X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmonster1.c;h=2d7f30e489830fa48de8a7468187d16bcbe17c3b;hb=c9ae69fc940e86829baed7a9bcb5a54f03f1fb2e;hp=c811c8d4ca8f04db71e8d3e8f57118e83ef8862b;hpb=5723c959b8e622cc54ee3a908da90b2f0e40486f;p=hengband%2Fhengband.git diff --git a/src/monster1.c b/src/monster1.c index c811c8d4c..2d7f30e48 100644 --- a/src/monster1.c +++ b/src/monster1.c @@ -1,15 +1,15 @@ -/* File: monster1.c */ - -/* +/*! + * @file monster1.c + * @brief モンスター情報の記述 / describe monsters (using monster memory) + * @date 2013/12/11 + * @author * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke - * * This software may be copied and distributed for educational, research, * and not for profit purposes provided that this copyright and statement * are included in all such copies. Other copyrights may also apply. + * 2014 Deskull rearranged comment for Doxygen. */ -/* Purpose: describe monsters (using monster memory) */ - #include "angband.h" @@ -18,33 +18,33 @@ */ static cptr wd_he[3] = #ifdef JP -{ "¤½¤ì", "Èà", "Èà½÷" }; +{ "それ", "å½¼", "彼女" }; #else { "it", "he", "she" }; #endif static cptr wd_his[3] = #ifdef JP -{ "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" }; +{ "それの", "彼の", "彼女の" }; #else { "its", "his", "her" }; #endif -/* - * Pluralizer. Args(count, singular, plural) +/*! + * 英語の複数系記述用マクロ / Pluralizer. Args(count, singular, plural) */ #define plural(c,s,p) \ (((c) == 1) ? (s) : (p)) - - - -/* - * Determine if the "armor" is known +/*! + * @brief モンスターのAC情報を得ることができるかを返す / Determine if the "armor" is known + * @param r_idx モンスターの種族ID + * @return 敵のACを知る条件が満たされているならTRUEを返す + * @details * The higher the level, the fewer kills needed. */ static bool know_armour(int r_idx) @@ -55,7 +55,9 @@ static bool know_armour(int r_idx) s32b kills = r_ptr->r_tkills; - if (cheat_know) return (TRUE); + bool known = (r_ptr->r_cast_spell == MAX_UCHAR)? TRUE: FALSE; + + if (cheat_know || known) return (TRUE); /* Normal monsters */ if (kills > 304 / (4 + level)) return (TRUE); @@ -71,10 +73,17 @@ static bool know_armour(int r_idx) } -/* +/*! + * @brief モンスターの打撃威力を知ることができるかどうかを返す * Determine if the "damage" of the given attack is known + * @param r_idx モンスターの種族ID + * @param i 確認したい攻撃手番 + * @return 敵のダメージダイスを知る条件が満たされているならTRUEを返す + * @details + *
  * the higher the level of the monster, the fewer the attacks you need,
  * the more damage an attack does, the more attacks you need
+ * 
*/ static bool know_damage(int r_idx, int i) { @@ -110,16 +119,88 @@ static bool know_damage(int r_idx, int i) */ void (*hook_c_roff)(byte attr, cptr str) = c_roff; +/*! + * @brief モンスターの思い出メッセージをあらかじめ指定された関数ポインタに基づき出力する + * @param str 出力文字列 + * @return なし + */ static void hooked_roff(cptr str) { /* Spawn */ hook_c_roff(TERM_WHITE, str); } +/*! +* @brief ダイス目を文字列に変換する +* @param base_damage 固定値 +* @param dice_num ダイス数 +* @param dice_side ダイス面 +* @param dice_mult ダイス倍率 +* @param dice_div ダイス除数 +* @param msg 文字列を格納するポインタ +* @return なし +*/ +void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg) +{ + char base[80] = "", dice[80] = "", mult[80]=""; + + if (dice_num == 0) + { + sprintf(msg, "%d", base_damage); + } + else + { + if (base_damage != 0) + sprintf(base, "%d+", base_damage); + + if (dice_num == 1) + sprintf(dice, "d%d", dice_side); + else + sprintf(dice, "%dd%d", dice_num, dice_side); + + if (dice_mult != 1 || dice_div != 1) + { + if (dice_div == 1) + sprintf(mult, "*%d", dice_mult); + else + sprintf(mult, "*(%d/%d)", dice_mult, dice_div); + } + sprintf(msg, "%s%s%s", base, dice, mult); + } +} -/* +/*! +* @brief 文字列にモンスターの攻撃力を加える +* @param r_idx モンスターの種族ID +* @param SPELL_NUM 呪文番号 +* @param msg 表示する文字列 +* @param tmp 返すメッセージを格納する配列 +* @return なし +*/ +void set_damage(int r_idx, int SPELL_NUM, char* msg, char* tmp) +{ + int base_damage = monspell_race_damage(SPELL_NUM, r_idx, BASE_DAM); + int dice_num = monspell_race_damage(SPELL_NUM, r_idx, DICE_NUM); + int dice_side = monspell_race_damage(SPELL_NUM, r_idx, DICE_SIDE); + int dice_mult = monspell_race_damage(SPELL_NUM, r_idx, DICE_MULT); + int dice_div = monspell_race_damage(SPELL_NUM, r_idx, DICE_DIV); + char dmg_str[80], dice_str[80]; + dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str); + sprintf(dice_str, "(%s)", dmg_str); + + if (know_armour(r_idx)) + sprintf(tmp, msg, dice_str); + else + sprintf(tmp, msg, ""); +} + +/*! + * @brief モンスターの思い出情報を表示する * Hack -- display monster information using "hooked_roff()" - * + * @param r_idx モンスターの種族ID + * @param mode 表示オプション + * @return なし + * @details * This function should only be called with the cursor placed at the * left edge of the screen, on a cleared line, in which the recall is * to take place. One extra blank line is left after the recall. @@ -141,17 +222,19 @@ static void roff_aux(int r_idx, int mode) #endif int msex = 0; - int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed; + bool nightmare = ironman_nightmare && !(mode & 0x02); + int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed; bool breath = FALSE; bool magic = FALSE; + bool reinforce = FALSE; u32b flags1; u32b flags2; u32b flags3; u32b flags4; - u32b flags5; - u32b flags6; + u32b a_ability_flags1; + u32b a_ability_flags2; u32b flags7; u32b flagsr; @@ -160,6 +243,7 @@ static void roff_aux(int r_idx, int mode) int vn = 0; byte color[96]; cptr vp[96]; + char tmp_msg[96][96]; bool know_everything = FALSE; @@ -172,11 +256,16 @@ static void roff_aux(int r_idx, int mode) flags2 = (r_ptr->flags2 & r_ptr->r_flags2); flags3 = (r_ptr->flags3 & r_ptr->r_flags3); flags4 = (r_ptr->flags4 & r_ptr->r_flags4); - flags5 = (r_ptr->flags5 & r_ptr->r_flags5); - flags6 = (r_ptr->flags6 & r_ptr->r_flags6); + a_ability_flags1 = (r_ptr->a_ability_flags1 & r_ptr->r_flags5); + a_ability_flags2 = (r_ptr->a_ability_flags2 & r_ptr->r_flags6); flags7 = (r_ptr->flags7 & r_ptr->flags7); flagsr = (r_ptr->flagsr & r_ptr->r_flagsr); + for(n = 0; n < 6; n++) + { + if(r_ptr->reinforce_id[n] > 0) reinforce = TRUE; + } + /* cheat_know or research_mon() */ if (cheat_know || (mode & 0x01)) know_everything = TRUE; @@ -202,8 +291,8 @@ static void roff_aux(int r_idx, int mode) flags2 = r_ptr->flags2; flags3 = r_ptr->flags3; flags4 = r_ptr->flags4; - flags5 = r_ptr->flags5; - flags6 = r_ptr->flags6; + a_ability_flags1 = r_ptr->a_ability_flags1; + a_ability_flags2 = r_ptr->a_ability_flags2; flagsr = r_ptr->flagsr; } @@ -264,37 +353,23 @@ static void roff_aux(int r_idx, int mode) if (r_ptr->r_deaths) { /* Killed ancestors */ -#ifdef JP - hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", - wd_he[msex], r_ptr->r_deaths)); -#else - hooked_roff(format("%^s has slain %d of your ancestors", + hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"), wd_he[msex], r_ptr->r_deaths)); -#endif - /* But we've also killed it */ if (dead) { -#ifdef JP - hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª")); -#else - hooked_roff(format(", but you have avenged %s! ", - plural(r_ptr->r_deaths, "him", "them"))); -#endif - + hooked_roff(format( + _("が、すでに仇討ちは果たしている!", + (", but you have avenged %s! ", plural(r_ptr->r_deaths, "him", "them"))))); } /* Unavenged (ever) */ else { -#ifdef JP - hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£")); -#else - hooked_roff(format(", who %s unavenged. ", - plural(r_ptr->r_deaths, "remains", "remain"))); -#endif - + hooked_roff(format( + _("のに、まだ仇討ちを果たしていない。", + (", who %s unavenged. ", plural(r_ptr->r_deaths, "remains", "remain"))))); } /* Start a new line */ @@ -304,11 +379,7 @@ static void roff_aux(int r_idx, int mode) /* Dead unique who never hurt us */ else if (dead) { -#ifdef JP - hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£"); -#else - hooked_roff("You have slain this foe. "); -#endif + hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe. ")); /* Start a new line */ hooked_roff("\n"); @@ -319,48 +390,32 @@ static void roff_aux(int r_idx, int mode) else if (r_ptr->r_deaths) { /* Dead ancestors */ -#ifdef JP - hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", - r_ptr->r_deaths )); -#else - hooked_roff(format("%d of your ancestors %s been killed by this creature, ", - r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have"))); -#endif - + hooked_roff( + _(format("このモンスターはあなたの先祖を %d 人葬っている", r_ptr->r_deaths), + format("%d of your ancestors %s been killed by this creature, ", r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")))); /* Some kills this life */ if (r_ptr->r_pkills) { -#ifdef JP - hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills)); -#else - hooked_roff(format("and you have exterminated at least %d of the creatures. ", r_ptr->r_pkills)); -#endif - + hooked_roff(format( + _("が、あなたはこのモンスターを少なくとも %d 体は倒している。", + "and you have exterminated at least %d of the creatures. "), r_ptr->r_pkills)); } /* Some kills past lives */ else if (r_ptr->r_tkills) { -#ifdef JP - hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", - "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills)); -#else - hooked_roff(format("and %s have exterminated at least %d of the creatures. ", - "your ancestors", r_ptr->r_tkills)); -#endif - + hooked_roff(format( + _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", + "and your ancestors have exterminated at least %d of the creatures. "), r_ptr->r_tkills)); } /* No kills */ else { -#ifdef JP - hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex])); -#else - hooked_roff(format("and %s is not ever known to have been defeated. ", wd_he[msex])); -#endif - + hooked_roff(format( + _("が、まだ%sを倒したことはない。", + "and %s is not ever known to have been defeated. "), wd_he[msex])); } /* Start a new line */ @@ -373,33 +428,23 @@ static void roff_aux(int r_idx, int mode) /* Killed some this life */ if (r_ptr->r_pkills) { -#ifdef JP - hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills)); -#else - hooked_roff(format("You have killed at least %d of these creatures. ", r_ptr->r_pkills)); -#endif - + hooked_roff(format( + _("あなたはこのモンスターを少なくとも %d 体は殺している。", + "You have killed at least %d of these creatures. "), r_ptr->r_pkills)); } /* Killed some last life */ else if (r_ptr->r_tkills) { -#ifdef JP - hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills)); -#else - hooked_roff(format("Your ancestors have killed at least %d of these creatures. ", r_ptr->r_tkills)); -#endif - + hooked_roff(format( + _("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", + "Your ancestors have killed at least %d of these creatures. "), r_ptr->r_tkills)); } /* Killed none */ else { -#ifdef JP - hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£"); -#else - hooked_roff("No battles to the death are recalled. "); -#endif + hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled. ")); } /* Start a new line */ @@ -434,35 +479,22 @@ static void roff_aux(int r_idx, int mode) /* Describe location */ if (r_ptr->level == 0) { -#ifdef JP - hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex])); -#else - hooked_roff(format("%^s lives in the town", wd_he[msex])); -#endif - + hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), wd_he[msex])); old = TRUE; } else if (r_ptr->r_tkills || know_everything) { if (depth_in_feet) { -#ifdef JP - hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·", -#else - hooked_roff(format("%^s is normally found at depths of %d feet", -#endif - - wd_he[msex], r_ptr->level * 50)); + hooked_roff(format( + _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"), + wd_he[msex], r_ptr->level * 50)); } else { -#ifdef JP - hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·", -#else - hooked_roff(format("%^s is normally found on dungeon level %d", -#endif - - wd_he[msex], r_ptr->level)); + hooked_roff(format( + _("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"), + wd_he[msex], r_ptr->level)); } old = TRUE; } @@ -471,11 +503,7 @@ static void roff_aux(int r_idx, int mode) /* Describe movement */ if (r_idx == MON_CHAMELEON) { -#ifdef JP - hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£"); -#else - hooked_roff("and can take the shape of other monster."); -#endif + hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster.")); return; } else @@ -483,21 +511,11 @@ static void roff_aux(int r_idx, int mode) /* Introduction */ if (old) { -#ifdef JP - hooked_roff("¡¢"); -#else - hooked_roff(", and "); -#endif - + hooked_roff(_("、", ", and ")); } else { -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s ", wd_he[msex])); -#endif - + hooked_roff(format(_("%^sは", "%^s "), wd_he[msex])); old = TRUE; } #ifndef JP @@ -510,97 +528,48 @@ static void roff_aux(int r_idx, int mode) /* Adverb */ if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25)) { -#ifdef JP - hooked_roff("¤«¤Ê¤ê"); -#else - hooked_roff(" extremely"); -#endif - + hooked_roff(_("かなり", " extremely")); } else if (flags1 & RF1_RAND_50) { -#ifdef JP - hooked_roff("´öʬ"); -#else - hooked_roff(" somewhat"); -#endif - + hooked_roff(_("幾分", " somewhat")); } else if (flags1 & RF1_RAND_25) { -#ifdef JP - hooked_roff("¾¯¡¹"); -#else - hooked_roff(" a bit"); -#endif - + hooked_roff(_("少々", " a bit")); } /* Adjective */ -#ifdef JP - hooked_roff("ÉÔµ¬Â§¤Ë"); -#else - hooked_roff(" erratically"); -#endif - + hooked_roff(_("不規則に", " erratically")); /* Hack -- Occasional conjunction */ -#ifdef JP - if (speed != 110) hooked_roff("¡¢¤«¤Ä"); -#else - if (speed != 110) hooked_roff(", and"); -#endif - + if (speed != 110) hooked_roff(_("、かつ", ", and")); } /* Speed */ if (speed > 110) { -#ifdef JP - if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É"); - else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë"); - else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë"); - else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê"); - else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä"); - hook_c_roff(TERM_L_RED, "ÁÇÁ᤯"); -#else - if (speed > 139) hook_c_roff(TERM_RED, " incredibly"); - else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely"); - else if (speed > 129) hook_c_roff(TERM_ORANGE, " very"); - else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly"); - else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat"); - hook_c_roff(TERM_L_RED, " quickly"); -#endif - + if (speed > 139) hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly")); + else if (speed > 134) hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely")); + else if (speed > 129) hook_c_roff(TERM_ORANGE, _("非常に", " very")); + else if (speed > 124) hook_c_roff(TERM_UMBER, _("かなり", " fairly")); + else if (speed < 120) hook_c_roff(TERM_L_UMBER, _("やや", " somewhat")); + hook_c_roff(TERM_L_RED, _("素早く", " quickly")); } else if (speed < 110) { -#ifdef JP - if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É"); - else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë"); - else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê"); - else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä"); - hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È"); -#else - if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly"); - else if (speed < 95) hook_c_roff(TERM_BLUE, " very"); - else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly"); - else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat"); - hook_c_roff(TERM_L_BLUE, " slowly"); -#endif - + if (speed < 90) hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly")); + else if (speed < 95) hook_c_roff(TERM_BLUE, _("非常に", " very")); + else if (speed < 100) hook_c_roff(TERM_BLUE, _("かなり", " fairly")); + else if (speed > 104) hook_c_roff(TERM_GREEN, _("やや", " somewhat")); + hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly")); } else { -#ifdef JP - hooked_roff("ÉáÄ̤ή¤µ¤Ç"); -#else - hooked_roff(" at normal speed"); -#endif - + hooked_roff(_("普通の速さで", " at normal speed")); } #ifdef JP - hooked_roff("Æ°¤¤¤Æ¤¤¤ë"); + hooked_roff("動いている"); #endif } @@ -610,42 +579,22 @@ static void roff_aux(int r_idx, int mode) /* Introduce */ if (old) { -#ifdef JP - hooked_roff("¡¢¤·¤«¤·"); -#else - hooked_roff(", but "); -#endif - + hooked_roff(_("、しかし", ", but ")); } else { -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s ", wd_he[msex])); -#endif - + hooked_roff(format(_("%^sは", "%^s "), wd_he[msex])); old = TRUE; } /* Describe */ -#ifdef JP - hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤"); -#else - hooked_roff("does not deign to chase intruders"); -#endif - + hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders")); } /* End this sentence */ if (old) { -#ifdef JP - hooked_roff("¡£"); -#else - hooked_roff(". "); -#endif - + hooked_roff(_("。", ". ")); old = FALSE; } @@ -655,7 +604,7 @@ static void roff_aux(int r_idx, int mode) { /* Introduction */ #ifdef JP - hooked_roff("¤³¤Î"); + hooked_roff("この"); #else if (flags1 & RF1_UNIQUE) { @@ -669,97 +618,31 @@ static void roff_aux(int r_idx, int mode) /* Describe the "quality" */ -#ifdef JP -if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/ -#else - if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting"); -#endif - -#ifdef JP -if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î"); -#else - if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, " natural"); -#endif - -#ifdef JP -if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°­¤Ê¤ë"); -#else - if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, " evil"); -#endif - -#ifdef JP -if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ"); -#else - if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, " good"); -#endif - -#ifdef JP -if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î"); -#else - if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, " undead"); -#endif -#ifdef JP -if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î"); -#else - if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, " Amberite"); -#endif - - - if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN))) - { - /* Describe the "race" */ -#ifdef JP - if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó"); -#else - if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, " dragon"); -#endif - -#ifdef JP -if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó"); -#else - if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, " demon"); -#endif - -#ifdef JP -if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È"); -#else - if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, " giant"); -#endif - -#ifdef JP -if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë"); -#else - if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, " troll"); -#endif - -#ifdef JP -if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯"); -#else - if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, " orc"); -#endif - -#ifdef JP -if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö"); -#else - if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human"); -#endif - -#ifdef JP -if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª"); -#else - if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, " quantum creature"); -#endif - - } -#ifdef JP -else hooked_roff("¥â¥ó¥¹¥¿¡¼"); -#else - else hooked_roff(" creature"); -#endif - + if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));/*nuke me*/ + if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, _("自然界の", " natural")); + if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil")); + if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, _("善良な", " good")); + if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead")); + if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite")); + + if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN))) + { + /* Describe the "race" */ + if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon")); + if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, _("デーモン", " demon")); + if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, _("ジャイアント", " giant")); + if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, _("トロル", " troll")); + if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, _("オーク", " orc")); + if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, _("人間", " human")); + if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature")); + } + else + { + hooked_roff(_("モンスター", " creature")); + } #ifdef JP - hooked_roff("¤òÅݤ¹¤³¤È¤Ï"); + hooked_roff("を倒すことは"); #endif /* Group some variables */ { @@ -767,13 +650,13 @@ else hooked_roff(" #ifdef JP i = p_ptr->lev; - hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥­¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i)); + hooked_roff(format(" %lu レベルのキャラクタにとって", (long)i)); i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2); j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) * (long)1000 / (p_ptr->max_plv+2) + 5) / 10); - hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£", + hooked_roff(format(" 約%ld.%02ld ポイントの経験となる。", (long)i, (long)j )); #else /* calculate the integer exp part */ @@ -812,138 +695,126 @@ else hooked_roff(" if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD)) { -#ifdef JP -hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames and electricity. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_VIOLET, format( + _("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity. "), wd_he[msex])); } else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC)) { -#ifdef JP -hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_L_RED, format( + _("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity. "), wd_he[msex])); } else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD)) { -#ifdef JP -hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and electricity. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_BLUE, format( + _("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice. "), wd_he[msex])); } else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC)) { -#ifdef JP -hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_L_GREEN, format( + _("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity. "), wd_he[msex])); } else if (flags2 & RF2_AURA_FIRE) { -#ifdef JP -hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_RED, format("%^s is surrounded by flames. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_RED, format( + _("%^sは炎に包まれている。", "%^s is surrounded by flames. "), wd_he[msex])); } else if (flags3 & RF3_AURA_COLD) { -#ifdef JP -hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_BLUE, format( + _("%^sは氷に包まれている。", "%^s is surrounded by ice. "), wd_he[msex])); } else if (flags2 & RF2_AURA_ELEC) { -#ifdef JP -hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity. ", wd_he[msex])); -#endif - + hook_c_roff(TERM_L_BLUE, format( + _("%^sはスパークに包まれている。", "%^s is surrounded by electricity. "), wd_he[msex])); } if (flags2 & RF2_REFLECTING) - { -#ifdef JP -hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex])); -#else - hooked_roff(format("%^s reflects bolt spells. ", wd_he[msex])); -#endif - - } + hooked_roff(format(_("%^sは矢の呪文を跳ね返す。", "%^s reflects bolt spells. "), wd_he[msex])); /* Describe escorts */ - if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS)) + if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce) { -#ifdef JP - hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£", -#else - hooked_roff(format("%^s usually appears with escorts. ", -#endif + hooked_roff(format( + _("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts. "), wd_he[msex])); - wd_he[msex])); + if(reinforce) + { + hooked_roff(_("護衛の構成は", "These escorts")); + if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS)) + { + hooked_roff(_("少なくとも", " at the least")); + } +#ifndef JP + hooked_roff(" contain "); +#endif + for(n = 0; n < 6; n++) + { + if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n]) + { + monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]]; + if(rf_ptr->flags1 & RF1_UNIQUE) + { + hooked_roff(format(_("、%s", ", %s"), r_name + rf_ptr->name)); + } + else + { +#ifdef JP + hooked_roff(format("、 %dd%d 体の%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], + r_name + rf_ptr->name)); +#else + bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1); + char name[80]; + strcpy(name, r_name + rf_ptr->name); + if(plural) plural_aux(name); + hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name)); +#endif + } + } + } + hooked_roff(_("で成り立っている。", ".")); + } } /* Describe friends */ else if (flags1 & RF1_FRIENDS) { -#ifdef JP - hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£", -#else - hooked_roff(format("%^s usually appears in groups. ", -#endif - - wd_he[msex])); + hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups. "), wd_he[msex])); } /* Collect inate attacks */ vn = 0; -#ifdef JP - if (flags4 & RF4_SHRIEK) {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;} -#else - if (flags4 & RF4_SHRIEK) {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;} -#endif - -#ifdef JP - if (flags4 & RF4_ROCKET) {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;} -#else - if (flags4 & RF4_ROCKET) {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;} -#endif - -#ifdef JP - if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;} -#else - if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;} -#endif - -#ifdef JP - if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;} -#else - if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;} -#endif + if (flags4 & RF4_SHRIEK) { vp[vn] = _("悲鳴で助けを求める", "shriek for help"); color[vn++] = TERM_L_WHITE; } + if (flags4 & RF4_ROCKET) + { + set_damage(r_idx, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_UMBER; + } + + if (flags4 & RF4_SHOOT) + { + for (r = 0, m = 0; m < 4; m++) + { + if (r_ptr->blow[m].method == RBM_SHOOT) + { + if (know_armour(r_idx)) + sprintf(tmp_msg[vn], _("威力 %dd%d の射撃をする","fire an arrow (Power:%dd%d)"), r_ptr->blow[m].d_side, r_ptr->blow[m].d_dice); + else + sprintf(tmp_msg[vn], _("射撃をする", "fire an arrow")); + vp[vn] = tmp_msg[vn]; color[vn++] = TERM_UMBER; + break; + } + } + } + if (a_ability_flags2 & (RF6_SPECIAL)) { vp[vn] = _("特別な行動をする", "do something"); color[vn++] = TERM_VIOLET; } /* Describe inate attacks */ if (vn) { /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s", wd_he[msex])); -#endif + hooked_roff(format(_("%^sは", "%^s"), wd_he[msex])); /* Scan */ @@ -954,8 +825,8 @@ hooked_roff(format("%^s { jverb(vp[n], jverb_buf, JVERB_OR); hook_c_roff(color[n], jverb_buf); - hook_c_roff(color[n], "¤ê"); - hooked_roff("¡¢"); + hook_c_roff(color[n], "り"); + hooked_roff("、"); } else hook_c_roff(color[n], vp[n]); #else @@ -971,149 +842,144 @@ hooked_roff(format("%^s } /* End */ -#ifdef JP - hooked_roff("¤³¤È¤¬¤¢¤ë¡£"); -#else - hooked_roff(". "); -#endif - + hooked_roff(_("ことがある。", ". ")); } /* Collect breaths */ vn = 0; -#ifdef JP - if (flags4 & (RF4_BR_ACID)) {vp[vn] = "»À";color[vn++] = TERM_GREEN;} -#else - if (flags4 & (RF4_BR_ACID)) {vp[vn] = "acid";color[vn++] = TERM_GREEN;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;} -#else - if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;} -#else - if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "fire";color[vn++] = TERM_RED;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_COLD)) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;} -#else - if (flags4 & (RF4_BR_COLD)) {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_POIS)) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;} -#else - if (flags4 & (RF4_BR_POIS)) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_NETH)) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;} -#else - if (flags4 & (RF4_BR_NETH)) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_LITE)) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;} -#else - if (flags4 & (RF4_BR_LITE)) {vp[vn] = "light";color[vn++] = TERM_YELLOW;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_DARK)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;} -#else - if (flags4 & (RF4_BR_DARK)) {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;} -#else - if (flags4 & (RF4_BR_CONF)) {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;} -#else - if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;} -#else - if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_DISE)) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;} -#else - if (flags4 & (RF4_BR_DISE)) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;} -#else - if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_TIME)) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;} -#else - if (flags4 & (RF4_BR_TIME)) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_INER)) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;} -#else - if (flags4 & (RF4_BR_INER)) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;} -#else - if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;} -#else - if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;} -#else - if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_WALL)) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;} -#else - if (flags4 & (RF4_BR_WALL)) {vp[vn] = "force";color[vn++] = TERM_UMBER;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_MANA)) {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;} -#else - if (flags4 & (RF4_BR_MANA)) {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "Êü¼ÍÀ­ÇÑ´þʪ";color[vn++] = TERM_L_GREEN;} -#else - if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;} -#endif - -#ifdef JP - if (flags4 & (RF4_BR_DISI)) {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;} -#else - if (flags4 & (RF4_BR_DISI)) {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;} -#endif - + if (flags4 & (RF4_BR_ACID)) + { + set_damage(r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_GREEN; + } + if (flags4 & (RF4_BR_ELEC)) + { + set_damage(r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_BLUE; + } + if (flags4 & (RF4_BR_FIRE)) + { + set_damage(r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_RED; + } + if (flags4 & (RF4_BR_COLD)) + { + set_damage(r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (flags4 & (RF4_BR_POIS)) + { + set_damage(r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_GREEN; + } + if (flags4 & (RF4_BR_NETH)) + { + set_damage(r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_DARK; + } + if (flags4 & (RF4_BR_LITE)) + { + set_damage(r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_YELLOW; + } + if (flags4 & (RF4_BR_DARK)) + { + set_damage(r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_DARK; + } + if (flags4 & (RF4_BR_CONF)) + { + set_damage(r_idx, (MS_BR_CONF), _("æ··ä¹±%s", "confusion%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_UMBER; + } + if (flags4 & (RF4_BR_SOUN)) + { + set_damage(r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_ORANGE; + } + if (flags4 & (RF4_BR_CHAO)) + { + set_damage(r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_VIOLET; + } + if (flags4 & (RF4_BR_DISE)) + { + set_damage(r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_VIOLET; + } + if (flags4 & (RF4_BR_NEXU)) + { + set_damage(r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_VIOLET; + } + if (flags4 & (RF4_BR_TIME)) + { + set_damage(r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_BLUE; + } + if (flags4 & (RF4_BR_INER)) + { + set_damage(r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_SLATE; + } + if (flags4 & (RF4_BR_GRAV)) + { + set_damage(r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_SLATE; + } + if (flags4 & (RF4_BR_SHAR)) + { + set_damage(r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_UMBER; + } + if (flags4 & (RF4_BR_PLAS)) + { + set_damage(r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_RED; + } + if (flags4 & (RF4_BR_WALL)) + { + set_damage(r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_UMBER; + } + if (flags4 & (RF4_BR_MANA)) + { + set_damage(r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_BLUE; + } + if (flags4 & (RF4_BR_NUKE)) + { + set_damage(r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_GREEN; + } + if (flags4 & (RF4_BR_DISI)) + { + set_damage(r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_SLATE; + } /* Describe breaths */ if (vn) @@ -1122,19 +988,14 @@ hooked_roff(format("%^s breath = TRUE; /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s", wd_he[msex])); -#endif - + hooked_roff(format(_("%^sは", "%^s"), wd_he[msex])); /* Scan */ for (n = 0; n < vn; n++) { /* Intro */ #ifdef JP - if ( n != 0 ) hooked_roff("¤ä"); + if ( n != 0 ) hooked_roff("や"); #else if (n == 0) hooked_roff(" may breathe "); else if (n < vn-1) hooked_roff(", "); @@ -1146,1731 +1007,872 @@ hooked_roff(format("%^s hook_c_roff(color[n], vp[n]); } #ifdef JP - hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë"); + hooked_roff("のブレスを吐くことがある"); #endif } /* Collect spells */ vn = 0; -#ifdef JP -if (flags5 & (RF5_BA_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;} -#else - if (flags5 & (RF5_BA_ACID)) {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;} -#endif - -#ifdef JP -if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;} -#else - if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;} -#endif + if (a_ability_flags1 & (RF5_BA_ACID)) + { + set_damage(r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_GREEN; + } + if (a_ability_flags1 & (RF5_BA_ELEC)) + { + set_damage(r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_BLUE; + } + if (a_ability_flags1 & (RF5_BA_FIRE)) + { + set_damage(r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_RED; + } + if (a_ability_flags1 & (RF5_BA_COLD)) + { + set_damage(r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (a_ability_flags1 & (RF5_BA_POIS)) + { + set_damage(r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_GREEN; + } + if (a_ability_flags1 & (RF5_BA_NETH)) + { + set_damage(r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_DARK; + } + if (a_ability_flags1 & (RF5_BA_WATE)) + { + set_damage(r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_BLUE; + } + if (flags4 & (RF4_BA_NUKE)) + { + set_damage(r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_GREEN; + } + if (a_ability_flags1 & (RF5_BA_MANA)) + { + set_damage(r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_BLUE; + } + if (a_ability_flags1 & (RF5_BA_DARK)) + { + set_damage(r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_DARK; + } + if (a_ability_flags1 & (RF5_BA_LITE)) + { + set_damage(r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_YELLOW; + } + if (flags4 & (RF4_BA_CHAO)) + { + set_damage(r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_VIOLET; + } + if (a_ability_flags2 & (RF6_HAND_DOOM)){ vp[vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); color[vn++] = TERM_VIOLET; } + if (a_ability_flags2 & (RF6_PSY_SPEAR)) + { + set_damage(r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_YELLOW; + } + if (a_ability_flags1 & (RF5_DRAIN_MANA)) + { + set_damage(r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_SLATE; + } + if (a_ability_flags1 & (RF5_MIND_BLAST)) + { + set_damage(r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_RED; + } + if (a_ability_flags1 & (RF5_BRAIN_SMASH)) + { + set_damage(r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_RED; + } + if (a_ability_flags1 & (RF5_CAUSE_1)) + { + set_damage(r_idx, (MS_CAUSE_1), + _("軽傷+呪い%s", "cause light wounds and cursing%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (a_ability_flags1 & (RF5_CAUSE_2)) + { + set_damage(r_idx, (MS_CAUSE_2), + _("重傷+呪い%s", "cause serious wounds and cursing%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (a_ability_flags1 & (RF5_CAUSE_3)) + { + set_damage(r_idx, (MS_CAUSE_3), + _("致命傷+呪い%s", "cause critical wounds and cursing%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (a_ability_flags1 & (RF5_CAUSE_4)) + { + set_damage(r_idx, (MS_CAUSE_4), + _("秘孔を突く%s", "cause mortal wounds%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (a_ability_flags1 & (RF5_BO_ACID)) + { + set_damage(r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_GREEN; + } + if (a_ability_flags1 & (RF5_BO_ELEC)) + { + set_damage(r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_BLUE; + } + if (a_ability_flags1 & (RF5_BO_FIRE)) + { + set_damage(r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_RED; + } + if (a_ability_flags1 & (RF5_BO_COLD)) + { + set_damage(r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_WHITE; + } + if (a_ability_flags1 & (RF5_BO_NETH)) + { + set_damage(r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_DARK; + } + if (a_ability_flags1 & (RF5_BO_WATE)) + { + set_damage(r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_BLUE; + } + if (a_ability_flags1 & (RF5_BO_MANA)) + { + set_damage(r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_BLUE; + } + if (a_ability_flags1 & (RF5_BO_PLAS)) + { + set_damage(r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_L_RED; + } + if (a_ability_flags1 & (RF5_BO_ICEE)) + { + set_damage(r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_WHITE; + } + if (a_ability_flags1 & (RF5_MISSILE)) + { + set_damage(r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), tmp_msg[vn]); + vp[vn] = tmp_msg[vn]; + color[vn++] = TERM_SLATE; + } + if (a_ability_flags1 & (RF5_SCARE)) { vp[vn] = _("恐怖", "terrify"); color[vn++] = TERM_SLATE; } + if (a_ability_flags1 & (RF5_BLIND)) { vp[vn] = _("目くらまし", "blind"); color[vn++] = TERM_L_DARK; } + if (a_ability_flags1 & (RF5_CONF)) { vp[vn] = _("æ··ä¹±", "confuse"); color[vn++] = TERM_L_UMBER; } + if (a_ability_flags1 & (RF5_SLOW)) { vp[vn] = _("減速", "slow"); color[vn++] = TERM_UMBER; } + if (a_ability_flags1 & (RF5_HOLD)) { vp[vn] = _("麻痺", "paralyze"); color[vn++] = TERM_RED; } + if (a_ability_flags2 & (RF6_HASTE)) { vp[vn] = _("加速", "haste-self"); color[vn++] = TERM_L_GREEN; } + if (a_ability_flags2 & (RF6_HEAL)) { vp[vn] = _("治癒", "heal-self"); color[vn++] = TERM_WHITE; } + if (a_ability_flags2 & (RF6_INVULNER)) { vp[vn] = _("無敵化", "make invulnerable"); color[vn++] = TERM_WHITE; } + if (flags4 & RF4_DISPEL) { vp[vn] = _("魔力消去", "dispel-magic"); color[vn++] = TERM_L_WHITE; } + if (a_ability_flags2 & (RF6_BLINK)) { vp[vn] = _("ショートテレポート", "blink-self"); color[vn++] = TERM_UMBER; } + if (a_ability_flags2 & (RF6_TPORT)) { vp[vn] = _("テレポート", "teleport-self"); color[vn++] = TERM_ORANGE; } + if (a_ability_flags2 & (RF6_WORLD)) { vp[vn] = _("時を止める", "stop the time"); color[vn++] = TERM_L_BLUE; } + if (a_ability_flags2 & (RF6_TELE_TO)) { vp[vn] = _("テレポートバック", "teleport to"); color[vn++] = TERM_L_UMBER; } + if (a_ability_flags2 & (RF6_TELE_AWAY)) { vp[vn] = _("テレポートアウェイ", "teleport away"); color[vn++] = TERM_UMBER; } + if (a_ability_flags2 & (RF6_TELE_LEVEL)) { vp[vn] = _("テレポート・レベル", "teleport level"); color[vn++] = TERM_ORANGE; } -#ifdef JP -if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;} -#else - if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;} -#endif + if (a_ability_flags2 & (RF6_DARKNESS)) + { + if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK)) + { + vp[vn] = _("暗闇", "create darkness"); color[vn++] = TERM_L_DARK; + } + else + { + vp[vn] = _("閃光", "create light"); color[vn++] = TERM_YELLOW; + } + } -#ifdef JP -if (flags5 & (RF5_BA_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;} -#else - if (flags5 & (RF5_BA_COLD)) {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;} -#endif + if (a_ability_flags2 & (RF6_TRAPS)) { vp[vn] = _("トラップ", "create traps"); color[vn++] = TERM_BLUE; } + if (a_ability_flags2 & (RF6_FORGET)) { vp[vn] = _("記憶消去", "cause amnesia"); color[vn++] = TERM_BLUE; } + if (a_ability_flags2 & (RF6_RAISE_DEAD)) { vp[vn] = _("死者復活", "raise dead"); color[vn++] = TERM_RED; } + if (a_ability_flags2 & (RF6_S_MONSTER)) { vp[vn] = _("モンスター一体召喚", "summon a monster"); color[vn++] = TERM_SLATE; } + if (a_ability_flags2 & (RF6_S_MONSTERS)) { vp[vn] = _("モンスター複数召喚", "summon monsters"); color[vn++] = TERM_L_WHITE; } + if (a_ability_flags2 & (RF6_S_KIN)) { vp[vn] = _("救援召喚", "summon aid"); color[vn++] = TERM_ORANGE; } + if (a_ability_flags2 & (RF6_S_ANT)) { vp[vn] = _("アリ召喚", "summon ants"); color[vn++] = TERM_RED; } + if (a_ability_flags2 & (RF6_S_SPIDER)) { vp[vn] = _("クモ召喚", "summon spiders"); color[vn++] = TERM_L_DARK; } + if (a_ability_flags2 & (RF6_S_HOUND)) { vp[vn] = _("ハウンド召喚", "summon hounds"); color[vn++] = TERM_L_UMBER; } + if (a_ability_flags2 & (RF6_S_HYDRA)) { vp[vn] = _("ヒドラ召喚", "summon hydras"); color[vn++] = TERM_L_GREEN; } + if (a_ability_flags2 & (RF6_S_ANGEL)) { vp[vn] = _("天使一体召喚", "summon an angel"); color[vn++] = TERM_YELLOW; } + if (a_ability_flags2 & (RF6_S_DEMON)) { vp[vn] = _("デーモン一体召喚", "summon a demon"); color[vn++] = TERM_L_RED; } + if (a_ability_flags2 & (RF6_S_UNDEAD)) { vp[vn] = _("アンデッド一体召喚", "summon an undead"); color[vn++] = TERM_L_DARK; } + if (a_ability_flags2 & (RF6_S_DRAGON)) { vp[vn] = _("ドラゴン一体召喚", "summon a dragon"); color[vn++] = TERM_ORANGE; } + if (a_ability_flags2 & (RF6_S_HI_UNDEAD)) { vp[vn] = _("強力なアンデッド召喚", "summon Greater Undead"); color[vn++] = TERM_L_DARK; } + if (a_ability_flags2 & (RF6_S_HI_DRAGON)) { vp[vn] = _("古代ドラゴン召喚", "summon Ancient Dragons"); color[vn++] = TERM_ORANGE; } + if (a_ability_flags2 & (RF6_S_CYBER)) { vp[vn] = _("サイバーデーモン召喚", "summon Cyberdemons"); color[vn++] = TERM_UMBER; } + if (a_ability_flags2 & (RF6_S_AMBERITES)) { vp[vn] = _("アンバーの王族召喚", "summon Lords of Amber"); color[vn++] = TERM_VIOLET; } + if (a_ability_flags2 & (RF6_S_UNIQUE)) { vp[vn] = _("ユニーク・モンスター召喚", "summon Unique Monsters"); color[vn++] = TERM_VIOLET; } -#ifdef JP -if (flags5 & (RF5_BA_POIS)) {vp[vn] = "°­½­±À";color[vn++] = TERM_L_GREEN;} -#else - if (flags5 & (RF5_BA_POIS)) {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;} -#endif -#ifdef JP -if (flags5 & (RF5_BA_NETH)) {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;} -#else - if (flags5 & (RF5_BA_NETH)) {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;} -#endif + /* Describe spells */ + if (vn) + { + /* Note magic */ + magic = TRUE; -#ifdef JP -if (flags5 & (RF5_BA_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;} -#else - if (flags5 & (RF5_BA_WATE)) {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;} -#endif + /* Intro */ + if (breath) + { + hooked_roff(_("、なおかつ", ", and is also")); + } + else + { + hooked_roff(format(_("%^sは", "%^s is"), wd_he[msex])); + } #ifdef JP -if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;} -#else - if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;} -#endif + /* Adverb */ + if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "的確に"); -#ifdef JP -if (flags5 & (RF5_BA_MANA)) {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;} + /* Verb Phrase */ + hooked_roff("魔法を使うことができ、"); #else - if (flags5 & (RF5_BA_MANA)) {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;} -#endif + /* Verb Phrase */ + hooked_roff(" magical, casting spells"); -#ifdef JP -if (flags5 & (RF5_BA_DARK)) {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;} -#else - if (flags5 & (RF5_BA_DARK)) {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;} + /* Adverb */ + if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently"); #endif -#ifdef JP -if (flags5 & (RF5_BA_LITE)) {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;} -#else - if (flags5 & (RF5_BA_LITE)) {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;} -#endif + /* Scan */ + for (n = 0; n < vn; n++) + { + /* Intro */ #ifdef JP -if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;} + if ( n != 0 ) hooked_roff("、"); #else - if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;} + if (n == 0) hooked_roff(" which "); + else if (n < vn-1) hooked_roff(", "); + else hooked_roff(" or "); #endif -#ifdef JP -if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;} -#else - if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;} -#endif + /* Dump */ + hook_c_roff(color[n], vp[n]); + } #ifdef JP -if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;} -#else - if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;} + hooked_roff("の呪文を唱えることがある"); #endif + } -#ifdef JP -if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;} -#else - if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;} -#endif -#ifdef JP -if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;} -#else - if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;} -#endif + /* End the sentence about inate/other spells */ + if (breath || magic) + { + /* Total casting */ + m = r_ptr->r_cast_spell; -#ifdef JP -if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;} -#else - if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;} -#endif + /* Average frequency */ + n = r_ptr->freq_spell; -#ifdef JP -if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;} -#else - if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;} -#endif + /* Describe the spell frequency */ + if (m > 100 || know_everything) + { + hooked_roff(format( + _("(確率:1/%d)", "; 1 time in %d"), 100 / n)); + } -#ifdef JP -if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;} -#else - if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;} -#endif + /* Guess at the frequency */ + else if (m) + { + n = ((n + 9) / 10) * 10; + hooked_roff(format( + _("(確率:約1/%d)", "; about 1 time in %d"), 100 / n)); + } -#ifdef JP -if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;} -#else - if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;} -#endif + /* End this sentence */ + hooked_roff(_("。", ". ")); + } -#ifdef JP -if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;} -#else - if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;} -#endif + /* Describe monster "toughness" */ + if (know_everything || know_armour(r_idx)) + { + /* Armor */ + hooked_roff(format( + _("%^sは AC%d の防御力と", "%^s has an armor rating of %d"), + wd_he[msex], r_ptr->ac)); -#ifdef JP -if (flags5 & (RF5_BO_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;} -#else - if (flags5 & (RF5_BO_ACID)) {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;} -#endif + /* Maximized hitpoints */ + if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1)) + { + u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside; + hooked_roff(format( + _(" %d の体力がある。", " and a life rating of %d. "), + (s16b)MIN(30000, hp))); + } -#ifdef JP -if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;} -#else - if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;} -#endif + /* Variable hitpoints */ + else + { + hooked_roff(format( + _(" %dd%d の体力がある。", " and a life rating of %dd%d. "), + r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside)); + } + } -#ifdef JP -if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;} -#else - if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;} -#endif -#ifdef JP -if (flags5 & (RF5_BO_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;} -#else - if (flags5 & (RF5_BO_COLD)) {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;} -#endif -#ifdef JP -if (flags5 & (RF5_BO_NETH)) {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;} -#else - if (flags5 & (RF5_BO_NETH)) {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;} -#endif + /* Collect special abilities. */ + vn = 0; + if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("ダンジョンを照らす", "illuminate the dungeon"); color[vn++] = TERM_WHITE; } + if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("ダンジョンを暗くする", "darken the dungeon"); color[vn++] = TERM_L_DARK; } + if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("ドアを開ける", "open doors"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("ドアを打ち破る", "bash down doors"); color[vn++] = TERM_WHITE; } + if (flags7 & RF7_CAN_FLY) { vp[vn] = _("空を飛ぶ", "fly"); color[vn++] = TERM_WHITE; } + if (flags7 & RF7_CAN_SWIM) { vp[vn] = _("水を渡る", "swim"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_PASS_WALL) { vp[vn] = _("壁をすり抜ける", "pass through walls"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_KILL_WALL) { vp[vn] = _("壁を掘り進む", "bore through walls"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("弱いモンスターを押しのける", "push past weaker monsters"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_KILL_BODY) { vp[vn] = _("弱いモンスターを倒す", "destroy weaker monsters"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("アイテムを拾う", "pick up objects"); color[vn++] = TERM_WHITE; } + if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("アイテムを壊す", "destroy objects"); color[vn++] = TERM_WHITE; } -#ifdef JP -if (flags5 & (RF5_BO_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;} -#else - if (flags5 & (RF5_BO_WATE)) {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;} -#endif -#ifdef JP -if (flags5 & (RF5_BO_MANA)) {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;} -#else - if (flags5 & (RF5_BO_MANA)) {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;} -#endif + /* Describe special abilities. */ + if (vn) + { + /* Intro */ + hooked_roff(format(_("%^sは", "%^s"), wd_he[msex])); + /* Scan */ + for (n = 0; n < vn; n++) + { + /* Intro */ #ifdef JP -if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;} + if (n != vn - 1) + { + jverb(vp[n], jverb_buf, JVERB_AND); + hook_c_roff(color[n], jverb_buf); + hooked_roff("、"); + } + else hook_c_roff(color[n], vp[n]); #else - if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;} -#endif + if (n == 0) hooked_roff(" can "); + else if (n < vn - 1) hooked_roff(", "); + else hooked_roff(" and "); -#ifdef JP -if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;} -#else - if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;} + /* Dump */ + hook_c_roff(color[n], vp[n]); #endif -#ifdef JP -if (flags5 & (RF5_MISSILE)) {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;} -#else - if (flags5 & (RF5_MISSILE)) {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;} -#endif + } -#ifdef JP -if (flags5 & (RF5_SCARE)) {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;} -#else - if (flags5 & (RF5_SCARE)) {vp[vn] = "terrify";color[vn++] = TERM_SLATE;} -#endif + /* End */ + hooked_roff(_("ことができる。", ". ")); -#ifdef JP -if (flags5 & (RF5_BLIND)) {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;} -#else - if (flags5 & (RF5_BLIND)) {vp[vn] = "blind";color[vn++] = TERM_L_DARK;} -#endif + } + + /* Aquatic */ + if (flags7 & RF7_AQUATIC) + { + hooked_roff(format(_("%^sは水中に棲んでいる。", "%^s lives in water. "), wd_he[msex])); + } -#ifdef JP -if (flags5 & (RF5_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;} -#else - if (flags5 & (RF5_CONF)) {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;} -#endif + /* Describe special abilities. */ + if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2)) + { + hooked_roff(format(_("%^sは光っている。", "%^s is shining. "), wd_he[msex])); + } + if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2)) + { + hook_c_roff(TERM_L_DARK, format(_("%^sは暗黒に包まれている。", "%^s is surrounded by darkness. "), wd_he[msex])); + } + if (flags2 & RF2_INVISIBLE) + { + hooked_roff(format(_("%^sは透明で目に見えない。", "%^s is invisible. "), wd_he[msex])); + } + if (flags2 & RF2_COLD_BLOOD) + { + hooked_roff(format(_("%^sは冷血動物である。", "%^s is cold blooded. "), wd_he[msex])); + } + if (flags2 & RF2_EMPTY_MIND) + { + hooked_roff(format(_("%^sはテレパシーでは感知できない。", "%^s is not detected by telepathy. "), wd_he[msex])); + } + else if (flags2 & RF2_WEIRD_MIND) + { + hooked_roff(format(_("%^sはまれにテレパシーで感知できる。", "%^s is rarely detected by telepathy. "), wd_he[msex])); + } + if (flags2 & RF2_MULTIPLY) + { + hook_c_roff(TERM_L_UMBER, format(_("%^sは爆発的に増殖する。", "%^s breeds explosively. "), wd_he[msex])); + } + if (flags2 & RF2_REGENERATE) + { + hook_c_roff(TERM_L_WHITE, format(_("%^sは素早く体力を回復する。", "%^s regenerates quickly. "), wd_he[msex])); + } + if (flags7 & RF7_RIDING) + { + hook_c_roff(TERM_SLATE, format(_("%^sに乗ることができる。", "%^s is suitable for riding. "), wd_he[msex])); + } -#ifdef JP -if (flags5 & (RF5_SLOW)) {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;} -#else - if (flags5 & (RF5_SLOW)) {vp[vn] = "slow";color[vn++] = TERM_UMBER;} -#endif -#ifdef JP -if (flags5 & (RF5_HOLD)) {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;} -#else - if (flags5 & (RF5_HOLD)) {vp[vn] = "paralyze";color[vn++] = TERM_RED;} -#endif + /* Collect susceptibilities */ + vn = 0; + if (flags3 & RF3_HURT_ROCK) { vp[vn] = _("岩を除去するもの", "rock remover"); color[vn++] = TERM_UMBER; } + if (flags3 & RF3_HURT_LITE) { vp[vn] = _("明るい光", "bright light"); color[vn++] = TERM_YELLOW; } + if (flags3 & RF3_HURT_FIRE) { vp[vn] = _("炎", "fire"); color[vn++] = TERM_RED; } + if (flags3 & RF3_HURT_COLD) { vp[vn] = _("冷気", "cold"); color[vn++] = TERM_L_WHITE; } -#ifdef JP -if (flags6 & (RF6_HASTE)) {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;} -#else - if (flags6 & (RF6_HASTE)) {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;} -#endif -#ifdef JP -if (flags6 & (RF6_HEAL)) {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;} -#else - if (flags6 & (RF6_HEAL)) {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;} -#endif + /* Describe susceptibilities */ + if (vn) + { + /* Intro */ + hooked_roff(format(_("%^sには", "%^s"), wd_he[msex])); + /* Scan */ + for (n = 0; n < vn; n++) + { + /* Intro */ #ifdef JP - if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;} + if ( n != 0 ) hooked_roff("や"); #else - if (flags6 & (RF6_INVULNER)) {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;} + if (n == 0) hooked_roff(" is hurt by "); + else if (n < vn-1) hooked_roff(", "); + else hooked_roff(" and "); #endif -#ifdef JP -if (flags4 & RF4_DISPEL) {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;} -#else - if (flags4 & RF4_DISPEL) {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;} -#endif -#ifdef JP -if (flags6 & (RF6_BLINK)) {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;} -#else - if (flags6 & (RF6_BLINK)) {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;} -#endif + /* Dump */ + hook_c_roff(color[n], vp[n]); + } -#ifdef JP -if (flags6 & (RF6_TPORT)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;} -#else - if (flags6 & (RF6_TPORT)) {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;} -#endif + /* End */ + hooked_roff(_("でダメージを与えられる。", ". ")); + } -#ifdef JP -if (flags6 & (RF6_WORLD)) {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;} -#else - if (flags6 & (RF6_WORLD)) {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;} -#endif -#ifdef JP -if (flags6 & (RF6_TELE_TO)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;} -#else - if (flags6 & (RF6_TELE_TO)) {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;} -#endif + /* Collect immunities */ + vn = 0; + if (flagsr & RFR_IM_ACID) { vp[vn] = _("酸", "acid"); color[vn++] = TERM_GREEN; } + if (flagsr & RFR_IM_ELEC) { vp[vn] = _("稲妻", "lightning"); color[vn++] = TERM_BLUE; } + if (flagsr & RFR_IM_FIRE) { vp[vn] = _("炎", "fire"); color[vn++] = TERM_RED; } + if (flagsr & RFR_IM_COLD) { vp[vn] = _("冷気", "cold"); color[vn++] = TERM_L_WHITE; } + if (flagsr & RFR_IM_POIS) { vp[vn] = _("毒", "poison"); color[vn++] = TERM_L_GREEN; } -#ifdef JP -if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;} -#else - if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;} -#endif -#ifdef JP -if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;} -#else - if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;} -#endif + /* Collect resistances */ + if (flagsr & RFR_RES_LITE) { vp[vn] = _("閃光", "light"); color[vn++] = TERM_YELLOW; } + if (flagsr & RFR_RES_DARK) { vp[vn] = _("暗黒", "dark"); color[vn++] = TERM_L_DARK; } + if (flagsr & RFR_RES_NETH) { vp[vn] = _("地獄", "nether"); color[vn++] = TERM_L_DARK; } + if (flagsr & RFR_RES_WATE) { vp[vn] = _("æ°´", "water"); color[vn++] = TERM_BLUE; } + if (flagsr & RFR_RES_PLAS) { vp[vn] = _("プラズマ", "plasma"); color[vn++] = TERM_L_RED; } + if (flagsr & RFR_RES_SHAR) { vp[vn] = _("破片", "shards"); color[vn++] = TERM_L_UMBER; } + if (flagsr & RFR_RES_SOUN) { vp[vn] = _("轟音", "sound"); color[vn++] = TERM_ORANGE; } + if (flagsr & RFR_RES_CHAO) { vp[vn] = _("カオス", "chaos"); color[vn++] = TERM_VIOLET; } + if (flagsr & RFR_RES_NEXU) { vp[vn] = _("因果混乱", "nexus"); color[vn++] = TERM_VIOLET; } + if (flagsr & RFR_RES_DISE) { vp[vn] = _("劣化", "disenchantment"); color[vn++] = TERM_VIOLET; } + if (flagsr & RFR_RES_WALL) { vp[vn] = _("フォース", "force"); color[vn++] = TERM_UMBER; } + if (flagsr & RFR_RES_INER) { vp[vn] = _("遅鈍", "inertia"); color[vn++] = TERM_SLATE; } + if (flagsr & RFR_RES_TIME) { vp[vn] = _("時間逆転", "time"); color[vn++] = TERM_L_BLUE; } + if (flagsr & RFR_RES_GRAV) { vp[vn] = _("重力", "gravity"); color[vn++] = TERM_SLATE; } + if (flagsr & RFR_RES_ALL) { vp[vn] = _("あらゆる攻撃", "all"); color[vn++] = TERM_YELLOW; } + if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("テレポート", "teleportation"); color[vn++] = TERM_ORANGE; } - if (flags6 & (RF6_DARKNESS)) + /* Describe immunities and resistances */ + if (vn) { - if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK)) + /* Intro */ + hooked_roff(format(_("%^sは", "%^s"), wd_he[msex])); + + /* Scan */ + for (n = 0; n < vn; n++) { + /* Intro */ #ifdef JP - vp[vn] = "°Å°Ç"; color[vn++] = TERM_L_DARK; + if ( n != 0 ) hooked_roff("と"); #else - vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK; + if (n == 0) hooked_roff(" resists "); + else if (n < vn-1) hooked_roff(", "); + else hooked_roff(" and "); #endif + + + /* Dump */ + hook_c_roff(color[n], vp[n]); } - else + + /* End */ + hooked_roff(_("の耐性を持っている。", ". ")); + } + + + if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything) + { + if (r_ptr->next_r_idx) { -#ifdef JP - vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW; -#else - vp[vn] = "create light"; color[vn++] = TERM_YELLOW; -#endif + hooked_roff(format(_("%^sは経験を積むと、", "%^s will evolve into "), wd_he[msex])); + hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name)); + hooked_roff(format( + _(("に進化する。"), + (" when %s gets enugh experience. ", wd_he[msex])))); + } + else if (!(r_ptr->flags1 & RF1_UNIQUE)) + { + hooked_roff(format(_("%sは進化しない。", "%s won't evolve. "), wd_he[msex])); } } -#ifdef JP -if (flags6 & (RF6_TRAPS)) {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;} -#else - if (flags6 & (RF6_TRAPS)) {vp[vn] = "create traps";color[vn++] = TERM_BLUE;} -#endif + /* Collect non-effects */ + vn = 0; + if (flags3 & RF3_NO_STUN) { vp[vn] = _("朦朧としない", "stunned"); color[vn++] = TERM_ORANGE; } + if (flags3 & RF3_NO_FEAR) { vp[vn] = _("恐怖を感じない", "frightened"); color[vn++] = TERM_SLATE; } + if (flags3 & RF3_NO_CONF) { vp[vn] = _("混乱しない", "confused"); color[vn++] = TERM_L_UMBER; } + if (flags3 & RF3_NO_SLEEP) { vp[vn] = _("眠らされない", "slept"); color[vn++] = TERM_BLUE; } + if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("テレポートされない", "teleported"); color[vn++] = TERM_ORANGE; } -#ifdef JP -if (flags6 & (RF6_FORGET)) {vp[vn] = "µ­²±¾Ãµî";color[vn++] = TERM_BLUE;} -#else - if (flags6 & (RF6_FORGET)) {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;} -#endif + /* Describe non-effects */ + if (vn) + { + /* Intro */ + hooked_roff(format( + _("%^sは", "%^s"), wd_he[msex])); + /* Scan */ + for (n = 0; n < vn; n++) + { + /* Intro */ #ifdef JP -if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;} + if ( n != 0 ) hooked_roff("し、"); #else - if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "raise dead";color[vn++] = TERM_RED;} + if (n == 0) hooked_roff(" cannot be "); + else if (n < vn - 1) hooked_roff(", "); + else hooked_roff(" or "); #endif -#ifdef JP -if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´­";color[vn++] = TERM_SLATE;} -#else - if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;} -#endif -#ifdef JP -if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´­";color[vn++] = TERM_L_WHITE;} -#else - if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;} -#endif + /* Dump */ + hook_c_roff(color[n], vp[n]); + } -#ifdef JP -if (flags6 & (RF6_S_KIN)) {vp[vn] = "µß±ç¾¤´­";color[vn++] = TERM_ORANGE;} -#else - if (flags6 & (RF6_S_KIN)) {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;} -#endif + /* End */ + hooked_roff(_("。", ". ")); + } -#ifdef JP -if (flags6 & (RF6_S_ANT)) {vp[vn] = "¥¢¥ê¾¤´­";color[vn++] = TERM_RED;} -#else - if (flags6 & (RF6_S_ANT)) {vp[vn] = "summon ants";color[vn++] = TERM_RED;} -#endif -#ifdef JP -if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "¥¯¥â¾¤´­";color[vn++] = TERM_L_DARK;} -#else - if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;} -#endif + /* Do we know how aware it is? */ + if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) || + (r_ptr->r_ignore == MAX_UCHAR) || + (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything) + { + cptr act; -#ifdef JP -if (flags6 & (RF6_S_HOUND)) {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´­";color[vn++] = TERM_L_UMBER;} -#else - if (flags6 & (RF6_S_HOUND)) {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "¥Ò¥É¥é¾¤´­";color[vn++] = TERM_L_GREEN;} -#else - if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "Å·»È°ìÂξ¤´­";color[vn++] = TERM_YELLOW;} -#else - if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_DEMON)) {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´­";color[vn++] = TERM_L_RED;} -#else - if (flags6 & (RF6_S_DEMON)) {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´­";color[vn++] = TERM_L_DARK;} -#else - if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´­";color[vn++] = TERM_ORANGE;} -#else - if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´­";color[vn++] = TERM_L_DARK;} -#else - if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´­";color[vn++] = TERM_ORANGE;} -#else - if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_CYBER)) {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´­";color[vn++] = TERM_UMBER;} -#else - if (flags6 & (RF6_S_CYBER)) {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´­";color[vn++] = TERM_VIOLET;} -#else - if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP -if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´­";color[vn++] = TERM_VIOLET;} -#else - if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;} -#endif - - - /* Describe spells */ - if (vn) - { - /* Note magic */ - magic = TRUE; - - /* Intro */ - if (breath) - { -#ifdef JP - hooked_roff("¡¢¤Ê¤ª¤«¤Ä"); -#else - hooked_roff(", and is also"); -#endif - - } - else - { -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s is", wd_he[msex])); -#endif - - } - -#ifdef JP - /* Adverb */ - if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë"); - - /* Verb Phrase */ - hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤­¡¢"); -#else - /* Verb Phrase */ - hooked_roff(" magical, casting spells"); - - /* Adverb */ - if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently"); -#endif - - - /* Scan */ - for (n = 0; n < vn; n++) - { - /* Intro */ -#ifdef JP - if ( n != 0 ) hooked_roff("¡¢"); -#else - if (n == 0) hooked_roff(" which "); - else if (n < vn-1) hooked_roff(", "); - else hooked_roff(" or "); -#endif - - - /* Dump */ - hook_c_roff(color[n], vp[n]); - } -#ifdef JP - hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë"); -#endif - } - - - /* End the sentence about inate/other spells */ - if (breath || magic) - { - /* Total casting */ - m = r_ptr->r_cast_spell; - - /* Average frequency */ - n = r_ptr->freq_spell; - - /* Describe the spell frequency */ - if (m > 100 || know_everything) - { -#ifdef JP - hooked_roff(format("(³ÎΨ:1/%d)", 100 / n)); -#else - hooked_roff(format("; 1 time in %d", 100 / n)); -#endif - - } - - /* Guess at the frequency */ - else if (m) - { - n = ((n + 9) / 10) * 10; -#ifdef JP - hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n)); -#else - hooked_roff(format("; about 1 time in %d", 100 / n)); -#endif - - } - - /* End this sentence */ -#ifdef JP - hooked_roff("¡£"); -#else - hooked_roff(". "); -#endif - - } - - /* Describe monster "toughness" */ - if (know_armour(r_idx)) - { - /* Armor */ -#ifdef JP - hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ", -#else - hooked_roff(format("%^s has an armor rating of %d", -#endif - - wd_he[msex], r_ptr->ac)); - - /* Maximized hitpoints */ - if (flags1 & RF1_FORCE_MAXHP) - { -#ifdef JP - hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", -#else - hooked_roff(format(" and a life rating of %d. ", -#endif - - r_ptr->hdice * r_ptr->hside)); - } - - /* Variable hitpoints */ - else - { -#ifdef JP - hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", -#else - hooked_roff(format(" and a life rating of %dd%d. ", -#endif - - r_ptr->hdice, r_ptr->hside)); - } - } - - - - /* Collect special abilities. */ - vn = 0; -#ifdef JP - if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹"; color[vn++] = TERM_WHITE; } -#else - if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "illuminate the dungeon"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë"; color[vn++] = TERM_L_DARK; } -#else - if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "darken the dungeon"; color[vn++] = TERM_L_DARK; } -#endif - -#ifdef JP - if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "¥É¥¢¤ò³«¤±¤ë"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "open doors"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_BASH_DOOR) { vp[vn] = "¥É¥¢¤òÂǤÁÇˤë"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_BASH_DOOR) { vp[vn] = "bash down doors"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_PASS_WALL) { vp[vn] = "Êɤò¤¹¤êÈ´¤±¤ë"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_PASS_WALL) { vp[vn] = "pass through walls"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_KILL_WALL) { vp[vn] = "Êɤò·¡¤ê¿Ê¤à"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_KILL_WALL) { vp[vn] = "bore through walls"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_MOVE_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_MOVE_BODY) { vp[vn] = "push past weaker monsters"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_KILL_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_KILL_BODY) { vp[vn] = "destroy weaker monsters"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "pick up objects"; color[vn++] = TERM_WHITE; } -#endif - -#ifdef JP - if (flags2 & RF2_KILL_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹"; color[vn++] = TERM_WHITE; } -#else - if (flags2 & RF2_KILL_ITEM) { vp[vn] = "destroy objects"; color[vn++] = TERM_WHITE; } -#endif - - - /* Describe special abilities. */ - if (vn) - { - /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s", wd_he[msex])); -#endif - - - /* Scan */ - for (n = 0; n < vn; n++) - { - /* Intro */ -#ifdef JP - if (n != vn - 1) - { - jverb(vp[n], jverb_buf, JVERB_AND); - hook_c_roff(color[n], jverb_buf); - hooked_roff("¡¢"); - } - else hook_c_roff(color[n], vp[n]); -#else - if (n == 0) hooked_roff(" can "); - else if (n < vn - 1) hooked_roff(", "); - else hooked_roff(" and "); - - /* Dump */ - hook_c_roff(color[n], vp[n]); -#endif - - } - - /* End */ -#ifdef JP - hooked_roff("¤³¤È¤¬¤Ç¤­¤ë¡£"); -#else - hooked_roff(". "); -#endif - - } - - - /* Describe special abilities. */ - if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2)) - { -#ifdef JP - hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hooked_roff(format("%^s is shining. ", wd_he[msex])); -#endif - - } - if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2)) - { -#ifdef JP - hook_c_roff(TERM_L_DARK, format("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_L_DARK, format("%^s is surrounded by darkness. ", wd_he[msex])); -#endif - - } - if (flags2 & RF2_INVISIBLE) - { -#ifdef JP - hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex])); -#else - hooked_roff(format("%^s is invisible. ", wd_he[msex])); -#endif - - } - if (flags2 & RF2_COLD_BLOOD) - { -#ifdef JP - hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex])); -#else - hooked_roff(format("%^s is cold blooded. ", wd_he[msex])); -#endif - - } - if (flags2 & RF2_EMPTY_MIND) - { -#ifdef JP - hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", wd_he[msex])); -#else - hooked_roff(format("%^s is not detected by telepathy. ", wd_he[msex])); -#endif - - } - else if (flags2 & RF2_WEIRD_MIND) - { -#ifdef JP - hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", wd_he[msex])); -#else - hooked_roff(format("%^s is rarely detected by telepathy. ", wd_he[msex])); -#endif - - } - if (flags2 & RF2_MULTIPLY) - { -#ifdef JP - hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex])); -#endif - - } - if (flags2 & RF2_REGENERATE) - { -#ifdef JP - hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex])); -#endif - - } - if (flags7 & RF7_RIDING) - { -#ifdef JP - hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", wd_he[msex])); -#else - hook_c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex])); -#endif - - } - - - /* Collect susceptibilities */ - vn = 0; -#ifdef JP - if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;} -#else - if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;} -#endif - -#ifdef JP - if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;} -#else - if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;} -#endif - -#ifdef JP - if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;} -#else - if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;} -#endif - -#ifdef JP - if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;} -#else - if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;} -#endif - - - /* Describe susceptibilities */ - if (vn) - { - /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s", wd_he[msex])); -#endif - - - /* Scan */ - for (n = 0; n < vn; n++) - { - /* Intro */ -#ifdef JP - if ( n != 0 ) hooked_roff("¤ä"); -#else - if (n == 0) hooked_roff(" is hurt by "); - else if (n < vn-1) hooked_roff(", "); - else hooked_roff(" and "); -#endif - - - /* Dump */ - hook_c_roff(color[n], vp[n]); - } - - /* End */ -#ifdef JP - hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£"); -#else - hooked_roff(". "); -#endif - - } - - - /* Collect immunities */ - vn = 0; -#ifdef JP - if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;} -#else - if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;} -#endif - -#ifdef JP - if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;} -#else - if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;} -#endif - -#ifdef JP - if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;} -#else - if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;} -#endif - -#ifdef JP - if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;} -#else - if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;} -#endif - -#ifdef JP - if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;} -#else - if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;} -#endif - - - /* Collect resistances */ -#ifdef JP - if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;} -#else - if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;} -#else - if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;} -#else - if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;} -#else - if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;} -#else - if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;} -#else - if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;} -#else - if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;} -#else - if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;} -#else - if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;} -#else - if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;} -#else - if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;} -#else - if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;} -#else - if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;} -#else - if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;} -#endif - -#ifdef JP - if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;} -#else - if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;} -#endif - -#ifdef JP - if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;} -#else - if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;} -#endif - - - /* Describe immunities and resistances */ - if (vn) - { - /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s", wd_he[msex])); -#endif - - - /* Scan */ - for (n = 0; n < vn; n++) - { - /* Intro */ -#ifdef JP - if ( n != 0 ) hooked_roff("¤È"); -#else - if (n == 0) hooked_roff(" resists "); - else if (n < vn-1) hooked_roff(", "); - else hooked_roff(" and "); -#endif - - - /* Dump */ - hook_c_roff(color[n], vp[n]); - } - - /* End */ -#ifdef JP - hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£"); -#else - hooked_roff(". "); -#endif - - } - - - if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything) - { - if (r_ptr->next_r_idx) - { -#ifdef JP - hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex])); -#else - hooked_roff(format("%^s will evolve into ", wd_he[msex])); -#endif - hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name)); -#ifdef JP - hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£")); -#else - hooked_roff(format(" when %s gets enugh experience. ", wd_he[msex])); -#endif - } - else if (!(r_ptr->flags1 & RF1_UNIQUE)) - { -#ifdef JP - hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex])); -#else - hooked_roff(format("%s won't evolve. ", wd_he[msex])); -#endif - } - } - - /* Collect non-effects */ - vn = 0; -#ifdef JP - if (flags3 & RF3_NO_STUN) {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;} -#else - if (flags3 & RF3_NO_STUN) {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;} -#endif - -#ifdef JP - if (flags3 & RF3_NO_FEAR) {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;} -#else - if (flags3 & RF3_NO_FEAR) {vp[vn] = "frightened";color[vn++] = TERM_SLATE;} -#endif - -#ifdef JP - if (flags3 & RF3_NO_CONF) {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;} -#else - if (flags3 & RF3_NO_CONF) {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;} -#endif - -#ifdef JP - if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;} -#else - if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;} -#endif - -#ifdef JP - if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;} -#else - if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;} -#endif - - /* Describe non-effects */ - if (vn) - { - /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s", wd_he[msex])); -#endif - - - /* Scan */ - for (n = 0; n < vn; n++) - { - /* Intro */ -#ifdef JP - if ( n != 0 ) hooked_roff("¤·¡¢"); -#else - if (n == 0) hooked_roff(" cannot be "); - else if (n < vn - 1) hooked_roff(", "); - else hooked_roff(" or "); -#endif - - - /* Dump */ - hook_c_roff(color[n], vp[n]); - } - - /* End */ -#ifdef JP - hooked_roff("¡£"); -#else - hooked_roff(". "); -#endif - - } - - - /* Do we know how aware it is? */ - if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) || - (r_ptr->r_ignore == MAX_UCHAR) || - (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything) - { - cptr act; - - if (r_ptr->sleep > 200) - { -#ifdef JP - act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬"; -#else - act = "prefers to ignore"; -#endif - - } - else if (r_ptr->sleep > 95) - { -#ifdef JP - act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬"; -#else - act = "pays very little attention to"; -#endif - - } - else if (r_ptr->sleep > 75) - { -#ifdef JP - act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬"; -#else - act = "pays little attention to"; -#endif - - } - else if (r_ptr->sleep > 45) - { -#ifdef JP - act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬"; -#else - act = "tends to overlook"; -#endif - - } - else if (r_ptr->sleep > 25) - { -#ifdef JP - act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê"; -#else - act = "takes quite a while to see"; -#endif - - } - else if (r_ptr->sleep > 10) - { -#ifdef JP - act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê"; -#else - act = "takes a while to see"; -#endif - - } - else if (r_ptr->sleep > 5) - { -#ifdef JP - act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê"; -#else - act = "is fairly observant of"; -#endif - - } - else if (r_ptr->sleep > 3) - { -#ifdef JP - act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê"; -#else - act = "is observant of"; -#endif - - } - else if (r_ptr->sleep > 1) - { -#ifdef JP - act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê"; -#else - act = "is very observant of"; -#endif - - } - else if (r_ptr->sleep > 0) - { -#ifdef JP - act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê"; -#else - act = "is vigilant for"; -#endif - - } - else - { -#ifdef JP - act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê"; -#else - act = "is ever vigilant for"; -#endif - - } - -#ifdef JP - hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£", - wd_he[msex], act, 10 * r_ptr->aaf)); -#else - hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ", - wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf)); -#endif - - } - - - /* Drops gold and/or items */ - if (drop_gold || drop_item) - { - /* Intro */ -#ifdef JP - hooked_roff(format("%^s¤Ï", wd_he[msex])); -#else - hooked_roff(format("%^s may carry", wd_he[msex])); - - /* No "n" needed */ - sin = FALSE; -#endif - - - /* Count maximum drop */ - n = MAX(drop_gold, drop_item); - - /* One drop (may need an "n") */ - if (n == 1) + if (r_ptr->sleep > 200) { -#ifdef JP - hooked_roff("°ì¤Ä¤Î"); -#else - hooked_roff(" a"); - sin = TRUE; -#endif + act = _("を無視しがちであるが", "prefers to ignore"); } - - /* Two drops */ - else if (n == 2) + else if (r_ptr->sleep > 95) { -#ifdef JP - hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î"); -#else - hooked_roff(" one or two"); -#endif - + act = _("に対してほとんど注意を払わないが", "pays very little attention to"); } - - /* Many drops */ - else + else if (r_ptr->sleep > 75) { -#ifdef JP - hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n)); -#else - hooked_roff(format(" up to %d", n)); -#endif - + act = _("に対してあまり注意を払わないが", "pays little attention to"); } - - - /* Great */ - if (flags1 & RF1_DROP_GREAT) + else if (r_ptr->sleep > 45) { -#ifdef JP - p = "ÆÃÊ̤Ê"; -#else - p = " exceptional"; -#endif - + act = _("を見過ごしがちであるが", "tends to overlook"); } - - /* Good (no "n" needed) */ - else if (flags1 & RF1_DROP_GOOD) + else if (r_ptr->sleep > 25) { -#ifdef JP - p = "¾å¼Á¤Ê"; -#else - p = " good"; - sin = FALSE; -#endif + act = _("をほんの少しは見ており", "takes quite a while to see"); } - - /* Okay */ - else + else if (r_ptr->sleep > 10) { - p = NULL; + act = _("をしばらくは見ており", "takes a while to see"); } - - - /* Objects */ - if (drop_item) + else if (r_ptr->sleep > 5) { - /* Handle singular "an" */ -#ifndef JP - if (sin) hooked_roff("n"); - sin = FALSE; -#endif - - /* Dump "object(s)" */ - if (p) hooked_roff(p); -#ifdef JP - hooked_roff("¥¢¥¤¥Æ¥à"); -#else - hooked_roff(" object"); - if (n != 1) hooked_roff("s"); -#endif - - - /* Conjunction replaces variety, if needed for "gold" below */ -#ifdef JP - p = "¤ä"; -#else - p = " or"; -#endif - + act = _("を幾分注意深く見ており", "is fairly observant of"); } - - /* Treasures */ - if (drop_gold) + else if (r_ptr->sleep > 3) { -#ifndef JP - /* Cancel prefix */ - if (!p) sin = FALSE; - - /* Handle singular "an" */ - if (sin) hooked_roff("n"); - sin = FALSE; -#endif - - /* Dump "treasure(s)" */ - if (p) hooked_roff(p); -#ifdef JP - hooked_roff("ºâÊõ"); -#else - hooked_roff(" treasure"); - if (n != 1) hooked_roff("s"); -#endif - + act = _("を注意深く見ており", "is observant of"); } - - /* End this sentence */ -#ifdef JP - hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£"); -#else - hooked_roff(". "); -#endif - - } - - - /* Count the number of "known" attacks */ - for (n = 0, m = 0; m < 4; m++) - { - /* Skip non-attacks */ - if (!r_ptr->blow[m].method) continue; - if (r_ptr->blow[m].method == RBM_SHOOT) continue; - - /* Count known attacks */ - if (r_ptr->r_blows[m] || know_everything) n++; - } - - /* Examine (and count) the actual attacks */ - for (r = 0, m = 0; m < 4; m++) - { - int method, effect, d1, d2; - - /* Skip non-attacks */ - if (!r_ptr->blow[m].method) continue; - if (r_ptr->blow[m].method == RBM_SHOOT) continue; - - /* Skip unknown attacks */ - if (!r_ptr->r_blows[m] && !know_everything) continue; - - /* Extract the attack info */ - method = r_ptr->blow[m].method; - effect = r_ptr->blow[m].effect; - d1 = r_ptr->blow[m].d_dice; - d2 = r_ptr->blow[m].d_side; - - /* No method yet */ - p = NULL; - - /* Acquire the method */ - switch (method) + else if (r_ptr->sleep > 1) { -#ifdef JP -case RBM_HIT: p = "²¥¤ë"; break; -#else - case RBM_HIT: p = "hit"; break; -#endif - -#ifdef JP -case RBM_TOUCH: p = "¿¨¤ë"; break; -#else - case RBM_TOUCH: p = "touch"; break; -#endif - -#ifdef JP -case RBM_PUNCH: p = "¥Ñ¥ó¥Á¤¹¤ë"; break; -#else - case RBM_PUNCH: p = "punch"; break; -#endif - -#ifdef JP -case RBM_KICK: p = "½³¤ë"; break; -#else - case RBM_KICK: p = "kick"; break; -#endif - -#ifdef JP -case RBM_CLAW: p = "¤Ò¤Ã¤«¤¯"; break; -#else - case RBM_CLAW: p = "claw"; break; -#endif - -#ifdef JP -case RBM_BITE: p = "³ú¤à"; break; -#else - case RBM_BITE: p = "bite"; break; -#endif - -#ifdef JP -case RBM_STING: p = "»É¤¹"; break; -#else - case RBM_STING: p = "sting"; break; -#endif - -#ifdef JP -case RBM_SLASH: p = "»Â¤ë"; break; -#else - case RBM_SLASH: p = "slash"; break; -#endif - -#ifdef JP -case RBM_BUTT: p = "³Ñ¤ÇÆͤ¯"; break; -#else - case RBM_BUTT: p = "butt"; break; -#endif - -#ifdef JP -case RBM_CRUSH: p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break; -#else - case RBM_CRUSH: p = "crush"; break; -#endif - -#ifdef JP -case RBM_ENGULF: p = "°û¤ß¹þ¤à"; break; -#else - case RBM_ENGULF: p = "engulf"; break; -#endif - -#ifdef JP -case RBM_CHARGE: p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break; -#else - case RBM_CHARGE: p = "charge"; break; -#endif - -#ifdef JP -case RBM_CRAWL: p = "ÂΤξå¤òÇ礤²ó¤ë"; break; -#else - case RBM_CRAWL: p = "crawl on you"; break; -#endif - -#ifdef JP -case RBM_DROOL: p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break; -#else - case RBM_DROOL: p = "drool on you"; break; -#endif - -#ifdef JP -case RBM_SPIT: p = "¤Ä¤Ð¤òÅǤ¯"; break; -#else - case RBM_SPIT: p = "spit"; break; -#endif - -#ifdef JP -case RBM_EXPLODE: p = "Çúȯ¤¹¤ë"; break; -#else - case RBM_EXPLODE: p = "explode"; break; -#endif - -#ifdef JP -case RBM_GAZE: p = "¤Ë¤é¤à"; break; -#else - case RBM_GAZE: p = "gaze"; break; -#endif - -#ifdef JP -case RBM_WAIL: p = "µã¤­¶«¤Ö"; break; -#else - case RBM_WAIL: p = "wail"; break; -#endif - -#ifdef JP -case RBM_SPORE: p = "˦»Ò¤òÈô¤Ð¤¹"; break; -#else - case RBM_SPORE: p = "release spores"; break; -#endif - - case RBM_XXX4: break; -#ifdef JP -case RBM_BEG: p = "¶â¤ò¤»¤¬¤à"; break; -#else - case RBM_BEG: p = "beg"; break; -#endif - -#ifdef JP -case RBM_INSULT: p = "Éî¿«¤¹¤ë"; break; -#else - case RBM_INSULT: p = "insult"; break; -#endif - -#ifdef JP -case RBM_MOAN: p = "¤¦¤á¤¯"; break; -#else - case RBM_MOAN: p = "moan"; break; -#endif - -#ifdef JP -case RBM_SHOW: p = "²Î¤¦"; break; -#else - case RBM_SHOW: p = "sing"; break; -#endif - + act = _("をかなり注意深く見ており", "is very observant of"); } - - - /* Default effect */ - q = NULL; - - /* Acquire the effect */ - switch (effect) + else if (r_ptr->sleep > 0) + { + act = _("を警戒しており", "is vigilant for"); + } + else { -#ifdef JP -case RBE_SUPERHURT: -case RBE_HURT: q = "¹¶·â¤¹¤ë"; break; -#else - case RBE_SUPERHURT: - case RBE_HURT: q = "attack"; break; -#endif - -#ifdef JP -case RBE_POISON: q = "ÆǤò¤¯¤é¤ï¤¹"; break; -#else - case RBE_POISON: q = "poison"; break; -#endif + act = _("をかなり警戒しており", "is ever vigilant for"); + } -#ifdef JP -case RBE_UN_BONUS: q = "Îô²½¤µ¤»¤ë"; break; -#else - case RBE_UN_BONUS: q = "disenchant"; break; -#endif + hooked_roff( + _(format("%^sは侵入者%s、 %d フィート先から侵入者に気付くことがある。", wd_he[msex], act, 10 * r_ptr->aaf), + format("%^s %s intruders, which %s may notice from %d feet. ", wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf))); + } -#ifdef JP -case RBE_UN_POWER: q = "ËâÎϤòµÛ¤¤¼è¤ë"; break; -#else - case RBE_UN_POWER: q = "drain charges"; break; -#endif -#ifdef JP -case RBE_EAT_GOLD: q = "¶â¤òÅð¤à"; break; -#else - case RBE_EAT_GOLD: q = "steal gold"; break; + /* Drops gold and/or items */ + if (drop_gold || drop_item) + { + /* Intro */ + hooked_roff(format( + _("%^sは", "%^s may carry"), wd_he[msex])); +#ifndef JP + /* No "n" needed */ + sin = FALSE; #endif -#ifdef JP -case RBE_EAT_ITEM: q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break; -#else - case RBE_EAT_ITEM: q = "steal items"; break; -#endif -#ifdef JP -case RBE_EAT_FOOD: q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break; -#else - case RBE_EAT_FOOD: q = "eat your food"; break; -#endif + /* Count maximum drop */ + n = MAX(drop_gold, drop_item); -#ifdef JP -case RBE_EAT_LITE: q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break; -#else - case RBE_EAT_LITE: q = "absorb light"; break; + /* One drop (may need an "n") */ + if (n == 1) + { + hooked_roff(_("一つの", " a")); +#ifndef JP + sin = TRUE; #endif + } -#ifdef JP -case RBE_ACID: q = "»À¤òÈô¤Ð¤¹"; break; -#else - case RBE_ACID: q = "shoot acid"; break; -#endif + /* Two drops */ + else if (n == 2) + { + hooked_roff( + _("一つか二つの", " one or two")); + } -#ifdef JP -case RBE_ELEC: q = "´¶ÅŤµ¤»¤ë"; break; -#else - case RBE_ELEC: q = "electrocute"; break; -#endif + /* Many drops */ + else + { + hooked_roff(format( + _(" %d 個までの", " up to %d"), n)); + } -#ifdef JP -case RBE_FIRE: q = "dz¤ä¤¹"; break; -#else - case RBE_FIRE: q = "burn"; break; -#endif -#ifdef JP -case RBE_COLD: q = "Åà¤é¤»¤ë"; break; -#else - case RBE_COLD: q = "freeze"; break; -#endif + /* Great */ + if (flags1 & RF1_DROP_GREAT) + { + p = _("特別な", " exceptional"); + } -#ifdef JP -case RBE_BLIND: q = "ÌÕÌܤˤ¹¤ë"; break; -#else - case RBE_BLIND: q = "blind"; break; + /* Good (no "n" needed) */ + else if (flags1 & RF1_DROP_GOOD) + { + p = _("上質な", " good"); +#ifndef JP + sin = FALSE; #endif + } -#ifdef JP -case RBE_CONFUSE: q = "º®Í𤵤»¤ë"; break; -#else - case RBE_CONFUSE: q = "confuse"; break; -#endif + /* Okay */ + else + { + p = NULL; + } -#ifdef JP -case RBE_TERRIFY: q = "¶²Éݤµ¤»¤ë"; break; -#else - case RBE_TERRIFY: q = "terrify"; break; -#endif -#ifdef JP -case RBE_PARALYZE: q = "Ëãá㤵¤»¤ë"; break; -#else - case RBE_PARALYZE: q = "paralyze"; break; + /* Objects */ + if (drop_item) + { + /* Handle singular "an" */ +#ifndef JP + if (sin) hooked_roff("n"); + sin = FALSE; #endif -#ifdef JP -case RBE_LOSE_STR: q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_STR: q = "reduce strength"; break; -#endif + /* Dump "object(s)" */ + if (p) hooked_roff(p); + hooked_roff( + _("アイテム", " object")); -#ifdef JP -case RBE_LOSE_INT: q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_INT: q = "reduce intelligence"; break; +#ifndef JP + if (n != 1) hooked_roff("s"); #endif -#ifdef JP -case RBE_LOSE_WIS: q = "¸­¤µ¤ò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_WIS: q = "reduce wisdom"; break; -#endif + /* Conjunction replaces variety, if needed for "gold" below */ + p = _("や", " or"); + } -#ifdef JP -case RBE_LOSE_DEX: q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_DEX: q = "reduce dexterity"; break; -#endif + /* Treasures */ + if (drop_gold) + { +#ifndef JP + /* Cancel prefix */ + if (!p) sin = FALSE; -#ifdef JP -case RBE_LOSE_CON: q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_CON: q = "reduce constitution"; break; + /* Handle singular "an" */ + if (sin) hooked_roff("n"); + sin = FALSE; #endif -#ifdef JP -case RBE_LOSE_CHR: q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_CHR: q = "reduce charisma"; break; + /* Dump "treasure(s)" */ + if (p) hooked_roff(p); + hooked_roff(_("財宝", " treasure")); +#ifndef JP + if (n != 1) hooked_roff("s"); #endif -#ifdef JP -case RBE_LOSE_ALL: q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break; -#else - case RBE_LOSE_ALL: q = "reduce all stats"; break; -#endif + } -#ifdef JP -case RBE_SHATTER: q = "Ê´ºÕ¤¹¤ë"; break; -#else - case RBE_SHATTER: q = "shatter"; break; -#endif + /* End this sentence */ + hooked_roff(_("を持っていることがある。", ". ")); + } -#ifdef JP -case RBE_EXP_10: q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break; -#else - case RBE_EXP_10: q = "lower experience (by 10d6+)"; break; -#endif -#ifdef JP -case RBE_EXP_20: q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break; -#else - case RBE_EXP_20: q = "lower experience (by 20d6+)"; break; -#endif + /* Count the number of "known" attacks */ + for (n = 0, m = 0; m < 4; m++) + { + /* Skip non-attacks */ + if (!r_ptr->blow[m].method) continue; + if (r_ptr->blow[m].method == RBM_SHOOT) continue; -#ifdef JP -case RBE_EXP_40: q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break; -#else - case RBE_EXP_40: q = "lower experience (by 40d6+)"; break; -#endif + /* Count known attacks */ + if (r_ptr->r_blows[m] || know_everything) n++; + } -#ifdef JP -case RBE_EXP_80: q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break; -#else - case RBE_EXP_80: q = "lower experience (by 80d6+)"; break; -#endif + /* Examine (and count) the actual attacks */ + for (r = 0, m = 0; m < 4; m++) + { + int method, effect, d1, d2; -#ifdef JP -case RBE_DISEASE: q = "ɵ¤¤Ë¤¹¤ë"; break; -#else - case RBE_DISEASE: q = "disease"; break; -#endif + /* Skip non-attacks */ + if (!r_ptr->blow[m].method) continue; + if (r_ptr->blow[m].method == RBM_SHOOT) continue; -#ifdef JP -case RBE_TIME: q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break; -#else - case RBE_TIME: q = "time"; break; -#endif + /* Skip unknown attacks */ + if (!r_ptr->r_blows[m] && !know_everything) continue; -#ifdef JP -case RBE_EXP_VAMP: q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break; -#else - case RBE_EXP_VAMP: q = "drain life force"; break; -#endif + /* Extract the attack info */ + method = r_ptr->blow[m].method; + effect = r_ptr->blow[m].effect; + d1 = r_ptr->blow[m].d_dice; + d2 = r_ptr->blow[m].d_side; -#ifdef JP -case RBE_DR_MANA: q = "ËâÎϤòÃ¥¤¦"; break; -#else - case RBE_DR_MANA: q = "drain mana force"; break; -#endif + /* No method yet */ + p = NULL; + /* Acquire the method */ + switch (method) + { + case RBM_HIT: p = _("殴る", "hit"); break; + case RBM_TOUCH: p = _("触る", "touch"); break; + case RBM_PUNCH: p = _("パンチする", "punch"); break; + case RBM_KICK: p = _("蹴る", "kick"); break; + case RBM_CLAW: p = _("ひっかく", "claw"); break; + case RBM_BITE: p = _("噛む", "bite"); break; + case RBM_STING: p = _("刺す", "sting"); break; + case RBM_SLASH: p = _("斬る", "slash"); break; + case RBM_BUTT: p = _("角で突く", "butt"); break; + case RBM_CRUSH: p = _("体当たりする", "crush"); break; + case RBM_ENGULF: p = _("飲み込む", "engulf"); break; + case RBM_CHARGE: p = _("請求書をよこす", "charge"); break; + case RBM_CRAWL: p = _("体の上を這い回る", "crawl on you"); break; + case RBM_DROOL: p = _("よだれをたらす", "drool on you"); break; + case RBM_SPIT: p = _("つばを吐く", "spit"); break; + case RBM_EXPLODE: p = _("爆発する", "explode"); break; + case RBM_GAZE: p = _("にらむ", "gaze"); break; + case RBM_WAIL: p = _("泣き叫ぶ", "wail"); break; + case RBM_SPORE: p = _("胞子を飛ばす", "release spores"); break; + case RBM_XXX4: break; + case RBM_BEG: p = _("金をせがむ", "beg"); break; + case RBM_INSULT: p = _("侮辱する", "insult"); break; + case RBM_MOAN: p = _("うめく", "moan"); break; + case RBM_SHOW: p = _("歌う", "sing"); break; } -#ifdef JP - if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) ); + /* Default effect */ + q = NULL; - /***¼ã´³É½¸½¤òÊѹ¹ ita ***/ + /* Acquire the effect */ + switch (effect) + { + case RBE_SUPERHURT: q = _("強力に攻撃する", "slaughter"); break; + case RBE_HURT: q = _("攻撃する", "attack"); break; + case RBE_POISON: q = _("毒をくらわす", "poison"); break; + case RBE_UN_BONUS: q = _("劣化させる", "disenchant"); break; + case RBE_UN_POWER: q = _("充填魔力を吸収する", "drain charges"); break; + case RBE_EAT_GOLD: q = _("金を盗む", "steal gold"); break; + case RBE_EAT_ITEM: q = _("アイテムを盗む", "steal items"); break; + case RBE_EAT_FOOD: q = _("あなたの食料を食べる", "eat your food"); break; + case RBE_EAT_LITE: q = _("明かりを吸収する", "absorb light"); break; + case RBE_ACID: q = _("酸を飛ばす", "shoot acid"); break; + case RBE_ELEC: q = _("感電させる", "electrocute"); break; + case RBE_FIRE: q = _("燃やす", "burn"); break; + case RBE_COLD: q = _("凍らせる", "freeze"); break; + case RBE_BLIND: q = _("盲目にする", "blind"); break; + case RBE_CONFUSE: q = _("混乱させる", "confuse"); break; + case RBE_TERRIFY: q = _("恐怖させる", "terrify"); break; + case RBE_PARALYZE: q = _("麻痺させる", "paralyze"); break; + case RBE_LOSE_STR: q = _("腕力を減少させる", "reduce strength"); break; + case RBE_LOSE_INT: q = _("知能を減少させる", "reduce intelligence"); break; + case RBE_LOSE_WIS: q = _("賢さを減少させる", "reduce wisdom"); break; + case RBE_LOSE_DEX: q = _("器用さを減少させる", "reduce dexterity"); break; + case RBE_LOSE_CON: q = _("耐久力を減少させる", "reduce constitution"); break; + case RBE_LOSE_CHR: q = _("魅力を減少させる", "reduce charisma"); break; + case RBE_LOSE_ALL: q = _("全ステータスを減少させる", "reduce all stats"); break; + case RBE_SHATTER: q = _("粉砕する", "shatter"); break; + case RBE_EXP_10: q = _("経験値を減少(10d6+)させる", "lower experience (by 10d6+)"); break; + case RBE_EXP_20: q = _("経験値を減少(20d6+)させる", "lower experience (by 20d6+)"); break; + case RBE_EXP_40: q = _("経験値を減少(40d6+)させる", "lower experience (by 40d6+)"); break; + case RBE_EXP_80: q = _("経験値を減少(80d6+)させる", "lower experience (by 80d6+)"); break; + case RBE_DISEASE: q = _("病気にする", "disease"); break; + case RBE_TIME: q = _("時間を逆戻りさせる", "time"); break; + case RBE_DR_LIFE: q = _("生命力を吸収する", "drain life"); break; + case RBE_DR_MANA: q = _("魔力を奪う", "drain mana force"); break; + case RBE_INERTIA: q = _("減速させる", "slow"); break; + case RBE_STUN: q = _("朦朧とさせる", "stun"); break; + } + + +#ifdef JP + if ( r == 0 ) hooked_roff( format("%^sは", wd_he[msex]) ); + + /***若干表現を変更 ita ***/ /* Describe damage (if known) */ if (d1 && d2 && (know_everything || know_damage(r_idx, m))) @@ -2878,13 +1880,13 @@ case RBE_DR_MANA: q = " /* Display the damage */ hooked_roff(format(" %dd%d ", d1, d2)); - hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç"); + hooked_roff("のダメージで"); } /* Hack -- force a method */ - if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë"; + if (!p) p = "何か奇妙なことをする"; /* Describe the method */ - /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */ + /* XXしてYYし/XXしてYYする/XXし/XXする */ if(q) jverb( p ,jverb_buf, JVERB_TO); else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND); else strcpy(jverb_buf, p); @@ -2898,7 +1900,7 @@ case RBE_DR_MANA: q = " else strcpy(jverb_buf,q); hooked_roff(jverb_buf); } - if(r!=n-1) hooked_roff("¡¢"); + if(r!=n-1) hooked_roff("、"); #else /* Introduce the attack description */ if (!r) @@ -2948,34 +1950,23 @@ case RBE_DR_MANA: q = " /* Finish sentence above */ if (r) { -#ifdef JP - hooked_roff("¡£"); -#else - hooked_roff(". "); -#endif - + hooked_roff(_("。", ". ")); } /* Notice lack of attacks */ else if (flags1 & RF1_NEVER_BLOW) { -#ifdef JP - hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex])); -#else - hooked_roff(format("%^s has no physical attacks. ", wd_he[msex])); -#endif - + hooked_roff(format( + _("%^sは物理的な攻撃方法を持たない。", + "%^s has no physical attacks. "), wd_he[msex])); } /* Or describe the lack of knowledge */ else { -#ifdef JP - hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex])); -#else - hooked_roff(format("Nothing is known about %s attack. ", wd_his[msex])); -#endif - + hooked_roff(format( + _("%s攻撃については何も知らない。", + "Nothing is known about %s attack. "), wd_his[msex])); } @@ -2985,22 +1976,16 @@ case RBE_DR_MANA: q = " */ if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT)))) { -#ifdef JP - hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë..."); -#else - hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... "); -#endif - + hook_c_roff(TERM_VIOLET, + _("あなたはこのモンスターを殺したいという強い欲望を感じている...", + "You feel an intense desire to kill this monster... ")); } else if (flags7 & RF7_GUARDIAN) { -#ifdef JP - hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£"); -#else - hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon."); -#endif - + hook_c_roff(TERM_L_RED, + _("このモンスターはダンジョンの主である。", + "This monster is the master of a dungeon.")); } @@ -3010,9 +1995,11 @@ case RBE_DR_MANA: q = " } - -/* +/*! + * @brief モンスター情報のヘッダを記述する * Hack -- Display the "name" and "attr/chars" of a monster race + * @param r_idx モンスターの種族ID + * @return なし */ void roff_top(int r_idx) { @@ -3073,8 +2060,12 @@ void roff_top(int r_idx) -/* +/*! + * @brief モンスター情報の表示と共に画面を一時消去するサブルーチン / * Hack -- describe the given monster race at the top of the screen + * @param r_idx モンスターの種族ID + * @param mode 表示オプション + * @return なし */ void screen_roff(int r_idx, int mode) { @@ -3096,8 +2087,11 @@ void screen_roff(int r_idx, int mode) -/* +/*! + * @brief モンスター情報の現在のウィンドウに表示する / * Hack -- describe the given monster race in the current "term" window + * @param r_idx モンスターの種族ID + * @return なし */ void display_roff(int r_idx) { @@ -3123,9 +2117,12 @@ void display_roff(int r_idx) } - -/* +/*! + * @brief モンスター詳細情報を自動スポイラー向けに出力する / * Hack -- output description of the given monster race + * @param r_idx モンスターの種族ID + * @param roff_func 出力処理を行う関数ポインタ + * @return なし */ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str)) { @@ -3136,6 +2133,11 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str)) } +/*! + * @brief モンスターがダンジョンに出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return ダンジョンに出現するならばTRUEを返す + */ bool mon_hook_dungeon(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3152,6 +2154,11 @@ bool mon_hook_dungeon(int r_idx) } +/*! + * @brief モンスターが海洋に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 海洋に出現するならばTRUEを返す + */ static bool mon_hook_ocean(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3163,6 +2170,11 @@ static bool mon_hook_ocean(int r_idx) } +/*! + * @brief モンスターが海岸に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 海岸に出現するならばTRUEを返す + */ static bool mon_hook_shore(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3174,6 +2186,11 @@ static bool mon_hook_shore(int r_idx) } +/*! + * @brief モンスターが荒地に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 荒地に出現するならばTRUEを返す + */ static bool mon_hook_waste(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3185,6 +2202,11 @@ static bool mon_hook_waste(int r_idx) } +/*! + * @brief モンスターが町に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 荒地に出現するならばTRUEを返す + */ static bool mon_hook_town(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3196,6 +2218,11 @@ static bool mon_hook_town(int r_idx) } +/*! + * @brief モンスターが森林に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 森林に出現するならばTRUEを返す + */ static bool mon_hook_wood(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3207,6 +2234,11 @@ static bool mon_hook_wood(int r_idx) } +/*! + * @brief モンスターが火山に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 火山に出現するならばTRUEを返す + */ static bool mon_hook_volcano(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3217,7 +2249,11 @@ static bool mon_hook_volcano(int r_idx) return FALSE; } - +/*! + * @brief モンスターが山地に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 山地に出現するならばTRUEを返す + */ static bool mon_hook_mountain(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3229,6 +2265,11 @@ static bool mon_hook_mountain(int r_idx) } +/*! + * @brief モンスターが草原に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 森林に出現するならばTRUEを返す + */ static bool mon_hook_grass(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3239,7 +2280,11 @@ static bool mon_hook_grass(int r_idx) return FALSE; } - +/*! + * @brief モンスターが深い水地形に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 深い水地形に出現するならばTRUEを返す + */ static bool mon_hook_deep_water(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3253,6 +2298,11 @@ static bool mon_hook_deep_water(int r_idx) } +/*! + * @brief モンスターが浅い水地形に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 浅い水地形に出現するならばTRUEを返す + */ static bool mon_hook_shallow_water(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3266,6 +2316,11 @@ static bool mon_hook_shallow_water(int r_idx) } +/*! + * @brief モンスターが溶岩地形に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 溶岩地形に出現するならばTRUEを返す + */ static bool mon_hook_lava(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3281,6 +2336,11 @@ static bool mon_hook_lava(int r_idx) } +/*! + * @brief モンスターが通常の床地形に出現するかどうかを返す + * @param r_idx 判定するモンスターの種族ID + * @return 通常の床地形に出現するならばTRUEを返す + */ static bool mon_hook_floor(int r_idx) { monster_race *r_ptr = &r_info[r_idx]; @@ -3293,6 +2353,10 @@ static bool mon_hook_floor(int r_idx) } +/*! + * @brief プレイヤーの現在の広域マップ座標から得た地勢を元にモンスターの生成条件関数を返す + * @return 地勢にあったモンスターの生成条件関数 + */ monster_hook_type get_monster_hook(void) { if (!dun_level && !p_ptr->inside_quest) @@ -3328,7 +2392,10 @@ monster_hook_type get_monster_hook(void) } } - +/*! + * @brief 指定された広域マップ座標の地勢を元にモンスターの生成条件関数を返す + * @return 地勢にあったモンスターの生成条件関数 + */ monster_hook_type get_monster_hook2(int y, int x) { feature_type *f_ptr = &f_info[cave[y][x].feat]; @@ -3360,14 +2427,25 @@ monster_hook_type get_monster_hook2(int y, int x) else return (monster_hook_type)mon_hook_floor; } - +/*! + * @brief モンスターを友好的にする + * @param m_ptr モンスター情報構造体の参照ポインタ + * @return なし + */ void set_friendly(monster_type *m_ptr) { m_ptr->smart |= SM_FRIENDLY; } +/*! + * @brief モンスターをペットにする + * @param m_ptr モンスター情報構造体の参照ポインタ + * @return なし + */ void set_pet(monster_type *m_ptr) { + if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE); + /* Check for quest completion */ check_quest_completion(m_ptr); @@ -3376,19 +2454,28 @@ void set_pet(monster_type *m_ptr) m_ptr->sub_align = SUB_ALIGN_NEUTRAL; } -/* +/*! + * @brief モンスターを敵に回す * Makes the monster hostile towards the player + * @param m_ptr モンスター情報構造体の参照ポインタ + * @return なし */ void set_hostile(monster_type *m_ptr) { if (p_ptr->inside_battle) return; + + if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE); + m_ptr->smart &= ~SM_PET; m_ptr->smart &= ~SM_FRIENDLY; } -/* +/*! + * @brief モンスターを怒らせる * Anger the monster + * @param m_ptr モンスター情報構造体の参照ポインタ + * @return なし */ void anger_monster(monster_type *m_ptr) { @@ -3398,11 +2485,7 @@ void anger_monster(monster_type *m_ptr) char m_name[80]; monster_desc(m_name, m_ptr, 0); -#ifdef JP -msg_format("%^s¤ÏÅܤä¿¡ª", m_name); -#else - msg_format("%^s gets angry!", m_name); -#endif + msg_format(_("%^sは怒った!", "%^s gets angry!"), m_name); set_hostile(m_ptr); @@ -3414,8 +2497,13 @@ msg_format("%^s } -/* +/*! + * @brief モンスターが地形を踏破できるかどうかを返す * Check if monster can cross terrain + * @param feat 地形ID + * @param r_ptr モンスター種族構造体の参照ポインタ + * @param mode オプション + * @return 踏破可能ならばTRUEを返す */ bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode) { @@ -3473,8 +2561,14 @@ bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode) } -/* +/*! + * @brief 指定された座標の地形をモンスターが踏破できるかどうかを返す * Strictly check if monster can enter the grid + * @param y 地形のY座標 + * @param x 地形のX座標 + * @param r_ptr モンスター種族構造体の参照ポインタ + * @param mode オプション + * @return 踏破可能ならばTRUEを返す */ bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode) { @@ -3488,8 +2582,12 @@ bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode) } -/* +/*! + * @brief モンスターの属性の基づいた敵対関係の有無を返す(サブルーチン) * Check if this monster has "hostile" alignment (aux) + * @param sub_align1 モンスター1のサブフラグ + * @param sub_align2 モンスター2のサブフラグ + * @return 敵対関係にあるならばTRUEを返す */ static bool check_hostile_align(byte sub_align1, byte sub_align2) { @@ -3505,8 +2603,12 @@ static bool check_hostile_align(byte sub_align1, byte sub_align2) } -/* +/*! + * @brief モンスターの属性の基づいた敵対関係の有無を返す * Check if two monsters are enemies + * @param m_ptr モンスター1の構造体参照ポインタ + * @param n_ptr モンスター2の構造体参照ポインタ + * @return 敵対関係にあるならばTRUEを返す */ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr) { @@ -3542,8 +2644,15 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr) } -/* +/*! + * @brief モンスターがプレイヤーに対して敵意を抱くかどうかを返す * Check if this monster race has "hostile" alignment + * @param m_ptr モンスター情報構造体の参照ポインタ + * @param pa_good プレイヤーの善傾向値 + * @param pa_evil プレイヤーの悪傾向値 + * @param r_ptr モンスター種族情報の構造体参照ポインタ + * @return プレイヤーに敵意を持つならばTRUEを返す + * @details * If user is player, m_ptr == NULL. */ bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr) @@ -3572,9 +2681,12 @@ bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, mo } -/* +/*! + * @brief モンスターが生命体かどうかを返す * Is the monster "alive"? - * + * @param r_ptr 判定するモンスターの種族情報構造体参照ポインタ + * @return 生命体ならばTRUEを返す + * @details * Used to determine the message to print for a killed monster. * ("dies", "destroyed") */ @@ -3588,8 +2700,13 @@ bool monster_living(monster_race *r_ptr) } -/* - * Is this monster declined to be questor or bounty? +/*! + * @brief モンスターが特殊能力上、賞金首から排除する必要があるかどうかを返す。 + * Is the monster "alive"? / Is this monster declined to be questor or bounty? + * @param r_idx モンスターの種族ID + * @return 賞金首に加えられないならばTRUEを返す + * @details + * 実質バーノール=ルパート用。 */ bool no_questor_or_bounty_uniques(int r_idx) {