X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmonster2.c;h=33ff4ae0b35952f2e7061aa1871a9bf366dba41a;hb=e09d1cca99f971e0ee07350e5f6ab237856d7441;hp=cb297401e0d39ce6ffd38c98c901f2a595e7e828;hpb=4ef2299603f9ebdfea34830f9fe5a6a565d68d42;p=hengband%2Fhengband.git diff --git a/src/monster2.c b/src/monster2.c index cb297401e..33ff4ae0b 100644 --- a/src/monster2.c +++ b/src/monster2.c @@ -15,158 +15,21 @@ #include "monsterrace-hook.h" #include "monster-status.h" #include "projection.h" +#include "monster.h" +#include "spells-summon.h" +#include "quest.h" +#include "grid.h" +#include "player-move.h" +#include "wild.h" +#include "warning.h" +#include "player-status.h" +#include "monster-spell.h" #define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */ #define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */ /*! - * @var horror_desc - * @brief ELDRITCH HORROR効果時のモンスターの形容メッセージ(通常時) - */ -concptr horror_desc[MAX_SAN_HORROR] = -{ -#ifdef JP - "忌まわしい", - "底知れぬ", - "ぞっとする", - "破滅的な", - "冒涜的な", - - "いやな", - "恐ろしい", - "不潔な", - "容赦のない", - "おぞましい", - - "地獄の", - "身の毛もよだつ", - "地獄の", - "忌まわしい", - "悪夢のような", - - "嫌悪を感じる", - "罰当たりな", - "恐い", - "不浄な", - "言うもおぞましい", -#else - "abominable", - "abysmal", - "appalling", - "baleful", - "blasphemous", - - "disgusting", - "dreadful", - "filthy", - "grisly", - "hideous", - - "hellish", - "horrible", - "infernal", - "loathsome", - "nightmarish", - - "repulsive", - "sacrilegious", - "terrible", - "unclean", - "unspeakable", -#endif - -}; - -/*! - * @var funny_desc - * @brief ELDRITCH HORROR効果時のモンスターの形容メッセージ(幻覚状態時) - */ -concptr funny_desc[MAX_SAN_FUNNY] = -{ -#ifdef JP - "間抜けな", - "滑稽な", - "ばからしい", - "無味乾燥な", - "馬鹿げた", - - "笑える", - "ばかばかしい", - "ぶっとんだ", - "いかした", - "ポストモダンな", - - "ファンタスティックな", - "ダダイズム的な", - "キュビズム的な", - "宇宙的な", - "卓越した", - - "理解不能な", - "ものすごい", - "驚くべき", - "信じられない", - "カオティックな", - - "野性的な", - "非常識な", -#else - "silly", - "hilarious", - "absurd", - "insipid", - "ridiculous", - - "laughable", - "ludicrous", - "far-out", - "groovy", - "postmodern", - - "fantastic", - "dadaistic", - "cubistic", - "cosmic", - "awesome", - - "incomprehensible", - "fabulous", - "amazing", - "incredible", - "chaotic", - - "wild", - "preposterous", -#endif - -}; - -/*! - * @var funny_comments - * @brief ELDRITCH HORROR効果時の幻覚時間延長を示す錯乱表現 - */ -concptr funny_comments[MAX_SAN_COMMENT] = -{ -#ifdef JP - /* nuke me */ - "最高だぜ!", - "うひょー!", - "いかすぜ!", - "すんばらしい!", - "ぶっとびー!" -#else - "Wow, cosmic, man!", - "Rad!", - "Groovy!", - "Cool!", - "Far out!" -#endif - -}; - - -/*! * @brief モンスターの目標地点をセットする / Set the target of counter attack * @param m_ptr モンスターの参照ポインタ * @param y 目標y座標 @@ -231,7 +94,7 @@ MONRACE_IDX real_r_idx(monster_type *m_ptr) void delete_monster_idx(MONSTER_IDX i) { POSITION x, y; - monster_type *m_ptr = &m_list[i]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[i]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; OBJECT_IDX this_o_idx, next_o_idx = 0; @@ -242,7 +105,7 @@ void delete_monster_idx(MONSTER_IDX i) real_r_ptr(m_ptr)->cur_num--; /* Hack -- count the number of "reproducers" */ - if (r_ptr->flags2 & (RF2_MULTIPLY)) num_repro--; + if (r_ptr->flags2 & (RF2_MULTIPLY)) current_floor_ptr->num_repro--; if (MON_CSLEEP(m_ptr)) (void)set_monster_csleep(i, 0); if (MON_FAST(m_ptr)) (void)set_monster_fast(i, 0); @@ -263,16 +126,12 @@ void delete_monster_idx(MONSTER_IDX i) if (p_ptr->riding == i) p_ptr->riding = 0; /* Monster is gone */ - cave[y][x].m_idx = 0; - + current_floor_ptr->grid_array[y][x].m_idx = 0; - /* Delete objects */ for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx) { object_type *o_ptr; - o_ptr = &o_list[this_o_idx]; - - /* Acquire next object */ + o_ptr = ¤t_floor_ptr->o_list[this_o_idx]; next_o_idx = o_ptr->next_o_idx; /* @@ -283,22 +142,16 @@ void delete_monster_idx(MONSTER_IDX i) delete_object_idx(this_o_idx); } - - if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE); - - - /* Wipe the Monster */ (void)WIPE(m_ptr, monster_type); /* Count monsters */ m_cnt--; - /* Visual update */ lite_spot(y, x); - - /* Update some things */ if (r_ptr->flags7 & (RF7_LITE_MASK | RF7_DARK_MASK)) + { p_ptr->update |= (PU_MON_LITE); + } } @@ -310,16 +163,14 @@ void delete_monster_idx(MONSTER_IDX i) */ void delete_monster(POSITION y, POSITION x) { - cave_type *c_ptr; - - /* Paranoia */ + grid_type *g_ptr; if (!in_bounds(y, x)) return; /* Check the grid */ - c_ptr = &cave[y][x]; + g_ptr = ¤t_floor_ptr->grid_array[y][x]; /* Delete the monster (if any) */ - if (c_ptr->m_idx) delete_monster_idx(c_ptr->m_idx); + if (g_ptr->m_idx) delete_monster_idx(g_ptr->m_idx); } @@ -329,11 +180,11 @@ void delete_monster(POSITION y, POSITION x) * @param i2 配列移動先添字 * @return なし */ -static void compact_monsters_aux(IDX i1, IDX i2) +static void compact_monsters_aux(MONSTER_IDX i1, MONSTER_IDX i2) { POSITION y, x; int i; - cave_type *c_ptr; + grid_type *g_ptr; monster_type *m_ptr; OBJECT_IDX this_o_idx, next_o_idx = 0; @@ -341,24 +192,22 @@ static void compact_monsters_aux(IDX i1, IDX i2) if (i1 == i2) return; /* Old monster */ - m_ptr = &m_list[i1]; + m_ptr = ¤t_floor_ptr->m_list[i1]; y = m_ptr->fy; x = m_ptr->fx; /* Cave grid */ - c_ptr = &cave[y][x]; + g_ptr = ¤t_floor_ptr->grid_array[y][x]; - /* Update the cave */ - c_ptr->m_idx = i2; + /* Update the current_floor_ptr->grid_array */ + g_ptr->m_idx = i2; /* Repair objects being carried by monster */ for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx) { object_type *o_ptr; - o_ptr = &o_list[this_o_idx]; - - /* Acquire next object */ + o_ptr = ¤t_floor_ptr->o_list[this_o_idx]; next_o_idx = o_ptr->next_o_idx; /* Reset monster pointer */ @@ -383,7 +232,7 @@ static void compact_monsters_aux(IDX i1, IDX i2) { for (i = 1; i < m_max; i++) { - monster_type *m2_ptr = &m_list[i]; + monster_type *m2_ptr = ¤t_floor_ptr->m_list[i]; if (m2_ptr->parent_m_idx == i1) m2_ptr->parent_m_idx = i2; @@ -391,15 +240,15 @@ static void compact_monsters_aux(IDX i1, IDX i2) } /* Structure copy */ - (void)COPY(&m_list[i2], &m_list[i1], monster_type); + (void)COPY(¤t_floor_ptr->m_list[i2], ¤t_floor_ptr->m_list[i1], monster_type); /* Wipe the hole */ - (void)WIPE(&m_list[i1], monster_type); + (void)WIPE(¤t_floor_ptr->m_list[i1], monster_type); for (i = 0; i < MAX_MTIMED; i++) { int mproc_idx = get_mproc_idx(i1, i); - if (mproc_idx >= 0) mproc_list[i][mproc_idx] = i2; + if (mproc_idx >= 0) current_floor_ptr->mproc_list[i][mproc_idx] = i2; } } @@ -440,12 +289,12 @@ void compact_monsters(int size) /* Check all the monsters */ for (i = 1; i < m_max; i++) { - monster_type *m_ptr = &m_list[i]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[i]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; /* Paranoia -- skip "dead" monsters */ - if (!m_ptr->r_idx) continue; + if (!monster_is_valid(m_ptr)) continue; /* Hack -- High level monsters start out "immune" */ if (r_ptr->level > cur_lev) continue; @@ -486,7 +335,7 @@ void compact_monsters(int size) for (i = m_max - 1; i >= 1; i--) { /* Get the i'th monster */ - monster_type *m_ptr = &m_list[i]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[i]; /* Skip real monsters */ if (m_ptr->r_idx) continue; @@ -533,15 +382,12 @@ void wipe_m_list(void) /* Delete all the monsters */ for (i = m_max - 1; i >= 1; i--) { - monster_type *m_ptr = &m_list[i]; - - /* Skip dead monsters */ - if (!m_ptr->r_idx) continue; + monster_type *m_ptr = ¤t_floor_ptr->m_list[i]; + if (!monster_is_valid(m_ptr)) continue; /* Monster is gone */ - cave[m_ptr->fy][m_ptr->fx].m_idx = 0; + current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx].m_idx = 0; - /* Wipe the Monster */ (void)WIPE(m_ptr, monster_type); } @@ -561,11 +407,11 @@ void wipe_m_list(void) /* Reset "m_cnt" */ m_cnt = 0; - /* Reset "mproc_max[]" */ - for (i = 0; i < MAX_MTIMED; i++) mproc_max[i] = 0; + /* Reset "current_floor_ptr->mproc_max[]" */ + for (i = 0; i < MAX_MTIMED; i++) current_floor_ptr->mproc_max[i] = 0; /* Hack -- reset "reproducer" count */ - num_repro = 0; + current_floor_ptr->num_repro = 0; /* Hack -- no more target */ target_who = 0; @@ -588,7 +434,7 @@ MONSTER_IDX m_pop(void) MONSTER_IDX i; /* Normal allocation */ - if (m_max < max_m_idx) + if (m_max < current_floor_ptr->max_m_idx) { /* Access the next hole */ i = m_max; @@ -609,7 +455,7 @@ MONSTER_IDX m_pop(void) monster_type *m_ptr; /* Acquire monster */ - m_ptr = &m_list[i]; + m_ptr = ¤t_floor_ptr->m_list[i]; /* Skip live monsters */ if (m_ptr->r_idx) continue; @@ -966,7 +812,7 @@ static int chameleon_change_m_idx = 0; */ static bool restrict_monster_to_dungeon(MONRACE_IDX r_idx) { - dungeon_info_type *d_ptr = &d_info[dungeon_type]; + dungeon_type *d_ptr = &d_info[p_ptr->dungeon_idx]; monster_race *r_ptr = &r_info[r_idx]; byte a; @@ -993,7 +839,7 @@ static bool restrict_monster_to_dungeon(MONRACE_IDX r_idx) } if (d_ptr->flags1 & DF1_BEGINNER) { - if (r_ptr->level > dun_level) + if (r_ptr->level > current_floor_ptr->dun_level) return FALSE; } @@ -1195,16 +1041,16 @@ errr get_mon_num_prep(monsterrace_hook_type monster_hook, /* Depth Monsters never appear out of depth */ if ((r_ptr->flags1 & (RF1_FORCE_DEPTH)) && - (r_ptr->level > dun_level)) + (r_ptr->level > current_floor_ptr->dun_level)) continue; } /* Accept this monster */ entry->prob2 = entry->prob1; - if (dun_level && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest)) && !restrict_monster_to_dungeon(entry->index) && !p_ptr->inside_battle) + if (current_floor_ptr->dun_level && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest)) && !restrict_monster_to_dungeon(entry->index) && !p_ptr->inside_battle) { - int hoge = entry->prob2 * d_info[dungeon_type].special_div; + int hoge = entry->prob2 * d_info[p_ptr->dungeon_idx].special_div; entry->prob2 = hoge / 64; if (randint0(64) < (hoge & 0x3f)) entry->prob2++; } @@ -1252,10 +1098,10 @@ MONRACE_IDX get_mon_num(DEPTH level) int pls_kakuritu, pls_level; int delay = mysqrt(level * 10000L) + 400L; - pls_kakuritu = MAX(NASTY_MON_MAX, NASTY_MON_BASE - ((dungeon_turn / (TURNS_PER_TICK * 5000L) - delay / 10))); - pls_level = MIN(NASTY_MON_PLUS_MAX, 3 + dungeon_turn / (TURNS_PER_TICK * 40000L) - delay / 40 + MIN(5, level / 10)) ; + pls_kakuritu = MAX(NASTY_MON_MAX, NASTY_MON_BASE - ((current_world_ptr->dungeon_turn / (TURNS_PER_TICK * 5000L) - delay / 10))); + pls_level = MIN(NASTY_MON_PLUS_MAX, 3 + current_world_ptr->dungeon_turn / (TURNS_PER_TICK * 40000L) - delay / 40 + MIN(5, level / 10)) ; - if (d_info[dungeon_type].flags1 & DF1_MAZE) + if (d_info[p_ptr->dungeon_idx].flags1 & DF1_MAZE) { pls_kakuritu = MIN(pls_kakuritu / 2, pls_kakuritu - 10); if (pls_kakuritu < 2) pls_kakuritu = 2; @@ -1264,7 +1110,7 @@ MONRACE_IDX get_mon_num(DEPTH level) } /* Boost the level */ - if (!p_ptr->inside_battle && !(d_info[dungeon_type].flags1 & DF1_BEGINNER)) + if (!p_ptr->inside_battle && !(d_info[p_ptr->dungeon_idx].flags1 & DF1_BEGINNER)) { /* Nightmare mode allows more out-of depth monsters */ if (ironman_nightmare && !randint0(pls_kakuritu)) @@ -1600,15 +1446,9 @@ void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode) else if ((mode & (MD_POSSESSIVE | MD_OBJECTIVE)) == (MD_POSSESSIVE | MD_OBJECTIVE)) { /* The monster is visible, so use its gender */ -#ifdef JP - if (r_ptr->flags1 & (RF1_FEMALE)) strcpy(desc, "彼女自身"); - else if (r_ptr->flags1 & (RF1_MALE)) strcpy(desc, "彼自身"); - else strcpy(desc, "それ自身"); -#else - if (r_ptr->flags1 & RF1_FEMALE) strcpy(desc, "herself"); - else if (r_ptr->flags1 & RF1_MALE) strcpy(desc, "himself"); - else strcpy(desc, "itself"); -#endif + if (r_ptr->flags1 & (RF1_FEMALE)) strcpy(desc, _("彼女自身", "herself")); + else if (r_ptr->flags1 & (RF1_MALE)) strcpy(desc, _("彼自身", "himself")); + else strcpy(desc, _("それ自身", "itself")); } @@ -1661,7 +1501,7 @@ void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode) /* Inside monster arena, and it is not your mount */ else if (p_ptr->inside_battle && - !(p_ptr->riding && (&m_list[p_ptr->riding] == m_ptr))) + !(p_ptr->riding && (¤t_floor_ptr->m_list[p_ptr->riding] == m_ptr))) { /* It is a fake unique monster */ (void)sprintf(desc, _("%sもどき", "fake %s"), name); @@ -1706,7 +1546,7 @@ void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode) strcat(desc,buf); } - if (p_ptr->riding && (&m_list[p_ptr->riding] == m_ptr)) + if (p_ptr->riding && (¤t_floor_ptr->m_list[p_ptr->riding] == m_ptr)) { strcat(desc,_("(乗馬中)", "(riding)")); } @@ -1739,6 +1579,16 @@ void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode) } } +/*! +* @brief モンスターIDを取り、モンスター名をm_nameに代入する / +* @param m_idx モンスターID +* @param m_name モンスター名を入力する配列 +*/ +void monster_name(MONSTER_IDX m_idx, char* m_name) +{ + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; + monster_desc(m_name, m_ptr, 0x00); +} /*! @@ -1867,7 +1717,7 @@ int lore_do_probe(MONRACE_IDX r_idx) */ void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold) { - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; @@ -1891,294 +1741,6 @@ void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold /*! - * @brief ELDRITCH_HORRORによるプレイヤーの精神破壊処理 - * @param m_ptr ELDRITCH_HORRORを引き起こしたモンスターの参照ポインタ - * @param necro 暗黒領域魔法の詠唱失敗によるものならばTRUEを返す - * @return なし - */ -void sanity_blast(monster_type *m_ptr, bool necro) -{ - int power = 100; - - if (p_ptr->inside_battle || !character_dungeon) return; - - if (!necro && m_ptr) - { - GAME_TEXT m_name[MAX_NLEN]; - monster_race *r_ptr = &r_info[m_ptr->ap_r_idx]; - - power = r_ptr->level / 2; - - monster_desc(m_name, m_ptr, 0); - - if (!(r_ptr->flags1 & RF1_UNIQUE)) - { - if (r_ptr->flags1 & RF1_FRIENDS) - power /= 2; - } - else power *= 2; - - if (!is_loading_now) - return; /* No effect yet, just loaded... */ - - if (!m_ptr->ml) - return; /* Cannot see it for some reason */ - - if (!(r_ptr->flags2 & RF2_ELDRITCH_HORROR)) - return; - - if (is_pet(m_ptr)) - return; /* Pet eldritch horrors are safe most of the time */ - - if (randint1(100) > power) return; - - if (saving_throw(p_ptr->skill_sav - power)) - { - return; /* Save, no adverse effects */ - } - - if (p_ptr->image) - { - /* Something silly happens... */ -#ifdef JP - msg_format("%s%sの顔を見てしまった!", - funny_desc[randint0(MAX_SAN_FUNNY)], m_name); -#else - msg_format("You behold the %s visage of %s!", - funny_desc[randint0(MAX_SAN_FUNNY)], m_name); -#endif - - if (one_in_(3)) - { - msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]); - p_ptr->image = p_ptr->image + randint1(r_ptr->level); - } - - return; /* Never mind; we can't see it clearly enough */ - } - - /* Something frightening happens... */ -#ifdef JP - msg_format("%s%sの顔を見てしまった!", - horror_desc[randint0(MAX_SAN_HORROR)], m_name); -#else - msg_format("You behold the %s visage of %s!", - horror_desc[randint0(MAX_SAN_HORROR)], m_name); -#endif - - r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR; - - /* Demon characters are unaffected */ - if (prace_is_(RACE_IMP) || prace_is_(RACE_DEMON) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) return; - if (p_ptr->wizard) return; - - /* Undead characters are 50% likely to be unaffected */ - if (prace_is_(RACE_SKELETON) || prace_is_(RACE_ZOMBIE) - || prace_is_(RACE_VAMPIRE) || prace_is_(RACE_SPECTRE) || - (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD)) - { - if (saving_throw(25 + p_ptr->lev)) return; - } - } - else if(!necro) - { - monster_race *r_ptr; - GAME_TEXT m_name[MAX_NLEN]; - concptr desc; - - get_mon_num_prep(get_nightmare, NULL); - - r_ptr = &r_info[get_mon_num(MAX_DEPTH)]; - power = r_ptr->level + 10; - desc = r_name + r_ptr->name; - - get_mon_num_prep(NULL, NULL); - -#ifndef JP - if (!(r_ptr->flags1 & RF1_UNIQUE)) - sprintf(m_name, "%s %s", (is_a_vowel(desc[0]) ? "an" : "a"), desc); - else -#endif - sprintf(m_name, "%s", desc); - - if (!(r_ptr->flags1 & RF1_UNIQUE)) - { - if (r_ptr->flags1 & RF1_FRIENDS) power /= 2; - } - else power *= 2; - - if (saving_throw(p_ptr->skill_sav * 100 / power)) - { - msg_format(_("夢の中で%sに追いかけられた。", "%^s chases you through your dreams."), m_name); - /* Safe */ - return; - } - - if (p_ptr->image) - { - /* Something silly happens... */ - msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), - funny_desc[randint0(MAX_SAN_FUNNY)], m_name); - - if (one_in_(3)) - { - msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]); - p_ptr->image = p_ptr->image + randint1(r_ptr->level); - } - - /* Never mind; we can't see it clearly enough */ - return; - } - - /* Something frightening happens... */ - msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), - horror_desc[randint0(MAX_SAN_HORROR)], desc); - - r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR; - - if (!p_ptr->mimic_form) - { - switch (p_ptr->prace) - { - /* Demons may make a saving throw */ - case RACE_IMP: - case RACE_DEMON: - if (saving_throw(20 + p_ptr->lev)) return; - break; - /* Undead may make a saving throw */ - case RACE_SKELETON: - case RACE_ZOMBIE: - case RACE_SPECTRE: - case RACE_VAMPIRE: - if (saving_throw(10 + p_ptr->lev)) return; - break; - } - } - else - { - /* Demons may make a saving throw */ - if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON) - { - if (saving_throw(20 + p_ptr->lev)) return; - } - /* Undead may make a saving throw */ - else if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD) - { - if (saving_throw(10 + p_ptr->lev)) return; - } - } - } - else - { - msg_print(_("ネクロノミコンを読んで正気を失った!", "Your sanity is shaken by reading the Necronomicon!")); - } - - if (saving_throw(p_ptr->skill_sav - power)) - { - return; - } - - do { - (void)do_dec_stat(A_INT); - } while (randint0(100) > p_ptr->skill_sav && one_in_(2)); - - do { - (void)do_dec_stat(A_WIS); - } while (randint0(100) > p_ptr->skill_sav && one_in_(2)); - - switch (randint1(21)) - { - case 1: - if (!(p_ptr->muta3 & MUT3_MORONIC) && one_in_(5)) - { - if ((p_ptr->stat_use[A_INT] < 4) && (p_ptr->stat_use[A_WIS] < 4)) - { - msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!")); - } - else - { - msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!")); - } - - if (p_ptr->muta3 & MUT3_HYPER_INT) - { - msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer.")); - p_ptr->muta3 &= ~(MUT3_HYPER_INT); - } - p_ptr->muta3 |= MUT3_MORONIC; - } - break; - case 2: - case 3: - case 4: - if (!(p_ptr->muta2 & MUT2_COWARDICE) && !p_ptr->resist_fear) - { - msg_print(_("あなたはパラノイアになった!", "You become paranoid!")); - - /* Duh, the following should never happen, but anyway... */ - if (p_ptr->muta3 & MUT3_FEARLESS) - { - msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless.")); - p_ptr->muta3 &= ~(MUT3_FEARLESS); - } - - p_ptr->muta2 |= MUT2_COWARDICE; - } - break; - case 5: - case 6: - case 7: - if (!(p_ptr->muta2 & MUT2_HALLU) && !p_ptr->resist_chaos) - { - msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!")); - p_ptr->muta2 |= MUT2_HALLU; - } - break; - case 8: - case 9: - case 10: - if (!(p_ptr->muta2 & MUT2_BERS_RAGE)) - { - msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!")); - p_ptr->muta2 |= MUT2_BERS_RAGE; - } - break; - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - /* Brain smash */ - if (!p_ptr->resist_conf) - { - (void)set_confused(p_ptr->confused + randint0(4) + 4); - } - if (!p_ptr->free_act) - { - (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); - } - if (!p_ptr->resist_chaos) - { - (void)set_image(p_ptr->image + randint0(250) + 150); - } - break; - case 17: - case 18: - case 19: - case 20: - case 21: - /* Amnesia */ - if (lose_all_info()) - msg_print(_("あまりの恐怖に全てのことを忘れてしまった!", "You forget everything in your utmost terror!")); - break; - } - - p_ptr->update |= PU_BONUS; - handle_stuff(); -} - -/*! * @brief モンスターの各情報を更新する / This function updates the monster record of the given monster * @param m_idx 更新するモンスター情報のID * @param full プレイヤーとの距離更新を行うならばtrue @@ -2242,17 +1804,16 @@ void sanity_blast(monster_type *m_ptr, bool necro) */ void update_monster(MONSTER_IDX m_idx, bool full) { - monster_type *m_ptr = &m_list[m_idx]; - + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; bool do_disturb = disturb_move; - int d; + POSITION d; /* Current location */ - int fy = m_ptr->fy; - int fx = m_ptr->fx; + POSITION fy = m_ptr->fy; + POSITION fx = m_ptr->fx; /* Seen at all */ bool flag = FALSE; @@ -2261,7 +1822,7 @@ void update_monster(MONSTER_IDX m_idx, bool full) bool easy = FALSE; /* Non-Ninja player in the darkness */ - bool in_darkness = (d_info[dungeon_type].flags1 & DF1_DARKNESS) && !p_ptr->see_nocto; + bool in_darkness = (d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS) && !p_ptr->see_nocto; /* Do disturb? */ if (disturb_high) @@ -2368,77 +1929,66 @@ void update_monster(MONSTER_IDX m_idx, bool full) } } - /* Magical sensing */ if ((p_ptr->esp_animal) && (r_ptr->flags3 & (RF3_ANIMAL))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_ANIMAL); } - /* Magical sensing */ if ((p_ptr->esp_undead) && (r_ptr->flags3 & (RF3_UNDEAD))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_UNDEAD); } - /* Magical sensing */ if ((p_ptr->esp_demon) && (r_ptr->flags3 & (RF3_DEMON))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_DEMON); } - /* Magical sensing */ if ((p_ptr->esp_orc) && (r_ptr->flags3 & (RF3_ORC))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_ORC); } - /* Magical sensing */ if ((p_ptr->esp_troll) && (r_ptr->flags3 & (RF3_TROLL))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_TROLL); } - /* Magical sensing */ if ((p_ptr->esp_giant) && (r_ptr->flags3 & (RF3_GIANT))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_GIANT); } - /* Magical sensing */ if ((p_ptr->esp_dragon) && (r_ptr->flags3 & (RF3_DRAGON))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_DRAGON); } - /* Magical sensing */ if ((p_ptr->esp_human) && (r_ptr->flags2 & (RF2_HUMAN))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags2 |= (RF2_HUMAN); } - /* Magical sensing */ if ((p_ptr->esp_evil) && (r_ptr->flags3 & (RF3_EVIL))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_EVIL); } - /* Magical sensing */ if ((p_ptr->esp_good) && (r_ptr->flags3 & (RF3_GOOD))) { flag = TRUE; if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_GOOD); } - /* Magical sensing */ if ((p_ptr->esp_nonliving) && ((r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) == RF3_NONLIVING)) { @@ -2446,7 +1996,6 @@ void update_monster(MONSTER_IDX m_idx, bool full) if (is_original_ap(m_ptr) && !p_ptr->image) r_ptr->r_flags3 |= (RF3_NONLIVING); } - /* Magical sensing */ if ((p_ptr->esp_unique) && (r_ptr->flags1 & (RF1_UNIQUE))) { flag = TRUE; @@ -2633,15 +2182,13 @@ void update_monster(MONSTER_IDX m_idx, bool full) */ void update_monsters(bool full) { - IDX i; + MONSTER_IDX i; /* Update each (live) monster */ for (i = 1; i < m_max; i++) { - monster_type *m_ptr = &m_list[i]; - - /* Skip dead monsters */ - if (!m_ptr->r_idx) continue; + monster_type *m_ptr = ¤t_floor_ptr->m_list[i]; + if (!monster_is_valid(m_ptr)) continue; update_monster(i, full); } } @@ -2655,7 +2202,7 @@ void update_monsters(bool full) static bool monster_hook_chameleon_lord(MONRACE_IDX r_idx) { monster_race *r_ptr = &r_info[r_idx]; - monster_type *m_ptr = &m_list[chameleon_change_m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[chameleon_change_m_idx]; monster_race *old_r_ptr = &r_info[m_ptr->r_idx]; if (!(r_ptr->flags1 & (RF1_UNIQUE))) return FALSE; @@ -2666,7 +2213,7 @@ static bool monster_hook_chameleon_lord(MONRACE_IDX r_idx) if ((r_ptr->blow[0].method == RBM_EXPLODE) || (r_ptr->blow[1].method == RBM_EXPLODE) || (r_ptr->blow[2].method == RBM_EXPLODE) || (r_ptr->blow[3].method == RBM_EXPLODE)) return FALSE; - if (!monster_can_cross_terrain(cave[m_ptr->fy][m_ptr->fx].feat, r_ptr, 0)) return FALSE; + if (!monster_can_cross_terrain(current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx].feat, r_ptr, 0)) return FALSE; /* Not born */ if (!(old_r_ptr->flags7 & RF7_CHAMELEON)) @@ -2677,7 +2224,7 @@ static bool monster_hook_chameleon_lord(MONRACE_IDX r_idx) /* Born now */ else if (summon_specific_who > 0) { - if (monster_has_hostile_align(&m_list[summon_specific_who], 0, 0, r_ptr)) return FALSE; + if (monster_has_hostile_align(¤t_floor_ptr->m_list[summon_specific_who], 0, 0, r_ptr)) return FALSE; } return TRUE; @@ -2687,11 +2234,12 @@ static bool monster_hook_chameleon_lord(MONRACE_IDX r_idx) * @brief カメレオンの変身対象となるモンスターかどうか判定する / Hack -- the index of the summoning monster * @param r_idx モンスター種族ID * @return 対象にできるならtrueを返す + * @todo グローバル変数対策の上 monster_hook.cへ移す。 */ static bool monster_hook_chameleon(MONRACE_IDX r_idx) { monster_race *r_ptr = &r_info[r_idx]; - monster_type *m_ptr = &m_list[chameleon_change_m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[chameleon_change_m_idx]; monster_race *old_r_ptr = &r_info[m_ptr->r_idx]; if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE; @@ -2701,7 +2249,7 @@ static bool monster_hook_chameleon(MONRACE_IDX r_idx) if ((r_ptr->blow[0].method == RBM_EXPLODE) || (r_ptr->blow[1].method == RBM_EXPLODE) || (r_ptr->blow[2].method == RBM_EXPLODE) || (r_ptr->blow[3].method == RBM_EXPLODE)) return FALSE; - if (!monster_can_cross_terrain(cave[m_ptr->fy][m_ptr->fx].feat, r_ptr, 0)) return FALSE; + if (!monster_can_cross_terrain(current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx].feat, r_ptr, 0)) return FALSE; /* Not born */ if (!(old_r_ptr->flags7 & RF7_CHAMELEON)) @@ -2714,7 +2262,7 @@ static bool monster_hook_chameleon(MONRACE_IDX r_idx) /* Born now */ else if (summon_specific_who > 0) { - if (monster_has_hostile_align(&m_list[summon_specific_who], 0, 0, r_ptr)) return FALSE; + if (monster_has_hostile_align(¤t_floor_ptr->m_list[summon_specific_who], 0, 0, r_ptr)) return FALSE; } return (*(get_monster_hook()))(r_idx); @@ -2730,7 +2278,7 @@ static bool monster_hook_chameleon(MONRACE_IDX r_idx) void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) { int oldmaxhp; - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr; char old_m_name[MAX_NLEN]; bool old_unique = FALSE; @@ -2755,24 +2303,20 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) if (old_unique) level = r_info[MON_CHAMELEON_K].level; - else if (!dun_level) + else if (!current_floor_ptr->dun_level) level = wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level; else - level = dun_level; + level = current_floor_ptr->dun_level; - if (d_info[dungeon_type].flags1 & DF1_CHAMELEON) level+= 2+randint1(3); + if (d_info[p_ptr->dungeon_idx].flags1 & DF1_CHAMELEON) level+= 2+randint1(3); r_idx = get_mon_num(level); r_ptr = &r_info[r_idx]; chameleon_change_m_idx = 0; - - /* Paranoia */ if (!r_idx) return; } - if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE); - m_ptr->r_idx = r_idx; m_ptr->ap_r_idx = r_idx; update_monster(m_idx, FALSE); @@ -2782,8 +2326,6 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) (r_ptr->flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))) p_ptr->update |= (PU_MON_LITE); - if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE); - if (born) { /* Sub-alignment of a chameleon */ @@ -2839,6 +2381,7 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) * @brief たぬきの変身対象となるモンスターかどうか判定する / Hook for Tanuki * @param r_idx モンスター種族ID * @return 対象にできるならtrueを返す + * @todo グローバル変数対策の上 monster_hook.cへ移す。 */ static bool monster_hook_tanuki(MONRACE_IDX r_idx) { @@ -2861,15 +2404,15 @@ static bool monster_hook_tanuki(MONRACE_IDX r_idx) * @param r_idx モンスター種族ID * @return モンスター種族の表層ID */ -static IDX initial_r_appearance(MONRACE_IDX r_idx) +static MONRACE_IDX initial_r_appearance(MONRACE_IDX r_idx) { int attempts = 1000; - IDX ap_r_idx; - DEPTH min = MIN(base_level-5, 50); + MONRACE_IDX ap_r_idx; + DEPTH min = MIN(current_floor_ptr->base_level-5, 50); if (p_ptr->pseikaku == SEIKAKU_CHARGEMAN) { - if (base_level == 0 || one_in_(5)) return MON_ALIEN_JURAL; + if (current_floor_ptr->base_level == 0 || one_in_(5)) return MON_ALIEN_JURAL; } if (!(r_info[r_idx].flags7 & RF7_TANUKI)) @@ -2879,7 +2422,7 @@ static IDX initial_r_appearance(MONRACE_IDX r_idx) while (--attempts) { - ap_r_idx = get_mon_num(base_level + 10); + ap_r_idx = get_mon_num(current_floor_ptr->base_level + 10); if (r_info[ap_r_idx].level >= min) return ap_r_idx; } @@ -2892,10 +2435,10 @@ static IDX initial_r_appearance(MONRACE_IDX r_idx) * @param r_ptr モンスター種族の参照ポインタ * @return 加速値 */ -byte get_mspeed(monster_race *r_ptr) +SPEED get_mspeed(monster_race *r_ptr) { /* Extract the monster base speed */ - int mspeed = r_ptr->speed; + SPEED mspeed = r_ptr->speed; /* Hack -- small racial variety */ if (!(r_ptr->flags1 & RF1_UNIQUE) && !p_ptr->inside_arena) @@ -2907,7 +2450,7 @@ byte get_mspeed(monster_race *r_ptr) if (mspeed > 199) mspeed = 199; - return (byte)mspeed; + return mspeed; } @@ -2938,8 +2481,7 @@ byte get_mspeed(monster_race *r_ptr) */ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode) { - /* Access the location */ - cave_type *c_ptr = &cave[y][x]; + grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x]; monster_type *m_ptr; monster_race *r_ptr = &r_info[r_idx]; concptr name = (r_name + r_ptr->name); @@ -2951,11 +2493,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I /* Verify location */ if (!in_bounds(y, x)) return (FALSE); - - /* Paranoia */ if (!r_idx) return (FALSE); - - /* Paranoia */ if (!r_ptr->name) return (FALSE); if (!(mode & PM_IGNORE_TERRAIN)) @@ -2991,7 +2529,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I } /* Depth monsters may NOT be created out of depth, unless in Nightmare mode */ - if ((r_ptr->flags1 & (RF1_FORCE_DEPTH)) && (dun_level < r_ptr->level) && + if ((r_ptr->flags1 & (RF1_FORCE_DEPTH)) && (current_floor_ptr->dun_level < r_ptr->level) && (!ironman_nightmare || (r_ptr->flags1 & (RF1_QUESTOR)))) { /* Cannot create */ @@ -2999,9 +2537,9 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I } } - if (quest_number(dun_level)) + if (quest_number(current_floor_ptr->dun_level)) { - int hoge = quest_number(dun_level); + int hoge = quest_number(current_floor_ptr->dun_level); if ((quest[hoge].type == QUEST_TYPE_KILL_LEVEL) || (quest[hoge].type == QUEST_TYPE_RANDOM)) { if(r_idx == quest[hoge].r_idx) @@ -3010,10 +2548,10 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I number_mon = 0; /* Count all quest monsters */ - for (i2 = 0; i2 < cur_wid; ++i2) - for (j2 = 0; j2 < cur_hgt; j2++) - if (cave[j2][i2].m_idx > 0) - if (m_list[cave[j2][i2].m_idx].r_idx == quest[hoge].r_idx) + for (i2 = 0; i2 < current_floor_ptr->width; ++i2) + for (j2 = 0; j2 < current_floor_ptr->height; j2++) + if (current_floor_ptr->grid_array[j2][i2].m_idx > 0) + if (current_floor_ptr->m_list[current_floor_ptr->grid_array[j2][i2].m_idx].r_idx == quest[hoge].r_idx) number_mon++; if(number_mon + quest[hoge].cur_num >= quest[hoge].max_num) return FALSE; @@ -3021,22 +2559,22 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I } } - if (is_glyph_grid(c_ptr)) + if (is_glyph_grid(g_ptr)) { if (randint1(BREAK_GLYPH) < (r_ptr->level+20)) { /* Describe observable breakage */ - if (c_ptr->info & CAVE_MARK) + if (g_ptr->info & CAVE_MARK) { msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!")); } /* Forget the rune */ - c_ptr->info &= ~(CAVE_MARK); + g_ptr->info &= ~(CAVE_MARK); /* Break the rune */ - c_ptr->info &= ~(CAVE_OBJECT); - c_ptr->mimic = 0; + g_ptr->info &= ~(CAVE_OBJECT); + g_ptr->mimic = 0; note_spot(y, x); } @@ -3048,15 +2586,15 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL) || (r_ptr->level < 10)) mode &= ~PM_KAGE; /* Make a new monster */ - c_ptr->m_idx = m_pop(); - hack_m_idx_ii = c_ptr->m_idx; + g_ptr->m_idx = m_pop(); + hack_m_idx_ii = g_ptr->m_idx; /* Mega-Hack -- catch "failure" */ - if (!c_ptr->m_idx) return (FALSE); + if (!g_ptr->m_idx) return (FALSE); /* Get a new monster record */ - m_ptr = &m_list[c_ptr->m_idx]; + m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx]; /* Save the race */ m_ptr->r_idx = r_idx; @@ -3067,17 +2605,17 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I m_ptr->mflag2 = 0; /* Hack -- Appearance transfer */ - if ((mode & PM_MULTIPLY) && (who > 0) && !is_original_ap(&m_list[who])) + if ((mode & PM_MULTIPLY) && (who > 0) && !is_original_ap(¤t_floor_ptr->m_list[who])) { - m_ptr->ap_r_idx = m_list[who].ap_r_idx; + m_ptr->ap_r_idx = current_floor_ptr->m_list[who].ap_r_idx; /* Hack -- Shadower spawns Shadower */ - if (m_list[who].mflag2 & MFLAG2_KAGE) m_ptr->mflag2 |= MFLAG2_KAGE; + if (current_floor_ptr->m_list[who].mflag2 & MFLAG2_KAGE) m_ptr->mflag2 |= MFLAG2_KAGE; } /* Sub-alignment of a monster */ if ((who > 0) && !(r_ptr->flags3 & (RF3_EVIL | RF3_GOOD))) - m_ptr->sub_align = m_list[who].sub_align; + m_ptr->sub_align = current_floor_ptr->m_list[who].sub_align; else { m_ptr->sub_align = SUB_ALIGN_NEUTRAL; @@ -3104,7 +2642,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I /* Your pet summons its pet. */ - if (who > 0 && is_pet(&m_list[who])) + if (who > 0 && is_pet(¤t_floor_ptr->m_list[who])) { mode |= PM_FORCE_PET; m_ptr->parent_m_idx = who; @@ -3116,7 +2654,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I if (r_ptr->flags7 & RF7_CHAMELEON) { - choose_new_monster(c_ptr->m_idx, TRUE, 0); + choose_new_monster(g_ptr->m_idx, TRUE, 0); r_ptr = &r_info[m_ptr->r_idx]; m_ptr->mflag2 |= MFLAG2_CHAMELEON; @@ -3154,7 +2692,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I if ((mode & PM_ALLOW_SLEEP) && r_ptr->sleep && !ironman_nightmare) { int val = r_ptr->sleep; - (void)set_monster_csleep(c_ptr->m_idx, (val * 2) + randint1(val * 10)); + (void)set_monster_csleep(g_ptr->m_idx, (val * 2) + randint1(val * 10)); } /* Assign maximal hitpoints */ @@ -3190,7 +2728,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I /* Extract the monster base speed */ m_ptr->mspeed = get_mspeed(r_ptr); - if (mode & PM_HASTE) (void)set_monster_fast(c_ptr->m_idx, 100); + if (mode & PM_HASTE) (void)set_monster_fast(g_ptr->m_idx, 100); /* Give a random starting energy */ if (!ironman_nightmare) @@ -3214,7 +2752,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I } /* Hack -- see "process_monsters()" */ - if (c_ptr->m_idx < hack_m_idx) + if (g_ptr->m_idx < hack_m_idx) { /* Monster is still being born */ m_ptr->mflag |= (MFLAG_BORN); @@ -3225,7 +2763,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I p_ptr->update |= (PU_MON_LITE); else if ((r_ptr->flags7 & RF7_HAS_LD_MASK) && !MON_CSLEEP(m_ptr)) p_ptr->update |= (PU_MON_LITE); - update_monster(c_ptr->m_idx, TRUE); + update_monster(g_ptr->m_idx, TRUE); /* Count the monsters on the level */ @@ -3240,7 +2778,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I real_r_ptr(m_ptr)->floor_id = p_ptr->floor_id; /* Hack -- Count the number of "reproducers" */ - if (r_ptr->flags2 & RF2_MULTIPLY) num_repro++; + if (r_ptr->flags2 & RF2_MULTIPLY) current_floor_ptr->num_repro++; /* Hack -- Notice new multi-hued monsters */ { @@ -3283,13 +2821,13 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I } } - if (is_explosive_rune_grid(c_ptr)) + if (is_explosive_rune_grid(g_ptr)) { /* Break the ward */ if (randint1(BREAK_MINOR_GLYPH) > r_ptr->level) { /* Describe observable breakage */ - if (c_ptr->info & CAVE_MARK) + if (g_ptr->info & CAVE_MARK) { msg_print(_("ルーンが爆発した!", "The rune explodes!")); project(0, 2, y, x, 2 * (p_ptr->lev + damroll(7, 7)), GF_MANA, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -3301,11 +2839,11 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I } /* Forget the rune */ - c_ptr->info &= ~(CAVE_MARK); + g_ptr->info &= ~(CAVE_MARK); /* Break the rune */ - c_ptr->info &= ~(CAVE_OBJECT); - c_ptr->mimic = 0; + g_ptr->info &= ~(CAVE_OBJECT); + g_ptr->mimic = 0; note_spot(y, x); lite_spot(y, x); @@ -3320,7 +2858,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I #define MON_SCAT_MAXD 10 /*!< mon_scatter()関数によるモンスター配置で許される中心からの最大距離 */ /*! - * @brief モンスター1体を目標地点に可能ながり近い位置に生成する / improved version of scatter() for place monster + * @brief モンスター1体を目標地点に可能な限り近い位置に生成する / improved version of scatter() for place monster * @param r_idx 生成モンスター種族 * @param yp 結果生成位置y座標 * @param xp 結果生成位置x座標 @@ -3332,11 +2870,11 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I */ static bool mon_scatter(MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION max_dist) { - int place_x[MON_SCAT_MAXD]; - int place_y[MON_SCAT_MAXD]; + POSITION place_x[MON_SCAT_MAXD]; + POSITION place_y[MON_SCAT_MAXD]; int num[MON_SCAT_MAXD]; int i; - int nx, ny; + POSITION nx, ny; if (max_dist >= MON_SCAT_MAXD) return FALSE; @@ -3425,16 +2963,16 @@ static bool place_monster_group(MONSTER_IDX who, POSITION y, POSITION x, MONRACE total = randint1(10); /* Hard monsters, small groups */ - if (r_ptr->level > dun_level) + if (r_ptr->level > current_floor_ptr->dun_level) { - extra = r_ptr->level - dun_level; + extra = r_ptr->level - current_floor_ptr->dun_level; extra = 0 - randint1(extra); } /* Easy monsters, large groups */ - else if (r_ptr->level < dun_level) + else if (r_ptr->level < current_floor_ptr->dun_level) { - extra = dun_level - r_ptr->level; + extra = current_floor_ptr->dun_level - r_ptr->level; extra = randint1(extra); } @@ -3511,7 +3049,7 @@ static MONSTER_IDX place_monster_m_idx = 0; static bool place_monster_can_escort(MONRACE_IDX r_idx) { monster_race *r_ptr = &r_info[place_monster_idx]; - monster_type *m_ptr = &m_list[place_monster_m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[place_monster_m_idx]; monster_race *z_ptr = &r_info[r_idx]; @@ -3586,7 +3124,7 @@ bool place_monster_aux(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_id place_monster_m_idx = hack_m_idx_ii; /* Reinforcement */ - for(i = 0; i < A_MAX; i++) + for(i = 0; i < 6; i++) { if(!r_ptr->reinforce_id[i]) break; n = damroll(r_ptr->reinforce_dd[i], r_ptr->reinforce_ds[i]); @@ -3660,7 +3198,7 @@ bool place_monster(POSITION y, POSITION x, BIT_FLAGS mode) get_mon_num_prep(get_monster_hook(), get_monster_hook2(y, x)); /* Pick a monster */ - r_idx = get_mon_num(monster_level); + r_idx = get_mon_num(current_floor_ptr->monster_level); /* Handle failure */ if (!r_idx) return (FALSE); @@ -3690,7 +3228,7 @@ bool alloc_horde(POSITION y, POSITION x) while (--attempts) { /* Pick a monster */ - r_idx = get_mon_num(monster_level); + r_idx = get_mon_num(current_floor_ptr->monster_level); /* Handle failure */ if (!r_idx) return (FALSE); @@ -3714,15 +3252,15 @@ bool alloc_horde(POSITION y, POSITION x) if (attempts < 1) return FALSE; - m_idx = cave[y][x].m_idx; + m_idx = current_floor_ptr->grid_array[y][x].m_idx; - if (m_list[m_idx].mflag2 & MFLAG2_CHAMELEON) r_ptr = &r_info[m_list[m_idx].r_idx]; + if (current_floor_ptr->m_list[m_idx].mflag2 & MFLAG2_CHAMELEON) r_ptr = &r_info[current_floor_ptr->m_list[m_idx].r_idx]; for (attempts = randint1(10) + 5; attempts; attempts--) { scatter(&cy, &cx, y, x, 5, 0); - (void)summon_specific(m_idx, cy, cx, dun_level + 5, SUMMON_KIN, PM_ALLOW_GROUP, r_ptr->d_char); + (void)summon_specific(m_idx, cy, cx, current_floor_ptr->dun_level + 5, SUMMON_KIN, PM_ALLOW_GROUP, r_ptr->d_char); y = cy; x = cx; @@ -3739,23 +3277,23 @@ bool alloc_horde(POSITION y, POSITION x) */ bool alloc_guardian(bool def_val) { - MONRACE_IDX guardian = d_info[dungeon_type].final_guardian; + MONRACE_IDX guardian = d_info[p_ptr->dungeon_idx].final_guardian; - if (guardian && (d_info[dungeon_type].maxdepth == dun_level) && (r_info[guardian].cur_num < r_info[guardian].max_num)) + if (guardian && (d_info[p_ptr->dungeon_idx].maxdepth == current_floor_ptr->dun_level) && (r_info[guardian].cur_num < r_info[guardian].max_num)) { - int oy; - int ox; + POSITION oy; + POSITION ox; int try_count = 4000; /* Find a good position */ while (try_count) { /* Get a random spot */ - oy = randint1(cur_hgt - 4) + 2; - ox = randint1(cur_wid - 4) + 2; + oy = randint1(current_floor_ptr->height - 4) + 2; + ox = randint1(current_floor_ptr->width - 4) + 2; /* Is it a good spot ? */ - if (cave_empty_bold2(oy, ox) && monster_can_cross_terrain(cave[oy][ox].feat, &r_info[guardian], 0)) + if (cave_empty_bold2(oy, ox) && monster_can_cross_terrain(current_floor_ptr->grid_array[oy][ox].feat, &r_info[guardian], 0)) { /* Place the guardian */ if (place_monster_aux(0, oy, ox, guardian, (PM_ALLOW_GROUP | PM_NO_KAGE | PM_NO_PET))) return TRUE; @@ -3780,11 +3318,11 @@ bool alloc_guardian(bool def_val) * @details * Place the monster at least "dis" distance from the player. * Use "slp" to choose the initial "sleep" status - * Use "monster_level" for the monster level + * Use "current_floor_ptr->monster_level" for the monster level */ bool alloc_monster(POSITION dis, BIT_FLAGS mode) { - int y = 0, x = 0; + POSITION y = 0, x = 0; int attempts_left = 10000; /* Put the Guardian */ @@ -3794,11 +3332,11 @@ bool alloc_monster(POSITION dis, BIT_FLAGS mode) while (attempts_left--) { /* Pick a location */ - y = randint0(cur_hgt); - x = randint0(cur_wid); + y = randint0(current_floor_ptr->height); + x = randint0(current_floor_ptr->width); /* Require empty floor grid (was "naked") */ - if (dun_level) + if (current_floor_ptr->dun_level) { if (!cave_empty_bold2(y, x)) continue; } @@ -3822,7 +3360,7 @@ bool alloc_monster(POSITION dis, BIT_FLAGS mode) } - if (randint1(5000) <= dun_level) + if (randint1(5000) <= current_floor_ptr->dun_level) { if (alloc_horde(y, x)) { @@ -3854,7 +3392,7 @@ static bool summon_specific_okay(MONRACE_IDX r_idx) /* Hack -- identify the summoning monster */ if (summon_specific_who > 0) { - monster_type *m_ptr = &m_list[summon_specific_who]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[summon_specific_who]; /* Do not summon enemies */ @@ -3881,7 +3419,7 @@ static bool summon_specific_okay(MONRACE_IDX r_idx) monster_has_hostile_align(NULL, 10, -10, r_ptr)) return FALSE; - if ((r_ptr->flags7 & RF7_CHAMELEON) && (d_info[dungeon_type].flags1 & DF1_CHAMELEON)) return TRUE; + if ((r_ptr->flags7 & RF7_CHAMELEON) && (d_info[p_ptr->dungeon_idx].flags1 & DF1_CHAMELEON)) return TRUE; return (summon_specific_aux(r_idx)); } @@ -3939,7 +3477,7 @@ bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int t get_mon_num_prep(summon_specific_okay, get_monster_hook2(y, x)); /* Pick a monster, using the level calculation */ - r_idx = get_mon_num((dun_level + lev) / 2 + 5); + r_idx = get_mon_num((current_floor_ptr->dun_level + lev) / 2 + 5); /* Handle failure */ if (!r_idx) @@ -3976,8 +3514,6 @@ bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int t bool summon_named_creature(MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode) { POSITION x, y; - - /* Paranoia */ /* if (!r_idx) return; */ /* Prevent illegal monsters */ @@ -4003,8 +3539,7 @@ bool summon_named_creature(MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_ID */ bool multiply_monster(MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode) { - monster_type *m_ptr = &m_list[m_idx]; - + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; POSITION y, x; if (!mon_scatter(m_ptr->r_idx, &y, &x, m_ptr->fy, m_ptr->fx, 1)) @@ -4019,8 +3554,8 @@ bool multiply_monster(MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode) /* Hack -- Transfer "clone" flag */ if (clone || (m_ptr->smart & SM_CLONED)) { - m_list[hack_m_idx_ii].smart |= SM_CLONED; - m_list[hack_m_idx_ii].mflag2 |= MFLAG2_NOPET; + current_floor_ptr->m_list[hack_m_idx_ii].smart |= SM_CLONED; + current_floor_ptr->m_list[hack_m_idx_ii].mflag2 |= MFLAG2_NOPET; } return TRUE; @@ -4042,7 +3577,7 @@ void message_pain(MONSTER_IDX m_idx, HIT_POINT dam) HIT_POINT tmp; PERCENTAGE percentage; - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; GAME_TEXT m_name[MAX_NLEN]; @@ -4366,7 +3901,7 @@ void message_pain(MONSTER_IDX m_idx, HIT_POINT dam) */ void update_smart_learn(MONSTER_IDX m_idx, int what) { - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; /* Not allowed to learn */ @@ -4471,26 +4006,6 @@ void update_smart_learn(MONSTER_IDX m_idx, int what) /*! - * @brief プレイヤーを指定座標に配置する / Place the player in the dungeon XXX XXX - * @param x 配置先X座標 - * @param y 配置先Y座標 - * @return 配置に成功したらTRUE - */ -bool player_place(POSITION y, POSITION x) -{ - /* Paranoia XXX XXX */ - if (cave[y][x].m_idx != 0) return FALSE; - - /* Save player location */ - p_ptr->y = y; - p_ptr->x = x; - - /* Success */ - return TRUE; -} - - -/*! * @brief モンスターが盗みや拾いで確保していたアイテムを全てドロップさせる / Drop all items carried by a monster * @param m_ptr モンスター参照ポインタ * @return なし @@ -4506,9 +4021,7 @@ void monster_drop_carried_objects(monster_type *m_ptr) /* Drop objects being carried */ for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx) { - o_ptr = &o_list[this_o_idx]; - - /* Acquire next object */ + o_ptr = ¤t_floor_ptr->o_list[this_o_idx]; next_o_idx = o_ptr->next_o_idx; q_ptr = &forge;