X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fplayer-damage.c;h=5e398bf7cf9b51b45e29cb3dca88df32248de0f8;hb=refs%2Fheads%2Fmaster;hp=7ab7794d078a083265768425727e68019852bce7;hpb=74ab1ff5c32bc59149714885eacff427adee25c2;p=hengband%2Fhengband.git diff --git a/src/player-damage.c b/src/player-damage.c deleted file mode 100644 index 7ab7794d0..000000000 --- a/src/player-damage.c +++ /dev/null @@ -1,724 +0,0 @@ -#include "angband.h" -#include "core.h" -#include "util.h" -#include "term.h" - -#include "avatar.h" -#include "bldg.h" -#include "io/write-diary.h" -#include "cmd/cmd-dump.h" -#include "realm-song.h" -#include "floor.h" -#include "artifact.h" -#include "object-flavor.h" -#include "object-hook.h" -#include "object-broken.h" -#include "player-move.h" -#include "player-damage.h" -#include "player-personality.h" -#include "player-status.h" -#include "player-effects.h" -#include "player-class.h" -#include "player-race.h" -#include "monster-spell.h" -#include "world.h" -#include "view-mainwindow.h" -#include "quest.h" -#include "report.h" -#include "wild.h" -#include "save.h" -#include "files.h" - - -/*! -* todo 元々「破損したアイテムの数」をreturnしていました -* しかし調査の結果、どの関数も戻り値を使用していませんでした -* よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました -* 確認後、問題がなければ本コメントを削除の上コミット願います -* そして英語のコメントにある「stealing」とは一体…詳細不明につき残しました -* なお「toryを省略する必要はないじゃろ」との独断により関数名を変更しました -* 気に入らなければ元に戻して下さい。。。 by Hourier -* *** -* @brief アイテムを指定確率で破損させる / -* Destroys a type of item on a given percent chance -* @param player_ptr プレーヤーへの参照ポインタ -* @param typ 破損判定関数ポインタ -* @param perc 基本確率 -* @return なし -* @details -* Note that missiles are no longer necessarily all destroyed -* Destruction taken from "melee.c" code for "stealing". -* New-style wands and rods handled correctly. -LM- -*/ -void inventory_damage(player_type *player_ptr, inven_func typ, int perc) -{ - INVENTORY_IDX i; - int j, amt; - object_type *o_ptr; - GAME_TEXT o_name[MAX_NLEN]; - - if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return; - - /* Scan through the slots backwards */ - for (i = 0; i < INVEN_PACK; i++) - { - o_ptr = &player_ptr->inventory_list[i]; - if (!o_ptr->k_idx) continue; - - /* Hack -- for now, skip artifacts */ - if (object_is_artifact(o_ptr)) continue; - - /* Give this item slot a shot at death */ - if (!(*typ)(o_ptr)) continue; - - /* Count the casualties */ - for (amt = j = 0; j < o_ptr->number; ++j) - { - if (randint0(100) < perc) amt++; - } - - /* Some casualities */ - if (!amt) continue; - - object_desc(player_ptr, o_name, o_ptr, OD_OMIT_PREFIX); - - msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"), -#ifdef JP - o_name, index_to_label(i), ((o_ptr->number > 1) ? - ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : "")); -#else - ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" : - (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was")); -#endif - -#ifdef JP - if (IS_ECHIZEN(player_ptr)) - msg_print("やりやがったな!"); - else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN)) - { - if (randint0(2) == 0) msg_print(_("ジュラル星人め!", "")); - else msg_print(_("弱い者いじめは止めるんだ!", "")); - } -#endif - - /* Potions smash open */ - if (object_is_potion(o_ptr)) - { - (void)potion_smash_effect(player_ptr, 0, player_ptr->y, player_ptr->x, o_ptr->k_idx); - } - - /* Reduce the charges of rods/wands */ - reduce_charges(o_ptr, amt); - - /* Destroy "amt" items */ - inven_item_increase(player_ptr, i, -amt); - inven_item_optimize(player_ptr, i); - } -} - - -/*! -* @brief 酸攻撃による装備のAC劣化処理 / -* Acid has hit the player, attempt to affect some armor. -* @param 酸を浴びたキャラクタへの参照ポインタ -* @return 装備による軽減があったならTRUEを返す -* @details -* Note that the "base armor" of an object never changes. -* If any armor is damaged (or resists), the player takes less damage. -*/ -static bool acid_minus_ac(player_type *creature_ptr) -{ - object_type *o_ptr = NULL; - BIT_FLAGS flgs[TR_FLAG_SIZE]; - GAME_TEXT o_name[MAX_NLEN]; - - /* Pick a (possibly empty) creature_ptr->inventory_list slot */ - switch (randint1(7)) - { - case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break; - case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break; - case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break; - case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break; - case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break; - case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break; - case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break; - } - - if (!o_ptr->k_idx) return FALSE; - if (!object_is_armour(o_ptr)) return FALSE; - - object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY)); - object_flags(o_ptr, flgs); - /* No damage left to be done */ - if (o_ptr->ac + o_ptr->to_a <= 0) - { - msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name); - return FALSE; - } - - /* Object resists */ - if (have_flag(flgs, TR_IGNORE_ACID)) - { - msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name); - return TRUE; - } - - msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name); - - /* Damage the item */ - o_ptr->to_a--; - - /* Calculate bonuses */ - creature_ptr->update |= (PU_BONUS); - creature_ptr->window |= (PW_EQUIP | PW_PLAYER); - - calc_android_exp(creature_ptr); - - /* Item was damaged */ - return TRUE; -} - - -/*! -* @brief 酸属性によるプレイヤー損害処理 / -* Hurt the player with Acid -* @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ -* @param dam 基本ダメージ量 -* @param kb_str ダメージ原因記述 -* @param monspell 原因となったモンスター特殊攻撃ID -* @param aura オーラよるダメージが原因ならばTRUE -* @return 修正HPダメージ量 -*/ -HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura) -{ - HIT_POINT get_damage; - int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3; - bool double_resist = is_oppose_acid(creature_ptr); - - /* Total Immunity */ - if (creature_ptr->immune_acid || (dam <= 0)) - { - learn_spell(creature_ptr, monspell); - return 0; - } - - /* Vulnerability (Ouch!) */ - if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2; - if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3; - - /* Resist the damage */ - if (creature_ptr->resist_acid) dam = (dam + 2) / 3; - if (double_resist) dam = (dam + 2) / 3; - - if (aura || !CHECK_MULTISHADOW(creature_ptr)) - { - if ((!(double_resist || creature_ptr->resist_acid)) && - one_in_(HURT_CHANCE)) - (void)do_dec_stat(creature_ptr, A_CHR); - - /* If any armor gets hit, defend the player */ - if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2; - } - - get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell); - - /* Inventory damage */ - if (!aura && !(double_resist && creature_ptr->resist_acid)) - inventory_damage(creature_ptr, set_acid_destroy, inv); - return get_damage; -} - - -/*! -* @brief 電撃属性によるプレイヤー損害処理 / -* Hurt the player with electricity -* @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ -* @param dam 基本ダメージ量 -* @param kb_str ダメージ原因記述 -* @param monspell 原因となったモンスター特殊攻撃ID -* @param aura オーラよるダメージが原因ならばTRUE -* @return 修正HPダメージ量 -*/ -HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura) -{ - HIT_POINT get_damage; - int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3; - bool double_resist = is_oppose_elec(creature_ptr); - - /* Total immunity */ - if (creature_ptr->immune_elec || (dam <= 0)) - { - learn_spell(creature_ptr, monspell); - return 0; - } - - /* Vulnerability (Ouch!) */ - if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2; - if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3; - if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3; - - /* Resist the damage */ - if (creature_ptr->resist_elec) dam = (dam + 2) / 3; - if (double_resist) dam = (dam + 2) / 3; - - if (aura || !CHECK_MULTISHADOW(creature_ptr)) - { - if ((!(double_resist || creature_ptr->resist_elec)) && - one_in_(HURT_CHANCE)) - (void)do_dec_stat(creature_ptr, A_DEX); - } - - get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell); - - /* Inventory damage */ - if (!aura && !(double_resist && creature_ptr->resist_elec)) - inventory_damage(creature_ptr, set_elec_destroy, inv); - - return get_damage; -} - - -/*! -* @brief 火炎属性によるプレイヤー損害処理 / -* Hurt the player with Fire -* @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ -* @param dam 基本ダメージ量 -* @param kb_str ダメージ原因記述 -* @param monspell 原因となったモンスター特殊攻撃ID -* @param aura オーラよるダメージが原因ならばTRUE -* @return 修正HPダメージ量 -*/ -HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura) -{ - HIT_POINT get_damage; - int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3; - bool double_resist = is_oppose_fire(creature_ptr); - - /* Totally immune */ - if (creature_ptr->immune_fire || (dam <= 0)) - { - learn_spell(creature_ptr, monspell); - return 0; - } - - /* Vulnerability (Ouch!) */ - if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2; - if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3; - if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3; - - /* Resist the damage */ - if (creature_ptr->resist_fire) dam = (dam + 2) / 3; - if (double_resist) dam = (dam + 2) / 3; - - if (aura || !CHECK_MULTISHADOW(creature_ptr)) - { - if ((!(double_resist || creature_ptr->resist_fire)) && - one_in_(HURT_CHANCE)) - (void)do_dec_stat(creature_ptr, A_STR); - } - - get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell); - - /* Inventory damage */ - if (!aura && !(double_resist && creature_ptr->resist_fire)) - inventory_damage(creature_ptr, set_fire_destroy, inv); - - return get_damage; -} - - -/*! -* @brief 冷気属性によるプレイヤー損害処理 / -* Hurt the player with Cold -* @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ -* @param dam 基本ダメージ量 -* @param kb_str ダメージ原因記述 -* @param monspell 原因となったモンスター特殊攻撃ID -* @param aura オーラよるダメージが原因ならばTRUE -* @return 修正HPダメージ量 -*/ -HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura) -{ - HIT_POINT get_damage; - int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3; - bool double_resist = is_oppose_cold(creature_ptr); - - /* Total immunity */ - if (creature_ptr->immune_cold || (dam <= 0)) - { - learn_spell(creature_ptr, monspell); - return 0; - } - - /* Vulnerability (Ouch!) */ - if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2; - if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3; - - /* Resist the damage */ - if (creature_ptr->resist_cold) dam = (dam + 2) / 3; - if (double_resist) dam = (dam + 2) / 3; - - if (aura || !CHECK_MULTISHADOW(creature_ptr)) - { - if ((!(double_resist || creature_ptr->resist_cold)) && - one_in_(HURT_CHANCE)) - (void)do_dec_stat(creature_ptr, A_STR); - } - - get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell); - - /* Inventory damage */ - if (!aura && !(double_resist && creature_ptr->resist_cold)) - inventory_damage(creature_ptr, set_cold_destroy, inv); - - return get_damage; -} - - -/* - * Decreases players hit points and sets death flag if necessary - * - * Invulnerability needs to be changed into a "shield" - * - * Hack -- this function allows the user to save (or quit) - * the game when he dies, since the "You die." message is shown before - * setting the player to "dead". - */ - -int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell) -{ - int old_chp = creature_ptr->chp; - - char death_message[1024]; - char tmp[1024]; - - int warning = (creature_ptr->mhp * hitpoint_warn / 10); - if (creature_ptr->is_dead) return 0; - - if (creature_ptr->sutemi) damage *= 2; - if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5; - - if (easy_band) damage = (damage + 1) / 2; - - if (damage_type != DAMAGE_USELIFE) - { - disturb(creature_ptr, TRUE, TRUE); - if (auto_more) - { - creature_ptr->now_damaged = TRUE; - } - } - - if (monspell >= 0) learn_spell(creature_ptr, monspell); - - /* Mega-Hack -- Apply "invulnerability" */ - if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE)) - { - if (IS_INVULN(creature_ptr) && (damage < 9000)) - { - if (damage_type == DAMAGE_FORCE) - { - msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!")); - } - else if (one_in_(PENETRATE_INVULNERABILITY)) - { - msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!")); - } - else - { - return 0; - } - } - - if (CHECK_MULTISHADOW(creature_ptr)) - { - if (damage_type == DAMAGE_FORCE) - { - msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!")); - } - else if (damage_type == DAMAGE_ATTACK) - { - msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!")); - return 0; - } - } - - if (creature_ptr->wraith_form) - { - if (damage_type == DAMAGE_FORCE) - { - msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!")); - } - else - { - damage /= 2; - if ((damage == 0) && one_in_(2)) damage = 1; - } - } - - if (creature_ptr->special_defense & KATA_MUSOU) - { - damage /= 2; - if ((damage == 0) && one_in_(2)) damage = 1; - } - } /* not if LOSELIFE USELIFE */ - - /* Hurt the player */ - creature_ptr->chp -= damage; - if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0) - { - damage += creature_ptr->chp; - creature_ptr->chp = 0; - } - - /* Display the hitpoints */ - creature_ptr->redraw |= (PR_HP); - - creature_ptr->window |= (PW_PLAYER); - - if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) - { - chg_virtue(creature_ptr, V_SACRIFICE, 1); - chg_virtue(creature_ptr, V_CHANCE, 2); - } - - /* Dead player */ - if (creature_ptr->chp < 0) - { - bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE); - -#ifdef JP - /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */ - if (!cheat_save) - if (!save_player(creature_ptr)) msg_print("セーブ失敗!"); -#endif - - sound(SOUND_DEATH); - - chg_virtue(creature_ptr, V_SACRIFICE, 10); - - handle_stuff(creature_ptr); - creature_ptr->leaving = TRUE; - - /* Note death */ - creature_ptr->is_dead = TRUE; - - if (creature_ptr->current_floor_ptr->inside_arena) - { - concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name; - msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name); - msg_print(NULL); - if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name); - } - else - { - QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level); - bool seppuku = streq(hit_from, "Seppuku"); - bool winning_seppuku = current_world_ptr->total_winner && seppuku; - - play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER); - -#ifdef WORLD_SCORE - /* Make screen dump */ - screen_dump = make_screen_dump(creature_ptr); -#endif - - /* Note cause of death */ - if (seppuku) - { - strcpy(creature_ptr->died_from, hit_from); -#ifdef JP - if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹"); -#endif - } - else - { - char dummy[1024]; -#ifdef JP - sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from); -#else - sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless"); -#endif - my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from); - } - - /* No longer a winner */ - current_world_ptr->total_winner = FALSE; - - if (winning_seppuku) - { - exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning.")); - } - else - { - char buf[20]; - - if (creature_ptr->current_floor_ptr->inside_arena) - strcpy(buf, _("アリーナ", "in the Arena")); - else if (!creature_ptr->current_floor_ptr->dun_level) - strcpy(buf, _("地上", "on the surface")); - else if (q_idx && (is_fixed_quest_idx(q_idx) && - !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT)))) - strcpy(buf, _("クエスト", "in a quest")); - else - sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level); - - sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from); - exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp); - } - - exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------")); - exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n"); - - flush(); - - if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY)) - { - do_cmd_save_screen(creature_ptr); - } - - flush(); - - /* Initialize "last message" buffer */ - if (creature_ptr->last_message) string_free(creature_ptr->last_message); - creature_ptr->last_message = NULL; - - /* Hack -- Note death */ - if (!last_words) - { -#ifdef JP - msg_format("あなたは%sました。", android ? "壊れ" : "死に"); -#else - msg_print(android ? "You are broken." : "You die."); -#endif - - msg_print(NULL); - } - else - { - if (winning_seppuku) - { - get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message); - } - else - { - get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message); - } - - do - { -#ifdef JP - while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024)); -#else - while (!get_string("Last word: ", death_message, 1024)); -#endif - } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY)); - - if (death_message[0] == '\0') - { -#ifdef JP - strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に")); -#else - strcpy(death_message, android ? "You are broken." : "You die."); -#endif - } - else creature_ptr->last_message = string_make(death_message); - -#ifdef JP - if (winning_seppuku) - { - int i, len; - int w = Term->wid; - int h = Term->hgt; - int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 }; - int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 }; - concptr str; - char* str2; - - Term_clear(); - - /* 桜散る */ - for (i = 0; i < 40; i++) - Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ"); - - str = death_message; - if (strncmp(str, "「", 2) == 0) str += 2; - - str2 = my_strstr(str, "」"); - if (str2 != NULL) *str2 = '\0'; - - i = 0; - while (i < 9) - { - str2 = my_strstr(str, " "); - if (str2 == NULL) len = strlen(str); - else len = str2 - str; - - if (len != 0) - { - Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len, - TERM_WHITE, str); - if (str2 == NULL) break; - i++; - } - str = str2 + 1; - if (*str == 0) break; - } - - /* Hide cursor */ - Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " "); - - flush(); -#ifdef WORLD_SCORE - /* Make screen dump */ - screen_dump = make_screen_dump(creature_ptr); -#endif - - /* Wait a key press */ - (void)inkey(); - } - else -#endif - msg_print(death_message); - } - } - - /* Dead */ - return damage; - } - - handle_stuff(creature_ptr); - - /* Hitpoint warning */ - if (creature_ptr->chp < warning) - { - /* Hack -- bell on first notice */ - if (old_chp > warning) bell(); - - sound(SOUND_WARN); - - if (record_danger && (old_chp > warning)) - { - if (creature_ptr->image && damage_type == DAMAGE_ATTACK) - hit_from = _("何か", "something"); - - sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from); - exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp); - } - - if (auto_more) - { - /* stop auto_more even if DAMAGE_USELIFE */ - creature_ptr->now_damaged = TRUE; - } - - msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***")); - msg_print(NULL); - flush(); - } - if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5))) - { - change_wild_mode(creature_ptr, FALSE); - } - return damage; -}