X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fsave.c;h=18a9200db9a6ab534728dc644307c2e16fa28933;hb=8b927cfb03a152f462ac6cb56a94e716ed3ab078;hp=61e06fc86c4419da1d8c46a9f41a22e745b370a6;hpb=48ec65f44f39becf82910465e81a2a8e9e32773f;p=hengband%2Fhengband.git diff --git a/src/save.c b/src/save.c index 61e06fc86..18a9200db 100644 --- a/src/save.c +++ b/src/save.c @@ -12,10 +12,28 @@ */ #include "angband.h" +#include "util.h" +#include "save.h" +#include "load.h" +#include "report.h" + +#include "core.h" +#include "artifact.h" #include "sort.h" +#include "dungeon.h" #include "quest.h" #include "store.h" - +#include "wild.h" +#include "floor.h" +#include "floor-events.h" +#include "floor-save.h" +#include "floor-town.h" +#include "files.h" +#include "world.h" +#include "objectkind.h" +#include "monsterrace.h" +#include "birth.h" +#include "bldg.h" /* @@ -466,7 +484,7 @@ static void wr_options(void) c = 0; - if (p_ptr->wizard) c |= 0x0002; + if (current_world_ptr->wizard) c |= 0x0002; if (cheat_sight) c |= 0x0040; if (cheat_turn) c |= 0x0080; @@ -504,11 +522,8 @@ static void wr_options(void) /* Set */ option_flag[os] |= (1L << ob); } - - /* Clear */ else { - /* Clear */ option_flag[os] &= ~(1L << ob); } } @@ -586,7 +601,7 @@ static void save_quick_start(void) wr_byte(0); /* No quick start after using debug mode or cheat options */ - if (p_ptr->noscore) previous_char.quick_ok = FALSE; + if (current_world_ptr->noscore) previous_char.quick_ok = FALSE; wr_byte((byte)previous_char.quick_ok); } @@ -596,75 +611,75 @@ static void save_quick_start(void) * @brief その他の情報を書き込む / Write some "extra" info * @return なし */ -static void wr_extra(void) +static void wr_extra(player_type *creature_ptr) { int i,j; byte tmp8u; - wr_string(p_ptr->name); - wr_string(p_ptr->died_from); - wr_string(p_ptr->last_message ? p_ptr->last_message : ""); + wr_string(creature_ptr->name); + wr_string(creature_ptr->died_from); + wr_string(creature_ptr->last_message ? creature_ptr->last_message : ""); save_quick_start(); for (i = 0; i < 4; i++) { - wr_string(p_ptr->history[i]); + wr_string(creature_ptr->history[i]); } /* Race/Class/Gender/Spells */ - wr_byte((byte_hack)p_ptr->prace); - wr_byte((byte_hack)p_ptr->pclass); - wr_byte((byte_hack)p_ptr->pseikaku); - wr_byte((byte_hack)p_ptr->psex); - wr_byte((byte_hack)p_ptr->realm1); - wr_byte((byte_hack)p_ptr->realm2); + wr_byte((byte_hack)creature_ptr->prace); + wr_byte((byte_hack)creature_ptr->pclass); + wr_byte((byte_hack)creature_ptr->pseikaku); + wr_byte((byte_hack)creature_ptr->psex); + wr_byte((byte_hack)creature_ptr->realm1); + wr_byte((byte_hack)creature_ptr->realm2); wr_byte(0); - wr_byte((byte)p_ptr->hitdie); - wr_u16b(p_ptr->expfact); + wr_byte((byte)creature_ptr->hitdie); + wr_u16b(creature_ptr->expfact); - wr_s16b(p_ptr->age); - wr_s16b(p_ptr->ht); - wr_s16b(p_ptr->wt); + wr_s16b(creature_ptr->age); + wr_s16b(creature_ptr->ht); + wr_s16b(creature_ptr->wt); /* Dump the stats (maximum and current) */ - for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]); - for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]); - for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]); + for (i = 0; i < A_MAX; ++i) wr_s16b(creature_ptr->stat_max[i]); + for (i = 0; i < A_MAX; ++i) wr_s16b(creature_ptr->stat_max_max[i]); + for (i = 0; i < A_MAX; ++i) wr_s16b(creature_ptr->stat_cur[i]); /* Ignore the transient stats */ for (i = 0; i < 12; ++i) wr_s16b(0); - wr_u32b(p_ptr->au); + wr_u32b(creature_ptr->au); - wr_u32b(p_ptr->max_exp); - wr_u32b(p_ptr->max_max_exp); - wr_u32b(p_ptr->exp); - wr_u32b(p_ptr->exp_frac); - wr_s16b(p_ptr->lev); + wr_u32b(creature_ptr->max_exp); + wr_u32b(creature_ptr->max_max_exp); + wr_u32b(creature_ptr->exp); + wr_u32b(creature_ptr->exp_frac); + wr_s16b(creature_ptr->lev); - for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]); - for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]); - for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]); - for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]); - for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]); + for (i = 0; i < 64; i++) wr_s16b(creature_ptr->spell_exp[i]); + for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(creature_ptr->weapon_exp[i][j]); + for (i = 0; i < GINOU_MAX; i++) wr_s16b(creature_ptr->skill_exp[i]); + for (i = 0; i < 108; i++) wr_s32b(creature_ptr->magic_num1[i]); + for (i = 0; i < 108; i++) wr_byte(creature_ptr->magic_num2[i]); - wr_byte((byte_hack)p_ptr->start_race); - wr_s32b(p_ptr->old_race1); - wr_s32b(p_ptr->old_race2); - wr_s16b(p_ptr->old_realm); + wr_byte((byte_hack)creature_ptr->start_race); + wr_s32b(creature_ptr->old_race1); + wr_s32b(creature_ptr->old_race2); + wr_s16b(creature_ptr->old_realm); for (i = 0; i < MAX_MANE; i++) { - wr_s16b((s16b)p_ptr->mane_spell[i]); - wr_s16b((s16b)p_ptr->mane_dam[i]); + wr_s16b((s16b)creature_ptr->mane_spell[i]); + wr_s16b((s16b)creature_ptr->mane_dam[i]); } - wr_s16b(p_ptr->mane_num); + wr_s16b(creature_ptr->mane_num); - for (i = 0; i < MAX_KUBI; i++) + for (i = 0; i < MAX_BOUNTY; i++) { - wr_s16b(kubi_r_idx[i]); + wr_s16b(current_world_ptr->bounty_r_idx[i]); } for (i = 0; i < 4; i++) @@ -673,33 +688,33 @@ static void wr_extra(void) wr_u32b(mon_odds[i]); } - wr_s16b(p_ptr->town_num); /* -KMW- */ + wr_s16b(creature_ptr->town_num); /* -KMW- */ /* Write arena and rewards information -KMW- */ - wr_s16b(p_ptr->arena_number); - wr_s16b(p_ptr->inside_arena); - wr_s16b(p_ptr->inside_quest); - wr_s16b(p_ptr->inside_battle); - wr_byte(p_ptr->exit_bldg); + wr_s16b(creature_ptr->arena_number); + wr_s16b(creature_ptr->current_floor_ptr->inside_arena); + wr_s16b(creature_ptr->current_floor_ptr->inside_quest); + wr_s16b(creature_ptr->phase_out); + wr_byte(creature_ptr->exit_bldg); wr_byte(0); /* Unused */ - wr_s16b((s16b)p_ptr->oldpx); - wr_s16b((s16b)p_ptr->oldpy); + wr_s16b((s16b)creature_ptr->oldpx); + wr_s16b((s16b)creature_ptr->oldpy); - /* Was number of p_ptr->rewards[] */ + /* Was number of creature_ptr->rewards[] */ wr_s16b(0); - wr_s32b(p_ptr->mhp); - wr_s32b(p_ptr->chp); - wr_u32b(p_ptr->chp_frac); + wr_s32b(creature_ptr->mhp); + wr_s32b(creature_ptr->chp); + wr_u32b(creature_ptr->chp_frac); - wr_s32b(p_ptr->msp); - wr_s32b(p_ptr->csp); - wr_u32b(p_ptr->csp_frac); + wr_s32b(creature_ptr->msp); + wr_s32b(creature_ptr->csp); + wr_u32b(creature_ptr->csp_frac); /* Max Player and Dungeon Levels */ - wr_s16b(p_ptr->max_plv); - tmp8u = (byte)max_d_idx; + wr_s16b(creature_ptr->max_plv); + tmp8u = (byte)current_world_ptr->max_d_idx; wr_byte(tmp8u); for (i = 0; i < tmp8u; i++) wr_s16b((s16b)max_dlv[i]); @@ -709,89 +724,89 @@ static void wr_extra(void) wr_s16b(0); wr_s16b(0); wr_s16b(0); - wr_s16b(p_ptr->sc); - wr_s16b(p_ptr->concent); + wr_s16b(creature_ptr->sc); + wr_s16b(creature_ptr->concent); wr_s16b(0); /* old "rest" */ - wr_s16b(p_ptr->blind); - wr_s16b(p_ptr->paralyzed); - wr_s16b(p_ptr->confused); - wr_s16b(p_ptr->food); + wr_s16b(creature_ptr->blind); + wr_s16b(creature_ptr->paralyzed); + wr_s16b(creature_ptr->confused); + wr_s16b(creature_ptr->food); wr_s16b(0); /* old "food_digested" */ wr_s16b(0); /* old "protection" */ - wr_s16b(p_ptr->energy_need); - wr_s16b(p_ptr->enchant_energy_need); - wr_s16b(p_ptr->fast); - wr_s16b(p_ptr->slow); - wr_s16b(p_ptr->afraid); - wr_s16b(p_ptr->cut); - wr_s16b(p_ptr->stun); - wr_s16b(p_ptr->poisoned); - wr_s16b(p_ptr->image); - wr_s16b(p_ptr->protevil); - wr_s16b(p_ptr->invuln); - wr_s16b(p_ptr->ult_res); - wr_s16b(p_ptr->hero); - wr_s16b(p_ptr->shero); - wr_s16b(p_ptr->shield); - wr_s16b(p_ptr->blessed); - wr_s16b(p_ptr->tim_invis); - wr_s16b(p_ptr->word_recall); - wr_s16b(p_ptr->recall_dungeon); - wr_s16b(p_ptr->alter_reality); - wr_s16b(p_ptr->see_infra); - wr_s16b(p_ptr->tim_infra); - wr_s16b(p_ptr->oppose_fire); - wr_s16b(p_ptr->oppose_cold); - wr_s16b(p_ptr->oppose_acid); - wr_s16b(p_ptr->oppose_elec); - wr_s16b(p_ptr->oppose_pois); - wr_s16b(p_ptr->tsuyoshi); - wr_s16b(p_ptr->tim_esp); - wr_s16b(p_ptr->wraith_form); - wr_s16b(p_ptr->resist_magic); - wr_s16b(p_ptr->tim_regen); - wr_s16b(p_ptr->kabenuke); - wr_s16b(p_ptr->tim_stealth); - wr_s16b(p_ptr->tim_levitation); - wr_s16b(p_ptr->tim_sh_touki); - wr_s16b(p_ptr->lightspeed); - wr_s16b(p_ptr->tsubureru); - wr_s16b(p_ptr->magicdef); - wr_s16b(p_ptr->tim_res_nether); - wr_s16b(p_ptr->tim_res_time); - wr_byte((byte)p_ptr->mimic_form); - wr_s16b(p_ptr->tim_mimic); - wr_s16b(p_ptr->tim_sh_fire); - wr_s16b(p_ptr->tim_sh_holy); - wr_s16b(p_ptr->tim_eyeeye); + wr_s16b(creature_ptr->energy_need); + wr_s16b(creature_ptr->enchant_energy_need); + wr_s16b(creature_ptr->fast); + wr_s16b(creature_ptr->slow); + wr_s16b(creature_ptr->afraid); + wr_s16b(creature_ptr->cut); + wr_s16b(creature_ptr->stun); + wr_s16b(creature_ptr->poisoned); + wr_s16b(creature_ptr->image); + wr_s16b(creature_ptr->protevil); + wr_s16b(creature_ptr->invuln); + wr_s16b(creature_ptr->ult_res); + wr_s16b(creature_ptr->hero); + wr_s16b(creature_ptr->shero); + wr_s16b(creature_ptr->shield); + wr_s16b(creature_ptr->blessed); + wr_s16b(creature_ptr->tim_invis); + wr_s16b(creature_ptr->word_recall); + wr_s16b(creature_ptr->recall_dungeon); + wr_s16b(creature_ptr->alter_reality); + wr_s16b(creature_ptr->see_infra); + wr_s16b(creature_ptr->tim_infra); + wr_s16b(creature_ptr->oppose_fire); + wr_s16b(creature_ptr->oppose_cold); + wr_s16b(creature_ptr->oppose_acid); + wr_s16b(creature_ptr->oppose_elec); + wr_s16b(creature_ptr->oppose_pois); + wr_s16b(creature_ptr->tsuyoshi); + wr_s16b(creature_ptr->tim_esp); + wr_s16b(creature_ptr->wraith_form); + wr_s16b(creature_ptr->resist_magic); + wr_s16b(creature_ptr->tim_regen); + wr_s16b(creature_ptr->kabenuke); + wr_s16b(creature_ptr->tim_stealth); + wr_s16b(creature_ptr->tim_levitation); + wr_s16b(creature_ptr->tim_sh_touki); + wr_s16b(creature_ptr->lightspeed); + wr_s16b(creature_ptr->tsubureru); + wr_s16b(creature_ptr->magicdef); + wr_s16b(creature_ptr->tim_res_nether); + wr_s16b(creature_ptr->tim_res_time); + wr_byte((byte)creature_ptr->mimic_form); + wr_s16b(creature_ptr->tim_mimic); + wr_s16b(creature_ptr->tim_sh_fire); + wr_s16b(creature_ptr->tim_sh_holy); + wr_s16b(creature_ptr->tim_eyeeye); /* by henkma */ - wr_s16b(p_ptr->tim_reflect); - wr_s16b(p_ptr->multishadow); - wr_s16b(p_ptr->dustrobe); + wr_s16b(creature_ptr->tim_reflect); + wr_s16b(creature_ptr->multishadow); + wr_s16b(creature_ptr->dustrobe); - wr_s16b(p_ptr->chaos_patron); - wr_u32b(p_ptr->muta1); - wr_u32b(p_ptr->muta2); - wr_u32b(p_ptr->muta3); + wr_s16b(creature_ptr->chaos_patron); + wr_u32b(creature_ptr->muta1); + wr_u32b(creature_ptr->muta2); + wr_u32b(creature_ptr->muta3); for (i = 0; i<8; i++) - wr_s16b(p_ptr->virtues[i]); + wr_s16b(creature_ptr->virtues[i]); for (i = 0; i<8; i++) - wr_s16b(p_ptr->vir_types[i]); - - wr_s16b(p_ptr->ele_attack); - wr_u32b(p_ptr->special_attack); - wr_s16b(p_ptr->ele_immune); - wr_u32b(p_ptr->special_defense); - wr_byte(p_ptr->knowledge); - wr_byte(p_ptr->autopick_autoregister); + wr_s16b(creature_ptr->vir_types[i]); + + wr_s16b(creature_ptr->ele_attack); + wr_u32b(creature_ptr->special_attack); + wr_s16b(creature_ptr->ele_immune); + wr_u32b(creature_ptr->special_defense); + wr_byte(creature_ptr->knowledge); + wr_byte(creature_ptr->autopick_autoregister); wr_byte(0); - wr_byte((byte_hack)p_ptr->action); + wr_byte((byte_hack)creature_ptr->action); wr_byte(0); wr_byte(preserve_mode); - wr_byte(p_ptr->wait_report_score); + wr_byte(creature_ptr->wait_report_score); /* Future use */ for (i = 0; i < 12; i++) wr_u32b(0L); @@ -803,96 +818,50 @@ static void wr_extra(void) /* Write the "object seeds" */ - wr_u32b(seed_flavor); - wr_u32b(seed_town); + wr_u32b(current_world_ptr->seed_flavor); + wr_u32b(current_world_ptr->seed_town); /* Special stuff */ - wr_u16b(p_ptr->panic_save); - wr_u16b(p_ptr->total_winner); - wr_u16b(p_ptr->noscore); + wr_u16b(creature_ptr->panic_save); + wr_u16b(current_world_ptr->total_winner); + wr_u16b(current_world_ptr->noscore); /* Write death */ - wr_byte(p_ptr->is_dead); + wr_byte(creature_ptr->is_dead); /* Write feeling */ - wr_byte(p_ptr->feeling); + wr_byte(creature_ptr->feeling); /* Turn when level began */ - wr_s32b(old_turn); + wr_s32b(creature_ptr->current_floor_ptr->generated_turn); /* Turn of last "feeling" */ - wr_s32b(p_ptr->feeling_turn); + wr_s32b(creature_ptr->feeling_turn); /* Current turn */ - wr_s32b(turn); + wr_s32b(current_world_ptr->game_turn); - wr_s32b(dungeon_turn); + wr_s32b(current_world_ptr->dungeon_turn); - wr_s32b(old_battle); + wr_s32b(current_world_ptr->arena_start_turn); wr_s16b(today_mon); - wr_s16b(p_ptr->today_mon); - wr_s16b(p_ptr->riding); + wr_s16b(creature_ptr->today_mon); + wr_s16b(creature_ptr->riding); /* Current floor_id */ - wr_s16b(p_ptr->floor_id); + wr_s16b(creature_ptr->floor_id); /* Save temporary preserved pets (obsolated) */ wr_s16b(0); - wr_u32b(playtime); - - wr_s32b(p_ptr->visit); - - wr_u32b(p_ptr->count); -} - + wr_u32b(current_world_ptr->play_time); -/*! - * @brief フロア保存時のcurrent_floor_ptr->grid_array情報テンプレートをソートするための比較処理 - * @param u current_floor_ptr->grid_arrayテンプレートの参照ポインタ - * @param v 未使用 - * @param a スワップするモンスター種族のID1 - * @param b スワップするモンスター種族のID2 - * @return aの方が大きければtrue - */ -static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b) -{ - cave_template_type *who = (cave_template_type *)(u); - - u16b o1 = who[a].occurrence; - u16b o2 = who[b].occurrence; + wr_s32b(creature_ptr->visit); - /* Unused */ - (void)v; - - return o2 <= o1; -} - - -/*! - * @brief フロア保存時のcurrent_floor_ptr->grid_array情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function - * @param u current_floor_ptr->grid_arrayテンプレートの参照ポインタ - * @param v 未使用 - * @param a スワップするモンスター種族のID1 - * @param b スワップするモンスター種族のID2 - * @return なし - */ -static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b) -{ - cave_template_type *who = (cave_template_type *)(u); - - cave_template_type holder; - - /* Unused */ - (void)v; - - /* Swap */ - holder = who[a]; - who[a] = who[b]; - who[b] = holder; + wr_u32b(creature_ptr->count); } @@ -903,7 +872,7 @@ static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b) */ static void wr_saved_floor(saved_floor_type *sf_ptr) { - cave_template_type *templates; + grid_template_type *templates; u16b max_num_temp; u16b num_temp = 0; int dummy_why; @@ -924,7 +893,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) { /*** Not a saved floor ***/ - wr_s16b((s16b)current_floor_ptr->dun_level); + wr_s16b((s16b)p_ptr->current_floor_ptr->dun_level); } else { @@ -939,12 +908,12 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) wr_s16b(sf_ptr->lower_floor_id); } - wr_u16b((u16b)current_floor_ptr->base_level); - wr_u16b((s16b)num_repro); + wr_u16b((u16b)p_ptr->current_floor_ptr->base_level); + wr_u16b((s16b)p_ptr->current_floor_ptr->num_repro); wr_u16b((u16b)p_ptr->y); wr_u16b((u16b)p_ptr->x); - wr_u16b((u16b)cur_hgt); - wr_u16b((u16b)cur_wid); + wr_u16b((u16b)p_ptr->current_floor_ptr->height); + wr_u16b((u16b)p_ptr->current_floor_ptr->width); wr_byte(p_ptr->feeling); @@ -966,14 +935,14 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) max_num_temp = 255; /* Allocate the "template" array */ - C_MAKE(templates, max_num_temp, cave_template_type); + C_MAKE(templates, max_num_temp, grid_template_type); /* Extract template array */ - for (y = 0; y < cur_hgt; y++) + for (y = 0; y < p_ptr->current_floor_ptr->height; y++) { - for (x = 0; x < cur_wid; x++) + for (x = 0; x < p_ptr->current_floor_ptr->width; x++) { - grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x]; + grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x]; for (i = 0; i < num_temp; i++) { @@ -994,12 +963,12 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /* If the max_num_temp is too small, increase it. */ if (num_temp >= max_num_temp) { - cave_template_type *old_template = templates; + grid_template_type *old_template = templates; /* Re-allocate the "template" array */ - C_MAKE(templates, max_num_temp + 255, cave_template_type); - (void)C_COPY(templates, old_template, max_num_temp, cave_template_type); - C_KILL(old_template, max_num_temp, cave_template_type); + C_MAKE(templates, max_num_temp + 255, grid_template_type); + (void)C_COPY(templates, old_template, max_num_temp, grid_template_type); + C_KILL(old_template, max_num_temp, grid_template_type); max_num_temp += 255; } @@ -1015,13 +984,8 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) } } - /* Select the sort method */ - ang_sort_comp = ang_sort_comp_cave_temp; - ang_sort_swap = ang_sort_swap_cave_temp; - /* Sort by occurrence */ - ang_sort(templates, &dummy_why, num_temp); - + ang_sort(templates, &dummy_why, num_temp, ang_sort_comp_cave_temp, ang_sort_swap_cave_temp); /*** Dump templates ***/ @@ -1031,7 +995,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /* Dump the templates */ for (i = 0; i < num_temp; i++) { - cave_template_type *ct_ptr = &templates[i]; + grid_template_type *ct_ptr = &templates[i]; /* Dump it */ wr_u16b((u16b)ct_ptr->info); @@ -1042,18 +1006,17 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) - /*** "Run-Length-Encoding" of current_floor_ptr->grid_array ***/ + /*** "Run-Length-Encoding" of floor ***/ /* Note that this will induce two wasted bytes */ count = 0; prev_u16b = 0; - /* Dump the current_floor_ptr->grid_array */ - for (y = 0; y < cur_hgt; y++) + for (y = 0; y < p_ptr->current_floor_ptr->height; y++) { - for (x = 0; x < cur_wid; x++) + for (x = 0; x < p_ptr->current_floor_ptr->width; x++) { - grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x]; + grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x]; for (i = 0; i < num_temp; i++) { @@ -1108,18 +1071,18 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /* Free the "template" array */ - C_KILL(templates, max_num_temp, cave_template_type); + C_KILL(templates, max_num_temp, grid_template_type); /*** Dump objects ***/ /* Total objects */ - wr_u16b(o_max); + wr_u16b(p_ptr->current_floor_ptr->o_max); /* Dump the objects */ - for (i = 1; i < o_max; i++) + for (i = 1; i < p_ptr->current_floor_ptr->o_max; i++) { - object_type *o_ptr = &o_list[i]; + object_type *o_ptr = &p_ptr->current_floor_ptr->o_list[i]; /* Dump it */ wr_item(o_ptr); @@ -1129,12 +1092,12 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /*** Dump the monsters ***/ /* Total monsters */ - wr_u16b(m_max); + wr_u16b(p_ptr->current_floor_ptr->m_max); /* Dump the monsters */ - for (i = 1; i < m_max; i++) + for (i = 1; i < p_ptr->current_floor_ptr->m_max; i++) { - monster_type *m_ptr = &m_list[i]; + monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[i]; /* Dump it */ wr_monster(m_ptr); @@ -1145,16 +1108,17 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /*! * @brief 現在フロアの書き込み / * Write the current dungeon (new method) - * @return なし + * @player_ptr プレーヤーへの参照ポインタ + * @return 保存に成功したらTRUE */ -static bool wr_dungeon(void) +static bool wr_dungeon(player_type *player_ptr) { saved_floor_type *cur_sf_ptr; int i; - forget_lite(); - forget_view(); - clear_mon_lite(); + forget_lite(p_ptr->current_floor_ptr); + forget_view(p_ptr->current_floor_ptr); + clear_mon_lite(p_ptr->current_floor_ptr); /* Update lite/view */ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE); @@ -1217,7 +1181,7 @@ static bool wr_dungeon(void) if (!sf_ptr->floor_id) continue; /* Load temporal saved floor file */ - if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL))) + if (load_floor(player_ptr, sf_ptr, (SLF_SECOND | SLF_NO_KILL))) { /* Mark success */ wr_byte(0); @@ -1233,7 +1197,7 @@ static bool wr_dungeon(void) } /* Restore current floor */ - if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE; + if (!load_floor(player_ptr, cur_sf_ptr, (SLF_SECOND))) return FALSE; /* Success */ return TRUE; @@ -1243,9 +1207,10 @@ static bool wr_dungeon(void) /*! * @brief セーブデータの書き込み / * Actually write a save-file + * @param player_ptr プレーヤーへの参照ポインタ * @return 成功すればtrue */ -static bool wr_savefile_new(void) +static bool wr_savefile_new(player_type *player_ptr) { int i, j; @@ -1259,7 +1224,7 @@ static bool wr_savefile_new(void) KIND_OBJECT_IDX k_idx; /* Compact the objects */ - compact_objects(0); + compact_objects(player_ptr->current_floor_ptr, 0); /* Compact the monsters */ compact_monsters(0); @@ -1268,13 +1233,13 @@ static bool wr_savefile_new(void) /* Note the operating system */ - sf_system = 0L; + current_world_ptr->sf_system = 0L; /* Note when the file was saved */ - sf_when = now; + current_world_ptr->sf_when = now; /* Note the number of saves */ - sf_saves++; + current_world_ptr->sf_saves++; /*** Actually write the file ***/ @@ -1304,17 +1269,17 @@ static bool wr_savefile_new(void) wr_byte(H_VER_MAJOR); /* Operating system */ - wr_u32b(sf_system); + wr_u32b(current_world_ptr->sf_system); /* Time file last saved */ - wr_u32b(sf_when); + wr_u32b(current_world_ptr->sf_when); /* Number of past lives */ - wr_u16b(sf_lives); + wr_u16b(current_world_ptr->sf_lives); /* Number of times saved */ - wr_u16b(sf_saves); + wr_u16b(current_world_ptr->sf_saves); /* Space */ @@ -1405,19 +1370,19 @@ static bool wr_savefile_new(void) } /* Dump the position in the wilderness */ - wr_s32b(p_ptr->wilderness_x); - wr_s32b(p_ptr->wilderness_y); + wr_s32b(player_ptr->wilderness_x); + wr_s32b(player_ptr->wilderness_y); - wr_byte(p_ptr->wild_mode); - wr_byte(ambush_flag); + wr_byte(player_ptr->wild_mode); + wr_byte(player_ptr->ambush_flag); - wr_s32b(max_wild_x); - wr_s32b(max_wild_y); + wr_s32b(current_world_ptr->max_wild_x); + wr_s32b(current_world_ptr->max_wild_y); /* Dump the wilderness seeds */ - for (i = 0; i < max_wild_x; i++) + for (i = 0; i < current_world_ptr->max_wild_x; i++) { - for (j = 0; j < max_wild_y; j++) + for (j = 0; j < current_world_ptr->max_wild_y; j++) { wr_u32b(wilderness[j][i].seed); } @@ -1436,41 +1401,37 @@ static bool wr_savefile_new(void) /* Write the "extra" information */ - wr_extra(); + wr_extra(player_ptr); /* Dump the "player hp" entries */ tmp16u = PY_MAX_LEVEL; wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { - wr_s16b((s16b)p_ptr->player_hp[i]); + wr_s16b((s16b)player_ptr->player_hp[i]); } /* Write spell data */ - wr_u32b(p_ptr->spell_learned1); - wr_u32b(p_ptr->spell_learned2); - wr_u32b(p_ptr->spell_worked1); - wr_u32b(p_ptr->spell_worked2); - wr_u32b(p_ptr->spell_forgotten1); - wr_u32b(p_ptr->spell_forgotten2); + wr_u32b(player_ptr->spell_learned1); + wr_u32b(player_ptr->spell_learned2); + wr_u32b(player_ptr->spell_worked1); + wr_u32b(player_ptr->spell_worked2); + wr_u32b(player_ptr->spell_forgotten1); + wr_u32b(player_ptr->spell_forgotten2); - wr_s16b(p_ptr->learned_spells); - wr_s16b(p_ptr->add_spells); + wr_s16b(player_ptr->learned_spells); + wr_s16b(player_ptr->add_spells); /* Dump the ordered spells */ for (i = 0; i < 64; i++) { - wr_byte((byte_hack)p_ptr->spell_order[i]); + wr_byte((byte_hack)player_ptr->spell_order[i]); } - - /* Write the inventory */ for (i = 0; i < INVEN_TOTAL; i++) { - object_type *o_ptr = &inventory[i]; - - /* Skip non-objects */ + object_type *o_ptr = &player_ptr->inventory_list[i]; if (!o_ptr->k_idx) continue; /* Dump index */ @@ -1501,11 +1462,11 @@ static bool wr_savefile_new(void) } /* Write the pet command settings */ - wr_s16b(p_ptr->pet_follow_distance); - wr_s16b(p_ptr->pet_extra_flags); + wr_s16b(player_ptr->pet_follow_distance); + wr_s16b(player_ptr->pet_extra_flags); /* Write screen dump for sending score */ - if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead)) + if (screen_dump && (player_ptr->wait_report_score || !player_ptr->is_dead)) { wr_string(screen_dump); } @@ -1515,10 +1476,10 @@ static bool wr_savefile_new(void) } /* Player is not dead, write the dungeon */ - if (!p_ptr->is_dead) + if (!player_ptr->is_dead) { /* Dump the dungeon */ - if (!wr_dungeon()) return FALSE; + if (!wr_dungeon(player_ptr)) return FALSE; /* Dump the ghost */ wr_ghost(); @@ -1546,11 +1507,12 @@ static bool wr_savefile_new(void) /*! * @brief セーブデータ書き込みのサブルーチン / * Medium level player saver + * @param player_ptr プレーヤーへの参照ポインタ * @return 成功すればtrue * @details * Angband 2.8.0 will use "fd" instead of "fff" if possible */ -static bool save_player_aux(char *name) +static bool save_player_aux(player_type *player_ptr, char *name) { bool ok = FALSE; int fd = -1; @@ -1590,7 +1552,7 @@ static bool save_player_aux(char *name) if (fff) { /* Write the savefile */ - if (wr_savefile_new()) ok = TRUE; + if (wr_savefile_new(player_ptr)) ok = TRUE; /* Attempt to close it */ if (my_fclose(fff)) ok = FALSE; @@ -1610,10 +1572,10 @@ static bool save_player_aux(char *name) /* Failure */ if (!ok) return (FALSE); - counts_write(0, playtime); + counts_write(0, current_world_ptr->play_time); /* Successful save */ - character_saved = TRUE; + current_world_ptr->character_saved = TRUE; /* Success */ return (TRUE); @@ -1624,9 +1586,10 @@ static bool save_player_aux(char *name) /*! * @brief セーブデータ書き込みのメインルーチン / * Attempt to save the player in a savefile + * @param player_ptr プレーヤーへの参照ポインタ * @return 成功すればtrue */ -bool save_player(void) +bool save_player(player_type *player_ptr) { bool result = FALSE; @@ -1661,7 +1624,7 @@ bool save_player(void) update_playtime(); /* Attempt to save the player */ - if (save_player_aux(safe)) + if (save_player_aux(player_ptr, safe)) { char temp[1024]; @@ -1688,7 +1651,7 @@ bool save_player(void) safe_setuid_drop(); /* Hack -- Pretend the character was loaded */ - character_loaded = TRUE; + current_world_ptr->character_loaded = TRUE; #ifdef VERIFY_SAVEFILE @@ -1749,7 +1712,7 @@ bool save_player(void) * allowed to save his game when he quits. * * We return "TRUE" if the savefile was usable, and we set the global - * flag "character_loaded" if a real, living, character was loaded. + * flag "current_world_ptr->character_loaded" if a real, living, character was loaded. * * Note that we always try to load the "current" savefile, even if * there is no such file, so we must check for "empty" savefile names. @@ -1769,11 +1732,7 @@ bool load_player(void) concptr what = "generic"; - - /* Paranoia */ - turn = 0; - - /* Paranoia */ + current_world_ptr->game_turn = 0; p_ptr->is_dead = FALSE; @@ -1874,10 +1833,10 @@ bool load_player(void) { /* Extract version */ - z_major = vvv[0]; - z_minor = vvv[1]; - z_patch = vvv[2]; - sf_extra = vvv[3]; + current_world_ptr->z_major = vvv[0]; + current_world_ptr->z_minor = vvv[1]; + current_world_ptr->z_patch = vvv[2]; + current_world_ptr->sf_extra = vvv[3]; Term_clear(); @@ -1887,12 +1846,10 @@ bool load_player(void) /* Message (below) */ if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile"); } - - /* Paranoia */ if (!err) { /* Invalid turn */ - if (!turn) err = -1; + if (!current_world_ptr->game_turn) err = -1; /* Message (below) */ if (err) what = _("セーブファイルが壊れています", "Broken savefile"); @@ -1903,8 +1860,8 @@ bool load_player(void) if (!err && !arg_wizard) { /* Hack -- Verify the timestamp */ - if (sf_when > (statbuf.st_ctime + 100) || - sf_when < (statbuf.st_ctime - 100)) + if (current_world_ptr->sf_when > (statbuf.st_ctime + 100) || + current_world_ptr->sf_when < (statbuf.st_ctime - 100)) { what = _("無効なタイム・スタンプです", "Invalid timestamp"); @@ -1917,18 +1874,18 @@ bool load_player(void) if (!err) { /* Give a conversion warning */ - if ((FAKE_VER_MAJOR != z_major) || - (FAKE_VER_MINOR != z_minor) || - (FAKE_VER_PATCH != z_patch)) + if ((FAKE_VER_MAJOR != current_world_ptr->z_major) || + (FAKE_VER_MINOR != current_world_ptr->z_minor) || + (FAKE_VER_PATCH != current_world_ptr->z_patch)) { - if (z_major == 2 && z_minor == 0 && z_patch == 6) + if (current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6) { msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile.")); } else { msg_format(_("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", "Converted a %d.%d.%d savefile."), - (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch); + (current_world_ptr->z_major > 9) ? current_world_ptr->z_major-10 : current_world_ptr->z_major , current_world_ptr->z_minor, current_world_ptr->z_patch); } msg_print(NULL); } @@ -1940,7 +1897,7 @@ bool load_player(void) if (arg_wizard) { /* A character was loaded */ - character_loaded = TRUE; + current_world_ptr->character_loaded = TRUE; return (TRUE); } @@ -1948,21 +1905,21 @@ bool load_player(void) p_ptr->is_dead = FALSE; /* Count lives */ - sf_lives++; + current_world_ptr->sf_lives++; return (TRUE); } /* A character was loaded */ - character_loaded = TRUE; + current_world_ptr->character_loaded = TRUE; { u32b tmp = counts_read(2); if (tmp > p_ptr->count) p_ptr->count = tmp; - if (counts_read(0) > playtime || counts_read(1) == playtime) + if (counts_read(0) > current_world_ptr->play_time || counts_read(1) == current_world_ptr->play_time) counts_write(2, ++p_ptr->count); - counts_write(1, playtime); + counts_write(1, current_world_ptr->play_time); } /* Success */ @@ -1988,7 +1945,7 @@ bool load_player(void) #endif msg_format(_("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", "Error (%s) reading %d.%d.%d savefile."), - what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch); + what, (current_world_ptr->z_major>9) ? current_world_ptr->z_major - 10 : current_world_ptr->z_major, current_world_ptr->z_minor, current_world_ptr->z_patch); msg_print(NULL); @@ -2047,7 +2004,7 @@ static bool save_floor_aux(saved_floor_type *sf_ptr) byte tmp8u; /* Compact the objects */ - compact_objects(0); + compact_objects(p_ptr->current_floor_ptr, 0); /* Compact the monsters */ compact_monsters(0);