X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmonster-floor%2Fone-monster-placer.cpp;h=7debe5dc16500998b85234c111f9fb0535d97071;hb=1a8173671d7430897b9666b6090021c469a53a34;hp=cb34fe142a4d1d2bb0275a10e58cd10f7408b0fd;hpb=8d4dd70e067438ef9186591d24389bf944a6c310;p=hengbandforosx%2Fhengbandosx.git diff --git a/src/monster-floor/one-monster-placer.cpp b/src/monster-floor/one-monster-placer.cpp index cb34fe142..7debe5dc1 100644 --- a/src/monster-floor/one-monster-placer.cpp +++ b/src/monster-floor/one-monster-placer.cpp @@ -1,11 +1,10 @@ -/*! +/*! * @brief モンスターをフロアに1体配置する処理 * @date 2020/06/13 * @author Hourier */ #include "monster-floor/one-monster-placer.h" -#include "core/player-update-types.h" #include "core/speed-table.h" #include "dungeon/quest.h" #include "effect/attribute-types.h" @@ -30,6 +29,7 @@ #include "monster-race/race-flags3.h" #include "monster-race/race-flags7.h" #include "monster-race/race-indice-types.h" +#include "monster-race/race-misc-flags.h" #include "monster/monster-flag-types.h" #include "monster/monster-info.h" #include "monster/monster-list.h" @@ -39,10 +39,12 @@ #include "monster/monster-util.h" #include "object/warning.h" #include "player/player-status.h" +#include "system/angband-system.h" #include "system/floor-type-definition.h" #include "system/grid-type-definition.h" #include "system/monster-race-info.h" #include "system/player-type-definition.h" +#include "system/redrawing-flags-updater.h" #include "util/bit-flags-calculator.h" #include "view/display-messages.h" #include "wizard/wizard-messages.h" @@ -66,22 +68,17 @@ static bool is_friendly_idx(PlayerType *player_ptr, MONSTER_IDX m_idx) */ static bool monster_hook_tanuki(PlayerType *player_ptr, MonsterRaceId r_idx) { - auto *r_ptr = &monraces_info[r_idx]; - bool unselectable = r_ptr->kind_flags.has(MonsterKindType::UNIQUE); - unselectable |= any_bits(r_ptr->flags2, RF2_MULTIPLY); - unselectable |= r_ptr->behavior_flags.has(MonsterBehaviorType::FRIENDLY); - unselectable |= r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC); - unselectable |= any_bits(r_ptr->flags7, RF7_CHAMELEON); + const auto &monrace = monraces_info[r_idx]; + bool unselectable = monrace.kind_flags.has(MonsterKindType::UNIQUE); + unselectable |= any_bits(monrace.flags2, RF2_MULTIPLY); + unselectable |= monrace.behavior_flags.has(MonsterBehaviorType::FRIENDLY); + unselectable |= monrace.feature_flags.has(MonsterFeatureType::AQUATIC); + unselectable |= any_bits(monrace.flags7, RF7_CHAMELEON); + unselectable |= monrace.is_explodable(); if (unselectable) { return false; } - for (int i = 0; i < 4; i++) { - if (r_ptr->blow[i].method == RaceBlowMethodType::EXPLODE) { - return false; - } - } - auto hook_pf = get_monster_hook(player_ptr); return (*hook_pf)(player_ptr, r_idx); } @@ -107,7 +104,7 @@ static MonsterRaceId initial_r_appearance(PlayerType *player_ptr, MonsterRaceId int attempts = 1000; DEPTH min = std::min(floor_ptr->base_level - 5, 50); while (--attempts) { - auto ap_r_idx = get_mon_num(player_ptr, 0, floor_ptr->base_level + 10, 0); + auto ap_r_idx = get_mon_num(player_ptr, 0, floor_ptr->base_level + 10, PM_NONE); if (monraces_info[ap_r_idx].level >= min) { return ap_r_idx; } @@ -122,52 +119,50 @@ static MonsterRaceId initial_r_appearance(PlayerType *player_ptr, MonsterRaceId * @param r_idx 生成モンスター種族 * @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE */ -static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx) +static bool check_unique_placeable(const FloorType &floor, MonsterRaceId r_idx, BIT_FLAGS mode) { - if (player_ptr->phase_out) { + if (AngbandSystem::get_instance().is_phase_out()) { return true; } - auto *r_ptr = &monraces_info[r_idx]; - if ((r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL)) && (r_ptr->cur_num >= r_ptr->max_num)) { - return false; + if (any_bits(mode, PM_CLONE)) { + return true; } - if (any_bits(r_ptr->flags7, RF7_UNIQUE2) && (r_ptr->cur_num >= 1)) { + auto *r_ptr = &monraces_info[r_idx]; + auto is_unique = r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL); + is_unique &= r_ptr->cur_num >= r_ptr->max_num; + if (is_unique) { return false; } - if (r_idx == MonsterRaceId::BANORLUPART) { - if (monraces_info[MonsterRaceId::BANOR].cur_num > 0) { - return false; - } - if (monraces_info[MonsterRaceId::LUPART].cur_num > 0) { - return false; - } + if (r_ptr->population_flags.has(MonsterPopulationType::ONLY_ONE) && (r_ptr->cur_num >= 1)) { + return false; } - if (any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (player_ptr->current_floor_ptr->dun_level < r_ptr->level) && (!ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR))) { + if (!MonraceList::get_instance().is_selectable(r_idx)) { return false; } - return true; + const auto is_deep = r_ptr->misc_flags.has(MonsterMiscType::FORCE_DEPTH) && (floor.dun_level < r_ptr->level); + const auto is_questor = !ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR); + return !is_deep || !is_questor; } /*! * @brief クエスト内に生成可能か評価する - * @param player_ptr プレイヤーへの参照ポインタ + * @param floor フロアへの参照 * @param r_idx 生成モンスター種族 * @return 生成が可能ならTRUE、不可能ならFALSE */ -static bool check_quest_placeable(PlayerType *player_ptr, MonsterRaceId r_idx) +static bool check_quest_placeable(const FloorType &floor, MonsterRaceId r_idx) { - auto *floor_ptr = player_ptr->current_floor_ptr; - if (!inside_quest(quest_number(player_ptr, floor_ptr->dun_level))) { + if (!inside_quest(floor.get_quest_id())) { return true; } const auto &quest_list = QuestList::get_instance(); - QuestId number = quest_number(player_ptr, floor_ptr->dun_level); + QuestId number = floor.get_quest_id(); const auto *q_ptr = &quest_list[number]; if ((q_ptr->type != QuestKindType::KILL_LEVEL) && (q_ptr->type != QuestKindType::RANDOM)) { return true; @@ -176,10 +171,10 @@ static bool check_quest_placeable(PlayerType *player_ptr, MonsterRaceId r_idx) return true; } int number_mon = 0; - for (int i2 = 0; i2 < floor_ptr->width; ++i2) { - for (int j2 = 0; j2 < floor_ptr->height; j2++) { - auto quest_monster = (floor_ptr->grid_array[j2][i2].m_idx > 0); - quest_monster &= (floor_ptr->m_list[floor_ptr->grid_array[j2][i2].m_idx].r_idx == q_ptr->r_idx); + for (int i2 = 0; i2 < floor.width; ++i2) { + for (int j2 = 0; j2 < floor.height; j2++) { + auto quest_monster = (floor.grid_array[j2][i2].m_idx > 0); + quest_monster &= (floor.m_list[floor.grid_array[j2][i2].m_idx].r_idx == q_ptr->r_idx); if (quest_monster) { number_mon++; } @@ -234,9 +229,7 @@ static void warn_unique_generation(PlayerType *player_ptr, MonsterRaceId r_idx) return; } - concptr color; - ItemEntity *o_ptr; - GAME_TEXT o_name[MAX_NLEN]; + std::string color; if (r_ptr->level > player_ptr->lev + 30) { color = _("黒く", "black"); } else if (r_ptr->level > player_ptr->lev + 15) { @@ -251,12 +244,12 @@ static void warn_unique_generation(PlayerType *player_ptr, MonsterRaceId r_idx) color = _("白く", "white"); } - o_ptr = choose_warning_item(player_ptr); + auto *o_ptr = choose_warning_item(player_ptr); if (o_ptr != nullptr) { - describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); - msg_format(_("%sは%s光った。", "%s glows %s."), o_name, color); + const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); + msg_format(_("%sは%s光った。", "%s glows %s."), item_name.data(), color.data()); } else { - msg_format(_("%s光る物が頭に浮かんだ。", "A %s image forms in your mind."), color); + msg_format(_("%s光る物が頭に浮かんだ。", "A %s image forms in your mind."), color.data()); } } @@ -272,20 +265,20 @@ static void warn_unique_generation(PlayerType *player_ptr, MonsterRaceId r_idx) */ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MonsterRaceId r_idx, BIT_FLAGS mode) { - auto *floor_ptr = player_ptr->current_floor_ptr; - auto *g_ptr = &floor_ptr->grid_array[y][x]; + auto &floor = *player_ptr->current_floor_ptr; + auto *g_ptr = &floor.grid_array[y][x]; auto *r_ptr = &monraces_info[r_idx]; concptr name = r_ptr->name.data(); - if (player_ptr->wild_mode || !in_bounds(floor_ptr, y, x) || !MonsterRace(r_idx).is_valid() || r_ptr->name.empty()) { + if (player_ptr->wild_mode || !in_bounds(&floor, y, x) || !MonsterRace(r_idx).is_valid()) { return false; } - if (none_bits(mode, PM_IGNORE_TERRAIN) && (pattern_tile(floor_ptr, y, x) || !monster_can_enter(player_ptr, y, x, r_ptr, 0))) { + if (none_bits(mode, PM_IGNORE_TERRAIN) && (pattern_tile(&floor, y, x) || !monster_can_enter(player_ptr, y, x, r_ptr, 0))) { return false; } - if (!check_unique_placeable(player_ptr, r_idx) || !check_quest_placeable(player_ptr, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) { + if (!check_unique_placeable(floor, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) { return false; } @@ -294,28 +287,28 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI reset_bits(mode, PM_KAGE); } - g_ptr->m_idx = m_pop(floor_ptr); + g_ptr->m_idx = m_pop(&floor); hack_m_idx_ii = g_ptr->m_idx; if (!g_ptr->m_idx) { return false; } MonsterEntity *m_ptr; - m_ptr = &floor_ptr->m_list[g_ptr->m_idx]; + m_ptr = &floor.m_list[g_ptr->m_idx]; m_ptr->r_idx = r_idx; m_ptr->ap_r_idx = initial_r_appearance(player_ptr, r_idx, mode); m_ptr->mflag.clear(); m_ptr->mflag2.clear(); - if (any_bits(mode, PM_MULTIPLY) && (who > 0) && !floor_ptr->m_list[who].is_original_ap()) { - m_ptr->ap_r_idx = floor_ptr->m_list[who].ap_r_idx; - if (floor_ptr->m_list[who].mflag2.has(MonsterConstantFlagType::KAGE)) { + if (any_bits(mode, PM_MULTIPLY) && (who > 0) && !floor.m_list[who].is_original_ap()) { + m_ptr->ap_r_idx = floor.m_list[who].ap_r_idx; + if (floor.m_list[who].mflag2.has(MonsterConstantFlagType::KAGE)) { m_ptr->mflag2.set(MonsterConstantFlagType::KAGE); } } if ((who > 0) && r_ptr->kind_flags.has_none_of(alignment_mask)) { - m_ptr->sub_align = floor_ptr->m_list[who].sub_align; + m_ptr->sub_align = floor.m_list[who].sub_align; } else { m_ptr->sub_align = SUB_ALIGN_NEUTRAL; if (r_ptr->kind_flags.has(MonsterKindType::EVIL)) { @@ -328,7 +321,7 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI m_ptr->fy = y; m_ptr->fx = x; - m_ptr->current_floor_ptr = floor_ptr; + m_ptr->current_floor_ptr = &floor; for (int cmi = 0; cmi < MAX_MTIMED; cmi++) { m_ptr->mtimed[cmi] = 0; @@ -339,7 +332,7 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI m_ptr->nickname.clear(); m_ptr->exp = 0; - if (who > 0 && floor_ptr->m_list[who].is_pet()) { + if (who > 0 && floor.m_list[who].is_pet()) { set_bits(mode, PM_FORCE_PET); m_ptr->parent_m_idx = who; } else { @@ -348,7 +341,7 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI if (any_bits(r_ptr->flags7, RF7_CHAMELEON)) { choose_new_monster(player_ptr, g_ptr->m_idx, true, MonsterRace::empty_id()); - r_ptr = &monraces_info[m_ptr->r_idx]; + r_ptr = &m_ptr->get_monrace(); m_ptr->mflag2.set(MonsterConstantFlagType::CHAMELEON); if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) && (who <= 0)) { m_ptr->sub_align = SUB_ALIGN_NEUTRAL; @@ -401,7 +394,7 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI m_ptr->dealt_damage = 0; - m_ptr->mspeed = get_mspeed(floor_ptr, r_ptr); + m_ptr->mspeed = get_mspeed(&floor, r_ptr); if (any_bits(mode, PM_HASTE)) { (void)set_monster_fast(player_ptr, g_ptr->m_idx, 100); @@ -421,25 +414,26 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI m_ptr->mflag.set(MonsterTemporaryFlagType::BORN); } - if (r_ptr->brightness_flags.has_any_of(self_ld_mask)) { - set_bits(player_ptr->update, PU_MON_LITE); - } else if (r_ptr->brightness_flags.has_any_of(has_ld_mask) && !m_ptr->is_asleep()) { - set_bits(player_ptr->update, PU_MON_LITE); + auto is_awake_lightning_monster = r_ptr->brightness_flags.has_any_of(self_ld_mask); + is_awake_lightning_monster |= r_ptr->brightness_flags.has_any_of(has_ld_mask) && !m_ptr->is_asleep(); + if (is_awake_lightning_monster) { + RedrawingFlagsUpdater::get_instance().set_flag(StatusRecalculatingFlag::MONSTER_LITE); } + update_monster(player_ptr, g_ptr->m_idx, true); - m_ptr->get_real_r_ref().cur_num++; + m_ptr->get_real_monrace().cur_num++; /* * Memorize location of the unique monster in saved floors. * A unique monster move from old saved floor. */ if (w_ptr->character_dungeon && (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL))) { - m_ptr->get_real_r_ref().floor_id = player_ptr->floor_id; + m_ptr->get_real_monrace().floor_id = player_ptr->floor_id; } if (any_bits(r_ptr->flags2, RF2_MULTIPLY)) { - floor_ptr->num_repro++; + floor.num_repro++; } warn_unique_generation(player_ptr, r_idx);