X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fobject1.c;h=5659ec898cbbac4707f8802b0a863a25d3e44384;hb=e4789bde97c287e93a7d0ab309d8feae6d21b858;hp=aae98f909756c643a88fd1207bb34b7aeca7678a;hpb=d8e82e69c8caf0f1ef9c95b76568fbd724566fb8;p=hengband%2Fhengband.git diff --git a/src/object1.c b/src/object1.c index aae98f909..5659ec898 100644 --- a/src/object1.c +++ b/src/object1.c @@ -1,18 +1,18 @@ /* File: object1.c */ -/* Purpose: Object code, part 1 */ - /* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. + * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply. */ +/* Purpose: Object code, part 1 */ + #include "angband.h" -#ifdef MACINTOSH +#if defined(MACINTOSH) || defined(MACH_O_CARBON) #ifdef verify #undef verify #endif @@ -33,7 +33,7 @@ */ void reset_visuals(void) { - int i; + int i, j; /* Extract some info about terrain features */ for (i = 0; i < max_f_idx; i++) @@ -41,8 +41,11 @@ void reset_visuals(void) feature_type *f_ptr = &f_info[i]; /* Assume we will use the underlying values */ - f_ptr->x_attr = f_ptr->d_attr; - f_ptr->x_char = f_ptr->d_char; + for (j = 0; j < F_LIT_MAX; j++) + { + f_ptr->x_attr[j] = f_ptr->d_attr[j]; + f_ptr->x_char[j] = f_ptr->d_char[j]; + } } /* Extract default attr/char code for objects */ @@ -109,7 +112,7 @@ void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) flgs[i] = k_ptr->flags[i]; /* Artifact */ - if (o_ptr->name1) + if (object_is_fixed_artifact(o_ptr)) { artifact_type *a_ptr = &a_info[o_ptr->name1]; @@ -118,7 +121,7 @@ void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) } /* Ego-item */ - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { ego_item_type *e_ptr = &e_info[o_ptr->name2]; @@ -144,55 +147,57 @@ void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) for (i = 0; i < TR_FLAG_SIZE; i++) flgs[i] |= o_ptr->art_flags[i]; - if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3) + if (object_is_smith(o_ptr)) { - if (o_ptr->xtra3 < TR_FLAG_MAX+1) + int add = o_ptr->xtra3 - 1; + + if (add < TR_FLAG_MAX) { - add_flag(flgs, o_ptr->xtra3 - 1); + add_flag(flgs, add); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_ACID) + else if (add == ESSENCE_TMP_RES_ACID) { add_flag(flgs, TR_RES_ACID); add_flag(flgs, TR_ACTIVATE); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_ELEC) + else if (add == ESSENCE_TMP_RES_ELEC) { add_flag(flgs, TR_RES_ELEC); add_flag(flgs, TR_ACTIVATE); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_FIRE) + else if (add == ESSENCE_TMP_RES_FIRE) { add_flag(flgs, TR_RES_FIRE); add_flag(flgs, TR_ACTIVATE); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_COLD) + else if (add == ESSENCE_TMP_RES_COLD) { add_flag(flgs, TR_RES_COLD); add_flag(flgs, TR_ACTIVATE); } - else if (o_ptr->xtra3 == 1+ESSENCE_SH_FIRE) + else if (add == ESSENCE_SH_FIRE) { add_flag(flgs, TR_RES_FIRE); add_flag(flgs, TR_SH_FIRE); } - else if (o_ptr->xtra3 == 1+ESSENCE_SH_ELEC) + else if (add == ESSENCE_SH_ELEC) { add_flag(flgs, TR_RES_ELEC); add_flag(flgs, TR_SH_ELEC); } - else if (o_ptr->xtra3 == 1+ESSENCE_SH_COLD) + else if (add == ESSENCE_SH_COLD) { add_flag(flgs, TR_RES_COLD); add_flag(flgs, TR_SH_COLD); } - else if (o_ptr->xtra3 == 1+ESSENCE_RESISTANCE) + else if (add == ESSENCE_RESISTANCE) { add_flag(flgs, TR_RES_ACID); add_flag(flgs, TR_RES_ELEC); add_flag(flgs, TR_RES_FIRE); add_flag(flgs, TR_RES_COLD); } - else if (o_ptr->xtra3 == 1+ESSENCE_EARTHQUAKE) + else if (add == TR_IMPACT) { add_flag(flgs, TR_ACTIVATE); } @@ -215,17 +220,17 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) for (i = 0; i < TR_FLAG_SIZE; i++) flgs[i] = 0; - if (!object_aware_p(o_ptr)) return; + if (!object_is_aware(o_ptr)) return; /* Base object */ for (i = 0; i < TR_FLAG_SIZE; i++) flgs[i] = k_ptr->flags[i]; /* Must be identified */ - if (!object_known_p(o_ptr)) return; + if (!object_is_known(o_ptr)) return; /* Ego-item (known basic flags) */ - if (o_ptr->name2) + if (object_is_ego(o_ptr)) { ego_item_type *e_ptr = &e_info[o_ptr->name2]; @@ -250,19 +255,19 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) #ifdef SPOIL_ARTIFACTS /* Full knowledge for some artifacts */ - if (artifact_p(o_ptr) || o_ptr->art_name) spoil = TRUE; + if (object_is_artifact(o_ptr)) spoil = TRUE; #endif /* SPOIL_ARTIFACTS */ #ifdef SPOIL_EGO_ITEMS /* Full knowledge for some ego-items */ - if (ego_item_p(o_ptr)) spoil = TRUE; + if (object_is_ego(o_ptr)) spoil = TRUE; #endif /* SPOIL_EGO_ITEMS */ /* Need full knowledge or spoilers */ if (spoil || (o_ptr->ident & IDENT_MENTAL)) { /* Artifact */ - if (o_ptr->name1) + if (object_is_fixed_artifact(o_ptr)) { artifact_type *a_ptr = &a_info[o_ptr->name1]; @@ -275,44 +280,46 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) flgs[i] |= o_ptr->art_flags[i]; } - if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3) + if (object_is_smith(o_ptr)) { - if (o_ptr->xtra3 < 1+MAX_TR_FLAG_ESSENCE) + int add = o_ptr->xtra3 - 1; + + if (add < TR_FLAG_MAX) { - add_flag(flgs, o_ptr->xtra3 - 1); + add_flag(flgs, add); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_ACID) + else if (add == ESSENCE_TMP_RES_ACID) { add_flag(flgs, TR_RES_ACID); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_ELEC) + else if (add == ESSENCE_TMP_RES_ELEC) { add_flag(flgs, TR_RES_ELEC); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_FIRE) + else if (add == ESSENCE_TMP_RES_FIRE) { add_flag(flgs, TR_RES_FIRE); } - else if (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_COLD) + else if (add == ESSENCE_TMP_RES_COLD) { add_flag(flgs, TR_RES_COLD); } - else if (o_ptr->xtra3 == 1+ESSENCE_SH_FIRE) + else if (add == ESSENCE_SH_FIRE) { add_flag(flgs, TR_RES_FIRE); add_flag(flgs, TR_SH_FIRE); } - else if (o_ptr->xtra3 == 1+ESSENCE_SH_ELEC) + else if (add == ESSENCE_SH_ELEC) { add_flag(flgs, TR_RES_ELEC); add_flag(flgs, TR_SH_ELEC); } - else if (o_ptr->xtra3 == 1+ESSENCE_SH_COLD) + else if (add == ESSENCE_SH_COLD) { add_flag(flgs, TR_RES_COLD); add_flag(flgs, TR_SH_COLD); } - else if (o_ptr->xtra3 == 1+ESSENCE_RESISTANCE) + else if (add == ESSENCE_RESISTANCE) { add_flag(flgs, TR_RES_ACID); add_flag(flgs, TR_RES_ELEC); @@ -323,39 +330,124 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]) } -/* - * Hack -- describe an item currently in a store's inventory - * This allows an item to *look* like the player is "aware" of it - */ -void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode) +static cptr item_activation_dragon_breath(object_type *o_ptr) { - /* Save the "aware" flag */ - bool hack_aware = object_aware_p(o_ptr); - - /* Save the "known" flag */ - bool hack_known = (o_ptr->ident & (IDENT_KNOWN)) ? TRUE : FALSE; - - - /* Set the "known" flag */ - o_ptr->ident |= (IDENT_KNOWN); - - /* Force "aware" for description */ - k_info[o_ptr->k_idx].aware = TRUE; - + static char desc[256]; + u32b flgs[4]; /* for resistance flags */ + int i, n = 0; - /* Describe the object */ - object_desc(buf, o_ptr, pref, mode); + object_flags(o_ptr, flgs); + strcpy(desc, _("", "breath ")); + for (i = 0; dragonbreath_info[i].flag != 0; i++) + { + if (have_flag(flgs, dragonbreath_info[i].flag)) + { + if (n > 0) strcat(desc, _("¡¢", ", ")); + strcat(desc, dragonbreath_info[i].name); + n++; + } + } - /* Restore "aware" flag */ - k_info[o_ptr->k_idx].aware = hack_aware; + strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", "")); - /* Clear the known flag */ - if (!hack_known) o_ptr->ident &= ~(IDENT_KNOWN); + return (desc); } +static cptr item_activation_aux(object_type *o_ptr) +{ + static char activation_detail[256]; + cptr desc; + char timeout[32]; + int constant, dice; + const activation_type* const act_ptr = find_activation_info(o_ptr); + + if (!act_ptr) return _("̤ÄêµÁ", "something undefined"); + + desc = act_ptr->desc; + + /* Overwrite description if it is special */ + switch (act_ptr->index) { + case ACT_BR_FIRE: + if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) + desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ­", "breath of fire (200) and resist fire"); + break; + case ACT_BR_COLD: + if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) + desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­", "breath of cold (200) and resist cold"); + break; + case ACT_BR_DRAGON: + desc = item_activation_dragon_breath(o_ptr); + break; + case ACT_AGGRAVATE: + if (o_ptr->name1 == ART_HYOUSIGI) + desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers"); + break; + case ACT_RESIST_ACID: + if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID)) + desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ­", "ball of acid (100) and resist acid"); + break; + case ACT_RESIST_FIRE: + if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE)) + desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ­", "ball of fire (100) and resist fire"); + break; + case ACT_RESIST_COLD: + if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD)) + desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­", "ball of cold (100) and resist cold"); + break; + case ACT_RESIST_ELEC: + if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC)) + desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ­", "ball of elec (100) and resist elec"); + break; + case ACT_RESIST_POIS: + if (o_ptr->name2 == EGO_BRAND_POIS) + desc = _("°­½­±À (100) ¤ÈÆǤؤÎÂÑÀ­", "ball of poison (100) and resist elec"); + break; + } + + /* Timeout description */ + constant = act_ptr->timeout.constant; + dice = act_ptr->timeout.dice; + if (constant == 0 && dice == 0) { + /* We can activate it every turn */ + strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn")); + } else if (constant < 0) { + /* Activations that have special timeout */ + switch (act_ptr->index) { + case ACT_BR_FIRE: + sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"), + ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250); + break; + case ACT_BR_COLD: + sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"), + ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250); + break; + case ACT_TERROR: + strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns")); + break; + case ACT_MURAMASA: + strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)")); + break; + default: + strcpy(timeout, "undefined"); + break; + } + } else { + /* Normal timeout activations */ + char constant_str[16], dice_str[16]; + sprintf(constant_str, "%d", constant); + sprintf(dice_str, "d%d", dice); + sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"), + (constant > 0) ? constant_str : "", + (constant > 0 && dice > 0) ? "+" : "", + (dice > 0) ? dice_str : ""); + } + /* Build detail activate description */ + sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout); + return activation_detail; +} /* * Determine the "Activation" (if any) for an artifact @@ -370,3286 +462,1369 @@ cptr item_activation(object_type *o_ptr) /* Require activation ability */ #ifdef JP -if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·"); + if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·"); #else if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing"); #endif + /* Get an explain of an activation */ + if (activation_index(o_ptr)) + { + return item_activation_aux(o_ptr); + } - - /* - * We need to deduce somehow that it is a random artifact -- one - * problem: It could be a random artifact which has NOT YET received - * a name. Thus we eliminate other possibilities instead of checking - * for art_name - */ - - if (!(o_ptr->name1) && - !(o_ptr->name2) && - !(o_ptr->xtra1) && - (o_ptr->xtra2)) + /* Special items */ + if (o_ptr->tval == TV_WHISTLE) { - switch (o_ptr->xtra2) - { - case ACT_SUNLIGHT: - { #ifdef JP -return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè"; +return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè"; #else - return "beam of sunlight every 10 turns"; + return "call pet every 100+d100 turns"; #endif + } - } - case ACT_BO_MISS_1: - { + if (o_ptr->tval == TV_CAPTURE) + { #ifdef JP -return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè"; +return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£"; #else - return "magic missile (2d6) every 2 turns"; + return "captures or releases a monster."; #endif + } - } - case ACT_BA_POIS_1: - { + /* Oops */ #ifdef JP -return "°­½­±À (12), Ⱦ·Â 3 , 4+d4 ¥¿¡¼¥óËè"; + return "²¿¤âµ¯¤­¤Ê¤¤"; #else - return "stinking cloud (12), rad. 3, every 4+d4 turns"; + return "Nothing"; #endif +} - } - case ACT_BO_ELEC_1: - { -#ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè"; -#else - return "lightning bolt (4d8) every 5+d5 turns"; -#endif - } - case ACT_BO_ACID_1: - { +/* + * Describe a "fully identified" item + */ +bool screen_object(object_type *o_ptr, u32b mode) +{ + int i = 0, j, k; + + u32b flgs[TR_FLAG_SIZE]; + + char temp[70 * 20]; + cptr info[128]; + char o_name[MAX_NLEN]; + int wid, hgt; + + int trivial_info = 0; + + /* Extract the flags */ + object_flags(o_ptr, flgs); + + /* Extract the description */ + { + roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) : + (k_text + k_info[o_ptr->k_idx].text), + 77 - 15, temp, sizeof(temp)); + for (j = 0; temp[j]; j += 1 + strlen(&temp[j])) + { info[i] = &temp[j]; i++;} + } + + if (object_is_equipment(o_ptr)) + { + /* Descriptions of a basic equipment is just a flavor */ + trivial_info = i; + } + + /* Mega-Hack -- describe activation */ + if (have_flag(flgs, TR_ACTIVATE)) + { #ifdef JP -return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè"; +info[i++] = "»ÏÆ°¤·¤¿¤È¤­¤Î¸ú²Ì..."; #else - return "acid bolt (5d8) every 6+d6 turns"; + info[i++] = "It can be activated for..."; #endif - } - case ACT_BO_COLD_1: - { + info[i++] = item_activation(o_ptr); #ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè"; +info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£"; #else - return "frost bolt (6d8) every 7+d7 turns"; + info[i++] = "...if it is being worn."; #endif - } - case ACT_BO_FIRE_1: - { + } + + /* Figurines, a hack */ + if (o_ptr->tval == TV_FIGURINE) + { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£"; #else - return "fire bolt (9d8) every 8+d8 turns"; + info[i++] = "It will transform into a pet when thrown."; #endif - } - case ACT_BA_COLD_1: - { + } + + /* Figurines, a hack */ + if (o_ptr->name1 == ART_STONEMASK) + { #ifdef JP -return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (48) : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£"; #else - return "ball of cold (48) every 400 turns"; + info[i++] = "It makes you turn into a vampire permanently."; #endif - } - case ACT_BA_FIRE_1: - { + } + + if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) + { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (72) : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£"; #else - return "ball of fire (72) every 400 turns"; + info[i++] = "It will attempt to kill a monster instantly."; #endif - } - case ACT_DRAIN_1: - { + } + + if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE)) + { #ifdef JP -return "¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈµÛ¼ý (100) : 100+d100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£"; #else - return "drain life (100) every 100+d100 turns"; + info[i++] = "It causes you to strike yourself sometimes."; #endif - } - case ACT_BA_COLD_2: - { #ifdef JP -return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (100) : 300 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£"; #else - return "ball of cold (100) every 300 turns"; + info[i++] = "It always penetrates invulnerability barriers."; #endif + } - } - case ACT_BA_ELEC_2: - { + if (o_ptr->name2 == EGO_2WEAPON) + { #ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£"; #else - return "ball of lightning (100) every 500 turns"; + info[i++] = "It affects your ability to hit when you are wielding two weapons."; #endif - } - case ACT_DRAIN_2: - { + } + + if (have_flag(flgs, TR_EASY_SPELL)) + { #ifdef JP -return "¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈµÛ¼ý(120) : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£"; #else - return "drain life (120) every 400 turns"; + info[i++] = "It affects your ability to cast spells."; #endif + } - } - case ACT_VAMPIRE_1: - { + if (o_ptr->name2 == EGO_AMU_FOOL) + { #ifdef JP -return "µÛ·ì¥É¥ì¥¤¥ó (3*50) : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£"; #else - return "vampiric drain (3*50) every 400 turns"; + info[i++] = "It interferes with casting spells."; #endif + } - } - case ACT_BO_MISS_2: - { + if (o_ptr->name2 == EGO_RING_THROW) + { #ifdef JP -return "Ìð (150) : 90+d90 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£"; #else - return "arrows (150) every 90+d90 turns"; + info[i++] = "It provides great strength when you throw an item."; #endif + } - } - case ACT_BA_FIRE_2: - { + if (o_ptr->name2 == EGO_AMU_NAIVETY) + { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (120) : 225+d225 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£"; #else - return "fire ball (120) every 225+d225 turns"; + info[i++] = "It decreases your magic resistance."; #endif + } - } - case ACT_BA_COLD_3: - { + if (o_ptr->tval == TV_STATUE) + { + monster_race *r_ptr = &r_info[o_ptr->pval]; + + if (o_ptr->pval == MON_BULLGATES) #ifdef JP -return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (200) : 325+d325 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£"; #else - return "ball of cold (200) every 325+d325 turns"; + info[i++] = "It is shameful."; #endif - - } - case ACT_BA_ELEC_3: - { + else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR)) #ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (250) : 425+d425 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£"; #else - return "ball of lightning (250) every 425+d425 turns"; + info[i++] = "It is fearful."; #endif - - } - case ACT_WHIRLWIND: - { + else #ifdef JP -return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£"; #else - return "whirlwind attack every 250 turns"; + info[i++] = "It is cheerful."; #endif - - } - case ACT_VAMPIRE_2: - { + } + + /* Hack -- describe lite's */ + if (o_ptr->tval == TV_LITE) + { + if (o_ptr->name2 == EGO_LITE_DARKNESS) + { #ifdef JP -return "µÛ·ì¥É¥ì¥¤¥ó (3*100) : 400 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£"; #else - return "vampiric drain (3*100) every 400 turns"; + info[i++] = "It provides no light."; #endif - } - case ACT_CALL_CHAOS: + if (o_ptr->sval == SV_LITE_FEANOR) { #ifdef JP -return "call chaos : 350 ¥¿¡¼¥óËè"; /*nuke me*/ + info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-3)¡£"; #else - return "call chaos every 350 turns"; + info[i++] = "It decreases radius of light source by 3."; #endif - } - case ACT_ROCKET: + else if (o_ptr->sval == SV_LITE_LANTERN) { #ifdef JP -return "¥í¥±¥Ã¥È (120+level) : 400 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-2)¡£"; #else - return "launch rocket (120+level) every 400 turns"; + info[i++] = "It decreases radius of light source by 2."; #endif - } - case ACT_DISP_EVIL: + else { #ifdef JP -return "¼Ù°­Â໶ (level*5) : 300+d300 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£"; #else - return "dispel evil (level*5) every 300+d300 turns"; + info[i++] = "It decreases radius of light source by 1."; #endif - } - case ACT_BA_MISS_3: - { + } + else if (object_is_fixed_artifact(o_ptr)) + { #ifdef JP -return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300) : 500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£"; #else - return "elemental breath (300) every 500 turns"; + info[i++] = "It provides light (radius 3) forever."; #endif - } - case ACT_DISP_GOOD: + } + else if (o_ptr->name2 == EGO_LITE_SHINE) + { + if (o_ptr->sval == SV_LITE_FEANOR) { #ifdef JP -return "Á±ÎÉÂ໶ (level*5) : 300+d300 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£"; #else - return "dispel good (level*5) every 300+d300 turns"; + info[i++] = "It provides light (radius 3) forever."; #endif } - case ACT_CONFUSE: + else if (o_ptr->sval == SV_LITE_LANTERN) { #ifdef JP -return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£"; #else - return "confuse monster every 15 turns"; + info[i++] = "It provides light (radius 3) when fueled."; #endif } - case ACT_SLEEP: + else { #ifdef JP -return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£"; #else - return "sleep nearby monsters every 55 turns"; + info[i++] = "It provides light (radius 2) when fueled."; #endif } - case ACT_QUAKE: + } + else + { + if (o_ptr->sval == SV_LITE_FEANOR) { #ifdef JP -return "ÃÏ¿Ì (Ⱦ·Â 10) : 50 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£"; #else - return "earthquake (rad 10) every 50 turns"; + info[i++] = "It provides light (radius 2) forever."; #endif } - case ACT_TERROR: + else if (o_ptr->sval == SV_LITE_LANTERN) { #ifdef JP -return "¶²¹² : 3 * (level+10) ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£"; #else - return "terror every 3 * (level+10) turns"; + info[i++] = "It provides light (radius 2) when fueled."; #endif } - case ACT_TELE_AWAY: + else { #ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 1)¤ò¼ø¤±¤ë¡£"; #else - return "teleport away every 200 turns"; + info[i++] = "It provides light (radius 1) when fueled."; #endif } - case ACT_BANISH_EVIL: - { + } + if (o_ptr->name2 == EGO_LITE_LONG) + { #ifdef JP -return "¼Ù°­¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£"; #else - return "banish evil every 250+d250 turns"; + info[i++] = "It provides light for much longer time."; #endif + } + } - } - case ACT_GENOCIDE: - { + + /* And then describe it fully */ + + if (have_flag(flgs, TR_RIDING)) + { + if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))) #ifdef JP -return "Ëõ»¦ : 500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£"; #else - return "genocide every 500 turns"; + info[i++] = "It is made for use while riding."; #endif - - } - case ACT_MASS_GENO: - { + else + { #ifdef JP -return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè"; + info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£"; #else - return "mass genocide every 1000 turns"; + info[i++] = "It is suitable for use while riding."; #endif - - } - case ACT_CHARM_ANIMAL: - { + /* This information is not important enough */ + trivial_info++; + } + } + if (have_flag(flgs, TR_STR)) + { #ifdef JP -return "ưʪ̥λ : 300 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "charm animal every 300 turns"; + info[i++] = "It affects your strength."; #endif - } - case ACT_CHARM_UNDEAD: - { + } + if (have_flag(flgs, TR_INT)) + { #ifdef JP -return "ÉԻཾ° : 333 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£"; #else - return "enslave undead every 333 turns"; + info[i++] = "It affects your intelligence."; #endif - } - case ACT_CHARM_OTHER: - { + } + if (have_flag(flgs, TR_WIS)) + { #ifdef JP -return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¸­¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£"; #else - return "charm monster every 400 turns"; + info[i++] = "It affects your wisdom."; #endif - } - case ACT_CHARM_ANIMALS: - { + } + if (have_flag(flgs, TR_DEX)) + { #ifdef JP -return "ưʪͧÏ : 500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£"; #else - return "animal friendship every 500 turns"; + info[i++] = "It affects your dexterity."; #endif - } - case ACT_CHARM_OTHERS: - { + } + if (have_flag(flgs, TR_CON)) + { #ifdef JP -return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "mass charm every 750 turns"; + info[i++] = "It affects your constitution."; #endif - } - case ACT_SUMMON_ANIMAL: - { + } + if (have_flag(flgs, TR_CHR)) + { #ifdef JP -return "ưʪ¾¤´­ : 200+d300 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "summon animal every 200+d300 turns"; + info[i++] = "It affects your charisma."; #endif - } - case ACT_SUMMON_PHANTOM: - { -#ifdef JP -return "»È¤¤Î´­ : 200+d200 ¥¿¡¼¥óËè"; -#else - return "summon phantasmal servant every 200+d200 turns"; -#endif + } - } - case ACT_SUMMON_ELEMENTAL: - { + if (have_flag(flgs, TR_MAGIC_MASTERY)) + { #ifdef JP -return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´­ : 750 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "summon elemental every 750 turns"; + info[i++] = "It affects your ability to use magic devices."; #endif - } - case ACT_SUMMON_DEMON: - { + } + if (have_flag(flgs, TR_STEALTH)) + { #ifdef JP -return "°­Ë⾤´­ : 666+d333 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "summon demon every 666+d333 turns"; + info[i++] = "It affects your stealth."; #endif - } - case ACT_SUMMON_UNDEAD: - { + } + if (have_flag(flgs, TR_SEARCH)) + { #ifdef JP -return "ÉԻྤ´­ : 666+d333 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "summon undead every 666+d333 turns"; + info[i++] = "It affects your searching."; #endif - } - case ACT_CURE_LW: - { + } + if (have_flag(flgs, TR_INFRA)) + { #ifdef JP -return "ͦµ¤²óÉü & 30 hp ²óÉü : 10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "remove fear & heal 30 hp every 10 turns"; + info[i++] = "It affects your infravision."; #endif - } - case ACT_CURE_MW: - { + } + if (have_flag(flgs, TR_TUNNEL)) + { #ifdef JP -return "4d8 hp & ½ý²óÉü : 3+d3 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£"; #else - return "heal 4d8 & wounds every 3+d3 turns"; + info[i++] = "It affects your ability to tunnel."; #endif - } - case ACT_CURE_POISON: - { + } + if (have_flag(flgs, TR_SPEED)) + { #ifdef JP -return "ͦµ¤²óÉü/ÆǾä· : 5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£"; #else - return "remove fear and cure poison every 5 turns"; + info[i++] = "It affects your speed."; #endif - } - case ACT_REST_LIFE: - { + } + if (have_flag(flgs, TR_BLOWS)) + { #ifdef JP -return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£"; #else - return "restore life levels every 450 turns"; + info[i++] = "It affects your attack speed."; #endif - } - case ACT_REST_ALL: - { + } + + if (have_flag(flgs, TR_BRAND_ACID)) + { #ifdef JP -return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃͲóÉü : 750 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£"; #else - return "restore stats and life levels every 750 turns"; + info[i++] = "It does extra damage from acid."; #endif - } - case ACT_CURE_700: - { + } + if (have_flag(flgs, TR_BRAND_ELEC)) + { #ifdef JP -return "700 hp ²óÉü : 250 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£"; #else - return "heal 700 hit points every 250 turns"; + info[i++] = "It does extra damage from electricity."; #endif - } - case ACT_CURE_1000: - { + } + if (have_flag(flgs, TR_BRAND_FIRE)) + { #ifdef JP -return "1000 hp ²óÉü : 888 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£"; #else - return "heal 1000 hit points every 888 turns"; + info[i++] = "It does extra damage from fire."; #endif - } - case ACT_ESP: - { + } + if (have_flag(flgs, TR_BRAND_COLD)) + { #ifdef JP -return "°ì»þŪ¤Ê ESP (´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£"; #else - return "temporary ESP (dur 25+d30) every 200 turns"; + info[i++] = "It does extra damage from frost."; #endif - } - case ACT_BERSERK: - { + } + + if (have_flag(flgs, TR_BRAND_POIS)) + { #ifdef JP -return "»Îµ¤¹âÍȤȽËÊ¡ (´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£"; #else - return "heroism and blessed (dur 50+d50) every 100+d100 turns"; + info[i++] = "It poisons your foes."; #endif - } - case ACT_PROT_EVIL: - { + } + + if (have_flag(flgs, TR_CHAOTIC)) + { #ifdef JP -return "Âмٰ­·ë³¦ (´ü´Ö level*3 + d25) : 225+d225 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£"; #else - return "protect evil (dur level*3 + d25) every 225+d225 turns"; + info[i++] = "It produces chaotic effects."; #endif - } - case ACT_RESIST_ALL: - { + } + + if (have_flag(flgs, TR_VAMPIRIC)) + { #ifdef JP -return "±êÎä»ÀÅÅÆǤؤÎÂÑÀ­ (´ü´Ö 40+d40) : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£"; #else - return "resist elements (dur 40+d40) every 200 turns"; + info[i++] = "It drains life from your foes."; #endif - } - case ACT_SPEED: - { + } + + if (have_flag(flgs, TR_IMPACT)) + { #ifdef JP -return "²Ã® (´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤­¤ë¡£"; #else - return "speed (dur 20+d20) every 250 turns"; + info[i++] = "It can cause earthquakes."; #endif - } - case ACT_XTRA_SPEED: - { + } + + if (have_flag(flgs, TR_VORPAL)) + { #ifdef JP -return "²Ã® (´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; #else - return "speed (dur 75+d75) every 200+d200 turns"; + info[i++] = "It is very sharp and can cut your foes."; #endif - } - case ACT_WRAITH: - { + } + + if (have_flag(flgs, TR_KILL_DRAGON)) + { #ifdef JP -return "¥ì¥¤¥¹²½ (level/2 + d(level/2)) : 1000 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "wraith form (level/2 + d(level/2)) every 1000 turns"; + info[i++] = "It is a great bane of dragons."; #endif - } - case ACT_INVULN: - { + } + else if (have_flag(flgs, TR_SLAY_DRAGON)) + { #ifdef JP -return "̵Ũ (´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; #else - return "invulnerability (dur 8+d8) every 1000 turns"; + info[i++] = "It is especially deadly against dragons."; #endif - } - case ACT_LIGHT: - { + } + + if (have_flag(flgs, TR_KILL_ORC)) + { #ifdef JP -return "¼þÊÕ¾ÈÌÀ (¥À¥á¡¼¥¸ 2d15) : 10+d10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "light area (dam 2d15) every 10+d10 turns"; + info[i++] = "It is a great bane of orcs."; #endif - } - case ACT_MAP_LIGHT: - { + } + if (have_flag(flgs, TR_SLAY_ORC)) + { #ifdef JP -return "¼þÊÕ¾ÈÌÀ (¥À¥á¡¼¥¸ 2d15) & ¼þÊÕ¥Þ¥Ã¥× : 50+d50 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; #else - return "light (dam 2d15) & map area every 50+d50 turns"; + info[i++] = "It is especially deadly against orcs."; #endif - } - case ACT_DETECT_ALL: - { + } + + if (have_flag(flgs, TR_KILL_TROLL)) + { #ifdef JP -return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "detection every 55+d55 turns"; + info[i++] = "It is a great bane of trolls."; #endif - } - case ACT_DETECT_XTRA: - { + } + if (have_flag(flgs, TR_SLAY_TROLL)) + { #ifdef JP -return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 1000 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; #else - return "detection, probing and identify true every 1000 turns"; + info[i++] = "It is especially deadly against trolls."; #endif - } - case ACT_ID_FULL: - { + } + + if (have_flag(flgs, TR_KILL_GIANT)) + { #ifdef JP -return "*´ÕÄê* : 750 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "identify true every 750 turns"; + info[i++] = "It is a great bane of giants."; #endif - - } - case ACT_ID_PLAIN: - { + } + else if (have_flag(flgs, TR_SLAY_GIANT)) + { #ifdef JP -return "´ÕÄê : 10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; #else - return "identify spell every 10 turns"; + info[i++] = "It is especially deadly against giants."; #endif - } - case ACT_RUNE_EXPLO: - { + } + + if (have_flag(flgs, TR_KILL_DEMON)) + { #ifdef JP -return "Çúȯ¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "explosive rune every 200 turns"; + info[i++] = "It is a great bane of demons."; #endif - } - case ACT_RUNE_PROT: - { + } + if (have_flag(flgs, TR_SLAY_DEMON)) + { #ifdef JP -return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£"; #else - return "rune of protection every 400 turns"; + info[i++] = "It strikes at demons with holy wrath."; #endif - } - case ACT_SATIATE: - { + } + + if (have_flag(flgs, TR_KILL_UNDEAD)) + { #ifdef JP -return "¶õÊ¢½¼Â­ : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "satisfy hunger every 200 turns"; + info[i++] = "It is a great bane of undead."; #endif - } - case ACT_DEST_DOOR: - { + } + if (have_flag(flgs, TR_SLAY_UNDEAD)) + { #ifdef JP -return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£"; #else - return "destroy doors every 10 turns"; + info[i++] = "It strikes at undead with holy wrath."; #endif - } - case ACT_STONE_MUD: - { + } + + if (have_flag(flgs, TR_KILL_EVIL)) + { #ifdef JP -return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼Ù°­¤Ê¤ë¸ºß¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "stone to mud every 5 turns"; + info[i++] = "It is a great bane of evil monsters."; #endif - } - case ACT_RECHARGE: - { + } + if (have_flag(flgs, TR_SLAY_EVIL)) + { #ifdef JP -return "ºÆ½¼Å¶ : 70 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼Ù°­¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£"; #else - return "recharging every 70 turns"; + info[i++] = "It fights against evil with holy fury."; #endif - } - case ACT_ALCHEMY: - { -#ifdef JP -return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè"; -#else - return "alchemy every 500 turns"; -#endif + } - } - case ACT_DIM_DOOR: - { + if (have_flag(flgs, TR_KILL_ANIMAL)) + { #ifdef JP -return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "dimension door every 100 turns"; + info[i++] = "It is a great bane of natural creatures."; #endif - } - case ACT_TELEPORT: - { + } + if (have_flag(flgs, TR_SLAY_ANIMAL)) + { #ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È (range 100) : 45 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; #else - return "teleport (range 100) every 45 turns"; + info[i++] = "It is especially deadly against natural creatures."; #endif - } - case ACT_RECALL: - { + } + + if (have_flag(flgs, TR_KILL_HUMAN)) + { #ifdef JP -return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; #else - return "word of recall every 200 turns"; + info[i++] = "It is a great bane of humans."; #endif - } - default: - { + } + if (have_flag(flgs, TR_SLAY_HUMAN)) + { #ifdef JP -return "̤ÄêµÁ"; +info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; #else - return "something undefined"; + info[i++] = "It is especially deadly against humans."; #endif - } - } } - /* Some artifacts can be activated */ - switch (o_ptr->name1) + if (have_flag(flgs, TR_FORCE_WEAPON)) { - case ART_NARTHANC: - { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£"; #else - return "fire bolt (9d8) every 8+d8 turns"; + info[i++] = "It powerfully strikes at a monster using your mana."; #endif - } - case ART_NIMTHANC: - { + } + if (have_flag(flgs, TR_DEC_MANA)) + { #ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£"; #else - return "frost bolt (6d8) every 7+d7 turns"; + info[i++] = "It decreases your mana consumption."; #endif - } - case ART_DETHANC: - { + } + if (have_flag(flgs, TR_SUST_STR)) + { #ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£"; #else - return "lightning bolt (4d8) every 6+d6 turns"; + info[i++] = "It sustains your strength."; #endif - } - case ART_RILIA: - { + } + if (have_flag(flgs, TR_SUST_INT)) + { #ifdef JP -return "°­½­±À(12) : 4+d4 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£"; #else - return "stinking cloud (12) every 4+d4 turns"; + info[i++] = "It sustains your intelligence."; #endif - } - case ART_FIONA: - { + } + if (have_flag(flgs, TR_SUST_WIS)) + { #ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 5+d5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸­¤µ¤ò°Ý»ý¤¹¤ë¡£"; #else - return "frost ball (48) every 5+d5 turns"; + info[i++] = "It sustains your wisdom."; #endif - } - case ART_FLORA: - { + } + if (have_flag(flgs, TR_SUST_DEX)) + { #ifdef JP -return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£"; #else - return "remove fear and cure poison every 5 turns"; + info[i++] = "It sustains your dexterity."; #endif - } - case ART_RINGIL: - { + } + if (have_flag(flgs, TR_SUST_CON)) + { #ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100) : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£"; #else - return "frost ball (100) every 200 turns"; + info[i++] = "It sustains your constitution."; #endif - } - case ART_DAWN: - { + } + if (have_flag(flgs, TR_SUST_CHR)) + { #ifdef JP -return "¶Ç¤Î»ÕÃľ¤´­ : 500+d500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£"; #else - return "summon the Legion of the Dawn every 500+d500 turns"; + info[i++] = "It sustains your charisma."; #endif - } - case ART_ANDURIL: - { + } + + if (have_flag(flgs, TR_IM_ACID)) + { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; #else - return "fire ball (72) every 400 turns"; + info[i++] = "It provides immunity to acid."; #endif - } - case ART_FIRESTAR: - { + } + if (have_flag(flgs, TR_IM_ELEC)) + { #ifdef JP -return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; #else - return "large fire ball (72) every 100 turns"; + info[i++] = "It provides immunity to electricity."; #endif - } - case ART_GOTHMOG: - { + } + if (have_flag(flgs, TR_IM_FIRE)) + { #ifdef JP -return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; #else - return "large fire ball (120) every 15 turns"; + info[i++] = "It provides immunity to fire."; #endif - } - case ART_FEANOR: - { + } + if (have_flag(flgs, TR_IM_COLD)) + { #ifdef JP -return "¥¹¥Ô¡¼¥É(20+d20¥¿¡¼¥ó) : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; #else - return "haste self (20+d20 turns) every 200 turns"; + info[i++] = "It provides immunity to cold."; #endif - } - case ART_THEODEN: - { + } + + if (have_flag(flgs, TR_THROW)) + { #ifdef JP -return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; #else - return "drain life (120) every 400 turns"; + info[i++] = "It is perfectly balanced for throwing."; #endif + } - } - case ART_TURMIL: - { + if (have_flag(flgs, TR_FREE_ACT)) + { #ifdef JP -return "À¸Ì¿Îϵۼý(90) : 70 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; #else - return "drain life (90) every 70 turns"; + info[i++] = "It provides immunity to paralysis."; #endif - } - case ART_CASPANION: - { + } + if (have_flag(flgs, TR_HOLD_LIFE)) + { #ifdef JP -return "¥É¥¢/¥È¥é¥Ã¥×Ê´ºÕ : 10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "door and trap destruction every 10 turns"; + info[i++] = "It provides resistance to life draining."; #endif - } - case ART_AVAVIR: - case ART_MAGATAMA: - { + } + if (have_flag(flgs, TR_RES_FEAR)) + { #ifdef JP -return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "word of recall every 200 turns"; + info[i++] = "It makes you completely fearless."; #endif - } - case ART_TARATOL: - { + } + if (have_flag(flgs, TR_RES_ACID)) + { #ifdef JP -return "¥¹¥Ô¡¼¥É(20+d20¥¿¡¼¥ó) : 100+d100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "haste self (20+d20 turns) every 100+d100 turns"; + info[i++] = "It provides resistance to acid."; #endif - } - case ART_ERIRIL: - { + } + if (have_flag(flgs, TR_RES_ELEC)) + { #ifdef JP -return "´ÕÄê : 10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "identify every 10 turns"; + info[i++] = "It provides resistance to electricity."; #endif - } - case ART_GANDALF: - { + } + if (have_flag(flgs, TR_RES_FIRE)) + { #ifdef JP -return "õº÷¡¢Á´´¶ÃΡ¢Á´´ÕÄê : 1000 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "probing, detection and full id every 1000 turns"; + info[i++] = "It provides resistance to fire."; #endif - } - case ART_EONWE: - { + } + if (have_flag(flgs, TR_RES_COLD)) + { #ifdef JP -return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "mass genocide every 1000 turns"; + info[i++] = "It provides resistance to cold."; #endif - } - case ART_LOTHARANG: - { + } + if (have_flag(flgs, TR_RES_POIS)) + { #ifdef JP -return "½ý¤Î¼£Ìþ(4d7) : 3+d3 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "cure wounds (4d7) every 3+d3 turns"; + info[i++] = "It provides resistance to poison."; #endif - } - case ART_BRAND: - { + } + + if (have_flag(flgs, TR_RES_LITE)) + { #ifdef JP -return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "fire branding of bolts every 999 turns"; + info[i++] = "It provides resistance to light."; #endif - } - case ART_CRIMSON: - { + } + if (have_flag(flgs, TR_RES_DARK)) + { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "fire! every 15 turns"; + info[i++] = "It provides resistance to dark."; #endif - } - case ART_KUSANAGI: - case ART_WEREWINDLE: - { + } + + if (have_flag(flgs, TR_RES_BLIND)) + { #ifdef JP -return "ƨÁö : 35 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "a getaway every 35 turns"; + info[i++] = "It provides resistance to blindness."; #endif - } - case ART_KAMUI: - { + } + if (have_flag(flgs, TR_RES_CONF)) + { #ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È : 25 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "a teleport every 25 turns"; + info[i++] = "It provides resistance to confusion."; #endif - } - case ART_RUNESPEAR: - { + } + if (have_flag(flgs, TR_RES_SOUND)) + { #ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "lightning ball (100) every 200 turns"; + info[i++] = "It provides resistance to sound."; #endif - } - case ART_AEGLOS: - { + } + if (have_flag(flgs, TR_RES_SHARDS)) + { #ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "Frost ball (100) every 200 turns"; + info[i++] = "It provides resistance to shards."; #endif - } - case ART_DESTINY: - { + } + + if (have_flag(flgs, TR_RES_NETHER)) + { #ifdef JP -return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "stone to mud every 5 turns"; + info[i++] = "It provides resistance to nether."; #endif - } - case ART_NAIN: - { + } + if (have_flag(flgs, TR_RES_NEXUS)) + { #ifdef JP -return "´äÀÐÍϲò : 2 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "stone to mud every 2 turns"; + info[i++] = "It provides resistance to nexus."; #endif - } - case ART_SOULKEEPER: - { + } + if (have_flag(flgs, TR_RES_CHAOS)) + { #ifdef JP -return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return "heal (1000) every 888 turns"; + info[i++] = "It provides resistance to chaos."; #endif - } - case ART_LOHENGRIN: - { + } + if (have_flag(flgs, TR_RES_DISEN)) + { #ifdef JP -return ("²óÉü (777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè"); +info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - return ("heal (777), curing and heroism every 300 turns"); + info[i++] = "It provides resistance to disenchantment."; #endif - } - case ART_JULIAN: - { + } + + if (have_flag(flgs, TR_LEVITATION)) + { #ifdef JP -return "Ëõ»¦ : 500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£"; #else - return "genocide every 500 turns"; + info[i++] = "It allows you to levitate."; #endif - } - case ART_LUTHIEN: - { + } + if (have_flag(flgs, TR_LITE)) + { + if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT)) #ifdef JP -return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£"; #else - return "restore life levels every 450 turns"; + info[i++] = "It decreases radius of your light source by 1."; #endif - - } - case ART_ULMO: - { + else #ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë(Ⱦ·Â¤Ë+1)¡£"; #else - return "teleport away every 150 turns"; + info[i++] = "It provides permanent light. (radius +1)"; #endif - } - case ART_COLLUIN: - case ART_SEIRYU: - { + } + if (have_flag(flgs, TR_SEE_INVIS)) + { #ifdef JP -return "Á´ÂÑÀ­(20+d20¥¿¡¼¥ó) : 111 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£"; #else - return "resistance (20+d20 turns) every 111 turns"; + info[i++] = "It allows you to see invisible monsters."; #endif - } - case ART_HOLCOLLETH: - { + } + if (have_flag(flgs, TR_TELEPATHY)) + { #ifdef JP -return "¥¹¥ê¡¼¥×(II) : 55 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£"; #else - return "Sleep II every 55 turns"; + info[i++] = "It gives telepathic powers."; #endif - } - case ART_THINGOL: - { + } + if (have_flag(flgs, TR_ESP_ANIMAL)) + { #ifdef JP -return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤ò´¶ÃΤ¹¤ë¡£"; #else - return "recharge item I every 70 turns"; + info[i++] = "It senses natural creatures."; #endif - } - case ART_COLANNON: - { + } + if (have_flag(flgs, TR_ESP_UNDEAD)) + { #ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È : 45 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò´¶ÃΤ¹¤ë¡£"; #else - return "teleport every 45 turns"; + info[i++] = "It senses undead."; #endif - } - case ART_TOTILA: - { + } + if (have_flag(flgs, TR_ESP_DEMON)) + { #ifdef JP -return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï°­Ëâ¤ò´¶ÃΤ¹¤ë¡£"; #else - return "confuse monster every 15 turns"; + info[i++] = "It senses demons."; #endif - } - case ART_CAMMITHRIM: - { + } + if (have_flag(flgs, TR_ESP_ORC)) + { #ifdef JP -return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ò´¶ÃΤ¹¤ë¡£"; #else - return "magic missile (2d6) every 2 turns"; + info[i++] = "It senses orcs."; #endif - } - case ART_PAURHACH: - { + } + if (have_flag(flgs, TR_ESP_TROLL)) + { #ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ò´¶ÃΤ¹¤ë¡£"; #else - return "fire bolt (9d8) every 8+d8 turns"; + info[i++] = "It senses trolls."; #endif - } - case ART_PAURNIMMEN: - { + } + if (have_flag(flgs, TR_ESP_GIANT)) + { #ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ïµð¿Í¤ò´¶ÃΤ¹¤ë¡£"; #else - return "frost bolt (6d8) every 7+d7 turns"; + info[i++] = "It senses giants."; #endif - } - case ART_PAURAEGEN: - { + } + if (have_flag(flgs, TR_ESP_DRAGON)) + { #ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò´¶ÃΤ¹¤ë¡£"; #else - return "lightning bolt (4d8) every 5+d5 turns"; + info[i++] = "It senses dragons."; #endif - } - case ART_PAURNEN: - { + } + if (have_flag(flgs, TR_ESP_HUMAN)) + { #ifdef JP -return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ò´¶ÃΤ¹¤ë¡£"; #else - return "acid bolt (5d8) every 6+d6 turns"; + info[i++] = "It senses humans."; #endif - } - case ART_FINGOLFIN: - { + } + if (have_flag(flgs, TR_ESP_EVIL)) + { #ifdef JP -return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼Ù°­¤Ê¸ºß¤ò´¶ÃΤ¹¤ë¡£"; #else - return "a magical arrow (150) every 90+d90 turns"; + info[i++] = "It senses evil creatures."; #endif - } - case ART_HOLHENNETH: - { + } + if (have_flag(flgs, TR_ESP_GOOD)) + { #ifdef JP -return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÁ±Îɤʸºß¤ò´¶ÃΤ¹¤ë¡£"; #else - return "detection every 55+d55 turns"; + info[i++] = "It senses good creatures."; #endif - } - case ART_AMBER: - { + } + if (have_flag(flgs, TR_ESP_NONLIVING)) + { #ifdef JP -return "ÂÎÎϲóÉü(500) : 500 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤò´¶ÃΤ¹¤ë¡£"; #else - return "heal (700) every 250 turns"; + info[i++] = "It senses non-living creatures."; #endif - } - case ART_RAZORBACK: - { + } + if (have_flag(flgs, TR_ESP_UNIQUE)) + { #ifdef JP -return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë(150) : 1000 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤ò´¶ÃΤ¹¤ë¡£"; #else - return "star ball (150) every 1000 turns"; + info[i++] = "It senses unique monsters."; #endif - } - case ART_BLADETURNER: - { + } + if (have_flag(flgs, TR_SLOW_DIGEST)) + { #ifdef JP -return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ­"; +info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£"; #else - return "breathe elements (300), hero, bless, and resistance"; + info[i++] = "It slows your metabolism."; #endif - } - case ART_GALADRIEL: - { + } + if (have_flag(flgs, TR_REGEN)) + { #ifdef JP -return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£"; #else - return "illumination every 10+d10 turns"; + info[i++] = "It speeds your regenerative powers."; #endif - } - case ART_ELENDIL: - { + } + if (have_flag(flgs, TR_WARNING)) + { #ifdef JP -return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£"; #else - return "magic mapping and light every 50+d50 turns"; + info[i++] = "It warns you of danger"; #endif - } - case ART_JUDGE: - { + } + if (have_flag(flgs, TR_REFLECT)) + { #ifdef JP -return "ÂÎÎϤȰú¤­Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô : 20+d20 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÌð¤ä¥Ü¥ë¥È¤òÈ¿¼Í¤¹¤ë¡£"; #else - return "clairvoyance and recall, draining you every 20+d20 turns"; + info[i++] = "It reflects bolts and arrows."; #endif - } - case ART_INGWE: - case ART_YATA: - { + } + if (have_flag(flgs, TR_SH_FIRE)) + { #ifdef JP -return "¼Ù°­Â໶(x5) : 200+d200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; #else - return "dispel evil (x5) every 200+d200 turns"; + info[i++] = "It produces a fiery sheath."; #endif - } - case ART_FUNDIN: - { + } + if (have_flag(flgs, TR_SH_ELEC)) + { #ifdef JP -return "¼Ù°­Â໶(x5) : 100+d100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; #else - return "dispel evil (x5) every 100+d100 turns"; + info[i++] = "It produces an electric sheath."; #endif - } - case ART_CARLAMMAS: - case ART_HERMIT: - { + } + if (have_flag(flgs, TR_SH_COLD)) + { #ifdef JP -return "Âмٰ­·ë³¦ : 225+d225 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; #else - return "protection from evil every 225+d225 turns"; + info[i++] = "It produces a sheath of coldness."; #endif - } - case ART_FRAKIR: - { + } + if (have_flag(flgs, TR_NO_MAGIC)) + { #ifdef JP -return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; #else - return "a strangling attack (100) every 100+d100 turns"; + info[i++] = "It produces an anti-magic shell."; #endif - } - case ART_TULKAS: - { + } + if (have_flag(flgs, TR_NO_TELE)) + { #ifdef JP -return "¥¹¥Ô¡¼¥É(75+d75¥¿¡¼¥ó) : 100+d100 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£"; #else - return "haste self (75+d75 turns) every 150+d150 turns"; + info[i++] = "It prevents teleportation."; #endif - } - case ART_NARYA: - { + } + if (have_flag(flgs, TR_XTRA_MIGHT)) + { #ifdef JP -return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300) : 225+d225 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; #else - return "large fire ball (300) every 225+d225 turns"; + info[i++] = "It fires missiles with extra might."; #endif - } - case ART_NENYA: - { + } + if (have_flag(flgs, TR_XTRA_SHOTS)) + { #ifdef JP -return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400) : 325+d325 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; #else - return "large frost ball (400) every 325+d325 turns"; + info[i++] = "It fires missiles excessively fast."; #endif - } - case ART_VILYA: - case ART_GOURYU: - { + } + + if (have_flag(flgs, TR_BLESSED)) + { #ifdef JP -return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500) : 425+d425 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£"; #else - return "large lightning ball (500) every 425+d425 turns"; + info[i++] = "It has been blessed by the gods."; #endif - } - case ART_POWER: - case ART_AHO: + } + + if (object_is_cursed(o_ptr)) + { + if (o_ptr->curse_flags & TRC_PERMA_CURSE) { #ifdef JP -return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£"; #else - return "bizarre things every 450+d450 turns"; + info[i++] = "It is permanently cursed."; #endif } - case ART_DOR: case ART_TERROR: case ART_STONEMASK: + else if (o_ptr->curse_flags & TRC_HEAVY_CURSE) { #ifdef JP - return "Á´Êý¸þ¤Ø¤Î¶²Éݤθ÷Àþ : 3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£"; #else - return "rays of fear in every direction every 3*(level+10) turns"; + info[i++] = "It is heavily cursed."; #endif } - case ART_PALANTIR: + else { #ifdef JP -return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£"; #else - return "list of the uniques on the level every 200 turns"; + info[i++] = "It is cursed."; #endif + + /* + * It's a trivial infomation since there is + * fake inscription {cursed} + */ + trivial_info++; } - case ART_STONE_LORE: - { + } + + if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE)) + { #ifdef JP -return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â"; +info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£"; #else - return "perilous identify every turn"; + info[i++] = "It carries an ancient foul curse."; #endif - } - case ART_FARAMIR: - { + + } + if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE)) + { #ifdef JP -return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£"; #else - return "dispel small life every 55+d55 turns"; + info[i++] = "It aggravates nearby creatures."; #endif - } - case ART_BOROMIR: - { + + } + if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP)) + { #ifdef JP -return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£"; #else - return "frighten monsters every 40+d40 turns"; + info[i++] = "It drains experience."; #endif - } - case ART_HIMRING: - { + + } + if (o_ptr->curse_flags & TRC_SLOW_REGEN) + { #ifdef JP -return "Âмٰ­·ë³¦ : 200+d200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£"; #else - return "protection from evil every 200 + d200 turns"; + info[i++] = "It slows your regenerative powers."; #endif - } - case ART_ICANUS: - { + + } + if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE)) + { #ifdef JP -return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£"; #else - return "a mana bolt (120) every 120+d120 turns"; + info[i++] = "It adds weak curses."; #endif - } - case ART_HURIN: - { + + } + if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE)) + { #ifdef JP -return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£"; #else - return "hero and +10 to speed (50) every 100+200d turns"; + info[i++] = "It adds heavy curses."; #endif - } - case ART_GIL_GALAD: - { + + } + if (o_ptr->curse_flags & TRC_CALL_ANIMAL) + { #ifdef JP -return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè"; +info[i++] = "¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£"; #else - return "blinding light every 250 turns"; -#endif - } - case ART_YENDOR: - { -#ifdef JP -return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè"; -#else - return "Recharge item every 200 turns"; -#endif - } - case ART_MURAMASA: - { -#ifdef JP -return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë¡£"; -#else - return "Increase STR (destroyed 50%)"; -#endif - } - case ART_FLY_STONE: - { -#ifdef JP -return "ËâÎϤÎÍò(400) : 250+d250¥¿¡¼¥óËè"; -#else - return "a mana storm every 250+d250 turns"; -#endif - } - case ART_JONES: - { -#ifdef JP -return "ʪÂΤò°ú¤­´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè"; -#else - return "a telekinesis (500 lb) every 25+d25 turns"; -#endif - } - case ART_ARRYU: - { -#ifdef JP -return "¥Ï¥¦¥ó¥É¾¤´­ : 300+d150¥¿¡¼¥óËè"; -#else - return "summon hound every 300+d150 turns"; -#endif - } - case ART_GAEBOLG: - { -#ifdef JP -return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "large star ball (200) every 200+d200 turns"; -#endif - - } - case ART_INROU: - { -#ifdef JP -return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè"; -#else - return "reveal your identity every 150+d150 turns"; -#endif - - } - case ART_HYOUSIGI: - { -#ifdef JP -return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â"; -#else - return "beat wooden clappers every turn"; -#endif - - } - case ART_MATOI: - case ART_AEGISFANG: - { -#ifdef JP -return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè"; -#else - return "heroism every 30+d30 turns"; -#endif - - } - - case ART_EARENDIL: - { -#ifdef JP -return "Ìþ¤· : 100¥¿¡¼¥óËè"; -#else - return "curing every 100 turns"; -#endif - - } - - case ART_BOLISHOI: - { -#ifdef JP -return "ưʪ̥λ : 200¥¿¡¼¥óËè"; -#else - return "charm animal every 200 turns"; -#endif - - } - case ART_ARUNRUTH: - { -#ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(12d8) : 50 ¥¿¡¼¥óËè"; -#else - return "frost bolt (12d8) every 50 turns"; -#endif - - } - case ART_BLOOD: - { -#ifdef JP -return "°À­Êѹ¹ : 3333 ¥¿¡¼¥óËè"; -#else - return "change zokusei every 3333 turns"; -#endif - - } - case ART_NUMAHOKO: - { -#ifdef JP -return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè"; -#else - return "water ball (200) every 250 turns"; -#endif - - } - case ART_KESHO: - { -#ifdef JP -return "»Í¸ÔƧ¤ß : 100+d100¥¿¡¼¥óËè"; -#else - return "shiko every 100+d100 turns"; -#endif - - } - case ART_MOOK: - { -#ifdef JP -return "Î䵤¤ÎÂÑÀ­ : 40+d40¥¿¡¼¥óËè"; -#else - return "resist cold every 40+d40 turns"; -#endif - - } - case ART_JIZO: - { -#ifdef JP -return "Âý¤ÎÂç·²¾¤´­ : 300+d150¥¿¡¼¥óËè"; -#else - return "summon octopus every 300+d150 turns"; -#endif - } - case ART_NIGHT: - { -#ifdef JP -return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè"; -#else - return "darkness storm (250) every 150+d150 turns"; -#endif - - } - } - - - if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_TSURIZAO)) - { -#ifdef JP -return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â"; -#else - return "fishing : every time"; -#endif - - } - - if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_ACID)) - { -#ifdef JP -return "»À¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist acid every 50+d50 turns"; -#endif - } - - if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_ELEC)) - { -#ifdef JP -return "ÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist elec every 50+d50 turns"; -#endif - } - - if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_FIRE)) - { -#ifdef JP -return "²Ð¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist fire every 50+d50 turns"; -#endif - } - - if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1+ESSENCE_TMP_RES_COLD)) - { -#ifdef JP -return "Î䵤¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist cold every 50+d50 turns"; -#endif - } - - if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1+ESSENCE_EARTHQUAKE)) - { -#ifdef JP -return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè"; -#else - return "earthquake every 100+d100 turns"; -#endif - } - - if (o_ptr->name2 == EGO_TRUMP) - { -#ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè"; -#else - return "teleport every 50+d50 turns"; -#endif - - } - - if (o_ptr->name2 == EGO_LITE_ILLUMINATION) - { -#ifdef JP -return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè"; -#else - return "illumination every 10+d10 turns"; -#endif - } - - else if (o_ptr->name2 == EGO_EARTHQUAKES) - { -#ifdef JP -return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè"; -#else - return "earthquake every 100+d100 turns"; -#endif - - } - - else if (o_ptr->name2 == EGO_JUMP) - { -#ifdef JP -return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè"; -#else - return "blink every 10+d10 turns"; -#endif - - } - - if (o_ptr->tval == TV_RING) - { - if (o_ptr->name2) - { - switch (o_ptr->name2) - { - case EGO_RING_HERO: -#ifdef JP -return "»Îµ¤¹âÍÈ : 100+d100¥¿¡¼¥óËè"; -#else - return "heroism every 100+d100 turns"; -#endif - case EGO_RING_MAGIC_MIS: -#ifdef JP -return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè"; -#else - return "magic missile (2d6) every 2 turns"; -#endif - case EGO_RING_FIRE_BOLT: -#ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè"; -#else - return "fire bolt (9d8) every 8+d8 turns"; -#endif - case EGO_RING_COLD_BOLT: -#ifdef JP -return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè"; -#else - return "frost bolt (6d8) every 7+d7 turns"; -#endif - case EGO_RING_ELEC_BOLT: -#ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè"; -#else - return "lightning bolt (4d8) every 5+d5 turns"; -#endif - case EGO_RING_ACID_BOLT: -#ifdef JP -return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè"; -#else - return "acid bolt (5d8) every 6+d6 turns"; -#endif - case EGO_RING_MANA_BOLT: -#ifdef JP -return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè"; -#else - return "a mana bolt (120) every 120+d120 turns"; -#endif - case EGO_RING_FIRE_BALL: -#ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè"; -#else - return "fire ball (100) every 80+d80 turns"; -#endif - case EGO_RING_COLD_BALL: -#ifdef JP -return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè"; -#else - return "cold ball (100) every 80+d80 turns"; -#endif - case EGO_RING_ELEC_BALL: -#ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè"; -#else - return "elec ball (100) every 80+d80 turns"; -#endif - case EGO_RING_ACID_BALL: -#ifdef JP -return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè"; -#else - return "acid ball (100) every 80+d80 turns"; -#endif - case EGO_RING_MANA_BALL: -#ifdef JP -return "ËâÎϤÎÍò (250) : 300 ¥¿¡¼¥óËè"; -#else - return "mana storm (250) every 300 turns"; -#endif - case EGO_RING_DRAGON_F: - if (o_ptr->sval == SV_RING_FLAMES) -#ifdef JP -return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè"; -#else - return "breath of fire (200) and resist fire every 200 turns"; -#endif - else -#ifdef JP -return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè"; -#else - return "fire breath (200) every 250 turns"; -#endif - case EGO_RING_DRAGON_C: - if (o_ptr->sval == SV_RING_ICE) -#ifdef JP -return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè"; -#else - return "breath of cold (200) and resist cold every 200 turns"; -#endif - else -#ifdef JP -return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè"; -#else - return "cold breath (200) every 250 turns"; -#endif - case EGO_RING_M_DETECT: -#ifdef JP -return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ : 150 ¥¿¡¼¥óËè"; -#else - return "detect all monsters every 150 turns"; -#endif - case EGO_RING_D_SPEED: -#ifdef JP -return "¥¹¥Ô¡¼¥É(15+d30¥¿¡¼¥ó) : 100 ¥¿¡¼¥óËè"; -#else - return "haste self (15+d30 turns) every 100 turns"; -#endif - case EGO_RING_BERSERKER: -#ifdef JP -return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè"; -#else - return "berserk (25+d25 turns) every 75+d75 turns"; -#endif - case EGO_RING_TELE_AWAY: -#ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè"; -#else - return "teleport away every 150 turns"; -#endif - case EGO_RING_TRUE: -#ifdef JP -return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ­ : 777 ¥¿¡¼¥óËè"; -#else - return "hero, bless, and ultimate resistance every 777 turns"; -#endif - } - } - switch (o_ptr->sval) - { - case SV_RING_FLAMES: -#ifdef JP -return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè"; -#else - return "ball of fire (100) and resist fire every 50+d50 turns"; -#endif - - case SV_RING_ICE: -#ifdef JP -return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè"; -#else - return "ball of cold (100) and resist cold every 50+d50 turns"; -#endif - - case SV_RING_ACID: -#ifdef JP -return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè"; -#else - return "ball of acid (100) and resist acid every 50+d50 turns"; -#endif - - case SV_RING_ELEC: -#ifdef JP -return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè"; -#else - return "ball of elec (100) and resist elec every 50+d50 turns"; -#endif - - default: - return NULL; - } - } - - if (o_ptr->tval == TV_AMULET) - { - if (o_ptr->name2) - { - switch (o_ptr->name2) - { - case EGO_AMU_IDENT: -#ifdef JP -return "´ÕÄê : 10 ¥¿¡¼¥óËè"; -#else - return "identify every 10 turns"; -#endif - break; - case EGO_AMU_CHARM: -#ifdef JP -return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 200 ¥¿¡¼¥óËè"; -#else - return "charm monster every 200 turns"; -#endif - break; - case EGO_AMU_JUMP: -#ifdef JP -return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè"; -#else - return "blink every 10+d10 turns"; -#endif - break; - case EGO_AMU_TELEPORT: -#ifdef JP -return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè"; -#else - return "teleport every 50+d50 turns"; -#endif - break; - case EGO_AMU_D_DOOR: -#ifdef JP -return "¼¡¸µ¤ÎÈâ : 200 ¥¿¡¼¥óËè"; -#else - return "dimension door every 200 turns"; -#endif - break; - case EGO_AMU_RES_FIRE_: -#ifdef JP -return "²Ð±ê¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist fire every 50+d50 turns"; -#endif - break; - case EGO_AMU_RES_COLD_: -#ifdef JP -return "Î䵤¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist cold every 50+d50 turns"; -#endif - break; - case EGO_AMU_RES_ELEC_: -#ifdef JP -return "ÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist elec every 50+d50 turns"; -#endif - break; - case EGO_AMU_RES_ACID_: -#ifdef JP -return "»À¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè"; -#else - return "resist acid every 50+d50 turns"; -#endif - break; - case EGO_AMU_DETECTION: -#ifdef JP -return "Á´´¶ÃÎ : 55+d55¥¿¡¼¥óËè"; -#else - return "detect all floor every 55+d55 turns"; -#endif - break; - } - } - } - - if (o_ptr->tval == TV_WHISTLE) - { -#ifdef JP -return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè"; -#else - return "call pet every 100+d100 turns"; -#endif - } - - if (o_ptr->tval == TV_CAPTURE) - { -#ifdef JP -return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£"; -#else - return "captures or releases a monster."; -#endif - } - - /* Require dragon scale mail */ -#ifdef JP -if (o_ptr->tval != TV_DRAG_ARMOR) return ("´ñ̯¤Ê¸÷"); -#else - if (o_ptr->tval != TV_DRAG_ARMOR) return ("a strange glow"); -#endif - - - /* Branch on the sub-type */ - switch (o_ptr->sval) - { - case SV_DRAGON_BLUE: - { -#ifdef JP -return "°ðºÊ¤Î¥Ö¥ì¥¹(100) : 150+d150 ¥¿¡¼¥óËè"; -#else - return "breathe lightning (100) every 150+d150 turns"; -#endif - - } - case SV_DRAGON_WHITE: - { -#ifdef JP -return "Î䵤¤Î¥Ö¥ì¥¹(110) : 150+d150 ¥¿¡¼¥óËè"; -#else - return "breathe frost (110) every 150+d150 turns"; -#endif - - } - case SV_DRAGON_BLACK: - { -#ifdef JP -return "»À¤Î¥Ö¥ì¥¹(130) : 150+d150 ¥¿¡¼¥óËè"; -#else - return "breathe acid (130) every 150+d150 turns"; -#endif - - } - case SV_DRAGON_GREEN: - { -#ifdef JP -return "ÆǤΥ¬¥¹¤Î¥Ö¥ì¥¹(150) : 180+d180 ¥¿¡¼¥óËè"; -#else - return "breathe poison gas (150) every 180+d180 turns"; -#endif - - } - case SV_DRAGON_RED: - { -#ifdef JP -return "²Ð±ê¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe fire (200) every 200+d200 turns"; -#endif - - } - case SV_DRAGON_MULTIHUED: - { -#ifdef JP -return "Ëü¿§¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe multi-hued (250) every 200+d200 turns"; -#endif - - } - case SV_DRAGON_BRONZE: - { -#ifdef JP -return "º®Íð¤Î¥Ö¥ì¥¹(120) : 180+d180 ¥¿¡¼¥óËè"; -#else - return "breathe confusion (120) every 180+d180 turns"; -#endif - - } - case SV_DRAGON_GOLD: - { -#ifdef JP -return "¹ì²»¤Î¥Ö¥ì¥¹(130) : 180+d180 ¥¿¡¼¥óËè"; -#else - return "breathe sound (130) every 180+d180 turns"; -#endif - - } - case SV_DRAGON_CHAOS: - { -#ifdef JP -return "¥«¥ª¥¹/Îô²½¤Î¥Ö¥ì¥¹(220) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe chaos/disenchant (220) every 200+d200 turns"; -#endif - - } - case SV_DRAGON_LAW: - { -#ifdef JP -return "¹ì²»/ÇËÊҤΥ֥쥹(230) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe sound/shards (230) every 200+d200 turns"; -#endif - - } - case SV_DRAGON_BALANCE: - { -#ifdef JP -return "¥Ð¥é¥ó¥¹¤Î¥Ö¥ì¥¹ (250) 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe balance (250) every 200+d200 turns"; -#endif - - } - case SV_DRAGON_SHINING: - { -#ifdef JP -return "Á®¸÷/°Å¹õ¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe light/darkness (200) every 200+d200 turns"; -#endif - - } - case SV_DRAGON_POWER: - { -#ifdef JP -return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè"; -#else - return "breathe the elements (300) every 200+d200 turns"; -#endif - - } - } - - /* Oops */ -#ifdef JP -return "¶õµ¤¤Î©"; -#else - return "breathe air"; -#endif - -} - - -/* - * Describe a "fully identified" item - */ -bool identify_fully_aux(object_type *o_ptr) -{ - int i = 0, j, k; - - u32b flgs[TR_FLAG_SIZE]; - - cptr info[128]; - char o_name[MAX_NLEN]; - int wid, hgt; - - /* Extract the flags */ - object_flags(o_ptr, flgs); - - /* Extract the description */ - { - char temp[70 * 20]; - - roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) : - (k_text + k_info[lookup_kind(o_ptr->tval, o_ptr->sval)].text), - 77 - 15, temp); - for (j = 0; temp[j]; j += 1 + strlen(&temp[j])) - { info[i] = &temp[j]; i++;} - } - - /* Mega-Hack -- describe activation */ - if (have_flag(flgs, TR_ACTIVATE)) - { -#ifdef JP -info[i++] = "»ÏÆ°¤·¤¿¤È¤­¤Î¸ú²Ì..."; -#else - info[i++] = "It can be activated for..."; -#endif - - info[i++] = item_activation(o_ptr); -#ifdef JP -info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£"; -#else - info[i++] = "...if it is being worn."; -#endif - - } - - /* Figurines, a hack */ - if (o_ptr->tval == TV_FIGURINE) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£"; -#else - info[i++] = "It will transform into a pet when thrown."; -#endif - - } - - /* Figurines, a hack */ - if (o_ptr->name1 == ART_STONEMASK) - { -#ifdef JP -info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£"; -#else - info[i++] = "It makes you turn into a vampire permanently."; -#endif - - } - - if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£"; -#else - info[i++] = "It will attempt to kill a monster instantly."; -#endif - - } - - if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£"; -#else - info[i++] = "It strikes yourself sometimes."; -#endif - -#ifdef JP -info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£"; -#else - info[i++] = "It will always penetrates invulnerability barrier."; -#endif - } - - if (o_ptr->name2 == EGO_2WEAPON) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£"; -#else - info[i++] = "It affects your ability to hit when you are wielding two weapons."; -#endif - - } - - if (o_ptr->name2 == EGO_RING_WIZARD) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£"; -#else - info[i++] = "It affects your ability to use magic devices."; -#endif - } - - if (o_ptr->name2 == EGO_AMU_FOOL) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£"; -#else - info[i++] = "It prevents you from using magic items."; -#endif - } - - if (o_ptr->name2 == EGO_RING_THROW) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£"; -#else - info[i++] = "It provides great strength when you throw an item."; -#endif - } - - if (o_ptr->name2 == EGO_AMU_NAIVETY) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£"; -#else - info[i++] = "It decreases your magic resistance."; -#endif - } - - if (o_ptr->tval == TV_STATUE) - { - monster_race *r_ptr = &r_info[o_ptr->pval]; - - if (o_ptr->pval == MON_BULLGATES) -#ifdef JP - info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£"; -#else - info[i++] = "It is shameful."; -#endif - else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR)) -#ifdef JP - info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£"; -#else - info[i++] = "It is fearful."; -#endif - else -#ifdef JP - info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£"; -#else - info[i++] = "It is cheerful."; -#endif - } - - /* Hack -- describe lite's */ - if (o_ptr->tval == TV_LITE) - { - if (o_ptr->name2 == EGO_LITE_DARKNESS) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£"; -#else - info[i++] = "It provides no light.."; -#endif - } - else if (artifact_p(o_ptr)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 3) forever."; -#endif - - } - else if (o_ptr->name2 == EGO_LITE_SHINE) - { - if (o_ptr->sval == SV_LITE_FEANOR) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 3) forever."; -#endif - - } - else if (o_ptr->sval == SV_LITE_LANTERN) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 3) when fueled."; -#endif - - } - else - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 2) when fueled."; -#endif - - } - } - else - { - if (o_ptr->sval == SV_LITE_FEANOR) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 2) forever."; -#endif - - } - else if (o_ptr->sval == SV_LITE_LANTERN) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 2) when fueled."; -#endif - - } - else - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 1)¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light (radius 1) when fueled."; -#endif - - } - } - if (o_ptr->name2 == EGO_LITE_LONG) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides light for much longer time."; -#endif - } - } - - - /* And then describe it fully */ - - if (have_flag(flgs, TR_RIDING)) - { - if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))) -#ifdef JP -info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£"; -#else - info[i++] = "It is made for use while riding."; -#endif - else -#ifdef JP -info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£"; -#else - info[i++] = "It is suitable for use while riding."; -#endif - - } - if (have_flag(flgs, TR_STR)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your strength."; -#endif - - } - if (have_flag(flgs, TR_INT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your intelligence."; -#endif - - } - if (have_flag(flgs, TR_WIS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¸­¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your wisdom."; -#endif - - } - if (have_flag(flgs, TR_DEX)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your dexterity."; -#endif - - } - if (have_flag(flgs, TR_CON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your constitution."; -#endif - - } - if (have_flag(flgs, TR_CHR)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your charisma."; -#endif - - } - - if (have_flag(flgs, TR_MAGIC_MASTERY)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your ability to use magic devices."; -#endif - - } - if (have_flag(flgs, TR_STEALTH)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your stealth."; -#endif - - } - if (have_flag(flgs, TR_SEARCH)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your searching."; -#endif - - } - if (have_flag(flgs, TR_INFRA)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your infravision."; -#endif - - } - if (have_flag(flgs, TR_TUNNEL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your ability to tunnel."; -#endif - - } - if (have_flag(flgs, TR_SPEED)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your speed."; -#endif - - } - if (have_flag(flgs, TR_BLOWS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹"; -#else - info[i++] = "It affects your attack speed."; -#endif - - } - - if (have_flag(flgs, TR_BRAND_ACID)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë"; -#else - info[i++] = "It does extra damage from acid."; -#endif - - } - if (have_flag(flgs, TR_BRAND_ELEC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë"; -#else - info[i++] = "It does extra damage from electricity."; -#endif - - } - if (have_flag(flgs, TR_BRAND_FIRE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë"; -#else - info[i++] = "It does extra damage from fire."; -#endif - - } - if (have_flag(flgs, TR_BRAND_COLD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë"; -#else - info[i++] = "It does extra damage from frost."; -#endif - - } - - if (have_flag(flgs, TR_BRAND_POIS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£"; -#else - info[i++] = "It poisons your foes."; -#endif - - } - - if (have_flag(flgs, TR_CHAOTIC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£"; -#else - info[i++] = "It produces chaotic effects."; -#endif - - } - - if (have_flag(flgs, TR_VAMPIRIC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£"; -#else - info[i++] = "It drains life from your foes."; -#endif - - } - - if (have_flag(flgs, TR_IMPACT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤­¤ë¡£"; -#else - info[i++] = "It can cause earthquakes."; -#endif - - } - - if (have_flag(flgs, TR_VORPAL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; -#else - info[i++] = "It is very sharp and can cut your foes."; -#endif - - } - - if (have_flag(flgs, TR_KILL_DRAGON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of dragons."; -#endif - - } - else if (have_flag(flgs, TR_SLAY_DRAGON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It is especially deadly against dragons."; -#endif - - } - - if (have_flag(flgs, TR_KILL_ORC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of orcs."; -#endif - - } - if (have_flag(flgs, TR_SLAY_ORC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It is especially deadly against orcs."; -#endif - - } - - if (have_flag(flgs, TR_KILL_TROLL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of trolls."; -#endif - - } - if (have_flag(flgs, TR_SLAY_TROLL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It is especially deadly against trolls."; -#endif - - } - - if (have_flag(flgs, TR_KILL_GIANT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of giants."; -#endif - } - else if (have_flag(flgs, TR_SLAY_GIANT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It is especially deadly against giants."; -#endif - - } - - if (have_flag(flgs, TR_KILL_DEMON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of demons."; -#endif - - } - if (have_flag(flgs, TR_SLAY_DEMON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It strikes at demons with holy wrath."; -#endif - - } - - if (have_flag(flgs, TR_KILL_UNDEAD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of undead."; -#endif - - } - if (have_flag(flgs, TR_SLAY_UNDEAD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It strikes at undead with holy wrath."; -#endif - - } - - if (have_flag(flgs, TR_KILL_EVIL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼Ù°­¤Ê¤ë¸ºß¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of evil monsters."; -#endif - - } - if (have_flag(flgs, TR_SLAY_EVIL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼Ù°­¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£"; -#else - info[i++] = "It fights against evil with holy fury."; -#endif - - } - - if (have_flag(flgs, TR_KILL_ANIMAL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of natural creatures."; -#endif - - } - if (have_flag(flgs, TR_SLAY_ANIMAL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It is especially deadly against natural creatures."; -#endif - - } - - if (have_flag(flgs, TR_KILL_HUMAN)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£"; -#else - info[i++] = "It is a great bane of humans."; -#endif - - } - if (have_flag(flgs, TR_SLAY_HUMAN)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤­ÎϤòȯ´ø¤¹¤ë¡£"; -#else - info[i++] = "It is especially deadly against humans."; -#endif - - } - - if (have_flag(flgs, TR_FORCE_WEAPON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£"; -#else - info[i++] = "It powerfully strikes at a monster using your mana."; -#endif - - } - if (have_flag(flgs, TR_DEC_MANA)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£"; -#else - info[i++] = "It decreases your mana consumption."; -#endif - - } - if (have_flag(flgs, TR_SUST_STR)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£"; -#else - info[i++] = "It sustains your strength."; -#endif - - } - if (have_flag(flgs, TR_SUST_INT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£"; -#else - info[i++] = "It sustains your intelligence."; -#endif - - } - if (have_flag(flgs, TR_SUST_WIS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸­¤µ¤ò°Ý»ý¤¹¤ë¡£"; -#else - info[i++] = "It sustains your wisdom."; -#endif - - } - if (have_flag(flgs, TR_SUST_DEX)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£"; -#else - info[i++] = "It sustains your dexterity."; -#endif - - } - if (have_flag(flgs, TR_SUST_CON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£"; -#else - info[i++] = "It sustains your constitution."; -#endif - - } - if (have_flag(flgs, TR_SUST_CHR)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£"; -#else - info[i++] = "It sustains your charisma."; -#endif - - } - - if (have_flag(flgs, TR_IM_ACID)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides immunity to acid."; -#endif - - } - if (have_flag(flgs, TR_IM_ELEC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides immunity to electricity."; -#endif - - } - if (have_flag(flgs, TR_IM_FIRE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides immunity to fire."; -#endif - - } - if (have_flag(flgs, TR_IM_COLD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides immunity to cold."; -#endif - - } - - if (have_flag(flgs, TR_THROW)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礭¤Ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; -#else - info[i++] = "It is perfectly balanced for throwing."; -#endif - } - - if (have_flag(flgs, TR_FREE_ACT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides immunity to paralysis."; -#endif - - } - if (have_flag(flgs, TR_HOLD_LIFE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to life draining."; -#endif - - } - if (have_flag(flgs, TR_RES_FEAR)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It makes you completely fearless."; -#endif - - } - if (have_flag(flgs, TR_RES_ACID)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to acid."; -#endif - - } - if (have_flag(flgs, TR_RES_ELEC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to electricity."; -#endif - - } - if (have_flag(flgs, TR_RES_FIRE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to fire."; -#endif - - } - if (have_flag(flgs, TR_RES_COLD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to cold."; -#endif - - } - if (have_flag(flgs, TR_RES_POIS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to poison."; -#endif - - } - - if (have_flag(flgs, TR_RES_LITE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to light."; -#endif - - } - if (have_flag(flgs, TR_RES_DARK)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to dark."; -#endif - - } - - if (have_flag(flgs, TR_RES_BLIND)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to blindness."; -#endif - - } - if (have_flag(flgs, TR_RES_CONF)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to confusion."; -#endif - - } - if (have_flag(flgs, TR_RES_SOUND)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to sound."; -#endif - - } - if (have_flag(flgs, TR_RES_SHARDS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to shards."; -#endif - - } - - if (have_flag(flgs, TR_RES_NETHER)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to nether."; -#endif - - } - if (have_flag(flgs, TR_RES_NEXUS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to nexus."; -#endif - - } - if (have_flag(flgs, TR_RES_CHAOS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to chaos."; -#endif - - } - if (have_flag(flgs, TR_RES_DISEN)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ­¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides resistance to disenchantment."; -#endif - - } - - if (have_flag(flgs, TR_FEATHER)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£"; -#else - info[i++] = "It allows you to levitate."; -#endif - - } - if (have_flag(flgs, TR_LITE)) - { - if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT)) -#ifdef JP -info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë¡£"; -#else - info[i++] = "It decreases radius of your light source."; -#endif - else -#ifdef JP -info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£"; -#else - info[i++] = "It provides permanent light."; -#endif - - } - if (have_flag(flgs, TR_SEE_INVIS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£"; -#else - info[i++] = "It allows you to see invisible monsters."; -#endif - - } - if (have_flag(flgs, TR_TELEPATHY)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£"; -#else - info[i++] = "It gives telepathic powers."; -#endif - - } - if (have_flag(flgs, TR_ESP_ANIMAL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses natural creatures."; -#endif - - } - if (have_flag(flgs, TR_ESP_UNDEAD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses undead."; -#endif - - } - if (have_flag(flgs, TR_ESP_DEMON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï°­Ëâ¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses demons."; -#endif - - } - if (have_flag(flgs, TR_ESP_ORC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses orcs."; -#endif - - } - if (have_flag(flgs, TR_ESP_TROLL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses trolls."; -#endif - - } - if (have_flag(flgs, TR_ESP_GIANT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ïµð¿Í¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses giants."; -#endif - - } - if (have_flag(flgs, TR_ESP_DRAGON)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses dragons."; -#endif - - } - if (have_flag(flgs, TR_ESP_HUMAN)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses humans."; -#endif - - } - if (have_flag(flgs, TR_ESP_EVIL)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼Ù°­¤ÊÀ¸¤­Êª¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses evil creatures."; -#endif - - } - if (have_flag(flgs, TR_ESP_GOOD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÁ±ÎɤÊÀ¸¤­Êª¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses good creatures."; -#endif - - } - if (have_flag(flgs, TR_ESP_NONLIVING)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤθºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses non-living creatures."; -#endif - - } - if (have_flag(flgs, TR_ESP_UNIQUE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤Î¸ºß¤ò´¶¤¸¤È¤ë¡£"; -#else - info[i++] = "It senses unique monsters."; -#endif - - } - if (have_flag(flgs, TR_SLOW_DIGEST)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£"; -#else - info[i++] = "It slows your metabolism."; -#endif - - } - if (have_flag(flgs, TR_REGEN)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£"; -#else - info[i++] = "It speeds your regenerative powers."; -#endif - - } - if (have_flag(flgs, TR_WARNING)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£"; -#else - info[i++] = "It warns you of danger"; -#endif - - } - if (have_flag(flgs, TR_REFLECT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÌð¤ä¥Ü¥ë¥È¤òÈ¿¼Í¤¹¤ë¡£"; -#else - info[i++] = "It reflects bolts and arrows."; -#endif - - } - if (have_flag(flgs, TR_SH_FIRE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; -#else - info[i++] = "It produces a fiery sheath."; -#endif - - } - if (have_flag(flgs, TR_SH_ELEC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; -#else - info[i++] = "It produces an electric sheath."; -#endif - - } - if (have_flag(flgs, TR_SH_COLD)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; -#else - info[i++] = "It produces a sheath of coldness."; -#endif - - } - if (have_flag(flgs, TR_NO_MAGIC)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£"; -#else - info[i++] = "It produces an anti-magic shell."; -#endif - - } - if (have_flag(flgs, TR_NO_TELE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£"; -#else - info[i++] = "It prevents teleportation."; -#endif - - } - if (have_flag(flgs, TR_XTRA_MIGHT)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; -#else - info[i++] = "It fires missiles with extra might."; -#endif - - } - if (have_flag(flgs, TR_XTRA_SHOTS)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£"; -#else - info[i++] = "It fires missiles excessively fast."; -#endif - - } - - if (have_flag(flgs, TR_BLESSED)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£"; -#else - info[i++] = "It has been blessed by the gods."; -#endif - - } - - if (cursed_p(o_ptr)) - { - if (o_ptr->curse_flags & TRC_PERMA_CURSE) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£"; -#else - info[i++] = "It is permanently cursed."; -#endif - - } - else if (o_ptr->curse_flags & TRC_HEAVY_CURSE) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£"; -#else - info[i++] = "It is heavily cursed."; -#endif - - } - else - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£"; -#else - info[i++] = "It is cursed."; -#endif - - } - } - - if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£"; -#else - info[i++] = "It carries an ancient foul curse."; -#endif - - } - if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE)) - { -#ifdef JP -info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£"; -#else - info[i++] = "It aggravates nearby creatures."; -#endif - - } - if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP)) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£"; -#else - info[i++] = "It drains experience."; -#endif - - } - if (o_ptr->curse_flags & TRC_SLOW_REGEN) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£"; -#else - info[i++] = "It slows your regenerative powers."; -#endif - - } - if (o_ptr->curse_flags & TRC_ADD_L_CURSE) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£"; -#else - info[i++] = "It adds weak curses."; -#endif - - } - if (o_ptr->curse_flags & TRC_ADD_H_CURSE) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£"; -#else - info[i++] = "It adds heavy curses."; -#endif - - } - if (o_ptr->curse_flags & TRC_CALL_ANIMAL) - { -#ifdef JP -info[i++] = "¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£"; -#else - info[i++] = "It attracts animals."; + info[i++] = "It attracts animals."; #endif } @@ -3694,7 +1869,7 @@ info[i++] = " #ifdef JP info[i++] = "¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£"; #else - info[i++] = "It causes you miss blows."; + info[i++] = "It causes you to miss blows."; #endif } @@ -3703,7 +1878,7 @@ info[i++] = " #ifdef JP info[i++] = "¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£"; #else - info[i++] = "It helps your enemys' blows."; + info[i++] = "It helps your enemies' blows."; #endif } @@ -3744,60 +1919,109 @@ info[i++] = " } - /* XTRA HACK ARTDESC */ - if (have_flag(flgs, TR_IGNORE_ACID) && - have_flag(flgs, TR_IGNORE_ELEC) && - have_flag(flgs, TR_IGNORE_FIRE) && - have_flag(flgs, TR_IGNORE_COLD)) + /* Describe about this kind of object instead of THIS fake object */ + if (mode & SCROBJ_FAKE_OBJECT) { + switch (o_ptr->tval) + { + case TV_RING: + switch (o_ptr->sval) + { + case SV_RING_LORDLY: #ifdef JP - info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; + info[i++] = "¤½¤ì¤Ï´ö¤Ä¤«¤Î¥é¥ó¥À¥à¤ÊÂÑÀ­¤ò¼ø¤±¤ë¡£"; #else - info[i++] = "It cannot be harmed by the elements."; + info[i++] = "It provides some random resistances."; #endif - } else { - if (have_flag(flgs, TR_IGNORE_ACID)) - { + break; + case SV_RING_WARNING: #ifdef JP -info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; + info[i++] = "¤½¤ì¤Ï¤Ò¤È¤Ä¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£"; #else - info[i++] = "It cannot be harmed by acid."; + info[i++] = "It may provide a low rank ESP."; #endif + break; + } + break; - } - if (have_flag(flgs, TR_IGNORE_ELEC)) - { + case TV_AMULET: + switch (o_ptr->sval) + { + case SV_AMULET_RESISTANCE: #ifdef JP -info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; + info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ­¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£"; #else - info[i++] = "It cannot be harmed by electricity."; + info[i++] = "It may provides resistance to poison."; #endif - +#ifdef JP + info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤ÊÂÑÀ­¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£"; +#else + info[i++] = "It may provide a random resistances."; +#endif + break; + case SV_AMULET_THE_MAGI: +#ifdef JP + info[i++] = "¤½¤ì¤ÏºÇÂç¤Ç£³¤Ä¤Þ¤Ç¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë¡£"; +#else + info[i++] = "It provides up to three low rank ESPs."; +#endif + break; + } + break; + } } - if (have_flag(flgs, TR_IGNORE_FIRE)) + + if (have_flag(flgs, TR_IGNORE_ACID) && + have_flag(flgs, TR_IGNORE_ELEC) && + have_flag(flgs, TR_IGNORE_FIRE) && + have_flag(flgs, TR_IGNORE_COLD)) { #ifdef JP -info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; + info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; #else - info[i++] = "It cannot be harmed by fire."; + info[i++] = "It cannot be harmed by the elements."; #endif - } - if (have_flag(flgs, TR_IGNORE_COLD)) + else { + if (have_flag(flgs, TR_IGNORE_ACID)) + { #ifdef JP -info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; + info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; #else - info[i++] = "It cannot be harmed by cold."; + info[i++] = "It cannot be harmed by acid."; #endif - + } + if (have_flag(flgs, TR_IGNORE_ELEC)) + { +#ifdef JP + info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; +#else + info[i++] = "It cannot be harmed by electricity."; +#endif + } + if (have_flag(flgs, TR_IGNORE_FIRE)) + { +#ifdef JP + info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; +#else + info[i++] = "It cannot be harmed by fire."; +#endif + } + if (have_flag(flgs, TR_IGNORE_COLD)) + { +#ifdef JP + info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£"; +#else + info[i++] = "It cannot be harmed by cold."; +#endif + } } - /* XTRA HACK ARTDESC */ - } + if (mode & SCROBJ_FORCE_DETAIL) trivial_info = 0; - /* No special effects */ - if (!i) return (FALSE); + /* No relevant informations */ + if (i <= trivial_info) return (FALSE); /* Save the screen */ screen_save(); @@ -3806,8 +2030,12 @@ info[i++] = " Term_get_size(&wid, &hgt); /* Display Item name */ - object_desc(o_name, o_ptr, TRUE, 3); - prt(format("%s", o_name), 0, 0); + if (!(mode & SCROBJ_FAKE_OBJECT)) + object_desc(o_name, o_ptr, 0); + else + object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE)); + + prt(o_name, 0, 0); /* Erase the screen */ for (k = 1; k < hgt; k++) prt("", k, 13); @@ -3818,8 +2046,8 @@ info[i++] = " monster_race *r_ptr = &r_info[o_ptr->pval]; int namelen = strlen(r_name + r_ptr->name); prt(format("%s: '", r_name + r_ptr->name), 1, 15); - c_prt(r_ptr->d_attr, format("%c", r_ptr->d_char), 1, 18+namelen); - prt("'", 1, 19+namelen); + Term_queue_bigchar(18 + namelen, 1, r_ptr->x_attr, r_ptr->x_char, 0, 0); + prt("'", 1, (use_bigtile ? 20 : 19) + namelen); } else #ifdef JP @@ -3901,6 +2129,16 @@ s16b label_to_inven(int c) } +/* See cmd5.c */ +extern bool select_ring_slot; + + +static bool is_ring_slot(int i) +{ + return (i == INVEN_RIGHT) || (i == INVEN_LEFT); +} + + /* * Convert a label into the index of a item in the "equip" * Return "-1" if the label does not indicate a real item @@ -3915,6 +2153,8 @@ s16b label_to_equip(int c) /* Verify the index */ if ((i < INVEN_RARM) || (i >= INVEN_TOTAL)) return (-1); + if (select_ring_slot) return is_ring_slot(i) ? i : -1; + /* Empty slots can never be chosen */ if (!inventory[i].k_idx) return (-1); @@ -4021,131 +2261,86 @@ cptr mention_use(int i) switch (i) { #ifdef JP -case INVEN_RARM: p = p_ptr->ryoute ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê"); break; + case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->migite) ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê")); break; #else - case INVEN_RARM: p = "Wielding"; break; + case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "Just lifting" : (p_ptr->migite ? "Wielding" : "On arm"); break; #endif #ifdef JP -case INVEN_LARM: p = (left_hander ? " ±¦¼ê" : " º¸¼ê"); break; + case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->hidarite) ? " ξ¼ê" : (left_hander ? " ±¦¼ê" : " º¸¼ê")); break; #else - case INVEN_LARM: p = "On arm"; break; + case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "Just lifting" : (p_ptr->hidarite ? "Wielding" : "On arm"); break; #endif #ifdef JP -case INVEN_BOW: p = "¼Í·âÍÑ"; break; + case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "±¿ÈÂÃæ" : "¼Í·âÍÑ"; break; #else - case INVEN_BOW: p = "Shooting"; break; + case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "Just holding" : "Shooting"; break; #endif #ifdef JP -case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break; + case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break; #else - case INVEN_LEFT: p = "On left hand"; break; + case INVEN_RIGHT: p = (left_hander ? "On left hand" : "On right hand"); break; #endif #ifdef JP -case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break; + case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break; #else - case INVEN_RIGHT: p = "On right hand"; break; + case INVEN_LEFT: p = (left_hander ? "On right hand" : "On left hand"); break; #endif #ifdef JP -case INVEN_NECK: p = " ¼ó"; break; + case INVEN_NECK: p = " ¼ó"; break; #else case INVEN_NECK: p = "Around neck"; break; #endif #ifdef JP -case INVEN_LITE: p = " ¸÷¸»"; break; + case INVEN_LITE: p = " ¸÷¸»"; break; #else case INVEN_LITE: p = "Light source"; break; #endif #ifdef JP -case INVEN_BODY: p = " ÂÎ"; break; + case INVEN_BODY: p = " ÂÎ"; break; #else case INVEN_BODY: p = "On body"; break; #endif #ifdef JP -case INVEN_OUTER: p = "ÂΤξå"; break; + case INVEN_OUTER: p = "ÂΤξå"; break; #else case INVEN_OUTER: p = "About body"; break; #endif #ifdef JP -case INVEN_HEAD: p = " Ƭ"; break; + case INVEN_HEAD: p = " Ƭ"; break; #else case INVEN_HEAD: p = "On head"; break; #endif #ifdef JP -case INVEN_HANDS: p = " ¼ê"; break; + case INVEN_HANDS: p = " ¼ê"; break; #else case INVEN_HANDS: p = "On hands"; break; #endif #ifdef JP -case INVEN_FEET: p = " ­"; break; + case INVEN_FEET: p = " ­"; break; #else case INVEN_FEET: p = "On feet"; break; #endif #ifdef JP -default: p = "¥¶¥Ã¥¯"; break; + default: p = "¥¶¥Ã¥¯"; break; #else default: p = "In pack"; break; #endif - - } - - /* Hack -- Heavy weapon */ - if (i == INVEN_RARM) - { - if (p_ptr->heavy_wield[0]) - { -#ifdef JP -p = "±¿ÈÂÃæ"; -#else - p = "Just lifting"; -#endif - - } - } - - /* Hack -- Heavy weapon */ - if (i == INVEN_LARM) - { - if (p_ptr->heavy_wield[1]) - { -#ifdef JP -p = "±¿ÈÂÃæ"; -#else - p = "Just lifting"; -#endif - - } - } - - /* Hack -- Heavy bow */ - if (i == INVEN_BOW) - { - object_type *o_ptr; - o_ptr = &inventory[i]; - if (adj_str_hold[p_ptr->stat_ind[A_STR]] < o_ptr->weight / 10) - { -#ifdef JP -p = "±¿ÈÂÃæ"; -#else - p = "Just holding"; -#endif - - } } /* Return the result */ - return (p); + return p; } @@ -4160,118 +2355,82 @@ cptr describe_use(int i) switch (i) { #ifdef JP -case INVEN_RARM: p = p_ptr->ryoute ? " ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? " º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : " ±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë"); break; + case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->migite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break; #else - case INVEN_RARM: p = "attacking monsters with"; break; + case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "just lifting" : (p_ptr->migite ? "attacking monsters with" : "wearing on your arm"); break; #endif #ifdef JP -case INVEN_LARM: p = (left_hander ? " ±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : " º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë"); break; + case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->hidarite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break; #else - case INVEN_LARM: p = "wearing on your arm"; break; + case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "just lifting" : (p_ptr->hidarite ? "attacking monsters with" : "wearing on your arm"); break; #endif #ifdef JP -case INVEN_BOW: p = "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break; + case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î" : "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break; #else - case INVEN_BOW: p = "shooting missiles with"; break; + case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "just holding" : "shooting missiles with"; break; #endif #ifdef JP -case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break; + case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break; #else - case INVEN_LEFT: p = "wearing on your left hand"; break; + case INVEN_RIGHT: p = (left_hander ? "wearing on your left hand" : "wearing on your right hand"); break; #endif #ifdef JP -case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break; + case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break; #else - case INVEN_RIGHT: p = "wearing on your right hand"; break; + case INVEN_LEFT: p = (left_hander ? "wearing on your right hand" : "wearing on your left hand"); break; #endif #ifdef JP -case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break; + case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break; #else case INVEN_NECK: p = "wearing around your neck"; break; #endif #ifdef JP -case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break; + case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break; #else case INVEN_LITE: p = "using to light the way"; break; #endif #ifdef JP -case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break; + case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break; #else case INVEN_BODY: p = "wearing on your body"; break; #endif #ifdef JP -case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break; + case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break; #else case INVEN_OUTER: p = "wearing on your back"; break; #endif #ifdef JP -case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break; + case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break; #else case INVEN_HEAD: p = "wearing on your head"; break; #endif #ifdef JP -case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break; + case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break; #else case INVEN_HANDS: p = "wearing on your hands"; break; #endif - -#ifdef JP -case INVEN_FEET: p = "­¤Ë¤Ï¤¤¤Æ¤¤¤ë"; break; -#else - case INVEN_FEET: p = "wearing on your feet"; break; -#endif - -#ifdef JP -default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break; -#else - default: p = "carrying in your pack"; break; -#endif - - } - - /* Hack -- Heavy weapon */ - if (i == INVEN_RARM) - { - object_type *o_ptr; - int hold = adj_str_hold[p_ptr->stat_ind[A_STR]]; - - if (p_ptr->ryoute) hold *= 2; - o_ptr = &inventory[i]; - if (hold < o_ptr->weight / 10) - { -#ifdef JP -p = "±¿ÈÂÃæ¤Î"; -#else - p = "just lifting"; -#endif - - } - } - - /* Hack -- Heavy bow */ - if (i == INVEN_BOW) - { - object_type *o_ptr; - o_ptr = &inventory[i]; - if (adj_str_hold[p_ptr->stat_ind[A_STR]] < o_ptr->weight / 10) - { + #ifdef JP -p = "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î"; + case INVEN_FEET: p = "­¤Ë¤Ï¤¤¤Æ¤¤¤ë"; break; #else - p = "just holding"; + case INVEN_FEET: p = "wearing on your feet"; break; #endif - } +#ifdef JP + default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break; +#else + default: p = "carrying in your pack"; break; +#endif } /* Return the result */ @@ -4309,7 +2468,13 @@ bool item_tester_okay(object_type *o_ptr) if (!o_ptr->k_idx) return (FALSE); /* Hack -- ignore "gold" */ - if (o_ptr->tval == TV_GOLD) return (FALSE); + if (o_ptr->tval == TV_GOLD) + { + /* See xtra2.c */ + extern bool show_gold_on_floor; + + if (!show_gold_on_floor) return (FALSE); + } /* Check the tval */ if (item_tester_tval) @@ -4345,7 +2510,10 @@ void display_inven(void) byte attr = TERM_WHITE; char tmp_val[80]; char o_name[MAX_NLEN]; + int wid, hgt; + /* Get size */ + Term_get_size(&wid, &hgt); /* Find the "final" slot */ for (i = 0; i < INVEN_PACK; i++) @@ -4382,7 +2550,7 @@ void display_inven(void) Term_putstr(0, i, 3, TERM_WHITE, tmp_val); /* Obtain an item description */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Obtain the length of the description */ n = strlen(o_name); @@ -4403,7 +2571,7 @@ void display_inven(void) Term_erase(3+n, i, 255); /* Display the weight if needed */ - if (show_weights && o_ptr->weight) + if (show_weights) { int wgt = o_ptr->weight * o_ptr->number; #ifdef JP @@ -4412,120 +2580,388 @@ void display_inven(void) sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10); #endif - Term_putstr(71, i, -1, TERM_WHITE, tmp_val); + prt(tmp_val, i, wid - 9); + } + } + + /* Erase the rest of the window */ + for (i = z; i < hgt; i++) + { + /* Erase the line */ + Term_erase(0, i, 255); + } +} + + + +/* + * Choice window "shadow" of the "show_equip()" function + */ +void display_equip(void) +{ + register int i, n; + object_type *o_ptr; + byte attr = TERM_WHITE; + char tmp_val[80]; + char o_name[MAX_NLEN]; + int wid, hgt; + + /* Get size */ + Term_get_size(&wid, &hgt); + + /* Display the equipment */ + for (i = INVEN_RARM; i < INVEN_TOTAL; i++) + { + /* Examine the item */ + o_ptr = &inventory[i]; + + /* Start with an empty "index" */ + tmp_val[0] = tmp_val[1] = tmp_val[2] = ' '; + + /* Is this item "acceptable"? */ + if (select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) + { + /* Prepare an "index" */ + tmp_val[0] = index_to_label(i); + + /* Bracket the "index" --(-- */ + tmp_val[1] = ')'; + } + + /* Display the index (or blank space) */ + Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val); + + /* Obtain an item description */ + if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) + { +#ifdef JP + strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)"); +#else + strcpy(o_name, "(wielding with two-hands)"); +#endif + attr = TERM_WHITE; + } + else + { + object_desc(o_name, o_ptr, 0); + attr = tval_to_attr[o_ptr->tval % 128]; + } + + /* Obtain the length of the description */ + n = strlen(o_name); + + /* Grey out charging items */ + if (o_ptr->timeout) + { + attr = TERM_L_DARK; + } + + /* Display the entry itself */ + Term_putstr(3, i - INVEN_RARM, n, attr, o_name); + + /* Erase the rest of the line */ + Term_erase(3+n, i - INVEN_RARM, 255); + + /* Display the weight (if needed) */ + if (show_weights) + { + int wgt = o_ptr->weight * o_ptr->number; +#ifdef JP + sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt)); +#else + sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10); +#endif + + prt(tmp_val, i - INVEN_RARM, wid - (show_labels ? 28 : 9)); + } + + /* Display the slot description (if needed) */ + if (show_labels) + { + Term_putstr(wid - 20, i - INVEN_RARM, -1, TERM_WHITE, " <-- "); + prt(mention_use(i), i - INVEN_RARM, wid - 15); + } + } + + /* Erase the rest of the window */ + for (i = INVEN_TOTAL - INVEN_RARM; i < hgt; i++) + { + /* Clear that line */ + Term_erase(0, i, 255); + } +} + + +/* + * Find the "first" inventory object with the given "tag". + * + * A "tag" is a numeral "n" appearing as "@n" anywhere in the + * inscription of an object. Alphabetical characters don't work as a + * tag in this form. + * + * Also, the tag "@xn" will work as well, where "n" is a any tag-char, + * and "x" is the "current" command_cmd code. + */ +static bool get_tag(int *cp, char tag, int mode) +{ + int i, start, end; + cptr s; + + /* Extract index from mode */ + switch (mode) + { + case USE_EQUIP: + start = INVEN_RARM; + end = INVEN_TOTAL - 1; + break; + + case USE_INVEN: + start = 0; + end = INVEN_PACK - 1; + break; + + default: + return FALSE; + } + + /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/ + + /* Check every inventory object */ + for (i = start; i <= end; i++) + { + object_type *o_ptr = &inventory[i]; + + /* Skip non-objects */ + if (!o_ptr->k_idx) continue; + + /* Skip empty inscriptions */ + if (!o_ptr->inscription) continue; + + /* Skip non-choice */ + if (!item_tester_okay(o_ptr)) continue; + + /* Find a '@' */ + s = my_strchr(quark_str(o_ptr->inscription), '@'); + + /* Process all tags */ + while (s) + { + /* Check the special tags */ + if ((s[1] == command_cmd) && (s[2] == tag)) + { + /* Save the actual inventory ID */ + *cp = i; + + /* Success */ + return (TRUE); + } + + /* Find another '@' */ + s = my_strchr(s + 1, '@'); + } + } + + + /**** Find a tag in the form of {@#} (allows only numerals) ***/ + + /* Don't allow {@#} with '#' being alphabet */ + if (tag < '0' || '9' < tag) + { + /* No such tag */ + return FALSE; + } + + /* Check every object */ + for (i = start; i <= end; i++) + { + object_type *o_ptr = &inventory[i]; + + /* Skip non-objects */ + if (!o_ptr->k_idx) continue; + + /* Skip empty inscriptions */ + if (!o_ptr->inscription) continue; + + /* Skip non-choice */ + if (!item_tester_okay(o_ptr)) continue; + + /* Find a '@' */ + s = my_strchr(quark_str(o_ptr->inscription), '@'); + + /* Process all tags */ + while (s) + { + /* Check the normal tags */ + if (s[1] == tag) + { + /* Save the actual inventory ID */ + *cp = i; + + /* Success */ + return (TRUE); + } + + /* Find another '@' */ + s = my_strchr(s + 1, '@'); + } + } + + /* No such tag */ + return (FALSE); +} + + +/* + * Find the "first" floor object with the given "tag". + * + * A "tag" is a numeral "n" appearing as "@n" anywhere in the + * inscription of an object. Alphabetical characters don't work as a + * tag in this form. + * + * Also, the tag "@xn" will work as well, where "n" is a any tag-char, + * and "x" is the "current" command_cmd code. + */ +static bool get_tag_floor(int *cp, char tag, int floor_list[], int floor_num) +{ + int i; + cptr s; + + /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/ + + /* Check every object in the grid */ + for (i = 0; i < floor_num && i < 23; i++) + { + object_type *o_ptr = &o_list[floor_list[i]]; + + /* Skip empty inscriptions */ + if (!o_ptr->inscription) continue; + + /* Find a '@' */ + s = my_strchr(quark_str(o_ptr->inscription), '@'); + + /* Process all tags */ + while (s) + { + /* Check the special tags */ + if ((s[1] == command_cmd) && (s[2] == tag)) + { + /* Save the actual floor object ID */ + *cp = i; + + /* Success */ + return (TRUE); + } + + /* Find another '@' */ + s = my_strchr(s + 1, '@'); + } + } + + + /**** Find a tag in the form of {@#} (allows only numerals) ***/ + + /* Don't allow {@#} with '#' being alphabet */ + if (tag < '0' || '9' < tag) + { + /* No such tag */ + return FALSE; + } + + /* Check every object in the grid */ + for (i = 0; i < floor_num && i < 23; i++) + { + object_type *o_ptr = &o_list[floor_list[i]]; + + /* Skip empty inscriptions */ + if (!o_ptr->inscription) continue; + + /* Find a '@' */ + s = my_strchr(quark_str(o_ptr->inscription), '@'); + + /* Process all tags */ + while (s) + { + /* Check the normal tags */ + if (s[1] == tag) + { + /* Save the floor object ID */ + *cp = i; + + /* Success */ + return (TRUE); + } + + /* Find another '@' */ + s = my_strchr(s + 1, '@'); } } - /* Erase the rest of the window */ - for (i = z; i < Term->hgt; i++) - { - /* Erase the line */ - Term_erase(0, i, 255); - } + /* No such tag */ + return (FALSE); } - /* - * Choice window "shadow" of the "show_equip()" function + * Move around label characters with correspond tags */ -void display_equip(void) +static void prepare_label_string(char *label, int mode) { - register int i, n; - object_type *o_ptr; - byte attr = TERM_WHITE; - char tmp_val[80]; - char o_name[MAX_NLEN]; + cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0; + int i; + /* Prepare normal labels */ + strcpy(label, alphabet_chars); - /* Display the equipment */ - for (i = INVEN_RARM; i < INVEN_TOTAL; i++) + /* Move each label */ + for (i = 0; i < 52; i++) { - /* Examine the item */ - o_ptr = &inventory[i]; - - /* Start with an empty "index" */ - tmp_val[0] = tmp_val[1] = tmp_val[2] = ' '; + int index; + char c = alphabet_chars[i]; - /* Is this item "acceptable"? */ - if (item_tester_okay(o_ptr)) + /* Find a tag with this label */ + if (get_tag(&index, c, mode)) { - /* Prepare an "index" */ - tmp_val[0] = index_to_label(i); - - /* Bracket the "index" --(-- */ - tmp_val[1] = ')'; - } - - /* Display the index (or blank space) */ - Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val); + /* Delete the overwritten label */ + if (label[i] == c) label[i] = ' '; - /* Obtain an item description */ - if ((i == INVEN_LARM) && p_ptr->ryoute) - { -#ifdef JP - strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)"); -#else - strcpy(o_name, "(wielding with two-hands)"); -#endif - attr = 1; - } - else - { - object_desc(o_name, o_ptr, TRUE, 3); - attr = tval_to_attr[o_ptr->tval % 128]; + /* Move the label to the place of corresponding tag */ + label[index - offset] = c; } + } +} - /* Obtain the length of the description */ - n = strlen(o_name); - - /* Grey out charging items */ - if (o_ptr->timeout) - { - attr = TERM_L_DARK; - } - /* Display the entry itself */ - Term_putstr(3, i - INVEN_RARM, n, attr, o_name); +/* + * Move around label characters with correspond tags (floor version) + */ +static void prepare_label_string_floor(char *label, int floor_list[], int floor_num) +{ + cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int i; - /* Erase the rest of the line */ - Term_erase(3+n, i - INVEN_RARM, 255); + /* Prepare normal labels */ + strcpy(label, alphabet_chars); - /* Display the slot description (if needed) */ - if (show_labels) - { - Term_putstr(61, i - INVEN_RARM, -1, TERM_WHITE, "<--"); - Term_putstr(65, i - INVEN_RARM, -1, TERM_WHITE, mention_use(i)); - } + /* Move each label */ + for (i = 0; i < 52; i++) + { + int index; + char c = alphabet_chars[i]; - /* Display the weight (if needed) */ - if (show_weights && o_ptr->weight) + /* Find a tag with this label */ + if (get_tag_floor(&index, c, floor_list, floor_num)) { - int wgt = o_ptr->weight * o_ptr->number; - int col = (show_labels ? 52 : 71); -#ifdef JP - sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt)); -#else - sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10); -#endif + /* Delete the overwritten label */ + if (label[i] == c) label[i] = ' '; - Term_putstr(col, i - INVEN_RARM, -1, TERM_WHITE, tmp_val); + /* Move the label to the place of corresponding tag */ + label[index] = c; } } - - /* Erase the rest of the window */ - for (i = INVEN_TOTAL - INVEN_RARM; i < Term->hgt; i++) - { - /* Clear that line */ - Term_erase(0, i, 255); - } } - - - - /* * Display the inventory. * @@ -4534,7 +2970,7 @@ void display_equip(void) int show_inven(int target_item) { int i, j, k, l, z = 0; - int col, cur_col, len, lim; + int col, cur_col, len; object_type *o_ptr; char o_name[MAX_NLEN]; char tmp_val[80]; @@ -4543,10 +2979,7 @@ int show_inven(int target_item) char out_desc[23][MAX_NLEN]; int target_item_label = 0; int wid, hgt; - char inven_spellbook_label[52+1]; - - /* See cmd5.c */ - extern bool select_spellbook; + char inven_label[52 + 1]; /* Starting column */ col = command_gap; @@ -4557,18 +2990,6 @@ int show_inven(int target_item) /* Default "max-length" */ len = wid - col - 1; - /* Maximum space allowed for descriptions */ - lim = wid - 4; - - /* Require space for weight (if needed) */ - if (show_weights) lim -= 9; - - /* Require space for icon */ - if (show_item_graph) - { - lim -= 2; - if (use_bigtile) lim--; - } /* Find the "final" slot */ for (i = 0; i < INVEN_PACK; i++) @@ -4582,24 +3003,7 @@ int show_inven(int target_item) z = i + 1; } - if (select_spellbook) - { - int index; - - strcpy(inven_spellbook_label, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"); - for (i = 0; i < 52; i++) - { - char c; - if (i < 26) c = (char)('a' + i); - else c = (char)('A' + i - 26); - - if (get_tag(&index, c)) - { - inven_spellbook_label[i] = ' '; - inven_spellbook_label[index] = c; - } - } - } + prepare_label_string(inven_label, USE_INVEN); /* Display the inventory */ for (k = 0, i = 0; i < z; i++) @@ -4610,10 +3014,7 @@ int show_inven(int target_item) if (!item_tester_okay(o_ptr)) continue; /* Describe the object */ - object_desc(o_name, o_ptr, TRUE, 3); - - /* Hack -- enforce max length */ - o_name[lim] = '\0'; + object_desc(o_name, o_ptr, 0); /* Save the object index, color, and description */ out_index[k] = i; @@ -4675,9 +3076,10 @@ int show_inven(int target_item) } else strcpy(tmp_val, " "); } - else if (i <= INVEN_PACK && select_spellbook) + else if (i <= INVEN_PACK) { - sprintf(tmp_val, "%c)", inven_spellbook_label[i]); + /* Prepare an index --(-- */ + sprintf(tmp_val, "%c)", inven_label[i]); } else { @@ -4700,13 +3102,9 @@ int show_inven(int target_item) if (a & 0x80) a |= 0x40; #endif - Term_draw(cur_col, j + 1, a, c); - if (use_bigtile) - { - cur_col++; - if (a & 0x80) - Term_draw(cur_col, j + 1, 255, -1); - } + Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0); + if (use_bigtile) cur_col++; + cur_col += 2; } @@ -4724,7 +3122,7 @@ int show_inven(int target_item) (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10); #endif - put_str(tmp_val, j + 1, wid - 9); + prt(tmp_val, j + 1, wid - 9); } } @@ -4745,7 +3143,7 @@ int show_inven(int target_item) int show_equip(int target_item) { int i, j, k, l; - int col, cur_col, len, lim; + int col, cur_col, len; object_type *o_ptr; char tmp_val[80]; char o_name[MAX_NLEN]; @@ -4754,7 +3152,7 @@ int show_equip(int target_item) char out_desc[23][MAX_NLEN]; int target_item_label = 0; int wid, hgt; - + char equip_label[52 + 1]; /* Starting column */ col = command_gap; @@ -4765,26 +3163,6 @@ int show_equip(int target_item) /* Maximal length */ len = wid - col - 1; - /* Maximum space allowed for descriptions */ - lim = wid - 4; - - /* Require space for labels (if needed) */ -#ifdef JP - if (show_labels) lim -= (7 + 2); -#else - if (show_labels) lim -= (14 + 2); -#endif - - - /* Require space for weight (if needed) */ -#ifdef JP - if (show_weights) lim -= 10; -#else - if (show_weights) lim -= 9; -#endif - - - if (show_item_graph) lim -= 2; /* Scan the equipment list */ for (k = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++) @@ -4792,22 +3170,21 @@ int show_equip(int target_item) o_ptr = &inventory[i]; /* Is this item acceptable? */ - if (!item_tester_okay(o_ptr) && (!((i == INVEN_LARM) && p_ptr->ryoute) || item_tester_no_ryoute)) continue; + if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) && + (!((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) || + item_tester_no_ryoute)) continue; /* Description */ - object_desc(o_name, o_ptr, TRUE, 3); - - /* Truncate the description */ - o_name[lim] = 0; + object_desc(o_name, o_ptr, 0); - if ((i == INVEN_LARM) && p_ptr->ryoute) + if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) { #ifdef JP (void)strcpy(out_desc[k],"(Éð´ï¤òξ¼ê»ý¤Á)"); #else (void)strcpy(out_desc[k],"(wielding with two-hands)"); #endif - out_color[k] = 1; + out_color[k] = TERM_WHITE; } else { @@ -4824,7 +3201,7 @@ int show_equip(int target_item) /* Extract the maximal length (see below) */ #ifdef JP - l = strlen(out_desc[k]) + (2 + 1); + l = strlen(out_desc[k]) + (2 + 1); #else l = strlen(out_desc[k]) + (2 + 3); #endif @@ -4832,7 +3209,7 @@ int show_equip(int target_item) /* Increase length for labels (if needed) */ #ifdef JP - if (show_labels) l += (7 + 2); + if (show_labels) l += (7 + 2); #else if (show_labels) l += (14 + 2); #endif @@ -4852,11 +3229,12 @@ int show_equip(int target_item) /* Hack -- Find a column to start in */ #ifdef JP - col = (len > wid - 6) ? 0 : (wid - len - 1); + col = (len > wid - 6) ? 0 : (wid - len - 1); #else col = (len > wid - 4) ? 0 : (wid - len - 1); #endif + prepare_label_string(equip_label, USE_EQUIP); /* Output each entry */ for (j = 0; j < k; j++) @@ -4883,9 +3261,16 @@ int show_equip(int target_item) } else strcpy(tmp_val, " "); } - else + else if (i >= INVEN_RARM) + { + /* Prepare an index --(-- */ + sprintf(tmp_val, "%c)", equip_label[i - INVEN_RARM]); + } + else /* Paranoia */ + { /* Prepare an index --(-- */ sprintf(tmp_val, "%c)", index_to_label(i)); + } /* Clear the line with the (possibly indented) index */ put_str(tmp_val, j+1, col); @@ -4902,13 +3287,9 @@ int show_equip(int target_item) if (a & 0x80) a |= 0x40; #endif - Term_draw(cur_col, j + 1, a, c); - if (use_bigtile) - { - cur_col++; - if (a & 0x80) - Term_draw(cur_col, j + 1, 255, -1); - } + Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0); + if (use_bigtile) cur_col++; + cur_col += 2; } @@ -4944,12 +3325,12 @@ int show_equip(int target_item) { int wgt = o_ptr->weight * o_ptr->number; #ifdef JP - (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) ); + (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) ); #else (void)sprintf(tmp_val, "%3d.%d lb", wgt / 10, wgt % 10); #endif - put_str(tmp_val, j+1, wid - 9); + prt(tmp_val, j + 1, wid - 9); } } @@ -5029,7 +3410,7 @@ static bool verify(cptr prompt, int item) } /* Describe */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Prompt */ #ifdef JP @@ -5055,6 +3436,8 @@ static bool get_item_allow(int item) object_type *o_ptr; + if (!command_cmd) return TRUE; /* command_cmd is no longer effective */ + /* Inventory */ if (item >= 0) { @@ -5071,7 +3454,7 @@ static bool get_item_allow(int item) if (!o_ptr->inscription) return (TRUE); /* Find a '!' */ - s = strchr(quark_str(o_ptr->inscription), '!'); + s = my_strchr(quark_str(o_ptr->inscription), '!'); /* Process preventions */ while (s) @@ -5089,7 +3472,7 @@ if (!verify(" } /* Find another '!' */ - s = strchr(s + 1, '!'); + s = my_strchr(s + 1, '!'); } /* Allow it */ @@ -5106,6 +3489,8 @@ static bool get_item_okay(int i) /* Illegal items */ if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE); + if (select_ring_slot) return is_ring_slot(i); + /* Verify the item */ if (!item_tester_okay(&inventory[i])) return (FALSE); @@ -5116,94 +3501,6 @@ static bool get_item_okay(int i) /* - * Find the "first" inventory object with the given "tag". - * - * A "tag" is a char "n" appearing as "@n" anywhere in the - * inscription of an object. - * - * Also, the tag "@xn" will work as well, where "n" is a tag-char, - * and "x" is the "current" command_cmd code. - */ -int get_tag(int *cp, char tag) -{ - int i; - cptr s; - - /* Check every object */ - for (i = 0; i < INVEN_TOTAL; ++i) - { - object_type *o_ptr = &inventory[i]; - - /* Skip non-objects */ - if (!o_ptr->k_idx) continue; - - /* Skip empty inscriptions */ - if (!o_ptr->inscription) continue; - - /* Skip non-choice */ - if (!item_tester_okay(o_ptr)) continue; - - /* Find a '@' */ - s = strchr(quark_str(o_ptr->inscription), '@'); - - /* Process all tags */ - while (s) - { - /* Check the special tags */ - if ((s[1] == command_cmd) && (s[2] == tag)) - { - /* Save the actual inventory ID */ - *cp = i; - - /* Success */ - return (TRUE); - } - - /* Find another '@' */ - s = strchr(s + 1, '@'); - } - } - - /* Check every object */ - for (i = 0; i < INVEN_TOTAL; ++i) - { - object_type *o_ptr = &inventory[i]; - - /* Skip non-objects */ - if (!o_ptr->k_idx) continue; - - /* Skip empty inscriptions */ - if (!o_ptr->inscription) continue; - - /* Skip non-choice */ - if (!item_tester_okay(o_ptr)) continue; - - /* Find a '@' */ - s = strchr(quark_str(o_ptr->inscription), '@'); - - /* Process all tags */ - while (s) - { - /* Check the normal tags */ - if (s[1] == tag && !((s[2] >= '0' && s[2] <= '9') || (s[2] >= 'a' && s[2] <= 'z') || (s[2] >= 'A' && s[2] <= 'Z'))) - { - /* Save the actual inventory ID */ - *cp = i; - - /* Success */ - return (TRUE); - } - - /* Find another '@' */ - s = strchr(s + 1, '@'); - } - } - - /* No such tag */ - return (FALSE); -} - -/* * Determine whether get_item() can get some item or not * assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR). */ @@ -5215,7 +3512,7 @@ bool can_get_item(void) if (item_tester_okay(&inventory[j])) return TRUE; - floor_num = scan_floor(floor_list, py, px, 0x01); + floor_num = scan_floor(floor_list, py, px, 0x03); if (floor_num) return TRUE; @@ -5276,7 +3573,7 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) { s16b this_o_idx, next_o_idx = 0; - char n1, n2, which = ' '; + char which = ' '; int j, k, i1, i2, e1, e2; @@ -5296,31 +3593,46 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) char out_val[160]; /* See cmd5.c */ - extern bool select_spellbook; extern bool select_the_force; int menu_line = (use_menu ? 1 : 0); int max_inven = 0; int max_equip = 0; +#ifdef ALLOW_REPEAT + + static char prev_tag = '\0'; + char cur_tag = '\0'; + +#endif /* ALLOW_REPEAT */ + #ifdef ALLOW_EASY_FLOOR /* TNB */ if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode); #endif /* ALLOW_EASY_FLOOR -- TNB */ + /* Extract args */ + if (mode & USE_EQUIP) equip = TRUE; + if (mode & USE_INVEN) inven = TRUE; + if (mode & USE_FLOOR) floor = TRUE; + #ifdef ALLOW_REPEAT /* Get the item index */ if (repeat_pull(cp)) { - if (*cp == 1111) { /* the_force */ - item_tester_tval = 0; - item_tester_hook = NULL; - return (TRUE); - } else + /* the_force */ + if (select_the_force && (*cp == INVEN_FORCE)) + { + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + return (TRUE); + } + /* Floor item? */ - if (*cp < 0) + else if (floor && (*cp < 0)) { object_type *o_ptr; @@ -5333,38 +3645,58 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) /* Validate the item */ if (item_tester_okay(o_ptr)) { - /* Forget the item_tester_tval restriction */ + /* Forget restrictions */ item_tester_tval = 0; - - /* Forget the item_tester_hook restriction */ item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ /* Success */ - return (TRUE); + return TRUE; } } - /* Verify the item */ - else if (get_item_okay(*cp)) + else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) || + (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL))) { - /* Forget the item_tester_tval restriction */ - item_tester_tval = 0; + if (prev_tag && command_cmd) + { + /* Look up the tag and validate the item */ + if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */; + else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */; + else if (!get_item_okay(k)) /* Reject */; + else + { + /* Accept that choice */ + (*cp) = k; - /* Forget the item_tester_hook restriction */ - item_tester_hook = NULL; + /* Forget restrictions */ + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ - /* Success */ - return (TRUE); + /* Success */ + return TRUE; + } + + prev_tag = '\0'; /* prev_tag is no longer effective */ + } + + /* Verify the item */ + else if (get_item_okay(*cp)) + { + /* Forget restrictions */ + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + + /* Success */ + return TRUE; + } } } #endif /* ALLOW_REPEAT */ - /* Extract args */ - if (mode & (USE_EQUIP)) equip = TRUE; - if (mode & (USE_INVEN)) inven = TRUE; - if (mode & (USE_FLOOR)) floor = TRUE; - /* Paranoia XXX XXX XXX */ msg_print(NULL); @@ -5403,7 +3735,7 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) else if (use_menu) { for (j = INVEN_RARM; j < INVEN_TOTAL; j++) - if (item_tester_okay(&inventory[j])) max_equip++; + if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++; if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++; } @@ -5411,6 +3743,14 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) while ((e1 <= e2) && (!get_item_okay(e1))) e1++; while ((e1 <= e2) && (!get_item_okay(e2))) e2--; + if (equip && p_ptr->ryoute && !item_tester_no_ryoute) + { + if (p_ptr->migite) + { + if (e2 < INVEN_LARM) e2 = INVEN_LARM; + } + else if (p_ptr->hidarite) e1 = INVEN_RARM; + } /* Restrict floor usage */ @@ -5428,7 +3768,7 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) next_o_idx = o_ptr->next_o_idx; /* Accept the item on the floor if legal */ - if (item_tester_okay(o_ptr)) allow_floor = TRUE; + if (item_tester_okay(o_ptr) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE; } } @@ -5445,7 +3785,7 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) done = TRUE; if (select_the_force) { - *cp = 1111; + *cp = INVEN_FORCE; item = TRUE; } } @@ -5455,7 +3795,6 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) { /* Hack -- Start on equipment if requested */ if (command_see && command_wrk && equip) - { command_wrk = TRUE; } @@ -5480,10 +3819,10 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) } - /* - * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë - */ - if ((always_show_list == TRUE) || use_menu) command_see = TRUE; + /* + * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë + */ + if ((always_show_list == TRUE) || use_menu) command_see = TRUE; /* Hack -- start out in "display" mode */ if (command_see) @@ -5499,49 +3838,43 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) int get_item_label = 0; /* Show choices */ - if (show_choices) + int ni = 0; + int ne = 0; + + /* Scan windows */ + for (j = 0; j < 8; j++) { - int ni = 0; - int ne = 0; + /* Unused */ + if (!angband_term[j]) continue; - /* Scan windows */ - for (j = 0; j < 8; j++) - { - /* Unused */ - if (!angband_term[j]) continue; + /* Count windows displaying inven */ + if (window_flag[j] & (PW_INVEN)) ni++; - /* Count windows displaying inven */ - if (window_flag[j] & (PW_INVEN)) ni++; + /* Count windows displaying equip */ + if (window_flag[j] & (PW_EQUIP)) ne++; + } - /* Count windows displaying equip */ - if (window_flag[j] & (PW_EQUIP)) ne++; - } + /* Toggle if needed */ + if ((command_wrk && ni && !ne) || + (!command_wrk && !ni && ne)) + { + /* Toggle */ + toggle_inven_equip(); - /* Toggle if needed */ - if ((command_wrk && ni && !ne) || - (!command_wrk && !ni && ne)) - { - /* Toggle */ - toggle_inven_equip(); + /* Track toggles */ + toggle = !toggle; + } - /* Track toggles */ - toggle = !toggle; - } + /* Update */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* Update */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); + /* Redraw windows */ + window_stuff(); - /* Redraw windows */ - window_stuff(); - } /* Inventory screen */ if (!command_wrk) { - /* Extract the legal requests */ - n1 = I2A(i1); - n2 = I2A(i2); - /* Redraw if needed */ if (command_see) get_item_label = show_inven(menu_line); } @@ -5549,10 +3882,6 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) /* Equipment screen */ else { - /* Extract the legal requests */ - n1 = I2A(e1 - INVEN_RARM); - n2 = I2A(e2 - INVEN_RARM); - /* Redraw if needed */ if (command_see) get_item_label = show_equip(menu_line); } @@ -5562,23 +3891,21 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) { /* Begin the prompt */ #ifdef JP -sprintf(out_val, "»ý¤Áʪ:"); + sprintf(out_val, "»ý¤Áʪ:"); #else sprintf(out_val, "Inven:"); #endif - /* Some legal items */ if ((i1 <= i2) && !use_menu) { /* Build the prompt */ #ifdef JP -sprintf(tmp_val, "%c-%c,'(',')',", + sprintf(tmp_val, "%c-%c,'(',')',", #else sprintf(tmp_val, " %c-%c,'(',')',", #endif - - index_to_label(i1), index_to_label(i2)); + index_to_label(i1), index_to_label(i2)); /* Append */ strcat(out_val, tmp_val); @@ -5586,23 +3913,17 @@ sprintf(tmp_val, "%c-%c,'(',')',", /* Indicate ability to "view" */ #ifdef JP -if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); + if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); #else if (!command_see && !use_menu) strcat(out_val, " * to see,"); #endif - /* Append */ #ifdef JP -if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'")); -else if (select_the_force) - strcat(out_val, " 'w'Îýµ¤½Ñ,"); + if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'")); #else -if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/")); -else if (select_the_force) - strcat(out_val, " w for the Force,"); + if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/")); #endif - } /* Viewing equipment */ @@ -5610,23 +3931,21 @@ else if (select_the_force) { /* Begin the prompt */ #ifdef JP -sprintf(out_val, "ÁõÈ÷ÉÊ:"); + sprintf(out_val, "ÁõÈ÷ÉÊ:"); #else sprintf(out_val, "Equip:"); #endif - /* Some legal items */ if ((e1 <= e2) && !use_menu) { /* Build the prompt */ #ifdef JP -sprintf(tmp_val, "%c-%c,'(',')',", + sprintf(tmp_val, "%c-%c,'(',')',", #else sprintf(tmp_val, " %c-%c,'(',')',", #endif - - index_to_label(e1), index_to_label(e2)); + index_to_label(e1), index_to_label(e2)); /* Append */ strcat(out_val, tmp_val); @@ -5634,29 +3953,28 @@ sprintf(tmp_val, "%c-%c,'(',')',", /* Indicate ability to "view" */ #ifdef JP -if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); + if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); #else if (!command_see) strcat(out_val, " * to see,"); #endif - /* Append */ #ifdef JP -if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'")); + if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'")); #else -if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'")); + if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'")); #endif - } /* Indicate legality of the "floor" item */ #ifdef JP -if (allow_floor) strcat(out_val, " '-'¾²¾å,"); + if (allow_floor) strcat(out_val, " '-'¾²¾å,"); + if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,"); #else if (allow_floor) strcat(out_val, " - for floor,"); + if (select_the_force) strcat(out_val, " w for the Force,"); #endif - /* Finish the prompt */ strcat(out_val, " ESC"); @@ -5666,7 +3984,6 @@ if (allow_floor) strcat(out_val, " '-' /* Show the prompt */ prt(tmp_val, 0, 0); - /* Get a key */ which = inkey(); @@ -5767,10 +4084,10 @@ if (allow_floor) strcat(out_val, " '-' done = TRUE; break; } - case 'w': + case 'w': { if (select_the_force) { - *cp = 1111; + *cp = INVEN_FORCE; item = TRUE; done = TRUE; break; @@ -5897,7 +4214,7 @@ if (other_query_flag && !verify(" case '7': case '8': case '9': { /* Look up the tag */ - if (!get_tag(&k, which)) + if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN)) { bell(); break; @@ -5928,13 +4245,15 @@ if (other_query_flag && !verify(" (*cp) = k; item = TRUE; done = TRUE; +#ifdef ALLOW_REPEAT + cur_tag = which; +#endif /* ALLOW_REPEAT */ break; } #if 0 case '\n': case '\r': -#endif { /* Choose "default" inventory item */ if (!command_wrk) @@ -5968,48 +4287,54 @@ if (other_query_flag && !verify(" done = TRUE; break; } +#endif - case 'w': + case 'w': { if (select_the_force) { - *cp = 1111; + *cp = INVEN_FORCE; item = TRUE; done = TRUE; break; } + + /* Fall through */ } default: { int ver; - if(select_spellbook){ - bool not_found = FALSE; - /* Look up the tag */ - if (!get_tag(&k, which)) - { + bool not_found = FALSE; + + /* Look up the alphabetical tag */ + if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN)) + { not_found = TRUE; - } + } - /* Hack -- Validate the item */ - if ((k < INVEN_RARM) ? !inven : !equip) - { + /* Hack -- Validate the item */ + else if ((k < INVEN_RARM) ? !inven : !equip) + { not_found = TRUE; - } + } - /* Validate the item */ - if (!get_item_okay(k)) - { + /* Validate the item */ + else if (!get_item_okay(k)) + { not_found = TRUE; - } + } - if( !not_found ){ - /* Accept that choice */ - (*cp) = k; - item = TRUE; - done = TRUE; - break; - } - } + if (!not_found) + { + /* Accept that choice */ + (*cp) = k; + item = TRUE; + done = TRUE; +#ifdef ALLOW_REPEAT + cur_tag = which; +#endif /* ALLOW_REPEAT */ + break; + } /* Extract "query" setting */ ver = isupper(which); @@ -6018,16 +4343,16 @@ if (other_query_flag && !verify(" /* Convert letter to inventory index */ if (!command_wrk) { - if (which == '(') k = i1; - else if (which == ')') k = i2; - else k = label_to_inven(which); + if (which == '(') k = i1; + else if (which == ')') k = i2; + else k = label_to_inven(which); } /* Convert letter to equipment index */ else { - if (which == '(') k = e1; - else if (which == ')') k = e2; + if (which == '(') k = e1; + else if (which == ')') k = e2; else k = label_to_equip(which); } @@ -6088,18 +4413,15 @@ if (ver && !verify(" item_tester_hook = NULL; - /* Clean up */ - if (show_choices) - { - /* Toggle again if needed */ - if (toggle) toggle_inven_equip(); + /* Clean up 'show choices' */ + /* Toggle again if needed */ + if (toggle) toggle_inven_equip(); - /* Update */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); + /* Update */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* Window stuff */ - window_stuff(); - } + /* Window stuff */ + window_stuff(); /* Clear the prompt line */ @@ -6108,10 +4430,16 @@ if (ver && !verify(" /* Warning if needed */ if (oops && str) msg_print(str); + if (item) + { #ifdef ALLOW_REPEAT - if (item) repeat_push(*cp); + repeat_push(*cp); + if (command_cmd) prev_tag = cur_tag; #endif /* ALLOW_REPEAT */ + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + } + /* Result */ return (item); } @@ -6153,7 +4481,7 @@ int scan_floor(int *items, int y, int x, int mode) if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue; /* Marked */ - if ((mode & 0x02) && !o_ptr->marked) continue; + if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue; /* Accept this item */ /* XXX Hack -- Enforce limit */ @@ -6170,13 +4498,14 @@ int scan_floor(int *items, int y, int x, int mode) return num; } + /* * Display a list of the items on the floor at the given location. */ int show_floor(int target_item, int y, int x, int *min_width) { int i, j, k, l; - int col, len, lim; + int col, len; object_type *o_ptr; @@ -6191,6 +4520,9 @@ int show_floor(int target_item, int y, int x, int *min_width) int floor_list[23], floor_num; int wid, hgt; + char floor_label[52 + 1]; + + bool dont_need_to_show_weights = TRUE; /* Get size */ Term_get_size(&wid, &hgt); @@ -6198,25 +4530,17 @@ int show_floor(int target_item, int y, int x, int *min_width) /* Default length */ len = MAX((*min_width), 20); - /* Maximum space allowed for descriptions */ - lim = wid - 4; - - /* Require space for weight (if needed) */ - if (show_weights) lim -= 9; /* Scan for objects in the grid, using item_tester_okay() */ - floor_num = scan_floor(floor_list, y, x, 0x01); + floor_num = scan_floor(floor_list, y, x, 0x03); - /* Display the inventory */ + /* Display the floor objects */ for (k = 0, i = 0; i < floor_num && i < 23; i++) { o_ptr = &o_list[floor_list[i]]; /* Describe the object */ - object_desc(o_name, o_ptr, TRUE, 3); - - /* Hack -- enforce max length */ - o_name[lim] = '\0'; + object_desc(o_name, o_ptr, 0); /* Save the index */ out_index[k] = i; @@ -6233,6 +4557,8 @@ int show_floor(int target_item, int y, int x, int *min_width) /* Be sure to account for the weight */ if (show_weights) l += 9; + if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE; + /* Maintain the maximum length */ if (l > len) len = l; @@ -6240,12 +4566,16 @@ int show_floor(int target_item, int y, int x, int *min_width) k++; } + if (show_weights && dont_need_to_show_weights) len -= 9; + /* Save width */ *min_width = len; /* Find the column to start in */ col = (len > wid - 4) ? 0 : (wid - len - 1); + prepare_label_string_floor(floor_label, floor_list, floor_num); + /* Output each entry */ for (j = 0; j < k; j++) { @@ -6272,8 +4602,10 @@ int show_floor(int target_item, int y, int x, int *min_width) else strcpy(tmp_val, " "); } else + { /* Prepare an index --(-- */ - sprintf(tmp_val, "%c)", index_to_label(j)); + sprintf(tmp_val, "%c)", floor_label[j]); + } /* Clear the line with the (possibly indented) index */ put_str(tmp_val, j + 1, col); @@ -6282,7 +4614,7 @@ int show_floor(int target_item, int y, int x, int *min_width) c_put_str(out_color[j], out_desc[j], j + 1, col + 3); /* Display the weight if needed */ - if (show_weights) + if (show_weights && (o_ptr->tval != TV_GOLD)) { int wgt = o_ptr->weight * o_ptr->number; #ifdef JP @@ -6291,7 +4623,7 @@ int show_floor(int target_item, int y, int x, int *min_width) sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10); #endif - put_str(tmp_val, j + 1, wid - 9); + prt(tmp_val, j + 1, wid - 9); } } @@ -6315,9 +4647,10 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) bool oops = FALSE; - bool equip = FALSE; - bool inven = FALSE; - bool floor = FALSE; + /* Extract args */ + bool equip = (mode & USE_EQUIP) ? TRUE : FALSE; + bool inven = (mode & USE_INVEN) ? TRUE : FALSE; + bool floor = (mode & USE_FLOOR) ? TRUE : FALSE; bool allow_equip = FALSE; bool allow_inven = FALSE; @@ -6331,7 +4664,6 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) int floor_num, floor_list[23], floor_top = 0; int min_width = 0; - extern bool select_spellbook; extern bool select_the_force; int menu_line = (use_menu ? 1 : 0); @@ -6340,60 +4672,102 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) #ifdef ALLOW_REPEAT + static char prev_tag = '\0'; + char cur_tag = '\0'; + /* Get the item index */ if (repeat_pull(cp)) { - if (*cp == 1111) { /* the_force */ - item_tester_tval = 0; - item_tester_hook = NULL; - return (TRUE); - } else + /* the_force */ + if (select_the_force && (*cp == INVEN_FORCE)) + { + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + return (TRUE); + } + /* Floor item? */ - if (*cp < 0) + else if (floor && (*cp < 0)) { - object_type *o_ptr; + if (prev_tag && command_cmd) + { + /* Scan all objects in the grid */ + floor_num = scan_floor(floor_list, py, px, 0x03); - /* Special index */ - k = 0 - (*cp); + /* Look up the tag */ + if (get_tag_floor(&k, prev_tag, floor_list, floor_num)) + { + /* Accept that choice */ + (*cp) = 0 - floor_list[k]; - /* Acquire object */ - o_ptr = &o_list[k]; + /* Forget restrictions */ + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + + /* Success */ + return TRUE; + } + + prev_tag = '\0'; /* prev_tag is no longer effective */ + } /* Validate the item */ - if (item_tester_okay(o_ptr)) + else if (item_tester_okay(&o_list[0 - (*cp)])) { - /* Forget the item_tester_tval restriction */ + /* Forget restrictions */ item_tester_tval = 0; - - /* Forget the item_tester_hook restriction */ item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ /* Success */ - return (TRUE); + return TRUE; } } - /* Verify the item */ - else if (get_item_okay(*cp)) + else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) || + (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL))) { - /* Forget the item_tester_tval restriction */ - item_tester_tval = 0; + if (prev_tag && command_cmd) + { + /* Look up the tag and validate the item */ + if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */; + else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */; + else if (!get_item_okay(k)) /* Reject */; + else + { + /* Accept that choice */ + (*cp) = k; - /* Forget the item_tester_hook restriction */ - item_tester_hook = NULL; + /* Forget restrictions */ + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ - /* Success */ - return (TRUE); + /* Success */ + return TRUE; + } + + prev_tag = '\0'; /* prev_tag is no longer effective */ + } + + /* Verify the item */ + else if (get_item_okay(*cp)) + { + /* Forget restrictions */ + item_tester_tval = 0; + item_tester_hook = NULL; + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + + /* Success */ + return TRUE; + } } } #endif /* ALLOW_REPEAT */ - /* Extract args */ - if (mode & (USE_EQUIP)) equip = TRUE; - if (mode & (USE_INVEN)) inven = TRUE; - if (mode & (USE_FLOOR)) floor = TRUE; - /* Paranoia XXX XXX XXX */ msg_print(NULL); @@ -6432,7 +4806,7 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) else if (use_menu) { for (j = INVEN_RARM; j < INVEN_TOTAL; j++) - if (item_tester_okay(&inventory[j])) max_equip++; + if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++; if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++; } @@ -6440,6 +4814,15 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) while ((e1 <= e2) && (!get_item_okay(e1))) e1++; while ((e1 <= e2) && (!get_item_okay(e2))) e2--; + if (equip && p_ptr->ryoute && !item_tester_no_ryoute) + { + if (p_ptr->migite) + { + if (e2 < INVEN_LARM) e2 = INVEN_LARM; + } + else if (p_ptr->hidarite) e1 = INVEN_RARM; + } + /* Count "okay" floor items */ floor_num = 0; @@ -6448,7 +4831,7 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) if (floor) { /* Scan all objects in the grid */ - floor_num = scan_floor(floor_list, py, px, 0x01); + floor_num = scan_floor(floor_list, py, px, 0x03); } /* Accept inventory */ @@ -6473,7 +4856,7 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) done = TRUE; if (select_the_force) { - *cp = 1111; + *cp = INVEN_FORCE; item = TRUE; } } @@ -6507,10 +4890,10 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) } } - /* - * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë - */ - if ((always_show_list == TRUE) || use_menu) command_see = TRUE; + /* + * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë + */ + if ((always_show_list == TRUE) || use_menu) command_see = TRUE; /* Hack -- start out in "display" mode */ if (command_see) @@ -6525,41 +4908,38 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) int get_item_label = 0; /* Show choices */ - if (show_choices) - { - int ni = 0; - int ne = 0; + int ni = 0; + int ne = 0; - /* Scan windows */ - for (j = 0; j < 8; j++) - { - /* Unused */ - if (!angband_term[j]) continue; + /* Scan windows */ + for (j = 0; j < 8; j++) + { + /* Unused */ + if (!angband_term[j]) continue; - /* Count windows displaying inven */ - if (window_flag[j] & (PW_INVEN)) ni++; + /* Count windows displaying inven */ + if (window_flag[j] & (PW_INVEN)) ni++; - /* Count windows displaying equip */ - if (window_flag[j] & (PW_EQUIP)) ne++; - } + /* Count windows displaying equip */ + if (window_flag[j] & (PW_EQUIP)) ne++; + } - /* Toggle if needed */ - if ((command_wrk == (USE_EQUIP) && ni && !ne) || - (command_wrk == (USE_INVEN) && !ni && ne)) - { - /* Toggle */ - toggle_inven_equip(); + /* Toggle if needed */ + if ((command_wrk == (USE_EQUIP) && ni && !ne) || + (command_wrk == (USE_INVEN) && !ni && ne)) + { + /* Toggle */ + toggle_inven_equip(); - /* Track toggles */ - toggle = !toggle; - } + /* Track toggles */ + toggle = !toggle; + } - /* Update */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); + /* Update */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* Redraw windows */ - window_stuff(); - } + /* Redraw windows */ + window_stuff(); /* Inventory screen */ if (command_wrk == (USE_INVEN)) @@ -6602,7 +4982,7 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) { /* Begin the prompt */ #ifdef JP -sprintf(out_val, "»ý¤Áʪ:"); + sprintf(out_val, "»ý¤Áʪ:"); #else sprintf(out_val, "Inven:"); #endif @@ -6611,12 +4991,11 @@ sprintf(out_val, " { /* Build the prompt */ #ifdef JP -sprintf(tmp_val, "%c-%c,'(',')',", + sprintf(tmp_val, "%c-%c,'(',')',", #else sprintf(tmp_val, " %c-%c,'(',')',", #endif - - index_to_label(i1), index_to_label(i2)); + index_to_label(i1), index_to_label(i2)); /* Append */ strcat(out_val, tmp_val); @@ -6624,38 +5003,30 @@ sprintf(tmp_val, "%c-%c,'(',')',", /* Indicate ability to "view" */ #ifdef JP -if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); + if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); #else if (!command_see && !use_menu) strcat(out_val, " * to see,"); #endif - /* Append */ -#ifdef JP if (allow_equip) { +#ifdef JP if (!use_menu) strcat(out_val, " '/' ÁõÈ÷ÉÊ,"); else if (allow_floor) strcat(out_val, " '6' ÁõÈ÷ÉÊ,"); else strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,"); - } - else if (select_the_force) - strcat(out_val, " 'w'Îýµ¤½Ñ,"); #else - if (allow_equip) - { if (!use_menu) strcat(out_val, " / for Equip,"); else if (allow_floor) strcat(out_val, " 6 for Equip,"); else strcat(out_val, " 4 or 6 for Equip,"); - } - else if (select_the_force) - strcat(out_val, " w for the Force,"); #endif + } /* Append */ if (allow_floor) @@ -6676,7 +5047,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' strcat(out_val, " 4 or 6 for floor,"); #endif } - } /* Viewing equipment */ @@ -6684,22 +5054,20 @@ if (!command_see && !use_menu) strcat(out_val, " '*' { /* Begin the prompt */ #ifdef JP -sprintf(out_val, "ÁõÈ÷ÉÊ:"); + sprintf(out_val, "ÁõÈ÷ÉÊ:"); #else sprintf(out_val, "Equip:"); #endif - if (!use_menu) { /* Build the prompt */ #ifdef JP -sprintf(tmp_val, "%c-%c,'(',')',", + sprintf(tmp_val, "%c-%c,'(',')',", #else sprintf(tmp_val, " %c-%c,'(',')',", #endif - - index_to_label(e1), index_to_label(e2)); + index_to_label(e1), index_to_label(e2)); /* Append */ strcat(out_val, tmp_val); @@ -6707,12 +5075,11 @@ sprintf(tmp_val, "%c-%c,'(',')',", /* Indicate ability to "view" */ #ifdef JP -if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); + if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); #else if (!command_see && !use_menu) strcat(out_val, " * to see,"); #endif - /* Append */ if (allow_inven) { @@ -6724,7 +5091,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' else strcat(out_val, " '4'or'6' »ý¤Áʪ,"); #else - if (!use_menu) strcat(out_val, " / for Inven,"); else if (allow_floor) @@ -6765,29 +5131,26 @@ if (!command_see && !use_menu) strcat(out_val, " '*' sprintf(out_val, "Floor:"); #endif - if (!use_menu) { /* Build the prompt */ #ifdef JP -sprintf(tmp_val, "%c-%c,'(',')',", n1, n2); + sprintf(tmp_val, "%c-%c,'(',')',", n1, n2); #else sprintf(tmp_val, " %c-%c,'(',')',", n1, n2); #endif - /* Append */ strcat(out_val, tmp_val); } /* Indicate ability to "view" */ #ifdef JP -if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); + if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,"); #else if (!command_see && !use_menu) strcat(out_val, " * to see,"); #endif - if (use_menu) { if (allow_inven && allow_equip) @@ -6797,7 +5160,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' #else strcat(out_val, " 4 for Equip, 6 for Inven,"); #endif - } else if (allow_inven) { @@ -6806,7 +5168,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' #else strcat(out_val, " 4 or 6 for Inven,"); #endif - } else if (allow_equip) { @@ -6815,7 +5176,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' #else strcat(out_val, " 4 or 6 for Equip,"); #endif - } } /* Append */ @@ -6826,7 +5186,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' #else strcat(out_val, " / for Inven,"); #endif - } else if (allow_equip) { @@ -6835,7 +5194,6 @@ if (!command_see && !use_menu) strcat(out_val, " '*' #else strcat(out_val, " / for Equip,"); #endif - } /* Append */ @@ -6849,6 +5207,13 @@ if (!command_see && !use_menu) strcat(out_val, " '*' } } + /* Append */ +#ifdef JP + if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,"); +#else + if (select_the_force) strcat(out_val, " w for the Force,"); +#endif + /* Finish the prompt */ strcat(out_val, " ESC"); @@ -7050,10 +5415,10 @@ if (!command_see && !use_menu) strcat(out_val, " '*' done = TRUE; break; } - case 'w': + case 'w': { if (select_the_force) { - *cp = 1111; + *cp = INVEN_FORCE; item = TRUE; done = TRUE; break; @@ -7105,28 +5470,28 @@ if (!command_see && !use_menu) strcat(out_val, " '*' { int i, o_idx; cave_type *c_ptr = &cave[py][px]; - + if (command_wrk != (USE_FLOOR)) break; /* Get the object being moved. */ - o_idx = c_ptr->o_idx; - + o_idx = c_ptr->o_idx; + /* Only rotate a pile of two or more objects. */ if (!(o_idx && o_list[o_idx].next_o_idx)) break; /* Remove the first object from the list. */ excise_object_idx(o_idx); - + /* Find end of the list. */ i = c_ptr->o_idx; while (o_list[i].next_o_idx) i = o_list[i].next_o_idx; - + /* Add after the last object. */ o_list[i].next_o_idx = o_idx; - + /* Re-scan floor list */ - floor_num = scan_floor(floor_list, py, px, 0x01); + floor_num = scan_floor(floor_list, py, px, 0x03); /* Hack -- Fix screen */ if (command_see) @@ -7250,25 +5615,42 @@ if (!command_see && !use_menu) strcat(out_val, " '*' case '4': case '5': case '6': case '7': case '8': case '9': { - /* Look up the tag */ - if (!get_tag(&k, which)) + if (command_wrk != USE_FLOOR) { - bell(); - break; - } + /* Look up the tag */ + if (!get_tag(&k, which, command_wrk)) + { + bell(); + break; + } - /* Hack -- Validate the item */ - if ((k < INVEN_RARM) ? !inven : !equip) - { - bell(); - break; - } + /* Hack -- Validate the item */ + if ((k < INVEN_RARM) ? !inven : !equip) + { + bell(); + break; + } - /* Validate the item */ - if (!get_item_okay(k)) + /* Validate the item */ + if (!get_item_okay(k)) + { + bell(); + break; + } + } + else { - bell(); - break; + /* Look up the alphabetical tag */ + if (get_tag_floor(&k, which, floor_list, floor_num)) + { + /* Special index */ + k = 0 - floor_list[k]; + } + else + { + bell(); + break; + } } /* Allow player to "refuse" certain actions */ @@ -7282,6 +5664,9 @@ if (!command_see && !use_menu) strcat(out_val, " '*' (*cp) = k; item = TRUE; done = TRUE; +#ifdef ALLOW_REPEAT + cur_tag = which; +#endif /* ALLOW_REPEAT */ break; } @@ -7346,48 +5731,74 @@ if (!command_see && !use_menu) strcat(out_val, " '*' } #endif - case 'w': + case 'w': { if (select_the_force) { - *cp = 1111; + *cp = INVEN_FORCE; item = TRUE; done = TRUE; break; } + + /* Fall through */ } default: { int ver; - if(select_spellbook){ - bool not_found = FALSE; - /* Look up the tag */ - if (!get_tag(&k, which)) - { - not_found = TRUE; - } + if (command_wrk != USE_FLOOR) + { + bool not_found = FALSE; - /* Hack -- Validate the item */ - if ((k < INVEN_RARM) ? !inven : !equip) - { - not_found = TRUE; - } + /* Look up the alphabetical tag */ + if (!get_tag(&k, which, command_wrk)) + { + not_found = TRUE; + } - /* Validate the item */ - if (!get_item_okay(k)) - { - not_found = TRUE; - } + /* Hack -- Validate the item */ + else if ((k < INVEN_RARM) ? !inven : !equip) + { + not_found = TRUE; + } + + /* Validate the item */ + else if (!get_item_okay(k)) + { + not_found = TRUE; + } + + if (!not_found) + { + /* Accept that choice */ + (*cp) = k; + item = TRUE; + done = TRUE; +#ifdef ALLOW_REPEAT + cur_tag = which; +#endif /* ALLOW_REPEAT */ + break; + } + } + else + { + /* Look up the alphabetical tag */ + if (get_tag_floor(&k, which, floor_list, floor_num)) + { + /* Special index */ + k = 0 - floor_list[k]; - if( !not_found ){ - /* Accept that choice */ - (*cp) = k; - item = TRUE; - done = TRUE; - break; - } - } + /* Accept that choice */ + (*cp) = k; + item = TRUE; + done = TRUE; +#ifdef ALLOW_REPEAT + cur_tag = which; +#endif /* ALLOW_REPEAT */ + break; + } + } /* Extract "query" setting */ ver = isupper(which); @@ -7396,24 +5807,24 @@ if (!command_see && !use_menu) strcat(out_val, " '*' /* Convert letter to inventory index */ if (command_wrk == (USE_INVEN)) { - if (which == '(') k = i1; - else if (which == ')') k = i2; + if (which == '(') k = i1; + else if (which == ')') k = i2; else k = label_to_inven(which); } /* Convert letter to equipment index */ else if (command_wrk == (USE_EQUIP)) { - if (which == '(') k = e1; - else if (which == ')') k = e2; + if (which == '(') k = e1; + else if (which == ')') k = e2; else k = label_to_equip(which); } /* Convert letter to floor index */ else if (command_wrk == USE_FLOOR) { - if (which == '(') k = 0; - else if (which == ')') k = floor_num - 1; + if (which == '(') k = 0; + else if (which == ')') k = floor_num - 1; else k = islower(which) ? A2I(which) : -1; if (k < 0 || k >= floor_num || k >= 23) { @@ -7479,18 +5890,15 @@ if (ver && !verify(" item_tester_hook = NULL; - /* Clean up */ - if (show_choices) - { - /* Toggle again if needed */ - if (toggle) toggle_inven_equip(); + /* Clean up 'show choices' */ + /* Toggle again if needed */ + if (toggle) toggle_inven_equip(); - /* Update */ - p_ptr->window |= (PW_INVEN | PW_EQUIP); + /* Update */ + p_ptr->window |= (PW_INVEN | PW_EQUIP); - /* Window stuff */ - window_stuff(); - } + /* Window stuff */ + window_stuff(); /* Clear the prompt line */ @@ -7499,10 +5907,16 @@ if (ver && !verify(" /* Warning if needed */ if (oops && str) msg_print(str); + if (item) + { #ifdef ALLOW_REPEAT - if (item) repeat_push(*cp); + repeat_push(*cp); + if (command_cmd) prev_tag = cur_tag; #endif /* ALLOW_REPEAT */ + command_cmd = 0; /* Hack -- command_cmd is no longer effective */ + } + /* Result */ return (item); } @@ -7512,8 +5926,6 @@ static bool py_pickup_floor_aux(void) { s16b this_o_idx; - object_type *o_ptr; - cptr q, s; int item; @@ -7539,9 +5951,6 @@ static bool py_pickup_floor_aux(void) return (FALSE); } - /* Access the object */ - o_ptr = &o_list[this_o_idx]; - /* Pick up the object */ py_pickup_aux(this_o_idx); @@ -7556,14 +5965,14 @@ static bool py_pickup_floor_aux(void) * * This is called by py_pickup() when easy_floor is TRUE. */ -void py_pickup_floor(int pickup) +void py_pickup_floor(bool pickup) { s16b this_o_idx, next_o_idx = 0; char o_name[MAX_NLEN]; object_type *o_ptr; - int floor_num = 0, floor_list[23], floor_o_idx = 0; + int floor_num = 0, floor_o_idx = 0; int can_pickup = 0; @@ -7576,7 +5985,7 @@ void py_pickup_floor(int pickup) o_ptr = &o_list[this_o_idx]; /* Describe the object */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Access the next object */ next_o_idx = o_ptr->next_o_idx; @@ -7589,8 +5998,8 @@ void py_pickup_floor(int pickup) { /* Message */ #ifdef JP - msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£", - (long)o_ptr->pval, o_name); + msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£", + (long)o_ptr->pval, o_name); #else msg_format("You have found %ld gold pieces worth of %s.", (long) o_ptr->pval, o_name); @@ -7612,6 +6021,13 @@ void py_pickup_floor(int pickup) /* Check the next object */ continue; } + else if (o_ptr->marked & OM_NOMSG) + { + /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are + * ignored. Otherwise, they are included in the prompt. */ + o_ptr->marked &= ~(OM_NOMSG); + continue; + } /* Count non-gold objects that can be picked up. */ if (inven_carry_okay(o_ptr)) @@ -7619,10 +6035,6 @@ void py_pickup_floor(int pickup) can_pickup++; } - /* Remember this object index */ - if (floor_num < 23) - floor_list[floor_num] = this_o_idx; - /* Count non-gold objects */ floor_num++; @@ -7655,11 +6067,11 @@ void py_pickup_floor(int pickup) #endif /* ALLOW_EASY_SENSE */ /* Describe the object */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Message */ #ifdef JP - msg_format("%s¤¬¤¢¤ë¡£", o_name); + msg_format("%s¤¬¤¢¤ë¡£", o_name); #else msg_format("You see %s.", o_name); #endif @@ -7703,11 +6115,11 @@ void py_pickup_floor(int pickup) #endif /* ALLOW_EASY_SENSE */ /* Describe the object */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Message */ #ifdef JP - msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name); + msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name); #else msg_format("You have no room for %s.", o_name); #endif @@ -7719,7 +6131,7 @@ void py_pickup_floor(int pickup) { /* Message */ #ifdef JP - msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name); + msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name); #else msg_print("You have no room for any of the objects on the floor."); #endif @@ -7753,7 +6165,7 @@ void py_pickup_floor(int pickup) #endif /* ALLOW_EASY_SENSE */ /* Describe the object */ - object_desc(o_name, o_ptr, TRUE, 3); + object_desc(o_name, o_ptr, 0); /* Build a prompt */ #ifdef JP