X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Froom%2Fcave-filler.cpp;h=ea15c7081a9e156276bed3dfb13e33347bbcc51e;hb=a4e2d564cda453311ab25d046f8d4ca4c530f356;hp=a3e3da9785ff54bb91fc9a5137b4d36598f23989;hpb=177bc82a4a3240683b2cd5f4c266f209ce4db18a;p=hengbandforosx%2Fhengbandosx.git diff --git a/src/room/cave-filler.cpp b/src/room/cave-filler.cpp index a3e3da978..ea15c7081 100644 --- a/src/room/cave-filler.cpp +++ b/src/room/cave-filler.cpp @@ -182,7 +182,7 @@ static bool hack_isnt_wall(player_type *player_ptr, POSITION y, POSITION x, int { floor_type *floor_ptr = player_ptr->current_floor_ptr; if (floor_ptr->grid_array[y][x].info & CAVE_ICKY) - return FALSE; + return false; floor_ptr->grid_array[y][x].info |= (CAVE_ICKY); if (floor_ptr->grid_array[y][x].feat <= c1) { @@ -190,12 +190,12 @@ static bool hack_isnt_wall(player_type *player_ptr, POSITION y, POSITION x, int floor_ptr->grid_array[y][x].feat = feat1; floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK); floor_ptr->grid_array[y][x].info |= info1; - return TRUE; + return true; } else { floor_ptr->grid_array[y][x].feat = feat2; floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK); floor_ptr->grid_array[y][x].info |= info2; - return TRUE; + return true; } } @@ -204,12 +204,12 @@ static bool hack_isnt_wall(player_type *player_ptr, POSITION y, POSITION x, int floor_ptr->grid_array[y][x].feat = feat2; floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK); floor_ptr->grid_array[y][x].info |= info2; - return TRUE; + return true; } else { floor_ptr->grid_array[y][x].feat = feat1; floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK); floor_ptr->grid_array[y][x].info |= info1; - return TRUE; + return true; } } @@ -217,11 +217,11 @@ static bool hack_isnt_wall(player_type *player_ptr, POSITION y, POSITION x, int floor_ptr->grid_array[y][x].feat = feat3; floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK); floor_ptr->grid_array[y][x].info |= info3; - return TRUE; + return true; } place_bold(player_ptr, y, x, GB_OUTER); - return FALSE; + return false; } /* @@ -288,7 +288,7 @@ bool generate_fracave(player_type *player_ptr, POSITION y0, POSITION x0, POSITIO } } - return FALSE; + return false; } for (int i = 0; i <= xsize; ++i) { @@ -378,7 +378,7 @@ bool generate_fracave(player_type *player_ptr, POSITION y0, POSITION x0, POSITIO } } - return TRUE; + return true; } bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int c1, int c2, int c3, int type) @@ -423,7 +423,7 @@ bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION x feat3 = feat_shallow_lava; break; default: - return FALSE; + return false; } fill_data.c1 = c1; @@ -447,7 +447,7 @@ bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION x } } - return FALSE; + return false; } for (int i = 0; i <= xsize; ++i) { @@ -477,5 +477,5 @@ bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION x } } - return TRUE; + return true; }