X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmonster2.c;h=813b656d7da639430bd4603bed2c82b626e9483d;hb=e0d83041c0a0509daf627b1b2c870d94b9e90231;hp=4b174d7e8ecda214b54d811b2ed3ef06531162d8;hpb=459fb2be8e178e7acb910cb282c00e609436dedf;p=hengband%2Fhengband.git diff --git a/src/monster2.c b/src/monster2.c index 4b174d7e8..813b656d7 100644 --- a/src/monster2.c +++ b/src/monster2.c @@ -11,6 +11,7 @@ */ #include "angband.h" +#include "cmd-pet.h" #define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */ #define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */ @@ -1513,7 +1514,7 @@ MONRACE_IDX get_mon_num(DEPTH level) * MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE * --> Reflexive, genderized if visable ("himself") or "itself" */ -void monster_desc(char *desc, monster_type *m_ptr, int mode) +void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode) { cptr res; monster_race *r_ptr; @@ -1924,7 +1925,7 @@ int lore_do_probe(MONRACE_IDX r_idx) * gold and items are dropped, and remembers that information to be * described later by the monster recall code. */ -void lore_treasure(MONSTER_IDX m_idx, int num_item, int num_gold) +void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold) { monster_type *m_ptr = &m_list[m_idx]; @@ -1958,7 +1959,6 @@ void lore_treasure(MONSTER_IDX m_idx, int num_item, int num_gold) */ void sanity_blast(monster_type *m_ptr, bool necro) { - bool happened = FALSE; int power = 100; if (p_ptr->inside_battle || !character_dungeon) return; @@ -1979,7 +1979,7 @@ void sanity_blast(monster_type *m_ptr, bool necro) } else power *= 2; - if (!hack_mind) + if (!is_loading_now) return; /* No effect yet, just loaded... */ if (!m_ptr->ml) @@ -2135,28 +2135,83 @@ void sanity_blast(monster_type *m_ptr, bool necro) msg_print(_("ネクロノミコンを読んで正気を失った!", "Your sanity is shaken by reading the Necronomicon!")); } - if (!saving_throw(p_ptr->skill_sav - power)) /* Mind blast */ + if (saving_throw(p_ptr->skill_sav - power)) { - if (!p_ptr->resist_conf) - { - (void)set_confused(p_ptr->confused + randint0(4) + 4); - } - if (!p_ptr->resist_chaos && one_in_(3)) - { - (void)set_image(p_ptr->image + randint0(250) + 150); - } return; } - if (!saving_throw(p_ptr->skill_sav - power)) /* Lose int & wis */ - { - do_dec_stat(A_INT); - do_dec_stat(A_WIS); - return; - } + do { + (void)do_dec_stat(A_INT); + } while (randint0(100) > p_ptr->skill_sav && one_in_(2)); + + do { + (void)do_dec_stat(A_WIS); + } while (randint0(100) > p_ptr->skill_sav && one_in_(2)); - if (!saving_throw(p_ptr->skill_sav - power)) /* Brain smash */ + switch (randint1(21)) { + case 1: + if (!(p_ptr->muta3 & MUT3_MORONIC) && one_in_(5)) + { + if ((p_ptr->stat_use[A_INT] < 4) && (p_ptr->stat_use[A_WIS] < 4)) + { + msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!")); + } + else + { + msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!")); + } + + if (p_ptr->muta3 & MUT3_HYPER_INT) + { + msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer.")); + p_ptr->muta3 &= ~(MUT3_HYPER_INT); + } + p_ptr->muta3 |= MUT3_MORONIC; + } + break; + case 2: + case 3: + case 4: + if (!(p_ptr->muta2 & MUT2_COWARDICE) && !p_ptr->resist_fear) + { + msg_print(_("あなたはパラノイアになった!", "You become paranoid!")); + + /* Duh, the following should never happen, but anyway... */ + if (p_ptr->muta3 & MUT3_FEARLESS) + { + msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless.")); + p_ptr->muta3 &= ~(MUT3_FEARLESS); + } + + p_ptr->muta2 |= MUT2_COWARDICE; + } + break; + case 5: + case 6: + case 7: + if (!(p_ptr->muta2 & MUT2_HALLU) && !p_ptr->resist_chaos) + { + msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!")); + p_ptr->muta2 |= MUT2_HALLU; + } + break; + case 8: + case 9: + case 10: + if (!(p_ptr->muta2 & MUT2_BERS_RAGE)) + { + msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!")); + p_ptr->muta2 |= MUT2_BERS_RAGE; + } + break; + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + /* Brain smash */ if (!p_ptr->resist_conf) { (void)set_confused(p_ptr->confused + randint0(4) + 4); @@ -2165,116 +2220,20 @@ void sanity_blast(monster_type *m_ptr, bool necro) { (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); } - while (randint0(100) > p_ptr->skill_sav) - (void)do_dec_stat(A_INT); - while (randint0(100) > p_ptr->skill_sav) - (void)do_dec_stat(A_WIS); if (!p_ptr->resist_chaos) { (void)set_image(p_ptr->image + randint0(250) + 150); } - return; - } - - if (!saving_throw(p_ptr->skill_sav - power)) /* Amnesia */ - { - + break; + case 17: + case 18: + case 19: + case 20: + case 21: + /* Amnesia */ if (lose_all_info()) msg_print(_("あまりの恐怖に全てのことを忘れてしまった!", "You forget everything in your utmost terror!")); - - return; - } - - if (saving_throw(p_ptr->skill_sav - power)) - { - return; - } - - /* Else gain permanent insanity */ - if ((p_ptr->muta3 & MUT3_MORONIC) && /*(p_ptr->muta2 & MUT2_BERS_RAGE) &&*/ - ((p_ptr->muta2 & MUT2_COWARDICE) || (p_ptr->resist_fear)) && - ((p_ptr->muta2 & MUT2_HALLU) || (p_ptr->resist_chaos))) - { - /* The poor bastard already has all possible insanities! */ - return; - } - - while (!happened) - { - switch (randint1(21)) - { - case 1: - if (!(p_ptr->muta3 & MUT3_MORONIC) && one_in_(5)) - { - if ((p_ptr->stat_use[A_INT] < 4) && (p_ptr->stat_use[A_WIS] < 4)) - { - msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!")); - } - else - { - msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!")); - } - - if (p_ptr->muta3 & MUT3_HYPER_INT) - { - msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer.")); - p_ptr->muta3 &= ~(MUT3_HYPER_INT); - } - p_ptr->muta3 |= MUT3_MORONIC; - happened = TRUE; - } - break; - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - if (!(p_ptr->muta2 & MUT2_COWARDICE) && !p_ptr->resist_fear) - { - msg_print(_("あなたはパラノイアになった!", "You become paranoid!")); - - /* Duh, the following should never happen, but anyway... */ - if (p_ptr->muta3 & MUT3_FEARLESS) - { - msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless.")); - p_ptr->muta3 &= ~(MUT3_FEARLESS); - } - - p_ptr->muta2 |= MUT2_COWARDICE; - happened = TRUE; - } - break; - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - case 18: - case 19: - case 20: - case 21: - if (!(p_ptr->muta2 & MUT2_HALLU) && !p_ptr->resist_chaos) - { - msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!")); - p_ptr->muta2 |= MUT2_HALLU; - happened = TRUE; - } - break; - default: - if (!(p_ptr->muta2 & MUT2_BERS_RAGE)) - { - msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!")); - p_ptr->muta2 |= MUT2_BERS_RAGE; - happened = TRUE; - } - break; - } + break; } p_ptr->update |= PU_BONUS; @@ -3505,8 +3464,6 @@ static bool mon_scatter(MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION return TRUE; } -#define GROUP_MAX 32 /*!< place_monster_group() 関数によるモンスターのGROUP生成時の配置最大数 / Maximum size of a group of monsters */ - /*! * @brief モンスターを目標地点に集団生成する / Attempt to place a "group" of monsters around the given location * @param who 召喚主のモンスター情報ID @@ -3516,7 +3473,7 @@ static bool mon_scatter(MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION * @param mode 生成オプション * @return 成功したらtrue */ -static bool place_monster_group(IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, u32b mode) +static bool place_monster_group(IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode) { monster_race *r_ptr = &r_info[r_idx]; @@ -3861,7 +3818,7 @@ bool alloc_horde(POSITION y, POSITION x) */ bool alloc_guardian(bool def_val) { - int guardian = d_info[dungeon_type].final_guardian; + MONRACE_IDX guardian = d_info[dungeon_type].final_guardian; if (guardian && (d_info[dungeon_type].maxdepth == dun_level) && (r_info[guardian].cur_num < r_info[guardian].max_num)) { @@ -3904,7 +3861,7 @@ bool alloc_guardian(bool def_val) * Use "slp" to choose the initial "sleep" status * Use "monster_level" for the monster level */ -bool alloc_monster(int dis, u32b mode) +bool alloc_monster(int dis, BIT_FLAGS mode) { int y = 0, x = 0; int attempts_left = 10000; @@ -4001,11 +3958,11 @@ static bool summon_specific_okay(MONRACE_IDX r_idx) } } + if (!summon_unique_okay && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))) return FALSE; + /* Hack -- no specific type specified */ if (!summon_specific_type) return (TRUE); - if (!summon_unique_okay && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))) return FALSE; - if ((summon_specific_who < 0) && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) && monster_has_hostile_align(NULL, 10, -10, r_ptr)) @@ -4089,6 +4046,7 @@ bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int t summon_specific_type = 0; /* Success */ + sound(SOUND_SUMMON); return (TRUE); } @@ -4104,7 +4062,7 @@ bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int t */ bool summon_named_creature (MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode) { - int x, y; + POSITION x, y; /* Paranoia */ /* if (!r_idx) return; */ @@ -4130,11 +4088,11 @@ bool summon_named_creature (MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_I * @details * Note that "reproduction" REQUIRES empty space. */ -bool multiply_monster(MONSTER_IDX m_idx, bool clone, u32b mode) +bool multiply_monster(MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode) { monster_type *m_ptr = &m_list[m_idx]; - int y, x; + POSITION y, x; if (!mon_scatter(m_ptr->r_idx, &y, &x, m_ptr->fy, m_ptr->fx, 1)) return FALSE; @@ -4165,7 +4123,7 @@ bool multiply_monster(MONSTER_IDX m_idx, bool clone, u32b mode) * @details * Technically should attempt to treat "Beholder"'s as jelly's */ -void message_pain(MONSTER_IDX m_idx, int dam) +void message_pain(MONSTER_IDX m_idx, HIT_POINT dam) { long oldhp, newhp, tmp; int percentage;