X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fspells1.c;h=a09fcdf3e811f5db51ff715efcfc497233a6d876;hb=ef5fc5bd6d0b59af4087c2b1f741e8f24860604d;hp=49c32f41e6fbacabfc56cea4568d804cb639f1c9;hpb=2a38a1a8a8c0243b67e49ee08dd68595f5190772;p=hengband%2Fhengband.git diff --git a/src/spells1.c b/src/spells1.c index 49c32f41e..a09fcdf3e 100644 --- a/src/spells1.c +++ b/src/spells1.c @@ -12,9 +12,12 @@ */ #include "angband.h" +#include "cmd-pet.h" +#include "trap.h" +#include "object-curse.h" +#include "player-damage.h" +#include "monster-hook.h" -/* ToDo: Make this global */ -#define HURT_CHANCE 16 /*!< 属性攻撃を受けた際に能力値低下を起こす確率(1/X) / 1/x chance of reducing stats (for elemental attacks) */ static int rakubadam_m; /*!< 振り落とされた際のダメージ量 */ static int rakubadam_p; /*!< 落馬した際のダメージ量 */ @@ -23,6 +26,82 @@ int project_length = 0; /*!< 投射の射程距離 */ /*! + * @brief モンスター魅了用セービングスロー共通部(汎用系) + * @param pow 魅了パワー + * @param m_ptr 対象モンスター + * @return 魅了に抵抗したらTRUE + */ +static bool_hack common_saving_throw_charm(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr) +{ + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + + if(p_ptr->inside_arena) return TRUE; + + /* Memorize a flag */ + if (r_ptr->flagsr & RFR_RES_ALL) + { + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); + return TRUE; + } + + if (r_ptr->flags3 & RF3_NO_CONF) + { + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); + return TRUE; + } + + if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2 & MFLAG2_NOPET) return TRUE; + + pow += (adj_chr_chm[player_ptr->stat_ind[A_CHR]] - 1); + if((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3; + return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5); +} + +/*! + * @brief モンスター服従用セービングスロー共通部(部族依存系) + * @param pow 服従パワー + * @param m_ptr 対象モンスター + * @return 服従に抵抗したらTRUE + */ +static bool_hack common_saving_throw_control(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr) +{ + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + + if (p_ptr->inside_arena) return TRUE; + + /* Memorize a flag */ + if (r_ptr->flagsr & RFR_RES_ALL) + { + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); + return TRUE; + } + + if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2 & MFLAG2_NOPET) return TRUE; + + pow += adj_chr_chm[player_ptr->stat_ind[A_CHR]] - 1; + if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3; + return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5); +} + +/*! +* @brief 一部ボルト魔法のビーム化確率を算出する / Prepare standard probability to become beam for fire_bolt_or_beam() +* @return ビーム化確率(%) +* @details +* ハードコーティングによる実装が行われている。 +* メイジは(レベル)%、ハイメイジ、スペルマスターは(レベル)%、それ以外の職業は(レベル/2)% +*/ +PERCENTAGE beam_chance(void) +{ + if (p_ptr->pclass == CLASS_MAGE) + return (PERCENTAGE)(p_ptr->lev); + if (p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER) + return (PERCENTAGE)(p_ptr->lev + 10); + + return (PERCENTAGE)(p_ptr->lev / 2); +} + + +/*! * @brief 配置した鏡リストの次を取得する / * Get another mirror. for SEEKER * @param next_y 次の鏡のy座標を返す参照ポインタ @@ -30,33 +109,33 @@ int project_length = 0; /*!< 投射の射程距離 */ * @param cury 現在の鏡のy座標 * @param curx 現在の鏡のx座標 */ -static void next_mirror( int* next_y , int* next_x , int cury, int curx) +static void next_mirror(int* next_y, int* next_x, int cury, int curx) { - int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */ - int mirror_num=0; /* 鏡の数 */ - int x,y; + int mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */ + int mirror_num = 0; /* 鏡の数 */ + POSITION x, y; int num; - for( x=0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y=0 ; y < cur_hgt ; y++ ) + for (y = 0; y < cur_hgt; y++) { - if( is_mirror_grid(&cave[y][x])){ - mirror_y[mirror_num]=y; - mirror_x[mirror_num]=x; + if (is_mirror_grid(&cave[y][x])) { + mirror_y[mirror_num] = y; + mirror_x[mirror_num] = x; mirror_num++; } } } - if( mirror_num ) + if (mirror_num) { - num=randint0(mirror_num); - *next_y=mirror_y[num]; - *next_x=mirror_x[num]; + num = randint0(mirror_num); + *next_y = mirror_y[num]; + *next_x = mirror_x[num]; return; } - *next_y=cury+randint0(5)-2; - *next_x=curx+randint0(5)-2; + *next_y = cury + randint0(5) - 2; + *next_x = curx + randint0(5) - 2; return; } @@ -66,7 +145,7 @@ static void next_mirror( int* next_y , int* next_x , int cury, int curx) * @param max 色IDの最大値 * @return 選択した色ID */ -static byte mh_attr(int max) +static TERM_COLOR mh_attr(int max) { switch (randint1(max)) { @@ -97,7 +176,7 @@ static byte mh_attr(int max) * @param type 魔法属性 * @return 対応する色ID */ -static byte spell_color(int type) +static TERM_COLOR spell_color(int type) { /* Check if A.B.'s new graphics should be used (rr9) */ if (streq(ANGBAND_GRAF, "new") || streq(ANGBAND_GRAF, "ne2")) @@ -105,44 +184,44 @@ static byte spell_color(int type) /* Analyze */ switch (type) { - case GF_PSY_SPEAR: return (0x06); - case GF_MISSILE: return (0x0F); - case GF_ACID: return (0x04); - case GF_ELEC: return (0x02); - case GF_FIRE: return (0x00); - case GF_COLD: return (0x01); - case GF_POIS: return (0x03); - case GF_HOLY_FIRE: return (0x00); - case GF_HELL_FIRE: return (0x00); - case GF_MANA: return (0x0E); + case GF_PSY_SPEAR: return (0x06); + case GF_MISSILE: return (0x0F); + case GF_ACID: return (0x04); + case GF_ELEC: return (0x02); + case GF_FIRE: return (0x00); + case GF_COLD: return (0x01); + case GF_POIS: return (0x03); + case GF_HOLY_FIRE: return (0x00); + case GF_HELL_FIRE: return (0x00); + case GF_MANA: return (0x0E); /* by henkma */ - case GF_SEEKER: return (0x0E); - case GF_SUPER_RAY: return (0x0E); - - case GF_ARROW: return (0x0F); - case GF_WATER: return (0x04); - case GF_NETHER: return (0x07); - case GF_CHAOS: return (mh_attr(15)); - case GF_DISENCHANT: return (0x05); - case GF_NEXUS: return (0x0C); - case GF_CONFUSION: return (mh_attr(4)); - case GF_SOUND: return (0x09); - case GF_SHARDS: return (0x08); - case GF_FORCE: return (0x09); - case GF_INERTIA: return (0x09); - case GF_GRAVITY: return (0x09); - case GF_TIME: return (0x09); - case GF_LITE_WEAK: return (0x06); - case GF_LITE: return (0x06); - case GF_DARK_WEAK: return (0x07); - case GF_DARK: return (0x07); - case GF_PLASMA: return (0x0B); - case GF_METEOR: return (0x00); - case GF_ICE: return (0x01); - case GF_ROCKET: return (0x0F); - case GF_DEATH_RAY: return (0x07); - case GF_NUKE: return (mh_attr(2)); - case GF_DISINTEGRATE: return (0x05); + case GF_SEEKER: return (0x0E); + case GF_SUPER_RAY: return (0x0E); + + case GF_ARROW: return (0x0F); + case GF_WATER: return (0x04); + case GF_NETHER: return (0x07); + case GF_CHAOS: return (mh_attr(15)); + case GF_DISENCHANT: return (0x05); + case GF_NEXUS: return (0x0C); + case GF_CONFUSION: return (mh_attr(4)); + case GF_SOUND: return (0x09); + case GF_SHARDS: return (0x08); + case GF_FORCE: return (0x09); + case GF_INERTIAL: return (0x09); + case GF_GRAVITY: return (0x09); + case GF_TIME: return (0x09); + case GF_LITE_WEAK: return (0x06); + case GF_LITE: return (0x06); + case GF_DARK_WEAK: return (0x07); + case GF_DARK: return (0x07); + case GF_PLASMA: return (0x0B); + case GF_METEOR: return (0x00); + case GF_ICE: return (0x01); + case GF_ROCKET: return (0x0F); + case GF_DEATH_RAY: return (0x07); + case GF_NUKE: return (mh_attr(2)); + case GF_DISINTEGRATE: return (0x05); case GF_PSI: case GF_PSI_DRAIN: case GF_TELEKINESIS: @@ -150,28 +229,27 @@ static byte spell_color(int type) case GF_DRAIN_MANA: case GF_MIND_BLAST: case GF_BRAIN_SMASH: - return (0x09); + return (0x09); case GF_CAUSE_1: case GF_CAUSE_2: case GF_CAUSE_3: - case GF_CAUSE_4: return (0x0E); - case GF_HAND_DOOM: return (0x07); - case GF_CAPTURE : return (0x0E); - case GF_IDENTIFY: return (0x01); - case GF_ATTACK: return (0x0F); - case GF_PHOTO : return (0x06); + case GF_CAUSE_4: return (0x0E); + case GF_HAND_DOOM: return (0x07); + case GF_CAPTURE : return (0x0E); + case GF_IDENTIFY: return (0x01); + case GF_ATTACK: return (0x0F); + case GF_PHOTO : return (0x06); } } /* Normal tiles or ASCII */ else { - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* Lookup the default colors for this type */ cptr s = quark_str(gf_color[type]); - /* Oops */ if (!s) return (TERM_WHITE); /* Pick a random color */ @@ -200,6 +278,7 @@ static byte spell_color(int type) * @param x 始点X座標 * @param ny 終点Y座標 * @param nx 終点X座標 + * @param typ 魔法の効果属性 * @return 方向キャラID * @details *
@@ -207,14 +286,14 @@ static byte spell_color(int type)
  * If the distance is not "one", we (may) return "*".
  * 
*/ -u16b bolt_pict(int y, int x, int ny, int nx, int typ) +u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, EFFECT_ID typ) { int base; byte k; - byte a; - char c; + TERM_COLOR a; + SYMBOL_CODE c; /* No motion (*) */ if ((ny == y) && (nx == x)) base = 0x30; @@ -274,7 +353,7 @@ u16b bolt_pict(int y, int x, int ny, int nx, int typ) * uses fewer than "range" grids for the projection path, so the result * of this function should never be compared directly to "range". Note * that the initial grid (y1,x1) is never saved into the grid array, not - * even if the initial grid is also the final grid. XXX XXX XXX + * even if the initial grid is also the final grid. * * The "flg" flags can be used to modify the behavior of this function. * @@ -288,7 +367,7 @@ u16b bolt_pict(int y, int x, int ny, int nx, int typ) * that the path should be "angled" slightly if needed to avoid any wall * grids, allowing the player to "target" any grid which is in "view". * This flag is non-trivial and has not yet been implemented, but could - * perhaps make use of the "vinfo" array (above). XXX XXX XXX + * perhaps make use of the "vinfo" array (above). * * This function returns the number of grids (if any) in the path. This * function will return zero if and only if (y1,x1) and (y2,x2) are equal. @@ -297,18 +376,18 @@ u16b bolt_pict(int y, int x, int ny, int nx, int typ) * by "update_view_los()", and very different from the one used by "los()". * */ -sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) +sint project_path(u16b *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flg) { - int y, x; + POSITION y, x; int n = 0; int k = 0; /* Absolute */ - int ay, ax; + POSITION ay, ax; /* Offsets */ - int sy, sx; + POSITION sy, sx; /* Fractions */ int frac; @@ -411,7 +490,7 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) if (flg & (PROJECT_STOP)) { if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) + (player_bold(y, x) || cave[y][x].m_idx != 0)) break; } @@ -500,7 +579,7 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) if (flg & (PROJECT_STOP)) { if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) + (player_bold(y, x) || cave[y][x].m_idx != 0)) break; } @@ -571,7 +650,7 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) if (flg & (PROJECT_STOP)) { if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) + (player_bold(y, x) || cave[y][x].m_idx != 0)) break; } @@ -595,11 +674,11 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) * Mega-Hack -- track "affected" monsters (see "project()" comments) */ static int project_m_n; /*!< 魔法効果範囲内にいるモンスターの数 */ -static int project_m_x; /*!< 処理中のモンスターX座標 */ -static int project_m_y; /*!< 処理中のモンスターY座標 */ +static POSITION project_m_x; /*!< 処理中のモンスターX座標 */ +static POSITION project_m_y; /*!< 処理中のモンスターY座標 */ /* Mega-Hack -- monsters target */ -static s16b monster_target_x; /*!< モンスターの攻撃目標X座標 */ -static s16b monster_target_y; /*!< モンスターの攻撃目標Y座標 */ +static POSITION monster_target_x; /*!< モンスターの攻撃目標X座標 */ +static POSITION monster_target_y; /*!< モンスターの攻撃目標Y座標 */ /*! @@ -622,21 +701,20 @@ static s16b monster_target_y; /*!< モンスターの攻撃目標Y座標 */ * * We return "TRUE" if the effect of the projection is "obvious". * - * XXX XXX XXX We also "see" grids which are "memorized", probably a hack + * We also "see" grids which are "memorized", probably a hack * - * XXX XXX XXX Perhaps we should affect doors? + * Perhaps we should affect doors? * */ -static bool project_f(int who, int r, int y, int x, int dam, int typ) +static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ) { - cave_type *c_ptr = &cave[y][x]; - feature_type *f_ptr = &f_info[c_ptr->feat]; + cave_type *c_ptr = &cave[y][x]; + feature_type *f_ptr = &f_info[c_ptr->feat]; bool obvious = FALSE; bool known = player_has_los_bold(y, x); - /* XXX XXX XXX */ who = who ? who : 0; /* Reduce damage by distance */ @@ -651,18 +729,18 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_POIS: case GF_NUKE: case GF_DEATH_RAY: - message = _("枯れた", "was blasted."); break; + message = _("枯れた", "was blasted."); break; case GF_TIME: - message = _("縮んだ", "shrank."); break; + message = _("縮んだ", "shrank."); break; case GF_ACID: - message = _("溶けた", "melted."); break; + message = _("溶けた", "melted."); break; case GF_COLD: case GF_ICE: - message = _("凍り、砕け散った", "was frozen and smashed."); break; + message = _("凍り、砕け散った", "was frozen and smashed."); break; case GF_FIRE: case GF_ELEC: case GF_PLASMA: - message = _("燃えた", "burns up!"); break; + message = _("燃えた", "burns up!"); break; case GF_METEOR: case GF_CHAOS: case GF_MANA: @@ -674,13 +752,13 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_DISENCHANT: case GF_FORCE: case GF_GRAVITY: - message = _("粉砕された", "was crushed."); break; + message = _("粉砕された", "was crushed."); break; default: - message = NULL;break; + message = NULL; break; } if (message) { - msg_format(_("木は%s。", "A tree %s"), message); + msg_format(_("木は%s。", "A tree %s"), message); cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass); /* Observe */ @@ -748,7 +826,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sight */ if (known) { - msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); + msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); obvious = TRUE; } @@ -767,7 +845,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sound */ if (known && (old_feat != c_ptr->feat)) { - msg_print(_("カチッと音がした!", "Click!")); + msg_print(_("カチッと音がした!", "Click!")); obvious = TRUE; } } @@ -776,10 +854,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (!p_ptr->blind && player_has_los_bold(y, x)) { c_ptr->info &= ~(CAVE_UNSAFE); - - /* Redraw */ lite_spot(y, x); - obvious = TRUE; } @@ -795,8 +870,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sight */ if (known) { - /* Message */ - msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); + msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); obvious = TRUE; } @@ -808,10 +882,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (!p_ptr->blind && player_has_los_bold(y, x)) { c_ptr->info &= ~(CAVE_UNSAFE); - - /* Redraw */ lite_spot(y, x); - obvious = TRUE; } @@ -826,20 +897,15 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)]; cave_alter_feat(y, x, FF_SPIKE); - c_ptr->mimic = old_mimic; - /* Notice */ note_spot(y, x); - - /* Redraw */ lite_spot(y, x); /* Check line of sight */ if (known && have_flag(mimic_f_ptr->flags, FF_OPEN)) { - /* Message */ - msg_format(_("%sに何かがつっかえて開かなくなった。", "The %s seems stuck."), f_name + mimic_f_ptr->name); + msg_format(_("%sに何かがつっかえて開かなくなった。", "The %s seems stuck."), f_name + mimic_f_ptr->name); obvious = TRUE; } } @@ -851,10 +917,9 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) { if (have_flag(f_ptr->flags, FF_HURT_ROCK)) { - /* Message */ if (known && (c_ptr->info & (CAVE_MARK))) { - msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name); obvious = TRUE; } @@ -923,10 +988,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) c_ptr->info |= CAVE_OBJECT; c_ptr->mimic = feat_glyph; - /* Notice */ note_spot(y, x); - /* Redraw */ lite_spot(y, x); break; @@ -1001,13 +1064,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) { c_ptr->info |= (CAVE_GLOW); - - /* Notice */ note_spot(y, x); - - /* Redraw */ lite_spot(y, x); - update_local_illumination(y, x); /* Observe */ @@ -1015,7 +1073,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Mega-Hack -- Update the monster in the affected grid */ /* This allows "spear of light" (etc) to work "correctly" */ - if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE); + if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE); if (p_ptr->special_defense & NINJA_S_STEALTH) { @@ -1066,21 +1124,18 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Forget */ c_ptr->info &= ~(CAVE_MARK); - /* Notice */ note_spot(y, x); } - /* Redraw */ lite_spot(y, x); update_local_illumination(y, x); - /* Notice */ if (player_can_see_bold(y, x)) obvious = TRUE; /* Mega-Hack -- Update the monster in the affected grid */ /* This allows "spear of light" (etc) to work "correctly" */ - if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE); + if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE); } /* All done */ @@ -1092,7 +1147,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) { if (is_mirror_grid(c_ptr)) { - msg_print(_("鏡が割れた!", "The mirror was crashed!")); + msg_print(_("鏡が割れた!", "The mirror was crashed!")); sound(SOUND_GLASS); remove_mirror(y, x); project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -1100,10 +1155,9 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 50)) { - /* Message */ if (known && (c_ptr->info & CAVE_MARK)) { - msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); sound(SOUND_GLASS); } @@ -1119,8 +1173,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_SOUND: { if (is_mirror_grid(c_ptr) && p_ptr->lev < 40) - { - msg_print(_("鏡が割れた!", "The mirror was crashed!")); + { + msg_print(_("鏡が割れた!", "The mirror was crashed!")); sound(SOUND_GLASS); remove_mirror(y, x); project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -1128,10 +1182,9 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 200)) { - /* Message */ if (known && (c_ptr->info & CAVE_MARK)) { - msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); sound(SOUND_GLASS); } @@ -1192,29 +1245,28 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) * Note that we determine if the player can "see" anything that happens * by taking into account: blindness, line-of-sight, and illumination. * - * XXX XXX XXX We also "see" grids which are "memorized", probably a hack + * We also "see" grids which are "memorized", probably a hack * * We return "TRUE" if the effect of the projection is "obvious". * */ -static bool project_o(int who, int r, int y, int x, int dam, int typ) +static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ) { cave_type *c_ptr = &cave[y][x]; - s16b this_o_idx, next_o_idx = 0; + OBJECT_IDX this_o_idx, next_o_idx = 0; bool obvious = FALSE; bool known = player_has_los_bold(y, x); - u32b flgs[TR_FLAG_SIZE]; + BIT_FLAGS flgs[TR_FLAG_SIZE]; char o_name[MAX_NLEN]; - int k_idx = 0; + KIND_OBJECT_IDX k_idx = 0; bool is_potion = FALSE; - /* XXX XXX XXX */ who = who ? who : 0; /* Reduce damage by distance */ @@ -1224,7 +1276,6 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Scan all objects in the grid */ for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx) { - /* Acquire object */ object_type *o_ptr = &o_list[this_o_idx]; bool is_art = FALSE; @@ -1256,7 +1307,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_acid(o_ptr)) { do_kill = TRUE; - note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!")); + note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!")); if (have_flag(flgs, TR_IGNORE_ACID)) ignore = TRUE; } break; @@ -1268,7 +1319,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_elec(o_ptr)) { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE; } break; @@ -1279,8 +1330,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_fire(o_ptr)) { - do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + do_kill = TRUE; + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } break; @@ -1291,7 +1342,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_cold(o_ptr)) { - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); do_kill = TRUE; if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE; } @@ -1304,14 +1355,14 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_fire(o_ptr)) { do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } if (hates_elec(o_ptr)) { ignore = FALSE; do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE; } break; @@ -1322,15 +1373,15 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_fire(o_ptr)) { - do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + do_kill = TRUE; + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } if (hates_cold(o_ptr)) { ignore = FALSE; do_kill = TRUE; - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE; } break; @@ -1343,8 +1394,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) case GF_SOUND: { if (hates_cold(o_ptr)) - { - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + { + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); do_kill = TRUE; } break; @@ -1356,21 +1407,21 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) case GF_SUPER_RAY: { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); break; } case GF_DISINTEGRATE: { do_kill = TRUE; - note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!")); + note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!")); break; } case GF_CHAOS: { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_RES_CHAOS)) ignore = TRUE; else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) ignore = TRUE; break; @@ -1382,8 +1433,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (object_is_cursed(o_ptr)) { - do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + do_kill = TRUE; + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); } break; } @@ -1413,10 +1464,9 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Identify */ object_known(o_ptr); - /* Notice */ if (known && (o_ptr->marked & OM_FOUND)) { - msg_print(_("カチッと音がした!", "Click!")); + msg_print(_("カチッと音がした!", "Click!")); obvious = TRUE; } } @@ -1429,7 +1479,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (o_ptr->tval == TV_CORPSE) { int i; - u32b mode = 0L; + BIT_FLAGS mode = 0L; if (!who || is_pet(&m_list[who])) mode |= PM_FORCE_PET; @@ -1437,21 +1487,21 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) for (i = 0; i < o_ptr->number ; i++) { if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) || - ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) + ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) { if (!note_kill) { - note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); + note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); } continue; } else if (summon_named_creature(who, y, x, o_ptr->pval, mode)) { - note_kill = _("生き返った。", " revived."); + note_kill = _("生き返った。", " revived."); } else if (!note_kill) { - note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); + note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); } } do_kill = TRUE; @@ -1478,8 +1528,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Observe the resist */ if (known && (o_ptr->marked & OM_FOUND)) { - msg_format(_("%sは影響を受けない!", - (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name); + msg_format(_("%sは影響を受けない!", + (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name); } } @@ -1489,14 +1539,11 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Describe if needed */ if (known && (o_ptr->marked & OM_FOUND) && note_kill) { - msg_format(_("%sは%s", "The %s%s"), o_name, note_kill); + msg_format(_("%sは%s", "The %s%s"), o_name, note_kill); } k_idx = o_ptr->k_idx; is_potion = object_is_potion(o_ptr); - - - /* Delete the object */ delete_object_idx(this_o_idx); /* Potions produce effects when 'shattered' */ @@ -1505,7 +1552,6 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) (void)potion_smash_effect(who, y, x, k_idx); } - /* Redraw */ lite_spot(y, x); } } @@ -1536,49 +1582,55 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) * (polymorph and teleport being the obvious ones), a default damage, which * is modified as needed based on various properties, and finally a "damage * type" (see below). - * + * + *
  * Note that this routine can handle "no damage" attacks (like teleport) by
  * taking a "zero" damage, and can even take "parameters" to attacks (like
  * confuse) by accepting a "damage", using it to calculate the effect, and
  * then setting the damage to zero.  Note that the "damage" parameter is
  * divided by the radius, so monsters not at the "epicenter" will not take
  * as much damage (or whatever)...
- *
+ * 
+ *
  * Note that "polymorph" is dangerous, since a failure in "place_monster()"'
- * may result in a dereference of an invalid pointer.  XXX XXX XXX
- *
+ * may result in a dereference of an invalid pointer.  
+ * 
+ *
  * Various messages are produced, and damage is applied.
- *
+ * 
+ *
  * Just "casting" a substance (i.e. plasma) does not make you immune, you must
  * actually be "made" of that substance, or "breathe" big balls of it.
- *
  * We assume that "Plasma" monsters, and "Plasma" breathers, are immune
  * to plasma.
- *
  * We assume "Nether" is an evil, necromantic force, so it doesn't hurt undead,
  * and hurts evil less.  If can breath nether, then it resists it as well.
- *
+ * 
+ *
  * Damage reductions use the following formulas:
  *   Note that "dam = dam * 6 / (randint1(6) + 6);"
- *     gives avg damage of .655, ranging from .858 to .500
+ *	 gives avg damage of .655, ranging from .858 to .500
  *   Note that "dam = dam * 5 / (randint1(6) + 6);"
- *     gives avg damage of .544, ranging from .714 to .417
+ *	 gives avg damage of .544, ranging from .714 to .417
  *   Note that "dam = dam * 4 / (randint1(6) + 6);"
- *     gives avg damage of .444, ranging from .556 to .333
+ *	 gives avg damage of .444, ranging from .556 to .333
  *   Note that "dam = dam * 3 / (randint1(6) + 6);"
- *     gives avg damage of .327, ranging from .427 to .250
+ *	 gives avg damage of .327, ranging from .427 to .250
  *   Note that "dam = dam * 2 / (randint1(6) + 6);"
- *     gives something simple.
- *
+ *	 gives something simple.
+ * 
+ *
  * In this function, "result" messages are postponed until the end, where
  * the "note" string is appended to the monster name, if not NULL.  So,
  * to make a spell have "no effect" just set "note" to NULL.  You should
  * also set "notice" to FALSE, or the player will learn what the spell does.
- *
+ * 
+ *
  * We attempt to return "TRUE" if the player saw anything "useful" happen.
+ * "flg" was added.
+ * 
*/ -/* "flg" was added. */ -static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, bool see_s_msg) +static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, bool see_s_msg) { int tmp; @@ -1636,7 +1688,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b char m_name[80]; char m_poss[10]; - int photo = 0; + PARAMETER_VALUE photo = 0; /* Assume no note */ cptr note = NULL; @@ -1671,7 +1723,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Get the monster possessive ("his"/"her"/"its") */ monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE); - if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 1); + if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(TRUE, TRUE); /* Analyze the damage type */ switch (typ) @@ -1683,7 +1735,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1698,14 +1750,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_ACID) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID); } @@ -1719,15 +1771,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_ELEC) { - note = _("にはかなり耐性がある!", " resists a lot."); - dam /= 9; + note = _("にはかなり耐性がある!", " resists a lot."); + dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC); } break; @@ -1740,20 +1792,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_FIRE) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE); } else if (r_ptr->flags3 & (RF3_HURT_FIRE)) { - note = _("はひどい痛手をうけた。", " is hit hard."); + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE); } @@ -1767,20 +1819,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_COLD) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD); } else if (r_ptr->flags3 & (RF3_HURT_COLD)) - { - note = _("はひどい痛手をうけた。", " is hit hard."); + { + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD); } @@ -1794,14 +1846,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_POIS) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS); } @@ -1815,14 +1867,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_POIS) { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS); } @@ -1836,15 +1888,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_GOOD) - { - note = _("はひどい痛手をうけた。", " is hit hard."); + { + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD); } @@ -1857,27 +1909,27 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_GOOD) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD; } else if (r_ptr->flags3 & RF3_EVIL) { - dam *= 2; - note = _("はひどい痛手をうけた。", " is hit hard."); + dam *= 2; + note = _("はひどい痛手をうけた。", " is hit hard."); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL; } else - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } break; @@ -1889,8 +1941,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1905,14 +1957,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_PLAS) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS); } @@ -1926,7 +1978,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1934,21 +1986,21 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_NETH) { if (r_ptr->flags3 & RF3_UNDEAD) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD); } else { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH); } else if (r_ptr->flags3 & RF3_EVIL) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam /= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL); } @@ -1962,7 +2014,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1970,13 +2022,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_WATE) { if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER)) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE); @@ -1990,21 +2042,21 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_CHAO) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO); } else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON); } @@ -2022,16 +2074,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SHAR) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR); } break; @@ -2044,14 +2096,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SHAR) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam /= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR); } @@ -2066,15 +2118,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SOUN) { - note = _("には耐性がある。", " resists."); - dam *= 2; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 2; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN); } else do_stun = (10 + randint1(15) + r) / (r + 1); @@ -2088,15 +2140,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_NO_CONF) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); } else do_conf = (10 + randint1(15) + r) / (r + 1); @@ -2110,15 +2162,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_DISE) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE); } break; @@ -2130,15 +2182,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_NEXU) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU); } @@ -2151,15 +2203,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_WALL) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL); } @@ -2168,20 +2220,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } /* Inertia -- breathers resist */ - case GF_INERTIA: + case GF_INERTIAL: { if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_INER) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER); } @@ -2189,7 +2241,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Powerful monsters can resist */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { obvious = FALSE; } @@ -2198,7 +2250,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } } @@ -2212,14 +2264,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_TIME) { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME); } @@ -2235,8 +2287,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2246,13 +2298,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags1 & (RF1_UNIQUE)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected!"); + note = _("には効果がなかった。", " is unaffected!"); resist_tele = TRUE; } else if (r_ptr->level > randint1(100)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + note = _("には耐性がある!", " resists!"); resist_tele = TRUE; } } @@ -2262,8 +2314,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0; if (r_ptr->flagsr & RFR_RES_GRAV) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 3; dam /= randint1(6) + 6; do_dist = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV); @@ -2273,7 +2325,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* 1. slowness */ /* Powerful monsters can resist */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { obvious = FALSE; } @@ -2282,7 +2334,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } @@ -2291,12 +2343,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected!"); + note = _("には効果がなかった。", " is unaffected!"); obvious = FALSE; } } @@ -2312,7 +2364,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2328,7 +2380,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2336,8 +2388,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & RF3_HURT_ROCK) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK); - note = _("の皮膚がただれた!", " loses some skin!"); - note_dies = _("は蒸発した!", " evaporates!"); + note = _("の皮膚がただれた!", " loses some skin!"); + note_dies = _("は蒸発した!", " evaporates!"); dam *= 2; } break; @@ -2348,17 +2400,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* PSI only works if the monster can see you! -- RG */ - if (!(los(m_ptr->fy, m_ptr->fx, py, px))) + if (!(los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x))) { if (seen_msg) - msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name); + msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name); skipped = TRUE; break; } if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2366,15 +2418,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags2 & RF2_EMPTY_MIND) { dam = 0; - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); } else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) || - (r_ptr->flags3 & RF3_ANIMAL) || - (r_ptr->level > randint1(3 * dam))) - { - note = _("には耐性がある!", " resists!"); + (r_ptr->flags3 & RF3_ANIMAL) || + (r_ptr->level > randint1(3 * dam))) + { + note = _("には耐性がある!", " resists!"); dam /= 3; /* @@ -2382,18 +2434,18 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - one_in_(2)) + (r_ptr->level > p_ptr->lev / 2) && + one_in_(2)) { note = NULL; msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); } else { @@ -2413,7 +2465,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case 3: { if (r_ptr->flags3 & RF3_NO_FEAR) - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); else set_afraid(p_ptr->afraid + 3 + randint1(dam)); break; @@ -2443,13 +2495,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b do_fear = 3 + randint1(dam); break; default: - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 3 + randint1(dam); break; } } - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); break; } @@ -2458,22 +2510,22 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags2 & RF2_EMPTY_MIND) { - dam = 0; - note = _("には完全な耐性がある!", " is immune."); + dam = 0; + note = _("には完全な耐性がある!", " is immune."); } else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) || - (r_ptr->flags3 & RF3_ANIMAL) || - (r_ptr->level > randint1(3 * dam))) - { - note = _("には耐性がある!", " resists!"); + (r_ptr->flags3 & RF3_ANIMAL) || + (r_ptr->level > randint1(3 * dam))) + { + note = _("には耐性がある!", " resists!"); dam /= 3; /* @@ -2481,17 +2533,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - (one_in_(2))) + (r_ptr->level > p_ptr->lev / 2) && + (one_in_(2))) { note = NULL; msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) { - msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!")); + msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!")); } else { @@ -2499,7 +2551,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); if (!CHECK_MULTISHADOW()) { - msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!")); + msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!")); p_ptr->csp -= damroll(5, dam) / 2; if (p_ptr->csp < 0) p_ptr->csp = 0; p_ptr->redraw |= PR_MANA; @@ -2513,10 +2565,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else if (dam > 0) { int b = damroll(5, dam) / 4; - cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana"); - cptr msg = _("あなたは%sの苦痛を%sに変換した!", - (seen ? "You convert %s's pain into %s!" : - "You convert %ss pain into %s!")); + cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana"); + cptr msg = _("あなたは%sの苦痛を%sに変換した!", + (seen ? "You convert %s's pain into %s!" : + "You convert %ss pain into %s!")); msg_format(msg, m_name, str); b = MIN(p_ptr->msp, p_ptr->csp + b); @@ -2524,7 +2576,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b p_ptr->redraw |= PR_MANA; p_ptr->window |= (PW_SPELL); } - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); break; } @@ -2533,8 +2585,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2550,7 +2602,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > 5 + randint1(dam))) + (r_ptr->level > 5 + randint1(dam))) { /* Resist */ do_stun = 0; @@ -2567,7 +2619,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2581,8 +2633,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2598,15 +2650,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には効果がなかった!", " is immune."); + note = _("には効果がなかった!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || - (r_ptr->flags3 & RF3_NO_CONF) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_CONF) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_CONF) @@ -2622,18 +2674,18 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - (one_in_(2))) + (r_ptr->level > p_ptr->lev / 2) && + (one_in_(2))) { - note = NULL; - msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + note = NULL; + msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); } else { @@ -2649,7 +2701,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b default: { if (r_ptr->flags3 & RF3_NO_FEAR) - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); else set_afraid(p_ptr->afraid + dam); } @@ -2659,15 +2711,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } } else { - if ((dam > 29) && (randint1(100) < dam)) + if (!common_saving_throw_charm(p_ptr, dam, m_ptr)) { - note = _("があなたに隷属した。", " is in your thrall!"); + note = _("があなたに隷属した。", " is in your thrall!"); set_pet(m_ptr); } else @@ -2699,22 +2751,22 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } do_stun = (randint1(15) + 1) / (r + 1); if (r_ptr->flagsr & RFR_IM_COLD) - { - note = _("にはかなり耐性がある!", " resists a lot."); + { + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD); } else if (r_ptr->flags3 & (RF3_HURT_COLD)) { - note = _("はひどい痛手をうけた。", " is hit hard."); + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD); } @@ -2723,13 +2775,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Drain Life */ - case GF_OLD_DRAIN: + case GF_HYPODYNAMIA: { if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2742,7 +2794,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD); if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING); } - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; dam = 0; } @@ -2757,8 +2809,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2771,7 +2823,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD); if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING); } - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); obvious = FALSE; dam = 0; } @@ -2779,8 +2831,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b (randint1(888) != 666)) || (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) && randint1(100) != 66)) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); obvious = FALSE; dam = 0; } @@ -2794,8 +2846,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2805,10 +2857,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags1 & RF1_QUESTOR) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->flags1 & RF1_QUESTOR) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); do_poly = FALSE; obvious = FALSE; } @@ -2826,8 +2878,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if ((p_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2))) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); } else { @@ -2837,7 +2889,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt to clone. */ if (multiply_monster(c_ptr->m_idx, TRUE, 0L)) { - note = _("が分裂した!", " spawns!"); + note = _("が分裂した!", " spawns!"); } } @@ -2858,7 +2910,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (m_ptr->maxhp < m_ptr->max_maxhp) { - if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss); + if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss); m_ptr->maxhp = m_ptr->max_maxhp; } @@ -2880,17 +2932,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b (void)set_monster_csleep(c_ptr->m_idx, 0); if (MON_STUNNED(m_ptr)) { - if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); + if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); (void)set_monster_stunned(c_ptr->m_idx, 0); } if (MON_CONFUSED(m_ptr)) { - if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); + if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); (void)set_monster_confused(c_ptr->m_idx, 0); } if (MON_MONFEAR(m_ptr)) { - if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); + if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); (void)set_monster_monfear(c_ptr->m_idx, 0); } @@ -2931,8 +2983,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH); if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH); - /* Message */ - note = _("は体力を回復したようだ。", " looks healthier."); + note = _("は体力を回復したようだ。", " looks healthier."); /* No "real" damage */ dam = 0; @@ -2948,7 +2999,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Speed up */ if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100)) { - note = _("の動きが速くなった。", " starts moving faster."); + note = _("の動きが速くなった。", " starts moving faster."); } if (!who) @@ -2971,17 +3022,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -2990,7 +3041,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } @@ -3006,16 +3057,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags3 & RF3_NO_SLEEP) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_SLEEP) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_SLEEP) @@ -3023,13 +3074,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP); } /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 500; } @@ -3046,23 +3097,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には効果がなかった!", " is immune."); + note = _("には効果がなかった!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - !(r_ptr->flags3 & RF3_EVIL) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + !(r_ptr->flags3 & RF3_EVIL) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は動けなくなった!", " is suspended!"); + note = _("は動けなくなった!", " is suspended!"); do_sleep = 500; } @@ -3077,23 +3128,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は動けなくなった!", " is suspended!"); + note = _("は動けなくなった!", " is suspended!"); do_sleep = 500; } @@ -3106,7 +3157,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CHARM: { int vir; - dam += (adj_con_fix[p_ptr->stat_ind[A_CHR]] - 1); vir = virtue_number(V_HARMONY); if (vir) { @@ -3121,44 +3171,25 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (r_ptr->flags3 & RF3_NO_CONF) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 5)) + if (common_saving_throw_charm(p_ptr, dam, m_ptr)) { - /* Memorize a flag */ - if (r_ptr->flags3 & RF3_NO_CONF) - { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は突然友好的になったようだ!", " suddenly seems friendly!"); + note = _("は突然友好的になったようだ!", " suddenly seems friendly!"); set_pet(m_ptr); chg_virtue(V_INDIVIDUALISM, -1); @@ -3189,36 +3220,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (!(r_ptr->flags3 & RF3_UNDEAD)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_UNDEAD)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は既にあなたの奴隷だ!", " is in your thrall!"); + note = _("は既にあなたの奴隷だ!", " is in your thrall!"); set_pet(m_ptr); } @@ -3245,37 +3263,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (!(r_ptr->flags3 & RF3_DEMON)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_DEMON)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は既にあなたの奴隷だ!", " is in your thrall!"); + note = _("は既にあなたの奴隷だ!", " is in your thrall!"); set_pet(m_ptr); } @@ -3288,7 +3292,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CONTROL_ANIMAL: { int vir; - if (seen) obvious = TRUE; vir = virtue_number(V_NATURE); @@ -3303,47 +3306,25 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (!(r_ptr->flags3 & (RF3_ANIMAL))) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->flags3 & (RF3_NO_CONF)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_ANIMAL)) { - /* Memorize a flag */ - if (r_ptr->flags3 & (RF3_NO_CONF)) - { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("はなついた。", " is tamed!"); + note = _("はなついた。", " is tamed!"); set_pet(m_ptr); - if (r_ptr->flags3 & RF3_ANIMAL) chg_virtue(V_NATURE, 1); } @@ -3354,14 +3335,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } /* Tame animal */ - case GF_CONTROL_LIVING: + case GF_CHARM_LIVING: { int vir; vir = virtue_number(V_UNLIFE); if (seen) obvious = TRUE; - dam += (adj_chr_chm[p_ptr->stat_ind[A_CHR]]); vir = virtue_number(V_UNLIFE); if (vir) { @@ -3374,43 +3354,27 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 30; - if (dam < 1) dam = 1; - msg_format(_("%sを見つめた。", "You stare into %s."), m_name); - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; + msg_format(_("%sを見つめた。", "You stare into %s."), m_name); /* Attempt a saving throw */ - if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - !monster_living(r_ptr) || - ((r_ptr->level+10) > randint1(dam))) + if (common_saving_throw_charm(p_ptr, dam, m_ptr) || + !monster_living(r_ptr)) { /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("を支配した。", " is tamed!"); + note = _("を支配した。", " is tamed!"); set_pet(m_ptr); - if (r_ptr->flags3 & RF3_ANIMAL) chg_virtue(V_NATURE, 1); } @@ -3426,8 +3390,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -3437,8 +3401,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->flags3 & (RF3_NO_CONF)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & (RF3_NO_CONF)) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & (RF3_NO_CONF)) @@ -3450,7 +3414,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b do_conf = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -3464,8 +3428,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -3474,13 +3438,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -3515,8 +3479,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); /* Special effect */ - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); } /* Normally no damage */ @@ -3537,23 +3501,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_LITE) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 2; dam /= (randint1(6)+6); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE); } else if (r_ptr->flags3 & (RF3_HURT_LITE)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); dam *= 2; } break; @@ -3566,15 +3530,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_DARK) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 2; dam /= (randint1(6)+6); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK); } @@ -3600,8 +3564,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK); /* Cute little message */ - note = _("の皮膚がただれた!", " loses some skin!"); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("の皮膚がただれた!", " loses some skin!"); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Usually, ignore the effects */ @@ -3627,14 +3591,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3672,14 +3636,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3713,21 +3677,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } if (!resists_tele) { - /* Obvious */ if (seen) obvious = TRUE; /* Prepare to teleport */ @@ -3751,7 +3714,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect undead */ if (r_ptr->flags3 & (RF3_UNDEAD)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ @@ -3764,7 +3726,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3794,7 +3756,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect evil */ if (r_ptr->flags3 & (RF3_EVIL)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ @@ -3807,7 +3768,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3834,7 +3795,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b skipped = TRUE; break; } - /* Obvious */ if (seen) obvious = TRUE; /* Apply some fear */ @@ -3842,11 +3802,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->flags3 & (RF3_NO_FEAR)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & (RF3_NO_FEAR)) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3869,15 +3829,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect undead */ if (r_ptr->flags3 & (RF3_UNDEAD)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3906,15 +3864,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect evil */ if (r_ptr->flags3 & (RF3_EVIL)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3942,15 +3898,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect good */ if (r_ptr->flags3 & (RF3_GOOD)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3978,12 +3932,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect non-undead */ if (monster_living(r_ptr)) { - /* Obvious */ if (seen) obvious = TRUE; - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -4011,15 +3963,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Only affect demons */ if (r_ptr->flags3 & (RF3_DEMON)) { - /* Obvious */ if (seen) obvious = TRUE; /* Learn about type */ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON); - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -4044,12 +3994,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam = 0; break; } - /* Obvious */ if (seen) obvious = TRUE; - /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); break; } @@ -4059,14 +4007,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->flags5 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->flags6 & ~(RF6_NOMAGIC_MASK))) + if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) { if (who > 0) { @@ -4086,20 +4034,19 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Get the monster name */ monster_desc(killer, caster_ptr, 0); - msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer); + msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer); } } } else { - /* Message */ - msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name); + msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name); (void)hp_player(dam); } } else { - if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); + if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); } dam = 0; break; @@ -4109,12 +4056,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_MIND_BLAST: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); + if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4129,26 +4075,26 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & (RF3_NO_CONF)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - note = _("には効果がなかった。", " is unaffected."); + } + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else if (r_ptr->flags2 & RF2_EMPTY_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); - note = _("には完全な耐性がある!", " is immune."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else if (r_ptr->flags2 & RF2_WEIRD_MIND) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam /= 3; } else { - note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); if (who > 0) do_conf = randint0(4) + 4; else do_conf = randint0(8) + 8; @@ -4160,12 +4106,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_BRAIN_SMASH: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); + if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4180,26 +4125,26 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & (RF3_NO_CONF)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - note = _("には効果がなかった。", " is unaffected."); + } + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else if (r_ptr->flags2 & RF2_EMPTY_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); - note = _("には完全な耐性がある!", " is immune."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else if (r_ptr->flags2 & RF2_WEIRD_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); + note = _("には耐性がある!", " resists!"); dam /= 3; } else { - note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); if (who > 0) { @@ -4220,12 +4165,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CAUSE_1: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name); + if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4233,8 +4177,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4244,12 +4188,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CAUSE_2: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name); + if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4257,8 +4200,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4268,12 +4211,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CAUSE_3: { if (seen) obvious = TRUE; - /* Message */ - if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name); + if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4281,8 +4223,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4292,14 +4234,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CAUSE_4: { if (seen) obvious = TRUE; - /* Message */ if (!who) - msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", - "You point at %s, screaming the word, 'DIE!'."), m_name); + msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", + "You point at %s, screaming the word, 'DIE!'."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4307,8 +4248,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU))) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4320,16 +4261,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags1 & RF1_UNIQUE) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else @@ -4343,7 +4284,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } else { - note = _("は耐性を持っている!", "resists!"); + note = _("は耐性を持っている!", "resists!"); dam = 0; } } @@ -4355,9 +4296,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { int nokori_hp; if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) || - (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx) - { - msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); + (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx) + { + msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); skipped = TRUE; break; } @@ -4370,13 +4311,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (m_ptr->hp >= nokori_hp) { - msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name); + msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name); skipped = TRUE; } else if (m_ptr->hp < randint0(nokori_hp)) { if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON); - msg_format(_("%sを捕えた!", "You capture %^s!"), m_name); + msg_format(_("%sを捕えた!", "You capture %^s!"), m_name); cap_mon = m_ptr->r_idx; cap_mspeed = m_ptr->mspeed; cap_hp = m_ptr->hp; @@ -4386,7 +4327,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (rakuba(-1, FALSE)) { - msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name); + msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name); } } @@ -4396,7 +4337,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } else { - msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name); + msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name); skipped = TRUE; } break; @@ -4418,23 +4359,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags2 & RF2_EMPTY_MIND) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); break; } if (MON_CSLEEP(m_ptr)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; skipped = TRUE; break; @@ -4449,9 +4390,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -4460,7 +4401,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } } @@ -4471,13 +4412,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } } @@ -4486,8 +4427,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags3 & RF3_NO_SLEEP) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_SLEEP) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_SLEEP) @@ -4496,20 +4437,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 500; } } if (!done) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); } /* No "real" damage */ @@ -4523,16 +4464,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One"))) + if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One"))) { - if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name); + if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name); chg_virtue(V_VITALITY, -1); return TRUE; } @@ -4554,8 +4495,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); /* Special effect */ - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); } /* Normally no damage */ @@ -4577,8 +4518,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4599,16 +4540,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* No need to tame your pet */ if (is_pet(m_ptr)) { - note = _("の動きが速くなった。", " starts moving faster."); + note = _("の動きが速くなった。", " starts moving faster."); (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100); success = TRUE; } /* Attempt a saving throw */ else if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (r_ptr->flags1 & (RF1_UNIQUE)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (p_ptr->cursed & TRC_AGGRAVATE) || + (r_ptr->flags1 & (RF1_UNIQUE)) || + (m_ptr->mflag2 & MFLAG2_NOPET) || + (p_ptr->cursed & TRC_AGGRAVATE) || ((r_ptr->level+10) > randint1(dam))) { /* Resist */ @@ -4616,7 +4557,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } else { - note = _("を支配した。", " is tamed!"); + note = _("を支配した。", " is tamed!"); set_pet(m_ptr); (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100); @@ -4645,8 +4586,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4654,8 +4595,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + dam) < (r_ptr->level + 50)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4701,7 +4642,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Modify the damage */ tmp = dam; dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR)); - if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed."); + if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed."); /* Check for death */ if (dam > m_ptr->hp) @@ -4713,21 +4654,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Sound and Impact resisters never stun */ if (do_stun && - !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) && - !(r_ptr->flags3 & RF3_NO_STUN)) + !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) && + !(r_ptr->flags3 & RF3_NO_STUN)) { - /* Obvious */ if (seen) obvious = TRUE; /* Get stunned */ if (MON_STUNNED(m_ptr)) { - note = _("はひどくもうろうとした。", " is more dazed."); - tmp = MON_STUNNED(m_ptr) + (do_stun / 2); + note = _("はひどくもうろうとした。", " is more dazed."); + tmp = MON_STUNNED(m_ptr) + (do_stun / 2); } else { - note = _("はもうろうとした。", " is dazed."); + note = _("はもうろうとした。", " is dazed."); tmp = do_stun; } @@ -4743,20 +4683,19 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b !(r_ptr->flags3 & RF3_NO_CONF) && !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK)) { - /* Obvious */ if (seen) obvious = TRUE; /* Already partially confused */ if (MON_CONFUSED(m_ptr)) { - note = _("はさらに混乱したようだ。", " looks more confused."); + note = _("はさらに混乱したようだ。", " looks more confused."); tmp = MON_CONFUSED(m_ptr) + (do_conf / 2); } /* Was not confused */ else { - note = _("は混乱したようだ。", " looks confused."); + note = _("は混乱したようだ。", " looks confused."); tmp = do_conf; } @@ -4769,14 +4708,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (do_time) { - /* Obvious */ if (seen) obvious = TRUE; if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1; if (do_time) { - note = _("は弱くなったようだ。", " seems weakened."); + note = _("は弱くなったようだ。", " seems weakened."); m_ptr->maxhp -= do_time; if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp; } @@ -4788,11 +4726,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (polymorph_monster(y, x)) { - /* Obvious */ if (seen) obvious = TRUE; /* Monster polymorphs */ - note = _("が変身した!", " changes!"); + note = _("が変身した!", " changes!"); /* Turn off the damage */ dam = 0; @@ -4800,7 +4737,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else { /* No polymorph */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); } /* Hack -- Get new monster */ @@ -4813,11 +4750,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Handle "teleport" */ if (do_dist) { - /* Obvious */ if (seen) obvious = TRUE; - /* Message */ - note = _("が消え去った!", " disappears!"); + note = _("が消え去った!", " disappears!"); if (!who) chg_virtue(V_VALOUR, -1); @@ -4889,12 +4824,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Generate treasure, etc */ monster_death(c_ptr->m_idx, FALSE); - /* Delete the monster */ + delete_monster_idx(c_ptr->m_idx); if (sad) { - msg_print(_("少し悲しい気分がした。", "You feel sad for a moment.")); + msg_print(_("少し悲しい気分がした。", "You feel sad for a moment.")); } } @@ -4921,7 +4856,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else if (heal_leper) { - if (seen_msg) msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!")); + if (seen_msg) msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!")); if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { @@ -4953,7 +4888,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Give detailed messages if visible or destroyed */ if (note && seen_msg) - msg_format(_("%s%s", "%^s%s"), m_name, note); + msg_format(_("%s%s", "%^s%s"), m_name, note); /* Hack -- Pain message */ else if (known && (dam || !do_fear)) @@ -4968,11 +4903,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Take note */ if ((fear || do_fear) && seen) { - /* Sound */ sound(SOUND_FLEE); - /* Message */ - msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); + msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); } /* Hack -- handle sleep */ @@ -4991,30 +4924,30 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case 1: case 2: if (!count) { - msg_print(_("地面が揺れた...", "The ground trembles...")); + msg_print(_("地面が揺れた...", "The ground trembles...")); earthquake(ty, tx, 4 + randint0(4)); if (!one_in_(6)) break; } case 3: case 4: case 5: case 6: if (!count) { - int dam = damroll(10, 10); - msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!")); + int extra_dam = damroll(10, 10); + msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!")); - project(0, 8, ty,tx, dam, GF_MANA, curse_flg, -1); + project(0, 8, ty, tx, extra_dam, GF_MANA, curse_flg, -1); if (!one_in_(6)) break; } case 7: case 8: if (!count) { - msg_print(_("空間が歪んだ!", "Space warps about you!")); + msg_print(_("空間が歪んだ!", "Space warps about you!")); if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE); if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE); if (!one_in_(6)) break; } case 9: case 10: case 11: - msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!")); + msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!")); project(0, 7, ty, tx, 50, GF_DISINTEGRATE, curse_flg, -1); if (!one_in_(6)) break; case 12: case 13: case 14: case 15: case 16: @@ -5026,17 +4959,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case 19: case 20: case 21: case 22: { bool pet = !one_in_(3); - u32b mode = PM_ALLOW_GROUP; + BIT_FLAGS mode = PM_ALLOW_GROUP; if (pet) mode |= PM_FORCE_PET; else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY); - count += summon_specific((pet ? -1 : 0), py, px, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode); + count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode); if (!one_in_(6)) break; } case 23: case 24: case 25: if (p_ptr->hold_exp && (randint0(100) < 75)) break; - msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away...")); + msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away...")); if (p_ptr->hold_exp) lose_exp(p_ptr->exp / 160); else lose_exp(p_ptr->exp / 16); @@ -5075,10 +5008,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b redraw_stuff(); } - /* XXX XXX XXX Verify this code */ - - /* Update the monster */ - if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE); + /* Verify this code */ + if (m_ptr->r_idx) update_monster(c_ptr->m_idx, FALSE); /* Redraw the monster grid */ lite_spot(y, x); @@ -5087,7 +5018,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Update monster recall window */ if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx)) { - /* Window stuff */ p_ptr->window |= (PW_MONSTER); } @@ -5117,8 +5047,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { object_type *q_ptr; object_type forge; - - /* Get local object */ q_ptr = &forge; /* Prepare to make a Blade of Chaos */ @@ -5130,7 +5058,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b q_ptr->ident |= (IDENT_MENTAL); /* Drop it in the dungeon */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); } /* Track it */ @@ -5152,10 +5080,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player) * @param typ 効果属性 / Type of damage to apply to monsters (and objects) * @param flg 効果フラグ - * @param mon_spell 効果元のモンスター魔法ID + * @param monspell 効果元のモンスター魔法ID * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE * @details - *
  * Handle a beam/bolt/ball causing damage to the player.
  * This routine takes a "source monster" (by index), a "distance", a default
  * "damage", and a "damage type".  See "project_m()" above.
@@ -5166,9 +5093,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b
  * to know if this is actually a ball or a bolt spell
  * We return "TRUE" if any "obvious" effects were observed.  XXX XXX Actually,
  * we just assume that the effects were obvious, for historical reasons.
- * 
*/ -static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int typ, int flg, int monspell) +static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell) { int k = 0; int rlev = 0; @@ -5211,15 +5137,16 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if ((p_ptr->reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10)) { - byte t_y, t_x; + POSITION t_y, t_x; int max_attempts = 10; + sound(SOUND_REFLECT); - if (blind) - msg_print(_("何かが跳ね返った!", "Something bounces!")); + if (blind) + msg_print(_("何かが跳ね返った!", "Something bounces!")); else if (p_ptr->special_defense & KATA_FUUJIN) - msg_print(_("風の如く武器を振るって弾き返した!", "The attack bounces!")); + msg_print(_("風の如く武器を振るって弾き返した!", "The attack bounces!")); else - msg_print(_("攻撃が跳ね返った!", "The attack bounces!")); + msg_print(_("攻撃が跳ね返った!", "The attack bounces!")); /* Choose 'new' target */ @@ -5231,7 +5158,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int t_x = m_list[who].fx - 1 + randint1(3); max_attempts--; } - while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(py, px, t_y, t_x)); + while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(p_ptr->y, p_ptr->x, t_y, t_x)); if (max_attempts < 1) { @@ -5241,17 +5168,16 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } else { - t_y = py - 1 + randint1(3); - t_x = px - 1 + randint1(3); + t_y = p_ptr->y - 1 + randint1(3); + t_x = p_ptr->x - 1 + randint1(3); } project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell); - disturb(1, 1); + disturb(TRUE, TRUE); return TRUE; } - /* XXX XXX XXX */ /* Limit maximum damage */ if (dam > 1600) dam = 1600; @@ -5281,15 +5207,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int switch (who) { case PROJECT_WHO_UNCTRL_POWER: - strcpy(killer, _("制御できない力の氾流", "uncontrollable power storm")); + strcpy(killer, _("制御できない力の氾流", "uncontrollable power storm")); break; case PROJECT_WHO_GLASS_SHARDS: - strcpy(killer, _("ガラスの破片", "shards of glass")); + strcpy(killer, _("ガラスの破片", "shards of glass")); break; default: - strcpy(killer, _("罠", "a trap")); + strcpy(killer, _("罠", "a trap")); break; } @@ -5303,7 +5229,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Standard damage -- hurts inventory too */ case GF_ACID: { - if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!")); + if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!")); get_damage = acid_dam(dam, killer, monspell, FALSE); break; } @@ -5311,8 +5237,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Standard damage -- hurts inventory too */ case GF_FIRE: { - if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!")); - get_damage = fire_dam(dam, killer, monspell, FALSE); + if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!")); + get_damage = fire_dam(dam, killer, monspell, FALSE); break; } @@ -5336,13 +5262,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_POIS: { bool double_resist = IS_OPPOSE_POIS(); - if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!")); + if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!")); if (p_ptr->resist_pois) dam = (dam + 2) / 3; if (double_resist) dam = (dam + 2) / 3; if ((!(double_resist || p_ptr->resist_pois)) && - one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW()) + one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW()) { do_dec_stat(A_CON); } @@ -5360,7 +5286,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_NUKE: { bool double_resist = IS_OPPOSE_POIS(); - if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!")); + if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!")); if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5; if (double_resist) dam = (2 * dam + 2) / 5; @@ -5371,7 +5297,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (one_in_(5)) /* 6 */ { - msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!")); + msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!")); if (one_in_(4)) /* 4 */ do_poly_self(); else @@ -5389,7 +5315,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Standard damage */ case GF_MISSILE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); break; } @@ -5397,7 +5323,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Holy Orb -- Player only takes partial damage */ case GF_HOLY_FIRE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); if (p_ptr->align > 10) dam /= 2; else if (p_ptr->align < -10) @@ -5408,7 +5334,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_HELL_FIRE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); if (p_ptr->align > 10) dam *= 2; get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); @@ -5418,13 +5344,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Arrow -- XXX no dodging */ case GF_ARROW: { - if (fuzzy) - { - msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!")); - } + if (fuzzy) + { + msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!")); + } else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU)) { - msg_print(_("矢を斬り捨てた!", "You cut down the arrow!")); + msg_print(_("矢を斬り捨てた!", "You cut down the arrow!")); break; } get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); @@ -5439,13 +5365,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (!p_ptr->resist_sound && !CHECK_MULTISHADOW()) { - int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5))); - (void)set_stun(p_ptr->stun + k); + int plus_stun = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5))); + (void)set_stun(p_ptr->stun + plus_stun); } if (!(p_ptr->resist_fire || - IS_OPPOSE_FIRE() || - p_ptr->immune_fire)) + IS_OPPOSE_FIRE() || + p_ptr->immune_fire)) { inven_damage(set_acid_destroy, 3); } @@ -5460,13 +5386,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (p_ptr->resist_neth) { if (!prace_is_(RACE_SPECTRE)) + { dam *= 6; dam /= (randint1(4) + 7); + } } else if (!CHECK_MULTISHADOW()) drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75); if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW()) { - msg_print(_("気分がよくなった。", "You feel invigorated!")); + msg_print(_("気分がよくなった。", "You feel invigorated!")); hp_player(dam / 4); learn_spell(monspell); } @@ -5482,7 +5410,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_WATER: { if (fuzzy) msg_print(_("何か湿ったもので攻撃された!", "You are hit by something wet!")); - if (!CHECK_MULTISHADOW()) + if (!CHECK_MULTISHADOW()) { if (!p_ptr->resist_sound) { @@ -5506,7 +5434,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Chaos -- many effects */ case GF_CHAOS: { - if (fuzzy) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!")); + if (fuzzy) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!")); if (p_ptr->resist_chaos) { dam *= 6; dam /= (randint1(4) + 7); @@ -5523,7 +5451,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int (void)set_image(p_ptr->image + randint1(10)); if (one_in_(3)) { - msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!")); + msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!")); (void)gain_random_mutation(0); } } @@ -5575,8 +5503,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } else if (!CHECK_MULTISHADOW()) { - int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); - (void)set_stun(p_ptr->stun + k); + int plus_stun = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); + (void)set_stun(p_ptr->stun + plus_stun); } if (!p_ptr->resist_sound || one_in_(13)) @@ -5677,7 +5605,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } /* Inertia -- slowness */ - case GF_INERTIA: + case GF_INERTIAL: { if (fuzzy) msg_print(_("何か遅いもので攻撃された!", "You are hit by something slow!")); if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); @@ -5700,7 +5628,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) { - if (!CHECK_MULTISHADOW()) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!")); + if (!CHECK_MULTISHADOW()) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!")); dam *= 2; } else if (prace_is_(RACE_S_FAIRY)) @@ -5715,12 +5643,11 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { p_ptr->wraith_form = 0; msg_print(_("閃光のため非物質的な影の存在でいられなくなった。", - "The light forces you out of your incorporeal shadow form.")); + "The light forces you out of your incorporeal shadow form.")); p_ptr->redraw |= PR_MAP; /* Update monsters */ p_ptr->update |= (PU_MONSTERS); - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); /* Redraw status bar */ @@ -5757,7 +5684,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { dam *= 4; dam /= (randint1(4) + 7); - msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by.")); + msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by.")); } else if (!CHECK_MULTISHADOW()) { @@ -5766,7 +5693,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case 1: case 2: case 3: case 4: case 5: { if (p_ptr->prace == RACE_ANDROID) break; - msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back.")); + msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back.")); lose_exp(100 + (p_ptr->exp / 100) * MON_DRAIN_LIFE); break; } @@ -5775,16 +5702,16 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { switch (randint1(6)) { - case 1: k = A_STR; act = _("強く", "strong"); break; - case 2: k = A_INT; act = _("聡明で", "bright"); break; - case 3: k = A_WIS; act = _("賢明で", "wise"); break; - case 4: k = A_DEX; act = _("器用で", "agile"); break; - case 5: k = A_CON; act = _("健康で", "hale"); break; - case 6: k = A_CHR; act = _("美しく", "beautiful"); break; + case 1: k = A_STR; act = _("強く", "strong"); break; + case 2: k = A_INT; act = _("聡明で", "bright"); break; + case 3: k = A_WIS; act = _("賢明で", "wise"); break; + case 4: k = A_DEX; act = _("器用で", "agile"); break; + case 5: k = A_CON; act = _("健康で", "hale"); break; + case 6: k = A_CHR; act = _("美しく", "beautiful"); break; } msg_format(_("あなたは以前ほど%sなくなってしまった...。", - "You're not as %s as you used to be..."), act); + "You're not as %s as you used to be..."), act); p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4; if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3; @@ -5795,7 +5722,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case 10: { msg_print(_("あなたは以前ほど力強くなくなってしまった...。", - "You're not as powerful as you used to be...")); + "You're not as powerful as you used to be...")); for (k = 0; k < 6; k++) { @@ -5816,7 +5743,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_GRAVITY: { if (fuzzy) msg_print(_("何か重いもので攻撃された!", "You are hit by something heavy!")); - msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you.")); + msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you.")); if (!CHECK_MULTISHADOW()) { @@ -5825,8 +5752,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); if (!(p_ptr->resist_sound || p_ptr->levitation)) { - int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); - (void)set_stun(p_ptr->stun + k); + int plus_stun = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); + (void)set_stun(p_ptr->stun + plus_stun); } } if (p_ptr->levitation) @@ -5879,20 +5806,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_OLD_SLEEP: { if (p_ptr->free_act) break; - if (fuzzy) msg_print(_("眠ってしまった!", "You fall asleep!")); + if (fuzzy) msg_print(_("眠ってしまった!", "You fall asleep!")); if (ironman_nightmare) { - msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind.")); - - /* Pick a nightmare */ - get_mon_num_prep(get_nightmare, NULL); - + msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind.")); /* Have some nightmares */ - have_nightmare(get_mon_num(MAX_DEPTH)); - - /* Remove the monster restriction */ - get_mon_num_prep(NULL, NULL); + sanity_blast(NULL, FALSE); } set_paralyzed(p_ptr->paralyzed + dam); @@ -6001,15 +5921,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { if (CHECK_MULTISHADOW()) { - msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!")); + msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!")); } else if (p_ptr->csp) { /* Basic message */ if (who > 0) - msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), m_name); + msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), m_name); else - msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!")); + msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!")); /* Full drain */ if (dam >= p_ptr->csp) @@ -6030,7 +5950,6 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Redraw mana */ p_ptr->redraw |= (PR_MANA); - /* Window stuff */ p_ptr->window |= (PW_PLAYER); p_ptr->window |= (PW_SPELL); @@ -6050,7 +5969,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Special message */ if (m_ptr->ml) { - msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), m_name); + msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), m_name); } } } @@ -6065,14 +5984,14 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) { - msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); + msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); if (!p_ptr->resist_conf) { @@ -6102,15 +6021,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_BRAIN_SMASH: { if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) - { - msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); + { + msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); p_ptr->csp -= 100; if (p_ptr->csp < 0) @@ -6156,8 +6075,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_CAUSE_1: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6172,8 +6091,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_CAUSE_2: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6188,8 +6107,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_CAUSE_3: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6205,7 +6124,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6220,15 +6139,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_HAND_DOOM: { if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) { - msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!")); + msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!")); curse_equipment(40, 20); } @@ -6271,8 +6190,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } - /* Disturb */ - disturb(1, 1); + disturb(TRUE, TRUE); if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && who && (who != p_ptr->riding)) @@ -6288,58 +6206,58 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* * Find the distance from (x, y) to a line. */ -int dist_to_line(int y, int x, int y1, int x1, int y2, int x2) +POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2) { /* Vector from (x, y) to (x1, y1) */ - int py = y1 - y; - int px = x1 - x; + POSITION py = y1 - y; + POSITION px = x1 - x; /* Normal vector */ - int ny = x2 - x1; - int nx = y1 - y2; + POSITION ny = x2 - x1; + POSITION nx = y1 - y2; - /* Length of N */ - int pd = distance(y1, x1, y, x); - int nd = distance(y1, x1, y2, x2); + /* Length of N */ + POSITION pd = distance(y1, x1, y, x); + POSITION nd = distance(y1, x1, y2, x2); if (pd > nd) return distance(y, x, y2, x2); /* Component of P on N */ nd = ((nd) ? ((py * ny + px * nx) / nd) : 0); - /* Absolute value */ - return((nd >= 0) ? nd : 0 - nd); + /* Absolute value */ + return((nd >= 0) ? nd : 0 - nd); } /* - * XXX XXX XXX + * * Modified version of los() for calculation of disintegration balls. * Disintegration effects are stopped by permanent walls. */ -bool in_disintegration_range(int y1, int x1, int y2, int x2) +bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) { /* Delta */ - int dx, dy; + POSITION dx, dy; /* Absolute */ - int ax, ay; + POSITION ax, ay; /* Signs */ - int sx, sy; + POSITION sx, sy; /* Fractions */ - int qx, qy; + POSITION qx, qy; /* Scanners */ - int tx, ty; + POSITION tx, ty; /* Scale factors */ - int f1, f2; + POSITION f1, f2; /* Slope, or 1/Slope, of LOS */ - int m; + POSITION m; /* Extract the offset */ @@ -6544,10 +6462,10 @@ bool in_disintegration_range(int y1, int x1, int y2, int x2) /* * breath shape */ -void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, int typ) +void breath_shape(u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ) { - int by = y1; - int bx = x1; + POSITION by = y1; + POSITION bx = x1; int brad = 0; int brev = rad * rad / dist; int bdis = 0; @@ -6557,13 +6475,13 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte while (bdis <= mdis) { - int x, y; + POSITION x, y; if ((0 < dist) && (path_n < dist)) { - int ny = GRID_Y(path_g[path_n]); - int nx = GRID_X(path_g[path_n]); - int nd = distance(ny, nx, y1, x1); + POSITION ny = GRID_Y(path_g[path_n]); + POSITION nx = GRID_X(path_g[path_n]); + POSITION nd = distance(ny, nx, y1, x1); /* Get next base point */ if (bdis >= nd) @@ -6773,17 +6691,17 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte * and "update_view()" and "update_monsters()" need to be called. * */ -bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int monspell) +bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell) { int i, t, dist; - int y1, x1; - int y2, x2; - int by, bx; + POSITION y1, x1; + POSITION y2, x2; + POSITION by, bx; int dist_hack = 0; - int y_saver, x_saver; /* For reflecting monsters */ + POSITION y_saver, x_saver; /* For reflecting monsters */ int msec = delay_factor * delay_factor * delay_factor; @@ -6814,13 +6732,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons int grids = 0; /* Coordinates of the affected grids */ - byte gx[1024], gy[1024]; + POSITION gx[1024], gy[1024]; /* Encoded "radius" info (see above) */ - byte gm[32]; + POSITION gm[32]; /* Actual radius encoded in gm[] */ - int gm_rad = rad; + POSITION gm_rad = rad; bool jump = FALSE; @@ -6837,8 +6755,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons rakubadam_m = 0; /* Default target of monsterspell is player */ - monster_target_y=py; - monster_target_x=px; + monster_target_y = p_ptr->y; + monster_target_x = p_ptr->x; /* Hack -- Jump to target */ if (flg & (PROJECT_JUMP)) @@ -6855,8 +6773,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons /* Start at player */ else if (who <= 0) { - x1 = px; - y1 = py; + x1 = p_ptr->x; + y1 = p_ptr->y; } /* Start at monster */ @@ -6867,7 +6785,6 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); } - /* Oops */ else { x1 = x; @@ -6933,8 +6850,6 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons /* Calculate the projection path */ path_n = project_path(path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg); - - /* Hack -- Handle stuff */ handle_stuff(); /* Giga-Hack SEEKER & SUPER_RAY */ @@ -7024,27 +6939,27 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons monster_target_y=(s16b)y; monster_target_x=(s16b)x; - remove_mirror(y,x); - next_mirror( &oy,&ox,y,x ); + remove_mirror(y, x); + next_mirror(&oy, &ox, y, x); path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg); - for( j = last_i; j <=i ; j++ ) + for(j = last_i; j <= i; j++) { y = GRID_Y(path_g[j]); x = GRID_X(path_g[j]); - if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))notice=TRUE; + if(project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice=TRUE; if(!who && (project_m_n==1) && !jump ){ if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } } } (void)project_f(0,0,y,x,dam,GF_SEEKER); @@ -7052,28 +6967,29 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons last_i = i; } } - for( i = last_i ; i < path_n ; i++ ) + for(i = last_i ; i < path_n ; i++) { - int x,y; - y = GRID_Y(path_g[i]); - x = GRID_X(path_g[i]); - if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE)) - notice=TRUE; + int py, px; + py = GRID_Y(path_g[i]); + px = GRID_X(path_g[i]); + if(project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE)) + notice = TRUE; if(!who && (project_m_n==1) && !jump ){ - if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + if(cave[project_m_y][project_m_x].m_idx > 0) + { + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } - } + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } + } } - (void)project_f(0,0,y,x,dam,GF_SEEKER); + (void)project_f(0, 0, py, px, dam, GF_SEEKER); } return notice; } @@ -7187,25 +7103,25 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons } for( i = 0; i < path_n ; i++ ) { - int x,y; - y = GRID_Y(path_g[i]); - x = GRID_X(path_g[i]); - (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg,TRUE); - if(!who && (project_m_n==1) && !jump ){ - if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + int py, px; + py = GRID_Y(path_g[i]); + px = GRID_X(path_g[i]); + (void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE); + if(!who && (project_m_n == 1) && !jump){ + if(cave[project_m_y][project_m_x].m_idx >0 ){ + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } - } + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } + } } - (void)project_f(0,0,y,x,dam,GF_SUPER_RAY); + (void)project_f(0, 0, py, px, dam, GF_SUPER_RAY); } return notice; } @@ -7336,11 +7252,11 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons /* * Create a conical breath attack * - * *** - * ******** + * *** + * ******** * D********@** - * ******** - * *** + * ******** + * *** */ if (breath) @@ -7480,7 +7396,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons if (flg & PROJECT_KILL) { see_s_msg = (who > 0) ? is_seen(&m_list[who]) : - (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(py, px, y1, x1))); + (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(p_ptr->y, p_ptr->x, y1, x1))); } @@ -7582,10 +7498,10 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons monster_race *ref_ptr = &r_info[m_ptr->r_idx]; if ((flg & PROJECT_REFLECTABLE) && cave[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) && - ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) && - (!who || dist_hack > 1) && !one_in_(10)) + ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) && + (!who || dist_hack > 1) && !one_in_(10)) { - byte t_y, t_x; + POSITION t_y, t_x; int max_attempts = 10; /* Choose 'new' target */ @@ -7603,14 +7519,15 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons t_x = x_saver; } + sound(SOUND_REFLECT); if (is_seen(m_ptr)) { if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU)) - msg_print(_("「北斗神拳奥義・二指真空把!」", "The attack bounces!")); + msg_print(_("「北斗神拳奥義・二指真空把!」", "The attack bounces!")); else if (m_ptr->r_idx == MON_DIO) - msg_print(_("ディオ・ブランドーは指一本で攻撃を弾き返した!", "The attack bounces!")); + msg_print(_("ディオ・ブランドーは指一本で攻撃を弾き返した!", "The attack bounces!")); else - msg_print(_("攻撃は跳ね返った!", "The attack bounces!")); + msg_print(_("攻撃は跳ね返った!", "The attack bounces!")); } if (is_original_ap_and_seen(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING; @@ -7717,7 +7634,6 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons /* Player affected one monster (without "jumping") */ if (!who && (project_m_n == 1) && !jump) { - /* Location */ x = project_m_x; y = project_m_y; @@ -7824,14 +7740,14 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons { if (rakuba(rakubadam_m, FALSE)) { - msg_format(_("%^sに振り落とされた!", "%^s has thrown you off!"), m_name); + msg_format(_("%^sに振り落とされた!", "%^s has thrown you off!"), m_name); } } if (p_ptr->riding && rakubadam_p > 0) { if(rakuba(rakubadam_p, FALSE)) { - msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name); + msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name); } } } @@ -7845,63 +7761,62 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons * @param dam ダメージ量 * @return 効果があったらTRUEを返す */ -bool binding_field( int dam ) +bool binding_field(HIT_POINT dam) { - int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */ - int mirror_num=0; /* 鏡の数 */ - int x,y; - int centersign; - int x1,x2,y1,y2; + POSITION mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */ + int mirror_num = 0; /* 鏡の数 */ + POSITION x, y; + POSITION centersign; + POSITION x1, x2, y1, y2; u16b p; - int msec= delay_factor*delay_factor*delay_factor; + int msec = delay_factor*delay_factor*delay_factor; /* 三角形の頂点 */ - int point_x[3]; - int point_y[3]; + POSITION point_x[3]; + POSITION point_y[3]; /* Default target of monsterspell is player */ - monster_target_y=py; - monster_target_x=px; + monster_target_y = p_ptr->y; + monster_target_x = p_ptr->x; - for( x=0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y=0 ; y < cur_hgt ; y++ ) - { - if( is_mirror_grid(&cave[y][x]) && - distance(py,px,y,x) <= MAX_RANGE && - distance(py,px,y,x) != 0 && - player_has_los_bold(y,x) && - projectable(py, px, y, x) - ){ - mirror_y[mirror_num]=y; - mirror_x[mirror_num]=x; + for (y = 0; y < cur_hgt; y++) + { + if (is_mirror_grid(&cave[y][x]) && + distance(p_ptr->y, p_ptr->x, y, x) <= MAX_RANGE && + distance(p_ptr->y, p_ptr->x, y, x) != 0 && + player_has_los_bold(y, x) && + projectable(p_ptr->y, p_ptr->x, y, x) + ) { + mirror_y[mirror_num] = y; + mirror_x[mirror_num] = x; mirror_num++; } } } - if( mirror_num < 2 )return FALSE; + if (mirror_num < 2)return FALSE; - point_x[0] = randint0( mirror_num ); + point_x[0] = randint0(mirror_num); do { - point_x[1] = randint0( mirror_num ); - } - while( point_x[0] == point_x[1] ); - - point_y[0]=mirror_y[point_x[0]]; - point_x[0]=mirror_x[point_x[0]]; - point_y[1]=mirror_y[point_x[1]]; - point_x[1]=mirror_x[point_x[1]]; - point_y[2]=py; - point_x[2]=px; - - x=point_x[0]+point_x[1]+point_x[2]; - y=point_y[0]+point_y[1]+point_y[2]; - - centersign = (point_x[0]*3-x)*(point_y[1]*3-y) - - (point_y[0]*3-y)*(point_x[1]*3-x); - if( centersign == 0 )return FALSE; - + point_x[1] = randint0(mirror_num); + } while (point_x[0] == point_x[1]); + + point_y[0] = mirror_y[point_x[0]]; + point_x[0] = mirror_x[point_x[0]]; + point_y[1] = mirror_y[point_x[1]]; + point_x[1] = mirror_x[point_x[1]]; + point_y[2] = p_ptr->y; + point_x[2] = p_ptr->x; + + x = point_x[0] + point_x[1] + point_x[2]; + y = point_y[0] + point_y[1] + point_y[2]; + + centersign = (point_x[0] * 3 - x)*(point_y[1] * 3 - y) + - (point_y[0] * 3 - y)*(point_x[1] * 3 - x); + if (centersign == 0)return FALSE; + x1 = point_x[0] < point_x[1] ? point_x[0] : point_x[1]; x1 = x1 < point_x[2] ? x1 : point_x[2]; y1 = point_y[0] < point_y[1] ? point_y[0] : point_y[1]; @@ -7912,78 +7827,78 @@ bool binding_field( int dam ) y2 = point_y[0] > point_y[1] ? point_y[0] : point_y[1]; y2 = y2 > point_y[2] ? y2 : point_y[2]; - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { /* Visual effects */ - if(!(p_ptr->blind) - && panel_contains(y,x)){ - p = bolt_pict(y,x,y,x, GF_MANA ); - print_rel(PICT_C(p), PICT_A(p),y,x); - move_cursor_relative(y, x); - /*if (fresh_before)*/ Term_fresh(); - Term_xtra(TERM_XTRA_DELAY, msec); + if (!(p_ptr->blind) + && panel_contains(y, x)) { + p = bolt_pict(y, x, y, x, GF_MANA); + print_rel(PICT_C(p), PICT_A(p), y, x); + move_cursor_relative(y, x); + /*if (fresh_before)*/ Term_fresh(); + Term_xtra(TERM_XTRA_DELAY, msec); } } } } } - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { - (void)project_f(0,0,y,x,dam,GF_MANA); + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { + (void)project_f(0, 0, y, x, dam, GF_MANA); } } } } - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { - (void)project_o(0,0,y,x,dam,GF_MANA); + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { + (void)project_o(0, 0, y, x, dam, GF_MANA); } } } } - for( y=y1 ; y <=y2 ; y++ ){ - for( x=x1 ; x <=x2 ; x++ ){ - if( centersign*( (point_x[0]-x)*(point_y[1]-y) - -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) - -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) - -(point_y[2]-y)*(point_x[0]-x)) >=0 ) + for (y = y1; y <= y2; y++) { + for (x = x1; x <= x2; x++) { + if (centersign*((point_x[0] - x)*(point_y[1] - y) + - (point_y[0] - y)*(point_x[1] - x)) >= 0 && + centersign*((point_x[1] - x)*(point_y[2] - y) + - (point_y[1] - y)*(point_x[2] - x)) >= 0 && + centersign*((point_x[2] - x)*(point_y[0] - y) + - (point_y[2] - y)*(point_x[0] - x)) >= 0) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { - (void)project_m(0,0,y,x,dam,GF_MANA, - (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE); + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { + (void)project_m(0, 0, y, x, dam, GF_MANA, + (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE); } } } } - if( one_in_(7) ){ - msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror")); - remove_mirror(point_y[0],point_x[0]); + if (one_in_(7)) { + msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror")); + remove_mirror(point_y[0], point_x[0]); } return TRUE; @@ -7994,22 +7909,22 @@ bool binding_field( int dam ) * @param dam ダメージ量 * @return 効果があったらTRUEを返す */ -void seal_of_mirror( int dam ) +void seal_of_mirror(HIT_POINT dam) { - int x,y; + POSITION x, y; - for( x = 0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y = 0 ; y < cur_hgt ; y++ ) + for (y = 0; y < cur_hgt; y++) { - if( is_mirror_grid(&cave[y][x])) + if (is_mirror_grid(&cave[y][x])) { - if(project_m(0,0,y,x,dam,GF_GENOCIDE, - (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE)) + if (project_m(0, 0, y, x, dam, GF_GENOCIDE, + (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE)) { - if( !cave[y][x].m_idx ) + if (!cave[y][x].m_idx) { - remove_mirror(y,x); + remove_mirror(y, x); } } } @@ -8017,4 +7932,4 @@ void seal_of_mirror( int dam ) } return; } - +