X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmonster2.c;h=8ce1b4cf79a9bdd2114881e0da3a0dad605697fd;hb=fc28a8a29bc4f185493861d134ec31d60603e22d;hp=65d7f2f4b53994a4051b7d420d22c0483097c3c4;hpb=9d4b877c27a36774ae5256db6237264298837607;p=hengband%2Fhengband.git diff --git a/src/monster2.c b/src/monster2.c index 65d7f2f4b..8ce1b4cf7 100644 --- a/src/monster2.c +++ b/src/monster2.c @@ -11,6 +11,9 @@ */ #include "angband.h" +#include "cmd-pet.h" +#include "monster-hook.h" +#include "monster-status.h" #define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */ #define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */ @@ -169,7 +172,7 @@ cptr funny_comments[MAX_SAN_COMMENT] = * @param x 目標x座標 * @return なし */ -void set_target(monster_type *m_ptr, int y, int x) +void set_target(monster_type *m_ptr, POSITION y, POSITION x) { m_ptr->target_y = y; m_ptr->target_x = x; @@ -221,20 +224,15 @@ monster_race *real_r_ptr(monster_type *m_ptr) */ void delete_monster_idx(MONSTER_IDX i) { - int x, y; - + POSITION x, y; monster_type *m_ptr = &m_list[i]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - - s16b this_o_idx, next_o_idx = 0; - + OBJECT_IDX this_o_idx, next_o_idx = 0; /* Get location */ y = m_ptr->fy; x = m_ptr->fx; - /* Hack -- Reduce the racial counter */ real_r_ptr(m_ptr)->cur_num--; @@ -268,8 +266,6 @@ void delete_monster_idx(MONSTER_IDX i) for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx) { object_type *o_ptr; - - /* Acquire object */ o_ptr = &o_list[this_o_idx]; /* Acquire next object */ @@ -280,7 +276,6 @@ void delete_monster_idx(MONSTER_IDX i) * to prevent calling lite_spot() */ - /* Delete the object */ delete_object_idx(this_o_idx); } @@ -332,23 +327,18 @@ void delete_monster(POSITION y, POSITION x) */ static void compact_monsters_aux(IDX i1, IDX i2) { - int y, x, i; - + POSITION y, x; + int i; cave_type *c_ptr; - monster_type *m_ptr; - - s16b this_o_idx, next_o_idx = 0; - + OBJECT_IDX this_o_idx, next_o_idx = 0; /* Do nothing */ if (i1 == i2) return; - /* Old monster */ m_ptr = &m_list[i1]; - /* Location */ y = m_ptr->fy; x = m_ptr->fx; @@ -362,8 +352,6 @@ static void compact_monsters_aux(IDX i1, IDX i2) for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx) { object_type *o_ptr; - - /* Acquire object */ o_ptr = &o_list[this_o_idx]; /* Acquire next object */ @@ -478,12 +466,10 @@ void compact_monsters(int size) if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { char m_name[80]; - monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_COMPACT, m_name); } - /* Delete the monster */ delete_monster_idx(i); /* Count the monster */ @@ -597,7 +583,6 @@ MONSTER_IDX m_pop(void) { MONSTER_IDX i; - /* Normal allocation */ if (m_max < max_m_idx) { @@ -614,7 +599,6 @@ MONSTER_IDX m_pop(void) return (i); } - /* Recycle dead monsters */ for (i = 1; i < m_max; i++) { @@ -633,7 +617,6 @@ MONSTER_IDX m_pop(void) return (i); } - /* Warn the player (except during dungeon creation) */ if (character_dungeon) msg_print(_("モンスターが多すぎる!", "Too many monsters!")); @@ -961,8 +944,6 @@ static bool summon_specific_aux(MONRACE_IDX r_idx) break; } } - - /* Result */ /* Since okay is int, "return (okay);" is not correct. */ return (bool)(okay ? TRUE : FALSE); } @@ -1454,8 +1435,6 @@ MONRACE_IDX get_mon_num(DEPTH level) /* Keep the "best" one */ if (table[i].level < table[j].level) i = j; } - - /* Result */ return (table[i].index); } @@ -1513,7 +1492,7 @@ MONRACE_IDX get_mon_num(DEPTH level) * MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE * --> Reflexive, genderized if visable ("himself") or "itself" */ -void monster_desc(char *desc, monster_type *m_ptr, int mode) +void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode) { cptr res; monster_race *r_ptr; @@ -1898,7 +1877,6 @@ int lore_do_probe(MONRACE_IDX r_idx) /* Update monster recall window */ if (p_ptr->monster_race_idx == r_idx) { - /* Window stuff */ p_ptr->window |= (PW_MONSTER); } @@ -1924,7 +1902,7 @@ int lore_do_probe(MONRACE_IDX r_idx) * gold and items are dropped, and remembers that information to be * described later by the monster recall code. */ -void lore_treasure(MONSTER_IDX m_idx, int num_item, int num_gold) +void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold) { monster_type *m_ptr = &m_list[m_idx]; @@ -1944,7 +1922,6 @@ void lore_treasure(MONSTER_IDX m_idx, int num_item, int num_gold) /* Update monster recall window */ if (p_ptr->monster_race_idx == m_ptr->r_idx) { - /* Window stuff */ p_ptr->window |= (PW_MONSTER); } } @@ -1958,7 +1935,6 @@ void lore_treasure(MONSTER_IDX m_idx, int num_item, int num_gold) */ void sanity_blast(monster_type *m_ptr, bool necro) { - bool happened = FALSE; int power = 100; if (p_ptr->inside_battle || !character_dungeon) return; @@ -1979,14 +1955,14 @@ void sanity_blast(monster_type *m_ptr, bool necro) } else power *= 2; - if (!hack_mind) + if (!is_loading_now) return; /* No effect yet, just loaded... */ if (!m_ptr->ml) return; /* Cannot see it for some reason */ if (!(r_ptr->flags2 & RF2_ELDRITCH_HORROR)) - return; /* oops */ + return; if (is_pet(m_ptr)) return; /* Pet eldritch horrors are safe most of the time */ @@ -2135,28 +2111,83 @@ void sanity_blast(monster_type *m_ptr, bool necro) msg_print(_("ネクロノミコンを読んで正気を失った!", "Your sanity is shaken by reading the Necronomicon!")); } - if (!saving_throw(p_ptr->skill_sav - power)) /* Mind blast */ + if (saving_throw(p_ptr->skill_sav - power)) { - if (!p_ptr->resist_conf) - { - (void)set_confused(p_ptr->confused + randint0(4) + 4); - } - if (!p_ptr->resist_chaos && one_in_(3)) - { - (void)set_image(p_ptr->image + randint0(250) + 150); - } return; } - if (!saving_throw(p_ptr->skill_sav - power)) /* Lose int & wis */ - { - do_dec_stat(A_INT); - do_dec_stat(A_WIS); - return; - } + do { + (void)do_dec_stat(A_INT); + } while (randint0(100) > p_ptr->skill_sav && one_in_(2)); + + do { + (void)do_dec_stat(A_WIS); + } while (randint0(100) > p_ptr->skill_sav && one_in_(2)); - if (!saving_throw(p_ptr->skill_sav - power)) /* Brain smash */ + switch (randint1(21)) { + case 1: + if (!(p_ptr->muta3 & MUT3_MORONIC) && one_in_(5)) + { + if ((p_ptr->stat_use[A_INT] < 4) && (p_ptr->stat_use[A_WIS] < 4)) + { + msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!")); + } + else + { + msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!")); + } + + if (p_ptr->muta3 & MUT3_HYPER_INT) + { + msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer.")); + p_ptr->muta3 &= ~(MUT3_HYPER_INT); + } + p_ptr->muta3 |= MUT3_MORONIC; + } + break; + case 2: + case 3: + case 4: + if (!(p_ptr->muta2 & MUT2_COWARDICE) && !p_ptr->resist_fear) + { + msg_print(_("あなたはパラノイアになった!", "You become paranoid!")); + + /* Duh, the following should never happen, but anyway... */ + if (p_ptr->muta3 & MUT3_FEARLESS) + { + msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless.")); + p_ptr->muta3 &= ~(MUT3_FEARLESS); + } + + p_ptr->muta2 |= MUT2_COWARDICE; + } + break; + case 5: + case 6: + case 7: + if (!(p_ptr->muta2 & MUT2_HALLU) && !p_ptr->resist_chaos) + { + msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!")); + p_ptr->muta2 |= MUT2_HALLU; + } + break; + case 8: + case 9: + case 10: + if (!(p_ptr->muta2 & MUT2_BERS_RAGE)) + { + msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!")); + p_ptr->muta2 |= MUT2_BERS_RAGE; + } + break; + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + /* Brain smash */ if (!p_ptr->resist_conf) { (void)set_confused(p_ptr->confused + randint0(4) + 4); @@ -2165,116 +2196,20 @@ void sanity_blast(monster_type *m_ptr, bool necro) { (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); } - while (randint0(100) > p_ptr->skill_sav) - (void)do_dec_stat(A_INT); - while (randint0(100) > p_ptr->skill_sav) - (void)do_dec_stat(A_WIS); if (!p_ptr->resist_chaos) { (void)set_image(p_ptr->image + randint0(250) + 150); } - return; - } - - if (!saving_throw(p_ptr->skill_sav - power)) /* Amnesia */ - { - + break; + case 17: + case 18: + case 19: + case 20: + case 21: + /* Amnesia */ if (lose_all_info()) msg_print(_("あまりの恐怖に全てのことを忘れてしまった!", "You forget everything in your utmost terror!")); - - return; - } - - if (saving_throw(p_ptr->skill_sav - power)) - { - return; - } - - /* Else gain permanent insanity */ - if ((p_ptr->muta3 & MUT3_MORONIC) && /*(p_ptr->muta2 & MUT2_BERS_RAGE) &&*/ - ((p_ptr->muta2 & MUT2_COWARDICE) || (p_ptr->resist_fear)) && - ((p_ptr->muta2 & MUT2_HALLU) || (p_ptr->resist_chaos))) - { - /* The poor bastard already has all possible insanities! */ - return; - } - - while (!happened) - { - switch (randint1(21)) - { - case 1: - if (!(p_ptr->muta3 & MUT3_MORONIC) && one_in_(5)) - { - if ((p_ptr->stat_use[A_INT] < 4) && (p_ptr->stat_use[A_WIS] < 4)) - { - msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!")); - } - else - { - msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!")); - } - - if (p_ptr->muta3 & MUT3_HYPER_INT) - { - msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer.")); - p_ptr->muta3 &= ~(MUT3_HYPER_INT); - } - p_ptr->muta3 |= MUT3_MORONIC; - happened = TRUE; - } - break; - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - if (!(p_ptr->muta2 & MUT2_COWARDICE) && !p_ptr->resist_fear) - { - msg_print(_("あなたはパラノイアになった!", "You become paranoid!")); - - /* Duh, the following should never happen, but anyway... */ - if (p_ptr->muta3 & MUT3_FEARLESS) - { - msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless.")); - p_ptr->muta3 &= ~(MUT3_FEARLESS); - } - - p_ptr->muta2 |= MUT2_COWARDICE; - happened = TRUE; - } - break; - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - case 18: - case 19: - case 20: - case 21: - if (!(p_ptr->muta2 & MUT2_HALLU) && !p_ptr->resist_chaos) - { - msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!")); - p_ptr->muta2 |= MUT2_HALLU; - happened = TRUE; - } - break; - default: - if (!(p_ptr->muta2 & MUT2_BERS_RAGE)) - { - msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!")); - p_ptr->muta2 |= MUT2_BERS_RAGE; - happened = TRUE; - } - break; - } + break; } p_ptr->update |= PU_BONUS; @@ -2343,7 +2278,7 @@ void sanity_blast(monster_type *m_ptr, bool necro) * "disturb_near" (monster which is "easily" viewable moves in some * way). Note that "moves" includes "appears" and "disappears". */ -void update_mon(MONSTER_IDX m_idx, bool full) +void update_monster(MONSTER_IDX m_idx, bool full) { monster_type *m_ptr = &m_list[m_idx]; @@ -2662,7 +2597,7 @@ void update_mon(MONSTER_IDX m_idx, bool full) if (disturb_near && (projectable(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x) && projectable(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx))) { if (disturb_pets || is_hostile(m_ptr)) - disturb(1, 1); + disturb(TRUE, TRUE); } } } @@ -2687,7 +2622,7 @@ void update_mon(MONSTER_IDX m_idx, bool full) if (do_disturb) { if (disturb_pets || is_hostile(m_ptr)) - disturb(1, 1); + disturb(TRUE, TRUE); } } } @@ -2706,7 +2641,7 @@ void update_mon(MONSTER_IDX m_idx, bool full) if (do_disturb) { if (disturb_pets || is_hostile(m_ptr)) - disturb(1, 1); + disturb(TRUE, TRUE); } } } @@ -2724,7 +2659,7 @@ void update_mon(MONSTER_IDX m_idx, bool full) if (do_disturb) { if (disturb_pets || is_hostile(m_ptr)) - disturb(1, 1); + disturb(TRUE, TRUE); } } } @@ -2747,9 +2682,7 @@ void update_monsters(bool full) /* Skip dead monsters */ if (!m_ptr->r_idx) continue; - - /* Update the monster */ - update_mon(i, full); + update_monster(i, full); } } @@ -2852,7 +2785,7 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) if (!r_idx) { - int level; + DEPTH level; chameleon_change_m_idx = m_idx; if (old_unique) @@ -2882,7 +2815,7 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) m_ptr->r_idx = r_idx; m_ptr->ap_r_idx = r_idx; - update_mon(m_idx, FALSE); + update_monster(m_idx, FALSE); lite_spot(m_ptr->fy, m_ptr->fx); if ((r_info[old_r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK)) || @@ -3030,10 +2963,10 @@ byte get_mspeed(monster_race *r_ptr) * * This routine refuses to place out-of-depth "FORCE_DEPTH" monsters. * - * XXX XXX XXX Use special "here" and "dead" flags for unique monsters, + * Use special "here" and "dead" flags for unique monsters, * remove old "cur_num" and "max_num" fields. * - * XXX XXX XXX Actually, do something similar for artifacts, to simplify + * Actually, do something similar for artifacts, to simplify * the "preserve" mode, and to make the "what artifacts" flag more useful. * * This is the only function which may place a monster in the dungeon, @@ -3141,7 +3074,6 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I c_ptr->info &= ~(CAVE_OBJECT); c_ptr->mimic = 0; - /* Notice */ note_spot(y, x); } else return FALSE; @@ -3329,9 +3261,7 @@ static bool place_monster_one(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_I p_ptr->update |= (PU_MON_LITE); else if ((r_ptr->flags7 & RF7_HAS_LD_MASK) && !MON_CSLEEP(m_ptr)) p_ptr->update |= (PU_MON_LITE); - - /* Update the monster */ - update_mon(c_ptr->m_idx, TRUE); + update_monster(c_ptr->m_idx, TRUE); /* Count the monsters on the level */ @@ -3505,8 +3435,6 @@ static bool mon_scatter(MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION return TRUE; } -#define GROUP_MAX 32 /*!< place_monster_group() 関数によるモンスターのGROUP生成時の配置最大数 / Maximum size of a group of monsters */ - /*! * @brief モンスターを目標地点に集団生成する / Attempt to place a "group" of monsters around the given location * @param who 召喚主のモンスター情報ID @@ -3516,7 +3444,7 @@ static bool mon_scatter(MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION * @param mode 生成オプション * @return 成功したらtrue */ -static bool place_monster_group(IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, u32b mode) +static bool place_monster_group(MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode) { monster_race *r_ptr = &r_info[r_idx]; @@ -3602,14 +3530,14 @@ static bool place_monster_group(IDX who, POSITION y, POSITION x, MONRACE_IDX r_i * @brief 護衛対象となるモンスター種族IDを渡すグローバル変数 / Hack -- help pick an escort type * @todo 関数ポインタの都合を配慮しながら、グローバル変数place_monster_idxを除去し、関数引数化する */ -static IDX place_monster_idx = 0; +static MONSTER_IDX place_monster_idx = 0; /*! * @var place_monster_m_idx * @brief 護衛対象となるモンスターIDを渡すグローバル変数 / Hack -- help pick an escort type * @todo 関数ポインタの都合を配慮しながら、グローバル変数place_monster_m_idxを除去し、関数引数化する */ -static IDX place_monster_m_idx = 0; +static MONSTER_IDX place_monster_m_idx = 0; /*! * @brief モンスター種族が召喚主の護衛となれるかどうかをチェックする / Hack -- help pick an escort type @@ -3649,7 +3577,6 @@ static bool place_monster_can_escort(MONRACE_IDX r_idx) if ((r_ptr->flags7 & RF7_CHAMELEON) && !(z_ptr->flags7 & RF7_CHAMELEON)) return FALSE; - /* Okay */ return (TRUE); } @@ -3781,13 +3708,9 @@ bool place_monster(POSITION y, POSITION x, BIT_FLAGS mode) /* Attempt to place the monster */ if (place_monster_aux(0, y, x, r_idx, mode)) return (TRUE); - /* Oops */ return (FALSE); } - -#ifdef MONSTER_HORDES - /*! * @brief 指定地点に1種類のモンスター種族による群れを生成する * @param y 生成地点y座標 @@ -3851,9 +3774,6 @@ bool alloc_horde(POSITION y, POSITION x) return TRUE; } -#endif /* MONSTER_HORDES */ - - /*! * @brief ダンジョンの主生成を試みる / Put the Guardian * @param def_val 現在の主の生成状態 @@ -3861,7 +3781,7 @@ bool alloc_horde(POSITION y, POSITION x) */ bool alloc_guardian(bool def_val) { - int guardian = d_info[dungeon_type].final_guardian; + MONRACE_IDX guardian = d_info[dungeon_type].final_guardian; if (guardian && (d_info[dungeon_type].maxdepth == dun_level) && (r_info[guardian].cur_num < r_info[guardian].max_num)) { @@ -3904,10 +3824,10 @@ bool alloc_guardian(bool def_val) * Use "slp" to choose the initial "sleep" status * Use "monster_level" for the monster level */ -bool alloc_monster(int dis, u32b mode) +bool alloc_monster(POSITION dis, BIT_FLAGS mode) { - int y = 0, x = 0; - int attempts_left = 10000; + int y = 0, x = 0; + int attempts_left = 10000; /* Put the Guardian */ if (alloc_guardian(FALSE)) return TRUE; @@ -3944,7 +3864,6 @@ bool alloc_monster(int dis, u32b mode) } -#ifdef MONSTER_HORDES if (randint1(5000) <= dun_level) { if (alloc_horde(y, x)) @@ -3955,16 +3874,10 @@ bool alloc_monster(int dis, u32b mode) } else { -#endif /* MONSTER_HORDES */ - /* Attempt to place the monster, allow groups */ if (place_monster(y, x, (mode | PM_ALLOW_GROUP))) return (TRUE); - -#ifdef MONSTER_HORDES } -#endif /* MONSTER_HORDES */ - /* Nope */ return (FALSE); } @@ -4001,11 +3914,11 @@ static bool summon_specific_okay(MONRACE_IDX r_idx) } } + if (!summon_unique_okay && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))) return FALSE; + /* Hack -- no specific type specified */ if (!summon_specific_type) return (TRUE); - if (!summon_unique_okay && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))) return FALSE; - if ((summon_specific_who < 0) && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) && monster_has_hostile_align(NULL, 10, -10, r_ptr)) @@ -4089,6 +4002,7 @@ bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int t summon_specific_type = 0; /* Success */ + sound(SOUND_SUMMON); return (TRUE); } @@ -4130,7 +4044,7 @@ bool summon_named_creature (MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_I * @details * Note that "reproduction" REQUIRES empty space. */ -bool multiply_monster(MONSTER_IDX m_idx, bool clone, u32b mode) +bool multiply_monster(MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode) { monster_type *m_ptr = &m_list[m_idx]; @@ -4510,7 +4424,6 @@ void update_smart_learn(MONSTER_IDX m_idx, int what) if (!(r_ptr->flags2 & (RF2_SMART)) && (randint0(100) < 50)) return; - /* XXX XXX XXX */ /* Analyze the knowledge */ switch (what) @@ -4631,7 +4544,7 @@ bool player_place(POSITION y, POSITION x) */ void monster_drop_carried_objects(monster_type *m_ptr) { - s16b this_o_idx, next_o_idx = 0; + OBJECT_IDX this_o_idx, next_o_idx = 0; object_type forge; object_type *o_ptr; object_type *q_ptr; @@ -4640,13 +4553,10 @@ void monster_drop_carried_objects(monster_type *m_ptr) /* Drop objects being carried */ for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx) { - /* Acquire object */ o_ptr = &o_list[this_o_idx]; /* Acquire next object */ next_o_idx = o_ptr->next_o_idx; - - /* Get local object */ q_ptr = &forge; /* Copy the object */ @@ -4655,7 +4565,6 @@ void monster_drop_carried_objects(monster_type *m_ptr) /* Forget monster */ q_ptr->held_m_idx = 0; - /* Delete the object */ delete_object_idx(this_o_idx); /* Drop it */