X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fpatron.c;h=31344d5f7657bc0c4bc49cc22f53044203e1d35a;hb=e10c6848a65051c7d0d143ca9e7537f7e2b8f9b9;hp=f5e40f3d0f9302c071c6652cc9b321f19448b108;hpb=056c3d9c4e67543ad807c19d995b32c68813837f;p=hengband%2Fhengband.git diff --git a/src/patron.c b/src/patron.c index f5e40f3d0..31344d5f7 100644 --- a/src/patron.c +++ b/src/patron.c @@ -383,7 +383,7 @@ void gain_level_reward(int chosen_reward) for (dummy = 0; dummy < randint1(5) + 1; dummy++) { - (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0'); + (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)); } reward = _("モンスターを召喚された。", "summoning hostile monsters"); break; @@ -629,7 +629,7 @@ void gain_level_reward(int chosen_reward) msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]); - if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET, '\0')) + if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET)) msg_print(_("何も現れなかった...", "Nobody ever turns up...")); else reward = _("悪魔がペットになった。", "a demonic servant"); @@ -639,7 +639,7 @@ void gain_level_reward(int chosen_reward) case REW_SER_MONS: msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]); - if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, PM_FORCE_PET, '\0')) + if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, PM_FORCE_PET)) msg_print(_("何も現れなかった...", "Nobody ever turns up...")); else reward = _("モンスターがペットになった。", "a servant"); @@ -649,7 +649,7 @@ void gain_level_reward(int chosen_reward) case REW_SER_UNDE: msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]); - if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET, '\0')) + if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET)) msg_print(_("何も現れなかった...", "Nobody ever turns up...")); else reward = _("アンデッドがペットになった。", "an undead servant");