X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fscroll.c;h=ce44e58ea1505c3de29accace39cd3a69f79528a;hb=9540760f9429bfe71894c801e85cec95e3887f8c;hp=3b31774517a9008f55274453382df36037b0f39d;hpb=f238018d45d05a57a7ba93381f14f9d1b108c745;p=proj16%2F16.git diff --git a/src/scroll.c b/src/scroll.c index 3b317745..ce44e58e 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2021 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -28,35 +28,31 @@ #define MODEX //this is for mode x initiating static map_t map; -map_view_t mv[4]; float t; sword bakapee; //debugswitches boolean panswitch=0;//1 //extern boolean pageflipflop=1; +extern boolean pagenorendermap; unsigned int i; //#ifdef FADE static word paloffset=0; - byte *dpal; + byte *gvar.video.dpal; //#endif - byte *gpal; // byte *ptr; byte *mappalptr; void main(int argc, char *argv[]) { static global_game_variables_t gvar; - static player_t player[MaxPlayers]; if(argv[1]) bakapee = atoi(argv[1]); else bakapee = 1; Startup16(&gvar); - gvar.video.panp=0; - /* create the map */ // fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); + CA_loadmap("data/test.map", &map, &gvar); chkmap(&map, 0); // printf("chkmap ok "); // fprintf(stderr, "yay map loaded~~\n"); @@ -71,14 +67,14 @@ void main(int argc, char *argv[]) #endif /* input! */ - IN_Default(0, &player,ctrl_Keyboard1); + IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1); /* save the palette */ #ifdef MODEX #ifdef FADE - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); + gvar.video.dpal = modexNewPal(); + modexPalSave(gvar.video.dpal); + modexFadeOff(4, gvar.video.dpal); #endif VGAmodeX(bakapee, 1, &gvar); @@ -89,9 +85,9 @@ void main(int argc, char *argv[]) #endif #endif //++++ PCXBMPVAR.offset=(paloffset/3); -//++++ modexPalUpdate1(&PCXBMPVAR, &paloffset, 0, 0); - modexPalUpdate1(&PCXBMP->palette); -//++++0000 modexPalUpdate1(map.tiles->btdata->palette); +//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0); + modexPalUpdate(&PCXBMP->palette); +//++++0000 modexPalUpdate(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); //++++ map.tiles->data->offset=(paloffset/3); @@ -101,38 +97,51 @@ void main(int argc, char *argv[]) // printf("====\n\n"); #ifdef MODEX #ifdef FADE - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ + &gvar.video.palette = modexNewPal(); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ #endif #endif /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - ZC_MVSetup(&mv, &map, &gvar); + ZC_MVSetup(&gvar.mv, &map, &gvar); + //renderswitch + gvar.video.rss=1; /* set up paging */ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(&mv, 0, 0); + mapGoTo(&gvar.mv, 0, 0); - playerXYpos(0, 0, &player, &mv, 0); - IN_initplayer(&player, 0); + ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initgvar.player(&gvar.player, 0, &gvar.video); + if (gvar.video.sprifilei == -1) + { +#ifdef FADE + modexFadeOff(4, &gvar.video.palette); +#endif + Quit(&gvar, "Wrong"); +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif + } #ifndef SPRITE - modexClearRegion(mv[0].page, player[0].enti.x, player[0].enti.y-TILEWH, 16, 32, 15); + modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15); #else - modexDrawSpriteRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR); + modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR); #endif - if(!pageflipflop) VL_ShowPage(mv[1].page, 0, 0);//modexShowPage(mv[1].page); - else ZC_ShowMV(&mv, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p) + //if(!pageflipflop) + VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page); + //else ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p) //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR); /* buffer pages */ -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); +// modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47); +// modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45); // { // unsigned int k,j,o; // /* fill screen with a distinctive pattern */ @@ -143,32 +152,32 @@ void main(int argc, char *argv[]) // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! // } // } - modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); + modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15); #ifdef MODEX #ifdef FADE - modexFadeOn(4, gpal); + modexFadeOn(4, &gvar.video.palette); #endif #endif - while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0) + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) { shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].enti.tx or player[0].enti.ty == 0 or player[0].enti.tx == 20 or player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map - //player movement - IN_ReadControl(0, &player); + //gvar.player movement + IN_ReadControl(0, &gvar.player); if(!panswitch){ - ZC_walk(&mv, &player, 0); + ZC_walk(&gvar.mv, &gvar.player, 0); }else{ - PANKEYFUN;//panPageManual(&mv, &player, 0); - //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d); + PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0); + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); } //the scripting stuff.... - //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) - if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -177,73 +186,51 @@ void main(int argc, char *argv[]) } nosound(); } - if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; } + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } //debugging binds! #ifdef MODEX #ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); IN_UserInput(1); } //p /*if(IN_KeyDown(22)){ paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); + modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); + IN_UserInput(1); }*/ #endif #endif //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); -// VGAmodeX(0, 0, &gvar); -// IN_Shutdown(); -// __asm -// { -// mov ah,31h -// int 21h -// } - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 + if(IN_KeyDown(62)) //f3 { - modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); - modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); - modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); - //IN_UserInput(1,1); + modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2); + modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3); + modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4); + modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15); + //IN_UserInput(1); } -#ifdef SPRITE - if(IN_KeyDown(66)) //f8 - { -// modexDrawSprite(mv[0].page, 16, 16, &p); - modexDrawSprite(mv[0].page, 32+72, 16, (PCXBMPVAR)); - } -#endif - FUNCTIONKEYFUNCTIONS; + + FUNCTIONKEYFUNCTIONS + FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } //9 #ifdef FADE - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); } #endif if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r - if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync! + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync! } /* fade back to text mode */ /* but 1st lets save the game palette~ */ #ifdef MODEX #ifdef FADE - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); #endif VGAmodeX(0, 1, &gvar); #endif @@ -254,7 +241,7 @@ void main(int argc, char *argv[]) WCPU_cpufpumesg(); #ifdef MODEX #ifdef FADE - modexFadeOn(4, dpal); + modexFadeOn(4, gvar.video.dpal); #endif #endif }