X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fsave.c;h=384b2340699db8f7abf1d494696add1270955fad;hb=57f8ef6e42a487dc2af160c8f28a9caf956b223c;hp=9379d7bd0e563ac2e7635a2a49ba33377e854bc3;hpb=c806c62e01f485b9d5a9a5a08a51b36921ff50c4;p=hengband%2Fhengband.git diff --git a/src/save.c b/src/save.c index 9379d7bd0..384b23406 100644 --- a/src/save.c +++ b/src/save.c @@ -1,15 +1,16 @@ -/* File: save.c */ - -/* +/*! + * @file save.c + * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles + * @date 2014/07/12 + * @author + *
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
  * This software may be copied and distributed for educational, research,
  * and not for profit purposes provided that this copyright and statement
  * are included in all such copies.  Other copyrights may also apply.
+ * 
*/ -/* Purpose: interact with savefiles */ - #include "angband.h" @@ -27,10 +28,11 @@ static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */ -/* - * These functions place information into a savefile a byte at a time +/*! + * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time + * @param v 書き込むバイト値 + * @return なし */ - static void sf_put(byte v) { /* Encode the value, write a character */ @@ -42,22 +44,42 @@ static void sf_put(byte v) x_stamp += xor_byte; } +/*! + * @brief 1バイトをファイルに書き込む(sf_put()の糖衣) + * @param v 書き込むバイト + * @return なし + */ static void wr_byte(byte v) { sf_put(v); } +/*! + * @brief 符号なし16ビットをファイルに書き込む + * @param v 書き込む符号なし16bit値 + * @return なし + */ static void wr_u16b(u16b v) { sf_put((byte)(v & 0xFF)); sf_put((byte)((v >> 8) & 0xFF)); } +/*! + * @brief 符号あり16ビットをファイルに書き込む + * @param v 書き込む符号あり16bit値 + * @return なし + */ static void wr_s16b(s16b v) { wr_u16b((u16b)v); } +/*! + * @brief 符号なし32ビットをファイルに書き込む + * @param v 書き込む符号なし32bit値 + * @return なし + */ static void wr_u32b(u32b v) { sf_put((byte)(v & 0xFF)); @@ -66,11 +88,21 @@ static void wr_u32b(u32b v) sf_put((byte)((v >> 24) & 0xFF)); } +/*! + * @brief 符号あり32ビットをファイルに書き込む + * @param v 書き込む符号あり32bit値 + * @return なし + */ static void wr_s32b(s32b v) { wr_u32b((u32b)v); } +/*! + * @brief 文字列をファイルに書き込む + * @param str 書き込む文字列 + * @return なし + */ static void wr_string(cptr str) { while (*str) @@ -87,8 +119,10 @@ static void wr_string(cptr str) */ -/* - * Write an "item" record +/*! + * @brief アイテムオブジェクトを書き込む / Write an "item" record + * @param o_ptr アイテムオブジェクト保存元ポインタ + * @return なし */ static void wr_item(object_type *o_ptr) { @@ -112,6 +146,7 @@ static void wr_item(object_type *o_ptr) if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1; if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2; if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3; + if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4; if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS; if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX; if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1; @@ -130,26 +165,26 @@ static void wr_item(object_type *o_ptr) wr_s16b(o_ptr->k_idx); /* Location */ - wr_byte(o_ptr->iy); - wr_byte(o_ptr->ix); + wr_byte((byte_hack)o_ptr->iy); + wr_byte((byte_hack)o_ptr->ix); if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval); if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount); - if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number); + if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number); - wr_s16b(o_ptr->weight); + wr_s16b((s16b)o_ptr->weight); - if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1); - if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2); + if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1); + if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2); if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout); if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h); - if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d); + if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d); if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a); if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac); - if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd); - if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds); + if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd); + if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds); if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident); @@ -159,6 +194,7 @@ static void wr_item(object_type *o_ptr) if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]); if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]); if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]); + if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]); if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags); @@ -180,24 +216,27 @@ static void wr_item(object_type *o_ptr) } -/* - * Write a "monster" record +/*! + * @brief モンスター情報を書き込む / Write a "monster" record + * @param m_ptr モンスター情報保存元ポインタ + * @return なし */ static void wr_monster(monster_type *m_ptr) { u32b flags = 0x00000000; + byte tmp8u; - if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX; + if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX; if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN; - if (m_ptr->csleep) flags |= SAVE_MON_CSLEEP; - if (m_ptr->fast) flags |= SAVE_MON_FAST; - if (m_ptr->slow) flags |= SAVE_MON_SLOW; - if (m_ptr->stunned) flags |= SAVE_MON_STUNNED; - if (m_ptr->confused) flags |= SAVE_MON_CONFUSED; - if (m_ptr->monfear) flags |= SAVE_MON_MONFEAR; + if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP; + if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST; + if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW; + if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED; + if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED; + if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR; if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y; if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X; - if (m_ptr->invulner) flags |= SAVE_MON_INVULNER; + if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER; if (m_ptr->smart) flags |= SAVE_MON_SMART; if (m_ptr->exp) flags |= SAVE_MON_EXP; if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2; @@ -209,29 +248,55 @@ static void wr_monster(monster_type *m_ptr) /*** Write only un-obvious elements ***/ wr_s16b(m_ptr->r_idx); - wr_byte(m_ptr->fy); - wr_byte(m_ptr->fx); - wr_s16b(m_ptr->hp); - wr_s16b(m_ptr->maxhp); - wr_s16b(m_ptr->max_maxhp); + wr_byte((byte_hack)m_ptr->fy); + wr_byte((byte_hack)m_ptr->fx); + wr_s16b((s16b)m_ptr->hp); + wr_s16b((s16b)m_ptr->maxhp); + wr_s16b((s16b)m_ptr->max_maxhp); + wr_u32b(m_ptr->dealt_damage); + /* Monster race index of its appearance */ if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx); if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align); - if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->csleep); + if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]); wr_byte(m_ptr->mspeed); wr_s16b(m_ptr->energy_need); - if (flags & SAVE_MON_FAST) wr_byte(m_ptr->fast); - if (flags & SAVE_MON_SLOW) wr_byte(m_ptr->slow); - if (flags & SAVE_MON_STUNNED) wr_byte(m_ptr->stunned); - if (flags & SAVE_MON_CONFUSED) wr_byte(m_ptr->confused); - if (flags & SAVE_MON_MONFEAR) wr_byte(m_ptr->monfear); - if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y); - if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x); - if (flags & SAVE_MON_INVULNER) wr_byte(m_ptr->invulner); + if (flags & SAVE_MON_FAST) + { + tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST]; + wr_byte(tmp8u); + } + if (flags & SAVE_MON_SLOW) + { + tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW]; + wr_byte(tmp8u); + } + if (flags & SAVE_MON_STUNNED) + { + tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED]; + wr_byte(tmp8u); + } + if (flags & SAVE_MON_CONFUSED) + { + tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED]; + wr_byte(tmp8u); + } + if (flags & SAVE_MON_MONFEAR) + { + tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR]; + wr_byte(tmp8u); + } + if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y); + if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x); + if (flags & SAVE_MON_INVULNER) + { + tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER]; + wr_byte(tmp8u); + } if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart); if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp); if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2); @@ -240,18 +305,21 @@ static void wr_monster(monster_type *m_ptr) } -/* - * Write a "lore" record +/*! + * @brief モンスターの思い出を書き込む / Write a "lore" record + * @param r_idx モンスター種族ID + * @return なし */ -static void wr_lore(int r_idx) +static void wr_lore(MONRACE_IDX r_idx) { monster_race *r_ptr = &r_info[r_idx]; /* Count sights/deaths/kills */ - wr_s16b(r_ptr->r_sights); - wr_s16b(r_ptr->r_deaths); - wr_s16b(r_ptr->r_pkills); - wr_s16b(r_ptr->r_tkills); + wr_s16b((s16b)r_ptr->r_sights); + wr_s16b((s16b)r_ptr->r_deaths); + wr_s16b((s16b)r_ptr->r_pkills); + wr_s16b((s16b)r_ptr->r_akills); + wr_s16b((s16b)r_ptr->r_tkills); /* Count wakes and ignores */ wr_byte(r_ptr->r_wake); @@ -262,8 +330,8 @@ static void wr_lore(int r_idx) wr_byte(r_ptr->r_xtra2); /* Count drops */ - wr_byte(r_ptr->r_drop_gold); - wr_byte(r_ptr->r_drop_item); + wr_byte((byte_hack)r_ptr->r_drop_gold); + wr_byte((byte_hack)r_ptr->r_drop_item); /* Count spells */ wr_byte(0); /* unused now */ @@ -286,7 +354,7 @@ static void wr_lore(int r_idx) /* Monster limit per level */ - wr_byte(r_ptr->max_num); + wr_byte((byte_hack)r_ptr->max_num); /* Location in saved floor */ wr_s16b(r_ptr->floor_id); @@ -295,11 +363,12 @@ static void wr_lore(int r_idx) wr_byte(0); } - -/* - * Write an "xtra" record +/*! + * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record + * @param k_idx ベースアイテムのID + * @return なし */ -static void wr_xtra(int k_idx) +static void wr_xtra(KIND_OBJECT_IDX k_idx) { byte tmp8u = 0; @@ -312,8 +381,10 @@ static void wr_xtra(int k_idx) } -/* - * Write a "store" record +/*! + * @brief 店舗情報を書き込む / Write a "store" record + * @param st_ptr 店舗情報の参照ポインタ + * @return なし */ static void wr_store(store_type *st_ptr) { @@ -346,8 +417,9 @@ static void wr_store(store_type *st_ptr) } -/* - * Write RNG state +/*! + * @brief 乱数情報を書き込む / Write RNG state + * @return なし */ static errr wr_randomizer(void) { @@ -370,8 +442,9 @@ static errr wr_randomizer(void) } -/* - * Write the "options" +/*! + * @brief ゲームオプション情報を書き込む / Write the "options" + * @return なし */ static void wr_options(void) { @@ -403,6 +476,9 @@ static void wr_options(void) if (p_ptr->wizard) c |= 0x0002; + if (cheat_sight) c |= 0x0040; + if (cheat_turn) c |= 0x0080; + if (cheat_peek) c |= 0x0100; if (cheat_hear) c |= 0x0200; if (cheat_room) c |= 0x0400; @@ -410,6 +486,7 @@ static void wr_options(void) if (cheat_know) c |= 0x1000; if (cheat_live) c |= 0x2000; if (cheat_save) c |= 0x4000; + if (cheat_diary_output) c |= 0x8000; wr_u16b(c); @@ -465,28 +542,25 @@ static void wr_options(void) } -/* - * Hack -- Write the "ghost" info +/*! + * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info + * @return なし */ static void wr_ghost(void) { int i; /* Name */ -#ifdef JP - wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È"); -#else - wr_string("Broken Ghost"); -#endif - + wr_string(_("不正なゴースト", "Broken Ghost")); /* Hack -- stupid data */ for (i = 0; i < 60; i++) wr_byte(0); } -/* - * Save quick start data +/*! + * @brief クイック・スタート情報を書き込む / Save quick start data + * @return なし */ static void save_quick_start(void) { @@ -496,8 +570,8 @@ static void save_quick_start(void) wr_byte(previous_char.prace); wr_byte(previous_char.pclass); wr_byte(previous_char.pseikaku); - wr_byte(previous_char.realm1); - wr_byte(previous_char.realm2); + wr_byte((byte_hack)previous_char.realm1); + wr_byte((byte_hack)previous_char.realm2); wr_s16b(previous_char.age); wr_s16b(previous_char.ht); @@ -508,7 +582,7 @@ static void save_quick_start(void) for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]); for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]); - for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]); + for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]); wr_s16b(previous_char.chaos_patron); @@ -525,15 +599,17 @@ static void save_quick_start(void) wr_byte((byte)previous_char.quick_ok); } -/* - * Write some "extra" info + +/*! + * @brief その他の情報を書き込む / Write some "extra" info + * @return なし */ static void wr_extra(void) { int i,j; byte tmp8u; - wr_string(player_name); + wr_string(p_ptr->name); wr_string(p_ptr->died_from); @@ -551,11 +627,11 @@ static void wr_extra(void) wr_byte(p_ptr->pclass); wr_byte(p_ptr->pseikaku); wr_byte(p_ptr->psex); - wr_byte(p_ptr->realm1); - wr_byte(p_ptr->realm2); + wr_byte((byte_hack)p_ptr->realm1); + wr_byte((byte_hack)p_ptr->realm2); wr_byte(0); /* oops */ - wr_byte(p_ptr->hitdie); + wr_byte((byte)p_ptr->hitdie); wr_u16b(p_ptr->expfact); wr_s16b(p_ptr->age); @@ -580,7 +656,7 @@ static void wr_extra(void) for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]); for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]); - for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]); + for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]); for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]); for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]); @@ -591,8 +667,8 @@ static void wr_extra(void) for (i = 0; i < MAX_MANE; i++) { - wr_s16b(p_ptr->mane_spell[i]); - wr_s16b(p_ptr->mane_dam[i]); + wr_s16b((s16b)p_ptr->mane_spell[i]); + wr_s16b((s16b)p_ptr->mane_dam[i]); } wr_s16b(p_ptr->mane_num); @@ -617,8 +693,8 @@ static void wr_extra(void) wr_byte(p_ptr->exit_bldg); wr_byte(0); /* Unused */ - wr_s16b(p_ptr->oldpx); - wr_s16b(p_ptr->oldpy); + wr_s16b((s16b)p_ptr->oldpx); + wr_s16b((s16b)p_ptr->oldpy); /* Was number of p_ptr->rewards[] */ wr_s16b(0); @@ -636,7 +712,7 @@ static void wr_extra(void) tmp8u = (byte)max_d_idx; wr_byte(tmp8u); for (i = 0; i < tmp8u; i++) - wr_s16b(max_dlv[i]); + wr_s16b((s16b)max_dlv[i]); /* More info */ wr_s16b(0); /* oops */ @@ -644,7 +720,7 @@ static void wr_extra(void) wr_s16b(0); /* oops */ wr_s16b(0); /* oops */ wr_s16b(p_ptr->sc); - wr_s16b(0); /* oops */ + wr_s16b(p_ptr->concent); wr_s16b(0); /* old "rest" */ wr_s16b(p_ptr->blind); @@ -654,6 +730,7 @@ static void wr_extra(void) wr_s16b(0); /* old "food_digested" */ wr_s16b(0); /* old "protection" */ wr_s16b(p_ptr->energy_need); + wr_s16b(p_ptr->enchant_energy_need); wr_s16b(p_ptr->fast); wr_s16b(p_ptr->slow); wr_s16b(p_ptr->afraid); @@ -693,7 +770,7 @@ static void wr_extra(void) wr_s16b(p_ptr->magicdef); wr_s16b(p_ptr->tim_res_nether); wr_s16b(p_ptr->tim_res_time); - wr_byte(p_ptr->mimic_form); + wr_byte((byte)p_ptr->mimic_form); wr_s16b(p_ptr->tim_mimic); wr_s16b(p_ptr->tim_sh_fire); wr_s16b(p_ptr->tim_sh_holy); @@ -721,7 +798,7 @@ static void wr_extra(void) wr_byte(p_ptr->knowledge); wr_byte(p_ptr->autopick_autoregister); wr_byte(0); /* oops */ - wr_byte(p_ptr->action); + wr_byte((byte_hack)p_ptr->action); wr_byte(0); wr_byte(preserve_mode); wr_byte(p_ptr->wait_report_score); @@ -783,9 +860,13 @@ static void wr_extra(void) } - -/* - * hook function to sort monsters by level +/*! + * @brief フロア保存時のcave情報テンプレートをソートするための比較処理 + * @param u caveテンプレートの参照ポインタ + * @param v 未使用 + * @param a スワップするモンスター種族のID1 + * @param b スワップするモンスター種族のID2 + * @return aの方が大きければtrue */ static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b) { @@ -801,8 +882,13 @@ static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b) } -/* - * Sorting hook -- Swap function +/*! + * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function + * @param u caveテンプレートの参照ポインタ + * @param v 未使用 + * @param a スワップするモンスター種族のID1 + * @param b スワップするモンスター種族のID2 + * @return なし */ static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b) { @@ -820,13 +906,14 @@ static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b) } -/* - * Actually write a saved floor data - * using effectively compressed format. +/*! + * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format. + * @param sf_ptr 保存したいフロアの参照ポインタ + * @return なし */ static void wr_saved_floor(saved_floor_type *sf_ptr) { - cave_template_type *template; + cave_template_type *templates; u16b max_num_temp; u16b num_temp = 0; int dummy_why; @@ -847,27 +934,27 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) { /*** Not a saved floor ***/ - wr_s16b(dun_level); + wr_s16b((s16b)dun_level); } else { /*** The saved floor ***/ wr_s16b(sf_ptr->floor_id); - wr_byte(sf_ptr->savefile_id); - wr_s16b(sf_ptr->dun_level); + wr_byte((byte_hack)sf_ptr->savefile_id); + wr_s16b((s16b)sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); wr_s16b(sf_ptr->upper_floor_id); wr_s16b(sf_ptr->lower_floor_id); } - wr_u16b(base_level); + wr_u16b((u16b)base_level); wr_u16b(num_repro); - wr_u16b((u16b)py); - wr_u16b((u16b)px); - wr_u16b(cur_hgt); - wr_u16b(cur_wid); + wr_u16b((u16b)p_ptr->y); + wr_u16b((u16b)p_ptr->x); + wr_u16b((u16b)cur_hgt); + wr_u16b((u16b)cur_wid); wr_byte(p_ptr->feeling); @@ -889,7 +976,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) max_num_temp = 255; /* Allocate the "template" array */ - C_MAKE(template, max_num_temp, cave_template_type); + C_MAKE(templates, max_num_temp, cave_template_type); /* Extract template array */ for (y = 0; y < cur_hgt; y++) @@ -900,13 +987,13 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) for (i = 0; i < num_temp; i++) { - if (template[i].info == c_ptr->info && - template[i].feat == c_ptr->feat && - template[i].mimic == c_ptr->mimic && - template[i].special == c_ptr->special) + if (templates[i].info == c_ptr->info && + templates[i].feat == c_ptr->feat && + templates[i].mimic == c_ptr->mimic && + templates[i].special == c_ptr->special) { /* Same terrain is exist */ - template[i].occurrence++; + templates[i].occurrence++; break; } } @@ -917,21 +1004,21 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /* If the max_num_temp is too small, increase it. */ if (num_temp >= max_num_temp) { - cave_template_type *old_template = template; + cave_template_type *old_template = templates; /* Re-allocate the "template" array */ - C_MAKE(template, max_num_temp + 255, cave_template_type); - C_COPY(template, old_template, max_num_temp, cave_template_type); - C_FREE(old_template, max_num_temp, cave_template_type); + C_MAKE(templates, max_num_temp + 255, cave_template_type); + (void)C_COPY(templates, old_template, max_num_temp, cave_template_type); + C_KILL(old_template, max_num_temp, cave_template_type); max_num_temp += 255; } /* Add new template */ - template[num_temp].info = c_ptr->info; - template[num_temp].feat = c_ptr->feat; - template[num_temp].mimic = c_ptr->mimic; - template[num_temp].special = c_ptr->special; - template[num_temp].occurrence = 1; + templates[num_temp].info = c_ptr->info; + templates[num_temp].feat = c_ptr->feat; + templates[num_temp].mimic = c_ptr->mimic; + templates[num_temp].special = c_ptr->special; + templates[num_temp].occurrence = 1; /* Increase number of template */ num_temp++; @@ -943,7 +1030,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) ang_sort_swap = ang_sort_swap_cave_temp; /* Sort by occurrence */ - ang_sort(template, &dummy_why, num_temp); + ang_sort(templates, &dummy_why, num_temp); /*** Dump templates ***/ @@ -954,10 +1041,10 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /* Dump the templates */ for (i = 0; i < num_temp; i++) { - cave_template_type *ct_ptr = &template[i]; + cave_template_type *ct_ptr = &templates[i]; /* Dump it */ - wr_u16b(ct_ptr->info); + wr_u16b((u16b)ct_ptr->info); wr_s16b(ct_ptr->feat); wr_s16b(ct_ptr->mimic); wr_s16b(ct_ptr->special); @@ -980,15 +1067,15 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) for (i = 0; i < num_temp; i++) { - if (template[i].info == c_ptr->info && - template[i].feat == c_ptr->feat && - template[i].mimic == c_ptr->mimic && - template[i].special == c_ptr->special) + if (templates[i].info == c_ptr->info && + templates[i].feat == c_ptr->feat && + templates[i].mimic == c_ptr->mimic && + templates[i].special == c_ptr->special) break; } /* Extract an ID */ - tmp16u = i; + tmp16u = (u16b)i; /* If the run is broken, or too full, flush it */ if ((tmp16u != prev_u16b) || (count == MAX_UCHAR)) @@ -1031,7 +1118,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) /* Free the "template" array */ - C_FREE(template, max_num_temp, cave_template_type); + C_KILL(templates, max_num_temp, cave_template_type); /*** Dump objects ***/ @@ -1065,8 +1152,10 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) } -/* +/*! + * @brief 現在フロアの書き込み / * Write the current dungeon (new method) + * @return なし */ static bool wr_dungeon(void) { @@ -1091,11 +1180,11 @@ static bool wr_dungeon(void) /*** Meta info ***/ - /* Number of floor_id used from birth */ + /* Number of floor_id used from birth */ wr_s16b(max_floor_id); /* Current dungeon type */ - wr_byte(dungeon_type); + wr_byte((byte_hack)dungeon_type); /*** No saved floor (On the surface etc.) ***/ @@ -1123,8 +1212,8 @@ static bool wr_dungeon(void) saved_floor_type *sf_ptr = &saved_floors[i]; wr_s16b(sf_ptr->floor_id); - wr_byte(sf_ptr->savefile_id); - wr_s16b(sf_ptr->dun_level); + wr_byte((byte_hack)sf_ptr->savefile_id); + wr_s16b((s16b)sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); wr_s16b(sf_ptr->upper_floor_id); @@ -1169,9 +1258,10 @@ static bool wr_dungeon(void) } - -/* +/*! + * @brief セーブデータの書き込み / * Actually write a save-file + * @return 成功すればtrue */ static bool wr_savefile_new(void) { @@ -1181,7 +1271,10 @@ static bool wr_savefile_new(void) byte tmp8u; u16b tmp16u; + u32b tmp32u; + MONRACE_IDX r_idx; + KIND_OBJECT_IDX k_idx; /* Compact the objects */ compact_objects(0); @@ -1189,7 +1282,7 @@ static bool wr_savefile_new(void) compact_monsters(0); /* Guess at the current time */ - now = time((time_t *)0); + now = (u32b)time((time_t *)0); /* Note the operating system */ @@ -1214,7 +1307,7 @@ static bool wr_savefile_new(void) xor_byte = 0; /* Initial value of xor_byte */ - tmp8u = (byte)randint0(256); + tmp8u = (byte)Rand_external(256); wr_byte(tmp8u); @@ -1270,61 +1363,62 @@ static bool wr_savefile_new(void) /* Dump the number of "messages" */ - tmp16u = message_num(); - if (compress_savefile && (tmp16u > 40)) tmp16u = 40; - wr_u16b(tmp16u); + tmp32u = message_num(); + if (compress_savefile && (tmp32u > 40)) tmp32u = 40; + wr_u32b(tmp32u); /* Dump the messages (oldest first!) */ - for (i = tmp16u - 1; i >= 0; i--) + for (i = tmp32u - 1; i >= 0; i--) { wr_string(message_str((s16b)i)); } - /* Dump the monster lore */ tmp16u = max_r_idx; wr_u16b(tmp16u); - for (i = 0; i < tmp16u; i++) wr_lore(i); - + for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx); /* Dump the object memory */ tmp16u = max_k_idx; wr_u16b(tmp16u); - for (i = 0; i < tmp16u; i++) wr_xtra(i); + for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx); /* Dump the towns */ tmp16u = max_towns; wr_u16b(tmp16u); /* Dump the quests */ - tmp16u = max_quests; + tmp16u = max_q_idx; wr_u16b(tmp16u); /* Dump the quests */ tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST; wr_byte(tmp8u); - for (i = 0; i < max_quests; i++) + for (i = 0; i < max_q_idx; i++) { + quest_type* const q_ptr = &quest[i]; + /* Save status for every quest */ - wr_s16b(quest[i].status); + wr_s16b(q_ptr->status); /* And the dungeon level too */ /* (prevents problems with multi-level quests) */ - wr_s16b(quest[i].level); + wr_s16b((s16b)q_ptr->level); - wr_byte(quest[i].complev); + wr_byte((byte_hack)q_ptr->complev); + wr_u32b(q_ptr->comptime); /* Save quest status if quest is running */ - if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i)) + if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i)) { - wr_s16b(quest[i].cur_num); - wr_s16b(quest[i].max_num); - wr_s16b(quest[i].type); - wr_s16b(quest[i].r_idx); - wr_s16b(quest[i].k_idx); - wr_byte(quest[i].flags); - wr_byte(quest[i].dungeon); + wr_s16b((s16b)q_ptr->cur_num); + wr_s16b((s16b)q_ptr->max_num); + wr_s16b(q_ptr->type); + wr_s16b(q_ptr->r_idx); + wr_s16b(q_ptr->k_idx); + wr_byte((byte_hack)q_ptr->flags); + wr_byte((byte_hack)q_ptr->dungeon); } } @@ -1367,7 +1461,7 @@ static bool wr_savefile_new(void) wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { - wr_s16b(p_ptr->player_hp[i]); + wr_s16b((s16b)p_ptr->player_hp[i]); } @@ -1385,7 +1479,7 @@ static bool wr_savefile_new(void) /* Dump the ordered spells */ for (i = 0; i < 64; i++) { - wr_byte(p_ptr->spell_order[i]); + wr_byte((byte_hack)p_ptr->spell_order[i]); } @@ -1467,9 +1561,11 @@ static bool wr_savefile_new(void) } -/* +/*! + * @brief セーブデータ書き込みのサブルーチン / * Medium level player saver - * + * @return 成功すればtrue + * @details * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible */ static bool save_player_aux(char *name) @@ -1548,14 +1644,16 @@ static bool save_player_aux(char *name) -/* +/*! + * @brief セーブデータ書き込みのメインルーチン / * Attempt to save the player in a savefile + * @return 成功すればtrue */ bool save_player(void) { - int result = FALSE; + bool result = FALSE; - char safe[1024]; + char safe[1024]; #ifdef SET_UID @@ -1574,12 +1672,6 @@ bool save_player(void) strcpy(safe, savefile); strcat(safe, ".new"); -#ifdef VM - /* Hack -- support "flat directory" usage on VM/ESA */ - strcpy(safe, savefile); - strcat(safe, "n"); -#endif /* VM */ - /* Grab permissions */ safe_setuid_grab(); @@ -1600,12 +1692,6 @@ bool save_player(void) strcpy(temp, savefile); strcat(temp, ".old"); -#ifdef VM - /* Hack -- support "flat directory" usage on VM/ESA */ - strcpy(temp, savefile); - strcat(temp, "o"); -#endif /* VM */ - /* Grab permissions */ safe_setuid_grab(); @@ -1665,10 +1751,12 @@ bool save_player(void) } - -/* +/*! + * @brief セーブデータ読み込みのメインルーチン / * Attempt to Load a "savefile" - * + * @return 成功すればtrue + * @details + *
  * Version 2.7.0 introduced a slightly different "savefile" format from
  * older versions, requiring a completely different parsing method.
  *
@@ -1688,6 +1776,7 @@ bool save_player(void)
  *
  * Note that we always try to load the "current" savefile, even if
  * there is no such file, so we must check for "empty" savefile names.
+ * 
*/ bool load_player(void) { @@ -1715,7 +1804,7 @@ bool load_player(void) if (!savefile[0]) return (TRUE); -#if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM) +#if !defined(MACINTOSH) && !defined(WINDOWS) /* XXX XXX XXX Fix this */ @@ -1723,11 +1812,7 @@ bool load_player(void) if (access(savefile, 0) < 0) { /* Give a message */ -#ifdef JP - msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£"); -#else - msg_print("Savefile does not exist."); -#endif + msg_print(_("セーブファイルがありません。", "Savefile does not exist.")); msg_print(NULL); @@ -1761,12 +1846,7 @@ bool load_player(void) my_fclose(fkk); /* Message */ -#ifdef JP - msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£"); -#else - msg_print("Savefile is currently in use."); -#endif - + msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use.")); msg_print(NULL); /* Oops */ @@ -1796,12 +1876,7 @@ bool load_player(void) if (fd < 0) err = -1; /* Message (below) */ -#ifdef JP - if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£"; -#else - if (err) what = "Cannot open savefile"; -#endif - + if (err) what = _("セーブファイルを開けません。", "Cannot open savefile"); } /* Process file */ @@ -1817,12 +1892,7 @@ bool load_player(void) if (fd_read(fd, (char*)(vvv), 4)) err = -1; /* What */ -#ifdef JP - if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£"; -#else - if (err) what = "Cannot read savefile"; -#endif - + if (err) what = _("セーブファイルを読めません。", "Cannot read savefile"); /* Close the file */ (void)fd_close(fd); @@ -1846,12 +1916,7 @@ bool load_player(void) err = rd_savefile_new(); /* Message (below) */ -#ifdef JP - if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£"; -#else - if (err) what = "Cannot parse savefile"; -#endif - + if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile"); } /* Paranoia */ @@ -1861,12 +1926,7 @@ bool load_player(void) if (!turn) err = -1; /* Message (below) */ -#ifdef JP - if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹"; -#else - if (err) what = "Broken savefile"; -#endif - + if (err) what = _("セーブファイルが壊れています", "Broken savefile"); } #ifdef VERIFY_TIMESTAMP @@ -1878,12 +1938,7 @@ bool load_player(void) sf_when < (statbuf.st_ctime - 100)) { /* Message */ -#ifdef JP - what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹"; -#else - what = "Invalid timestamp"; -#endif - + what = _("無効なタイム・スタンプです", "Invalid timestamp"); /* Oops */ err = -1; @@ -1902,18 +1957,13 @@ bool load_player(void) { if (z_major == 2 && z_minor == 0 && z_patch == 6) { -#ifdef JP - msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£"); -#else - msg_print("Converted a 2.0.* savefile."); -#endif - + msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile.")); } else { /* Message */ #ifdef JP - msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£", + msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch); #else msg_format("Converted a %d.%d.%d savefile.", @@ -1983,7 +2033,7 @@ bool load_player(void) /* Message */ #ifdef JP - msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£", + msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch); #else msg_format("Error (%s) reading %d.%d.%d savefile.", @@ -1995,7 +2045,10 @@ bool load_player(void) return (FALSE); } - +/*! + * @brief ファイルロック処理 + * @return なし + */ void remove_loc(void) { #ifdef VERIFY_SAVEFILE @@ -2034,8 +2087,10 @@ void remove_loc(void) } -/* - * Actually write a temporal saved floor file +/*! + * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file + * @param sf_ptr 保存フロア参照ポインタ + * @return なし */ static bool save_floor_aux(saved_floor_type *sf_ptr) { @@ -2081,10 +2136,13 @@ static bool save_floor_aux(saved_floor_type *sf_ptr) } -/* - * Attempt to save the temporally saved-floor data +/*! + * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data + * @param sf_ptr 保存フロア参照ポインタ + * @param mode 保存オプション + * @return なし */ -bool save_floor(saved_floor_type *sf_ptr, u32b mode) +bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode) { FILE *old_fff = NULL; byte old_xor_byte = 0;