X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmonster-attack%2Fmonster-attack-switcher.c;h=8bba812d273dbea1864d72a5eb1582a256854946;hb=6ef5dd154bb29e054179494563ed5ffe0d4710c6;hp=b805999eeee11f7937ab579d1443d51014fecb24;hpb=f97be015d5bd4d4863c5fcb510b3865847255942;p=hengband%2Fhengband.git diff --git a/src/monster-attack/monster-attack-switcher.c b/src/monster-attack/monster-attack-switcher.c index b805999ee..8bba812d2 100644 --- a/src/monster-attack/monster-attack-switcher.c +++ b/src/monster-attack/monster-attack-switcher.c @@ -38,7 +38,7 @@ static void calc_blow_poison(player_type *target_ptr, monap_type *monap_ptr) if (monap_ptr->explode) return; - if (!(target_ptr->resist_pois || is_oppose_pois(target_ptr)) && !check_multishadow(target_ptr) + if (!(has_resist_pois(target_ptr) || is_oppose_pois(target_ptr)) && !check_multishadow(target_ptr) && set_poisoned(target_ptr, target_ptr->poisoned + randint1(monap_ptr->rlev) + 5)) monap_ptr->obvious = TRUE; @@ -58,12 +58,12 @@ static void calc_blow_disenchant(player_type *target_ptr, monap_type *monap_ptr) if (monap_ptr->explode) return; - if (!target_ptr->resist_disen && !check_multishadow(target_ptr) && apply_disenchant(target_ptr, 0)) { + if (!has_resist_disen(target_ptr) && !check_multishadow(target_ptr) && apply_disenchant(target_ptr, 0)) { update_creature(target_ptr); monap_ptr->obvious = TRUE; } - if (is_resist_disen(target_ptr)) + if (has_resist_disen(target_ptr)) monap_ptr->damage = monap_ptr->damage * (randint1(4) + 4) / 9; monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); @@ -71,6 +71,43 @@ static void calc_blow_disenchant(player_type *target_ptr, monap_type *monap_ptr) } /*! + * @brief 魔道具吸収ダメージを計算する (消費魔力減少、呪文失敗率減少、魔道具使用能力向上があればそれぞれ-7.5%) + * @param target_ptr プレーヤーへの参照ポインタ + * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ + * @return なし + * @detals 魔道具使用能力向上フラグがあれば、吸収対象のアイテムをスキャンされる回数が半分で済む + */ +static void calc_blow_un_power(player_type *target_ptr, monap_type *monap_ptr) +{ + int damage_ratio = 1000; + if (has_dec_mana(target_ptr)) + damage_ratio -= 75; + + if (has_easy_spell(target_ptr)) + damage_ratio -= 75; + + bool is_magic_mastery = has_magic_mastery(target_ptr) != 0; + if (is_magic_mastery) + damage_ratio -= 75; + + monap_ptr->damage = monap_ptr->damage * damage_ratio / 1000; + monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); + if (target_ptr->is_dead || check_multishadow(target_ptr)) + return; + + int max_draining_item = is_magic_mastery ? 5 : 10; + for (int i = 0; i < max_draining_item; i++) { + INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK); + monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx]; + if (monap_ptr->o_ptr->k_idx == 0) + continue; + + if (process_un_power(target_ptr, monap_ptr)) + break; + } +} + +/*! * @brief 盲目ダメージを計算する (耐性があれば、(1d4 + 3) / 8になる) * @param target_ptr プレーヤーへの参照ポインタ * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ @@ -78,7 +115,7 @@ static void calc_blow_disenchant(player_type *target_ptr, monap_type *monap_ptr) */ static void calc_blow_blind(player_type *target_ptr, monap_type *monap_ptr) { - if (is_resist_blind(target_ptr)) + if (has_resist_blind(target_ptr)) monap_ptr->damage = monap_ptr->damage * (randint1(4) + 3) / 8; monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); @@ -100,14 +137,14 @@ static void calc_blow_confusion(player_type *target_ptr, monap_type *monap_ptr) if (monap_ptr->explode) return; - if (is_resist_conf(target_ptr)) + if (has_resist_conf(target_ptr)) monap_ptr->damage = monap_ptr->damage * (randint1(4) + 3) / 8; monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); if (target_ptr->is_dead) return; - if (!target_ptr->resist_conf && !check_multishadow(target_ptr) && set_confused(target_ptr, target_ptr->confused + 3 + randint1(monap_ptr->rlev))) + if (!has_resist_conf(target_ptr) && !check_multishadow(target_ptr) && set_confused(target_ptr, target_ptr->confused + 3 + randint1(monap_ptr->rlev))) monap_ptr->obvious = TRUE; update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_CONF); @@ -121,7 +158,7 @@ static void calc_blow_confusion(player_type *target_ptr, monap_type *monap_ptr) */ static void calc_blow_fear(player_type *target_ptr, monap_type *monap_ptr) { - if (is_resist_fear(target_ptr)) + if (has_resist_fear(target_ptr)) monap_ptr->damage = monap_ptr->damage * (randint1(4) + 3) / 8; monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); @@ -165,7 +202,7 @@ static void calc_blow_drain_exp(player_type *target_ptr, monap_type *monap_ptr, if (has_hold_exp(target_ptr)) damage_ratio -= 75; - if (is_resist_neth(target_ptr)) + if (has_resist_neth(target_ptr)) damage_ratio -= 75; monap_ptr->damage = monap_ptr->damage * damage_ratio / 1000; @@ -188,12 +225,57 @@ static void calc_blow_time(player_type *target_ptr, monap_type *monap_ptr) return; process_monster_attack_time(target_ptr, monap_ptr); - if (is_resist_time(target_ptr)) + if (has_resist_time(target_ptr)) monap_ptr->damage = monap_ptr->damage * (randint1(4) + 4) / 9; monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); } +/*! + * @brief 生命力吸収ダメージを計算する (経験値維持があれば9/10になる) + * @param target_ptr プレーヤーへの参照ポインタ + * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ + * @return なし + */ +static void calc_blow_drain_life(player_type *target_ptr, monap_type *monap_ptr) +{ + s32b d = damroll(60, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE; + monap_ptr->obvious = TRUE; + if (target_ptr->hold_exp) + monap_ptr->damage = monap_ptr->damage * 9 / 10; + + monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); + if (target_ptr->is_dead || check_multishadow(target_ptr)) + return; + + bool resist_drain = check_drain_hp(target_ptr, d); + process_drain_life(target_ptr, monap_ptr, resist_drain); +} + +/*! + * @brief MPダメージを計算する (消費魔力減少、呪文失敗率減少、魔道具使用能力向上があればそれぞれ-5%) + * @param target_ptr プレーヤーへの参照ポインタ + * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ + * @return なし + */ +static void calc_blow_drain_mana(player_type *target_ptr, monap_type *monap_ptr) +{ + monap_ptr->obvious = TRUE; + int damage_ratio = 100; + if (has_dec_mana(target_ptr)) + damage_ratio -= 5; + + if (has_easy_spell(target_ptr)) + damage_ratio -= 5; + + if (has_magic_mastery(target_ptr)) + damage_ratio -= 5; + + monap_ptr->damage = monap_ptr->damage * damage_ratio / 100; + process_drain_mana(target_ptr, monap_ptr); + update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_MANA); +} + static void calc_blow_inertia(player_type *target_ptr, monap_type *monap_ptr) { if ((target_ptr->fast > 0) || (target_ptr->pspeed >= 130)) @@ -236,35 +318,17 @@ void switch_monster_blow_to_player(player_type *target_ptr, monap_type *monap_pt case RBE_UN_BONUS: calc_blow_disenchant(target_ptr, monap_ptr); break; - case RBE_UN_POWER: { - monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); - if (target_ptr->is_dead || check_multishadow(target_ptr)) - break; - - for (int i = 0; i < 10; i++) { - INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK); - monap_ptr->o_ptr = &target_ptr->inventory_list[i_idx]; - if (monap_ptr->o_ptr->k_idx == 0) - continue; - - if (process_un_power(target_ptr, monap_ptr)) - break; - } - + case RBE_UN_POWER: + calc_blow_un_power(target_ptr, monap_ptr); break; - } - case RBE_EAT_GOLD: { + case RBE_EAT_GOLD: monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); - if (monster_confused_remaining(monap_ptr->m_ptr)) - break; - - if (target_ptr->is_dead || check_multishadow(target_ptr)) + if (monster_confused_remaining(monap_ptr->m_ptr) || target_ptr->is_dead || check_multishadow(target_ptr)) break; monap_ptr->obvious = TRUE; process_eat_gold(target_ptr, monap_ptr); break; - } case RBE_EAT_ITEM: { monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); if (!check_eat_item(target_ptr, monap_ptr)) @@ -392,27 +456,16 @@ void switch_monster_blow_to_player(player_type *target_ptr, monap_type *monap_pt case RBE_TIME: calc_blow_time(target_ptr, monap_ptr); break; - case RBE_DR_LIFE: { - s32b d = damroll(60, 6) + (target_ptr->exp / 100) * MON_DRAIN_LIFE; - monap_ptr->obvious = TRUE; - monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); - if (target_ptr->is_dead || check_multishadow(target_ptr)) - break; - - bool resist_drain = check_drain_hp(target_ptr, d); - process_drain_life(target_ptr, monap_ptr, resist_drain); + case RBE_DR_LIFE: + calc_blow_drain_life(target_ptr, monap_ptr); break; - } - case RBE_DR_MANA: { - monap_ptr->obvious = TRUE; - process_drain_mana(target_ptr, monap_ptr); - update_smart_learn(target_ptr, monap_ptr->m_idx, DRS_MANA); + case RBE_DR_MANA: + calc_blow_drain_mana(target_ptr, monap_ptr); break; - } case RBE_INERTIA: calc_blow_inertia(target_ptr, monap_ptr); break; - case RBE_STUN: { + case RBE_STUN: monap_ptr->get_damage += take_hit(target_ptr, DAMAGE_ATTACK, monap_ptr->damage, monap_ptr->ddesc, -1); if (target_ptr->is_dead) break; @@ -420,5 +473,4 @@ void switch_monster_blow_to_player(player_type *target_ptr, monap_type *monap_pt process_stun_attack(target_ptr, monap_ptr); break; } - } }