X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fspells1.c;h=3a68fe55d17e63c079bf18d80096a9d743208208;hb=816f1b99f6acae5acb22cc0728f113f0a643d456;hp=012f6e42d0ff6a58d7170f67d59ed1ad81c623ee;hpb=4387f4808613dc23acbd7ca790dbde1b636c271b;p=hengband%2Fhengband.git diff --git a/src/spells1.c b/src/spells1.c index 012f6e42d..3a68fe55d 100644 --- a/src/spells1.c +++ b/src/spells1.c @@ -12,9 +12,27 @@ */ #include "angband.h" +#include "cmd-pet.h" +#include "trap.h" +#include "object-curse.h" +#include "player-damage.h" + +#include "monster.h" +#include "monster-status.h" +#include "spells-diceroll.h" +#include "spells-summon.h" +#include "monsterrace-hook.h" + +#include "melee.h" +#include "world.h" +#include "projection.h" +#include "mutation.h" +#include "rooms.h" +#include "artifact.h" +#include "avatar.h" +#include "player-status.h" +#include "realm-hex.h" -/* ToDo: Make this global */ -#define HURT_CHANCE 16 /*!< 属性攻撃を受けた際に能力値低下を起こす確率(1/X) / 1/x chance of reducing stats (for elemental attacks) */ static int rakubadam_m; /*!< 振り落とされた際のダメージ量 */ static int rakubadam_p; /*!< 落馬した際のダメージ量 */ @@ -22,6 +40,7 @@ static int rakubadam_p; /*!< 落馬した際のダメージ量 */ int project_length = 0; /*!< 投射の射程距離 */ + /*! * @brief 配置した鏡リストの次を取得する / * Get another mirror. for SEEKER @@ -30,33 +49,33 @@ int project_length = 0; /*!< 投射の射程距離 */ * @param cury 現在の鏡のy座標 * @param curx 現在の鏡のx座標 */ -static void next_mirror( int* next_y , int* next_x , int cury, int curx) +static void next_mirror(POSITION* next_y, POSITION* next_x, POSITION cury, POSITION curx) { - int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */ - int mirror_num=0; /* 鏡の数 */ - int x,y; + POSITION mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */ + int mirror_num = 0; /* 鏡の数 */ + POSITION x, y; int num; - for( x=0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y=0 ; y < cur_hgt ; y++ ) + for (y = 0; y < cur_hgt; y++) { - if( is_mirror_grid(&cave[y][x])){ - mirror_y[mirror_num]=y; - mirror_x[mirror_num]=x; + if (is_mirror_grid(&cave[y][x])) { + mirror_y[mirror_num] = y; + mirror_x[mirror_num] = x; mirror_num++; } } } - if( mirror_num ) + if (mirror_num) { - num=randint0(mirror_num); - *next_y=mirror_y[num]; - *next_x=mirror_x[num]; + num = randint0(mirror_num); + *next_y = mirror_y[num]; + *next_x = mirror_x[num]; return; } - *next_y=cury+randint0(5)-2; - *next_x=curx+randint0(5)-2; + *next_y = cury + randint0(5) - 2; + *next_x = curx + randint0(5) - 2; return; } @@ -66,7 +85,7 @@ static void next_mirror( int* next_y , int* next_x , int cury, int curx) * @param max 色IDの最大値 * @return 選択した色ID */ -static byte mh_attr(int max) +static TERM_COLOR mh_attr(int max) { switch (randint1(max)) { @@ -97,7 +116,7 @@ static byte mh_attr(int max) * @param type 魔法属性 * @return 対応する色ID */ -static byte spell_color(int type) +static TERM_COLOR spell_color(int type) { /* Check if A.B.'s new graphics should be used (rr9) */ if (streq(ANGBAND_GRAF, "new") || streq(ANGBAND_GRAF, "ne2")) @@ -105,44 +124,44 @@ static byte spell_color(int type) /* Analyze */ switch (type) { - case GF_PSY_SPEAR: return (0x06); - case GF_MISSILE: return (0x0F); - case GF_ACID: return (0x04); - case GF_ELEC: return (0x02); - case GF_FIRE: return (0x00); - case GF_COLD: return (0x01); - case GF_POIS: return (0x03); - case GF_HOLY_FIRE: return (0x00); - case GF_HELL_FIRE: return (0x00); - case GF_MANA: return (0x0E); + case GF_PSY_SPEAR: return (0x06); + case GF_MISSILE: return (0x0F); + case GF_ACID: return (0x04); + case GF_ELEC: return (0x02); + case GF_FIRE: return (0x00); + case GF_COLD: return (0x01); + case GF_POIS: return (0x03); + case GF_HOLY_FIRE: return (0x00); + case GF_HELL_FIRE: return (0x00); + case GF_MANA: return (0x0E); /* by henkma */ - case GF_SEEKER: return (0x0E); - case GF_SUPER_RAY: return (0x0E); - - case GF_ARROW: return (0x0F); - case GF_WATER: return (0x04); - case GF_NETHER: return (0x07); - case GF_CHAOS: return (mh_attr(15)); - case GF_DISENCHANT: return (0x05); - case GF_NEXUS: return (0x0C); - case GF_CONFUSION: return (mh_attr(4)); - case GF_SOUND: return (0x09); - case GF_SHARDS: return (0x08); - case GF_FORCE: return (0x09); - case GF_INERTIAL: return (0x09); - case GF_GRAVITY: return (0x09); - case GF_TIME: return (0x09); - case GF_LITE_WEAK: return (0x06); - case GF_LITE: return (0x06); - case GF_DARK_WEAK: return (0x07); - case GF_DARK: return (0x07); - case GF_PLASMA: return (0x0B); - case GF_METEOR: return (0x00); - case GF_ICE: return (0x01); - case GF_ROCKET: return (0x0F); - case GF_DEATH_RAY: return (0x07); - case GF_NUKE: return (mh_attr(2)); - case GF_DISINTEGRATE: return (0x05); + case GF_SEEKER: return (0x0E); + case GF_SUPER_RAY: return (0x0E); + + case GF_ARROW: return (0x0F); + case GF_WATER: return (0x04); + case GF_NETHER: return (0x07); + case GF_CHAOS: return (mh_attr(15)); + case GF_DISENCHANT: return (0x05); + case GF_NEXUS: return (0x0C); + case GF_CONFUSION: return (mh_attr(4)); + case GF_SOUND: return (0x09); + case GF_SHARDS: return (0x08); + case GF_FORCE: return (0x09); + case GF_INERTIAL: return (0x09); + case GF_GRAVITY: return (0x09); + case GF_TIME: return (0x09); + case GF_LITE_WEAK: return (0x06); + case GF_LITE: return (0x06); + case GF_DARK_WEAK: return (0x07); + case GF_DARK: return (0x07); + case GF_PLASMA: return (0x0B); + case GF_METEOR: return (0x00); + case GF_ICE: return (0x01); + case GF_ROCKET: return (0x0F); + case GF_DEATH_RAY: return (0x07); + case GF_NUKE: return (mh_attr(2)); + case GF_DISINTEGRATE: return (0x05); case GF_PSI: case GF_PSI_DRAIN: case GF_TELEKINESIS: @@ -150,28 +169,27 @@ static byte spell_color(int type) case GF_DRAIN_MANA: case GF_MIND_BLAST: case GF_BRAIN_SMASH: - return (0x09); + return (0x09); case GF_CAUSE_1: case GF_CAUSE_2: case GF_CAUSE_3: - case GF_CAUSE_4: return (0x0E); - case GF_HAND_DOOM: return (0x07); - case GF_CAPTURE : return (0x0E); - case GF_IDENTIFY: return (0x01); - case GF_ATTACK: return (0x0F); - case GF_PHOTO : return (0x06); + case GF_CAUSE_4: return (0x0E); + case GF_HAND_DOOM: return (0x07); + case GF_CAPTURE : return (0x0E); + case GF_IDENTIFY: return (0x01); + case GF_ATTACK: return (0x0F); + case GF_PHOTO : return (0x06); } } /* Normal tiles or ASCII */ else { - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* Lookup the default colors for this type */ - cptr s = quark_str(gf_color[type]); + concptr s = quark_str(gf_color[type]); - /* Oops */ if (!s) return (TERM_WHITE); /* Pick a random color */ @@ -208,14 +226,14 @@ static byte spell_color(int type) * If the distance is not "one", we (may) return "*". * */ -u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, int typ) +u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, EFFECT_ID typ) { int base; byte k; - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* No motion (*) */ if ((ny == y) && (nx == x)) base = 0x30; @@ -247,350 +265,6 @@ u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, int typ) } -/*! - * @brief 始点から終点への経路を返す / - * Determine the path taken by a projection. - * @param gp 経路座標リストを返す参照ポインタ - * @param range 距離 - * @param y1 始点Y座標 - * @param x1 始点X座標 - * @param y2 終点Y座標 - * @param x2 終点X座標 - * @param flg フラグID - * @return リストの長さ - * @details - *
- * The projection will always start from the grid (y1,x1), and will travel
- * towards the grid (y2,x2), touching one grid per unit of distance along
- * the major axis, and stopping when it enters the destination grid or a
- * wall grid, or has travelled the maximum legal distance of "range".
- *
- * Note that "distance" in this function (as in the "update_view()" code)
- * is defined as "MAX(dy,dx) + MIN(dy,dx)/2", which means that the player
- * actually has an "octagon of projection" not a "circle of projection".
- *
- * The path grids are saved into the grid array pointed to by "gp", and
- * there should be room for at least "range" grids in "gp".  Note that
- * due to the way in which distance is calculated, this function normally
- * uses fewer than "range" grids for the projection path, so the result
- * of this function should never be compared directly to "range".  Note
- * that the initial grid (y1,x1) is never saved into the grid array, not
- * even if the initial grid is also the final grid.  XXX XXX XXX
- *
- * The "flg" flags can be used to modify the behavior of this function.
- *
- * In particular, the "PROJECT_STOP" and "PROJECT_THRU" flags have the same
- * semantics as they do for the "project" function, namely, that the path
- * will stop as soon as it hits a monster, or that the path will continue
- * through the destination grid, respectively.
- *
- * The "PROJECT_JUMP" flag, which for the "project()" function means to
- * start at a special grid (which makes no sense in this function), means
- * that the path should be "angled" slightly if needed to avoid any wall
- * grids, allowing the player to "target" any grid which is in "view".
- * This flag is non-trivial and has not yet been implemented, but could
- * perhaps make use of the "vinfo" array (above).  XXX XXX XXX
- *
- * This function returns the number of grids (if any) in the path.  This
- * function will return zero if and only if (y1,x1) and (y2,x2) are equal.
- *
- * This algorithm is similar to, but slightly different from, the one used
- * by "update_view_los()", and very different from the one used by "los()".
- * 
- */ -sint project_path(u16b *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, int flg) -{ - int y, x; - - int n = 0; - int k = 0; - - /* Absolute */ - int ay, ax; - - /* Offsets */ - int sy, sx; - - /* Fractions */ - int frac; - - /* Scale factors */ - int full, half; - - /* Slope */ - int m; - - /* No path necessary (or allowed) */ - if ((x1 == x2) && (y1 == y2)) return (0); - - - /* Analyze "dy" */ - if (y2 < y1) - { - ay = (y1 - y2); - sy = -1; - } - else - { - ay = (y2 - y1); - sy = 1; - } - - /* Analyze "dx" */ - if (x2 < x1) - { - ax = (x1 - x2); - sx = -1; - } - else - { - ax = (x2 - x1); - sx = 1; - } - - - /* Number of "units" in one "half" grid */ - half = (ay * ax); - - /* Number of "units" in one "full" grid */ - full = half << 1; - - /* Vertical */ - if (ay > ax) - { - /* Let m = ((dx/dy) * full) = (dx * dx * 2) */ - m = ax * ax * 2; - - /* Start */ - y = y1 + sy; - x = x1; - - frac = m; - - if (frac > half) - { - /* Advance (X) part 2 */ - x += sx; - - /* Advance (X) part 3 */ - frac -= full; - - /* Track distance */ - k++; - } - - /* Create the projection path */ - while (1) - { - /* Save grid */ - gp[n++] = GRID(y, x); - - /* Hack -- Check maximum range */ - if ((n + (k >> 1)) >= range) break; - - /* Sometimes stop at destination grid */ - if (!(flg & (PROJECT_THRU))) - { - if ((x == x2) && (y == y2)) break; - } - - if (flg & (PROJECT_DISI)) - { - if ((n > 0) && cave_stop_disintegration(y, x)) break; - } - else if (flg & (PROJECT_LOS)) - { - if ((n > 0) && !cave_los_bold(y, x)) break; - } - else if (!(flg & (PROJECT_PATH))) - { - /* Always stop at non-initial wall grids */ - if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break; - } - - /* Sometimes stop at non-initial monsters/players */ - if (flg & (PROJECT_STOP)) - { - if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) - break; - } - - if (!in_bounds(y, x)) break; - - /* Slant */ - if (m) - { - /* Advance (X) part 1 */ - frac += m; - - /* Horizontal change */ - if (frac > half) - { - /* Advance (X) part 2 */ - x += sx; - - /* Advance (X) part 3 */ - frac -= full; - - /* Track distance */ - k++; - } - } - - /* Advance (Y) */ - y += sy; - } - } - - /* Horizontal */ - else if (ax > ay) - { - /* Let m = ((dy/dx) * full) = (dy * dy * 2) */ - m = ay * ay * 2; - - /* Start */ - y = y1; - x = x1 + sx; - - frac = m; - - /* Vertical change */ - if (frac > half) - { - /* Advance (Y) part 2 */ - y += sy; - - /* Advance (Y) part 3 */ - frac -= full; - - /* Track distance */ - k++; - } - - /* Create the projection path */ - while (1) - { - /* Save grid */ - gp[n++] = GRID(y, x); - - /* Hack -- Check maximum range */ - if ((n + (k >> 1)) >= range) break; - - /* Sometimes stop at destination grid */ - if (!(flg & (PROJECT_THRU))) - { - if ((x == x2) && (y == y2)) break; - } - - if (flg & (PROJECT_DISI)) - { - if ((n > 0) && cave_stop_disintegration(y, x)) break; - } - else if (flg & (PROJECT_LOS)) - { - if ((n > 0) && !cave_los_bold(y, x)) break; - } - else if (!(flg & (PROJECT_PATH))) - { - /* Always stop at non-initial wall grids */ - if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break; - } - - /* Sometimes stop at non-initial monsters/players */ - if (flg & (PROJECT_STOP)) - { - if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) - break; - } - - if (!in_bounds(y, x)) break; - - /* Slant */ - if (m) - { - /* Advance (Y) part 1 */ - frac += m; - - /* Vertical change */ - if (frac > half) - { - /* Advance (Y) part 2 */ - y += sy; - - /* Advance (Y) part 3 */ - frac -= full; - - /* Track distance */ - k++; - } - } - - /* Advance (X) */ - x += sx; - } - } - - /* Diagonal */ - else - { - /* Start */ - y = y1 + sy; - x = x1 + sx; - - /* Create the projection path */ - while (1) - { - /* Save grid */ - gp[n++] = GRID(y, x); - - /* Hack -- Check maximum range */ - if ((n + (n >> 1)) >= range) break; - - /* Sometimes stop at destination grid */ - if (!(flg & (PROJECT_THRU))) - { - if ((x == x2) && (y == y2)) break; - } - - if (flg & (PROJECT_DISI)) - { - if ((n > 0) && cave_stop_disintegration(y, x)) break; - } - else if (flg & (PROJECT_LOS)) - { - if ((n > 0) && !cave_los_bold(y, x)) break; - } - else if (!(flg & (PROJECT_PATH))) - { - /* Always stop at non-initial wall grids */ - if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break; - } - - /* Sometimes stop at non-initial monsters/players */ - if (flg & (PROJECT_STOP)) - { - if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) - break; - } - - if (!in_bounds(y, x)) break; - - /* Advance (Y) */ - y += sy; - - /* Advance (X) */ - x += sx; - } - } - - /* Length */ - return (n); -} - - /* * Mega-Hack -- track "affected" monsters (see "project()" comments) @@ -623,21 +297,20 @@ static POSITION monster_target_y; /*!< モンスターの攻撃目標Y座標 */ * * We return "TRUE" if the effect of the projection is "obvious". * - * XXX XXX XXX We also "see" grids which are "memorized", probably a hack + * We also "see" grids which are "memorized", probably a hack * - * XXX XXX XXX Perhaps we should affect doors? + * Perhaps we should affect doors? * */ -static bool project_f(int who, int r, int y, int x, int dam, int typ) +static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ) { - cave_type *c_ptr = &cave[y][x]; - feature_type *f_ptr = &f_info[c_ptr->feat]; + cave_type *c_ptr = &cave[y][x]; + feature_type *f_ptr = &f_info[c_ptr->feat]; bool obvious = FALSE; bool known = player_has_los_bold(y, x); - /* XXX XXX XXX */ who = who ? who : 0; /* Reduce damage by distance */ @@ -646,24 +319,24 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (have_flag(f_ptr->flags, FF_TREE)) { - cptr message; + concptr message; switch (typ) { case GF_POIS: case GF_NUKE: case GF_DEATH_RAY: - message = _("枯れた", "was blasted."); break; + message = _("枯れた", "was blasted."); break; case GF_TIME: - message = _("縮んだ", "shrank."); break; + message = _("縮んだ", "shrank."); break; case GF_ACID: - message = _("溶けた", "melted."); break; + message = _("溶けた", "melted."); break; case GF_COLD: case GF_ICE: - message = _("凍り、砕け散った", "was frozen and smashed."); break; + message = _("凍り、砕け散った", "was frozen and smashed."); break; case GF_FIRE: case GF_ELEC: case GF_PLASMA: - message = _("燃えた", "burns up!"); break; + message = _("燃えた", "burns up!"); break; case GF_METEOR: case GF_CHAOS: case GF_MANA: @@ -675,13 +348,13 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_DISENCHANT: case GF_FORCE: case GF_GRAVITY: - message = _("粉砕された", "was crushed."); break; + message = _("粉砕された", "was crushed."); break; default: - message = NULL;break; + message = NULL; break; } if (message) { - msg_format(_("木は%s。", "A tree %s"), message); + msg_format(_("木は%s。", "A tree %s"), message); cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass); /* Observe */ @@ -749,7 +422,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sight */ if (known) { - msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); + msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); obvious = TRUE; } @@ -768,7 +441,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sound */ if (known && (old_feat != c_ptr->feat)) { - msg_print(_("カチッと音がした!", "Click!")); + msg_print(_("カチッと音がした!", "Click!")); obvious = TRUE; } } @@ -777,10 +450,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (!p_ptr->blind && player_has_los_bold(y, x)) { c_ptr->info &= ~(CAVE_UNSAFE); - - /* Redraw */ lite_spot(y, x); - obvious = TRUE; } @@ -796,8 +466,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sight */ if (known) { - /* Message */ - msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); + msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); obvious = TRUE; } @@ -809,10 +478,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (!p_ptr->blind && player_has_los_bold(y, x)) { c_ptr->info &= ~(CAVE_UNSAFE); - - /* Redraw */ lite_spot(y, x); - obvious = TRUE; } @@ -827,20 +493,15 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)]; cave_alter_feat(y, x, FF_SPIKE); - c_ptr->mimic = old_mimic; - /* Notice */ note_spot(y, x); - - /* Redraw */ lite_spot(y, x); /* Check line of sight */ if (known && have_flag(mimic_f_ptr->flags, FF_OPEN)) { - /* Message */ - msg_format(_("%sに何かがつっかえて開かなくなった。", "The %s seems stuck."), f_name + mimic_f_ptr->name); + msg_format(_("%sに何かがつっかえて開かなくなった。", "The %s seems stuck."), f_name + mimic_f_ptr->name); obvious = TRUE; } } @@ -852,10 +513,9 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) { if (have_flag(f_ptr->flags, FF_HURT_ROCK)) { - /* Message */ if (known && (c_ptr->info & (CAVE_MARK))) { - msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name); obvious = TRUE; } @@ -924,10 +584,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) c_ptr->info |= CAVE_OBJECT; c_ptr->mimic = feat_glyph; - /* Notice */ note_spot(y, x); - /* Redraw */ lite_spot(y, x); break; @@ -1002,13 +660,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) { c_ptr->info |= (CAVE_GLOW); - - /* Notice */ note_spot(y, x); - - /* Redraw */ lite_spot(y, x); - update_local_illumination(y, x); /* Observe */ @@ -1016,7 +669,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Mega-Hack -- Update the monster in the affected grid */ /* This allows "spear of light" (etc) to work "correctly" */ - if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE); + if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE); if (p_ptr->special_defense & NINJA_S_STEALTH) { @@ -1067,21 +720,18 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Forget */ c_ptr->info &= ~(CAVE_MARK); - /* Notice */ note_spot(y, x); } - /* Redraw */ lite_spot(y, x); update_local_illumination(y, x); - /* Notice */ if (player_can_see_bold(y, x)) obvious = TRUE; /* Mega-Hack -- Update the monster in the affected grid */ /* This allows "spear of light" (etc) to work "correctly" */ - if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE); + if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE); } /* All done */ @@ -1093,7 +743,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) { if (is_mirror_grid(c_ptr)) { - msg_print(_("鏡が割れた!", "The mirror was crashed!")); + msg_print(_("鏡が割れた!", "The mirror was crashed!")); sound(SOUND_GLASS); remove_mirror(y, x); project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -1101,10 +751,9 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 50)) { - /* Message */ if (known && (c_ptr->info & CAVE_MARK)) { - msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); sound(SOUND_GLASS); } @@ -1120,8 +769,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_SOUND: { if (is_mirror_grid(c_ptr) && p_ptr->lev < 40) - { - msg_print(_("鏡が割れた!", "The mirror was crashed!")); + { + msg_print(_("鏡が割れた!", "The mirror was crashed!")); sound(SOUND_GLASS); remove_mirror(y, x); project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -1129,10 +778,9 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 200)) { - /* Message */ if (known && (c_ptr->info & CAVE_MARK)) { - msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); sound(SOUND_GLASS); } @@ -1193,29 +841,28 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) * Note that we determine if the player can "see" anything that happens * by taking into account: blindness, line-of-sight, and illumination. * - * XXX XXX XXX We also "see" grids which are "memorized", probably a hack + * We also "see" grids which are "memorized", probably a hack * * We return "TRUE" if the effect of the projection is "obvious". * */ -static bool project_o(int who, int r, int y, int x, int dam, int typ) +static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ) { cave_type *c_ptr = &cave[y][x]; - s16b this_o_idx, next_o_idx = 0; + OBJECT_IDX this_o_idx, next_o_idx = 0; bool obvious = FALSE; bool known = player_has_los_bold(y, x); - u32b flgs[TR_FLAG_SIZE]; + BIT_FLAGS flgs[TR_FLAG_SIZE]; - char o_name[MAX_NLEN]; + GAME_TEXT o_name[MAX_NLEN]; - int k_idx = 0; + KIND_OBJECT_IDX k_idx = 0; bool is_potion = FALSE; - /* XXX XXX XXX */ who = who ? who : 0; /* Reduce damage by distance */ @@ -1225,14 +872,13 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Scan all objects in the grid */ for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx) { - /* Acquire object */ object_type *o_ptr = &o_list[this_o_idx]; bool is_art = FALSE; bool ignore = FALSE; bool do_kill = FALSE; - cptr note_kill = NULL; + concptr note_kill = NULL; #ifndef JP /* Get the "plural"-ness */ @@ -1241,8 +887,6 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Acquire next object */ next_o_idx = o_ptr->next_o_idx; - - /* Extract the flags */ object_flags(o_ptr, flgs); /* Check for artifact */ @@ -1257,7 +901,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_acid(o_ptr)) { do_kill = TRUE; - note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!")); + note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!")); if (have_flag(flgs, TR_IGNORE_ACID)) ignore = TRUE; } break; @@ -1269,7 +913,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_elec(o_ptr)) { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE; } break; @@ -1280,8 +924,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_fire(o_ptr)) { - do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + do_kill = TRUE; + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } break; @@ -1292,7 +936,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_cold(o_ptr)) { - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); do_kill = TRUE; if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE; } @@ -1305,14 +949,14 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_fire(o_ptr)) { do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } if (hates_elec(o_ptr)) { ignore = FALSE; do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE; } break; @@ -1323,15 +967,15 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_fire(o_ptr)) { - do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + do_kill = TRUE; + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } if (hates_cold(o_ptr)) { ignore = FALSE; do_kill = TRUE; - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE; } break; @@ -1344,8 +988,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) case GF_SOUND: { if (hates_cold(o_ptr)) - { - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + { + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); do_kill = TRUE; } break; @@ -1357,21 +1001,21 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) case GF_SUPER_RAY: { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); break; } case GF_DISINTEGRATE: { do_kill = TRUE; - note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!")); + note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!")); break; } case GF_CHAOS: { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_RES_CHAOS)) ignore = TRUE; else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) ignore = TRUE; break; @@ -1383,8 +1027,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (object_is_cursed(o_ptr)) { - do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + do_kill = TRUE; + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); } break; } @@ -1414,10 +1058,9 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Identify */ object_known(o_ptr); - /* Notice */ if (known && (o_ptr->marked & OM_FOUND)) { - msg_print(_("カチッと音がした!", "Click!")); + msg_print(_("カチッと音がした!", "Click!")); obvious = TRUE; } } @@ -1430,7 +1073,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (o_ptr->tval == TV_CORPSE) { int i; - u32b mode = 0L; + BIT_FLAGS mode = 0L; if (!who || is_pet(&m_list[who])) mode |= PM_FORCE_PET; @@ -1438,21 +1081,21 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) for (i = 0; i < o_ptr->number ; i++) { if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) || - ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) + ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) { if (!note_kill) { - note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); + note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); } continue; } else if (summon_named_creature(who, y, x, o_ptr->pval, mode)) { - note_kill = _("生き返った。", " revived."); + note_kill = _("生き返った。", " revived."); } else if (!note_kill) { - note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); + note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); } } do_kill = TRUE; @@ -1479,8 +1122,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Observe the resist */ if (known && (o_ptr->marked & OM_FOUND)) { - msg_format(_("%sは影響を受けない!", - (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name); + msg_format(_("%sは影響を受けない!", + (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name); } } @@ -1490,14 +1133,11 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Describe if needed */ if (known && (o_ptr->marked & OM_FOUND) && note_kill) { - msg_format(_("%sは%s", "The %s%s"), o_name, note_kill); + msg_format(_("%sは%s", "The %s%s"), o_name, note_kill); } k_idx = o_ptr->k_idx; is_potion = object_is_potion(o_ptr); - - - /* Delete the object */ delete_object_idx(this_o_idx); /* Potions produce effects when 'shattered' */ @@ -1506,7 +1146,6 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) (void)potion_smash_effect(who, y, x, k_idx); } - /* Redraw */ lite_spot(y, x); } } @@ -1548,7 +1187,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) * *
  * Note that "polymorph" is dangerous, since a failure in "place_monster()"'
- * may result in a dereference of an invalid pointer.  XXX XXX XXX
+ * may result in a dereference of an invalid pointer.  
  * 
*
  * Various messages are produced, and damage is applied.
@@ -1564,15 +1203,15 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
  * 
  * Damage reductions use the following formulas:
  *   Note that "dam = dam * 6 / (randint1(6) + 6);"
- *     gives avg damage of .655, ranging from .858 to .500
+ *	 gives avg damage of .655, ranging from .858 to .500
  *   Note that "dam = dam * 5 / (randint1(6) + 6);"
- *     gives avg damage of .544, ranging from .714 to .417
+ *	 gives avg damage of .544, ranging from .714 to .417
  *   Note that "dam = dam * 4 / (randint1(6) + 6);"
- *     gives avg damage of .444, ranging from .556 to .333
+ *	 gives avg damage of .444, ranging from .556 to .333
  *   Note that "dam = dam * 3 / (randint1(6) + 6);"
- *     gives avg damage of .327, ranging from .427 to .250
+ *	 gives avg damage of .327, ranging from .427 to .250
  *   Note that "dam = dam * 2 / (randint1(6) + 6);"
- *     gives something simple.
+ *	 gives something simple.
  * 
*
  * In this function, "result" messages are postponed until the end, where
@@ -1585,7 +1224,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
  * "flg" was added.
  * 
*/ -static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int flg, bool see_s_msg) +static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, bool see_s_msg) { int tmp; @@ -1640,21 +1279,21 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int bool heal_leper = FALSE; /* Hold the monster name */ - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; char m_poss[10]; - int photo = 0; + PARAMETER_VALUE photo = 0; /* Assume no note */ - cptr note = NULL; + concptr note = NULL; /* Assume a default death */ - cptr note_dies = extract_note_dies(real_r_ptr(m_ptr)); + concptr note_dies = extract_note_dies(real_r_idx(m_ptr)); - int ty = m_ptr->fy; - int tx = m_ptr->fx; + POSITION ty = m_ptr->fy; + POSITION tx = m_ptr->fx; - int caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2); + DEPTH caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2); /* Nobody here */ if (!c_ptr->m_idx) return (FALSE); @@ -1678,7 +1317,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Get the monster possessive ("his"/"her"/"its") */ monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE); - if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 1); + if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(TRUE, TRUE); /* Analyze the damage type */ switch (typ) @@ -1690,7 +1329,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1705,14 +1344,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_ACID) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID); } @@ -1726,15 +1365,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_ELEC) { - note = _("にはかなり耐性がある!", " resists a lot."); - dam /= 9; + note = _("にはかなり耐性がある!", " resists a lot."); + dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC); } break; @@ -1747,20 +1386,20 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_FIRE) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE); } else if (r_ptr->flags3 & (RF3_HURT_FIRE)) { - note = _("はひどい痛手をうけた。", " is hit hard."); + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE); } @@ -1774,20 +1413,20 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_COLD) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD); } else if (r_ptr->flags3 & (RF3_HURT_COLD)) - { - note = _("はひどい痛手をうけた。", " is hit hard."); + { + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD); } @@ -1801,14 +1440,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_POIS) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS); } @@ -1822,14 +1461,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_POIS) { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS); } @@ -1843,15 +1482,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_GOOD) - { - note = _("はひどい痛手をうけた。", " is hit hard."); + { + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD); } @@ -1864,27 +1503,27 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_GOOD) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD; } else if (r_ptr->flags3 & RF3_EVIL) { - dam *= 2; - note = _("はひどい痛手をうけた。", " is hit hard."); + dam *= 2; + note = _("はひどい痛手をうけた。", " is hit hard."); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL; } else - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } break; @@ -1896,8 +1535,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1912,14 +1551,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_PLAS) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS); } @@ -1933,7 +1572,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1941,21 +1580,21 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_NETH) { if (r_ptr->flags3 & RF3_UNDEAD) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD); } else { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH); } else if (r_ptr->flags3 & RF3_EVIL) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam /= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL); } @@ -1969,7 +1608,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1977,13 +1616,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_WATE) { if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER)) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE); @@ -1997,21 +1636,21 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_CHAO) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO); } else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON); } @@ -2029,16 +1668,16 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SHAR) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR); } break; @@ -2051,14 +1690,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SHAR) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam /= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR); } @@ -2073,15 +1712,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SOUN) { - note = _("には耐性がある。", " resists."); - dam *= 2; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 2; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN); } else do_stun = (10 + randint1(15) + r) / (r + 1); @@ -2095,15 +1734,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_NO_CONF) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); } else do_conf = (10 + randint1(15) + r) / (r + 1); @@ -2117,15 +1756,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_DISE) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE); } break; @@ -2137,15 +1776,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_NEXU) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU); } @@ -2158,15 +1797,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_WALL) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL); } @@ -2180,15 +1819,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_INER) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER); } @@ -2196,7 +1835,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { /* Powerful monsters can resist */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { obvious = FALSE; } @@ -2205,7 +1844,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } } @@ -2219,14 +1858,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_TIME) { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME); } @@ -2242,8 +1881,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2253,13 +1892,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags1 & (RF1_UNIQUE)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected!"); + note = _("には効果がなかった。", " is unaffected!"); resist_tele = TRUE; } else if (r_ptr->level > randint1(100)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + note = _("には耐性がある!", " resists!"); resist_tele = TRUE; } } @@ -2269,8 +1908,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0; if (r_ptr->flagsr & RFR_RES_GRAV) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 3; dam /= randint1(6) + 6; do_dist = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV); @@ -2280,7 +1919,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* 1. slowness */ /* Powerful monsters can resist */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { obvious = FALSE; } @@ -2289,7 +1928,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } @@ -2298,12 +1937,12 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected!"); + note = _("には効果がなかった。", " is unaffected!"); obvious = FALSE; } } @@ -2319,7 +1958,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2335,7 +1974,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2343,8 +1982,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags3 & RF3_HURT_ROCK) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK); - note = _("の皮膚がただれた!", " loses some skin!"); - note_dies = _("は蒸発した!", " evaporates!"); + note = _("の皮膚がただれた!", " loses some skin!"); + note_dies = _("は蒸発した!", " evaporates!"); dam *= 2; } break; @@ -2358,14 +1997,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (!(los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x))) { if (seen_msg) - msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name); + msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name); skipped = TRUE; break; } if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2373,15 +2012,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags2 & RF2_EMPTY_MIND) { dam = 0; - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); } else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) || - (r_ptr->flags3 & RF3_ANIMAL) || - (r_ptr->level > randint1(3 * dam))) - { - note = _("には耐性がある!", " resists!"); + (r_ptr->flags3 & RF3_ANIMAL) || + (r_ptr->level > randint1(3 * dam))) + { + note = _("には耐性がある!", " resists!"); dam /= 3; /* @@ -2389,18 +2028,18 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - one_in_(2)) + (r_ptr->level > p_ptr->lev / 2) && + one_in_(2)) { note = NULL; msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); } else { @@ -2420,7 +2059,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case 3: { if (r_ptr->flags3 & RF3_NO_FEAR) - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); else set_afraid(p_ptr->afraid + 3 + randint1(dam)); break; @@ -2450,13 +2089,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int do_fear = 3 + randint1(dam); break; default: - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 3 + randint1(dam); break; } } - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); break; } @@ -2465,22 +2104,22 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags2 & RF2_EMPTY_MIND) { - dam = 0; - note = _("には完全な耐性がある!", " is immune."); + dam = 0; + note = _("には完全な耐性がある!", " is immune."); } else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) || - (r_ptr->flags3 & RF3_ANIMAL) || - (r_ptr->level > randint1(3 * dam))) - { - note = _("には耐性がある!", " resists!"); + (r_ptr->flags3 & RF3_ANIMAL) || + (r_ptr->level > randint1(3 * dam))) + { + note = _("には耐性がある!", " resists!"); dam /= 3; /* @@ -2488,17 +2127,17 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - (one_in_(2))) + (r_ptr->level > p_ptr->lev / 2) && + (one_in_(2))) { note = NULL; msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) { - msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!")); + msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!")); } else { @@ -2506,7 +2145,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); if (!CHECK_MULTISHADOW()) { - msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!")); + msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!")); p_ptr->csp -= damroll(5, dam) / 2; if (p_ptr->csp < 0) p_ptr->csp = 0; p_ptr->redraw |= PR_MANA; @@ -2520,10 +2159,10 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int else if (dam > 0) { int b = damroll(5, dam) / 4; - cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana"); - cptr msg = _("あなたは%sの苦痛を%sに変換した!", - (seen ? "You convert %s's pain into %s!" : - "You convert %ss pain into %s!")); + concptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana"); + concptr msg = _("あなたは%sの苦痛を%sに変換した!", + (seen ? "You convert %s's pain into %s!" : + "You convert %ss pain into %s!")); msg_format(msg, m_name, str); b = MIN(p_ptr->msp, p_ptr->csp + b); @@ -2531,7 +2170,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int p_ptr->redraw |= PR_MANA; p_ptr->window |= (PW_SPELL); } - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); break; } @@ -2540,8 +2179,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2557,7 +2196,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > 5 + randint1(dam))) + (r_ptr->level > 5 + randint1(dam))) { /* Resist */ do_stun = 0; @@ -2574,7 +2213,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2588,8 +2227,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2605,15 +2244,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には効果がなかった!", " is immune."); + note = _("には効果がなかった!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || - (r_ptr->flags3 & RF3_NO_CONF) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_CONF) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_CONF) @@ -2629,18 +2268,18 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - (one_in_(2))) + (r_ptr->level > p_ptr->lev / 2) && + (one_in_(2))) { - note = NULL; - msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + note = NULL; + msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); } else { @@ -2656,7 +2295,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int default: { if (r_ptr->flags3 & RF3_NO_FEAR) - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); else set_afraid(p_ptr->afraid + dam); } @@ -2666,15 +2305,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int else { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } } else { - if ((dam > 29) && (randint1(100) < dam)) + if (!common_saving_throw_charm(p_ptr, dam, m_ptr)) { - note = _("があなたに隷属した。", " is in your thrall!"); + note = _("があなたに隷属した。", " is in your thrall!"); set_pet(m_ptr); } else @@ -2706,22 +2345,22 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } do_stun = (randint1(15) + 1) / (r + 1); if (r_ptr->flagsr & RFR_IM_COLD) - { - note = _("にはかなり耐性がある!", " resists a lot."); + { + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD); } else if (r_ptr->flags3 & (RF3_HURT_COLD)) { - note = _("はひどい痛手をうけた。", " is hit hard."); + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD); } @@ -2730,18 +2369,18 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Drain Life */ - case GF_OLD_DRAIN: + case GF_HYPODYNAMIA: { if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if (!monster_living(r_ptr)) + if (!monster_living(m_ptr->r_idx)) { if (is_original_ap_and_seen(m_ptr)) { @@ -2749,7 +2388,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD); if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING); } - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; dam = 0; } @@ -2764,13 +2403,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if (!monster_living(r_ptr)) + if (!monster_living(m_ptr->r_idx)) { if (is_original_ap_and_seen(m_ptr)) { @@ -2778,7 +2417,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD); if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING); } - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); obvious = FALSE; dam = 0; } @@ -2786,8 +2425,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int (randint1(888) != 666)) || (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) && randint1(100) != 66)) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); obvious = FALSE; dam = 0; } @@ -2801,8 +2440,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2812,10 +2451,10 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags1 & RF1_QUESTOR) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->flags1 & RF1_QUESTOR) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); do_poly = FALSE; obvious = FALSE; } @@ -2833,8 +2472,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if ((p_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2))) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); } else { @@ -2844,7 +2483,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt to clone. */ if (multiply_monster(c_ptr->m_idx, TRUE, 0L)) { - note = _("が分裂した!", " spawns!"); + note = _("が分裂した!", " spawns!"); } } @@ -2865,7 +2504,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (m_ptr->maxhp < m_ptr->max_maxhp) { - if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss); + if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss); m_ptr->maxhp = m_ptr->max_maxhp; } @@ -2887,17 +2526,17 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int (void)set_monster_csleep(c_ptr->m_idx, 0); if (MON_STUNNED(m_ptr)) { - if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); + if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); (void)set_monster_stunned(c_ptr->m_idx, 0); } if (MON_CONFUSED(m_ptr)) { - if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); + if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); (void)set_monster_confused(c_ptr->m_idx, 0); } if (MON_MONFEAR(m_ptr)) { - if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); + if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); (void)set_monster_monfear(c_ptr->m_idx, 0); } @@ -2938,8 +2577,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH); if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH); - /* Message */ - note = _("は体力を回復したようだ。", " looks healthier."); + note = _("は体力を回復したようだ。", " looks healthier."); /* No "real" damage */ dam = 0; @@ -2955,7 +2593,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Speed up */ if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100)) { - note = _("の動きが速くなった。", " starts moving faster."); + note = _("の動きが速くなった。", " starts moving faster."); } if (!who) @@ -2978,17 +2616,17 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -2997,7 +2635,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } @@ -3013,16 +2651,16 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags3 & RF3_NO_SLEEP) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_SLEEP) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_SLEEP) @@ -3030,13 +2668,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP); } /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 500; } @@ -3060,16 +2698,16 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - !(r_ptr->flags3 & RF3_EVIL) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + !(r_ptr->flags3 & RF3_EVIL) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は動けなくなった!", " is suspended!"); + note = _("は動けなくなった!", " is suspended!"); do_sleep = 500; } @@ -3084,23 +2722,23 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は動けなくなった!", " is suspended!"); + note = _("は動けなくなった!", " is suspended!"); do_sleep = 500; } @@ -3113,7 +2751,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_CHARM: { int vir; - dam += (adj_con_fix[p_ptr->stat_ind[A_CHR]] - 1); vir = virtue_number(V_HARMONY); if (vir) { @@ -3128,44 +2765,25 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (r_ptr->flags3 & RF3_NO_CONF) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 5)) + if (common_saving_throw_charm(p_ptr, dam, m_ptr)) { - /* Memorize a flag */ - if (r_ptr->flags3 & RF3_NO_CONF) - { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は突然友好的になったようだ!", " suddenly seems friendly!"); + note = _("は突然友好的になったようだ!", " suddenly seems friendly!"); set_pet(m_ptr); chg_virtue(V_INDIVIDUALISM, -1); @@ -3196,36 +2814,23 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (!(r_ptr->flags3 & RF3_UNDEAD)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_UNDEAD)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は既にあなたの奴隷だ!", " is in your thrall!"); + note = _("は既にあなたの奴隷だ!", " is in your thrall!"); set_pet(m_ptr); } @@ -3252,37 +2857,23 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (!(r_ptr->flags3 & RF3_DEMON)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_DEMON)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は既にあなたの奴隷だ!", " is in your thrall!"); + note = _("は既にあなたの奴隷だ!", " is in your thrall!"); set_pet(m_ptr); } @@ -3295,7 +2886,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_CONTROL_ANIMAL: { int vir; - if (seen) obvious = TRUE; vir = virtue_number(V_NATURE); @@ -3310,47 +2900,25 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (!(r_ptr->flags3 & (RF3_ANIMAL))) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->flags3 & (RF3_NO_CONF)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_ANIMAL)) { - /* Memorize a flag */ - if (r_ptr->flags3 & (RF3_NO_CONF)) - { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("はなついた。", " is tamed!"); + note = _("はなついた。", " is tamed!"); set_pet(m_ptr); - if (r_ptr->flags3 & RF3_ANIMAL) chg_virtue(V_NATURE, 1); } @@ -3361,14 +2929,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int } /* Tame animal */ - case GF_CONTROL_LIVING: + case GF_CHARM_LIVING: { int vir; vir = virtue_number(V_UNLIFE); if (seen) obvious = TRUE; - dam += (adj_chr_chm[p_ptr->stat_ind[A_CHR]]); vir = virtue_number(V_UNLIFE); if (vir) { @@ -3381,43 +2948,27 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int dam -= p_ptr->virtues[vir-1]/20; } - if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 30; - if (dam < 1) dam = 1; - msg_format(_("%sを見つめた。", "You stare into %s."), m_name); - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; + msg_format(_("%sを見つめた。", "You stare into %s."), m_name); /* Attempt a saving throw */ - if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - !monster_living(r_ptr) || - ((r_ptr->level+10) > randint1(dam))) + if (common_saving_throw_charm(p_ptr, dam, m_ptr) || + !monster_living(m_ptr->r_idx)) { /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("を支配した。", " is tamed!"); + note = _("を支配した。", " is tamed!"); set_pet(m_ptr); - if (r_ptr->flags3 & RF3_ANIMAL) chg_virtue(V_NATURE, 1); } @@ -3433,8 +2984,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -3444,8 +2995,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->flags3 & (RF3_NO_CONF)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & (RF3_NO_CONF)) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & (RF3_NO_CONF)) @@ -3457,7 +3008,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int do_conf = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -3471,8 +3022,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -3481,13 +3032,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -3522,8 +3073,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); /* Special effect */ - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); } /* Normally no damage */ @@ -3544,23 +3095,23 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_LITE) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 2; dam /= (randint1(6)+6); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE); } else if (r_ptr->flags3 & (RF3_HURT_LITE)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); dam *= 2; } break; @@ -3573,15 +3124,15 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_DARK) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 2; dam /= (randint1(6)+6); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK); } @@ -3607,8 +3158,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK); /* Cute little message */ - note = _("の皮膚がただれた!", " loses some skin!"); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("の皮膚がただれた!", " loses some skin!"); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Usually, ignore the effects */ @@ -3634,14 +3185,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3679,14 +3230,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3720,21 +3271,20 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } if (!resists_tele) { - /* Obvious */ if (seen) obvious = TRUE; /* Prepare to teleport */ @@ -3758,7 +3308,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Only affect undead */ if (r_ptr->flags3 & (RF3_UNDEAD)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ @@ -3771,7 +3320,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3801,7 +3350,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Only affect evil */ if (r_ptr->flags3 & (RF3_EVIL)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ @@ -3814,7 +3362,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3841,7 +3389,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int skipped = TRUE; break; } - /* Obvious */ if (seen) obvious = TRUE; /* Apply some fear */ @@ -3849,11 +3396,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->flags3 & (RF3_NO_FEAR)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & (RF3_NO_FEAR)) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3876,15 +3423,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Only affect undead */ if (r_ptr->flags3 & (RF3_UNDEAD)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3913,15 +3458,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Only affect evil */ if (r_ptr->flags3 & (RF3_EVIL)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3949,15 +3492,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Only affect good */ if (r_ptr->flags3 & (RF3_GOOD)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3983,14 +3524,12 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int break; } /* Only affect non-undead */ - if (monster_living(r_ptr)) + if (monster_living(m_ptr->r_idx)) { - /* Obvious */ if (seen) obvious = TRUE; - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -4018,15 +3557,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Only affect demons */ if (r_ptr->flags3 & (RF3_DEMON)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -4051,12 +3588,10 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int dam = 0; break; } - /* Obvious */ if (seen) obvious = TRUE; - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); break; } @@ -4066,8 +3601,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4091,22 +3626,20 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Special message */ if (see_s_msg) { - /* Get the monster name */ monster_desc(killer, caster_ptr, 0); - msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer); + msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer); } } } else { - /* Message */ - msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name); + msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name); (void)hp_player(dam); } } else { - if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); + if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); } dam = 0; break; @@ -4116,12 +3649,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_MIND_BLAST: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); + if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4136,26 +3668,26 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags3 & (RF3_NO_CONF)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - note = _("には効果がなかった。", " is unaffected."); + } + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else if (r_ptr->flags2 & RF2_EMPTY_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); - note = _("には完全な耐性がある!", " is immune."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else if (r_ptr->flags2 & RF2_WEIRD_MIND) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam /= 3; } else { - note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); if (who > 0) do_conf = randint0(4) + 4; else do_conf = randint0(8) + 8; @@ -4167,12 +3699,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_BRAIN_SMASH: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); + if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4187,26 +3718,26 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (r_ptr->flags3 & (RF3_NO_CONF)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - note = _("には効果がなかった。", " is unaffected."); + } + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else if (r_ptr->flags2 & RF2_EMPTY_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); - note = _("には完全な耐性がある!", " is immune."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else if (r_ptr->flags2 & RF2_WEIRD_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); + note = _("には耐性がある!", " resists!"); dam /= 3; } else { - note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); if (who > 0) { @@ -4227,12 +3758,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_CAUSE_1: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name); + if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4240,8 +3770,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4251,12 +3781,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_CAUSE_2: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name); + if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4264,8 +3793,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4275,12 +3804,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_CAUSE_3: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name); + if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4288,8 +3816,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4299,14 +3827,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case GF_CAUSE_4: { if (seen) obvious = TRUE; - /* Message */ if (!who) - msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", - "You point at %s, screaming the word, 'DIE!'."), m_name); + msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", + "You point at %s, screaming the word, 'DIE!'."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4314,8 +3841,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU))) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4327,16 +3854,16 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags1 & RF1_UNIQUE) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else @@ -4350,7 +3877,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int } else { - note = _("は耐性を持っている!", "resists!"); + note = _("は耐性を持っている!", "resists!"); dam = 0; } } @@ -4362,28 +3889,28 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { int nokori_hp; if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) || - (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx) - { - msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); + (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx) + { + msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); skipped = TRUE; break; } if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L; - else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr)) + else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx)) nokori_hp = m_ptr->maxhp * 3 / 10; else nokori_hp = m_ptr->maxhp * 3 / 20; if (m_ptr->hp >= nokori_hp) { - msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name); + msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name); skipped = TRUE; } else if (m_ptr->hp < randint0(nokori_hp)) { if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON); - msg_format(_("%sを捕えた!", "You capture %^s!"), m_name); + msg_format(_("%sを捕えた!", "You capture %^s!"), m_name); cap_mon = m_ptr->r_idx; cap_mspeed = m_ptr->mspeed; cap_hp = m_ptr->hp; @@ -4393,7 +3920,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if (rakuba(-1, FALSE)) { - msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name); + msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name); } } @@ -4403,7 +3930,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int } else { - msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name); + msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name); skipped = TRUE; } break; @@ -4425,23 +3952,23 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags2 & RF2_EMPTY_MIND) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); break; } if (MON_CSLEEP(m_ptr)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; skipped = TRUE; break; @@ -4456,9 +3983,9 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -4467,7 +3994,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } } @@ -4478,13 +4005,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } } @@ -4493,8 +4020,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags3 & RF3_NO_SLEEP) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_SLEEP) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_SLEEP) @@ -4503,20 +4030,20 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int } /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 500; } } if (!done) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); } /* No "real" damage */ @@ -4530,16 +4057,16 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One"))) + if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One"))) { - if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name); + if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name); chg_virtue(V_VITALITY, -1); return TRUE; } @@ -4561,8 +4088,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); /* Special effect */ - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); } /* Normally no damage */ @@ -4584,8 +4111,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4606,16 +4133,16 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* No need to tame your pet */ if (is_pet(m_ptr)) { - note = _("の動きが速くなった。", " starts moving faster."); + note = _("の動きが速くなった。", " starts moving faster."); (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100); success = TRUE; } /* Attempt a saving throw */ else if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (r_ptr->flags1 & (RF1_UNIQUE)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (p_ptr->cursed & TRC_AGGRAVATE) || + (r_ptr->flags1 & (RF1_UNIQUE)) || + (m_ptr->mflag2 & MFLAG2_NOPET) || + (p_ptr->cursed & TRC_AGGRAVATE) || ((r_ptr->level+10) > randint1(dam))) { /* Resist */ @@ -4623,7 +4150,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int } else { - note = _("を支配した。", " is tamed!"); + note = _("を支配した。", " is tamed!"); set_pet(m_ptr); (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100); @@ -4652,8 +4179,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4661,8 +4188,8 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Attempt a saving throw */ if (randint0(100 + dam) < (r_ptr->level + 50)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4708,7 +4235,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Modify the damage */ tmp = dam; dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR)); - if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed."); + if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed."); /* Check for death */ if (dam > m_ptr->hp) @@ -4720,21 +4247,20 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { /* Sound and Impact resisters never stun */ if (do_stun && - !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) && - !(r_ptr->flags3 & RF3_NO_STUN)) + !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) && + !(r_ptr->flags3 & RF3_NO_STUN)) { - /* Obvious */ if (seen) obvious = TRUE; /* Get stunned */ if (MON_STUNNED(m_ptr)) { - note = _("はひどくもうろうとした。", " is more dazed."); - tmp = MON_STUNNED(m_ptr) + (do_stun / 2); + note = _("はひどくもうろうとした。", " is more dazed."); + tmp = MON_STUNNED(m_ptr) + (do_stun / 2); } else { - note = _("はもうろうとした。", " is dazed."); + note = _("はもうろうとした。", " is dazed."); tmp = do_stun; } @@ -4750,20 +4276,19 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int !(r_ptr->flags3 & RF3_NO_CONF) && !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK)) { - /* Obvious */ if (seen) obvious = TRUE; /* Already partially confused */ if (MON_CONFUSED(m_ptr)) { - note = _("はさらに混乱したようだ。", " looks more confused."); + note = _("はさらに混乱したようだ。", " looks more confused."); tmp = MON_CONFUSED(m_ptr) + (do_conf / 2); } /* Was not confused */ else { - note = _("は混乱したようだ。", " looks confused."); + note = _("は混乱したようだ。", " looks confused."); tmp = do_conf; } @@ -4776,14 +4301,13 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (do_time) { - /* Obvious */ if (seen) obvious = TRUE; if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1; if (do_time) { - note = _("は弱くなったようだ。", " seems weakened."); + note = _("は弱くなったようだ。", " seems weakened."); m_ptr->maxhp -= do_time; if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp; } @@ -4795,11 +4319,10 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { if (polymorph_monster(y, x)) { - /* Obvious */ if (seen) obvious = TRUE; /* Monster polymorphs */ - note = _("が変身した!", " changes!"); + note = _("が変身した!", " changes!"); /* Turn off the damage */ dam = 0; @@ -4807,7 +4330,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int else { /* No polymorph */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); } /* Hack -- Get new monster */ @@ -4820,11 +4343,9 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Handle "teleport" */ if (do_dist) { - /* Obvious */ if (seen) obvious = TRUE; - /* Message */ - note = _("が消え去った!", " disappears!"); + note = _("が消え去った!", " disappears!"); if (!who) chg_virtue(V_VALOUR, -1); @@ -4896,12 +4417,12 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Generate treasure, etc */ monster_death(c_ptr->m_idx, FALSE); - /* Delete the monster */ + delete_monster_idx(c_ptr->m_idx); if (sad) { - msg_print(_("少し悲しい気分がした。", "You feel sad for a moment.")); + msg_print(_("少し悲しい気分がした。", "You feel sad for a moment.")); } } @@ -4928,11 +4449,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int else if (heal_leper) { - if (seen_msg) msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!")); + if (seen_msg) msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!")); if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - char m2_name[80]; + char m2_name[MAX_NLEN]; monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name); @@ -4960,7 +4481,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Give detailed messages if visible or destroyed */ if (note && seen_msg) - msg_format(_("%s%s", "%^s%s"), m_name, note); + msg_format(_("%s%s", "%^s%s"), m_name, note); /* Hack -- Pain message */ else if (known && (dam || !do_fear)) @@ -4972,14 +4493,10 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (((dam > 0) || get_angry) && !do_sleep) anger_monster(m_ptr); - /* Take note */ if ((fear || do_fear) && seen) { - /* Sound */ sound(SOUND_FLEE); - - /* Message */ - msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); + msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); } /* Hack -- handle sleep */ @@ -4998,7 +4515,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case 1: case 2: if (!count) { - msg_print(_("地面が揺れた...", "The ground trembles...")); + msg_print(_("地面が揺れた...", "The ground trembles...")); earthquake(ty, tx, 4 + randint0(4)); if (!one_in_(6)) break; } @@ -5006,7 +4523,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int if (!count) { int extra_dam = damroll(10, 10); - msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!")); + msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!")); project(0, 8, ty, tx, extra_dam, GF_MANA, curse_flg, -1); if (!one_in_(6)) break; @@ -5014,14 +4531,14 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case 7: case 8: if (!count) { - msg_print(_("空間が歪んだ!", "Space warps about you!")); + msg_print(_("空間が歪んだ!", "Space warps about you!")); if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE); if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE); if (!one_in_(6)) break; } case 9: case 10: case 11: - msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!")); + msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!")); project(0, 7, ty, tx, 50, GF_DISINTEGRATE, curse_flg, -1); if (!one_in_(6)) break; case 12: case 13: case 14: case 15: case 16: @@ -5033,17 +4550,17 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int case 19: case 20: case 21: case 22: { bool pet = !one_in_(3); - u32b mode = PM_ALLOW_GROUP; + BIT_FLAGS mode = PM_ALLOW_GROUP; if (pet) mode |= PM_FORCE_PET; else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY); - count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode); + count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode, '\0'); if (!one_in_(6)) break; } case 23: case 24: case 25: if (p_ptr->hold_exp && (randint0(100) < 75)) break; - msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away...")); + msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away...")); if (p_ptr->hold_exp) lose_exp(p_ptr->exp / 160); else lose_exp(p_ptr->exp / 16); @@ -5053,7 +4570,7 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int int i = 0; if (one_in_(13)) { - while (i < 6) + while (i < A_MAX) { do { @@ -5079,13 +4596,11 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { p_ptr->health_who = c_ptr->m_idx; p_ptr->redraw |= (PR_HEALTH); - redraw_stuff(); + handle_stuff(); } - /* XXX XXX XXX Verify this code */ - - /* Update the monster */ - if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE); + /* Verify this code */ + if (m_ptr->r_idx) update_monster(c_ptr->m_idx, FALSE); /* Redraw the monster grid */ lite_spot(y, x); @@ -5094,7 +4609,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Update monster recall window */ if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx)) { - /* Window stuff */ p_ptr->window |= (PW_MONSTER); } @@ -5124,8 +4638,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int { object_type *q_ptr; object_type forge; - - /* Get local object */ q_ptr = &forge; /* Prepare to make a Blade of Chaos */ @@ -5135,8 +4647,6 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int /* Mark the item as fully known */ q_ptr->ident |= (IDENT_MENTAL); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); } @@ -5173,10 +4683,10 @@ static bool project_m(int who, int r, int y, int x, HIT_POINT dam, int typ, int * We return "TRUE" if any "obvious" effects were observed. XXX XXX Actually, * we just assume that the effects were obvious, for historical reasons. */ -static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, int typ, int flg, int monspell) +static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell) { int k = 0; - int rlev = 0; + DEPTH rlev = 0; /* Hack -- assume obvious */ bool obvious = TRUE; @@ -5191,13 +4701,13 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT monster_type *m_ptr = NULL; /* Monster name (for attacks) */ - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Monster name (for damage) */ char killer[80]; /* Hack -- messages */ - cptr act = NULL; + concptr act = NULL; int get_damage = 0; @@ -5218,6 +4728,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { POSITION t_y, t_x; int max_attempts = 10; + sound(SOUND_REFLECT); if (blind) msg_print(_("何かが跳ね返った!", "Something bounces!")); @@ -5252,11 +4763,10 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell); - disturb(1, 1); + disturb(TRUE, TRUE); return TRUE; } - /* XXX XXX XXX */ /* Limit maximum damage */ if (dam > 1600) dam = 1600; @@ -5270,12 +4780,8 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT if (who > 0) { - /* Get the source monster */ m_ptr = &m_list[who]; - /* Extract the monster level */ rlev = (((&r_info[m_ptr->r_idx])->level >= 1) ? (&r_info[m_ptr->r_idx])->level : 1); - - /* Get the monster name */ monster_desc(m_name, m_ptr, 0); /* Get the monster's real name (gotten before polymorph!) */ @@ -5286,15 +4792,15 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT switch (who) { case PROJECT_WHO_UNCTRL_POWER: - strcpy(killer, _("制御できない力の氾流", "uncontrollable power storm")); + strcpy(killer, _("制御できない力の氾流", "uncontrollable power storm")); break; case PROJECT_WHO_GLASS_SHARDS: - strcpy(killer, _("ガラスの破片", "shards of glass")); + strcpy(killer, _("ガラスの破片", "shards of glass")); break; default: - strcpy(killer, _("罠", "a trap")); + strcpy(killer, _("罠", "a trap")); break; } @@ -5308,7 +4814,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* Standard damage -- hurts inventory too */ case GF_ACID: { - if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!")); + if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!")); get_damage = acid_dam(dam, killer, monspell, FALSE); break; } @@ -5316,8 +4822,8 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* Standard damage -- hurts inventory too */ case GF_FIRE: { - if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!")); - get_damage = fire_dam(dam, killer, monspell, FALSE); + if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!")); + get_damage = fire_dam(dam, killer, monspell, FALSE); break; } @@ -5341,13 +4847,12 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_POIS: { bool double_resist = IS_OPPOSE_POIS(); - if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!")); + if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!")); if (p_ptr->resist_pois) dam = (dam + 2) / 3; if (double_resist) dam = (dam + 2) / 3; - if ((!(double_resist || p_ptr->resist_pois)) && - one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW()) + if ((!(double_resist || p_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW()) { do_dec_stat(A_CON); } @@ -5365,7 +4870,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_NUKE: { bool double_resist = IS_OPPOSE_POIS(); - if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!")); + if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!")); if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5; if (double_resist) dam = (2 * dam + 2) / 5; @@ -5376,7 +4881,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT if (one_in_(5)) /* 6 */ { - msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!")); + msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!")); if (one_in_(4)) /* 4 */ do_poly_self(); else @@ -5394,7 +4899,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* Standard damage */ case GF_MISSILE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); break; } @@ -5402,7 +4907,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* Holy Orb -- Player only takes partial damage */ case GF_HOLY_FIRE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); if (p_ptr->align > 10) dam /= 2; else if (p_ptr->align < -10) @@ -5413,7 +4918,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_HELL_FIRE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); if (p_ptr->align > 10) dam *= 2; get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); @@ -5448,9 +4953,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT (void)set_stun(p_ptr->stun + plus_stun); } - if (!(p_ptr->resist_fire || - IS_OPPOSE_FIRE() || - p_ptr->immune_fire)) + if (!(p_ptr->resist_fire || IS_OPPOSE_FIRE() || p_ptr->immune_fire)) { inven_damage(set_acid_destroy, 3); } @@ -5473,7 +4976,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW()) { - msg_print(_("気分がよくなった。", "You feel invigorated!")); + msg_print(_("気分がよくなった。", "You feel invigorated!")); hp_player(dam / 4); learn_spell(monspell); } @@ -5489,21 +4992,23 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_WATER: { if (fuzzy) msg_print(_("何か湿ったもので攻撃された!", "You are hit by something wet!")); - if (!CHECK_MULTISHADOW()) + if (!CHECK_MULTISHADOW()) { - if (!p_ptr->resist_sound) + if (!p_ptr->resist_sound && !p_ptr->resist_water) { set_stun(p_ptr->stun + randint1(40)); } - if (!p_ptr->resist_conf) + if (!p_ptr->resist_conf && !p_ptr->resist_water) { set_confused(p_ptr->confused + randint1(5) + 5); } - if (one_in_(5)) + if (one_in_(5) && !p_ptr->resist_water) { inven_damage(set_cold_destroy, 3); } + + if (p_ptr->resist_water) get_damage /= 4; } get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); @@ -5513,7 +5018,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* Chaos -- many effects */ case GF_CHAOS: { - if (fuzzy) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!")); + if (fuzzy) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!")); if (p_ptr->resist_chaos) { dam *= 6; dam /= (randint1(4) + 7); @@ -5530,7 +5035,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT (void)set_image(p_ptr->image + randint1(10)); if (one_in_(3)) { - msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!")); + msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!")); (void)gain_random_mutation(0); } } @@ -5707,7 +5212,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) { - if (!CHECK_MULTISHADOW()) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!")); + if (!CHECK_MULTISHADOW()) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!")); dam *= 2; } else if (prace_is_(RACE_S_FAIRY)) @@ -5722,17 +5227,11 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { p_ptr->wraith_form = 0; msg_print(_("閃光のため非物質的な影の存在でいられなくなった。", - "The light forces you out of your incorporeal shadow form.")); + "The light forces you out of your incorporeal shadow form.")); - p_ptr->redraw |= PR_MAP; - /* Update monsters */ + p_ptr->redraw |= (PR_MAP | PR_STATUS); p_ptr->update |= (PU_MONSTERS); - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); - - /* Redraw status bar */ - p_ptr->redraw |= (PR_STATUS); - } break; @@ -5764,7 +5263,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { dam *= 4; dam /= (randint1(4) + 7); - msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by.")); + msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by.")); } else if (!CHECK_MULTISHADOW()) { @@ -5773,7 +5272,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case 1: case 2: case 3: case 4: case 5: { if (p_ptr->prace == RACE_ANDROID) break; - msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back.")); + msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back.")); lose_exp(100 + (p_ptr->exp / 100) * MON_DRAIN_LIFE); break; } @@ -5782,16 +5281,16 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { switch (randint1(6)) { - case 1: k = A_STR; act = _("強く", "strong"); break; - case 2: k = A_INT; act = _("聡明で", "bright"); break; - case 3: k = A_WIS; act = _("賢明で", "wise"); break; - case 4: k = A_DEX; act = _("器用で", "agile"); break; - case 5: k = A_CON; act = _("健康で", "hale"); break; - case 6: k = A_CHR; act = _("美しく", "beautiful"); break; + case 1: k = A_STR; act = _("強く", "strong"); break; + case 2: k = A_INT; act = _("聡明で", "bright"); break; + case 3: k = A_WIS; act = _("賢明で", "wise"); break; + case 4: k = A_DEX; act = _("器用で", "agile"); break; + case 5: k = A_CON; act = _("健康で", "hale"); break; + case 6: k = A_CHR; act = _("美しく", "beautiful"); break; } msg_format(_("あなたは以前ほど%sなくなってしまった...。", - "You're not as %s as you used to be..."), act); + "You're not as %s as you used to be..."), act); p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4; if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3; @@ -5802,9 +5301,9 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case 10: { msg_print(_("あなたは以前ほど力強くなくなってしまった...。", - "You're not as powerful as you used to be...")); + "You're not as powerful as you used to be...")); - for (k = 0; k < 6; k++) + for (k = 0; k < A_MAX; k++) { p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8; if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3; @@ -5886,11 +5385,11 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_OLD_SLEEP: { if (p_ptr->free_act) break; - if (fuzzy) msg_print(_("眠ってしまった!", "You fall asleep!")); + if (fuzzy) msg_print(_("眠ってしまった!", "You fall asleep!")); if (ironman_nightmare) { - msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind.")); + msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind.")); /* Have some nightmares */ sanity_blast(NULL, FALSE); } @@ -6001,15 +5500,15 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { if (CHECK_MULTISHADOW()) { - msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!")); + msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!")); } else if (p_ptr->csp) { /* Basic message */ if (who > 0) - msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), m_name); + msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), m_name); else - msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!")); + msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!")); /* Full drain */ if (dam >= p_ptr->csp) @@ -6026,13 +5525,8 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT } learn_spell(monspell); - - /* Redraw mana */ p_ptr->redraw |= (PR_MANA); - - /* Window stuff */ - p_ptr->window |= (PW_PLAYER); - p_ptr->window |= (PW_SPELL); + p_ptr->window |= (PW_PLAYER | PW_SPELL); if (who > 0) { @@ -6050,7 +5544,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* Special message */ if (m_ptr->ml) { - msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), m_name); + msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), m_name); } } } @@ -6065,14 +5559,14 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) { - msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); + msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); if (!p_ptr->resist_conf) { @@ -6102,15 +5596,15 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_BRAIN_SMASH: { if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) - { - msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); + { + msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); p_ptr->csp -= 100; if (p_ptr->csp < 0) @@ -6156,8 +5650,8 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_CAUSE_1: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6172,8 +5666,8 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_CAUSE_2: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6188,8 +5682,8 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_CAUSE_3: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6205,7 +5699,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6220,15 +5714,15 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT case GF_HAND_DOOM: { if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) { - msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!")); + msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!")); curse_equipment(40, 20); } @@ -6255,7 +5749,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT if ((p_ptr->tim_eyeeye || hex_spelling(HEX_EYE_FOR_EYE)) && (get_damage > 0) && !p_ptr->is_dead && (who > 0)) { - char m_name_self[80]; + GAME_TEXT m_name_self[80]; /* hisself */ monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE); @@ -6271,8 +5765,7 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT } - /* Disturb */ - disturb(1, 1); + disturb(TRUE, TRUE); if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && who && (who != p_ptr->riding)) @@ -6288,59 +5781,45 @@ static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT /* * Find the distance from (x, y) to a line. */ -int dist_to_line(int y, int x, int y1, int x1, int y2, int x2) +POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2) { /* Vector from (x, y) to (x1, y1) */ - int py = y1 - y; - int px = x1 - x; + POSITION py = y1 - y; + POSITION px = x1 - x; /* Normal vector */ - int ny = x2 - x1; - int nx = y1 - y2; + POSITION ny = x2 - x1; + POSITION nx = y1 - y2; - /* Length of N */ - int pd = distance(y1, x1, y, x); - int nd = distance(y1, x1, y2, x2); + /* Length of N */ + POSITION pd = distance(y1, x1, y, x); + POSITION nd = distance(y1, x1, y2, x2); if (pd > nd) return distance(y, x, y2, x2); /* Component of P on N */ nd = ((nd) ? ((py * ny + px * nx) / nd) : 0); - /* Absolute value */ - return((nd >= 0) ? nd : 0 - nd); + /* Absolute value */ + return((nd >= 0) ? nd : 0 - nd); } /* - * XXX XXX XXX + * * Modified version of los() for calculation of disintegration balls. * Disintegration effects are stopped by permanent walls. */ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) { - /* Delta */ - POSITION dx, dy; - - /* Absolute */ - POSITION ax, ay; - - /* Signs */ - POSITION sx, sy; - - /* Fractions */ - POSITION qx, qy; - - /* Scanners */ - POSITION tx, ty; - - /* Scale factors */ - POSITION f1, f2; - - /* Slope, or 1/Slope, of LOS */ - POSITION m; - + POSITION dx, dy; /* Delta */ + POSITION ax, ay; /* Absolute */ + POSITION sx, sy; /* Signs */ + POSITION qx, qy; /* Fractions */ + POSITION tx, ty; /* Scanners */ + POSITION f1, f2; /* Scale factors */ + POSITION m; /* Slope, or 1/Slope, of LOS */ /* Extract the offset */ dy = y2 - y1; @@ -6350,15 +5829,12 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) ay = ABS(dy); ax = ABS(dx); - /* Handle adjacent (or identical) grids */ if ((ax < 2) && (ay < 2)) return (TRUE); - /* Paranoia -- require "safe" origin */ /* if (!in_bounds(y1, x1)) return (FALSE); */ - /* Directly South/North */ if (!dx) { @@ -6409,12 +5885,10 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) return (TRUE); } - /* Extract some signs */ sx = (dx < 0) ? -1 : 1; sy = (dy < 0) ? -1 : 1; - /* Vertical "knights" */ if (ax == 1) { @@ -6433,7 +5907,6 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) } } - /* Calculate scale factor div 2 */ f2 = (ax * ay); @@ -6544,10 +6017,10 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) /* * breath shape */ -void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, int typ) +void breath_shape(u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ) { - int by = y1; - int bx = x1; + POSITION by = y1; + POSITION bx = x1; int brad = 0; int brev = rad * rad / dist; int bdis = 0; @@ -6557,13 +6030,13 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte while (bdis <= mdis) { - int x, y; + POSITION x, y; if ((0 < dist) && (path_n < dist)) { - int ny = GRID_Y(path_g[path_n]); - int nx = GRID_X(path_g[path_n]); - int nd = distance(ny, nx, y1, x1); + POSITION ny = GRID_Y(path_g[path_n]); + POSITION nx = GRID_X(path_g[path_n]); + POSITION nd = distance(ny, nx, y1, x1); /* Get next base point */ if (bdis >= nd) @@ -6773,17 +6246,17 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte * and "update_view()" and "update_monsters()" need to be called. *
*/ -bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int typ, int flg, int monspell) +bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell) { int i, t, dist; - int y1, x1; - int y2, x2; - int by, bx; + POSITION y1, x1; + POSITION y2, x2; + POSITION by, bx; int dist_hack = 0; - int y_saver, x_saver; /* For reflecting monsters */ + POSITION y_saver, x_saver; /* For reflecting monsters */ int msec = delay_factor * delay_factor * delay_factor; @@ -6814,18 +6287,18 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t int grids = 0; /* Coordinates of the affected grids */ - byte gx[1024], gy[1024]; + POSITION gx[1024], gy[1024]; /* Encoded "radius" info (see above) */ - byte gm[32]; + POSITION gm[32]; /* Actual radius encoded in gm[] */ - int gm_rad = rad; + POSITION gm_rad = rad; bool jump = FALSE; /* Attacker's name (prepared before polymorph)*/ - char who_name[80]; + GAME_TEXT who_name[MAX_NLEN]; /* Can the player see the source of this effect? */ bool see_s_msg = TRUE; @@ -6837,8 +6310,8 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t rakubadam_m = 0; /* Default target of monsterspell is player */ - monster_target_y=p_ptr->y; - monster_target_x=p_ptr->x; + monster_target_y = p_ptr->y; + monster_target_x = p_ptr->x; /* Hack -- Jump to target */ if (flg & (PROJECT_JUMP)) @@ -6867,7 +6340,6 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); } - /* Oops */ else { x1 = x; @@ -6933,8 +6405,6 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t /* Calculate the projection path */ path_n = project_path(path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg); - - /* Hack -- Handle stuff */ handle_stuff(); /* Giga-Hack SEEKER & SUPER_RAY */ @@ -6974,8 +6444,8 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t { u16b p; - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* Obtain the bolt pict */ p = bolt_pict(oy, ox, y, x, typ); @@ -7017,50 +6487,50 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t Term_xtra(TERM_XTRA_DELAY, msec); } } - if(project_o(0,0,y,x,dam,GF_SEEKER))notice=TRUE; - if( is_mirror_grid(&cave[y][x])) + if (project_o(0, 0, y, x, dam, GF_SEEKER))notice = TRUE; + if (is_mirror_grid(&cave[y][x])) { - /* The target of monsterspell becomes tha mirror(broken) */ - monster_target_y=(s16b)y; - monster_target_x=(s16b)x; + /* The target of monsterspell becomes tha mirror(broken) */ + monster_target_y = y; + monster_target_x = x; remove_mirror(y, x); next_mirror(&oy, &ox, y, x); - path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg); - for(j = last_i; j <= i; j++) + path_n = i + project_path(&(path_g[i + 1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg); + for (j = last_i; j <= i; j++) { y = GRID_Y(path_g[j]); x = GRID_X(path_g[j]); - if(project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice=TRUE; - if(!who && (project_m_n==1) && !jump ){ - if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } - } + if (project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice = TRUE; + if (!who && (project_m_n == 1) && !jump) { + if (cave[project_m_y][project_m_x].m_idx > 0) { + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } + } } - (void)project_f(0,0,y,x,dam,GF_SEEKER); + (void)project_f(0, 0, y, x, dam, GF_SEEKER); } last_i = i; } } for(i = last_i ; i < path_n ; i++) { - int py, px; + POSITION py, px; py = GRID_Y(path_g[i]); px = GRID_X(path_g[i]); - if(project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE)) + if (project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE)) notice = TRUE; - if(!who && (project_m_n==1) && !jump ){ - if(cave[project_m_y][project_m_x].m_idx > 0) + if (!who && (project_m_n == 1) && !jump) { + if (cave[project_m_y][project_m_x].m_idx > 0) { monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; @@ -7089,11 +6559,11 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t for (i = 0; i < path_n; ++i) { - int oy = y; - int ox = x; + POSITION oy = y; + POSITION ox = x; - int ny = GRID_Y(path_g[i]); - int nx = GRID_X(path_g[i]); + POSITION ny = GRID_Y(path_g[i]); + POSITION nx = GRID_X(path_g[i]); /* Advance */ y = ny; @@ -7112,8 +6582,8 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t { u16b p; - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* Obtain the bolt pict */ p = bolt_pict(oy, ox, y, x, typ); @@ -7188,7 +6658,7 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t } for( i = 0; i < path_n ; i++ ) { - int py, px; + POSITION py, px; py = GRID_Y(path_g[i]); px = GRID_X(path_g[i]); (void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE); @@ -7214,11 +6684,11 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t /* Project along the path */ for (i = 0; i < path_n; ++i) { - int oy = y; - int ox = x; + POSITION oy = y; + POSITION ox = x; - int ny = GRID_Y(path_g[i]); - int nx = GRID_X(path_g[i]); + POSITION ny = GRID_Y(path_g[i]); + POSITION nx = GRID_X(path_g[i]); if (flg & PROJECT_DISI) { @@ -7256,8 +6726,8 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t { u16b p; - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* Obtain the bolt pict */ p = bolt_pict(oy, ox, y, x, typ); @@ -7337,11 +6807,11 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t /* * Create a conical breath attack * - * *** - * ******** + * *** + * ******** * D********@** - * ******** - * *** + * ******** + * *** */ if (breath) @@ -7418,8 +6888,8 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t { u16b p; - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; drawn = TRUE; @@ -7473,10 +6943,7 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t } } - - /* Update stuff if needed */ - if (p_ptr->update) update_stuff(); - + update_creature(p_ptr); if (flg & PROJECT_KILL) { @@ -7517,8 +6984,7 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t } } - /* Update stuff if needed */ - if (p_ptr->update) update_stuff(); + update_creature(p_ptr); /* Check objects */ if (flg & (PROJECT_ITEM)) @@ -7583,10 +7049,10 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t monster_race *ref_ptr = &r_info[m_ptr->r_idx]; if ((flg & PROJECT_REFLECTABLE) && cave[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) && - ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) && - (!who || dist_hack > 1) && !one_in_(10)) + ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) && + (!who || dist_hack > 1) && !one_in_(10)) { - byte t_y, t_x; + POSITION t_y, t_x; int max_attempts = 10; /* Choose 'new' target */ @@ -7604,14 +7070,15 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t t_x = x_saver; } + sound(SOUND_REFLECT); if (is_seen(m_ptr)) { if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU)) - msg_print(_("「北斗神拳奥義・二指真空把!」", "The attack bounces!")); + msg_print(_("「北斗神拳奥義・二指真空把!」", "The attack bounces!")); else if (m_ptr->r_idx == MON_DIO) - msg_print(_("ディオ・ブランドーは指一本で攻撃を弾き返した!", "The attack bounces!")); + msg_print(_("ディオ・ブランドーは指一本で攻撃を弾き返した!", "The attack bounces!")); else - msg_print(_("攻撃は跳ね返った!", "The attack bounces!")); + msg_print(_("攻撃は跳ね返った!", "The attack bounces!")); } if (is_original_ap_and_seen(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING; @@ -7718,7 +7185,6 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t /* Player affected one monster (without "jumping") */ if (!who && (project_m_n == 1) && !jump) { - /* Location */ x = project_m_x; y = project_m_y; @@ -7817,7 +7283,7 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t if (p_ptr->riding) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[p_ptr->riding], 0); @@ -7825,14 +7291,14 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t { if (rakuba(rakubadam_m, FALSE)) { - msg_format(_("%^sに振り落とされた!", "%^s has thrown you off!"), m_name); + msg_format(_("%^sに振り落とされた!", "%^s has thrown you off!"), m_name); } } if (p_ptr->riding && rakubadam_p > 0) { if(rakuba(rakubadam_p, FALSE)) { - msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name); + msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name); } } } @@ -7846,63 +7312,62 @@ bool project(int who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int t * @param dam ダメージ量 * @return 効果があったらTRUEを返す */ -bool binding_field( int dam ) +bool binding_field(HIT_POINT dam) { - int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */ - int mirror_num=0; /* 鏡の数 */ - int x,y; - int centersign; - int x1,x2,y1,y2; + POSITION mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */ + int mirror_num = 0; /* 鏡の数 */ + POSITION x, y; + POSITION centersign; + POSITION x1, x2, y1, y2; u16b p; - int msec= delay_factor*delay_factor*delay_factor; + int msec = delay_factor*delay_factor*delay_factor; /* 三角形の頂点 */ - int point_x[3]; - int point_y[3]; + POSITION point_x[3]; + POSITION point_y[3]; /* Default target of monsterspell is player */ - monster_target_y=p_ptr->y; - monster_target_x=p_ptr->x; + monster_target_y = p_ptr->y; + monster_target_x = p_ptr->x; - for( x=0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y=0 ; y < cur_hgt ; y++ ) - { - if( is_mirror_grid(&cave[y][x]) && - distance(p_ptr->y,p_ptr->x,y,x) <= MAX_RANGE && - distance(p_ptr->y,p_ptr->x,y,x) != 0 && - player_has_los_bold(y,x) && - projectable(p_ptr->y, p_ptr->x, y, x) - ){ - mirror_y[mirror_num]=y; - mirror_x[mirror_num]=x; + for (y = 0; y < cur_hgt; y++) + { + if (is_mirror_grid(&cave[y][x]) && + distance(p_ptr->y, p_ptr->x, y, x) <= MAX_RANGE && + distance(p_ptr->y, p_ptr->x, y, x) != 0 && + player_has_los_bold(y, x) && + projectable(p_ptr->y, p_ptr->x, y, x) + ) { + mirror_y[mirror_num] = y; + mirror_x[mirror_num] = x; mirror_num++; } } } - if( mirror_num < 2 )return FALSE; + if (mirror_num < 2)return FALSE; - point_x[0] = randint0( mirror_num ); + point_x[0] = randint0(mirror_num); do { - point_x[1] = randint0( mirror_num ); - } - while( point_x[0] == point_x[1] ); - - point_y[0]=mirror_y[point_x[0]]; - point_x[0]=mirror_x[point_x[0]]; - point_y[1]=mirror_y[point_x[1]]; - point_x[1]=mirror_x[point_x[1]]; - point_y[2]=p_ptr->y; - point_x[2]=p_ptr->x; - - x=point_x[0]+point_x[1]+point_x[2]; - y=point_y[0]+point_y[1]+point_y[2]; - - centersign = (point_x[0]*3-x)*(point_y[1]*3-y) - - (point_y[0]*3-y)*(point_x[1]*3-x); - if( centersign == 0 )return FALSE; - + point_x[1] = randint0(mirror_num); + } while (point_x[0] == point_x[1]); + + point_y[0] = mirror_y[point_x[0]]; + point_x[0] = mirror_x[point_x[0]]; + point_y[1] = mirror_y[point_x[1]]; + point_x[1] = mirror_x[point_x[1]]; + point_y[2] = p_ptr->y; + point_x[2] = p_ptr->x; + + x = point_x[0] + point_x[1] + point_x[2]; + y = point_y[0] + point_y[1] + point_y[2]; + + centersign = (point_x[0] * 3 - x)*(point_y[1] * 3 - y) + - (point_y[0] * 3 - y)*(point_x[1] * 3 - x); + if (centersign == 0)return FALSE; + x1 = point_x[0] < point_x[1] ? point_x[0] : point_x[1]; x1 = x1 < point_x[2] ? x1 : point_x[2]; y1 = point_y[0] < point_y[1] ? point_y[0] : point_y[1]; @@ -7913,78 +7378,78 @@ bool binding_field( int dam ) y2 = point_y[0] > point_y[1] ? point_y[0] : point_y[1]; y2 = y2 > point_y[2] ? y2 : point_y[2]; - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { /* Visual effects */ - if(!(p_ptr->blind) - && panel_contains(y,x)){ - p = bolt_pict(y,x,y,x, GF_MANA ); - print_rel(PICT_C(p), PICT_A(p),y,x); - move_cursor_relative(y, x); - /*if (fresh_before)*/ Term_fresh(); - Term_xtra(TERM_XTRA_DELAY, msec); + if (!(p_ptr->blind) + && panel_contains(y, x)) { + p = bolt_pict(y, x, y, x, GF_MANA); + print_rel(PICT_C(p), PICT_A(p), y, x); + move_cursor_relative(y, x); + /*if (fresh_before)*/ Term_fresh(); + Term_xtra(TERM_XTRA_DELAY, msec); } } } } } - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { - (void)project_f(0,0,y,x,dam,GF_MANA); + (void)project_f(0, 0, y, x, dam, GF_MANA); } } } } - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { - (void)project_o(0,0,y,x,dam,GF_MANA); + (void)project_o(0, 0, y, x, dam, GF_MANA); } } } } - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { - (void)project_m(0,0,y,x,dam,GF_MANA, - (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE); + (void)project_m(0, 0, y, x, dam, GF_MANA, + (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE); } } } } - if( one_in_(7) ){ - msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror")); - remove_mirror(point_y[0],point_x[0]); + if (one_in_(7)) { + msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror")); + remove_mirror(point_y[0], point_x[0]); } return TRUE; @@ -7995,22 +7460,22 @@ bool binding_field( int dam ) * @param dam ダメージ量 * @return 効果があったらTRUEを返す */ -void seal_of_mirror( int dam ) +void seal_of_mirror(HIT_POINT dam) { - int x,y; + POSITION x, y; - for( x = 0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y = 0 ; y < cur_hgt ; y++ ) + for (y = 0; y < cur_hgt; y++) { - if( is_mirror_grid(&cave[y][x])) + if (is_mirror_grid(&cave[y][x])) { - if(project_m(0,0,y,x,dam,GF_GENOCIDE, - (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE)) + if (project_m(0, 0, y, x, dam, GF_GENOCIDE, + (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE)) { - if( !cave[y][x].m_idx ) + if (!cave[y][x].m_idx) { - remove_mirror(y,x); + remove_mirror(y, x); } } } @@ -8018,4 +7483,26 @@ void seal_of_mirror( int dam ) } return; } - + + + +/*! + * @brief 領域魔法に応じて技能の名称を返す。 + * @param tval 魔法書のtval + * @return 領域魔法の技能名称を保管した文字列ポインタ + */ +concptr spell_category_name(OBJECT_TYPE_VALUE tval) +{ + switch (tval) + { + case TV_HISSATSU_BOOK: + return _("必殺技", "art"); + case TV_LIFE_BOOK: + return _("祈り", "prayer"); + case TV_MUSIC_BOOK: + return _("歌", "song"); + default: + return _("呪文", "spell"); + } +} +