X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fsave.c;h=2fb2438e4588c16556dbfccd437ca5ac5f2695dc;hb=9e39f3f130adf821d9b22fa497ca17766cffa155;hp=622087098ee684981c0f6709d865db388e405ee4;hpb=ebfbaad4f4807ff1cd8cdb2a8516948c882e4ac6;p=hengband%2Fhengband.git diff --git a/src/save.c b/src/save.c index 622087098..2fb2438e4 100644 --- a/src/save.c +++ b/src/save.c @@ -19,12 +19,10 @@ * Some "local" parameters, used to help write savefiles */ -static FILE *fff; /* Current save "file" */ - -static byte xor_byte; /* Simple encryption */ - -static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */ -static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */ +static FILE *fff; /* Current save "file" */ +static byte xor_byte; /* Simple encryption */ +static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */ +static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */ @@ -126,7 +124,7 @@ static void wr_string(cptr str) */ static void wr_item(object_type *o_ptr) { - u32b flags = 0x00000000; + BIT_FLAGS flags = 0x00000000; if (o_ptr->pval) flags |= SAVE_ITEM_PVAL; if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT; @@ -164,27 +162,26 @@ static void wr_item(object_type *o_ptr) /*** Write only un-obvious elements ***/ wr_s16b(o_ptr->k_idx); - /* Location */ - wr_byte(o_ptr->iy); - wr_byte(o_ptr->ix); + wr_byte((byte_hack)o_ptr->iy); + wr_byte((byte_hack)o_ptr->ix); if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval); if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount); - if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number); + if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number); - wr_s16b(o_ptr->weight); + wr_s16b((s16b)o_ptr->weight); - if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1); - if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2); + if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1); + if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2); if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout); if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h); - if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d); + if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d); if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a); if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac); - if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd); - if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds); + if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd); + if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds); if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident); @@ -223,7 +220,7 @@ static void wr_item(object_type *o_ptr) */ static void wr_monster(monster_type *m_ptr) { - u32b flags = 0x00000000; + BIT_FLAGS flags = 0x00000000; byte tmp8u; if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX; @@ -248,11 +245,11 @@ static void wr_monster(monster_type *m_ptr) /*** Write only un-obvious elements ***/ wr_s16b(m_ptr->r_idx); - wr_byte(m_ptr->fy); - wr_byte(m_ptr->fx); - wr_s16b(m_ptr->hp); - wr_s16b(m_ptr->maxhp); - wr_s16b(m_ptr->max_maxhp); + wr_byte((byte_hack)m_ptr->fy); + wr_byte((byte_hack)m_ptr->fx); + wr_s16b((s16b)m_ptr->hp); + wr_s16b((s16b)m_ptr->maxhp); + wr_s16b((s16b)m_ptr->max_maxhp); wr_u32b(m_ptr->dealt_damage); @@ -290,8 +287,8 @@ static void wr_monster(monster_type *m_ptr) tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR]; wr_byte(tmp8u); } - if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y); - if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x); + if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y); + if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x); if (flags & SAVE_MON_INVULNER) { tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER]; @@ -310,16 +307,16 @@ static void wr_monster(monster_type *m_ptr) * @param r_idx モンスター種族ID * @return なし */ -static void wr_lore(int r_idx) +static void wr_lore(MONRACE_IDX r_idx) { monster_race *r_ptr = &r_info[r_idx]; /* Count sights/deaths/kills */ - wr_s16b(r_ptr->r_sights); - wr_s16b(r_ptr->r_deaths); - wr_s16b(r_ptr->r_pkills); - wr_s16b(r_ptr->r_akills); - wr_s16b(r_ptr->r_tkills); + wr_s16b((s16b)r_ptr->r_sights); + wr_s16b((s16b)r_ptr->r_deaths); + wr_s16b((s16b)r_ptr->r_pkills); + wr_s16b((s16b)r_ptr->r_akills); + wr_s16b((s16b)r_ptr->r_tkills); /* Count wakes and ignores */ wr_byte(r_ptr->r_wake); @@ -330,8 +327,8 @@ static void wr_lore(int r_idx) wr_byte(r_ptr->r_xtra2); /* Count drops */ - wr_byte(r_ptr->r_drop_gold); - wr_byte(r_ptr->r_drop_item); + wr_byte((byte_hack)r_ptr->r_drop_gold); + wr_byte((byte_hack)r_ptr->r_drop_item); /* Count spells */ wr_byte(0); /* unused now */ @@ -352,9 +349,8 @@ static void wr_lore(int r_idx) wr_u32b(r_ptr->r_flags6); wr_u32b(r_ptr->r_flagsr); - /* Monster limit per level */ - wr_byte(r_ptr->max_num); + wr_byte((byte_hack)r_ptr->max_num); /* Location in saved floor */ wr_s16b(r_ptr->floor_id); @@ -368,7 +364,7 @@ static void wr_lore(int r_idx) * @param k_idx ベースアイテムのID * @return なし */ -static void wr_xtra(int k_idx) +static void wr_xtra(KIND_OBJECT_IDX k_idx) { byte tmp8u = 0; @@ -382,7 +378,7 @@ static void wr_xtra(int k_idx) /*! - * @brief 店舗情報を書き込む / Write a "store" record + * @brief セーブデータに店舗情報を書き込む / Write a "store" record * @param st_ptr 店舗情報の参照ポインタ * @return なし */ @@ -418,26 +414,20 @@ static void wr_store(store_type *st_ptr) /*! - * @brief 乱数情報を書き込む / Write RNG state - * @return なし + * @brief セーブデータに乱数情報を書き込む / Write RNG state + * @return 常に0(成功を返す) */ static errr wr_randomizer(void) { int i; - - /* Zero */ wr_u16b(0); - - /* Place */ wr_u16b(Rand_place); - /* State */ for (i = 0; i < RAND_DEG; i++) { wr_u32b(Rand_state[i]); } - /* Success */ return (0); } @@ -455,7 +445,6 @@ static void wr_options(void) /*** Oops ***/ - /* Oops */ for (i = 0; i < 4; i++) wr_u32b(0L); @@ -476,6 +465,9 @@ static void wr_options(void) if (p_ptr->wizard) c |= 0x0002; + if (cheat_sight) c |= 0x0040; + if (cheat_turn) c |= 0x0080; + if (cheat_peek) c |= 0x0100; if (cheat_hear) c |= 0x0200; if (cheat_room) c |= 0x0400; @@ -567,8 +559,8 @@ static void save_quick_start(void) wr_byte(previous_char.prace); wr_byte(previous_char.pclass); wr_byte(previous_char.pseikaku); - wr_byte(previous_char.realm1); - wr_byte(previous_char.realm2); + wr_byte((byte_hack)previous_char.realm1); + wr_byte((byte_hack)previous_char.realm2); wr_s16b(previous_char.age); wr_s16b(previous_char.ht); @@ -579,7 +571,7 @@ static void save_quick_start(void) for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]); for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]); - for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]); + for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]); wr_s16b(previous_char.chaos_patron); @@ -624,11 +616,11 @@ static void wr_extra(void) wr_byte(p_ptr->pclass); wr_byte(p_ptr->pseikaku); wr_byte(p_ptr->psex); - wr_byte(p_ptr->realm1); - wr_byte(p_ptr->realm2); - wr_byte(0); /* oops */ + wr_byte((byte_hack)p_ptr->realm1); + wr_byte((byte_hack)p_ptr->realm2); + wr_byte(0); - wr_byte(p_ptr->hitdie); + wr_byte((byte)p_ptr->hitdie); wr_u16b(p_ptr->expfact); wr_s16b(p_ptr->age); @@ -664,8 +656,8 @@ static void wr_extra(void) for (i = 0; i < MAX_MANE; i++) { - wr_s16b(p_ptr->mane_spell[i]); - wr_s16b(p_ptr->mane_dam[i]); + wr_s16b((s16b)p_ptr->mane_spell[i]); + wr_s16b((s16b)p_ptr->mane_dam[i]); } wr_s16b(p_ptr->mane_num); @@ -690,8 +682,8 @@ static void wr_extra(void) wr_byte(p_ptr->exit_bldg); wr_byte(0); /* Unused */ - wr_s16b(p_ptr->oldpx); - wr_s16b(p_ptr->oldpy); + wr_s16b((s16b)p_ptr->oldpx); + wr_s16b((s16b)p_ptr->oldpy); /* Was number of p_ptr->rewards[] */ wr_s16b(0); @@ -709,13 +701,13 @@ static void wr_extra(void) tmp8u = (byte)max_d_idx; wr_byte(tmp8u); for (i = 0; i < tmp8u; i++) - wr_s16b(max_dlv[i]); + wr_s16b((s16b)max_dlv[i]); /* More info */ - wr_s16b(0); /* oops */ - wr_s16b(0); /* oops */ - wr_s16b(0); /* oops */ - wr_s16b(0); /* oops */ + wr_s16b(0); + wr_s16b(0); + wr_s16b(0); + wr_s16b(0); wr_s16b(p_ptr->sc); wr_s16b(p_ptr->concent); @@ -767,7 +759,7 @@ static void wr_extra(void) wr_s16b(p_ptr->magicdef); wr_s16b(p_ptr->tim_res_nether); wr_s16b(p_ptr->tim_res_time); - wr_byte(p_ptr->mimic_form); + wr_byte((byte)p_ptr->mimic_form); wr_s16b(p_ptr->tim_mimic); wr_s16b(p_ptr->tim_sh_fire); wr_s16b(p_ptr->tim_sh_holy); @@ -794,8 +786,8 @@ static void wr_extra(void) wr_u32b(p_ptr->special_defense); wr_byte(p_ptr->knowledge); wr_byte(p_ptr->autopick_autoregister); - wr_byte(0); /* oops */ - wr_byte(p_ptr->action); + wr_byte(0); + wr_byte((byte_hack)p_ptr->action); wr_byte(0); wr_byte(preserve_mode); wr_byte(p_ptr->wait_report_score); @@ -804,9 +796,9 @@ static void wr_extra(void) for (i = 0; i < 12; i++) wr_u32b(0L); /* Ignore some flags */ - wr_u32b(0L); /* oops */ - wr_u32b(0L); /* oops */ - wr_u32b(0L); /* oops */ + wr_u32b(0L); + wr_u32b(0L); + wr_u32b(0L); /* Write the "object seeds" */ @@ -931,27 +923,27 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) { /*** Not a saved floor ***/ - wr_s16b(dun_level); + wr_s16b((s16b)dun_level); } else { /*** The saved floor ***/ wr_s16b(sf_ptr->floor_id); - wr_byte(sf_ptr->savefile_id); - wr_s16b(sf_ptr->dun_level); + wr_byte((byte_hack)sf_ptr->savefile_id); + wr_s16b((s16b)sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); wr_s16b(sf_ptr->upper_floor_id); wr_s16b(sf_ptr->lower_floor_id); } - wr_u16b(base_level); - wr_u16b(num_repro); + wr_u16b((u16b)base_level); + wr_u16b((s16b)num_repro); wr_u16b((u16b)p_ptr->y); wr_u16b((u16b)p_ptr->x); - wr_u16b(cur_hgt); - wr_u16b(cur_wid); + wr_u16b((u16b)cur_hgt); + wr_u16b((u16b)cur_wid); wr_byte(p_ptr->feeling); @@ -1041,7 +1033,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) cave_template_type *ct_ptr = &templates[i]; /* Dump it */ - wr_u16b(ct_ptr->info); + wr_u16b((u16b)ct_ptr->info); wr_s16b(ct_ptr->feat); wr_s16b(ct_ptr->mimic); wr_s16b(ct_ptr->special); @@ -1072,7 +1064,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) } /* Extract an ID */ - tmp16u = i; + tmp16u = (u16b)i; /* If the run is broken, or too full, flush it */ if ((tmp16u != prev_u16b) || (count == MAX_UCHAR)) @@ -1181,7 +1173,7 @@ static bool wr_dungeon(void) wr_s16b(max_floor_id); /* Current dungeon type */ - wr_byte(dungeon_type); + wr_byte((byte_hack)dungeon_type); /*** No saved floor (On the surface etc.) ***/ @@ -1209,8 +1201,8 @@ static bool wr_dungeon(void) saved_floor_type *sf_ptr = &saved_floors[i]; wr_s16b(sf_ptr->floor_id); - wr_byte(sf_ptr->savefile_id); - wr_s16b(sf_ptr->dun_level); + wr_byte((byte_hack)sf_ptr->savefile_id); + wr_s16b((s16b)sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); wr_s16b(sf_ptr->upper_floor_id); @@ -1270,6 +1262,8 @@ static bool wr_savefile_new(void) u16b tmp16u; u32b tmp32u; + MONRACE_IDX r_idx; + KIND_OBJECT_IDX k_idx; /* Compact the objects */ compact_objects(0); @@ -1277,7 +1271,7 @@ static bool wr_savefile_new(void) compact_monsters(0); /* Guess at the current time */ - now = time((time_t *)0); + now = (u32b)time((time_t *)0); /* Note the operating system */ @@ -1368,31 +1362,29 @@ static bool wr_savefile_new(void) wr_string(message_str((s16b)i)); } - /* Dump the monster lore */ tmp16u = max_r_idx; wr_u16b(tmp16u); - for (i = 0; i < tmp16u; i++) wr_lore(i); - + for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx); /* Dump the object memory */ tmp16u = max_k_idx; wr_u16b(tmp16u); - for (i = 0; i < tmp16u; i++) wr_xtra(i); + for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx); /* Dump the towns */ tmp16u = max_towns; wr_u16b(tmp16u); /* Dump the quests */ - tmp16u = max_quests; + tmp16u = max_q_idx; wr_u16b(tmp16u); /* Dump the quests */ tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST; wr_byte(tmp8u); - for (i = 0; i < max_quests; i++) + for (i = 0; i < max_q_idx; i++) { quest_type* const q_ptr = &quest[i]; @@ -1401,21 +1393,21 @@ static bool wr_savefile_new(void) /* And the dungeon level too */ /* (prevents problems with multi-level quests) */ - wr_s16b(q_ptr->level); + wr_s16b((s16b)q_ptr->level); - wr_byte(q_ptr->complev); + wr_byte((byte_hack)q_ptr->complev); wr_u32b(q_ptr->comptime); /* Save quest status if quest is running */ if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i)) { - wr_s16b(q_ptr->cur_num); - wr_s16b(q_ptr->max_num); + wr_s16b((s16b)q_ptr->cur_num); + wr_s16b((s16b)q_ptr->max_num); wr_s16b(q_ptr->type); wr_s16b(q_ptr->r_idx); wr_s16b(q_ptr->k_idx); - wr_byte(q_ptr->flags); - wr_byte(q_ptr->dungeon); + wr_byte((byte_hack)q_ptr->flags); + wr_byte((byte_hack)q_ptr->dungeon); } } @@ -1458,7 +1450,7 @@ static bool wr_savefile_new(void) wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { - wr_s16b(p_ptr->player_hp[i]); + wr_s16b((s16b)p_ptr->player_hp[i]); } @@ -1476,7 +1468,7 @@ static bool wr_savefile_new(void) /* Dump the ordered spells */ for (i = 0; i < 64; i++) { - wr_byte(p_ptr->spell_order[i]); + wr_byte((byte_hack)p_ptr->spell_order[i]); } @@ -1563,25 +1555,20 @@ static bool wr_savefile_new(void) * Medium level player saver * @return 成功すればtrue * @details - * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible + * Angband 2.8.0 will use "fd" instead of "fff" if possible */ static bool save_player_aux(char *name) { - bool ok = FALSE; - - int fd = -1; - - int mode = 0644; - + bool ok = FALSE; + int fd = -1; + int mode = 0644; /* No file yet */ fff = NULL; - /* File type is "SAVE" */ FILE_TYPE(FILE_TYPE_SAVE); - /* Grab permissions */ safe_setuid_grab(); @@ -1648,9 +1635,9 @@ static bool save_player_aux(char *name) */ bool save_player(void) { - int result = FALSE; + bool result = FALSE; - char safe[1024]; + char safe[1024]; #ifdef SET_UID @@ -1803,7 +1790,7 @@ bool load_player(void) #if !defined(MACINTOSH) && !defined(WINDOWS) - /* XXX XXX XXX Fix this */ + /* Fix this */ /* Verify the existance of the savefile */ if (access(savefile, 0) < 0) @@ -1842,11 +1829,9 @@ bool load_player(void) /* Close the file */ my_fclose(fkk); - /* Message */ msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use.")); msg_print(NULL); - /* Oops */ return (FALSE); } @@ -1863,7 +1848,6 @@ bool load_player(void) #endif - /* Okay */ if (!err) { /* Open the savefile */ @@ -1934,17 +1918,14 @@ bool load_player(void) if (sf_when > (statbuf.st_ctime + 100) || sf_when < (statbuf.st_ctime - 100)) { - /* Message */ what = _("無効なタイム・スタンプです", "Invalid timestamp"); - /* Oops */ err = -1; } } #endif - /* Okay */ if (!err) { /* Give a conversion warning */ @@ -1958,7 +1939,6 @@ bool load_player(void) } else { - /* Message */ #ifdef JP msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch); @@ -1979,7 +1959,6 @@ bool load_player(void) /* A character was loaded */ character_loaded = TRUE; - /* Done */ return (TRUE); } @@ -1989,7 +1968,6 @@ bool load_player(void) /* Count lives */ sf_lives++; - /* Done */ return (TRUE); } @@ -2028,7 +2006,6 @@ bool load_player(void) #endif - /* Message */ #ifdef JP msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch); @@ -2038,7 +2015,6 @@ bool load_player(void) #endif msg_print(NULL); - /* Oops */ return (FALSE); } @@ -2139,7 +2115,7 @@ static bool save_floor_aux(saved_floor_type *sf_ptr) * @param mode 保存オプション * @return なし */ -bool save_floor(saved_floor_type *sf_ptr, u32b mode) +bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode) { FILE *old_fff = NULL; byte old_xor_byte = 0;