X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fsave.c;h=7719d332ba04f9ffc4d576fca83ad038e3016f3c;hb=ad951098494c9de50a330832bbd93a3e508989a8;hp=7f416928f2d7bf9141f4f96a6ac1536c5fb08b51;hpb=02fb1575ee2d70e5e4114bf19c65b1efcb7fded4;p=hengband%2Fhengband.git diff --git a/src/save.c b/src/save.c index 7f416928f..7719d332b 100644 --- a/src/save.c +++ b/src/save.c @@ -12,6 +12,9 @@ */ #include "angband.h" +#include "sort.h" +#include "quest.h" +#include "store.h" @@ -19,12 +22,10 @@ * Some "local" parameters, used to help write savefiles */ -static FILE *fff; /* Current save "file" */ - -static byte xor_byte; /* Simple encryption */ - -static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */ -static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */ +static FILE *fff; /* Current save "file" */ +static byte xor_byte; /* Simple encryption */ +static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */ +static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */ @@ -103,7 +104,7 @@ static void wr_s32b(s32b v) * @param str 書き込む文字列 * @return なし */ -static void wr_string(cptr str) +static void wr_string(concptr str) { while (*str) { @@ -126,7 +127,7 @@ static void wr_string(cptr str) */ static void wr_item(object_type *o_ptr) { - u32b flags = 0x00000000; + BIT_FLAGS flags = 0x00000000; if (o_ptr->pval) flags |= SAVE_ITEM_PVAL; if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT; @@ -164,7 +165,6 @@ static void wr_item(object_type *o_ptr) /*** Write only un-obvious elements ***/ wr_s16b(o_ptr->k_idx); - /* Location */ wr_byte((byte_hack)o_ptr->iy); wr_byte((byte_hack)o_ptr->ix); @@ -173,7 +173,7 @@ static void wr_item(object_type *o_ptr) if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount); if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number); - wr_s16b(o_ptr->weight); + wr_s16b((s16b)o_ptr->weight); if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1); if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2); @@ -183,8 +183,8 @@ static void wr_item(object_type *o_ptr) if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d); if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a); if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac); - if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd); - if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds); + if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd); + if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds); if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident); @@ -223,7 +223,7 @@ static void wr_item(object_type *o_ptr) */ static void wr_monster(monster_type *m_ptr) { - u32b flags = 0x00000000; + BIT_FLAGS flags = 0x00000000; byte tmp8u; if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX; @@ -262,7 +262,7 @@ static void wr_monster(monster_type *m_ptr) if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align); if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]); - wr_byte(m_ptr->mspeed); + wr_byte((byte)m_ptr->mspeed); wr_s16b(m_ptr->energy_need); if (flags & SAVE_MON_FAST) @@ -310,16 +310,16 @@ static void wr_monster(monster_type *m_ptr) * @param r_idx モンスター種族ID * @return なし */ -static void wr_lore(int r_idx) +static void wr_lore(MONRACE_IDX r_idx) { monster_race *r_ptr = &r_info[r_idx]; /* Count sights/deaths/kills */ - wr_s16b(r_ptr->r_sights); - wr_s16b(r_ptr->r_deaths); - wr_s16b(r_ptr->r_pkills); - wr_s16b(r_ptr->r_akills); - wr_s16b(r_ptr->r_tkills); + wr_s16b((s16b)r_ptr->r_sights); + wr_s16b((s16b)r_ptr->r_deaths); + wr_s16b((s16b)r_ptr->r_pkills); + wr_s16b((s16b)r_ptr->r_akills); + wr_s16b((s16b)r_ptr->r_tkills); /* Count wakes and ignores */ wr_byte(r_ptr->r_wake); @@ -330,8 +330,8 @@ static void wr_lore(int r_idx) wr_byte(r_ptr->r_xtra2); /* Count drops */ - wr_byte(r_ptr->r_drop_gold); - wr_byte(r_ptr->r_drop_item); + wr_byte((byte_hack)r_ptr->r_drop_gold); + wr_byte((byte_hack)r_ptr->r_drop_item); /* Count spells */ wr_byte(0); /* unused now */ @@ -352,9 +352,8 @@ static void wr_lore(int r_idx) wr_u32b(r_ptr->r_flags6); wr_u32b(r_ptr->r_flagsr); - /* Monster limit per level */ - wr_byte(r_ptr->max_num); + wr_byte((byte_hack)r_ptr->max_num); /* Location in saved floor */ wr_s16b(r_ptr->floor_id); @@ -368,7 +367,7 @@ static void wr_lore(int r_idx) * @param k_idx ベースアイテムのID * @return なし */ -static void wr_xtra(int k_idx) +static void wr_xtra(KIND_OBJECT_IDX k_idx) { byte tmp8u = 0; @@ -382,7 +381,7 @@ static void wr_xtra(int k_idx) /*! - * @brief 店舗情報を書き込む / Write a "store" record + * @brief セーブデータに店舗情報を書き込む / Write a "store" record * @param st_ptr 店舗情報の参照ポインタ * @return なし */ @@ -418,26 +417,20 @@ static void wr_store(store_type *st_ptr) /*! - * @brief 乱数情報を書き込む / Write RNG state - * @return なし + * @brief セーブデータに乱数情報を書き込む / Write RNG state + * @return 常に0(成功を返す) */ static errr wr_randomizer(void) { int i; - - /* Zero */ wr_u16b(0); - - /* Place */ wr_u16b(Rand_place); - /* State */ for (i = 0; i < RAND_DEG; i++) { wr_u32b(Rand_state[i]); } - /* Success */ return (0); } @@ -455,7 +448,6 @@ static void wr_options(void) /*** Oops ***/ - /* Oops */ for (i = 0; i < 4; i++) wr_u32b(0L); @@ -476,6 +468,7 @@ static void wr_options(void) if (p_ptr->wizard) c |= 0x0002; + if (cheat_sight) c |= 0x0040; if (cheat_turn) c |= 0x0080; if (cheat_peek) c |= 0x0100; @@ -566,11 +559,11 @@ static void save_quick_start(void) int i; wr_byte(previous_char.psex); - wr_byte(previous_char.prace); - wr_byte(previous_char.pclass); - wr_byte(previous_char.pseikaku); - wr_byte(previous_char.realm1); - wr_byte(previous_char.realm2); + wr_byte((byte_hack)previous_char.prace); + wr_byte((byte_hack)previous_char.pclass); + wr_byte((byte_hack)previous_char.pseikaku); + wr_byte((byte_hack)previous_char.realm1); + wr_byte((byte_hack)previous_char.realm2); wr_s16b(previous_char.age); wr_s16b(previous_char.ht); @@ -578,10 +571,10 @@ static void save_quick_start(void) wr_s16b(previous_char.sc); wr_s32b(previous_char.au); - for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]); - for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]); + for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max[i]); + for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max_max[i]); - for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]); + for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]); wr_s16b(previous_char.chaos_patron); @@ -609,9 +602,7 @@ static void wr_extra(void) byte tmp8u; wr_string(p_ptr->name); - wr_string(p_ptr->died_from); - wr_string(p_ptr->last_message ? p_ptr->last_message : ""); save_quick_start(); @@ -622,13 +613,13 @@ static void wr_extra(void) } /* Race/Class/Gender/Spells */ - wr_byte(p_ptr->prace); - wr_byte(p_ptr->pclass); - wr_byte(p_ptr->pseikaku); - wr_byte(p_ptr->psex); - wr_byte(p_ptr->realm1); - wr_byte(p_ptr->realm2); - wr_byte(0); /* oops */ + wr_byte((byte_hack)p_ptr->prace); + wr_byte((byte_hack)p_ptr->pclass); + wr_byte((byte_hack)p_ptr->pseikaku); + wr_byte((byte_hack)p_ptr->psex); + wr_byte((byte_hack)p_ptr->realm1); + wr_byte((byte_hack)p_ptr->realm2); + wr_byte(0); wr_byte((byte)p_ptr->hitdie); wr_u16b(p_ptr->expfact); @@ -638,9 +629,9 @@ static void wr_extra(void) wr_s16b(p_ptr->wt); /* Dump the stats (maximum and current) */ - for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]); - for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]); - for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]); + for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]); + for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]); + for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]); /* Ignore the transient stats */ for (i = 0; i < 12; ++i) wr_s16b(0); @@ -659,15 +650,15 @@ static void wr_extra(void) for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]); for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]); - wr_byte(p_ptr->start_race); + wr_byte((byte_hack)p_ptr->start_race); wr_s32b(p_ptr->old_race1); wr_s32b(p_ptr->old_race2); wr_s16b(p_ptr->old_realm); for (i = 0; i < MAX_MANE; i++) { - wr_s16b(p_ptr->mane_spell[i]); - wr_s16b(p_ptr->mane_dam[i]); + wr_s16b((s16b)p_ptr->mane_spell[i]); + wr_s16b((s16b)p_ptr->mane_dam[i]); } wr_s16b(p_ptr->mane_num); @@ -714,10 +705,10 @@ static void wr_extra(void) wr_s16b((s16b)max_dlv[i]); /* More info */ - wr_s16b(0); /* oops */ - wr_s16b(0); /* oops */ - wr_s16b(0); /* oops */ - wr_s16b(0); /* oops */ + wr_s16b(0); + wr_s16b(0); + wr_s16b(0); + wr_s16b(0); wr_s16b(p_ptr->sc); wr_s16b(p_ptr->concent); @@ -769,7 +760,7 @@ static void wr_extra(void) wr_s16b(p_ptr->magicdef); wr_s16b(p_ptr->tim_res_nether); wr_s16b(p_ptr->tim_res_time); - wr_byte(p_ptr->mimic_form); + wr_byte((byte)p_ptr->mimic_form); wr_s16b(p_ptr->tim_mimic); wr_s16b(p_ptr->tim_sh_fire); wr_s16b(p_ptr->tim_sh_holy); @@ -796,8 +787,8 @@ static void wr_extra(void) wr_u32b(p_ptr->special_defense); wr_byte(p_ptr->knowledge); wr_byte(p_ptr->autopick_autoregister); - wr_byte(0); /* oops */ - wr_byte(p_ptr->action); + wr_byte(0); + wr_byte((byte_hack)p_ptr->action); wr_byte(0); wr_byte(preserve_mode); wr_byte(p_ptr->wait_report_score); @@ -806,9 +797,9 @@ static void wr_extra(void) for (i = 0; i < 12; i++) wr_u32b(0L); /* Ignore some flags */ - wr_u32b(0L); /* oops */ - wr_u32b(0L); /* oops */ - wr_u32b(0L); /* oops */ + wr_u32b(0L); + wr_u32b(0L); + wr_u32b(0L); /* Write the "object seeds" */ @@ -860,8 +851,8 @@ static void wr_extra(void) /*! - * @brief フロア保存時のcave情報テンプレートをソートするための比較処理 - * @param u caveテンプレートの参照ポインタ + * @brief フロア保存時のcurrent_floor_ptr->grid_array情報テンプレートをソートするための比較処理 + * @param u current_floor_ptr->grid_arrayテンプレートの参照ポインタ * @param v 未使用 * @param a スワップするモンスター種族のID1 * @param b スワップするモンスター種族のID2 @@ -882,8 +873,8 @@ static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b) /*! - * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function - * @param u caveテンプレートの参照ポインタ + * @brief フロア保存時のcurrent_floor_ptr->grid_array情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function + * @param u current_floor_ptr->grid_arrayテンプレートの参照ポインタ * @param v 未使用 * @param a スワップするモンスター種族のID1 * @param b スワップするモンスター種族のID2 @@ -933,14 +924,14 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) { /*** Not a saved floor ***/ - wr_s16b((s16b)dun_level); + wr_s16b((s16b)current_floor_ptr->dun_level); } else { /*** The saved floor ***/ wr_s16b(sf_ptr->floor_id); - wr_byte(sf_ptr->savefile_id); + wr_byte((byte_hack)sf_ptr->savefile_id); wr_s16b((s16b)sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); @@ -948,17 +939,17 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) wr_s16b(sf_ptr->lower_floor_id); } - wr_u16b((u16b)base_level); - wr_u16b(num_repro); + wr_u16b((u16b)current_floor_ptr->base_level); + wr_u16b((s16b)num_repro); wr_u16b((u16b)p_ptr->y); wr_u16b((u16b)p_ptr->x); - wr_u16b((u16b)cur_hgt); - wr_u16b((u16b)cur_wid); + wr_u16b((u16b)current_floor_ptr->height); + wr_u16b((u16b)current_floor_ptr->width); wr_byte(p_ptr->feeling); - /*********** Make template for cave_type **********/ + /*********** Make template for grid_type **********/ /* * Usually number of templates are fewer than 255. Even if @@ -978,18 +969,18 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) C_MAKE(templates, max_num_temp, cave_template_type); /* Extract template array */ - for (y = 0; y < cur_hgt; y++) + for (y = 0; y < current_floor_ptr->height; y++) { - for (x = 0; x < cur_wid; x++) + for (x = 0; x < current_floor_ptr->width; x++) { - cave_type *c_ptr = &cave[y][x]; + grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x]; for (i = 0; i < num_temp; i++) { - if (templates[i].info == c_ptr->info && - templates[i].feat == c_ptr->feat && - templates[i].mimic == c_ptr->mimic && - templates[i].special == c_ptr->special) + if (templates[i].info == g_ptr->info && + templates[i].feat == g_ptr->feat && + templates[i].mimic == g_ptr->mimic && + templates[i].special == g_ptr->special) { /* Same terrain is exist */ templates[i].occurrence++; @@ -1013,10 +1004,10 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) } /* Add new template */ - templates[num_temp].info = c_ptr->info; - templates[num_temp].feat = c_ptr->feat; - templates[num_temp].mimic = c_ptr->mimic; - templates[num_temp].special = c_ptr->special; + templates[num_temp].info = g_ptr->info; + templates[num_temp].feat = g_ptr->feat; + templates[num_temp].mimic = g_ptr->mimic; + templates[num_temp].special = g_ptr->special; templates[num_temp].occurrence = 1; /* Increase number of template */ @@ -1043,7 +1034,7 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) cave_template_type *ct_ptr = &templates[i]; /* Dump it */ - wr_u16b(ct_ptr->info); + wr_u16b((u16b)ct_ptr->info); wr_s16b(ct_ptr->feat); wr_s16b(ct_ptr->mimic); wr_s16b(ct_ptr->special); @@ -1051,25 +1042,25 @@ static void wr_saved_floor(saved_floor_type *sf_ptr) - /*** "Run-Length-Encoding" of cave ***/ + /*** "Run-Length-Encoding" of current_floor_ptr->grid_array ***/ /* Note that this will induce two wasted bytes */ count = 0; prev_u16b = 0; - /* Dump the cave */ - for (y = 0; y < cur_hgt; y++) + /* Dump the current_floor_ptr->grid_array */ + for (y = 0; y < current_floor_ptr->height; y++) { - for (x = 0; x < cur_wid; x++) + for (x = 0; x < current_floor_ptr->width; x++) { - cave_type *c_ptr = &cave[y][x]; + grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x]; for (i = 0; i < num_temp; i++) { - if (templates[i].info == c_ptr->info && - templates[i].feat == c_ptr->feat && - templates[i].mimic == c_ptr->mimic && - templates[i].special == c_ptr->special) + if (templates[i].info == g_ptr->info && + templates[i].feat == g_ptr->feat && + templates[i].mimic == g_ptr->mimic && + templates[i].special == g_ptr->special) break; } @@ -1161,29 +1152,21 @@ static bool wr_dungeon(void) saved_floor_type *cur_sf_ptr; int i; - /* Forget the lite */ forget_lite(); - - /* Forget the view */ forget_view(); - - /* Forget the view */ clear_mon_lite(); /* Update lite/view */ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE); - - /* Update monsters */ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW); - /*** Meta info ***/ /* Number of floor_id used from birth */ wr_s16b(max_floor_id); /* Current dungeon type */ - wr_byte(dungeon_type); + wr_byte((byte_hack)p_ptr->dungeon_idx); /*** No saved floor (On the surface etc.) ***/ @@ -1211,7 +1194,7 @@ static bool wr_dungeon(void) saved_floor_type *sf_ptr = &saved_floors[i]; wr_s16b(sf_ptr->floor_id); - wr_byte(sf_ptr->savefile_id); + wr_byte((byte_hack)sf_ptr->savefile_id); wr_s16b((s16b)sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); @@ -1272,6 +1255,8 @@ static bool wr_savefile_new(void) u16b tmp16u; u32b tmp32u; + MONRACE_IDX r_idx; + KIND_OBJECT_IDX k_idx; /* Compact the objects */ compact_objects(0); @@ -1279,7 +1264,7 @@ static bool wr_savefile_new(void) compact_monsters(0); /* Guess at the current time */ - now = time((time_t *)0); + now = (u32b)time((time_t *)0); /* Note the operating system */ @@ -1370,31 +1355,29 @@ static bool wr_savefile_new(void) wr_string(message_str((s16b)i)); } - /* Dump the monster lore */ tmp16u = max_r_idx; wr_u16b(tmp16u); - for (i = 0; i < tmp16u; i++) wr_lore(i); - + for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx); /* Dump the object memory */ tmp16u = max_k_idx; wr_u16b(tmp16u); - for (i = 0; i < tmp16u; i++) wr_xtra(i); + for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx); /* Dump the towns */ tmp16u = max_towns; wr_u16b(tmp16u); /* Dump the quests */ - tmp16u = max_quests; + tmp16u = max_q_idx; wr_u16b(tmp16u); /* Dump the quests */ tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST; wr_byte(tmp8u); - for (i = 0; i < max_quests; i++) + for (i = 0; i < max_q_idx; i++) { quest_type* const q_ptr = &quest[i]; @@ -1403,21 +1386,21 @@ static bool wr_savefile_new(void) /* And the dungeon level too */ /* (prevents problems with multi-level quests) */ - wr_s16b(q_ptr->level); + wr_s16b((s16b)q_ptr->level); - wr_byte(q_ptr->complev); + wr_byte((byte_hack)q_ptr->complev); wr_u32b(q_ptr->comptime); /* Save quest status if quest is running */ if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i)) { - wr_s16b(q_ptr->cur_num); - wr_s16b(q_ptr->max_num); + wr_s16b((s16b)q_ptr->cur_num); + wr_s16b((s16b)q_ptr->max_num); wr_s16b(q_ptr->type); wr_s16b(q_ptr->r_idx); wr_s16b(q_ptr->k_idx); - wr_byte(q_ptr->flags); - wr_byte(q_ptr->dungeon); + wr_byte((byte_hack)q_ptr->flags); + wr_byte((byte_hack)q_ptr->dungeon); } } @@ -1460,7 +1443,7 @@ static bool wr_savefile_new(void) wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { - wr_s16b(p_ptr->player_hp[i]); + wr_s16b((s16b)p_ptr->player_hp[i]); } @@ -1478,7 +1461,7 @@ static bool wr_savefile_new(void) /* Dump the ordered spells */ for (i = 0; i < 64; i++) { - wr_byte(p_ptr->spell_order[i]); + wr_byte((byte_hack)p_ptr->spell_order[i]); } @@ -1513,7 +1496,7 @@ static bool wr_savefile_new(void) { for (j = 0; j < MAX_STORES; j++) { - wr_store(&town[i].store[j]); + wr_store(&town_info[i].store[j]); } } @@ -1565,25 +1548,20 @@ static bool wr_savefile_new(void) * Medium level player saver * @return 成功すればtrue * @details - * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible + * Angband 2.8.0 will use "fd" instead of "fff" if possible */ static bool save_player_aux(char *name) { - bool ok = FALSE; - - int fd = -1; - - int mode = 0644; - + bool ok = FALSE; + int fd = -1; + int mode = 0644; /* No file yet */ fff = NULL; - /* File type is "SAVE" */ FILE_TYPE(FILE_TYPE_SAVE); - /* Grab permissions */ safe_setuid_grab(); @@ -1650,9 +1628,9 @@ static bool save_player_aux(char *name) */ bool save_player(void) { - int result = FALSE; + bool result = FALSE; - char safe[1024]; + char safe[1024]; #ifdef SET_UID @@ -1789,7 +1767,7 @@ bool load_player(void) struct stat statbuf; #endif - cptr what = "generic"; + concptr what = "generic"; /* Paranoia */ @@ -1805,7 +1783,7 @@ bool load_player(void) #if !defined(MACINTOSH) && !defined(WINDOWS) - /* XXX XXX XXX Fix this */ + /* Fix this */ /* Verify the existance of the savefile */ if (access(savefile, 0) < 0) @@ -1841,14 +1819,11 @@ bool load_player(void) /* Oops, lock exists */ if (fkk) { - /* Close the file */ my_fclose(fkk); - /* Message */ msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use.")); msg_print(NULL); - /* Oops */ return (FALSE); } @@ -1865,7 +1840,6 @@ bool load_player(void) #endif - /* Okay */ if (!err) { /* Open the savefile */ @@ -1892,8 +1866,6 @@ bool load_player(void) /* What */ if (err) what = _("セーブファイルを読めません。", "Cannot read savefile"); - - /* Close the file */ (void)fd_close(fd); } @@ -1907,8 +1879,6 @@ bool load_player(void) z_patch = vvv[2]; sf_extra = vvv[3]; - - /* Clear screen */ Term_clear(); /* Attempt to load */ @@ -1936,17 +1906,14 @@ bool load_player(void) if (sf_when > (statbuf.st_ctime + 100) || sf_when < (statbuf.st_ctime - 100)) { - /* Message */ what = _("無効なタイム・スタンプです", "Invalid timestamp"); - /* Oops */ err = -1; } } #endif - /* Okay */ if (!err) { /* Give a conversion warning */ @@ -1960,14 +1927,8 @@ bool load_player(void) } else { - /* Message */ -#ifdef JP - msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", - (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch); -#else - msg_format("Converted a %d.%d.%d savefile.", + msg_format(_("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", "Converted a %d.%d.%d savefile."), (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch); -#endif } msg_print(NULL); } @@ -1980,8 +1941,6 @@ bool load_player(void) { /* A character was loaded */ character_loaded = TRUE; - - /* Done */ return (TRUE); } @@ -1991,7 +1950,6 @@ bool load_player(void) /* Count lives */ sf_lives++; - /* Done */ return (TRUE); } @@ -2029,18 +1987,11 @@ bool load_player(void) #endif + msg_format(_("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", "Error (%s) reading %d.%d.%d savefile."), + what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch); - /* Message */ -#ifdef JP - msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", - what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch); -#else - msg_format("Error (%s) reading %d.%d.%d savefile.", - what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch); -#endif msg_print(NULL); - /* Oops */ return (FALSE); } @@ -2141,7 +2092,7 @@ static bool save_floor_aux(saved_floor_type *sf_ptr) * @param mode 保存オプション * @return なし */ -bool save_floor(saved_floor_type *sf_ptr, u32b mode) +bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode) { FILE *old_fff = NULL; byte old_xor_byte = 0;