X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fmspells2.c;h=c7f4b852cb2f8acf45a9926e3ec5aed84a398757;hb=f5d7e7a38b4256114811b63e44dd04509f011dbd;hp=60e18a57310dbbbac50e21e52c191824c104a22c;hpb=f2b869a3dc5b31e9c86a67d31a093b4950382cff;p=hengband%2Fhengband.git diff --git a/src/mspells2.c b/src/mspells2.c index 60e18a573..c7f4b852c 100644 --- a/src/mspells2.c +++ b/src/mspells2.c @@ -1,78 +1,28 @@ -/* File: mspells2.c */ - -/* - * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke - * - * This software may be copied and distributed for educational, research, - * and not for profit purposes provided that this copyright and statement - * are included in all such copies. Other copyrights may also apply. +/*! + * @file mspells2.c + * @brief モンスター魔法の実装(対モンスター処理) / Monster spells (attack monster) + * @date 2014/01/17 + * @author + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n + * This software may be copied and distributed for educational, research,\n + * and not for profit purposes provided that this copyright and statement\n + * are included in all such copies. Other copyrights may also apply.\n + * 2014 Deskull rearranged comment for Doxygen.\n + * @details */ -/* Purpose: Monster spells (attack monster) */ - #include "angband.h" +#include "projection.h" - -/* - * Monster casts a breath (or ball) attack at another monster. - * Pass over any monsters that may be in the way - * Affect grids, objects, monsters, and the player - */ -static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable) -{ - int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL; - - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - - /* Determine the radius of the blast */ - if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2; - - /* Handle breath attacks */ - if (breath) rad = 0 - rad; - - switch (typ) - { - case GF_ROCKET: - flg |= PROJECT_STOP; - break; - case GF_DRAIN_MANA: - case GF_MIND_BLAST: - case GF_BRAIN_SMASH: - case GF_CAUSE_1: - case GF_CAUSE_2: - case GF_CAUSE_3: - case GF_CAUSE_4: - case GF_HAND_DOOM: - flg |= (PROJECT_HIDE | PROJECT_AIMED); - break; - } - - (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1)); -} - - -/* - * Monster casts a bolt at another monster - * Stop if we hit a monster - * Affect monsters and the player - */ -static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable) -{ - int flg = PROJECT_STOP | PROJECT_KILL; - if (typ != GF_ARROW) flg |= PROJECT_REFLECTABLE; - (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1)); -} - -static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable) -{ - int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU; - - (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1)); -} - -/* +/*! + * @brief モンスターが敵対モンスターにビームを当てること可能かを判定する / * Determine if a beam spell will hit the target. + * @param y1 始点のY座標 + * @param x1 始点のX座標 + * @param y2 目標のY座標 + * @param x2 目標のX座標 + * @param m_ptr 使用するモンスターの構造体参照ポインタ + * @return ビームが到達可能ならばTRUEを返す */ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr) { @@ -82,7 +32,7 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr) int grid_n = 0; u16b grid_g[512]; - bool friend = is_pet(m_ptr); + bool is_friend = is_pet(m_ptr); /* Check the projection path */ grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU); @@ -97,14 +47,14 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr) if (y == y2 && x == x2) hit2 = TRUE; - else if (friend && cave[y][x].m_idx > 0 && + else if (is_friend && cave[y][x].m_idx > 0 && !are_enemies(m_ptr, &m_list[cave[y][x].m_idx])) { /* Friends don't shoot friends */ return FALSE; } - if (friend && player_bold(y, x)) + if (is_friend && player_bold(y, x)) return FALSE; } if (!hit2) @@ -112,28 +62,40 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr) return TRUE; } -static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend) +/*! + * @brief モンスターが敵対モンスターに直接ブレスを当てることが可能かを判定する / + * Determine if a breath will hit the target. + * @param y1 始点のY座標 + * @param x1 始点のX座標 + * @param y2 目標のY座標 + * @param x2 目標のX座標 + * @param rad 半径 + * @param typ 効果属性ID + * @param is_friend TRUEならば、プレイヤーを巻き込む時にブレスの判定をFALSEにする。 + * @return ブレスを直接当てられるならばTRUEを返す + */ +static bool breath_direct(POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, EFFECT_ID typ, bool is_friend) { /* Must be the same as projectable() */ int i; /* Initial grid */ - int y = y1; - int x = x1; + POSITION y = y1; + POSITION x = x1; int grid_n = 0; u16b grid_g[512]; int grids = 0; - byte gx[1024], gy[1024]; - byte gm[32]; - int gm_rad = rad; + POSITION gx[1024], gy[1024]; + POSITION gm[32]; + POSITION gm_rad = rad; bool hit2 = FALSE; bool hityou = FALSE; - int flg; + BIT_FLAGS flg; switch (typ) { @@ -186,17 +148,17 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool if (flg & PROJECT_DISI) { if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE; - if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE; + if (in_disintegration_range(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE; } else if (flg & PROJECT_LOS) { if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE; - if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE; + if (los(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE; } else { if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE; - if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE; + if (projectable(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE; } } else @@ -215,15 +177,22 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool } if (!hit2) return FALSE; - if (friend && hityou) return FALSE; + if (is_friend && hityou) return FALSE; return TRUE; } -/* +/*! + * @brief モンスターが特殊能力の目標地点を決める処理 / * Get the actual center point of ball spells (rad > 1) (originally from TOband) + * @param sy 始点のY座標 + * @param sx 始点のX座標 + * @param ty 目標Y座標を返す参照ポインタ + * @param tx 目標X座標を返す参照ポインタ + * @param flg 判定のフラグ配列 + * @return なし */ -void get_project_point(int sy, int sx, int *ty, int *tx, int flg) +void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg) { u16b path_g[128]; int path_n, i; @@ -247,10 +216,14 @@ void get_project_point(int sy, int sx, int *ty, int *tx, int flg) } } -/* +/*! + * @brief モンスターが敵モンスターに魔力消去を使うかどうかを返す / * Check should monster cast dispel spell at other monster. + * @param m_idx 術者のモンスターID + * @param t_idx 目標のモンスターID + * @return 魔力消去を使うべきならばTRUEを変えす。 */ -static bool dispel_check_monster(int m_idx, int t_idx) +static bool dispel_check_monster(MONSTER_IDX m_idx, MONSTER_IDX t_idx) { monster_type *t_ptr = &m_list[t_idx]; @@ -273,30 +246,28 @@ static bool dispel_check_monster(int m_idx, int t_idx) return FALSE; } -/* - * Monster tries to 'cast a spell' (or breath, etc) - * at another monster. - * +/*! + * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン / + * Monster tries to 'cast a spell' (or breath, etc) at another monster. + * @param m_idx 術者のモンスターID + * @return 実際に特殊能力を使った場合TRUEを返す + * @details * The player is only disturbed if able to be affected by the spell. */ -bool monst_spell_monst(int m_idx) +bool monst_spell_monst(MONSTER_IDX m_idx) { - int y = 0, x = 0; - int i, k, t_idx = 0; - int thrown_spell, count = 0; - int rlev; - int dam = 0; + POSITION y = 0, x = 0; + int i, k; + MONSTER_IDX target_idx = 0; + int thrown_spell; + HIT_POINT dam = 0; int start; int plus = 1; - u32b u_mode = 0L; - int s_num_6 = (easy_band ? 2 : 6); - int s_num_4 = (easy_band ? 1 : 4); - int rad = 0; //For elemental balls byte spell[96], num = 0; - char m_name[160]; - char t_name[160]; + GAME_TEXT m_name[160]; + GAME_TEXT t_name[160]; #ifndef JP char m_poss[160]; @@ -306,71 +277,54 @@ bool monst_spell_monst(int m_idx) monster_type *t_ptr = NULL; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - monster_race *tr_ptr = NULL; u32b f4, f5, f6; - bool wake_up = FALSE; - bool fear = FALSE; - - bool blind = (p_ptr->blind ? TRUE : FALSE); - bool see_m = is_seen(m_ptr); bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx); - bool learnable = (m_ptr->ml && maneable && !world_monster); - bool see_t; - bool see_either; - bool known; - bool pet = is_pet(m_ptr); bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest)); bool can_use_lite_area = FALSE; - bool can_remember; - bool resists_tele = FALSE; - - /* Prepare flags for summoning */ - if (!pet) u_mode |= PM_ALLOW_UNIQUE; - /* Cannot cast spells when confused */ if (MON_CONFUSED(m_ptr)) return (FALSE); /* Extract the racial spell flags */ f4 = r_ptr->flags4; - f5 = r_ptr->flags5; - f6 = r_ptr->flags6; + f5 = r_ptr->a_ability_flags1; + f6 = r_ptr->a_ability_flags2; /* Target is given for pet? */ if (pet_t_m_idx && pet) { - t_idx = pet_t_m_idx; - t_ptr = &m_list[t_idx]; + target_idx = pet_t_m_idx; + t_ptr = &m_list[target_idx]; /* Cancel if not projectable (for now) */ - if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) + if ((m_idx == target_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) { - t_idx = 0; + target_idx = 0; } } /* Is there counter attack target? */ - if (!t_idx && m_ptr->target_y) + if (!target_idx && m_ptr->target_y) { - t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx; + target_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx; - if (t_idx) + if (target_idx) { - t_ptr = &m_list[t_idx]; + t_ptr = &m_list[target_idx]; /* Cancel if neither enemy nor a given target */ - if ((m_idx == t_idx) || - ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr))) + if ((m_idx == target_idx) || + ((target_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr))) { - t_idx = 0; + target_idx = 0; } /* Allow only summoning etc.. if not projectable */ @@ -384,7 +338,7 @@ bool monst_spell_monst(int m_idx) } /* Look for enemies normally */ - if (!t_idx) + if (!target_idx) { bool success = FALSE; @@ -398,17 +352,17 @@ bool monst_spell_monst(int m_idx) /* Scan thru all monsters */ for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus) { - int dummy = (i % m_max); + MONSTER_IDX dummy = (i % m_max); if (!dummy) continue; - t_idx = dummy; - t_ptr = &m_list[t_idx]; + target_idx = dummy; + t_ptr = &m_list[target_idx]; /* Skip dead monsters */ if (!t_ptr->r_idx) continue; /* Monster must be 'an enemy' */ - if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue; + if ((m_idx == target_idx) || !are_enemies(m_ptr, t_ptr)) continue; /* Monster must be projectable */ if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue; @@ -426,14 +380,10 @@ bool monst_spell_monst(int m_idx) /* OK -- we've got a target */ y = t_ptr->fy; x = t_ptr->fx; - tr_ptr = &r_info[t_ptr->r_idx]; /* Forget old counter attack target */ reset_target(m_ptr); - /* Extract the monster level */ - rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); - /* Remove unimplemented spells */ f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET); @@ -525,14 +475,14 @@ bool monst_spell_monst(int m_idx) (f5 & RF5_BALL_MASK) || (f6 & RF6_BALL_MASK)) { - int real_y = y; - int real_x = x; + POSITION real_y = y; + POSITION real_x = x; get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L); - if (projectable(real_y, real_x, py, px)) + if (projectable(real_y, real_x, p_ptr->y, p_ptr->x)) { - int dist = distance(real_y, real_x, py, px); + int dist = distance(real_y, real_x, p_ptr->y, p_ptr->x); if (dist <= 2) { @@ -549,24 +499,22 @@ bool monst_spell_monst(int m_idx) } else if (f5 & RF5_BA_LITE) { - if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px)) + if ((distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 4) && los(real_y, real_x, p_ptr->y, p_ptr->x)) f5 &= ~(RF5_BA_LITE); } } if (f4 & RF4_ROCKET) { - int real_y = y; - int real_x = x; + POSITION real_y = y; + POSITION real_x = x; get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP); - if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2)) + if (projectable(real_y, real_x, p_ptr->y, p_ptr->x) && (distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 2)) f4 &= ~(RF4_ROCKET); } - if (((f4 & RF4_BEAM_MASK) || - (f5 & RF5_BEAM_MASK) || - (f6 & RF6_BEAM_MASK)) && + if (((f4 & RF4_BEAM_MASK) || (f5 & RF5_BEAM_MASK) || (f6 & RF6_BEAM_MASK)) && !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr)) { f4 &= ~(RF4_BEAM_MASK); @@ -574,12 +522,10 @@ bool monst_spell_monst(int m_idx) f6 &= ~(RF6_BEAM_MASK); } - if ((f4 & RF4_BREATH_MASK) || - (f5 & RF5_BREATH_MASK) || - (f6 & RF6_BREATH_MASK)) + if ((f4 & RF4_BREATH_MASK) || (f5 & RF5_BREATH_MASK) || (f6 & RF6_BREATH_MASK)) { /* Expected breath radius */ - int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2; + POSITION rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2; if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE)) { @@ -645,7 +591,7 @@ bool monst_spell_monst(int m_idx) } /* Dispel magic */ - if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx)) + if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, target_idx)) { /* Remove dispel spell */ f4 &= ~(RF4_DISPEL); @@ -681,7 +627,7 @@ bool monst_spell_monst(int m_idx) } /* Hack -- decline "teleport level" in some case */ - if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx)) + if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((target_idx == p_ptr->riding) ? 0 : target_idx)) { f6 &= ~(RF6_TELE_LEVEL); } @@ -693,19 +639,19 @@ bool monst_spell_monst(int m_idx) /* Extract the "inate" spells */ for (k = 0; k < 32; k++) { - if (f4 & (1L << k)) spell[num++] = k + 32 * 3; + if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START; } /* Extract the "normal" spells */ for (k = 0; k < 32; k++) { - if (f5 & (1L << k)) spell[num++] = k + 32 * 4; + if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START; } /* Extract the "bizarre" spells */ for (k = 0; k < 32; k++) { - if (f6 & (1L << k)) spell[num++] = k + 32 * 5; + if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START; } /* No spells left */ @@ -731,24 +677,14 @@ bool monst_spell_monst(int m_idx) /* Choose a spell to cast */ thrown_spell = spell[randint0(num)]; - see_t = is_seen(t_ptr); - see_either = (see_m || see_t); - - /* Can the player be aware of this attack? */ - known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT); - - if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0); + if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(TRUE, TRUE); /* Check for spell failure (inate attacks never fail) */ if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2)))) { - disturb(1, 0); - /* Message */ -#ifdef JP - if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name); -#else - if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name); -#endif + disturb(TRUE, TRUE); + if (see_m) msg_format(_("%^sは呪文を唱えようとしたが失敗した。", + "%^s tries to cast a spell, but fails."), m_name); return (TRUE); } @@ -756,3544 +692,15 @@ bool monst_spell_monst(int m_idx) /* Hex: Anti Magic Barrier */ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx)) { -#ifdef JP - if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤­¾Ã¤·¤¿¡£", m_name); -#else - if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts."); -#endif + if (see_m) msg_format(_("反魔法バリアが%^sの呪文をかき消した。", + "Anti magic barrier cancels the spell which %^s casts."), m_name); return (TRUE); } can_remember = is_original_ap_and_seen(m_ptr); - switch (thrown_spell) - { - /* RF4_SHRIEK */ - case 96+0: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name); -#else - msg_format("%^s shrieks at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - wake_up = TRUE; - - break; - - /* RF4_XXX1 */ - case 96+1: - /* XXX XXX XXX */ - return FALSE; - - /* RF4_DISPEL */ - case 96+2: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name); -#else - msg_format("%^s invokes a dispel magic at %s.", m_name, t_name); -#endif - } - else - { - mon_fight = TRUE; - } - } - - if (t_idx == p_ptr->riding) dispel_player(); - dispel_monster_status(t_idx); - - break; - - /* RF4_ROCKET */ - case 96+3: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name); -#else - msg_format("%^s shoots something.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name); -#else - msg_format("%^s fires a rocket at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4)); - monst_breath_monst(m_idx, y, x, GF_ROCKET, - dam, 2, FALSE, MS_ROCKET, learnable); - - break; - - /* RF4_SHOOT */ - case 96+4: - if (known) - { - if (see_either) - { - if (blind) - { -#ifdef JP - msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name); -#else - msg_format("%^s makes a strange noise.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name); -#else - msg_format("%^s fires an arrow at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_SHOOT); - } - - dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side); - monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable); - - break; - - /* RF4_XXX2 */ - case 96+5: - /* XXX XXX XXX */ - return FALSE; - - /* RF4_XXX3 */ - case 96+6: - /* XXX XXX XXX */ - return FALSE; - - /* RF4_XXX4 */ - case 96+7: - /* XXX XXX XXX */ - return FALSE; - - /* RF4_BR_ACID */ - case 96+8: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes acid at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_ACID, - dam,0, TRUE, MS_BR_ACID, learnable); - - break; - - /* RF4_BR_ELEC */ - case 96+9: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes lightning at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_ELEC, - dam,0, TRUE, MS_BR_ELEC, learnable); - - break; - - /* RF4_BR_FIRE */ - case 96+10: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes fire at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_FIRE, - dam,0, TRUE, MS_BR_FIRE, learnable); - - break; - - /* RF4_BR_COLD */ - case 96+11: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes frost at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_COLD, - dam,0, TRUE, MS_BR_COLD, learnable); - break; - - /* RF4_BR_POIS */ - case 96+12: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes gas at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_POIS, - dam,0, TRUE, MS_BR_POIS, learnable); - - break; - - /* RF4_BR_NETH */ - case 96+13: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes nether at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_NETHER, - dam,0, TRUE, MS_BR_NETHER, learnable); - - break; - - /* RF4_BR_LITE */ - case 96+14: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes light at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_LITE, - dam,0, TRUE, MS_BR_LITE, learnable); - - break; - - /* RF4_BR_DARK */ - case 96+15: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes darkness at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_DARK, - dam,0, TRUE, MS_BR_DARK, learnable); - - break; - - /* RF4_BR_CONF */ - case 96+16: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes confusion at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_CONFUSION, - dam,0, TRUE, MS_BR_CONF, learnable); - - break; - - /* RF4_BR_SOUN */ - case 96+17: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (m_ptr->r_idx == MON_JAIAN) -#ifdef JP - msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×"); -#else - msg_format("'Booooeeeeee'"); -#endif - else if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes sound at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_SOUND, - dam,0, TRUE, MS_BR_SOUND, learnable); - - break; - - /* RF4_BR_CHAO */ - case 96+18: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes chaos at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_CHAOS, - dam,0, TRUE, MS_BR_CHAOS, learnable); - - break; - - /* RF4_BR_DISE */ - case 96+19: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes disenchantment at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_DISENCHANT, - dam,0, TRUE, MS_BR_DISEN, learnable); - - break; - - /* RF4_BR_NEXU */ - case 96+20: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes nexus at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_NEXUS, - dam,0, TRUE, MS_BR_NEXUS, learnable); - - break; - - /* RF4_BR_TIME */ - case 96+21: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes time at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_TIME, - dam,0, TRUE, MS_BR_TIME, learnable); - - break; - - /* RF4_BR_INER */ - case 96+22: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes inertia at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_INERTIA, - dam,0, TRUE, MS_BR_INERTIA, learnable); - - break; - - /* RF4_BR_GRAV */ - case 96+23: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes gravity at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_GRAVITY, - dam,0, TRUE, MS_BR_GRAVITY, learnable); - - break; - - /* RF4_BR_SHAR */ - case 96+24: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (m_ptr->r_idx == MON_BOTEI) -#ifdef JP - msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×"); -#else - msg_format("'Boty-Build cutter!!!'"); -#endif - else if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes shards at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_SHARDS, - dam,0, TRUE, MS_BR_SHARDS, learnable); - - break; - - /* RF4_BR_PLAS */ - case 96+25: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes plasma at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_PLASMA, - dam,0, TRUE, MS_BR_PLASMA, learnable); - - break; - - /* RF4_BR_WALL */ - case 96+26: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes force at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_FORCE, - dam,0, TRUE, MS_BR_FORCE, learnable); - break; - - /* RF4_BR_MANA */ - case 96+27: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes mana at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_MANA, - dam,0, TRUE, MS_BR_MANA, learnable); - - break; - - /* RF4_BA_NUKE */ - case 96+28: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a ball of radiation at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = (rlev + damroll(10, 6)); - monst_breath_monst(m_idx, y, x, GF_NUKE, - dam, 2, FALSE, MS_BALL_NUKE, learnable); - - break; - - /* RF4_BR_NUKE */ - case 96+29: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÊü¼ÍÀ­ÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes toxic waste at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3)); - monst_breath_monst(m_idx, y, x, GF_NUKE, - dam,0, TRUE, MS_BR_NUKE, learnable); - break; - - /* RF4_BA_CHAO */ - case 96+30: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles frighteningly.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name); -#else - msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = (rlev * 2) + damroll(10, 10); - monst_breath_monst(m_idx, y, x, GF_CHAOS, - dam, 4, FALSE, MS_BALL_CHAOS, learnable); - - break; - - /* RF4_BR_DISI */ - case 96+31: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name); -#else - msg_format("%^s breathes.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name); -#else - msg_format("%^s breathes disintegration at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - - sound(SOUND_BREATH); - } - - dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6)); - monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE, - dam,0, TRUE, MS_BR_DISI, learnable); - break; - - /* RF5_BA_ACID */ - case 128+0: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts an acid ball at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - if (r_ptr->flags2 & RF2_POWERFUL) - { - rad = 4; - dam = (rlev * 4) + 50 + damroll(10, 10); - } - else - { - rad = 2; - dam = (randint1(rlev * 3) + 15); - } - monst_breath_monst(m_idx, y, x, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable); - break; - - /* RF5_BA_ELEC */ - case 128+1: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a lightning ball at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - if (r_ptr->flags2 & RF2_POWERFUL) - { - rad = 4; - dam = (rlev * 4) + 50 + damroll(10, 10); - } - else - { - rad = 2; - dam = (randint1(rlev * 3 / 2) + 8); - } - monst_breath_monst(m_idx, y, x, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable); - break; - - /* RF5_BA_FIRE */ - case 128+2: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (m_ptr->r_idx == MON_ROLENTO) - { -#ifdef JP - if (blind) - msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name); - else - msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name); -#else - if (blind) - msg_format("%^s throws something.", m_name); - else - msg_format("%^s throws a hand grenade.", m_name); -#endif - } - else - { - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a fire ball at %s.", m_name, t_name); -#endif - - } - } - } - else - { - mon_fight = TRUE; - } - } - - if (r_ptr->flags2 & RF2_POWERFUL) - { - rad = 4; - dam = (rlev * 4) + 50 + damroll(10, 10); - } - else - { - rad = 2; - dam = (randint1(rlev * 7 / 2) + 10); - } - monst_breath_monst(m_idx, y, x, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable); - break; - - /* RF5_BA_COLD */ - case 128+3: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a frost ball at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - if (r_ptr->flags2 & RF2_POWERFUL) - { - rad = 4; - dam = (rlev * 4) + 50 + damroll(10, 10); - } - else - { - rad = 2; - dam = (randint1(rlev * 3 / 2) + 10); - } - monst_breath_monst(m_idx, y, x, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable); - break; - - /* RF5_BA_POIS */ - case 128+4: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°­½­±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a stinking cloud at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); - monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable); - - break; - - /* RF5_BA_NETH */ - case 128+5: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a nether ball at %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1)); - monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable); - - break; - - /* RF5_BA_WATE */ - case 128+6: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name); -#else - msg_format("%^s gestures fluidly at %s.", m_name, t_name); -#endif - -#ifdef JP - msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name); -#else - msg_format("%^s is engulfed in a whirlpool.", t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50; - monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable); - - break; - - /* RF5_BA_MANA */ - case 128+7: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles powerfully.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name); -#else - msg_format("%^s invokes a mana storm upon %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = (rlev * 4) + 50 + damroll(10, 10); - monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable); - - break; - - /* RF5_BA_DARK */ - case 128+8: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles powerfully.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name); -#else - msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = (rlev * 4) + 50 + damroll(10, 10); - monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable); - - break; - - /* RF5_DRAIN_MANA */ - case 128+9: - if (see_m) - { - /* Basic message */ -#ifdef JP - msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name); -#else - msg_format("%^s draws psychic energy from %s.", m_name, t_name); -#endif - - } - - dam = ((randint1(rlev) / 2) + 1); - monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable); - - break; - - /* RF5_MIND_BLAST */ - case 128+10: - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name); -#else - msg_format("%^s gazes intently at %s.", m_name, t_name); -#endif - - } - - dam = damroll(7, 7); - monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable); - - break; - - /* RF5_BRAIN_SMASH */ - case 128+11: - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name); -#else - msg_format("%^s gazes intently at %s.", m_name, t_name); -#endif - - } - - dam = damroll(12, 12); - monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable); - - break; - - /* RF5_CAUSE_1 */ - case 128+12: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name); -#else - msg_format("%^s points at %s and curses.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(3, 8); - monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable); - - break; - - /* RF5_CAUSE_2 */ - case 128+13: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name); -#else - msg_format("%^s points at %s and curses horribly.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(8, 8); - monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable); - - break; - - /* RF5_CAUSE_3 */ - case 128+14: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name); -#else - msg_format("%^s points at %s, incanting terribly!", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(10, 15); - monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable); - - break; - - /* RF5_CAUSE_4 */ - case 128+15: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name); -#else - msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(15, 15); - monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable); - - break; - - /* RF5_BO_ACID */ - case 128+16: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts an acid bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); - monst_bolt_monst(m_idx, y, x, GF_ACID, - dam, MS_BOLT_ACID, learnable); - - break; - - /* RF5_BO_ELEC */ - case 128+17: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a lightning bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); - monst_bolt_monst(m_idx, y, x, GF_ELEC, - dam, MS_BOLT_ELEC, learnable); - - break; - - /* RF5_BO_FIRE */ - case 128+18: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a fire bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); - monst_bolt_monst(m_idx, y, x, GF_FIRE, - dam, MS_BOLT_FIRE, learnable); - - break; - - /* RF5_BO_COLD */ - case 128+19: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a frost bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); - monst_bolt_monst(m_idx, y, x, GF_COLD, - dam, MS_BOLT_COLD, learnable); - - break; - - /* RF5_BA_LITE */ - case 128+20: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (blind) - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles powerfully.", m_name); -#endif - - } - else - { -#ifdef JP - msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name); -#else - msg_format("%^s invokes a starburst upon %s.", m_name, t_name); -#endif - - } - } - else - { - mon_fight = TRUE; - } - } - - dam = (rlev * 4) + 50 + damroll(10, 10); - monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable); - - break; - - /* RF5_BO_NETH */ - case 128+21: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a nether bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3); - monst_bolt_monst(m_idx, y, x, GF_NETHER, - dam, MS_BOLT_NETHER, learnable); - - break; - - /* RF5_BO_WATE */ - case 128+22: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a water bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3)); - monst_bolt_monst(m_idx, y, x, GF_WATER, - dam, MS_BOLT_WATER, learnable); - - break; - - /* RF5_BO_MANA */ - case 128+23: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a mana bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = randint1(rlev * 7 / 2) + 50; - monst_bolt_monst(m_idx, y, x, GF_MANA, - dam, MS_BOLT_MANA, learnable); - - break; - - /* RF5_BO_PLAS */ - case 128+24: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a plasma bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3)); - monst_bolt_monst(m_idx, y, x, GF_PLASMA, - dam, MS_BOLT_PLASMA, learnable); - - break; - - /* RF5_BO_ICEE */ - case 128+25: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts an ice bolt at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3)); - monst_bolt_monst(m_idx, y, x, GF_ICE, - dam, MS_BOLT_ICE, learnable); - - break; - - /* RF5_MISSILE */ - case 128+26: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a magic missile at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(2, 6) + (rlev / 3); - monst_bolt_monst(m_idx, y, x, GF_MISSILE, - dam, MS_MAGIC_MISSILE, learnable); - - break; - - /* RF5_SCARE */ - case 128+27: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if (tr_ptr->flags3 & RF3_NO_FEAR) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name); -#else - if (see_t) msg_format("%^s refuses to be frightened.", t_name); -#endif - - } - else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name); -#else - if (see_t) msg_format("%^s refuses to be frightened.", t_name); -#endif - - } - else - { - if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE; - } - - wake_up = TRUE; - - break; - - /* RF5_BLIND */ - case 128+28: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤­ÉÕ¤«¤»¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name, - (streq(t_name, "it") ? "s" : "'s")); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - /* Simulate blindness with confusion */ - if (tr_ptr->flags3 & RF3_NO_CONF) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected.", t_name); -#endif - - } - else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected.", t_name); -#endif - - } - else - { -#ifdef JP - if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name); -#else - if (see_t) msg_format("%^s is blinded!", t_name); -#endif - - (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4)); - } - - wake_up = TRUE; - - break; - - /* RF5_CONF */ - case 128+29: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name); -#else - msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if (tr_ptr->flags3 & RF3_NO_CONF) - { -#ifdef JP - if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name); -#endif - - } - else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) - { -#ifdef JP - if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name); -#endif - - } - else - { -#ifdef JP - if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name); -#else - if (see_t) msg_format("%^s seems confused.", t_name); -#endif - - (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4)); - } - - wake_up = TRUE; - - break; - - /* RF5_SLOW */ - case 128+30: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name); -#else - msg_format("%^s drains power from %s%s muscles.", m_name, t_name, - (streq(t_name, "it") ? "s" : "'s")); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if (tr_ptr->flags1 & RF1_UNIQUE) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected.", t_name); -#endif - - } - else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected.", t_name); -#endif - - } - else - { - if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50)) - { -#ifdef JP - if (see_t) msg_format("%s¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s starts moving slower.", t_name); -#endif - } - } - - wake_up = TRUE; - - break; - - /* RF5_HOLD */ - case 128+31: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name); -#else - msg_format("%^s stares intently at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if ((tr_ptr->flags1 & RF1_UNIQUE) || - (tr_ptr->flags3 & RF3_NO_STUN)) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected.", t_name); -#endif - - } - else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected.", t_name); -#endif - - } - else - { -#ifdef JP - if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name); -#else - if (see_t) msg_format("%^s is paralyzed!", t_name); -#endif - - (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4); - } - - wake_up = TRUE; - - break; - - - /* RF6_HASTE */ - case 160+0: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name); -#else - msg_format("%^s concentrates on %s body.", m_name, m_poss); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - /* Allow quick speed increases to base+10 */ - if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100)) - { -#ifdef JP - if (see_m) msg_format("%^s¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name); -#else - if (see_m) msg_format("%^s starts moving faster.", m_name); -#endif - } - break; - - /* RF6_HAND_DOOM */ - case 160+1: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name); -#else - msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = 20; /* Dummy power */ - monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable); - - break; - - /* RF6_HEAL */ - case 160+2: - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name); -#else - msg_format("%^s concentrates on %s wounds.", m_name, m_poss); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - /* Heal some */ - m_ptr->hp += (rlev * 6); - - /* Fully healed */ - if (m_ptr->hp >= m_ptr->maxhp) - { - /* Fully healed */ - m_ptr->hp = m_ptr->maxhp; - - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name); -#else - msg_format("%^s looks completely healed!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - } - - /* Partially healed */ - else if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name); -#else - msg_format("%^s looks healthier.", m_name); -#endif - } - else - { - mon_fight = TRUE; - } - } - - /* Redraw (later) if needed */ - if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH); - if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH); - - /* Cancel fear */ - if (MON_MONFEAR(m_ptr)) - { - /* Cancel fear */ - (void)set_monster_monfear(m_idx, 0); - - /* Message */ -#ifdef JP - if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name); -#else - if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss); -#endif - } - - break; - - /* RF6_INVULNER */ - case 160+3: - if (known) - { - if (see_m) - { - disturb(1, 0); -#ifdef JP - msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name); -#else - msg_format("%^s casts a Globe of Invulnerability.", m_name); -#endif - } - else - { - mon_fight = TRUE; - } - } - - if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE); - break; - - /* RF6_BLINK */ - case 160+4: - if (teleport_barrier(m_idx)) - { - if (see_m) - { -#ifdef JP - msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name); -#else - msg_format("Magic barrier obstructs teleporting of %^s.", m_name); -#endif - } - } - else - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name); -#else - msg_format("%^s blinks away.", m_name); -#endif - } - teleport_away(m_idx, 10, 0L); - } - break; - - /* RF6_TPORT */ - case 160+5: - if (teleport_barrier(m_idx)) - { - if (see_m) - { -#ifdef JP - msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name); -#else - msg_format("Magic barrier obstructs teleporting of %^s.", m_name); -#endif - } - } - else - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name); -#else - msg_format("%^s teleports away.", m_name); -#endif - } - teleport_away_followable(m_idx); - } - break; - - /* RF6_WORLD */ - case 160+6: -#if 0 - int who = 0; - if(m_ptr->r_idx = MON_DIO) who == 1; - else if(m_ptr->r_idx = MON_WONG) who == 3; - dam = who; - if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE); -#endif - return FALSE; - - /* RF6_SPECIAL */ - case 160+7: - switch (m_ptr->r_idx) - { - case MON_OHMU: - /* Moved to process_monster(), like multiplication */ - return FALSE; - - case MON_ROLENTO: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name); -#else - msg_format("%^s throws some hand grenades.", m_name); -#endif - } - else - { - mon_fight = TRUE; - } - } - - { - int num = 1 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0); - } - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - break; - - default: - if (r_ptr->d_char == 'B') - { - if (one_in_(3)) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name); -#else - msg_format("%^s suddenly go out of your sight!", m_name); -#endif - } - teleport_away(m_idx, 10, TELEPORT_NONMAGICAL); - p_ptr->update |= (PU_MONSTERS); - } - else - { - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name, t_name); -#else - msg_format("%^s holds %s, and drops from the sky.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = damroll(4, 8); - - if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); - else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); - - sound(SOUND_FALL); - - if (tr_ptr->flags7 & RF7_CAN_FLY) - { -#ifdef JP - if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s floats gently down to the ground.", t_name); -#endif - } - else - { -#ifdef JP - if (see_t) msg_format("%^s¤ÏÃÏÌ̤Ë᤭¤Ä¤±¤é¤ì¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s crashed into the ground.", t_name); -#endif - dam += damroll(6, 8); - } - - if (p_ptr->riding == t_idx) - { - int get_damage = 0; - - /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary. - -- henkma - */ - get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1); - if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead) - { -#ifdef JP - msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name); -#else - char m_name_self[80]; - - /* hisself */ - monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE); - - msg_format("The attack of %s has wounded %s!", m_name, m_name_self); -#endif - project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1); - set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE); - } - } - - mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx); - } - break; - } - - /* Something is wrong */ - else return FALSE; - } - - /* done */ - break; - - /* RF6_TELE_TO */ - case 160+8: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤ò°ú¤­Ìᤷ¤¿¡£", m_name, t_name); -#else - msg_format("%^s commands %s to return.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if (tr_ptr->flagsr & RFR_RES_TELE) - { - if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL)) - { - if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE; - if (see_t) - { -#ifdef JP - msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - msg_format("%^s is unaffected!", t_name); -#endif - } - - resists_tele = TRUE; - } - else if (tr_ptr->level > randint1(100)) - { - if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE; - if (see_t) - { -#ifdef JP - msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name); -#else - msg_format("%^s resists!", t_name); -#endif - } - - resists_tele = TRUE; - } - } - - if (!resists_tele) - { - if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE); - else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE); - } - - wake_up = TRUE; - break; - - /* RF6_TELE_AWAY */ - case 160+9: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name); -#else - msg_format("%^s teleports %s away.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if (tr_ptr->flagsr & RFR_RES_TELE) - { - if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL)) - { - if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE; - if (see_t) - { -#ifdef JP - msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - msg_format("%^s is unaffected!", t_name); -#endif - } - - resists_tele = TRUE; - } - else if (tr_ptr->level > randint1(100)) - { - if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE; - if (see_t) - { -#ifdef JP - msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name); -#else - msg_format("%^s resists!", t_name); -#endif - } - - resists_tele = TRUE; - } - } - - if (!resists_tele) - { - if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5); - else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE); - } - - wake_up = TRUE; - break; - - /* RF6_TELE_LEVEL */ - case 160+10: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Î­¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name); -#else - msg_format("%^s gestures at %s's feet.", m_name, t_name); -#endif - } - else - { - mon_fight = TRUE; - } - } - - if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name); -#else - if (see_t) msg_format("%^s is unaffected!", t_name); -#endif - } - else if ((tr_ptr->flags1 & RF1_QUESTOR) || - (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)) - { -#ifdef JP - if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name); -#else - if (see_t) msg_format("%^s resist the effects!", t_name); -#endif - } - else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx); - - wake_up = TRUE; - break; - - /* RF6_PSY_SPEAR */ - case 160+11: - if (known) - { - if (see_either) - { -#ifdef JP - msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name); -#else - msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120); - monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR, - dam, MS_PSY_SPEAR, learnable); - break; - - /* RF6_DARKNESS */ - case 160+12: - if (known) - { - if (see_m) - { -#ifdef JP - if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name); - else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name); -#else - if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name); - else msg_format("%^s gestures in shadow.", m_name); -#endif - - if (see_t) - { -#ifdef JP - if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name); - else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name); -#else - if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name); - else msg_format("%^s is surrounded by darkness.", t_name); -#endif - } - } - else - { - mon_fight = TRUE; - } - } - - if (can_use_lite_area) - { - (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1); - lite_room(y, x); - } - else - { - (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS); - unlite_room(y, x); - } - - break; - - /* RF6_TRAPS */ - case 160+13: -#if 0 - if (known) - { - if (see_m) - { -#ifdef JP - msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°­¤ËÈù¾Ð¤ó¤À¡£", m_name); -#else - msg_format("%^s casts a spell and cackles evilly.", m_name); -#endif - } - else - { -#ifdef JP - msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - msg_format("%^s mumbles.", m_name); -#endif - } - } - - trap_creation(y, x); - - break; -#else - /* Not implemented */ - return FALSE; -#endif - - /* RF6_FORGET */ - case 160+14: - /* Not implemented */ - return FALSE; - - /* RF6_RAISE_DEAD */ - case 160+15: - if (known) - { - if (see_either) - { - disturb(1, 0); -#ifdef JP - if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name); -#else - if (blind) msg_format("%^s mumbles.", m_name); -#endif - -#ifdef JP - else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name); -#else - else msg_format("%^s casts a spell to revive corpses.", m_name); -#endif - } - else - { - mon_fight = TRUE; - } - } - animate_dead(m_idx, m_ptr->fy, m_ptr->fx); - break; - - /* RF6_S_KIN */ - case 160+16: - if (known) - { - if (see_either) - { - disturb(1, 0); - - if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT) - { -#ifdef JP - msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons guardians of dungeons.", m_name); -#endif - } - else - { -#ifdef JP - msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´­¤·¤¿¡£", m_name, - ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö")); -#else - msg_format("%^s magically summons %s %s.", m_name, m_poss, - ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin")); -#endif - } - - } - else - { - mon_fight = TRUE; - } - } - - switch (m_ptr->r_idx) - { - case MON_MENELDOR: - case MON_GWAIHIR: - case MON_THORONDOR: - { - int num = 4 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } - } - break; - - case MON_BULLGATES: - { - int num = 2 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_named_creature(m_idx, y, x, MON_IE, 0); - } - } - break; - - case MON_SERPENT: - case MON_ZOMBI_SERPENT: - if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6)) - { - if (known && see_t) - { -#ifdef JP - msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤­½Ð¤·¤¿¡ª"); -#else - msg_print("Water blew off from the ground!"); -#endif - } - project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1); - } - - { - int num = 2 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } - } - break; - - case MON_CALDARM: - { - int num = randint1(3); - for (k = 0; k < num; k++) - { - count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0); - } - } - break; - - case MON_LOUSY: - { - int num = 2 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP)); - } - } - break; - - default: - summon_kin_type = r_ptr->d_char; - - for (k = 0; k < 4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP)); - } - break; - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_CYBER */ - case 160+17: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons Cyberdemons!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - if (is_friendly(m_ptr)) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP)); - } - else - { - count += summon_cyber(m_idx, y, x); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_MONSTER */ - case 160+18: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons help!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - count += summon_specific(m_idx, y, x, rlev, 0, (u_mode)); - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_MONSTERS */ - case 160+19: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons monsters!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_6; k++) - { - count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_ANT */ - case 160+20: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons ants.", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_6; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_SPIDER */ - case 160+21: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons spiders.", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_6; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_HOUND */ - case 160+22: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons hounds.", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_HYDRA */ - case 160+23: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons hydras.", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_ANGEL */ - case 160+24: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons an angel!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - { - int num = 1; - - if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band) - { - num += r_ptr->level/40; - } - - for (k = 0; k < num; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP)); - } - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_DEMON */ - case 160+25: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < 1; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_UNDEAD */ - case 160+26: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons undead.", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < 1; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_DRAGON */ - case 160+27: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons a dragon!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < 1; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_HI_UNDEAD */ - case 160+28: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name); -#else - msg_format("%^s magically summons undead.", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_6; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_HI_DRAGON */ - case 160+29: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons ancient dragons!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_AMBERITES */ - case 160+30: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons Lords of Amber!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - - /* RF6_S_UNIQUE */ - case 160+31: - if (known) - { - if (see_either) - { - disturb(1, 0); - -#ifdef JP - msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´­¤·¤¿¡ª", m_name); -#else - msg_format("%^s magically summons special opponents!", m_name); -#endif - - } - else - { - mon_fight = TRUE; - } - } - - for (k = 0; k < s_num_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } - - { - int non_unique_type = SUMMON_HI_UNDEAD; - - if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) - non_unique_type = 0; - else if (m_ptr->sub_align & SUB_ALIGN_GOOD) - non_unique_type = SUMMON_ANGEL; - - for (k = count; k < s_num_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } - } - - if (known && !see_t && count) - { - mon_fight = TRUE; - } - - break; - } - - if (wake_up) (void)set_monster_csleep(t_idx, 0); - - if (fear && see_t) - { -#ifdef JP - msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name); -#else - msg_format("%^s flees in terror!", t_name); -#endif - } + dam = monspell_to_monster(thrown_spell, y, x, m_idx, target_idx); + if (dam < 0) return FALSE; if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR)) { @@ -4308,7 +715,7 @@ bool monst_spell_monst(int m_idx) p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1]; } } - p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96; + p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - RF4_SPELL_START; p_ptr->mane_dam[p_ptr->mane_num] = dam; p_ptr->mane_num++; new_mane = TRUE; @@ -4321,23 +728,23 @@ bool monst_spell_monst(int m_idx) if (can_remember) { /* Inate spell */ - if (thrown_spell < 32*4) + if (thrown_spell < RF4_SPELL_START + RF4_SPELL_SIZE) { - r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3)); + r_ptr->r_flags4 |= (1L << (thrown_spell - RF4_SPELL_START)); if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++; } /* Bolt or Ball */ - else if (thrown_spell < 32*5) + else if (thrown_spell < RF5_SPELL_START + RF5_SPELL_SIZE) { - r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4)); + r_ptr->r_flags5 |= (1L << (thrown_spell - RF5_SPELL_START)); if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++; } /* Special spell */ - else if (thrown_spell < 32*6) + else if (thrown_spell < RF6_SPELL_START + RF6_SPELL_SIZE) { - r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5)); + r_ptr->r_flags6 |= (1L << (thrown_spell - RF6_SPELL_START)); if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++; } }