X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fracial.c;h=5a730f998a8a137ffa55bdbaea95f42cb6cd08a9;hb=2c751de0350284cf64edd6a478436c11a3dfa243;hp=323351f8857003da338474c6286e95b66fc8dd42;hpb=b1cee4e0d5555a9f33d9a231456187b5d905e7b5;p=hengbandforosx%2Fhengbandosx.git diff --git a/src/racial.c b/src/racial.c index 323351f88..5a730f998 100644 --- a/src/racial.c +++ b/src/racial.c @@ -12,366 +12,19 @@ #include "angband.h" #include "cmd-magiceat.h" +#include "cmd-mane.h" #include "cmd-zapwand.h" #include "cmd-pet.h" - +#include "melee.h" #include "object-hook.h" -/*! - * @brief レイシャル「弾/矢の製造」処理 / do_cmd_cast calls this function if the player's class is 'archer'. - * Hook to determine if an object is contertible in an arrow/bolt - * @return 製造を実際に行ったらTRUE、キャンセルしたらFALSEを返す - */ -static bool do_cmd_archer(void) -{ - int ext=0; - char ch; - - object_type forge; - object_type *q_ptr; - - char com[80]; - char o_name[MAX_NLEN]; - - q_ptr = &forge; - - if(p_ptr->lev >= 20) - sprintf(com, _("[S]弾, [A]矢, [B]クロスボウの矢 :", "Create [S]hots, Create [A]rrow or Create [B]olt ?")); - else if(p_ptr->lev >= 10) - sprintf(com, _("[S]弾, [A]矢:", "Create [S]hots or Create [A]rrow ?")); - else - sprintf(com, _("[S]弾:", "Create [S]hots ?")); - - if (p_ptr->confused) - { - msg_print(_("混乱してる!", "You are too confused!")); - return FALSE; - } - - if (p_ptr->blind) - { - msg_print(_("目が見えない!", "You are blind!")); - return FALSE; - } - - while (TRUE) - { - if (!get_com(com, &ch, TRUE)) - { - return FALSE; - } - if (ch == 'S' || ch == 's') - { - ext = 1; - break; - } - if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10)) - { - ext = 2; - break; - } - if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20)) - { - ext = 3; - break; - } - } - - /**********Create shots*********/ - if (ext == 1) - { - POSITION x, y; - DIRECTION dir; - cave_type *c_ptr; - - if (!get_rep_dir(&dir, FALSE)) return FALSE; - y = p_ptr->y + ddy[dir]; - x = p_ptr->x + ddx[dir]; - c_ptr = &cave[y][x]; - - if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG)) - { - msg_print(_("そこには岩石がない。", "You need pile of rubble.")); - return FALSE; - } - else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK)) - { - msg_print(_("硬すぎて崩せなかった。", "You failed to make ammo.")); - } - else - { - s16b slot; - q_ptr = &forge; - - /* Hack -- Give the player some small firestones */ - object_prep(q_ptr, lookup_kind(TV_SHOT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, p_ptr->lev) + 1)); - q_ptr->number = (byte)rand_range(15,30); - object_aware(q_ptr); - object_known(q_ptr); - apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART); - q_ptr->discount = 99; - - slot = inven_carry(q_ptr); - - object_desc(o_name, q_ptr, 0); - msg_format(_("%sを作った。", "You make some ammo."), o_name); - - /* Auto-inscription */ - if (slot >= 0) autopick_alter_item(slot, FALSE); - - /* Destroy the wall */ - cave_alter_feat(y, x, FF_HURT_ROCK); - - p_ptr->update |= (PU_FLOW); - } - } - /**********Create arrows*********/ - else if (ext == 2) - { - OBJECT_IDX item; - cptr q, s; - s16b slot; - - item_tester_hook = item_tester_hook_convertible; - - q = _("どのアイテムから作りますか? ", "Convert which item? "); - s = _("材料を持っていない。", "You have no item to convert."); - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE; - - /* Get the item (in the pack) */ - if (item >= 0) - { - q_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - q_ptr = &o_list[0 - item]; - } - q_ptr = &forge; - - /* Hack -- Give the player some small firestones */ - object_prep(q_ptr, lookup_kind(TV_ARROW, (OBJECT_SUBTYPE_VALUE)m_bonus(1, p_ptr->lev)+ 1)); - q_ptr->number = (byte)rand_range(5, 10); - object_aware(q_ptr); - object_known(q_ptr); - apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART); - - q_ptr->discount = 99; - - object_desc(o_name, q_ptr, 0); - msg_format(_("%sを作った。", "You make some ammo."), o_name); - - if (item >= 0) - { - inven_item_increase(item, -1); - inven_item_describe(item); - inven_item_optimize(item); - } - else - { - floor_item_increase(0 - item, -1); - floor_item_describe(0 - item); - floor_item_optimize(0 - item); - } - - slot = inven_carry(q_ptr); - - /* Auto-inscription */ - if (slot >= 0) autopick_alter_item(slot, FALSE); - } - /**********Create bolts*********/ - else if (ext == 3) - { - OBJECT_IDX item; - cptr q, s; - s16b slot; - - item_tester_hook = item_tester_hook_convertible; - - q = _("どのアイテムから作りますか? ", "Convert which item? "); - s = _("材料を持っていない。", "You have no item to convert."); - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE; - - /* Get the item (in the pack) */ - if (item >= 0) - { - q_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - q_ptr = &o_list[0 - item]; - } - q_ptr = &forge; - - /* Hack -- Give the player some small firestones */ - object_prep(q_ptr, lookup_kind(TV_BOLT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, p_ptr->lev)+1)); - q_ptr->number = (byte)rand_range(4, 8); - object_aware(q_ptr); - object_known(q_ptr); - apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART); - - q_ptr->discount = 99; - - object_desc(o_name, q_ptr, 0); - msg_format(_("%sを作った。", "You make some ammo."), o_name); - - if (item >= 0) - { - inven_item_increase(item, -1); - inven_item_describe(item); - inven_item_optimize(item); - } - else - { - floor_item_increase(0 - item, -1); - floor_item_describe(0 - item); - floor_item_optimize(0 - item); - } - - slot = inven_carry(q_ptr); - - /* Auto-inscription */ - if (slot >= 0) autopick_alter_item(slot, FALSE); - } - return TRUE; -} - -/*! - * @brief 魔道具術師の魔力取り込み処理 - * @return 取り込みを実行したらTRUE、キャンセルしたらFALSEを返す - */ -bool gain_magic(void) -{ - OBJECT_IDX item; - PARAMETER_VALUE pval; - int ext = 0; - cptr q, s; - object_type *o_ptr; - char o_name[MAX_NLEN]; - - /* Only accept legal items */ - item_tester_hook = item_tester_hook_recharge; - - q = _("どのアイテムの魔力を取り込みますか? ", "Gain power of which item? "); - s = _("魔力を取り込めるアイテムがない。", "You have nothing to gain power."); - - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE); - - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } - - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } - - if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING) - { - msg_print(_("この杖には発動の為の能力は何も備わっていないようだ。", "This staff doesn't have any magical ability.")); - return FALSE; - } - - - if (!object_is_known(o_ptr)) - { - msg_print(_("鑑定されていないと取り込めない。", "You need to identify before absorbing.")); - return FALSE; - } - - if (o_ptr->timeout) - { - msg_print(_("充填中のアイテムは取り込めない。", "This item is still charging.")); - return FALSE; - } - - pval = o_ptr->pval; - if (o_ptr->tval == TV_ROD) - ext = 72; - else if (o_ptr->tval == TV_WAND) - ext = 36; - - if (o_ptr->tval == TV_ROD) - { - p_ptr->magic_num2[o_ptr->sval + ext] += (MAGIC_NUM2)o_ptr->number; - if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99; - } - else - { - int num; - for (num = o_ptr->number; num; num--) - { - int gain_num = pval; - if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num; - if (p_ptr->magic_num2[o_ptr->sval + ext]) - { - gain_num *= 256; - gain_num = (gain_num/3 + randint0(gain_num/3)) / 256; - if (gain_num < 1) gain_num = 1; - } - p_ptr->magic_num2[o_ptr->sval + ext] += (MAGIC_NUM2)gain_num; - if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99; - p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000; - if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000; - if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000; - if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num; - } - } - - object_desc(o_name, o_ptr, 0); - msg_format(_("%sの魔力を取り込んだ。", "You absorb magic of %s."), o_name); - - /* Eliminate the item (from the pack) */ - if (item >= 0) - { - inven_item_increase(item, -999); - inven_item_describe(item); - inven_item_optimize(item); - } - - /* Eliminate the item (from the floor) */ - else - { - floor_item_increase(0 - item, -999); - floor_item_describe(0 - item); - floor_item_optimize(0 - item); - } - p_ptr->energy_use = 100; - return TRUE; -} - -/*! - * @brief 魔法系コマンドを実行できるかの判定を返す - * @return 魔法系コマンドを使用可能ならTRUE、不可能ならば理由をメッセージ表示してFALSEを返す。 - */ -static bool can_do_cmd_cast(void) -{ - if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC)) - { - msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!")); - msg_print(NULL); - return FALSE; - } - else if (p_ptr->anti_magic) - { - msg_print(_("反魔法バリアが魔法を邪魔した!", "An anti-magic shell disrupts your magic!")); - return FALSE; - } - else if (p_ptr->shero) - { - msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!")); - return FALSE; - } - else - return TRUE; -} +#include "mutation.h" +#include "player-status.h" +#include "spells-status.h" +#include "spells-object.h" +#include "spells-floor.h" +#include "cmd-spell.h" +#include "realm-hex.h" /*! * @brief 修行僧の構え設定処理 @@ -384,11 +37,7 @@ static bool choose_kamae(void) int i; char buf[80]; - if (p_ptr->confused) - { - msg_print(_("混乱していて構えられない!", "Too confused.")); - return FALSE; - } + if (cmd_limit_confused(p_ptr)) return FALSE; screen_save(); prt(_(" a) 構えをとく", " a) No form"), 2, 20); @@ -402,7 +51,7 @@ static bool choose_kamae(void) } prt("", 1, 0); - prt(_(" どの構えをとりますか?", " Choose Form: "), 1, 14); + prt(_(" どの構えをとりますか?", " Choose Stance: "), 1, 14); while(1) { @@ -420,7 +69,7 @@ static bool choose_kamae(void) set_action(ACTION_NONE); } else - msg_print(_("もともと構えていない。", "You are not assuming a posture.")); + msg_print(_("もともと構えていない。", "You are not in a special stance.")); screen_load(); return TRUE; } @@ -449,14 +98,14 @@ static bool choose_kamae(void) if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae)) { - msg_print(_("構え直した。", "You reassume a posture.")); + msg_print(_("構え直した。", "You reassume a stance.")); } else { p_ptr->special_defense &= ~(KAMAE_MASK); p_ptr->update |= (PU_BONUS); p_ptr->redraw |= (PR_STATE); - msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc); + msg_format(_("%sの構えをとった。", "You assume the %s stance."),kamae_shurui[new_kamae].desc); p_ptr->special_defense |= (KAMAE_GENBU << new_kamae); } p_ptr->redraw |= PR_STATE; @@ -475,11 +124,7 @@ static bool choose_kata(void) int i; char buf[80]; - if (p_ptr->confused) - { - msg_print(_("混乱していて構えられない!", "Too confused.")); - return FALSE; - } + if (cmd_limit_confused(p_ptr)) return FALSE; if (p_ptr->stun) { @@ -499,13 +144,13 @@ static bool choose_kata(void) { if (p_ptr->lev >= kata_shurui[i].min_level) { - sprintf(buf,_(" %c) %sの型 %s", " %c) Form of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info); + sprintf(buf,_(" %c) %sの型 %s", " %c) Stance of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info); prt(buf, 3+i, 20); } } prt("", 1, 0); - prt(_(" どの型で構えますか?", " Choose Form: "), 1, 14); + prt(_(" どの型で構えますか?", " Choose Stance: "), 1, 14); while(1) { @@ -523,7 +168,7 @@ static bool choose_kata(void) set_action(ACTION_NONE); } else - msg_print(_("もともと構えていない。", "You are not assuming posture.")); + msg_print(_("もともと構えていない。", "You are not in a special stance.")); screen_load(); return TRUE; } @@ -552,18 +197,16 @@ static bool choose_kata(void) if (p_ptr->special_defense & (KATA_IAI << new_kata)) { - msg_print(_("構え直した。", "You reassume a posture.")); + msg_print(_("構え直した。", "You reassume a stance.")); } else { p_ptr->special_defense &= ~(KATA_MASK); - p_ptr->update |= (PU_BONUS); - p_ptr->update |= (PU_MONSTERS); - msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc); + p_ptr->update |= (PU_BONUS | PU_MONSTERS); + msg_format(_("%sの型で構えた。", "You assume the %s stance."),kata_shurui[new_kata].desc); p_ptr->special_defense |= (KATA_IAI << new_kata); } - p_ptr->redraw |= (PR_STATE); - p_ptr->redraw |= (PR_STATUS); + p_ptr->redraw |= (PR_STATE | PR_STATUS); screen_load(); return TRUE; } @@ -579,11 +222,11 @@ typedef struct power_desc_type power_desc_type; */ struct power_desc_type { - char name[80]; //!<レイシャル名 + GAME_TEXT name[MAX_NLEN]; //!<レイシャル名 PLAYER_LEVEL level; //!<体得レベル int cost; int stat; - int fail; + PERCENTAGE fail; int number; }; @@ -596,12 +239,12 @@ struct power_desc_type static PERCENTAGE racial_chance(power_desc_type *pd_ptr) { PLAYER_LEVEL min_level = pd_ptr->level; - int difficulty = pd_ptr->fail; + PERCENTAGE difficulty = pd_ptr->fail; int i; int val; int sum = 0; - int stat = p_ptr->stat_cur[pd_ptr->stat]; + BASE_STATUS stat = p_ptr->stat_cur[pd_ptr->stat]; /* No chance for success */ if ((p_ptr->lev < min_level) || p_ptr->confused) @@ -614,11 +257,11 @@ static PERCENTAGE racial_chance(power_desc_type *pd_ptr) /* Calculate difficulty */ if (p_ptr->stun) { - difficulty += p_ptr->stun; + difficulty += (PERCENTAGE)p_ptr->stun; } else if (p_ptr->lev > min_level) { - int lev_adj = ((p_ptr->lev - min_level) / 3); + PERCENTAGE lev_adj = (PERCENTAGE)((p_ptr->lev - min_level) / 3); if (lev_adj > 10) lev_adj = 10; difficulty -= lev_adj; } @@ -642,7 +285,7 @@ static PERCENTAGE racial_chance(power_desc_type *pd_ptr) } -static int racial_cost; +static int racial_cost; /*! * @brief レイシャル・パワーの発動の判定処理 @@ -654,9 +297,9 @@ static int racial_cost; static int racial_aux(power_desc_type *pd_ptr) { PLAYER_LEVEL min_level = pd_ptr->level; - int use_stat = pd_ptr->stat; - int difficulty = pd_ptr->fail; - int use_hp = 0; + int use_stat = pd_ptr->stat; + int difficulty = pd_ptr->fail; + int use_hp = 0; racial_cost = pd_ptr->cost; @@ -669,16 +312,14 @@ static int racial_aux(power_desc_type *pd_ptr) msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。", "You need to attain level %d to use this power."), min_level); - p_ptr->energy_use = 0; - return 0; + free_turn(p_ptr); + return FALSE; } - /* Too confused */ - else if (p_ptr->confused) + if (cmd_limit_confused(p_ptr)) { - msg_print(_("混乱していてその能力は使えない。", "You are too confused to use this power.")); - p_ptr->energy_use = 0; - return 0; + free_turn(p_ptr); + return FALSE; } /* Risk death? */ @@ -686,8 +327,8 @@ static int racial_aux(power_desc_type *pd_ptr) { if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? "))) { - p_ptr->energy_use = 0; - return 0; + free_turn(p_ptr); + return FALSE; } } @@ -710,7 +351,7 @@ static int racial_aux(power_desc_type *pd_ptr) } /* take time and pay the price */ - p_ptr->energy_use = 100; + take_turn(p_ptr, 100); /* Success? */ if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2))) @@ -741,25 +382,7 @@ static bool cmd_racial_power_aux(s32b command) { case CLASS_WARRIOR: { - POSITION y = 0, x = 0; - int i; - cave_type *c_ptr; - - for (i = 0; i < 6; i++) - { - dir = randint0(8); - y = p_ptr->y + ddy_ddd[dir]; - x = p_ptr->x + ddx_ddd[dir]; - c_ptr = &cave[y][x]; - - /* Hack -- attack monsters */ - if (c_ptr->m_idx) - py_attack(y, x, 0); - else - { - msg_print(_("攻撃が空をきった。", "You attack the empty air.")); - } - } + return sword_dancing(p_ptr); break; } case CLASS_HIGH_MAGE: @@ -813,54 +436,24 @@ static bool cmd_racial_power_aux(s32b command) { if (command == -3) { - int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, _("HPからMPへの無謀な変換", "thoughtless convertion from HP to SP"), -1) / 5; - if (gain_sp) - { - p_ptr->csp += gain_sp; - if (p_ptr->csp > p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - } - } - else - { - msg_print(_("変換に失敗した。", "You failed to convert.")); - } + return comvert_hp_to_mp(p_ptr); } else if (command == -4) { - if (p_ptr->csp >= p_ptr->lev / 5) - { - p_ptr->csp -= p_ptr->lev / 5; - hp_player(p_ptr->lev); - } - else - { - msg_print(_("変換に失敗した。", "You failed to convert.")); - } + return comvert_mp_to_hp(p_ptr); } - - /* Redraw mana and hp */ - p_ptr->redraw |= (PR_HP | PR_MANA); - break; } case CLASS_CHAOS_WARRIOR: { - msg_print(_("辺りを睨んだ...", "You glare nearby monsters...")); - slow_monsters(p_ptr->lev); - stun_monsters(p_ptr->lev * 4); - confuse_monsters(p_ptr->lev * 4); - turn_monsters(p_ptr->lev * 4); - stasis_monsters(p_ptr->lev * 4); + return confusing_light(p_ptr); break; } case CLASS_MONK: { if (!(empty_hands(TRUE) & EMPTY_HAND_RARM)) { - msg_print(_("素手じゃないとできません。", "You need to be bare hand.")); + msg_print(_("素手じゃないとできません。", "You need to be barehanded.")); return FALSE; } if (p_ptr->riding) @@ -876,54 +469,14 @@ static bool cmd_racial_power_aux(s32b command) } else if (command == -4) { - POSITION x, y; - - if (!get_rep_dir(&dir, FALSE)) return FALSE; - y = p_ptr->y + ddy[dir]; - x = p_ptr->x + ddx[dir]; - if (cave[y][x].m_idx) - { - if (one_in_(2)) - msg_print(_("あーたたたたたたたたたたたたたたたたたたたたたた!!!", - "Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!")); - else - msg_print(_("オラオラオラオラオラオラオラオラオラオラオラオラ!!!", - "Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!")); - - py_attack(y, x, 0); - if (cave[y][x].m_idx) - { - handle_stuff(); - py_attack(y, x, 0); - } - p_ptr->energy_need += ENERGY_NEED(); - } - else - { - msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction")); - msg_print(NULL); - } + return double_attack(p_ptr); } break; } case CLASS_MINDCRAFTER: case CLASS_FORCETRAINER: { - if (total_friends) - { - msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now.")); - return FALSE; - } - msg_print(_("少し頭がハッキリした。", "You feel your head clear a little.")); - - p_ptr->csp += (3 + p_ptr->lev/20); - if (p_ptr->csp >= p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - } - p_ptr->redraw |= (PR_MANA); - break; + return clear_mind(p_ptr); } case CLASS_TOURIST: { @@ -954,21 +507,21 @@ static bool cmd_racial_power_aux(s32b command) } else if (command == -4) { - project_hack(GF_CHARM_LIVING, p_ptr->lev); + project_all_los(GF_CHARM_LIVING, p_ptr->lev); } break; } case CLASS_ARCHER: { - if (!do_cmd_archer()) return FALSE; + if (!create_ammo()) return FALSE; break; } case CLASS_MAGIC_EATER: { if (command == -3) { - if (!gain_magic()) return FALSE; + if (!import_magic_device()) return FALSE; } else if (command == -4) { - if (!can_do_cmd_cast()) return FALSE; + if (cmd_limit_cast(p_ptr)) return FALSE; if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE; } break; @@ -978,17 +531,17 @@ static bool cmd_racial_power_aux(s32b command) /* Singing is already stopped */ if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return FALSE; - stop_singing(); + stop_singing(p_ptr); p_ptr->energy_use = 10; break; } case CLASS_RED_MAGE: { - if (!can_do_cmd_cast()) return FALSE; + if (cmd_limit_cast(p_ptr)) return FALSE; handle_stuff(); do_cmd_cast(); handle_stuff(); - if (!p_ptr->paralyzed && can_do_cmd_cast()) + if (!p_ptr->paralyzed && !cmd_limit_cast(p_ptr)) do_cmd_cast(); break; } @@ -996,31 +549,11 @@ static bool cmd_racial_power_aux(s32b command) { if (command == -3) { - int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5); - - if (total_friends) - { - msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now.")); - return FALSE; - } - if (p_ptr->special_defense & KATA_MASK) - { - msg_print(_("今は構えに集中している。", "You need concentration on your form.")); - return FALSE; - } - msg_print(_("精神を集中して気合いを溜めた。", "You concentrate to charge your power.")); - - p_ptr->csp += p_ptr->msp / 2; - if (p_ptr->csp >= max_csp) - { - p_ptr->csp = max_csp; - p_ptr->csp_frac = 0; - } - p_ptr->redraw |= (PR_MANA); + concentration(p_ptr); } else if (command == -4) { - if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) + if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) { msg_print(_("武器を持たないといけません。", "You need to wield a weapon.")); return FALSE; @@ -1040,52 +573,16 @@ static bool cmd_racial_power_aux(s32b command) { set_action(ACTION_LEARN); } - p_ptr->energy_use = 0; + free_turn(p_ptr); break; } case CLASS_CAVALRY: { - char m_name[80]; - monster_type *m_ptr; - monster_race *r_ptr; - int rlev; - - if (p_ptr->riding) - { - msg_print(_("今は乗馬中だ。", "You ARE riding.")); - return FALSE; - } - if (!do_riding(TRUE)) return TRUE; - m_ptr = &m_list[p_ptr->riding]; - r_ptr = &r_info[m_ptr->r_idx]; - monster_desc(m_name, m_ptr, 0); - msg_format(_("%sに乗った。", "You ride on %s."),m_name); - if (is_pet(m_ptr)) break; - rlev = r_ptr->level; - if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2; - if (rlev > 60) rlev = 60+(rlev-60)/2; - if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev) - && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle - && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) - && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5))) - { - msg_format(_("%sを手なずけた。", "You tame %s."),m_name); - set_pet(m_ptr); - } - else - { - msg_format(_("%sに振り落とされた!", "You have thrown off by %s."),m_name); - rakuba(1,TRUE); - - /* Paranoia */ - /* 落馬処理に失敗してもとにかく乗馬解除 */ - p_ptr->riding = 0; - } - break; + return rodeo(p_ptr); } case CLASS_BERSERKER: { - if (!word_of_recall()) return FALSE; + if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE; break; } case CLASS_SMITH: @@ -1109,58 +606,14 @@ static bool cmd_racial_power_aux(s32b command) } else if (command == -4) { - if (total_friends) - { - msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now.")); - return FALSE; - } - if (is_mirror_grid(&cave[p_ptr->y][p_ptr->x])) - { - msg_print(_("少し頭がハッキリした。", "You feel your head clear a little.")); - - p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100); - if (p_ptr->csp >= p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - } - p_ptr->redraw |= (PR_MANA); - } - else - { - msg_print(_("鏡の上でないと集中できない!", "Here are not any mirrors!")); - } + return mirror_concentration(p_ptr); } break; } case CLASS_NINJA: - { - if (p_ptr->action == ACTION_HAYAGAKE) - { - set_action(ACTION_NONE); - } - else - { - cave_type *c_ptr = &cave[p_ptr->y][p_ptr->x]; - feature_type *f_ptr = &f_info[c_ptr->feat]; - - if (!have_flag(f_ptr->flags, FF_PROJECT) || - (!p_ptr->levitation && have_flag(f_ptr->flags, FF_DEEP))) - { - msg_print(_("ここでは素早く動けない。", "You cannot run in here.")); - } - else - { - set_action(ACTION_HAYAGAKE); - } - } - - - p_ptr->energy_use = 0; + hayagake(p_ptr); break; } - - } } else if (p_ptr->mimic_form) { @@ -1169,12 +622,7 @@ static bool cmd_racial_power_aux(s32b command) case MIMIC_DEMON: case MIMIC_DEMON_LORD: { - int type = (one_in_(2) ? GF_NETHER : GF_FIRE); - if (!get_aim_dir(&dir)) return FALSE; - stop_mouth(); - msg_format(_("あなたは%sのブレスを吐いた。", "You breathe %s."),((type == GF_NETHER) ? _("地獄", "nether") : _("火炎", "fire"))); - fire_breath(type, dir, plev * 3, (plev / 15) + 1); - break; + return demonic_breath(p_ptr); } case MIMIC_VAMPIRE: vampirism(); @@ -1195,18 +643,7 @@ static bool cmd_racial_power_aux(s32b command) break; case RACE_HOBBIT: - { - object_type *q_ptr; - object_type forge; - q_ptr = &forge; - - /* Create the food ration */ - object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION)); - - /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); - msg_print(_("食事を料理して作った。", "You cook some food.")); - } + return create_ration(p_ptr); break; case RACE_GNOME: @@ -1297,142 +734,11 @@ static bool cmd_racial_power_aux(s32b command) case RACE_DARK_ELF: if (!get_aim_dir(&dir)) return FALSE; msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile.")); - fire_bolt_or_beam(10, GF_MISSILE, dir, - damroll(3 + ((plev - 1) / 5), 4)); + fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4)); break; case RACE_DRACONIAN: - { - int Type = (one_in_(3) ? GF_COLD : GF_FIRE); - cptr Type_desc = ((Type == GF_COLD) ? _("冷気", "cold") : _("炎", "fire")); - - if (!get_aim_dir(&dir)) return FALSE; - - if (randint1(100) < plev) - { - switch (p_ptr->pclass) - { - case CLASS_WARRIOR: - case CLASS_BERSERKER: - case CLASS_RANGER: - case CLASS_TOURIST: - case CLASS_IMITATOR: - case CLASS_ARCHER: - case CLASS_SMITH: - if (one_in_(3)) - { - Type = GF_MISSILE; - Type_desc = _("エレメント", "the elements"); - } - else - { - Type = GF_SHARDS; - Type_desc = _("破片", "shards"); - } - break; - case CLASS_MAGE: - case CLASS_WARRIOR_MAGE: - case CLASS_HIGH_MAGE: - case CLASS_SORCERER: - case CLASS_MAGIC_EATER: - case CLASS_RED_MAGE: - case CLASS_BLUE_MAGE: - case CLASS_MIRROR_MASTER: - if (one_in_(3)) - { - Type = GF_MANA; - Type_desc = _("魔力", "mana"); - } - else - { - Type = GF_DISENCHANT; - Type_desc = _("劣化", "disenchantment"); - } - break; - case CLASS_CHAOS_WARRIOR: - if (!one_in_(3)) - { - Type = GF_CONFUSION; - Type_desc = _("混乱", "confusion"); - } - else - { - Type = GF_CHAOS; - Type_desc = _("カオス", "chaos"); - } - break; - case CLASS_MONK: - case CLASS_SAMURAI: - case CLASS_FORCETRAINER: - if (!one_in_(3)) - { - Type = GF_CONFUSION; - Type_desc = _("混乱", "confusion"); - } - else - { - Type = GF_SOUND; - Type_desc = _("轟音", "sound"); - } - break; - case CLASS_MINDCRAFTER: - if (!one_in_(3)) - { - Type = GF_CONFUSION; - Type_desc = _("混乱", "confusion"); - } - else - { - Type = GF_PSI; - Type_desc = _("精神エネルギー", "mental energy"); - } - break; - case CLASS_PRIEST: - case CLASS_PALADIN: - if (one_in_(3)) - { - Type = GF_HELL_FIRE; - Type_desc = _("地獄の劫火", "hellfire"); - } - else - { - Type = GF_HOLY_FIRE; - Type_desc = _("聖なる炎", "holy fire"); - } - break; - case CLASS_ROGUE: - case CLASS_NINJA: - if (one_in_(3)) - { - Type = GF_DARK; - Type_desc = _("暗黒", "darkness"); - } - else - { - Type = GF_POIS; - Type_desc = _("毒", "poison"); - } - break; - case CLASS_BARD: - if (!one_in_(3)) - { - Type = GF_SOUND; - Type_desc = _("轟音", "sound"); - } - else - { - Type = GF_CONFUSION; - Type_desc = _("混乱", "confusion"); - } - break; - } - } - - stop_mouth(); - msg_format(_("あなたは%sのブレスを吐いた。", "You breathe %s."), Type_desc); - - fire_breath(Type, dir, plev * 2, (plev / 15) + 1); - } + return draconian_breath(p_ptr); break; case RACE_MIND_FLAYER: @@ -1483,13 +789,7 @@ static bool cmd_racial_power_aux(s32b command) break; case RACE_DEMON: - { - int type = (one_in_(2) ? GF_NETHER : GF_FIRE); - if (!get_aim_dir(&dir)) return FALSE; - stop_mouth(); - msg_format(_("あなたは%sのブレスを吐いた。", "You breathe %s."),((type == GF_NETHER) ? _("地獄", "nether") : _("火炎", "fire"))); - fire_breath(type, dir, plev * 3, (plev / 15) + 1); - } + return demonic_breath(p_ptr); break; case RACE_KUTAR: @@ -1497,37 +797,12 @@ static bool cmd_racial_power_aux(s32b command) break; case RACE_ANDROID: - if (!get_aim_dir(&dir)) return FALSE; - if (plev < 10) - { - msg_print(_("レイガンを発射した。", "You fire your ray gun.")); - fire_bolt(GF_MISSILE, dir, (plev+1) / 2); - } - else if (plev < 25) - { - msg_print(_("ブラスターを発射した。", "You fire your blaster.")); - fire_bolt(GF_MISSILE, dir, plev); - } - else if (plev < 35) - { - msg_print(_("バズーカを発射した。", "You fire your bazooka.")); - fire_ball(GF_MISSILE, dir, plev * 2, 2); - } - else if (plev < 45) - { - msg_print(_("ビームキャノンを発射した。", "You fire a beam cannon.")); - fire_beam(GF_MISSILE, dir, plev * 2); - } - else - { - msg_print(_("ロケットを発射した。", "You fire a rocket.")); - fire_rocket(GF_ROCKET, dir, plev * 5, 2); - } + return android_inside_weapon(p_ptr); break; default: msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power.")); - p_ptr->energy_use = 0; + free_turn(p_ptr); } } return TRUE; @@ -1550,6 +825,7 @@ void do_cmd_racial_power(void) char out_val[160]; int menu_line = (use_menu ? 1 : 0); + if (p_ptr->wild_mode) return; for (num = 0; num < 36; num++) { @@ -1559,10 +835,9 @@ void do_cmd_racial_power(void) num = 0; - if (p_ptr->confused) + if (cmd_limit_confused(p_ptr)) { - msg_print(_("混乱していて特殊能力を使えません!", "You are too confused to use any powers!")); - p_ptr->energy_use = 0; + free_turn(p_ptr); return; } @@ -1586,7 +861,7 @@ void do_cmd_racial_power(void) case CLASS_HIGH_MAGE: if (p_ptr->realm1 == REALM_HEX) { - strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling")); + strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spell casting")); power_desc[num].level = 1; power_desc[num].cost = 0; power_desc[num].stat = A_INT; @@ -1700,7 +975,7 @@ void do_cmd_racial_power(void) } case CLASS_MONK: { - strcpy(power_desc[num].name, _("構える", "Assume a Posture")); + strcpy(power_desc[num].name, _("構える", "Assume a Stance")); power_desc[num].level = 25; power_desc[num].cost = 0; power_desc[num].stat = A_DEX; @@ -1826,7 +1101,7 @@ void do_cmd_racial_power(void) power_desc[num].fail = 0; power_desc[num++].number = -3; - strcpy(power_desc[num].name, _("型", "Assume a Posture")); + strcpy(power_desc[num].name, _("型", "Assume a Stance")); power_desc[num].level = 25; power_desc[num].cost = 0; power_desc[num].stat = A_DEX; @@ -2531,7 +1806,6 @@ void do_cmd_racial_power(void) if (!repeat_pull(&i) || i<0 || i>=num) { if (use_menu) screen_save(); - /* Get a spell from the user */ choice = (always_show_list || use_menu) ? ESCAPE:1; while (!flag) @@ -2546,7 +1820,7 @@ if (!repeat_pull(&i) || i<0 || i>=num) { case '0': { screen_load(); - p_ptr->energy_use = 0; + free_turn(p_ptr); return; } @@ -2604,11 +1878,7 @@ if (!repeat_pull(&i) || i<0 || i>=num) { TERM_LEN x1, y1; strcpy(dummy, ""); - - /* Show list */ redraw = TRUE; - - /* Save the screen */ if (!use_menu) screen_save(); /* Print header(s) */ @@ -2652,8 +1922,6 @@ if (!repeat_pull(&i) || i<0 || i>=num) { { /* Hide list */ redraw = FALSE; - - /* Restore the screen */ screen_load(); } @@ -2709,14 +1977,12 @@ if (!repeat_pull(&i) || i<0 || i>=num) { /* Stop the loop */ flag = TRUE; } - - /* Restore the screen */ if (redraw) screen_load(); /* Abort if needed */ if (!flag) { - p_ptr->energy_use = 0; + free_turn(p_ptr); return; } repeat_push(i); @@ -2752,13 +2018,11 @@ if (!repeat_pull(&i) || i<0 || i>=num) { } else p_ptr->csp -= actual_racial_cost; - /* Redraw mana and hp */ p_ptr->redraw |= (PR_HP | PR_MANA); - p_ptr->window |= (PW_PLAYER | PW_SPELL); } } - else p_ptr->energy_use = 0; + else free_turn(p_ptr); /* Success */ return;