#ifdef JP - msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life slipping away!"); -#endif - - lose_exp(d/10); - } - else - { -#ifdef JP - msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life draining away!"); -#endif - - lose_exp(d); - } - } + (void)drain_exp(d, d / 10, 90); break; } case RBE_EXP_40: { + s32b d = damroll(40, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE; + /* Obvious */ obvious = TRUE; /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; - if (p_ptr->prace == RACE_ANDROID) - { - } - else if (p_ptr->hold_life && (rand_int(100) < 75)) - { -#ifdef JP - msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª"); -#else - msg_print("You keep hold of your life force!"); -#endif - - } - else - { - s32b d = damroll(40, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE; - if (p_ptr->hold_life) - { -#ifdef JP - msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life slipping away!"); -#endif - - lose_exp(d/10); - } - else - { -#ifdef JP - msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life draining away!"); -#endif - - lose_exp(d); - } - } + (void)drain_exp(d, d / 10, 75); break; } case RBE_EXP_80: { + s32b d = damroll(80, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE; + /* Obvious */ obvious = TRUE; /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - - if (death) break; - - if (p_ptr->prace == RACE_ANDROID) - { - } - else if (p_ptr->hold_life && (rand_int(100) < 50)) - { -#ifdef JP - msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª"); -#else - msg_print("You keep hold of your life force!"); -#endif - - } - else - { - s32b d = damroll(80, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE; - if (p_ptr->hold_life) - { -#ifdef JP - msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life slipping away!"); -#endif + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - lose_exp(d/10); - } - else - { -#ifdef JP - msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life draining away!"); -#endif + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; - lose_exp(d); - } - } + (void)drain_exp(d, d / 10, 50); break; } case RBE_DISEASE: { /* Take some damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; /* Take "poison" effect */ - if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) + if (!(p_ptr->resist_pois || IS_OPPOSE_POIS())) { - if (set_poisoned(p_ptr->poisoned + randint(rlev) + 5)) + if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5)) { obvious = TRUE; } } /* Damage CON (10% chance)*/ - if ((randint(100) < 11) && (p_ptr->prace != RACE_ANDROID)) + if ((randint1(100) < 11) && (p_ptr->prace != RACE_ANDROID)) { /* 1% chance for perm. damage */ - bool perm = (randint(10) == 1); - if (dec_stat(A_CON, randint(10), perm)) obvious = TRUE; + bool perm = one_in_(10); + if (dec_stat(A_CON, randint1(10), perm)) + { +#ifdef JP + msg_print("ɤ¬¤¢¤Ê¤¿¤ò¿ª¤ó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡£"); +#else + msg_print("You feel strange sickness."); +#endif + + obvious = TRUE; + } } break; @@ -1741,9 +1606,9 @@ bool make_attack_normal(int m_idx) case RBE_TIME: { if (explode) break; - if (!p_ptr->resist_time) + if (!p_ptr->resist_time && !CHECK_MULTISHADOW()) { - switch (randint(10)) + switch (randint1(10)) { case 1: case 2: case 3: case 4: case 5: { @@ -1760,7 +1625,7 @@ bool make_attack_normal(int m_idx) case 6: case 7: case 8: case 9: { - int stat = rand_int(6); + int stat = randint0(6); switch (stat) { @@ -1798,7 +1663,7 @@ bool make_attack_normal(int m_idx) case 10: { #ifdef JP - msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£"); + msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£"); #else msg_print("You're not as powerful as you used to be..."); #endif @@ -1814,68 +1679,48 @@ bool make_attack_normal(int m_idx) } } } - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); break; } case RBE_EXP_VAMP: { + s32b d = damroll(60, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE; + bool resist_drain; + /* Obvious */ obvious = TRUE; /* Take damage */ - take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - if (death) break; + if (p_ptr->is_dead || CHECK_MULTISHADOW()) break; - if (p_ptr->prace == RACE_ANDROID) - { - } - else if (p_ptr->hold_life && (rand_int(100) < 50)) - { -#ifdef JP -msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª"); -#else - msg_print("You keep hold of your life force!"); -#endif + resist_drain = !drain_exp(d, d / 10, 50); - resist_drain = TRUE; + /* Heal the attacker? */ + if (p_ptr->mimic_form) + { + if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING) + resist_drain = TRUE; } else { - s32b d = damroll(60, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE; - if (p_ptr->hold_life) + switch (p_ptr->prace) { -#ifdef JP -msg_print("À¸Ì¿ÎϤ¬¾¯¤·ÂΤ«¤éÈ´¤±Íî¤Á¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life slipping away!"); -#endif - - lose_exp(d / 10); - } - else - { -#ifdef JP -msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª"); -#else - msg_print("You feel your life draining away!"); -#endif - - lose_exp(d); + case RACE_ZOMBIE: + case RACE_VAMPIRE: + case RACE_SPECTRE: + case RACE_SKELETON: + case RACE_DEMON: + case RACE_GOLEM: + case RACE_ANDROID: + resist_drain = TRUE; + break; } } - /* Heal the attacker? */ - if ((!(p_ptr->prace == RACE_ZOMBIE || - p_ptr->prace == RACE_VAMPIRE || - p_ptr->prace == RACE_SPECTRE || - p_ptr->prace == RACE_SKELETON || - p_ptr->prace == RACE_DEMON || - p_ptr->prace == RACE_GOLEM || - p_ptr->prace == RACE_ANDROID) || - !(mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) && - (damage > 5) && !(resist_drain)) + if ((damage > 5) && !resist_drain) { bool did_heal = FALSE; @@ -1890,7 +1735,7 @@ msg_print(" if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH); /* Special message */ - if ((m_ptr->ml) && (did_heal)) + if (m_ptr->ml && did_heal) { #ifdef JP msg_format("%s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name); @@ -1905,24 +1750,78 @@ msg_format("%s } case RBE_DR_MANA: { - bool did_heal = FALSE; - /* Obvious */ obvious = TRUE; - do_cut = 0; + if (CHECK_MULTISHADOW()) + { +#ifdef JP + msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£"); +#else + msg_print("The attack hits Shadow, you are unharmed!"); +#endif + } + else + { + do_cut = 0; + + /* Take damage */ + p_ptr->csp -= damage; + if (p_ptr->csp < 0) + { + p_ptr->csp = 0; + p_ptr->csp_frac = 0; + } + + p_ptr->redraw |= (PR_MANA); + } + /* Learn about the player */ + update_smart_learn(m_idx, DRS_MANA); + + break; + } + case RBE_INERTIA: + { /* Take damage */ - p_ptr->csp -= damage; - if (p_ptr->csp < 0) + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); + + if (p_ptr->is_dead) break; + + /* Decrease speed */ + if (CHECK_MULTISHADOW()) { - p_ptr->csp = 0; - p_ptr->csp_frac = 0; + /* Do nothing */ + } + else + { + if (set_slow((p_ptr->slow + 4 + randint0(rlev / 10)), FALSE)) + { + obvious = TRUE; + } } - if (m_ptr->hp < m_ptr->maxhp) did_heal = TRUE; + break; + } + case RBE_STUN: + { + /* Take damage */ + get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1); - p_ptr->redraw |= (PR_MANA); + if (p_ptr->is_dead) break; + + /* Decrease speed */ + if (p_ptr->resist_sound || CHECK_MULTISHADOW()) + { + /* Do nothing */ + } + else + { + if (set_stun(p_ptr->stun + 10 + randint1(r_ptr->level / 4))) + { + obvious = TRUE; + } + } break; } @@ -1932,7 +1831,7 @@ msg_format("%s if (do_cut && do_stun) { /* Cancel cut */ - if (rand_int(100) < 50) + if (randint0(100) < 50) { do_cut = 0; } @@ -1956,11 +1855,11 @@ msg_format("%s switch (tmp) { case 0: k = 0; break; - case 1: k = randint(5); break; - case 2: k = randint(5) + 5; break; - case 3: k = randint(20) + 20; break; - case 4: k = randint(50) + 50; break; - case 5: k = randint(100) + 100; break; + case 1: k = randint1(5); break; + case 2: k = randint1(5) + 5; break; + case 3: k = randint1(20) + 20; break; + case 4: k = randint1(50) + 50; break; + case 5: k = randint1(100) + 100; break; case 6: k = 300; break; default: k = 500; break; } @@ -1981,11 +1880,11 @@ msg_format("%s switch (tmp) { case 0: k = 0; break; - case 1: k = randint(5); break; - case 2: k = randint(5) + 10; break; - case 3: k = randint(10) + 20; break; - case 4: k = randint(15) + 30; break; - case 5: k = randint(20) + 40; break; + case 1: k = randint1(5); break; + case 2: k = randint1(5) + 10; break; + case 3: k = randint1(10) + 20; break; + case 4: k = randint1(15) + 30; break; + case 5: k = randint1(20) + 40; break; case 6: k = 80; break; default: k = 150; break; } @@ -2007,9 +1906,9 @@ msg_format("%s if (touched) { - if (p_ptr->sh_fire && alive && !death) + if (p_ptr->sh_fire && alive && !p_ptr->is_dead) { - if (!(r_ptr->flags3 & RF3_IM_FIRE)) + if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) { int dam = damroll(2, 6); @@ -2034,14 +1933,14 @@ msg_format("%s } else { - if (m_ptr->ml) - r_ptr->r_flags3 |= RF3_IM_FIRE; + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK); } } - if (p_ptr->sh_elec && alive && !death) + if (p_ptr->sh_elec && alive && !p_ptr->is_dead) { - if (!(r_ptr->flags3 & RF3_IM_ELEC)) + if (!(r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)) { int dam = damroll(2, 6); @@ -2066,14 +1965,14 @@ msg_format("%s } else { - if (m_ptr->ml) - r_ptr->r_flags3 |= RF3_IM_ELEC; + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK); } } - if (p_ptr->sh_cold && alive && !death) + if (p_ptr->sh_cold && alive && !p_ptr->is_dead) { - if (!(r_ptr->flags3 & RF3_IM_COLD)) + if (!(r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)) { int dam = damroll(2, 6); @@ -2098,15 +1997,15 @@ msg_format("%s } else { - if (m_ptr->ml) - r_ptr->r_flags3 |= RF3_IM_COLD; + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK); } } /* by henkma */ - if (p_ptr->dustrobe && alive && !death) + if (p_ptr->dustrobe && alive && !p_ptr->is_dead) { - if (!(r_ptr->flags4 & RF4_BR_SHAR)) + if (!(r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK)) { int dam = damroll(2, 6); @@ -2123,42 +2022,149 @@ msg_format("%s if (mon_take_hit(m_idx, dam, &fear, " had torn to pieces.")) #endif - { blinked = FALSE; alive = FALSE; } } - if( cave[py][px].feat == FEAT_MIRROR ){ - teleport_player(10); + else + { + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK); + } + + if (is_mirror_grid(&cave[py][px])) + { + teleport_player(10, 0L); } } + if (p_ptr->tim_sh_holy && alive && !p_ptr->is_dead) + { + if (r_ptr->flags3 & RF3_EVIL) + { + if (!(r_ptr->flagsr & RFR_RES_ALL)) + { + int dam = damroll(2, 6); + + /* Modify the damage */ + dam = mon_damage_mod(m_ptr, dam, FALSE); - if (p_ptr->tim_sh_touki && alive && !death) +#ifdef JP + msg_format("%^s¤ÏÀ»¤Ê¤ë¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name); + if (mon_take_hit(m_idx, dam, &fear, + "¤ÏÅݤ줿¡£")) +#else + msg_format("%^s is injured by holy power!", m_name); + + if (mon_take_hit(m_idx, dam, &fear, + " is destroyed.")) +#endif + { + blinked = FALSE; + alive = FALSE; + } + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flags3 |= RF3_EVIL; + } + else + { + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= RFR_RES_ALL; + } + } + } + + if (p_ptr->tim_sh_touki && alive && !p_ptr->is_dead) { - int dam = damroll(2, 6); + if (!(r_ptr->flagsr & RFR_RES_ALL)) + { + int dam = damroll(2, 6); - /* Modify the damage */ - dam = mon_damage_mod(m_ptr, dam, FALSE); + /* Modify the damage */ + dam = mon_damage_mod(m_ptr, dam, FALSE); #ifdef JP - msg_format("%^s¤¬±Ô¤¤Æ®µ¤¤Î¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name); - if (mon_take_hit(m_idx, dam, &fear, - "¤ÏÅݤ줿¡£")) + msg_format("%^s¤¬±Ô¤¤Æ®µ¤¤Î¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name); + if (mon_take_hit(m_idx, dam, &fear, + "¤ÏÅݤ줿¡£")) #else - msg_format("%^s is suddenly very hot!", m_name); + msg_format("%^s is injured by the Force", m_name); - if (mon_take_hit(m_idx, dam, &fear, - " turns into a pile of ash.")) + if (mon_take_hit(m_idx, dam, &fear, + " is destroyed.")) #endif + { + blinked = FALSE; + alive = FALSE; + } + } + else { - blinked = FALSE; - alive = FALSE; + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= RFR_RES_ALL; + } + } + + if (hex_spelling(HEX_SHADOW_CLOAK) && alive && !p_ptr->is_dead) + { + int dam = 1; + object_type *o_ptr = &inventory[INVEN_RARM]; + + if (!(r_ptr->flagsr & RFR_RES_ALL || r_ptr->flagsr & RFR_RES_DARK)) + { + if (o_ptr->k_idx) + { + int basedam = ((o_ptr->dd + p_ptr->to_dd[0]) * (o_ptr->ds + p_ptr->to_ds[0] + 1)); + dam = basedam / 2 + o_ptr->to_d + p_ptr->to_d[0]; + } + + /* Cursed armor makes damages doubled */ + o_ptr = &inventory[INVEN_BODY]; + if ((o_ptr->k_idx) && object_is_cursed(o_ptr)) dam *= 2; + + /* Modify the damage */ + dam = mon_damage_mod(m_ptr, dam, FALSE); + +#ifdef JP + msg_format("±Æ¤Î¥ª¡¼¥é¤¬%^s¤ËÈ¿·â¤·¤¿¡ª", m_name); + if (mon_take_hit(m_idx, dam, &fear, "¤ÏÅݤ줿¡£")) +#else + msg_format("Enveloped shadows attack %^s.", m_name); + + if (mon_take_hit(m_idx, dam, &fear, " is destroyed.")) +#endif + { + blinked = FALSE; + alive = FALSE; + } + else /* monster does not dead */ + { + int j; + int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL; + int typ[4][2] = { + { INVEN_HEAD, GF_OLD_CONF }, + { INVEN_LARM, GF_OLD_SLEEP }, + { INVEN_HANDS, GF_TURN_ALL }, + { INVEN_FEET, GF_OLD_SLOW } + }; + + /* Some cursed armours gives an extra effect */ + for (j = 0; j < 4; j++) + { + o_ptr = &inventory[typ[j][0]]; + if ((o_ptr->k_idx) && object_is_cursed(o_ptr) && object_is_armour(o_ptr)) + project(0, 0, m_ptr->fy, m_ptr->fx, (p_ptr->lev * 2), typ[j][1], flg, -1); + } + } + } + else + { + if (is_original_ap_and_seen(m_ptr)) + r_ptr->r_flagsr |= (RFR_RES_ALL | RFR_RES_DARK); } } - touched = FALSE; } } @@ -2185,15 +2191,15 @@ msg_format("%s if (m_ptr->ml) { /* Disturbing */ - disturb(1, 0); + disturb(1, 1); /* Message */ #ifdef JP - if (syouryaku) + if (abbreviate) msg_format("%s¤«¤ï¤·¤¿¡£", (p_ptr->special_attack & ATTACK_SUIKEN) ? "´ñ̯¤ÊÆ°¤­¤Ç" : ""); else msg_format("%s%^s¤Î¹¶·â¤ò¤«¤ï¤·¤¿¡£", (p_ptr->special_attack & ATTACK_SUIKEN) ? "´ñ̯¤ÊÆ°¤­¤Ç" : "", m_name); - syouryaku = 1;/*£²²óÌܰʹߤϾÊά*/ + abbreviate = 1;/*£²²óÌܰʹߤϾÊά */ #else msg_format("%^s misses you.", m_name); #endif @@ -2207,7 +2213,7 @@ msg_format("%s /* Analyze "visible" monsters only */ - if (visible && !do_silly_attack) + if (is_original_ap_and_seen(m_ptr) && !do_silly_attack) { /* Count "obvious" attacks (and ones that cause damage) */ if (obvious || damage || (r_ptr->r_blows[ap_cnt] > 10)) @@ -2233,45 +2239,81 @@ msg_format("%^s #endif } } + if (p_ptr->special_defense & NINJA_KAWARIMI) { - kawarimi(FALSE); - return TRUE; + if (kawarimi(FALSE)) return TRUE; } } + /* Hex - revenge damage stored */ + revenge_store(get_damage); + + if ((p_ptr->tim_eyeeye || hex_spelling(HEX_EYE_FOR_EYE)) + && get_damage > 0 && !p_ptr->is_dead) + { +#ifdef JP + msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name); +#else + char m_name_self[80]; + + /* hisself */ + monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE); + + msg_format("The attack of %s has wounded %s!", m_name, m_name_self); +#endif + project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1); + if (p_ptr->tim_eyeeye) set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE); + } - if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !death && m_ptr->ml && (p_ptr->csp > 7)) + if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !p_ptr->is_dead && m_ptr->ml && (p_ptr->csp > 7)) { char m_name[80]; monster_desc(m_name, m_ptr, 0); p_ptr->csp -= 7; +#ifdef JP msg_format("%^s¤ËÈ¿·â¤·¤¿¡ª", m_name); +#else + msg_format("Your counterattack to %s!", m_name); +#endif py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_COUNTER); fear = FALSE; + + /* Redraw mana */ + p_ptr->redraw |= (PR_MANA); } /* Blink away */ - if (blinked) + if (blinked && alive && !p_ptr->is_dead) { + if (teleport_barrier(m_idx)) + { #ifdef JP - msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²¤¿¡ª"); + msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²...¤è¤¦¤È¤·¤¿¤¬¥Ð¥ê¥¢¤ËËɤ¬¤ì¤¿¡£"); #else - msg_print("The thief flees laughing!"); + msg_print("The thief flees laughing...? But magic barrier obstructs it."); #endif - - teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE); + } + else + { +#ifdef JP + msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²¤¿¡ª"); +#else + msg_print("The thief flees laughing!"); +#endif + teleport_away(m_idx, MAX_SIGHT * 2 + 5, 0L); + } } /* Always notice cause of death */ - if (death && (r_ptr->r_deaths < MAX_SHORT)) + if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena) { r_ptr->r_deaths++; } - if (m_ptr->ml && fear) + if (m_ptr->ml && fear && alive && !p_ptr->is_dead) { sound(SOUND_FLEE); #ifdef JP